forum

Placebo - Every You Every Me (Cut Ver.)

posted
Total Posts
63
show more
SuperMoutarde
Hey, you posted in my queue and mentionned you can mod4mod.

[Easy]

00:12:304 (3,4,5,6) - try to place these so that 4, 5 and 6 are perfectly lined up
00:49:263 (5,1,2,3) - Spacing is inconsistent here, move 00:50:615 (1) closer to previous item. If you do so, remember to restack 3 with it, etc

[Normal]

00:04:642 (3,5) - Overlapping is bad here. Either stack perfectly or place so that there s no overlap
00:19:966 (5,6) - stack these perfectly plz
00:19:966 (5) - too close from previous item? Why 1,2 DS on this one when it's 1,3 for all notes before and after?
00:28:755 (1) - doesn't really fit the music imo
00:57:601 (1) - ^
01:01:883 (1,2) - ^ try the following: make 01:01:883 (1) last longer (1 beat total so it ends on white tick) then move 01:02:334 (2) 1/2 beat later to the next red tick
01:16:306 (1,2,3) - ^

[Hard]

00:39:122 (7,1,2,3) - try to make a regular curve with these. The placement of 00:39:798 (3) seems really odd now
Overall, I think the timing patterns are a bit boring in this map and should follow the voice more

[Insane]

00:03:966 - add circle?
00:04:867 - ^
00:09:149 (8) - change this to a slider to transition with what's after, the little break feels weird
00:49:939 (11) - not a very pretty slider


That's all! Hope it will help. Here's my map for m4m:
http://osu.ppy.sh/s/73539
Topic Starter
R e d

SuperMoutarde wrote:

Hey, you posted in my queue and mentionned you can mod4mod.

[Easy]

00:12:304 (3,4,5,6) - try to place these so that 4, 5 and 6 are perfectly lined up fix!
00:49:263 (5,1,2,3) - Spacing is inconsistent here, move 00:50:615 (1) closer to previous item. If you do so, remember to restack 3 with it, etc i cant find any spacing inconsistency

[Hard]

00:39:122 (7,1,2,3) - try to make a regular curve with these. The placement of 00:39:798 (3) seems really odd now you right! fix
Overall, I think the timing patterns are a bit boring in this map and should follow the voice more Imo , follow a lot of voice in this song will do even more boring. I will keep this

[Insane]

00:03:966 - add circle? hum.. added a circle stacked
00:04:867 - ^ ^
00:09:149 (8) - change this to a slider to transition with what's after, the little break feels weird that little break dont looks weird to me
00:49:939 (11) - not a very pretty slider i like it!


That's all! Hope it will help. Here's my map for m4m:
http://osu.ppy.sh/s/73539
Thank you mod!!!!! I will mod your map, i just need to finish mod other map first!
DevilishTime

SuperMoutarde wrote:

[Normal]

00:04:642 (3,5) - Overlapping is bad here. Either stack perfectly or place so that there s no overlap
00:19:966 (5,6) - stack these perfectly plz
00:19:966 (5) - too close from previous item? Why 1,2 DS on this one when it's 1,3 for all notes before and after?
00:28:755 (1) - doesn't really fit the music imo
00:57:601 (1) - ^
01:01:883 (1,2) - ^ try the following: make 01:01:883 (1) last longer (1 beat total so it ends on white tick) then move 01:02:334 (2) 1/2 beat later to the next red tick
01:16:306 (1,2,3) - ^


That's all! Hope it will help. Here's my map for m4m:
http://osu.ppy.sh/s/73539
Hey there, I changed the stuff you said, but the stack notes always get a bit out from each other when in gameplay, if you check the map in 'edit' you'll see they are stacked
Thanks for the suggestions.
Topic Starter
R e d
UPDATED :3
Natsu
Hi m4m

General:

SPOILER
try to reduce volume mmm maybe 50% or 60%

Easy:

SPOILER
00:03:290 add finish in the head
00:15:910 clap in the repeat (2 repeats)
00:22:220 (3,2) - bad overlap in easy diff make it more clean and redeable
00:25:375 (2,5) - same ^
00:31:685 finish in the head got no sense imo
00:51:066 (2,2) - really look bad same overlap problem
00:54:221 (2,5) - ^
00:20:417 (1,2,3,4,1,2,3,4,5) - really copy past with 00:49:263 (5,1,2,3,1,2,3,4,5) - thats bad :/

Normal:

SPOILER
00:15:910 add clap in the repeat
00:16:811 ^
00:47:009 add circle weird pause
01:14:954 (3,1,2,3) - this look bad again can u change this pattern

Hard:

look really nice

Insane:

SPOILER
00:09:374 add circle
00:30:107 add clap in the repeat
00:30:783 ^
00:54:672 ^
01:22:616 try to reduce volume here maybe 25%

Edit: have a star :D
DevilishTime

Natsu wrote:

Hi m4m

Normal:

SPOILER
00:15:910 add clap in the repeat added
00:16:811 ^
00:47:009 add circle weird pause added
01:14:954 (3,1,2,3) - this look bad again can u change this pattern put it a bit lower so that it doesn't overlap so much and looks a bit better



Edit: have a star :D
Changed everything you said x) hope it's better now :) thanks ^^
Topic Starter
R e d

Natsu wrote:

Hi m4m

General:

SPOILER
try to reduce volume mmm maybe 50% or 60% you right :3 fix

Easy:

SPOILER
00:03:290 add finish in the head
00:15:910 clap in the repeat (2 repeats) the hitsounds here is Normal hitsounds don't need claps
00:22:220 (3,2) - bad overlap in easy diff make it more clean and redeable it ins't overlap, also its clean, have logic and redeable
00:25:375 (2,5) - same ^ same
00:31:685 finish in the head got no sense imo it makes bro
00:51:066 (2,2) - really look bad same overlap problem explained above
00:54:221 (2,5) - ^ ^
00:20:417 (1,2,3,4,1,2,3,4,5) - really copy past with 00:49:263 (5,1,2,3,1,2,3,4,5) - thats bad :/ yup its copy, but is nothing wrong about that

Normal:

SPOILER
00:15:910 add clap in the repeat
00:16:811 ^
00:47:009 add circle weird pause
01:14:954 (3,1,2,3) - this look bad again can u change this pattern

Hard:

look really nice :D

Insane:

SPOILER
00:09:374 add circle
00:30:107 add clap in the repeat not consistent with my hitsounds style
00:30:783 ^ ^
00:54:672 ^ ^
01:22:616 try to reduce volume here maybe 25% ok :3 done for all diff's

Edit: have a star :D
Thanks mod :333
Natsu
No kudoz here plz

00:51:066 i was taliking about this check how the slider cover the other one:

Topic Starter
R e d

Natsu wrote:

No kudoz here plz

00:51:066 i was taliking about this check how the slider cover the other one:

yes i undertand it but still not a overlap imo.. slider disapear time ago..
prints: https://osu.ppy.sh/ss/589819 ; https://osu.ppy.sh/ss/589820

whatever if more people feel weird about that, i MAY be change

Thank you again natsu :3
Aurele
Gave R e d some suggestions for both Normal and Insane difficulty, he will post the log

Good luck!
Topic Starter
R e d

Gabe wrote:

Gave R e d some suggestions for both Normal and Insane difficulty, he will post the log

