forum

BURTON - Shinonomegiku

posted
Total Posts
95
Topic Starter
10nya
This beatmap was submitted using in-game submission on 2013年5月17日 at 2:03:58

Artist: BURTON
Title: Shinonomegiku
Source: Mashiro-iro Symphony -Love is pure white-
Tags: palette Lally original soundtrack ost visual novel eroge ましろ色シンフォニー mashifoni
BPM: 90
Filesize: 4579kb
Play Time: 02:25
Difficulties Available:
  1. 10nya (4.26 stars, 211 notes)
  2. Lally (2.14 stars, 113 notes)
Download: BURTON - Shinonomegiku
Information: Scores/Beatmap Listing
---------------
soft-finish took from Fumika's map
First time mapping an Instrumental song, I hope I did good >_<
Inspired to map this cause of Gloria Guard 's map (:'3)rz

Track 06 from Mashiro-Iro Symphony PC Game OST
Lally (Normal): Lally
10nya (Hard): Me

Thank you for Bubble popner and Rank Kawayi Rika
And All who modded this map :)
Lally
first \o3o/
Topic Starter
10nya
w star arigato
Lally
ohai >u<)/ sorry for delay

suggestions
i suggest to use this colours they fit a little bit more with BG:

Combo1 : 209,224,148
Combo2 : 241,174,249
Combo3 : 180,129,248

ma diff o3o
osu file format v12

[General]
AudioFilename: CD 1 06 Shinonomegiku.mp3
AudioLeadIn: 0
PreviewTime: 106977
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 4

[Metadata]
Title:Shinonomegiku
TitleUnicode:東雲菊
Artist:BURTON
ArtistUnicode:BURTON
Creator:- t e n n y a -
Version:Lally's Normal
Source:Mashiro-iro Symphony -Love is pure white-
Tags:palette Lally
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGi.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
22144,666.666666666667,4,2,1,50,1,0
107477,-100,4,2,1,50,0,1
134144,-100,4,2,1,50,0,0
145477,-100,4,2,1,40,0,0
146810,-100,4,2,1,30,0,0
148144,-100,4,2,1,20,0,0
148810,-100,4,2,1,10,0,0


[Colours]
Combo1 : 209,224,148
Combo2 : 241,174,249
Combo3 : 180,129,248

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Topic Starter
10nya

Lally wrote:

ohai >u<)/ sorry for delay

suggestions
i suggest to use this colours they fit a little bit more with BG:

Combo1 : 209,224,148
Combo2 : 241,174,249
Combo3 : 180,129,248

ma diff o3o
osu file format v12

[General]
AudioFilename: CD 1 06 Shinonomegiku.mp3
AudioLeadIn: 0
PreviewTime: 106977
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 4

[Metadata]
Title:Shinonomegiku
TitleUnicode:東雲菊
Artist:BURTON
ArtistUnicode:BURTON
Creator:- t e n n y a -
Version:Lally's Normal
Source:Mashiro-iro Symphony -Love is pure white-
Tags:palette Lally
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGi.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
22144,666.666666666667,4,2,1,50,1,0
107477,-100,4,2,1,50,0,1
134144,-100,4,2,1,50,0,0
145477,-100,4,2,1,40,0,0
146810,-100,4,2,1,30,0,0
148144,-100,4,2,1,20,0,0
148810,-100,4,2,1,10,0,0


[Colours]
Combo1 : 209,224,148
Combo2 : 241,174,249
Combo3 : 180,129,248

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56,152,76810,1,0,0:0:0:0:
144,72,77477,2,0,P|200:60|212:64,1,60,8|0,0:0|0:0,0:0:0:0:
260,64,78144,6,0,P|308:80|348:156,1,120
360,196,79144,2,0,P|364:236|352:272,1,60,0|8,0:0|0:0,0:0:0:0:
260,320,80144,2,0,P|216:336|192:336,1,60
144,328,80810,2,0,P|72:308|52:244,1,120,0|8,0:0|0:0,0:0:0:0:
24,156,82144,6,0,L|4:100,2,60
124,224,83477,1,8,0:0:0:0:
220,296,84144,2,0,L|240:352,2,60
196,180,85477,6,0,P|196:136|208:108,1,60,8|0,0:0|0:0,0:0:0:0:
232,72,86144,2,0,P|284:36|352:52,1,120,4|8,0:0|0:0,0:0:0:0:
388,76,87144,2,0,P|424:108|432:124,1,60
464,232,88144,2,0,P|448:276|432:296,1,60,8|0,0:0|0:0,0:0:0:0:
408,336,88810,2,0,P|360:368|300:348,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
464,232,90810,6,0,L|512:176,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
360,292,92144,2,0,P|296:320|248:296,1,120,8|0,0:0|0:0,0:0:0:0:
212,260,93144,2,0,P|180:228|176:192,1,60,0|8,0:0|0:0,0:0:0:0:
144,100,94144,2,0,P|204:48|256:60,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
64,192,96144,1,8,0:0:0:0:
144,280,96810,6,0,B|200:344|256:152|308:344|368:280,1,240,4|0,0:0|0:0,0:0:0:0:
440,188,98810,2,0,L|476:124,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
364,280,100144,2,0,P|304:228|316:180,1,120,8|0,0:0|0:0,0:0:0:0:
344,80,101477,6,0,L|384:28,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
264,168,102810,2,0,P|204:220|144:208,1,120,8|0,0:0|0:0,0:0:0:0:
60,164,104144,1,8,0:0:0:0:
256,192,104810,12,0,106810,0:0:0:0:
324,204,107477,6,0,B|380:176|380:176|436:176|452:148,2,120,4|8|0,0:0|0:0|0:0,0:0:0:0:
256,300,109477,2,0,L|256:364,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
188,204,110810,2,0,B|132:176|132:176|76:176|60:148,1,120,8|0,0:0|0:0,0:0:0:0:
120,52,112144,6,0,P|168:56|184:72,1,60,8|0,0:0|0:0,0:0:0:0:
216,108,112810,2,0,P|260:156|328:164,1,120,0|8,0:0|0:0,0:0:0:0:
380,68,114144,2,0,P|440:52|484:92,1,120,0|8,0:0|0:0,0:0:0:0:
504,140,115144,1,0,0:0:0:0:
508,200,115477,2,0,P|472:264|420:272,1,120,0|8,0:0|0:0,0:0:0:0:
372,272,116477,2,0,P|328:264|312:256,3,60,0|0|0|8,0:0|0:0|0:0|0:0,0:0:0:0:
252,152,118144,6,0,P|192:108|104:228,1,240,4|0,0:0|0:0,0:0:0:0:
108,328,120144,1,8,0:0:0:0:
108,328,120477,1,0,0:0:0:0:
108,328,120810,2,0,P|172:336|174:198,1,240
84,128,122810,6,0,P|48:88|64:24,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
184,196,124810,1,0,0:0:0:0:
292,248,125477,2,0,P|328:288|312:352,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
184,196,127477,1,0,0:0:0:0:
228,84,128144,6,0,P|268:56|296:52,1,60
336,44,128810,2,0,P|376:48|428:124,1,120,4|8,0:0|0:0,0:0:0:0:
440,224,130144,2,0,P|400:292|344:308,1,120,0|8,0:0|0:0,0:0:0:0:
288,216,131477,6,0,P|256:164|184:136,1,120,0|8,0:0|0:0,0:0:0:0:
84,124,132810,2,0,P|52:184|52:244,1,120,0|8,0:0|0:0,0:0:0:0:
160,284,134144,6,0,B|292:260|344:208|324:148|256:92|188:148|168:208|220:260|356:284,1,480,4|0,0:0|0:0,0:0:0:0:
472,312,137477,6,0,L|496:256,1,60,8|0,0:0|0:0,0:0:0:0:
500,196,138144,2,0,P|488:148|424:92,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
496,256,139810,2,0,L|472:312,1,60,0|8,0:0|0:0,0:0:0:0:
364,360,140810,1,0,0:0:0:0:
320,248,141477,6,0,P|284:184|228:184,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
236,332,143477,2,0,P|188:360|168:356,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
320,248,144810,1,4,0:0:0:0:
256,192,144977,12,2,148810,0:0:0:0:
Thanks for combos suggestion and the diff <3
I'll add them when I can online at my own Laptop ;_; *my Laptop was hidden by my mom Dx*
Lally

