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DM Ashura - Classical Insanity

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mancuso_JM_
Congratz Louis :D
Birdy
Oh yeah, thankfully that didn't take long. Congratulations!
Yocake
GJGJ~
Cristian
Oh... congratz lol
vipto
Gratz ;D
Topic Starter
Louis Cyphre
Thanks a lot guys :D
grumd
паздравляшечки
Sieg
Congratz :oops:
Garven
Unranked for a variety of reasons in the hardest difficulty. I or others will edit these reasons in when they are compiled.

Edit:

I guess nobody bothered. Anyway, see Charles' post for those that are just getting here.

p/2174301
Mirage
BUT I JUST DID #1
thelewa
well this map sure provided a good demonstration of CLASSICAL INSANITY
Loooctav
No Congratz? Lol
Cristian

Maddy wrote:

BUT I JUST DID #1
Topic Starter
Louis Cyphre
Unranked for a variety of reasons in the hardest difficulty. I or others will edit these reasons in when they are compiled.
:O?
Zare
Well yeah. Was to be expected.

Too many unranks lately. Someone fix the ranking process pls
Mirage


this is fun xdxdd
VelperK
inb4 flame war
Cyclohexane

Zarerion wrote:

Well yeah. Was to be expected.

Too many unranks lately. Someone fix the ranking process pls
I don't think that's where the problem lies.

Also, I think the streams from 00:07:752 (1,2,3,4,5,6,7) - are effed up since you put the emphasis (finish HS) on the slider where it should be on the next combo because that's the whole point of having a jump here. The jump just feels late is it is atm. If you want to emphasize it correctly, you'd need to put the slider at 00:08:095 (5) - and put the jump with the new combo at 00:08:266 (7) -.

Anyway, good luck on reranking.
Love

VelperK wrote:

inb4 flame war
quoted for future reference
DaxMasterix

Garven wrote:

Unranked for a variety of reasons in the hardest difficulty. I or others will edit these reasons in when they are compiled.
wut?
SteRRuM
???????
Sakura
The Staff is currently discussing the future of this map, please be patient.
Charles445
Gonna give my opinions on Prestissimo

SPOILER
AR 10 --> AR 9, Map doesn't warrant AR 10
00:02:695 (1,2) - Circle stream jump with large spacing (2.74)
00:05:438 (1,2) - Circle stream jump with large spacing (2.53)
00:26:438 (3,4) - I was expecting a 1/4 jump here.
00:45:295 (1,2,3,4,5) - Unnecessary stream spacing/stacking.
00:50:952 (2) - Pointed the wrong way. This causes tons of 100s, pretty unfair.
00:51:123 (3,4,5) - 100s everywhere. Not even fun at 5.68 spacing
01:06:123 (12,1) - Excessive slider stream jump spacing (8.01) That's unreasonable and quite frankly mind boggling. It forces the player to focus on the map, not the beat. You have to wait a bit before you push the circle because there's no way you've moved there on the beat. This is a rhythm game, input should be rhythmic.
01:07:066 (10,1) - Still a pain.
01:08:180 (12,1) - Excessive slider stream jump spacing (7.52)
01:10:238 (12,1) - Excessive slider stream jump spacing (7.66)
01:11:180 (10,1) - Irritating at best
01:12:294 (12,1) - Excessive slider stream jump spacing (7.45)
01:18:038 (4,5,6) - Unexpected circle stream jump then antijump. Traditional terrible spacing. Everything in this is wrong!
01:32:352 (5,6,1) - Sudden turn during spaced out streams? Really?
01:35:095 (5,6,1) - Again, this is more irritating than fun.
01:37:408 - This whole stream makes no sense on a gameplay and musical level. Kicksliders on red ticks are rarely okay, and in this map they don't play well at all.
01:38:951 - [i]The beginning of a kickslider suggests emphasis here, but in the song there's nothing giving it more emphasis than something on the white tick like at 01:38:780. Might as well be on the white tick then eh? This goes for all red tick kicksliders in the stream.

