This map has been deleted on the request of its creator. It is no longer available.
Alace wrote:
I see
most of my maps are nukeanle
Seriously
mapping styles are changing day by day
Most people can play those jumps fine (new combo mark)
peppy wrote:
Mapping style may change, but my quality standards don't. If you don't agree then don't take it - I just won't be involved in ranking this map.
hapi now? ;_;peppy wrote:
Normal:
00:06:70 (2) - not snapped. "00:06:68 (2) - Move 1/6 after, and short the slider 1/6, Mod
00:48:52 (2,3) - distance spacing? D:
01:02:73 (3,4,1) - ugly overlap. lol
01:08:86 (5,6,7,8,9) - clusterf*ck (not sure why you chose such a low velocity for this difficulty - it feels very cramped.
01:17:73 (7,8,1) - i'd avoid this ugh, yea.
01:21:36 (1) - no new combo
01:21:82 (1) - new combo
01:22:27 (2) - no new combo
and the rest. start new combos ON the main beat, not randomly (it feels horrible at this part but you do it throughout the map too).
02:20:00 (2,1) - too big for a normal map.
sohuhard:
WHAT THE FUCK at random spacing changes? No comment. I can't really mod this map, sorry.
00:42:50 (1,2,3,4,5,1,2,3) - ?????????
01:40:68 (1,2,3,4,5,1,2,3,4,5) - THIS IS NOT RANKABLE WHAT?!!!!!!!!!!!!!!!!
I stopped here.
Hard:
00:50:00 (1,2,3) - make these equally spaced at least oh lol
01:29:54 (2,3,4,5) - yuck wtf, but watever
01:34:77 (1) - cymbal seems very very out of place
01:42:27 (1,2) - too close? sigh, change timing points,
02:12:50 (7,1,2) - horribly confusing. eh? 1.5 ds
Also there seemed to be an online offset set of -12. Was there a reason for this?
"online offset -12 for Normal."
"resize all storyboard images to 800x600 or less please.
offset 1821"
01:40:68 (1,2,3,4,5,1,2,3,4,5) - THIS IS NOT RANKABLE WHAT?!!!!!!!!!!!!!!!!Am I missing something? This is fine. (screenshot shows this)
commenting on a map I've personally never seen so I can't judge it at the momentabalee wrote:
if this map:
http://osu.ppy.sh/b/27266 02:38:90 (1,2,3,4,5,6,7,8,9,10,11,12) - @ hard is acceptable,why not SHard's?
Wynd: FORCE SPAAAAAAACIIINNNNNNGGGGGGGGGGGGGah... lol..
sorry but i need to respace those parts.
itssohard: FORCE SPAAAAAAACIIINNNNNNGGGGGGGGGGGGGah... IT MAKE ME CRAZY INSANE!!!!..
ok, please....
peppy wrote:
If sohuhard is not going to change the errors I found this will not be ranked, just to make things clear.
Fixed.Mogsworth wrote:
Since peppy really refused to mod [sohuhard], I guess I'll do that, myself. Except for now since I actually have to get going, I'll leave you guys with spacing comments. oh, thanks~
-00:48:18 (1,2,3) - These jumps are not intuitive at all. This is not a proper place to stick them; this part in the music doesn't pack enough of a punch to warrant these jumps.
-00:58:18 (6,7,8) - What's with the spacing change in the middle of a combo?
-01:15:45 (1,2,3,4) - Yet again, unintuitive. This isn't a part that packs the punch required of a section that calls for jumps.
-01:19:09 (1,2,3,4) - ^ and what's with the spacing change from 3 to 4?
-01:46:36 (1,2,3) - ^ (sans the 3 to 4 comment of course)
-01:57:73 (1,2,3) - ^. Quite honestly, these jumps feel totally random and these three notes are of no significance to just make a jump out of them. Nobody listens to this song and is like "Remember those three sixteenth notes just about two minutes in? Hell yes, that's musical nirvana right there."