- t e n n y a - wrote:

Thanks for combos suggestion and the diff <3
I'll add them when I can online at my own Laptop ;_; *my Laptop was hidden by my mom Dx*
T_T)/ poor you awwww
Topic Starter
10nya

Lally wrote:

- t e n n y a - wrote:

Thanks for combos suggestion and the diff <3
I'll add them when I can online at my own Laptop ;_; *my Laptop was hidden by my mom Dx*
T_T)/ poor you awwww
yeaa lol she keep telling me to study xDDDD~

EDIT: secretly online at my dad's laptop yay o3o)/ moved to pendingg
qkenan
Red = Unrankable
Blue = It should be modified
Black = My suggestion
M4M from qkenan's queue _(:з」∠)_

General

  1. too high mp3 quality.128~192 is acceptable
  2. about bg size.suggest to use 1024x768 or 800x600. the current is not so good

Normal

  1. 00:46:143 (1) - make head and tail horizontal ?
  2. 01:12:810 (3,4) - blanket ?
  3. 01:56:477 (6) - not suggest to use multiple repeat slider in normal diff

10nya

  1. 00:27:477 (3,4,5,6) - make them into 2 perfect triangles?
  2. 00:37:144 (7,8) - how about facing to the left ?
  3. 00:56:144 (4) - moving its tail point to x212y48 seems better
  4. 01:15:477 (3) - make head and tail horizontal ?
    imo many notes in 10nya seem random, may due to the relaxing music. But you'd better add more pretty patterns to make the diff beatuful.

I like this song~ Good luck !
Gloria Guard
wow tennya ~! nice BURTON lol


Edit : Offset 22180 check please :)
Zero__wind
Hi tenya, earlier than expected m4m here

General
Finish sounds are a bit loud, maybe reduse only the finish hitsounds to 40%, of course in both diffs

Normal
AR-1
00:28:810 (3) - whistle on head
00:32:810 (4) - whistle at the mid, maybe not neccessary
01:08:810 (4,5,1) - spacing
01:28:144 (4) - NC?
01:55:477 (5) - whistle on head
01:56:477 (6) - http://puu.sh/2drYH
02:24:977 (1) - start on red tick

Hard
00:43:477 (2) - equal distance with (1) and (3)
00:48:477 (5) - remove whistle
00:51:477 (3,4) - the blancket can be better
01:27:810 (3) - remove this
01:30:477 (3,4,5) - what's the reason for big distance?
02:18:144 (4,5,6,1) - ^
01:42:810 (4) - change the shape of it to make (4) and (5) a blancket maybe

Hope this helps
Good luck
I love Miu
Niko-nyan
hi there moemoemoemoemoemoemoenya
10nya~
01:33:810 - kok rasanya kurang seimbang ya circlenya? (X:148-Y:244)

just that o3o
(no mod for lally's normal because TOO MOEMOEMOEMOELALLY)
Topic Starter
10nya
aahh I was late to change the mp3 T^T
Topic Starter
10nya
@Gloria Guard: wwwww yea I map this cause of your map =///3///=)v

qkenan's Mod o3o

qkenan wrote:

Red = Unrankable
Blue = It should be modified
Black = My suggestion
M4M from qkenan's queue _(:з」∠)_

General

  1. too high mp3 quality.128~192 is acceptable [/color]
  2. about bg size.suggest to use 1024x768 or 800x600. the current is not so goodchanged

10nya

  1. 00:27:477 (3,4,5,6) - make them into 2 perfect triangles? nope, but dragged 3's slider tail 1 grid up :3
  2. 00:37:144 (7,8) - how about facing to the left ? no
  3. 00:56:144 (4) - moving its tail point to x212y48 seems better ok!!! xD
  4. 01:15:477 (3) - make head and tail horizontal ? somehow fixed
    imo many notes in 10nya seem random, may due to the relaxing music. But you'd better add more pretty patterns to make the diff beatuful.

I like this song~ Good luck !

ty for mods ><

Zero__wind's mod ><

Zero__wind wrote:

Hi tenya, earlier than expected m4m here w then I'll mod your map tonight >>>:DDD

General
Finish sounds are a bit loud, maybe reduse only the finish hitsounds to 40%, of course in both diffs I'll work on this later :D

Hard
00:43:477 (2) - equal distance with (1) and (3) I'll keep mine for now ><
00:48:477 (5) - remove whistle okkk
00:51:477 (3,4) - the blancket can be better somehow fixed owo
01:27:810 (3) - remove this okk
01:30:477 (3,4,5) - what's the reason for big distance? to make jump e_e
02:18:144 (4,5,6,1) - ^ ^
01:42:810 (4) - change the shape of it to make (4) and (5) a blancket maybe I'll keep mine since the part is relaxing owo

Hope this helps
Good luck
I love Miu I LOVE MIU TOOOOOOOOOOOOOOOOOOOOOOO

mod thanks xD

@Frans Niko: seimbang kok, cuma agak dimiringin ke atas aja itu orz
Lally
qkenan

qkenan wrote:

Normal

  1. 00:46:143 (1) - make head and tail horizontal ? i don't see any problems here o3o no changes
  2. 01:12:810 (3,4) - blanket ? the (4) is blanket for (2)
  3. 01:56:477 (6) - not suggest to use multiple repeat slider in normal diffyou mean in a easy diff in a normal diff is ok o3o
Zero__wind

Zero__wind wrote:

Normal
AR-1 i agree
00:28:810 (3) - whistle on head i don't sound good with the piano
00:32:810 (4) - whistle at the mid, maybe not neccessary i don't think so o3o
01:08:810 (4,5,1) - spacing i don't see spacing issues here i star to consider a spacing issues from more than 0.4 difference here is only 0.3
01:28:144 (4) - NC?yap o3o
01:55:477 (5) - whistle on head it will only ruin the hitsound pattern that i did i don't see any other whistles here, so to be consisten with the other hitsound i don't add it
01:56:477 (6) - http://puu.sh/2drYH i like it how it is atm o3o
02:24:977 (1) - start on red tick ok :V

ty for modding :3

le fix o3o
osu file format v12

[General]
AudioFilename: CD 1 06 Shinonomegiku.mp3
AudioLeadIn: 0
PreviewTime: 106977
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Shinonomegiku
TitleUnicode:東雲菊
Artist:BURTON
ArtistUnicode:BURTON
Creator:- t e n n y a -
Version:Lally's Normal
Source:Mashiro-iro Symphony -Love is pure white-
Tags:palette Lally original soundtrack ost visual novel eroge
BeatmapID:226861
BeatmapSetID:79207

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGi.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
22200,666.666666666667,4,2,1,50,1,0
97366,-100,4,2,2,50,0,0
97700,-100,4,2,1,50,0,0
107533,-100,4,2,1,50,0,1
118700,-100,4,2,2,50,0,1
119033,-100,4,2,1,50,0,1
121366,-100,4,2,2,50,0,1
121700,-100,4,2,1,50,0,1
134200,-100,4,2,1,50,0,0
134700,-100,4,2,2,50,0,0
135033,-100,4,2,1,50,0,0
136033,-100,4,2,2,50,0,0
136366,-100,4,2,1,50,0,0
145866,-100,4,2,1,40,0,0
146866,-100,4,2,1,30,0,0
148200,-100,4,2,1,20,0,0
148866,-100,4,2,1,10,0,0


[Colours]
Combo1 : 209,224,148
Combo2 : 241,174,249
Combo3 : 180,129,248

[HitObjects]
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198,114,24200,2,0,P|203:174|352:246,1,240,2|8,0:0|0:0,0:0:0:0:
412,148,26200,2,0,P|436:88|500:68,2,120,2|0|8,0:0|0:0|0:0,0:0:0:0:
396,204,27866,5,0,0:0:0:0:
376,260,28200,2,0,P|352:296|316:312,1,60,2|0,0:0|0:0,0:0:0:0:
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176,48,31533,2,0,P|244:32|300:60,1,120,8|2,0:0|0:0,0:0:0:0:
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176,144,35866,1,0,0:0:0:0:
144,192,36200,2,0,P|104:240|36:240,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
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400,260,47533,1,8,0:0:0:0:
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368,224,49533,6,0,P|320:256|304:264,1,60,8|0,0:0|0:0,0:0:0:0:
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32,172,67199,1,0,0:0:0:0:
64,224,67533,2,0,P|108:272|180:260,1,120,8|0,0:0|0:0,0:0:0:0:
272,232,68866,2,0,P|328:208|344:200,1,60,0|8,0:0|0:0,0:0:0:0:
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152,68,73533,2,0,P|200:96|208:164,1,120,8|0,0:0|0:0,0:0:0:0:
176,272,74866,6,0,P|148:308|128:320,1,60
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56,152,76866,1,0,0:0:0:0:
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108,328,120533,1,0,0:0:0:0:
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364,360,140866,1,0,0:0:0:0:
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256,192,145200,12,2,148867,0:0:0:0:
Topic Starter
10nya
updated >v>
kajiyatta
hi tennya. from #modreq to request M4M
General
preview time isn't same on both diffs, it's Unrankble.
Lally's Normal
Placement
00:55:533(2) this shape and flow isn't better for me, like this?
01:34:200(4) make a blanket with (3)?
Rhythm
01:25:200 I'll expect a note here because of back drum. add a note here?
01:56:533(6) twice times reverses seem difficult for newbie imo, so delete 1 reverse and add a note? e.g)

Hit Sonud
01:55:200(4) add a clap here? yeah I can hear back drum

10nya
Placement
00:24:199(4,5) umm... it's not beautiful. try to use this
476,80,24199,2,0,B|504:92|544:152|504:212|476:220,1,170,2|0,0:0|0:0,0:0:0:0:
392,268,25199,1,8,0:1:0:0:
01:06:200(1) some grid down seems nice
01:25:533(6,7) to be symmetrical is fine
01:33:866(4) same height as (2) nice.
01:36:200(4,5,1) a it weird for me, make smoother?
Hit Sonud
00:37:533(8) delete whistle at end, silence here.

overall fine but notice to be consistency and symmetrical mapping. good luck & star :)
Lally
kajiyatta

kajiyatta wrote:

h
Lally's Normal
Placement
00:55:533(2) this shape and flow isn't better for me, like this? i prefere like it is atm
01:34:200(4) make a blanket with (3)? here was not supposed to be a blanket o3o
Rhythm
01:25:200 I'll expect a note here because of back drum. add a note here? true added
01:56:533(6) twice times reverses seem difficult for newbie imo, so delete 1 reverse and add a note? e.g)i prefere like it is atm

Hit Sonud
01:55:200(4) add a clap here? yeah I can hear back drum it don't sound nice :X

ty for modding

le fix o3o
osu file format v12

[General]
AudioFilename: CD 1 06 Shinonomegiku.mp3
AudioLeadIn: 0
PreviewTime: 106977
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Shinonomegiku
TitleUnicode:東雲菊
Artist:BURTON
ArtistUnicode:BURTON
Creator:- t e n n y a -
Version:Lally's Normal
Source:Mashiro-iro Symphony -Love is pure white-
Tags:palette Lally original soundtrack ost visual novel eroge
BeatmapID:226861
BeatmapSetID:79207

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGi.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
22200,666.666666666667,4,2,1,50,1,0
97366,-100,4,2,2,50,0,0
97700,-100,4,2,1,50,0,0
107533,-100,4,2,1,50,0,1
118700,-100,4,2,2,50,0,1
119033,-100,4,2,1,50,0,1
121366,-100,4,2,2,50,0,1
121700,-100,4,2,1,50,0,1
134200,-100,4,2,1,50,0,0
134700,-100,4,2,2,50,0,0
135033,-100,4,2,1,50,0,0
136033,-100,4,2,2,50,0,0
136366,-100,4,2,1,50,0,0
145866,-100,4,2,1,40,0,0
146866,-100,4,2,1,30,0,0
148200,-100,4,2,1,20,0,0
148866,-100,4,2,1,10,0,0


