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[osu!STD] TAR4 2v2 | 3k - 30k Tournament [Regs Closed]

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Tuco

Wait this isn’t TAR
This is an osu!standard 2v2, Score V2, Double Elimination tournament!

The rank range is 3000 - 30,000 with BWS


Here is what's going on:
Since this a 2v2 instead of the traditional 1v1, in order to allow badged players to still play, but limit "superteams", some form of BWS is needed.
HOWEVER, this doesn’t mean we’ll be straying too far from our roots.
Each team is allowed to have 2-4 players on the team. Each team is allowed to have 1 player who is within the 3k rank range, but taken out due to BWS. This, along with the fact that the BWS being used is fairly lenient, makes this TAR just as competitive and broken as the rest of the iterations.
BWS
BWS (Badge Weighted Seeding) is a system put in place to calculate an approximate pp rank while taking into account the amount of tournaments you have won with the reward of a profile badge. If you don’t know what that is, you probably don’t have to worry about it.
The formula being used in this tournament will be: (rank^(0.99^(badges^1.75)))

Players must be within the rank range at the time of registration closing. After registration closes, all player ranks will be locked, and players are free to rank up or down as much as they want. Players will not be kicked out if they exit the rank limit before registration ends, as long as they meet the limit when registration closes.

Prizes
1st Place: Profile Badge (Pending approval) & Profile Banner | 2nd Place: Profile Banner | 3rd Place: Profile Banner
As of now, there is no intention of a monetary prize. If anybody would like to donate to a crowdfunded prize pool, feel free to contact the host.


Important Links You Should Probably Click
Registration Form | Solo (Looking for a team) Registration | Tournament Discord | Main Sheet | Countdown | Challonge (soon™)

The All Rounder, a short summary
TAR started as a tournament meant to test the overall abilities of 5 digit players in a competitive setting. Over time, it has evolved into a playground for players within the rank range, allowing them to enjoy challenging other great players in their rank range.
Along with better players being allowed back into their rank range, Map pools will be difficult, far more difficult than a standard tournament in this rank range is meant to be. This will test the skills of many players early rounds, and push even the best players to their limits later on.
TAR4 will try to get approval for a profile badge award, players will go through screening by osu! staff, and a profile badge may be awarded to the winner.

Rough Estimate of Difficulty Scaling | If more than 38 teams
  1. Placement Lobbies: 6.7*
  2. RO32: 6.2*
  3. RO16: 6.4*
  4. Quarter Finals: 6.6*
  5. Semi Finals: 6.8*
  6. Finals: 7*
  7. Grand Finals: 7.1*

Rough Estimate of Difficulty Scaling | If more than 56 teams
  1. Placement Lobbies: 6.7*
  2. RO48: 6.2*
  3. RO24: 6.4*
  4. RO12: 6.6*
  5. Semi Finals: 6.8*
  6. Finals: 7*
  7. Grand Finals: 7.1*

Rough Estimate of Difficulty Scaling | If more than 70 teams
  1. Placement Lobbies: 6.7*
  2. Group Stage: 6.2*
  3. RO48: 6.3*
  4. RO24: 6.4*
  5. RO12: 6.6*
  6. Semi Finals: 6.8*
  7. Finals: 7*
  8. Grand Finals: 7.1*

Keep in mind that the star rating provided is the predicted star rating for the standard aim map in the map pool, giving a representation of difficulty for the rest of the map pool. The pool will not be based off of star rating, but by the difficulty of the map.
The pool difficulty is also subject to change depending on results it could get harder or it could get easier, the goal isn't to have a grand finals with players scoring 200k, the goal is to challenge everybody, but still keep it competitive.


The tournament is estimated to take place between November 13 - January 3
Stages will depend on the amount of signups
Group stage (If there is a group stage) | 16 groups of 4 teams each. Each team gets 2 picks, no bans. Top 3 teams in the Group Lobby will advance to the bracket stage.
RO48/RO24 or RO32/RO16: BO9 1 Ban | RO12/SF or QF/SF: BO11 2 Bans | F/GF: BO13 2 Bans
2v2 teams of 2-4 players, international, Placement Lobby -> Group Play-Ins (if applicable) -> Double Elimination Bracket, Score v2, failed scores count, NF allowed.
Higher seed chooses between deciding the pick order or deciding the ban order
Lower seed then gets to choose the order of whatever the higher seed did not pick.