-02:01:36 (1,2,3) - ^
-02:05:00 (1,2,3) - ^
-02:08:63 (1,2,3) - ^
Also get rid of the kiai during the break. OKEH,
Before you all jump down my throat, yelling "THIS SPACING IS INTUITIVE SHUT THE FUCK UP MOGS GOD FUCKING DAMMIT YOU DON'T KNOW SHIT ABOUT SHIT", keep in mind that in a rhythm game, music and file are supposed to go hand-in-hand. Sure, this is a soft song, but random jumps in places that don't jump out as important enough for them are going against this principal. lol, i yell on my mind but ok,
"But I'm getting such good accuracy on it." yea
I don't care.
If it doesn't go properly with the song, it's wrong, in my book. what book?
Go ahead, mark me as a heretic or whatever some of you constantly seem to do, but I'm sticking by my beliefs.
It's a rhythm game; the day where we accept the seeming notion that a song is just a file's ornament is the day I wish to be deBAT'd. The song and map should go hand in hand and feel like natural movement, not like a novice puppeteer working the strings of a marionette for the first time. O.O
You're lucky u got kudos for this >.> lolgdeath wrote:
[sohuhard]
02:24:77 (7) - new combo?
nothing i can find,dont give kds on this post.
really fun map.starry
wtf, "hahahahahahahahahahahahahahaha, outdated board unmistakably two", o.Oosu_CN_yaya wrote:
哈哈哈哈。老板真二
Those aren't acceptable in my book either, really.Alace wrote:
let`s see
[pics]
It's not a problem, simply doing my job.WyndII wrote:
I forgot to thank mogsy for modding... thank you.
xD
01:17:73 (1) - I guess WyndII means a "R" is needed here(01:17:73 (1)), but it really sounds weird. I suggest you put notes here instead of that slider.peppy wrote:
Hard:
01:17:73 (1) - do you really have to? this sounds and looks horrible.
01:43:64 - spacing in this feels WAY TOO CRAMPED. the whole section.
02:11:37 - start on higher volume. can't hear anything.
02:26:37 - remove this kiai section
If you don't have the passion to change something that might be brought up that either A) needs to be changed or B) works towards polishing your map even further by working within your set style (since that's actually how I mod), then you shouldn't get it ranked. (Not an insult to WyndII, by the way; I'm sick of the elitist attitude some people have. Be open to suggestions, don't just say "MY MAP IS PERFECT THE WAY IT IS." These suggestions are here to help, not to hinder)sohuhard wrote:
I mod "my" map, no passion at all now. Let it ranked, many people will be happy to get the scores with mods~
I didn't say or mean anywhere anytime my map is "perfect", I accepted mod many times and if you download the first version I uplaoded and mod it, you'll find it is "a little bit like" the version now. That's why I'm disappointed.Mogsworth wrote:
If you don't have the passion to change something that might be brought up that either A) needs to be changed or B) works towards polishing your map even further by working within your set style (since that's actually how I mod), then you shouldn't get it ranked. (Not an insult to WyndII, by the way; I'm sick of the elitist attitude some people have. Be open to suggestions, don't just say "MY MAP IS PERFECT THE WAY IT IS." These suggestions are here to help, not to hinder)sohuhard wrote:
I mod "my" map, no passion at all now. Let it ranked, many people will be happy to get the scores with mods~
I also apologize about not being able to mod last night; blame the fact that I actually have to do work for art history. -_-
Disappointed at your ability to make maps? You either make maps of acceptable quality, or you don't aim to get them ranked. Make that choice and don't show disappointment after you do. When people try and help you and you say things like that you are just shoving it in their faces.sohuhard wrote:
you'll find it is "a little bit like" the version now. That's why I'm disappointed.
