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[osu!mania] Make star rating better?

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +6
Topic Starter
lolcubes
Okay since we all know how star rating can be inaccurate and sometimes bug to lower values when using higher difficulty settings, all I am asking is that somehow on the mania conversion still happens @5.0 star rating.

I have noticed that star ratings do influence how mania is converted, and quite heavily (one of my maps for example).
I will use my map as an example for this.
Currently the star rating in the highest diff is 5.0 and it converts to mania just fine, however if I raise HPdrain to 7 (which is the most balanced setting for standard on this map), then the star rating drops to 4.86. If you check how the map looks like in mania on 4.86 stars, you will be disappointed, because some patterns converted so well when it was still at 5.0, and those patterns now look bland. The pattern I have noticed this on is located on the 1 minute 14 second mark in the map, where on 5 stars it looks quite awesome, while on 4.86 stars looks just like any other pattern pretty much.

What I propose here is that before the mania conversion happens, it does a simple check (if possible). If higher difficulty settings reduce the star rating, it should use the highest star rating before it drops (to be more specific, my map has 5 stars with hp6 cs4 ar9 od8, and 4.86 stars with hp7 cs4 ar9 od8, so when I use hp7 cs4 ar9 od8 it should be read as 5.0 stars for the conversion to mania, instead of 4.86).
I am aware that this could break a lot of current maps, however if it's possible to introduce it to affect only a newer version of .osu files (which probably means a release of new .osu v), I believe this would be a worthy workaround.

Apologies for possible advertising.

P.S. or just fix how the star rating works, but that would influence all the maps unless some magical workarounds take place.
TheVileOne
Drain rate shouldn't affect mania notes period. That's your bug devs.
woc2006
I'm sorry that I didn't use star rate for convert.
All difficulty config are just part of convert params.
Topic Starter
lolcubes
Hm. It's okay but I wonder how does that work. Because when the star rating gets lower the map is suddenly different. I doubt a HP drain increase would make a map easier so I dunno. I just don't think that a hpdrain increase should make a map easier though (if thats one of the params). Logically I assumed it was the star rating cause it was decreasing.

I am still working on assumptions here only. :3

edit:
In short what I'm trying to say/ask is, why is the map getting easier if the higher HP drain was selected? I thought it was the star rating but if you say it's not I believe you, I don't need to know. I just find that a little bad though, that the map gets easier when you set +1 drain (in that map's case).
woc2006
why you concern about what converted map looks like. You should make specific maps :P
Loctav
Thats no reason to not improve the conversion :C
Also specific maps are unrankable which kills like 95% of all mapping amibitions.
TheVileOne
woc has been working on the star rating. I believe he was working on osu!mania specific difficulties, so if you were looking at conversion star rating changes, the rating would follow standard mode.

Are you asking for gamemode specific star rating conversions? If you are that sounds like an awesome idea.
peppy

Loctav wrote:

Also specific maps are unrankable which kills like 95% of all mapping amibitions.
this is the silliest thing i've heard from your mouth in a long time.
Loctav
You are late. They are rankable now. :P
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