[Colours]
Combo1 : 209,224,148
Combo2 : 241,174,249
Combo3 : 180,129,248

[HitObjects]
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144,192,36200,2,0,P|104:240|36:240,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
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152,232,45533,2,0,P|164:276|188:292,1,60,8|0,0:0|0:0,0:0:0:0:
208,332,46199,6,0,P|268:360|324:336,1,120,2|0,0:0|0:0,0:0:0:0:
400,260,47533,1,8,0:0:0:0:
440,216,47866,1,2,0:0:0:0:
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368,224,49533,6,0,P|320:256|304:264,1,60,8|0,0:0|0:0,0:0:0:0:
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256,152,52866,1,0,0:0:0:0:
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240,340,55533,2,0,P|164:368|116:340,1,120,8|2,0:0|0:0,0:0:0:0:
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200,168,59533,6,0,P|244:212|316:212,1,120,8|2,0:0|0:0,0:0:0:0:
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484,96,61533,2,0,P|456:40|396:32,1,120,8|2,0:0|0:0,0:0:0:0:
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256,352,64199,1,2,0:0:0:0:
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88,52,66199,6,0,P|40:52|28:128,1,120,2|0,0:0|0:0,0:0:0:0:
32,172,67199,1,0,0:0:0:0:
64,224,67533,2,0,P|108:272|180:260,1,120,8|0,0:0|0:0,0:0:0:0:
272,232,68866,2,0,P|328:208|344:200,1,60,0|8,0:0|0:0,0:0:0:0:
380,184,69533,2,0,P|416:156|432:132,1,60,8|0,0:0|0:0,0:0:0:0:
436,84,70199,6,0,P|400:40|332:60,1,120,4|0,0:0|0:0,0:0:0:0:
288,156,71533,2,0,P|244:228|192:232,1,120,8|0,0:0|0:0,0:0:0:0:
108,180,72866,1,0,0:0:0:0:
152,68,73533,2,0,P|200:96|208:164,1,120,8|0,0:0|0:0,0:0:0:0:
176,272,74866,6,0,P|148:308|128:320,1,60
80,340,75533,2,0,P|44:336|24:256,1,120,8|0,0:0|0:0,0:0:0:0:
56,152,76866,1,0,0:0:0:0:
144,72,77533,2,0,P|200:60|212:64,1,60,8|0,0:0|0:0,0:0:0:0:
260,64,78199,6,0,P|308:80|348:156,1,120
360,196,79199,2,0,P|364:236|352:272,1,60,0|8,0:0|0:0,0:0:0:0:
260,320,80200,2,0,P|216:336|192:336,1,60
144,328,80866,2,0,P|72:308|52:244,1,120,0|8,0:0|0:0,0:0:0:0:
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124,224,83533,1,8,0:0:0:0:
220,296,84200,2,0,L|240:352,2,60
200,240,85200,1,8,0:0:0:0:
196,180,85533,6,0,P|196:136|208:108,1,60,8|0,0:0|0:0,0:0:0:0:
232,72,86200,2,0,P|284:36|352:52,1,120,4|8,0:0|0:0,0:0:0:0:
388,76,87200,2,0,P|424:108|432:124,1,60
464,232,88200,6,0,P|448:276|432:296,1,60,8|0,0:0|0:0,0:0:0:0:
408,336,88866,2,0,P|360:368|300:348,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
464,232,90866,6,0,L|512:176,2,60,8|0|0,0:0|0:0|0:0,0:0:0:0:
360,292,92200,2,0,P|296:320|248:296,1,120,8|0,0:0|0:0,0:0:0:0:
212,260,93200,2,0,P|180:228|176:192,1,60,0|8,0:0|0:0,0:0:0:0:
144,100,94200,2,0,P|204:48|256:60,2,120,0|8|0,0:0|0:0|0:0,0:0:0:0:
64,192,96200,1,8,0:0:0:0:
144,280,96866,6,0,B|200:344|256:152|308:344|368:280,1,240,4|0,0:0|0:0,0:0:0:0:
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Topic Starter
10nya
@kajiyatta: all has been fixed >w<

Updated~!
happy30
[General]

- The offset is too early, use offset 225. Don't forget to resnap the timing sections as well
- The first part of the song's timing signature is actually 3/4. Go to the timing setup panel and choose 3/4 (waltz) for both diffs.
- Then make a new red timing section at 01:26:225 - and change it back to 4/4 since the timing signature changes here to normal.


Nice use of hitsounds

[Lally's Normal]
The AR, OD and HP are a bit high, maybe lower all with 1?
02:25:226 (1) - Make this spinner start 1/4 earlier? like in 10nya?

00:26:226 (1) - Add new combo
00:58:225 (4) - add new combo
00:59:559 (1) - remove new combo
01:28:226 (1) - remove new combo

[10nya]
01:39:892 (5) - add new combo
01:40:892 (1) - remove new combo
01:42:226 (5) - add new combo
02:06:559 (5) - add new combo

00:25:225 (5) - spacing
01:24:892 (5) - i don't get this jump, why is it here?
01:36:226 (4) - bad overlap
02:07:559 (3) - weird spacing, make prev/next on this note equal?
02:13:559 (3) - ^
Niva
Hi - t e n n y a - (:

[General]

-> Add 'tennya' to tags orz
-> Offset is VERY early you see my play using DT + HR back then though :3 and it's even gets more obvious on editor, in 25% playback I get around ~+39 o.o

[Lally's Normal]

-> Umm, I'm quite sad you stopped the whistles on 01:10:199 (1), although they changed instrument there are still many nice places (especially where the music hits high note) where whistle really fits >_<

  1. 00:22:199 (1,2) - Not copy-pasted perfectly, is it intentional? (not a big issue though)
  2. 00:28:866 (3,1,2) - Hmm, actually you can do something symmetrical here though (copy-paste (3) to current (2), and adjust (1)) - looks less forced compared with your current curves imo (:
  3. 00:36:200 (3,1,2) - On these three you can just make this pattern using 120° rotation to make it tidier actually, adjusting next (3) won't be hard though:
  4. 00:44:533 (4) - Move to 00:44:866? The music hits its big note on 00:44:199, but you forced the player somehow to change their concentration from the big note to the background piano... Would be best if players can enjoy that big note moment though~
  5. 00:51:533 (3,5) - Something like this flows more solid with your previous (2) imo:
  6. 01:02:866 (1) - I prefer to use this technique to create a smoother tilted slider wave though: (the left is your current one, the right is the one I used for comparation~)
    340,131,62866,6,0,B|346:155|331:187|331:187|314:220|322:248,1,120,2|8,0:0|0:0,0:0:0:0:
  7. 01:12:866 (3,4) - Would be nice imo if you can select both then move them a bit further (~x:105 y:180 for example) regardless of the spacing to avoid overlap >_< (yep, it won't be hard to catch at all)
  8. 01:20:200 (3) - Try to curve this a bit upward instead? Looks cute with (4) imo :3
  9. 01:36:866 (1) - Minor stuff, move to ~x:146 y:279 for symmetry?
  10. 01:44:200 (3) - Use a slider here (copy-paste from (2) and flip it) and start spinner 1/4 after? It'll leave a better impression on this part + flows much better along the music (:
  11. 01:45:033 (1) - Clap would fit here (for your 2/1 clapping pattern) - also whistle fits a lot here actually (relevant to my very first words about the whistling)
  12. 02:08:866 (2,3,1,2) - Another pattern alternative you can use here to make it tidier actually:
  13. 02:21:533 (1) - Would be better imo if you can make this symmetrical with the y-axis, adjusting next (2,3) for the ending won't be hard though xD
  14. 02:25:200 (1) - Start spinner 1/4 after (instead of 1/2 after) to blend better with the music?
[10nya]