When 2 bans become available The ban order will go 1-2-2-1, so Team 1 bans first, Team 2 bans 2 maps, then Team 1 gets the last ban.
There will be no section in the map pool dedicated to the hidden mod | Hidden is allowed on all maps in the pool. However, hidden will not receive a mod multiplier.
Players must be in the tournament discord to participate in the tournament.
There will be no warmups allowed at any point during the tournament, unless both teams agree and the referee allows it.

Registration

Make sure you join the Discord Server here
Fill out the Registration Form to sign your team up here
Registration form to sign up as a solo player looking for a team here
That's it, keep an eye out for announcements in the #announcements channel on the discord server for important information and updates about the tournament!

Registration opens on October 16, and closes November 06 at 23:59 UTC
This Schedule depends on whether or not there will be a Group stage. If there is no group stage, there will simply be one less week of playing.
1-2 week buffer for player screening, depending on how quickly they get back to us, the schedule may be moved to start and end earlier
Week 1 | Placement Lobbies - November 27 - 29
Week 2 | Group Stage - November 4 - 6
Week 3 | Round of 48 - December 11 - 13
Week 4 | Round of 24 - December 18 - 20
Week 5 | Round of 12 - December 25 - 27
Week 6 | Semi Finals - January 1 - 3
Week 7 | Finals - January 8 - 10
Week 8 | Grand Finals - January 15 - 17

Placement Lobbies

The Placement Lobby stage lasts one weekend.
There will be lobbies open throughout the weekend, players can sign up for whichever lobby fits their time availability.
If you cannot attend any of the available lobbies, you may make a request for an "extra" lobby. This is only allowed in extreme cases when there is no possible way for you to attend any of the qualifier lobbies, the hosts hold the right to deny your request.
Each lobby can hold up to 8 teams.
Each lobby will have 1 assigned referee, who will be in charge of everything running smoothly.
The map pool format for placement lobbies will be 4 No Mod, 2 HR, 2 DT.
Players can add HD to any of the maps. However, the hidden mod will not have a multiplier.
Each team will have the opportunity to play each map in the pool twice.
After the first run through, teams have the choice to replay every map in the pool.
Teams can replay the entire pool, or they can select the maps they want to replay. only the higher team score on the map will be counted
Teams do not have to replay the pool, after the first run through the pool, teams may leave the lobby.
Depending on the amount of participants, there will be either 64, 48, or 32 teams advancing from the placement lobby stage.
Group Play-In
if applicable

64 teams will advance from qualifiers
There will be 16 groups of 4 teams each
Groups will be drawn randomly after the placement stage.
Each group will contain 1 team from each quadrant of placements.
Each group of 4 teams will play in a single lobby against each other.
There will be a Group Play-In map pool, each team has no bans and gets 2 picks.
Team captains will all !roll to decide the pick order, highest roll picks first, etc.
Group standings will rank players based on their placement in the lobby after each map.
Ex. 1st = 3 points, 2nd = 2 points, 3rd = 1 points, 4th = 0 points.
The player with the most points finishes 1st in the group, 2nd most points finishes 2nd in the group, 3rd finishes 3rd, and the least amount of points will be eliminated.
The top 3 teams from each group will advance into RO48
The matchups will be decided by random drawings. All 1st place teams and 2nd place teams will be randomly drawn to face each other in the bracket stage, teams cannot play against another team that finished in the same placing in the first round. All 3rd place teams will start the tournament in losers bracket.

Bracket Stage

If RO48 | The upper bracket will match up teams in traditional order of 1 vs 32, 2 vs 31, etc.
Beginning from seed #33, teams will start starting in the losers bracket with matches going 33 vs 48, 34 vs 47, etc.
If RO32 | There will be traditional seeding, taking seedings straight from Placement Lobby Stage results. 1 vs 32, 2 vs 31, etc.
Teams who lose in the winners bracket are not eliminated from the tournament, they will be sent down into the losers bracket.
Teams who lose while in the losers bracket are eliminated from the tournament.

Long winded detailed rules for the tournament.

Players are expected to adhere to the osu! Community Rules and In-Game Chat Rules at all times. There will be no exceptions, disqualification will occur should these rules be broken.