01:42:895 (1,1,1) - THESE THREE MAKE SENSE. They match the emphasis of the song!
01:45:638 (1,2) - This contrasts directly with the same thing later at 01:47:009 (1,2,3,4) - . Why are you changing it up here? The second bit doesn't match the song at all!
Mismagius
Why are you even discussing the 'future' of the map if we don't even know why exactly it is unranked in the first place? ._.

EDIT: nvm, charles ninja'd me

Also, PLEASE don't use AR10 at such a low BPM (actually, just don't use it at all). It's simply not necessary and this map plays horribly bad with it. The jumps themselves are retarded, but that's not good enough reason to have AR10. (learn from airman and its shitty jumps/ar)

the spaced streams play horribly bad as well and they don't make any sense, seems like they're only there to make the player miss and don't have any sense at all.

I'd say just remove this difficulty. It's simply not ranking quality. Sorry to be blunt but that's it.
Charles445
Tried the map on AR 9 --> http://osu.ppy.sh/ss/651689
Way way WAY more playable. Still has the map issues I listed above.
Topic Starter
Louis Cyphre
Please delete this post
Charles445
This is a video game, not a piano.
those
This is Chopin. To Lucifer's defense, the emphasis is in the correct places, but the spacing can be much improved.
Cyclohexane
Well...

The emphasis you put with the hitsound is really misleading. It's not a huge deal, but I thought it felt weird.
Charles445
Doesn't explain 01:45:638 (1,2) - versus 01:47:009 (1,2,3,4) -
Sakura
Spacing? you mean this?



Louis i believe i told you that TAG maps are unrankable, this is a TAG map, not an Insane difficulty
those

Charles445 wrote:

Doesn't explain 01:45:638 (1,2) - versus 01:47:009 (1,2,3,4) -
That I agree with.
Charles445
Actually the beginning of the map isn't even where the majority of the emphasis problem lies. It's the end stream.
thelewa

Charles445 wrote:

Gonna give my opinions on Prestissimo

SPOILER
AR 10 --> AR 9, Map doesn't warrant AR 10
00:02:695 (1,2) - Circle stream jump with large spacing (2.74)
00:05:438 (1,2) - Circle stream jump with large spacing (2.53)
00:26:438 (3,4) - I was expecting a 1/4 jump here.
00:45:295 (1,2,3,4,5) - Unnecessary stream spacing/stacking.
00:50:952 (2) - Pointed the wrong way. This causes tons of 100s, pretty unfair.
00:51:123 (3,4,5) - 100s everywhere. Not even fun at 5.68 spacing
01:06:123 (12,1) - Excessive slider stream jump spacing (8.01) That's unreasonable and quite frankly mind boggling. It forces the player to focus on the map, not the beat. You have to wait a bit before you push the circle because there's no way you've moved there on the beat. This is a rhythm game, input should be rhythmic.
01:07:066 (10,1) - Still a pain.
01:08:180 (12,1) - Excessive slider stream jump spacing (7.52)
01:10:238 (12,1) - Excessive slider stream jump spacing (7.66)
01:11:180 (10,1) - Irritating at best
01:12:294 (12,1) - Excessive slider stream jump spacing (7.45)
01:18:038 (4,5,6) - Unexpected circle stream jump then antijump. Traditional terrible spacing. Everything in this is wrong!
01:32:352 (5,6,1) - Sudden turn during spaced out streams? Really?
01:35:095 (5,6,1) - Again, this is more irritating than fun.
01:37:408 - This whole stream makes no sense on a gameplay and musical level. Kicksliders on red ticks are rarely okay, and in this map they don't play well at all.
01:38:951 - [i]The beginning of a kickslider suggests emphasis here, but in the song there's nothing giving it more emphasis than something on the white tick like at 01:38:780. Might as well be on the white tick then eh? This goes for all red tick kicksliders in the stream.