-> I feel much more comfortable reading this with AR7 btw, but it's just me~ (also same about Lally's diff about whistle usage)

  1. 00:27:533 (3,4,5,6) - I feel really weird having the sudden jump on (4,5) here while (3,4) is using low spacing, to make it feel MUCH more natural I recommend accelerated spacing like this though: (works excellent with the piano!)
  2. 00:32:866 (5,6) - Considering the strong piano sound here, how about using 3/4 slider on (5) here followed by straight slider like this?
  3. 00:37:199 (7,8) - CTRL+G instead so these two will appear from the right? I think this plays good to both your previous (6) and next (1) :3
  4. 00:39:533 (3) - Not symmetrical with (1) here, is this intentional?
  5. 00:40:866 (6,1,2,3) - Again here, the anti-jump on (2,3) feels really, REALLY unnatural - I'd make the jump looks more equal at least, for example placing (1,2) in the following position would do good already (:
    112,204,42866,5,2,0:0:0:0:
    255,384,43533,1,2,0:0:0:0:
  6. 00:49:533 (7) - Change first whistle to clap? Alongside keeping your clap consistency, it also works emphasizing the rest two whistles xD
  7. 01:01:866 (6) - Stack above (4)'s start instead? Considering the music's emphasize the jump should be (6) to (1) here actually, not (5) to (6) o.o
  8. 01:05:200 (5,6,7) - If you're going for something linear here I recommend something like this though to make it connected to both (4) and (1) :
    200,188,65200,1,8,0:1:0:0:
    111,216,65533,1,10,0:0:0:0:
    127,123,65866,1,0,0:0:0:0:
  9. 01:11:533 (2) - Put in ~x:333 y:68? It's much better if you put something moving here to flow with the piano, really ._.
  10. 01:16:200 (4) - Move to ~x:330 y:276? Would look better if (2,3,4) is arranged in a symmetry imo >_<
  11. 01:24:533 (4,5,6) - Err, again, this doesn't feel really correct with the music as well (standard spacing -> sudden big jump -> sudden anti-jump), a jump with equal distance like this should do better already though:
  12. 01:29:533 (2) - Split into 1/2 slider + circle? Previously you've followed drums on 01:27:200 (2), would be MUCH better if you keep going on the drums here also though (:
  13. 01:35:533 (3,4) - I really, REALLY don't recommend such overlap here - I get your point for a jump though, this should do better:
  14. 01:47:033 (7,8,9) - Add a slight crescendo (gradual volume increase) here to create a build-up here? Won't be hard to do though
  15. 01:54:366 (4) - I personally found your exit pattern for (1,2,3)'s symmetry is quite weird imo (especially (4)'s overlap with (1)), I'd continue with this though personally:
  16. 01:55:200 (4,1,2) - Then you can just continue with another symmetry like this (:
  17. 02:00:533 (4,1,2) - Umm, why don't you just create y-axis symmetry here ._.
  18. 02:20:533 (2,3,4) - Again, not symmetrical here, is it intentional?
There you go, overall some jumps feels unnatural though, there's still a lot room for improvement from what I see (:
Good luck with this map though :3
Lally
happy30

happy30 wrote:

[General]

- The offset is too early, use offset 225. Don't forget to resnap the timing sections as well
- The first part of the song's timing signature is actually 3/4. Go to the timing setup panel and choose 3/4 (waltz) for both diffs.
- Then make a new red timing section at 01:26:225 - and change it back to 4/4 since the timing signature changes here to normal.

i leave that to tennya o3o
Nice use of hitsounds

[Lally's Normal]
The AR, OD and HP are a bit high, maybe lower all with 1?
02:25:226 (1) - Make this spinner start 1/4 earlier? like in 10nya?ok rechanged again

00:26:226 (1) - Add new combo
00:58:225 (4) - add new combo
00:59:559 (1) - remove new combo
01:28:226 (1) - remove new combo

fixed NC
Niva

Niva wrote:

Hi - t e n n y a - (:

[General]

-> Add 'tennya' to tags orz
-> Offset is VERY early you see my play using DT + HR back then though :3 and it's even gets more obvious on editor, in 25% playback I get around ~+39 o.o
i leave it to tennya
[Lally's Normal]

-> Umm, I'm quite sad you stopped the whistles on 01:10:199 (1), although they changed instrument there are still many nice places (especially where the music hits high note) where whistle really fits >_< i stopped they because of music change o3o

  1. 00:22:199 (1,2) - Not copy-pasted perfectly, is it intentional? (not a big issue though)yap it is intentional copypasted is not a pefect pattern for me this is because it's a little bit different
  2. 00:28:866 (3,1,2) - Hmm, actually you can do something symmetrical here though (copy-paste (3) to current (2), and adjust (1)) - looks less forced compared with your current curves imo (:changed it a bit :3
  3. 00:36:200 (3,1,2) - On these three you can just make this pattern using 120° rotation to make it tidier actually, adjusting next (3) won't be hard though:hope i did it right ^-^
  4. 00:44:533 (4) - Move to 00:44:866? The music hits its big note on 00:44:199, but you forced the player somehow to change their concentration from the big note to the background piano... Would be best if players can enjoy that big note moment though~fixed
  5. 00:51:533 (3,5) - Something like this flows more solid with your previous (2) imo:i don't really like to change they actualy i don't see a problem here and i like my pattern o3o so no changes
  6. 01:02:866 (1) - I prefer to use this technique to create a smoother tilted slider wave though: (the left is your current one, the right is the one I used for comparation~) looks cute :3 changed
    340,131,62866,6,0,B|346:155|331:187|331:187|314:220|322:248,1,120,2|8,0:0|0:0,0:0:0:0:
  7. 01:12:866 (3,4) - Would be nice imo if you can select both then move them a bit further (~x:105 y:180 for example) regardless of the spacing to avoid overlap >_< (yep, it won't be hard to catch at all) fixed
  8. 01:20:200 (3) - Try to curve this a bit upward instead? Looks cute with (4) imo :3 hope fixed
  9. 01:36:866 (1) - Minor stuff, move to ~x:146 y:279 for symmetry? >u< fixed
  10. 01:44:200 (3) - Use a slider here (copy-paste from (2) and flip it) and start spinner 1/4 after? It'll leave a better impression on this part + flows much better along the music (:true u.u added a slider here
  11. 01:45:033 (1) - Clap would fit here (for your 2/1 clapping pattern) - also whistle fits a lot here actually (relevant to my very first words about the whistling)ok added
  12. 02:08:866 (2,3,1,2) - Another pattern alternative you can use here to make it tidier actually:i prefer to keep mine here
  13. 02:21:533 (1) - Would be better imo if you can make this symmetrical with the y-axis, adjusting next (2,3) for the ending won't be hard though xDok o3o
  14. 02:25:200 (1) - Start spinner 1/4 after (instead of 1/2 after) to blend better with the music?fixed by happy30 mod

ty all for modding >u<

le fix o3o
osu file format v12

[General]
AudioFilename: CD 1 06 Shinonomegiku.mp3
AudioLeadIn: 0
PreviewTime: 106866
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Shinonomegiku
TitleUnicode:東雲菊
Artist:BURTON
ArtistUnicode:BURTON
Creator:- t e n n y a -
Version:Lally's Normal
Source:Mashiro-iro Symphony -Love is pure white-
Tags:palette Lally original soundtrack ost visual novel eroge
BeatmapID:226861
BeatmapSetID:79207