The thing is, though, it's my modding style that I'm using; I'm not taking my personal mapping style into account when I mod.sohuhard wrote:
I didn't say or mean anywhere anytime my map is "perfect", I accepted mod many times and if you download the first version I uplaoded and mod it, you'll find it is "a little bit like" the version now. That's why I'm disappointed.Mogsworth wrote:
If you don't have the passion to change something that might be brought up that either A) needs to be changed or B) works towards polishing your map even further by working within your set style (since that's actually how I mod), then you shouldn't get it ranked. (Not an insult to WyndII, by the way; I'm sick of the elitist attitude some people have. Be open to suggestions, don't just say "MY MAP IS PERFECT THE WAY IT IS." These suggestions are here to help, not to hinder)
I also apologize about not being able to mod last night; blame the fact that I actually have to do work for art history. -_-
Also, you are always emphasizing your mod style, ok, I know every BAT has their own mod style, so I cannot accept every BAT's suggestions. I'm not aiming at you, just disappointed.
peppy wrote:
Okay things are looking much better
normal:
no problems. yay!
sohuhard:
00:37:04 (9) - remove finish from this and.. Im the one who put that lol
00:37:28 - add a note here. it will sound a lot more complete err... fine >.>
good job on fixing the jumps and unrankability. =D
Hard:
01:17:73 (1) - do you really have to? this sounds and looks horrible. ok fine fine fine -_-
01:43:64 - spacing in this feels WAY TOO CRAMPED. the whole section. arrrgh, fixed
02:11:37 - start on higher volume. can't hear anything. fffiiixxeedd
02:26:37 - remove this kiai section hmm k wateber
ALL DIFFICULTIES:
Change time signature to 4/4.
Don't mute the last spinner. it sounds weird. fix
Storyboard:
Why is the storybaord in every .osu file rather than an .osb?
02:05:57 - around here you have TOO MUCH OVERDRAW. Why are there 3 white layers covering the screen at once? Reduce this to a maximum of 3 images on screen at once during this part.
Im sick of my SB =( and now I CREATED A NEW ONE!!! out of boredom >.>
D: Where is thy mod!!?Mogsworth wrote:
I don't care about who is mapping what, to be quite honest. If something doesn't feel right to me, of course I'm going to point it out. The thing is, the jumps I mentioned (especially the ones 01:57:xxx onward) just feel too artificial and tacked on in an inappropriate spot to simply make the map harder. It may not be what you're going for, but that's what it comes across as in my eyes. The point is to place the jumps in a place that calls for such emphasis.sohuhard wrote:
Also, thank you Mogsworth, I know you are trying to let me know that jumps should be "intuitivable", but really, it depends on ehhh, the players. How about James' and Al-azif's and Nexy's maps? maybe too many jumps are not intuitivable I think. Compare to their maps, I think my jumps are not malapropos.
I have not called out every map by every author that uses jumps, mind you. I just call out what feels wrong.
Expect a completed mod post of this later on today.
Card N'FoRcE wrote:
Only some minor suggestions and opinions.
- Normal:
Some parts of the map seem a bit "hardish" for a normal, imho. it's normal, inmsdho.
00:27:27 (6) - new combo? k xD
- sohuhard:
fine for me lol, but k~
- Hard:
01:25:91 (6) - new combo? k
01:32:50 (1) - i suggest removing new combo and put it at 01:32:73 (2) X
01:48:63 (6) - This one feels weird because of the previous jumps. I'd move it farther. k
Are you sure POYS card.png is supposed to appear between 2:13:00 and 2:20:00? o.o
I barely noticed it and i thought it was weird, because the map is still going, on and it appears at 2:26:00 because the map ends.
If i'm wrong ignore this statement xD
nah, new sb anyway, THANKS FOR CHECKING!!
why dont u mod it? >w<Mystearica wrote:
Well I just tried this again and easily got my S so...meh.
Starring for RO memories and a nice song.
Though Hard is still pretty messy in my opinion.