01:42:895 (1,1,1) - THESE THREE MAKE SENSE. They match the emphasis of the song!
01:45:638 (1,2) - This contrasts directly with the same thing later at 01:47:009 (1,2,3,4) - . Why are you changing it up here? The second bit doesn't match the song at all!
I was going to write my own modpost but this actually contains everything I was going to point out
Topic Starter
Louis Cyphre
Also, I think the streams from 00:07:752 (1,2,3,4,5,6,7) - are effed up since you put the emphasis (finish HS) on the slider where it should be on the next combo because that's the whole point of having a jump here. The jump just feels late is it is atm.
I was mapping not according to HS', but according to melody. And melody says like this:



Azure: 00:05:695 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) -
Red1: 00:07:752 (1,2,3,4,5,6,7) - 7 is slider
Orange1: 00:08:438 (1,2,3,4,5,6,7) - ^
Blue: 00:09:123 (1,2,3,4,5,6,7) -^
Purple: 00:09:809 (1,2,3,4,5,6) -
Red2: 00:10:323 (1,2,3,4) -
Orange 2:00:11:009 (1) -


_________________________

AR 10 --> AR 9, Map doesn't warrant AR 10
As i said before, bpm is 175, metronome lands on that perfectly, yea. But actual map speed is 350, there are tones of technics with 1/4 streams.

00:45:295 (1,2,3,4,5) - Unnecessary stream spacing/stacking.
Necessary. I have placed notes exatcly in same way like they are on the sheets.


This is a video game, not a piano.
And what? I can't fill the map with the real piano atmoshpere? I have mapped this only because of that, i see those pieces like that, piano gave me those awesome ideas.

Louis i believe i told you that TAG maps are unrankable, this is a TAG map, not an Insane difficulty
uh... this is not TAG map, believe me, it would has another style. I used such giant jumps, cz melody really goes that way, accept it. Every next stream starts suddenly and without any pauses!

This is Chopin. To Lucifer's defense, the emphasis is in the correct places, but the spacing can be much improved.
Oh my piano friend, only you understand, anyways i mapped everything exatcly same like i did before on my previous map.

Well, actually, being honest i haven't looked through to whole Flight of The Blumlebee piece, that's why almost whole end was mapped according to my imagination.

Anyways, everything is cool, i have my own reasons why i mapped there like that, why there like that and why here like that. But i don't get the main REALLY issues, the reason why this got unranked. Please, tell me what i should fix, the thingy that goes against the rules. As far as i know, as far our ranking criteria says: there are no rule about approach rate,, there are no rule on what i should use on particular parts of this map. I mapped this like i see it, like i feel it and etc.

thanks for suggestion Charles and other members of approval team
Mismagius

Louis Cyphre wrote:

Anyways, everything is cool, i have my own reasons why i mapped there like that, why there like that and why here like that. But i don't get the main REALLY issues, the reason why this got unranked. Please, tell me what i should fix, the thingy that goes against the rules. As far as i know, as far our ranking criteria says: there are no rule about approach rate,, there are no rule on what i should use on particular parts of this map. I mapped this like i see it, like i feel it and etc.
Maps are expected to have a certain bit of quality. Also, there is a rule saying TAG4 maps can't be ranked. If what people told me is correct, this is just a TAG4 diff renamed to insane.
Topic Starter
Louis Cyphre
Also, there is a rule saying TAG4 maps can't be ranked. If what people told me is correct, this is just a TAG4 diff renamed to insane.
Once again. This is not a TAG specific difficulty.
Zare
What's this then?

Topic Starter
Louis Cyphre
This is 1/4 jump. Also, take attention, unlike 1/4 SOLO note jumps, like they are on TAG maps, these ones have sliders.
Charles445
Yet as brought up before, this is still an insane jump. Sliders don't magically make stream jumps work. They HELP, but they don't solve.
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