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGi.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
22200,666.666666666667,4,2,1,50,1,0
97366,-100,4,2,2,50,0,0
97700,-100,4,2,1,50,0,0
107533,-100,4,2,1,50,0,1
118700,-100,4,2,2,50,0,1
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146866,-100,4,2,1,30,0,0
148200,-100,4,2,1,20,0,0
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[Colours]
Combo1 : 209,224,148
Combo2 : 241,174,249
Combo3 : 180,129,248

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Topic Starter
10nya

happy30 wrote:

[General]

- The offset is too early, use offset 225. Don't forget to resnap the timing sections as well
- The first part of the song's timing signature is actually 3/4. Go to the timing setup panel and choose 3/4 (waltz) for both diffs.
- Then make a new red timing section at 01:26:225 - and change it back to 4/4 since the timing signature changes here to normal.


Nice use of hitsounds

[10nya]
01:39:892 (5) - add new combo
01:40:892 (1) - remove new combo
01:42:226 (5) - add new combo
02:06:559 (5) - add new combo

00:25:225 (5) - spacing
01:24:892 (5) - i don't get this jump, why is it here?
01:36:226 (4) - bad overlap
02:07:559 (3) - weird spacing, make prev/next on this note equal?
02:13:559 (3) - ^
all fixed

Niva wrote:

Hi - t e n n y a - (: hi

[General]

-> Add 'tennya' to tags orz
-> Offset is VERY early you see my play using DT + HR back then though :3 and it's even gets more obvious on editor, in 25% playback I get around ~+39 o.o fixed

[10nya]

-> I feel much more comfortable reading this with AR7 btw, but it's just me~ (also same about Lally's diff about whistle usage) AR changed, also I think the music changed so there's no need to add whistle

  1. 00:27:533 (3,4,5,6) - I feel really weird having the sudden jump on (4,5) here while (3,4) is using low spacing, to make it feel MUCH more natural I recommend accelerated spacing like this though: (works excellent with the piano!)
    somehow fixed
  2. 00:32:866 (5,6) - Considering the strong piano sound here, how about using 3/4 slider on (5) here followed by straight slider like this?
    changed
  3. 00:37:199 (7,8) - CTRL+G instead so these two will appear from the right? I think this plays good to both your previous (6) and next (1) :3
    changed
  4. 00:39:533 (3) - Not symmetrical with (1) here, is this intentional? changed
  5. 00:40:866 (6,1,2,3) - Again here, the anti-jump on (2,3) feels really, REALLY unnatural - I'd make the jump looks more equal at least, for example placing (1,2) in the following position would do good already (:
    112,204,42866,5,2,0:0:0:0:
    255,384,43533,1,2,0:0:0:0:

    changed
  6. 00:49:533 (7) - Change first whistle to clap? Alongside keeping your clap consistency, it also works emphasizing the rest two whistles xD how can I forget this orz changed
  7. 01:01:866 (6) - Stack above (4)'s start instead? Considering the music's emphasize the jump should be (6) to (1) here actually, not (5) to (6) o.o
    ah ok!
  8. 01:05:200 (5,6,7) - If you're going for something linear here I recommend something like this though to make it connected to both (4) and (1) :
    200,188,65200,1,8,0:1:0:0:
    111,216,65533,1,10,0:0:0:0:
    127,123,65866,1,0,0:0:0:0:
    changed
  9. 01:11:533 (2) - Put in ~x:333 y:68? It's much better if you put something moving here to flow with the piano, really ._. changed
  10. 01:16:200 (4) - Move to ~x:330 y:276? Would look better if (2,3,4) is arranged in a symmetry imo >_< ah sorry for didn't notice this =w= changed
  11. 01:24:533 (4,5,6) - Err, again, this doesn't feel really correct with the music as well (standard spacing -> sudden big jump -> sudden anti-jump), a jump with equal distance like this should do better already though:
    fixed according 1.40 distance
  12. 01:29:533 (2) - Split into 1/2 slider + circle? Previously you've followed drums on 01:27:200 (2), would be MUCH better if you keep going on the drums here also though (:
    fixed
  13. 01:35:533 (3,4) - I really, REALLY don't recommend such overlap here - I get your point for a jump though, this should do better:
    somehow fixed
  14. 01:47:033 (7,8,9) - Add a slight crescendo (gradual volume increase) here to create a build-up here? Won't be hard to do though
    ah ok~!
  15. 01:54:366 (4) - I personally found your exit pattern for (1,2,3)'s symmetry is quite weird imo (especially (4)'s overlap with (1)), I'd continue with this though personally:
  16. 01:55:200 (4,1,2) - Then you can just continue with another symmetry like this (:
    somehow changed
  17. 02:00:533 (4,1,2) - Umm, why don't you just create y-axis symmetry here ._.
    changed
  18. 02:20:533 (2,3,4) - Again, not symmetrical here, is it intentional?
    forgot, changed
There you go, overall some jumps feels unnatural though, there's still a lot room for improvement from what I see (: yeaaa
Good luck with this map though :3 tks
updated
Nichiyouki


Hi, tennya owo

M4M request from my modding queue

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. Okay, clear

Lally's Normal

  1. 00:28:891 (3) - Add whistle on slider begin? I think it may suit to putting it.
  2. 00:38:225 (4) - Add NC here to follow the rhythm.
  3. 01:17:558 (4) - It wil be better if you change into straight slider or move 2nd point of slider to down 2 grids imo.
  4. 01:26:200 ~ 02:28:866 - Unsnapped all note after tennya change offset. Please resnap these.
  5. 01:36:558 - I suggest that add a circle or change a circle on 01:36:225 into a slider on 01:36:225 ~ 01:36:558. Because this rhythm has music sound.

10nya

  1. 00:24:225 (4,5,6) - Move (4) to down 1 grid and right 2 grids. It will be more beautiful when you have noticed (3,4). Then on (5,6), spacing between (4,5) and (6,1) are too far, which these are make to look strange. So I will suggest that move (5) to up 1 grids and right 3 grids, and move (6) to up 4 grids and right 1 grid. All these will be more beautiful and perfect imo.
  2. 00:42:891 (1,2) - I don't think it isn't the problem, but it will be better if you reduce spacing.
  3. 00:56:891 (1) - Move to right 1 grid.
  4. 01:11:891 (3) - Spacing between (2) and this is too close. Please move it to down 1 grid and left 2 grids.
  5. 01:35:225 (2,3,4,5,1) - I feel that on (2,3,4) is cluttered. I think that move (4) to x:284 y:28 will be better, and I've noticed spacing between (4,5,1) are not equal. Please try move some these note to make to spacing are equal.
  6. 02:23:558 (2) - Ctrl+G will be more smoothly imo.