All registered players will be screened by the osu! staff team to check for any past infractions of the community guidelines. Players may be denied entry to the tournament based on the results.
Match format is Team vs, Score V2
Failed scores count, if a player ends a beatmap with a failed score, their score at the end of the beatmap will be counted as their submitted score.
This also applies in the Placement Lobby Stage, failed scores in Placement Lobbies will count.
Mods will be allowed on TB but not required
Map pools will be separated into No Mod, Hard Rock, and Double Time sections.
Players are allowed to use hidden on any map in the pool. However, there will be no multiplier for hidden.
There is no restriction for picking or banning.
In the bracket stage, the team who was the higher seed in the Placement Stage will get the choice between deciding the pick order or the ban order.
If the higher seeded team decides the ban order, the lower seeded team will decide the pick order.
If the higher seeded team decides the pick order, the lower seeded team will decide the ban order.
When 2 bans are available, the ban order will go 1-2-2-1, Team 1 bans first, Team 2 then bans 2 maps, then Team 1 bans one more map.
Timers will be enforced to ensure that matches go by fast and the least amount of time possible is wasted. Teams will get 90 seconds to decide their picks, they will also get 90 seconds to decide each of their bans. Teams will have 90 seconds to decide their lineup and have players in the lobby and ready to play after a map has been picked.
Each team will be allowed One 2 minute break to use at any point during the match. This 2 minutes will be added after the current timer ends, players can do whatever they want with this time.

Demerit System
List of possible ways to get your team a demerit
  1. Going over the time limit on any of the match timers is +1 demerit (1-3 seconds late is ok, bancho can lag a bit for people)
  2. Any evidently serious toxic behavior to staff or other players will begin with a warning. If the behavior continues despite warnings, it is +3 demerits
  3. No showing your match without prior notice is +3 demerits, unless the opponent and host agree on a reschedule for the match after the noshow; in which case, it will only be +1 demerit.
  4. Showing up 10 minutes late to your scheduled match time (depending on whether or not the match has been delayed due to staff/bancho problems) is +1 demerit
  5. 1-3 Demerits | Warning
  6. 4-6 Demerits | Team starts their next match -1 point
  7. 7-9 Demerits | Team starts their next match -2 points
  8. 10+ Demerits | Team will be disqualified from the tournament.
  9. When Semi Finals stage starts, all teams will have their demerits list wiped, except for any demerits given for toxic behavior
The demerit system is mainly being used to discourage players from stalling matches or wasting time by not respecting the timers. In the past, timers didn’t really have any actual consequences, this fixes that.

This tournament will use a demerit system to discipline teams for showing consistent unsportsmanlike conduct during matches. Demerits will be carried over every round and will affect your team in future matches.

Placement Lobby Procedure
  1. There can be a maximum of 8 teams in a lobby
  2. The referee will begin to invite players to the lobby 5-10 minutes before the scheduled lobby time, players are expected to be online to receive the invite
  3. Players will have a 10 minute grace period to join the lobby before the lobby starts without them.
  4. Placement lobbies will not have a warm up
  5. Each team is allowed to have 2 players from their team play the selected map in the lobby.
  6. You are allowed to swap out players for every new map.
  7. Once the lobby is ready, the referee will begin with the first map in the play order and cycle through maps in the given play order until all the maps have been played.
  8. The scores of the 2 players who played the map will be added up, and that will be used as your team score for that map.
  9. Once all the maps in the pool have been played through, teams will have the option of replaying any map in the pool once.
  10. If a team chooses to replay a map, only the highest team score on the map will be counted.
  11. Teams are not forced to replay the map pool. Any teams that are not replaying may leave the lobby. After all maps have been finished playing, the lobby is over and results will be submitted.