Good luck!
Thanks Gabe :D

Here is the ircmod
SPOILER
00:39 Gabe: 00:05:092 (7) - Since there's some kind of jump with the previous object and also, there's a new mesurement, you could be able to add a new combo on this slider
00:39 Gabe: 00:05:092 (7) - Since there's some kind of jump with the previous object and also, there's a new mesurement, you could be able to add a new combo on this slider
00:39 Gabe: (Insane)
00:40 Gabe: Also, it looks like there's many objects in this combo, so it would be good
00:41 R e d: makes sense! fix
00:43 Gabe: 00:07:797 (4,5,6) - For these objects, it sounds like the slider is very late and by seeing the three previous objects, the slider is before the two next circles. It would have sounded better if it was like the three previous objects. So, for these, highlight them and do Ctrl+G, it will change the emplacement of these objects on the timeline and then, you can rearrange it
00:43 Gabe: 00:07:797 (4,5,6) - For these objects, it sounds like the slider is very late and by seeing the three previous objects, the slider is before the two next circles. It would have sounded better if it was like the three previous objects. So, for these, highlight them and do Ctrl+G, it will change the emplacement of these objects on the timeline and then, you can rearrange it
00:43 Gabe: 00:07:797 (4,5,6) - For these objects, it sounds like the slider is very late and by seeing the three previous objects, the slider is before the two next circles. It would have sounded better if it was like the three previous objects. So, for these, highlight them and do Ctrl+G, it will change the emplacement of these objects on the timeline and then, you can rearrange it
00:43 Gabe: Make sure to add a new combo to 00:08:698 (7) - , to keep the consistent with what I've told you
00:46 Gabe: Are you still alive?
00:46 Gabe: LOL
00:46 R e d: yes
00:46 R e d: lol
00:46 R e d: LOL
00:47 R e d: just analise
00:47 Gabe: Okay xD
00:47 R e d: keep going xD
00:47 R e d: i see
00:48 R e d: so just ctrl+g
00:48 R e d: its fine?
00:48 R e d: +added new combo on (7)
00:49 Gabe: http://osu.ppy.sh/ss/589840
00:50 R e d: yes done
00:50 R e d: also i take 00:07:797 (4) wistle out
00:50 R e d: added in 00:08:247 (5) -
00:50 R e d: lol
00:50 Gabe: exactly!
00:51 Gabe: 00:22:896 - since the next circles are on red ticks, add a new combo here and delete the combo on the next object
00:52 Gabe: 00:30:107 (6) - Add a new combo, for the reasons i've already pointed
00:53 R e d: wow
00:53 R e d: xD
00:53 R e d: right!
00:54 R e d: since 00:22:896 (1) is a new combo but is stacked (hidden)
00:54 R e d: whats your opinion?
00:54 Gabe: there's no problem
00:54 Gabe: o_o
00:54 R e d: hum
00:54 R e d: ok
00:56 R e d: add new combo on (6) im not sure :s this one
00:58 Gabe: 00:31:459 (3,4) - the slider can be placed at the middle of the playfield, and the circle can be stacked at the end of it
00:58 Gabe: http://osu.ppy.sh/ss/589847
01:01 R e d: yess
01:03 Gabe: there's too much 1/4 on your map..
01:03 R e d: true :O
01:04 R e d: well i like this "non-stop" xD
01:10 Gabe: and now you can do your copy/paste at some parts
01:10 Gabe: owo
01:11 R e d: haha xD
01:15 Gabe: ;yawns
01:15 R e d: :o
01:16 R e d: so.. you finish?
01:16 R e d: my map is boring? xD
01:16 Gabe: for insane, yes I guess?
01:16 Gabe: No, that's not boring
01:16 R e d: check devilishtime's Normal
01:16 R e d: and skip hard and easy
01:17 R e d: if you want
01:17 R e d: because devilish is new, im more worried with that
01:18 R e d: or say to me or post in map thread with irc mod
01:18 Gabe: 00:33:488 (2,3,4) - Replace these circles by a simple reverse arrow: http://puu.sh/1UFkr
01:19 Gabe: 00:41:150 (2) - Inconsistent spacing
01:19 Gabe: 00:57:376 (6) - Inconsistent spacing
01:20 Gabe: 01:09:996 (2) - here again
01:20 Gabe: 01:17:658 (4,1) - Here too
01:20 Gabe: 01:20:813 (2) - and here
01:21 Gabe: just by a quick check, it looks good, but there's too much 1/2 and it could need more improvisation
01:21 R e d: ok :3


Mod Gabe to DevilishTime

00:33:488 (2,3,4) - Replace these circles by a simple reverse arrow: http://puu.sh/1UFkr
00:41:150 (2) - Inconsistent spacing
00:57:376 (6) - Inconsistent spacing
01:09:996 (2) - here again
01:17:658 (4,1) - Here too
01:20:813 (2) - and here
just by a quick check, it looks good, but there's too much 1/2 and it could need more improvisation