Comment: Nice map. I think it's look good for me, but don't forget resnap notes on Lally's Normal, too. Now I will give a star to you ;)

Hope my mod will be useful for you.

Good luck~
Lally
Nichiyouki

Nichiyouki wrote:

Lally's Normal

  1. 00:28:891 (3) - Add whistle on slider begin? I think it may suit to putting it. :arrow: it don't fits very well with the piano here
  2. 00:38:225 (4) - Add NC here to follow the rhythm. :arrow: done
  3. 01:17:558 (4) - It wil be better if you change into straight slider or move 2nd point of slider to down 2 grids imo. :arrow: fixed and fixed spacing
  4. 01:26:200 ~ 02:28:866 - Unsnapped all note after tennya change offset. Please resnap these. :arrow:resnapped all
  5. 01:36:558 - I suggest that add a circle or change a circle on 01:36:225 into a slider on 01:36:225 ~ 01:36:558. Because this rhythm has music sound. :arrow: added a circle here

ty for modding C:

le fix o3o
osu file format v12

[General]
AudioFilename: CD 1 06 Shinonomegiku.mp3
AudioLeadIn: 0
PreviewTime: 86225
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Shinonomegiku
TitleUnicode:東雲菊
Artist:BURTON
ArtistUnicode:BURTON
Creator:- t e n n y a -
Version:Lally's Normal
Source:Mashiro-iro Symphony -Love is pure white-
Tags:palette Lally original soundtrack ost visual novel eroge
BeatmapID:226861
BeatmapSetID:79207

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BGi.jpg",1,1
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
225,666.666666666667,3,2,1,50,1,0
86225,666.666666666667,4,2,1,50,1,0
97391,-100,4,2,2,50,0,0
97725,-100,4,2,1,50,0,0
107558,-100,4,2,1,50,0,1
118725,-100,4,2,2,50,0,1
119058,-100,4,2,1,50,0,1
121391,-100,4,2,2,50,0,1
121725,-100,4,2,1,50,0,1
134225,-100,4,2,1,50,0,0
134725,-100,4,2,2,50,0,0
135058,-100,4,2,1,50,0,0
136058,-100,4,2,2,50,0,0
136391,-100,4,2,1,50,0,0
145891,-100,4,2,1,40,0,0
146891,-100,4,2,1,30,0,0
148225,-100,4,2,1,20,0,0
148891,-100,4,2,1,10,0,0


[Colours]
Combo1 : 209,224,148
Combo2 : 241,174,249
Combo3 : 180,129,248

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Topic Starter
10nya

Nichiyouki wrote:



Hi, tennya owo Hi Nich-san :3

M4M request from my modding queue

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. Okay, clear

10nya

  1. 00:24:225 (4,5,6) - Move (4) to down 1 grid and right 2 grids. It will be more beautiful when you have noticed (3,4). Then on (5,6), spacing between (4,5) and (6,1) are too far, which these are make to look strange. So I will suggest that move (5) to up 1 grids and right 3 grids, and move (6) to up 4 grids and right 1 grid. All these will be more beautiful and perfect imo.
    nice, changed :3
  2. 00:42:891 (1,2) - I don't think it isn't the problem, but it will be better if you reduce spacing. changed
  3. 00:56:891 (1) - Move to right 1 grid. ok
  4. 01:11:891 (3) - Spacing between (2) and this is too close. Please move it to down 1 grid and left 2 grids. I'll keep current one, cause it have same y axis as 01:13:225 (5,6) :3
  5. 01:35:225 (2,3,4,5,1) - I feel that on (2,3,4) is cluttered. I think that move (4) to x:284 y:28 will be better, and I've noticed spacing between (4,5,1) are not equal. Please try move some these note to make to spacing are equal. changed thanks :D
  6. 02:23:558 (2) - Ctrl+G will be more smoothly imo. I'll keep my current one :D

Comment: Nice map. I think it's look good for me, but don't forget resnap notes on Lally's Normal, too. Now I will give a star to you ;) star thank youuu >w<

Hope my mod will be useful for you.

Good luck~
thanks for modding~ updated c:

@Lallyonee-chan : sorry for not noticing unsnapped notes ;;n;;
UnitedWeSin
Hi hi :)
Modding here as you requested! Sorry super late. I've been struggling with motivation for modding.

All just suggestions, please do not make the change if you do not want to/ do no like it. I'll provide pictures just to make a point more clear. Please make the change in a way that keeps with your own style and your own intentions, not mine.

[10nya]

Map Design/Rhythm

  1. 00:24:225 (4) - Why so many points on this slider? o.o

  2. 00:24:225 (4,5) - I'm not seeing the reason for the spacing increase here. I would make more sense if you evened out the spacing from the 4 to the 5 and then had a jump into the next combo on the 00:26:225 (1).

  3. 00:28:891 (6,7,8,9) - I'm not a big fan of this placement honestly. The stack doesn't look or play very nice, and the spacing increase for the 00:28:225 (4,5,6) is kinda meh. Try some different placements here, perhaps stacking the 5 and the 6 instead would feel better. Also a nice back and forth pattern and small jump to the triplet might play well here.
  4. 00:30:225 (1,2) - Flow is kinda broken here and it feels bad with this nice song imo. Try flipping the slider around and adjusting placement to make a blanket.

  5. 00:36:225 (5,6,7) - Do you want to make this perfectly symmetrical on the y-axis? If you do then make the 5 and 7 the same slider by just copying the 5 and flipping it over, right now they are different. Also maybe move the pattern to the right slightly so that the 00:36:891 (6) is centered perfectly.

  6. 00:37:225 (7,8,1) - Again flow is kinda broken through here imo. I would prefer to have more of a circular flow into the 1. Try making the 8 blanket and placing the 1 differently.

  7. 00:56:891 (5,6,1) - Try and even out the spacing here. A bit strange imo to have lesser spacing to the 1.

  8. 00:58:224 (1,2,3,4) - Personally I didn't really like the flow here when the 3 is stacked on the head of the 2. It plays better to me if you stack the 3 on the head of the 1 instead and maybe have the 4 blanket the 2.

  9. 01:01:891 (6,1) - The jump is too much imo. It breaks flow because nothing in the song calls for a jump this large, it's the largest in the map. Try placing the 6 to the right of the 01:00:891 (5) near its endpoint and have a smaller jump into the next combo.

  10. 01:12:224 (4,5,6) - I don't like this placement. It feels weird that there is no movement to the 6 because it's the most accented note in the phrase given that it has the clap on it. I suggest moving the 5 up and having a downward flow into the 6.

  11. 01:16:224 (4,5,6) - Same as earlier, I don't really like the flow from the 4 to the 5. I suggest flipping the 4 around and having it blanket the 5 or the 6 in a constant spacing.

  12. 01:42:891 (2) - The slider shape was a bit strange to me. Try giving it a curve in each half and having it blanket the 01:44:558 (3).