Placement Lobby Rules
  1. If a team missed their scheduled lobby, they can reschedule to a lobby available at a later time. This is only allowed once, if a team misses 2 lobbies without prior notice, they will be disqualified from the tournament.
  2. Teams can reschedule to a different lobby as many times as they want, as long as there is a lobby available.
  3. If a player is late for their match, each map they miss will be counted as a submitted score of 0. Teams will be allowed to replay missed maps at the end of the lobby.
  4. If a player disconnects at any point of the map they will be allowed to replay the map after the lobby has finished cycling through the map pool. This will only be allowed once, any further disconnections due to technical issues from the same player must be within the first 30 seconds of the map in order for a replay to be possible.
  5. The Lobby should never abort a map after starting it due to a disconnection, the player will have a chance after the map, there is no need to hold up the entire lobby.
  6. If a team needs a player to replay a map after a disconnect, it must be the same player who was originally in the lineup for the map.
  7. For the 2nd run through of the map pool, teams are allowed to swap the players in their lineup
Group Play-In Stage
  1. An assigned referee will create the lobby and invite players 5-10 minutes before match time
  2. There will be a 15 minute grace period for players to arrive. If a team no-shows, they will be disqualified from the match.
  3. There will be no warm up maps for group stage
  4. All captains will roll for the pick order. Highest roll picks first, 2nd highest goes 2nd, 3rd highest goes 3rd, lowest roll picks last.
  5. Each team will have 2 picks total, with the pick order going 1-2-3-4-1-2-3-4, a total of 8 maps will be played.
  6. Each team will get 90 seconds to pick a map, then 90 seconds to pick a lineup for the map and ready up to play. Demerit rules apply in group stage
  7. Each team will be awarded points based on their total team score on a map. 1st = 3 points, 2nd = 2 points, 3rd = 1 point, 4th = 0 points.
  8. After all the maps have been played, the group standing will be decided by the total number of points each team has at the end of the lobby. The top 3 teams will advance to bracket stage
  9. After all lobby results are calculated, all teams are free to leave the lobby, and this round is finished!

After all group matches are complete, players will be placed into a double-elimination bracket starting from RO48.
Every team will be placed into a seed depending on their group placement. 1st place seeds will be drawn randomly against 2nd place seeds in the upper bracket.
3rd place seeds will be drawn against each other, but will begin in the losers bracket.

RO48/RO32 and RO24/RO16
  1. All matches are Best of 9
  2. An assigned referee will create the lobby and invite players 5-10 minutes before match time
  3. There will be a 15 minute grace period for players to arrive. After 10 minutes, the other team will get to choose the pick or ban order regardless of their seed, after 15 minutes, the team will be disqualified from the match.
  4. There are no warmups unless both teams agree to play one.
  5. Each team will have 1 ban
  6. Using seeding from Placement Matches, Higher seed chooses between deciding the pick order or deciding the ban order.
  7. Lower seed then gets to choose the order of whatever the higher seed did not pick.
  8. The first team to 5 map wins, wins the match.
  9. Once a team loses in the winners bracket, they will be knocked down to the loser's bracket, they are still in the tournament. Once a team loses in the loser's bracket, they are out of the tournament

RO12/SF and QF/SF
  1. All matches are Best of 11
  2. An assigned referee will create the lobby and invite players 5-10 minutes before match time
  3. There will be a 15 minute grace period for players to arrive. After 10 minutes, the other team will get to choose the pick or ban order regardless of their seed, after 15 minutes, the team will be disqualified from the match.
  4. There are no warmups unless both teams agree to play one.
  5. Each team will have 2 bans
  6. Using seeding from Placement Matches, Higher seed chooses between deciding the pick order or deciding the ban order.
  7. Lower seed then gets to choose the order of whatever the higher seed did not pick.
  8. The ban order will go 1-2-2-1, so Team 1 bans first, Team 2 bans 2 maps, then Team 1 gets the last ban.
  9. The first team to 6 map wins, wins the match.
  10. Once a team loses in the winners bracket, they will be knocked down to the loser's bracket, they are still in the tournament. Once a team loses in the loser's bracket, they are out of the tournament

Finals and Grand Finals
  1. All matches are Best of 13
  2. An assigned referee will create the lobby and invite players 5-10 minutes before match time
  3. There will be a 15 minute grace period for players to arrive. After 10 minutes, the other team will get to choose the pick or ban order regardless of their seed, after 15 minutes, the team will be disqualified from the match.
  4. There are no warmups unless both teams agree to play one.
  5. Each team will have 2 bans
  6. Using seeding from Placement Matches, Higher seed chooses between deciding the pick order or deciding the ban order.
  7. Lower seed then gets to choose the order of whatever the higher seed did not pick.
  8. The ban order will go 1-2-2-1, so Team 1 bans first, Team 2 bans 2 maps, then Team 1 gets the last ban.
  9. The first team to 7 map wins, wins the match.
  10. Once a team loses in the winners bracket, they will be knocked down to the loser's bracket, they are still in the tournament. Once a team loses in the loser's bracket, they are out of the tournament
Grand Finals Match
  1. If the team from the winners bracket wins the series, they are declared The All Rounder Champion.
  2. If the team from the losers bracket wins, there will be a bracket reset. A new lobby will be created with the team positions flipped, and they will proceed to play another BO13.
  3. Teams will redo the pick and ban process as if it were a new match.
  4. The Grand Finals and the bracket reset may be scheduled for different days or the next week if the players do not have available time. This must be handled before the match, and no reschedule will be accepted after the first Grand Finals match has been played unless both teams agree