:D
DevilishTime

R e d wrote:

Gabe wrote:

Mod Gabe to DevilishTime

00:33:488 (2,3,4) - Replace these circles by a simple reverse arrow: http://puu.sh/1UFkr
00:41:150 (2) - Inconsistent spacing
00:57:376 (6) - Inconsistent spacing
01:09:996 (2) - here again
01:17:658 (4,1) - Here too
01:20:813 (2) - and here
just by a quick check, it looks good, but there's too much 1/2 and it could need more improvisation

:D

Thanks for the mod, I changed all your suggestions :)
Lucyii
Sorry for my shitty english :c

[Easy]
Btw, the easy is really nice. Just some wrong hitsounds, and Ar3 is better~
00:20:417 (1) - Add a clap on the slidertick, if you don't know how to do ask me in game.
00:22:220 (3) - ^
00:27:178 (5) - Add a clap on the second slidertick
00:49:263 (5) - Add a clap on the slidertick
00:51:066 (2) - ^
00:56:024 (5) - Add a clap on the second slidertick
01:05:038 (2) - Add a clap
01:05:489 (3) - Remove the clap at the start of the slider
01:06:390 (4) - Add a clap on the slidertick
01:20:813 (4) - Add a clap on the first slidrtick

[DevilshTime's Normal]
Ar5 is better~
00:21:318 (7) - Add nc
00:22:220 (1) - Remove nc
00:21:318 (7,8,1,2,3) - Wrong spacing on this pattern, fix it
00:28:981 (1) - Add a clap
00:28:530 (6) - Add nc
00:28:981 (1) - Remove nc
00:32:136 (6) - Add nc
00:33:037 (1) - Remove nc
00:35:741 (5) - Add nc
00:36:192 (1) - Remove nc
00:39:347 (5) - Add nc and a finish
00:40:249 (1) - Remove nc
00:42:502 (4,5) - These beats are confused, a short slider is better, I think.
00:47:009 (4) - Add nc and a clap
00:47:460 (1) - Remove nc and add a clap at the end of the slider
00:50:164 (5) - Add nc
00:51:066 (1) - Remove nc
00:57:376 (6) - Add nc
00:57:827 (1) - Remove nc
01:00:982 (6) - Add nc
01:01:883 (1) - Remove nc
01:04:587 (5) - Add nc
01:05:038 (1) - Remove nc
01:08:193 (5) - Add nc
01:09:095 (1) - Remove nc
01:11:348 (4,5) - These beats are confused, a short slider is better, I think. (Copypaste ftw)
01:19:912 (1) - Remove nc
01:20:813 (2) - Add a clap on the first slidertick

[Hard]
Uh, od5?
00:34:615 (5) - Ugly slider. Uh, straight?
00:39:347 (1) - ^
01:08:193 (1) - ^
00:35:741 (8) - Add nc
00:36:192 (1) - Remove nc
00:49:038 (6) - Remove the clap at the end of the slider
00:53:770 (9) - Add nc
00:54:221 (1) - Remove nc
00:54:446 (2) - Remove the clap at the start of the slider
01:22:616 - Add a beat with nc and finish

[Insane]
I hate ar8 on insane diffs. Use ar9~
Anyway, I hate just some sliders in this diff. But it's awesome~
00:24:699 (5) - http://osu.ppy.sh/ss/593389
00:49:939 (11) - ^
00:38:896 (10) - Make it perfectly symmetrical. (nazi lol)
00:40:474 (5) - http://osu.ppy.sh/ss/593396
00:41:150 (7) - ^
01:09:320 (5) - ^
01:09:996 (7) - ^
00:53:770 (12) - Add nc and a finish at the start of the slider
00:54:446 (1) - Remove nc
01:22:616 - Add a beat with nc and finish
TrigonometrY
[General]
Offset: +25
Hitsounds are too loud. Would be nice to reduce the volume by ~20%
[Insane]
HP DR +1
00:05:117 (7) - nc
00:08:723 (7) - nc
00:12:329 (1) - nc
00:50:415 (1,2,3,4,5) - I would place like that:
01:01:908 (5,6,7,8) - at that moment I've noticed that you copy patterns. The song is not long, why do not you invent other patterns?
[Hard]
HP DR +1
00:15:935 (1,2,3,4,5,6) - these notes can be done with increased spacing
And the same problem with copypaste
[DevilishTime's Normal]
00:03:315 (1,2) - spacing
00:06:920 (1,2) - ^
00:30:358 (3,4) - ^
01:03:035 - add note/reverse slider?
[Easy]
00:37:569 (3) - x:168; y:40
00:46:133 (6) - x:256; y:24
01:05:514 (3,4) - how about this:

Overall, not bad, if not to consider copypaste-style.
Topic Starter
R e d

Kiyro wrote:

Sorry for my shitty english :c

[Easy]
Btw, the easy is really nice. Just some wrong hitsounds, and Ar3 is better~ tested.. Ar 3 seems great too
00:20:417 (1) - Add a clap on the slidertick, if you don't know how to do ask me in game. i will check later
00:22:220 (3) - ^
00:27:178 (5) - Add a clap on the second slidertick
00:49:263 (5) - Add a clap on the slidertick
00:51:066 (2) - ^
00:56:024 (5) - Add a clap on the second slidertick
01:05:038 (2) - Add a clap
01:05:489 (3) - Remove the clap at the start of the slider
01:06:390 (4) - Add a clap on the slidertick
01:20:813 (4) - Add a clap on the first slidrtick
All fixed :3 well done

[Hard]
Uh, od5?yes. more balanced
00:34:615 (5) - Ugly slider. Uh, straight? not ugly at all, it looks fun to me.
00:39:347 (1) - ^ ^
01:08:193 (1) - ^ ^
00:35:741 (8) - Add nc done
00:36:192 (1) - Remove nc done
00:49:038 (6) - Remove the clap at the end of the slider you right fix :d
00:53:770 (9) - Add nc done
00:54:221 (1) - Remove nc done
00:54:446 (2) - Remove the clap at the start of the slider i see no clap there lol
01:22:616 - Add a beat with nc and finish same i said in insane diff

[Insane]
I hate ar8 on insane diffs. Use ar9~ i will keep the ar 8, 133 bpm its better use ar 8, still more easy to read than ar 9, Also Ar8 makes Dt's players enjoy more the map
Anyway, I hate just some sliders in this diff. But it's awesome~ :3
00:24:699 (5) - http://osu.ppy.sh/ss/593389 you right it looks better
00:49:939 (11) - ^ aff i like this one, i dont get the problem, i will think about it
00:38:896 (10) - Make it perfectly symmetrical. (nazi lol) true, symetrical now
00:40:474 (5) - http://osu.ppy.sh/ss/593396 there is nothing wrong with my sliders
00:41:150 (7) - ^ ^
01:09:320 (5) - ^ ^
01:09:996 (7) - ^ ^
00:53:770 (12) - Add nc and a finish at the start of the slider yeah
00:54:446 (1) - Remove nc yeah
01:22:616 - Add a beat with nc and finish but spinner star there, not sure about this
Thanks :D mod
Pereira will mod your map^^
Lucyii

R e d wrote:

01:22:616 - Add a beat with nc and finish but spinner star there, not sure about this
Uh, sorry lol. Spinner should start on the blue tick~
Topic Starter
R e d

Kiyro wrote:

R e d wrote:

01:22:616 - Add a beat with nc and finish but spinner star there, not sure about this
Uh, sorry lol. Spinner should start on the blue tick~
ahh i got it now :3 you right fixed

UPDATED

checking TrigonometrY mod now
Topic Starter
R e d

TrigonometrY wrote:

[General]
Offset: +25
Hitsounds are too loud. Would be nice to reduce the volume by ~20% aff just -10%
[Insane]
HP DR +1 hum ok
00:05:117 (7) - nc i will keep my new combo style and also consistent to all diffs (not devilish's)
00:08:723 (7) - nc ^
00:12:329 (1) - nc ^
00:50:415 (1,2,3,4,5) - I would place like that: i will keep the stack, and stuff looks great to me
01:01:908 (5,6,7,8) - at that moment I've noticed that you copy patterns. The song is not long, why do not you invent other patterns?
because im lazy and out of ideas, but i dont see any problem

[Hard]
HP DR +1 hum ok
00:15:935 (1,2,3,4,5,6) - these notes can be done with increased spacing maybe, but new combo and Normal hitsounds is enough
And the same problem with copypaste same what i said


[Easy]
00:37:569 (3) - x:168; y:40 what you pretend there? and why?
00:46:133 (6) - x:256; y:24 ^
01:05:514 (3,4) - how about this: its cool but don't fits with the rest of style

Overall, not bad, if not to consider copypaste-style. well i try not copy paste much next time, but still dont see big problem
thanks mod :33333333*
DevilishTime

Kiyro wrote:

Sorry for my shitty english :c

[DevilshTime's Normal]
Ar5 is better~ changed it to 5 x)
00:21:318 (7) - Add nc hum, I won't change that nc, I usually change combos according to the song, it doesn't make much sense to me to change it that way, sorry :/
00:22:220 (1) - Remove nc ^
00:21:318 (7,8,1,2,3) - Wrong spacing on this pattern, fix it true, I changed it
00:28:981 (1) - Add a clap added x)
00:28:530 (6) - Add nc end of the song sentence, I won't change the combo
00:28:981 (1) - Remove nc ^
00:32:136 (6) - Add nc ^
00:33:037 (1) - Remove nc ^
00:35:741 (5) - Add nc ^
00:36:192 (1) - Remove nc ^
00:39:347 (5) - Add nc and a finish added the finish sound rejected the NC because of the reasons above
00:40:249 (1) - Remove nc ^
00:42:502 (4,5) - These beats are confused, a short slider is better, I think. replaced with a slider as suggested
00:47:009 (4) - Add nc and a clap added the clap rejected the NC
00:47:460 (1) - Remove nc and add a clap at the end of the slider added clap rejected NC
00:50:164 (5) - Add nc ^
00:51:066 (1) - Remove nc removed because I added NC on the (6)
00:57:376 (6) - Add nc ^
00:57:827 (1) - Remove nc ^
01:00:982 (6) - Add nc ^
01:01:883 (1) - Remove nc ^
01:04:587 (5) - Add nc ^
01:05:038 (1) - Remove nc ^
01:08:193 (5) - Add nc ^
01:09:095 (1) - Remove nc ^
01:11:348 (4,5) - These beats are confused, a short slider is better, I think. (Copypaste ftw) changed it (haha, I know right? xD)
01:19:912 (1) - Remove nc nope ^
01:20:813 (2) - Add a clap on the first slidertick done x)
Thanks for the mod :)
Kin
Hi ~
M4M here ~

general :


00:03:290 - to 00:15:459 - : I don't know if it's me, or my audio, but soft Hit sound look loud, maybe use 30% or 35% audio hit sound ?

Easy :


00:22:220 (3,2) - Overlap, change this ?
00:25:375 (2,5) - again a lil overlap, change this ?
00:51:066 (2,2) - again
00:54:221 (2,5) - again
01:05:038 (2) - add clap
01:05:489 (3) - remove clap (only begin)

DevilishTime's Normal :

sorry but I don't know how I can mod it,
the spacing is really too hight for normal diff, and there is inconsistent spacing sometimes it's 1,3 ; 1,5 and I don't know why. We can't make a jump on normal diff
I think if you use 1,2 ~ 0,9 spacing, it's would be better

Hard :

00:29:657 (4) - It's look too close too this slider 00:28:981 (3) - , maybe one grid left ?
00:54:446 (3) - remove clap ? only begin
00:58:503 (4) - I think it's can be better if it's one grid left, it's look really close to this one 00:57:827 (3) -
01:22:729 (1) - make the spinner begin here ? 01:22:842 -

Insane :