  13. 01:46:891 (6,7,8,9,1) - It would be nicer imo to give the stream a bit of a curve and have it match the 1. You could even have larger spacing for the stream since this is essentially the climax of the song. Also I think it would be better to replace the 01:46:225 (4) with just a single circle and have the stream start at 01:46:558 since that note is quite accented and it's strange for it to be on the end of the slider.

    Bleh that's not very good. I just made the stream and put it in a random spot. Anyways, you'd have to rearrange the combo before this, but I think the stream in 1.0 spacing feels really nice as a lead into the kiai.

  14. 02:23:558 (2,3,1) - Maybe instead of another blanket here you could try a more interesting placement and have the finishing note of the song be in the center of the screen. I think it makes for a better ending to the beatmap.

Hitsounds

  1. 01:46:891 (6,7,8,9) - To fit with the song nicer, try making the 6 a drum clap and having the 8 and 9 be drum finishes. So you would have a drum clap on the 6 and 7, and then a drum finish on the 8 and 9. That fits the sounds in the music better imo.

[Lally's Normal]

Map Design/Rhythm

  1. 00:34:891 (1,2,3) - Imo it looks better if you make the 1 and the 3 the same slider. To have two different curves in this same combo looks weird to me. Copy the 1 and flip is over to do so.

  2. 00:44:891 (4,5) - Again make these sliders the same. It would be better if each had the same curve. Give each a curve similar to the 5 would be better.

  3. 00:49:558 (1,2) - Maybe play with the placements here a bit so that you could have the 2 centered on the grid and be in a pattern with the rest of the combo, and also avoid the overlap with the 1 and the previous combo.

  4. 01:02:891 (1,2,3) - Personally I think the flow is a bit nicer if you flip these sliders around.

  5. 01:07:558 (3) - Hm, I think we can follow the drum transition better here with a different rhythm.

    Replaced the 01:07:558 (3) with a single circle and started a 1/1 slider at 01:08:225.
    Totally up to you, I just felt that it played better than the two 1/2 sliders at 01:09:225.

  6. 01:25:558 (1,2) - NC is much better on the 2 imo. That is the downbeat, plus we're still following the drum transition with the 1. Don't say that you're following the violin with this NC because the 01:26:225 (2,3,4) is clearly following the drums very well.

  7. 02:08:891 (2,3) - Same as earlier, I think it might be better to make the 2 the same slider as the 3 and the next two sliders also.

  8. 02:14:225 (1) - Cool!

  9. 02:18:225 (2,3) - Strange rhythm imo. It fits much nicer with the song if you move the 3 to 02:20:225.

  10. 02:21:558 (1,2,3) - I really recommend rearranging this a bit so that you could have the 3 in the center of the screen. It really makes for a nicer end to a map.

Hitsounds

  1. 01:45:058 (1) - A drum clap on the end is better imo.


Ok that's all from me I think. I hope it helps. Nice mapset! :>
Topic Starter
10nya

UnitedWeSin wrote:

Hi hi :)
Modding here as you requested! Sorry super late. I've been struggling with motivation for modding. Thanks for accepting <3

All just suggestions, please do not make the change if you do not want to/ do no like it. I'll provide pictures just to make a point more clear. Please make the change in a way that keeps with your own style and your own intentions, not mine.

[10nya]

Map Design/Rhythm

  1. 00:24:225 (4) - Why so many points on this slider? o.o to make the shape nicer I think =w= Kinda dislike new osu!'s slider thingy

  2. 00:24:225 (4,5) - I'm not seeing the reason for the spacing increase here. I would make more sense if you evened out the spacing from the 4 to the 5 and then had a jump into the next combo on the 00:26:225 (1).

    fixed
  3. 00:28:891 (6,7,8,9) - I'm not a big fan of this placement honestly. The stack doesn't look or play very nice, and the spacing increase for the 00:28:225 (4,5,6) is kinda meh. Try some different placements here, perhaps stacking the 5 and the 6 instead would feel better. Also a nice back and forth pattern and small jump to the triplet might play well here.
    changed
  4. 00:30:225 (1,2) - Flow is kinda broken here and it feels bad with this nice song imo. Try flipping the slider around and adjusting placement to make a blanket.

    fixed~!
  5. 00:36:225 (5,6,7) - Do you want to make this perfectly symmetrical on the y-axis? If you do then make the 5 and 7 the same slider by just copying the 5 and flipping it over, right now they are different. Also maybe move the pattern to the right slightly so that the 00:36:891 (6) is centered perfectly.
    I'll keep current one
  6. 00:37:225 (7,8,1) - Again flow is kinda broken through here imo. I would prefer to have more of a circular flow into the 1. Try making the 8 blanket and placing the 1 differently.
    ^
  7. 00:56:891 (5,6,1) - Try and even out the spacing here. A bit strange imo to have lesser spacing to the 1.
    fixed
  8. 00:58:224 (1,2,3,4) - Personally I didn't really like the flow here when the 3 is stacked on the head of the 2. It plays better to me if you stack the 3 on the head of the 1 instead and maybe have the 4 blanket the 2.
    3 stacked to 1's slider head
  9. 01:01:891 (6,1) - The jump is too much imo. It breaks flow because nothing in the song calls for a jump this large, it's the largest in the map. Try placing the 6 to the right of the 01:00:891 (5) near its endpoint and have a smaller jump into the next combo.
    fixed
  10. 01:12:224 (4,5,6) - I don't like this placement. It feels weird that there is no movement to the 6 because it's the most accented note in the phrase given that it has the clap on it. I suggest moving the 5 up and having a downward flow into the 6.

    I'll keep current ><
  11. 01:16:224 (4,5,6) - Same as earlier, I don't really like the flow from the 4 to the 5. I suggest flipping the 4 around and having it blanket the 5 or the 6 in a constant spacing.
    changed
  12. 01:42:891 (2) - The slider shape was a bit strange to me. Try giving it a curve in each half and having it blanket the 01:44:558 (3).
    oh changed!
  13. 01:46:891 (6,7,8,9,1) - It would be nicer imo to give the stream a bit of a curve and have it match the 1. You could even have larger spacing for the stream since this is essentially the climax of the song. Also I think it would be better to replace the 01:46:225 (4) with just a single circle and have the stream start at 01:46:558 since that note is quite accented and it's strange for it to be on the end of the slider.

    Bleh that's not very good. I just made the stream and put it in a random spot. Anyways, you'd have to rearrange the combo before this, but I think the stream in 1.0 spacing feels really nice as a lead into the kiai.
    fixed<3
  14. 02:23:558 (2,3,1) - Maybe instead of another blanket here you could try a more interesting placement and have the finishing note of the song be in the center of the screen. I think it makes for a better ending to the beatmap.
    somehow changed

Hitsounds

  1. 01:46:891 (6,7,8,9) - To fit with the song nicer, try making the 6 a drum clap and having the 8 and 9 be drum finishes. So you would have a drum clap on the 6 and 7, and then a drum finish on the 8 and 9. That fits the sounds in the music better imo.
    fixed~!

Ok that's all from me I think. I hope it helps. Nice mapset! :>
thank you for the mods >w<
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