Miscellaneous Rules
  1. If a team shows up after the match has been DQed and considered a noshow, they will be allowed to reschedule the match. This can be done only with the approval of the opponent, the host, and a referee to ref the rescheduled time.
  2. If a player disconnects within the first 1/4th of the map, they may reconnect within 10 minutes and replay the map. This will only be allowed once per lobby per player. Any disconnections after the first will result in the player's score not counting, unless the player has proof of their submitted score on the map.
  3. If a player disconnects after 1/4 of the map has been played, the map will carry on being played.
  4. If a player disconnects at any point near map completion, their score at the time of disconnecting will be counted if there is reliable evidence that they had that score.
    Evidence counts as - a registered local score showing the time of the score, a stream/video/screenshot of the score before disconnecting, a referee in lobby who had access to the live score during the match, scores being submitted in IRC, etc, ask the referee if you are not sure if something is counted as evidence or not.
  5. If a player fails to reconnect within 5 minutes of disconnecting, a different team member must be found to play the map. The team has 60 additional seconds to sub in a different player before being given a demerit. If the referee and the other team agree for a delay, they may give the disconnected player more time to join the match.
  6. If a team doesn't ban, pick, or have a lineup ready on time, the team will be given one demerit. An additional 60 seconds will be given for the team to ban, pick, or get a lineup in. If the team still does not have their pick or ban after the 60 seconds, the other team will receive the pick or ban, this does not affect the pick/ban order. If a team doesn't have a lineup ready after an additional 60 seconds, they will lose the map point.
    (if they have to use the toilet, just let them go and give them an additional minute or two)
  7. If a player has technical difficulties downloading a map during the match, they will be given 5 minutes to resolve the issue. Maps should be downloaded before the match starts, so it is the player's responsibility to be prepared. If the problem continues, it's expected that the team subs out the player for another player.
    If the issue isn't solved within the time limit, it will count as a map loss.
Throughout the tournament, referees will be trusted to make reasonable decisions on a case by case basis as each situation presents itself. If something is not stated in the rules, the referee will be allowed to make judgement based on common sense and valid reasoning using logic and/or evidence.

We are always looking for active staff!
If you are interested in helping in this tournament as staff, please contact @Tuco#6498 on Discord to talk about staff roles
we accept staff with no experience that are willing to help as long as you're willing to learn!


Host: Tuco
Admin: nik
Map Pool Selector: Tuco
Referees: Adi4t, Aetherian, Akayu, Aoiyuuki-, CookieSan, crissof, Damarsh, def0ltt, HDJump, Jekuru, kirtax 2000, Kondi, P a t r i c k, -perper-, SebekPlayed, shdewz, Suicune3, A secret, VnSoul, Xpekade, zibi
Streamers/Commentators: Tuco, Xpekade, Menty


Tournament players will be allowed to contribute to staff as streamers/commentators/statisticians/GFX, but will not be allowed to be a map pooler, referee, host, or tournament admin

Changelog
29/10/2020 Changed team registration to end on November 6th, one week later than initially planned.21/11/2020 Updated schedule for delays, updated group stage rules for no bans, updated staff2/2/2021 Final update, removed all inactive staff
shdewz
fkuc yuo tcuo
Suicune3
fcou ouy touc
arcad
fkukc uyo tcuou
Menty
fkcu yo ut cuo
Stan
gdo i lvoe tcuo s omchu
KirbyTwister

Stan wrote:

gdo i lvoe tcuo s omchu
Yes :kirburger:
stacker
kf ucu oyt ocu
Surpy
fk ucou tcuo
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