00:25:825 (2) - they are too close, make the spacing a lil taller ?
00:44:756 (7,8) - ^
01:22:729 (1) - same thing as hard ~

that all good luck ~
DevilishTime

TrigonometrY wrote:

[DevilishTime's Normal]
00:03:315 (1,2) - spacing corrected it
00:06:920 (1,2) - ^ corrected it
00:30:358 (3,4) - ^ corrected it
01:03:035 - add note/reverse slider? I don't want to turn that part so difficult for a normal difficulty, sorry
Thanks for the mod :)
Topic Starter
R e d

Kin wrote:

Hi ~
M4M here ~

general :


00:03:290 - to 00:15:459 - : I don't know if it's me, or my audio, but soft Hit sound look loud, maybe use 30% or 35% audio hit sound ?

Easy :


00:22:220 (3,2) - Overlap, change this ? i will think about ti tomorow aff
00:25:375 (2,5) - again a lil overlap, change this ? ^
00:51:066 (2,2) - again ^
00:54:221 (2,5) - again ^
01:05:038 (2) - add clap done
01:05:489 (3) - remove clap (only begin) done


Hard :

00:29:657 (4) - It's look too close too this slider 00:28:981 (3) - , maybe one grid left ?fix
00:54:446 (3) - remove clap ? only begin fix
00:58:503 (4) - I think it's can be better if it's one grid left, it's look really close to this one 00:57:827 (3) - done
01:22:729 (1) - make the spinner begin here ? 01:22:842 - i tested a lot, and its better in bluetick imo

Insane :


00:25:825 (2) - they are too close, make the spacing a lil taller ?done :d
00:44:756 (7,8) - ^ done .d
01:22:729 (1) - same thing as hard ~ same

that all good luck ~
thanks mod :3
DevilishTime

Kin wrote:

Hi ~
M4M here ~


DevilishTime's Normal :

sorry but I don't know how I can mod it,
the spacing is really too hight for normal diff, and there is inconsistent spacing sometimes it's 1,3 ; 1,5 and I don't know why. We can't make a jump on normal diff
I think if you use 1,2 ~ 0,9 spacing, it's would be better



that all good luck ~
I think I corrected all the spacing, but I kept the 1,3 at normal, if 1,2 is good for easy why would 1,3 be too much for normal? :/
Anyway thanks for the mod x)
Pereira006
cool map

LONG IRc OMG !" !!!! you pro

Insane:

SPOILER
14:36 *R e d is listening to [http://osu.ppy.sh/b/214364 Placebo - Every You Every Me (Short Ver.)]
14:36 R e d: em 1 noite ja tenho 1 favorite no map
14:36 Pereira006: pls i can gownload if payed
14:36 R e d: tou orgulhoso do meu map
14:36 Pereira006: lmao
14:37 R e d: you lose if you dont download
14:37 Pereira006: damm
14:37 Pereira006: you're smart
14:37 R e d: because you cant see you student improve
14:37 Pereira006: you really smart
14:37 Pereira006: lmao
14:37 R e d: lol
14:38 Pereira006: lembra vou jogar em skin default
14:38 Pereira006: para ler bem ou nao
14:38 Pereira006: e
14:38 Pereira006: 200 bpm
14:38 Pereira006: c'mon you konw my weakness is high bpm
14:38 Pereira006: lmao
14:38 R e d: 200 bpm?
14:38 Pereira006: hooooo
14:38 Pereira006: eskeçi tirar double time
14:38 R e d: isso tmabem é a mim
14:38 Pereira006: lmalamlamamam
14:39 Pereira006: tava jogar ztrot
14:39 Pereira006: lmalamlamma
14:39 Pereira006: ayway
14:39 R e d: lool
14:40 R e d: pro SS
14:40 Pereira006: lmao
14:41 Pereira006: are you nervous when i miss you map ?
14:41 Pereira006: lmalamlamam
14:41 R e d: haha
14:41 R e d: i little
14:41 R e d: yah
14:41 R e d: xD
14:41 Pereira006: lmao
14:41 Pereira006: that good map
14:41 Pereira006: that good
14:41 Pereira006: vai edit
14:41 Pereira006: 00:03:290
14:41 Pereira006: quando tu joga
14:42 Pereira006: ouve barulho de slider de corpo
14:42 Pereira006: tu ouve tipo " ZZZZZZ "
14:42 R e d: yes
14:43 R e d: acho que isso é todos os sliders
14:43 Pereira006: eskeçe
14:43 Pereira006: parece tenho bug
14:43 R e d: lol
14:43 Pereira006: S.C1 faze diference S
14:44 Pereira006: S.C1 o barulho de slider de corpo desaperece
14:44 Pereira006: faze sentir com este parte musica calma
14:44 R e d: ho
14:44 R e d: mas eu so tenho Soft
14:44 Pereira006: wait
14:45 R e d: mete S.C1 é igual a soft
14:45 R e d: até porque nao tenho custom
14:45 R e d: para soft
14:46 Pereira006: esteou ver nao precisa custom
14:46 Pereira006: mas deixa est+a
14:47 R e d: ok :p
14:47 Pereira006: vou descobrir depois o sfot
14:47 Pereira006: ç,ap
14:49 Pereira006: 00:25:375 (1,2) - gostava limpa o overlaps no fim slider (1) e repeat slider (2) tipo isso http://puu.sh/1SVO0
14:49 Pereira006: mais facil ler e vai melhorar no qualidade
14:50 R e d: hum mas nao tem overlap
14:50 Pereira006: no fim em dois slider
14:50 Pereira006: signficia isso http://puu.sh/1SVPY
14:50 Pereira006: em jogar skin defaul
14:51 Pereira006: quase chegava no repeat slider
14:51 Pereira006: IMO IMO
14:51 R e d: humm but is fun
14:51 R e d: lol
14:51 Pereira006: lm,
14:51 R e d: well i keep it, se mods dizerem
14:51 R e d: vou pensar em mudar
14:53 Pereira006: 01:07:742 (8) -
14:53 Pereira006: missing add clap
14:53 R e d: true, fix
14:54 Pereira006: era facil percever teu style hitsound
14:54 R e d: yeah xD
14:54 R e d: devilishTime
14:54 R e d: vai fazer easy or Normal
14:56 Pereira006: good good
14:57 Pereira006: 00:16:811 (T) - o que faz diferença ? nao sinto musica ta alto ou baixo
14:57 Pereira006: delete isso
14:57 R e d: musica nao aumenta
14:57 R e d: mas a guitarra muda de Nota
14:58 R e d: eu achei melhor para marcar ritmo
14:58 R e d: porque nao tem hitsounds essa parte
14:58 Pereira006: 00:15:910 isso fikava melhor
14:58 Pereira006: 00:16:811 isso aqui nao faze senti imo
14:58 Pereira006: sei nao tem
14:59 Pereira006: mas aumentar volume ou coisa aqui
14:59 Pereira006: nao faze sentir but ok
14:59 R e d: yeah
15:00 R e d: tens razao
15:00 R e d: fix
15:01 Pereira006: 01:22:616 (1) - nao sinto whislte aqui o guitarra continua tocar
15:01 Pereira006: nao sinto guitarra para qui 01:22:616
15:02 Pereira006: *parar
15:02 Pereira006: remove whistle mas timing fika
15:02 Pereira006: that sense lot IMO
15:02 R e d: no final do spinner?
15:02 Pereira006: ya
15:03 R e d: you right fix
15:05 Pereira006: 00:41:150 (7) - porque nao tenta igual o slider de corpo no 00:40:474 (5) como isso http://puu.sh/1SW92
15:05 Pereira006: isso realmente faze bem ao qualidade IMO IO M UIOM
15:05 Pereira006: lmao
15:05 Pereira006: tipo tu fez outros slider igual shape e symentrico
15:05 Pereira006: IMO MIMNIMIMMIMI
15:06 Pereira006: lol
15:06 R e d: yes
15:06 R e d: you right
15:06 R e d: nesse nao tive o cuidado disso lol
15:06 R e d: vou resolver
15:06 Pereira006: lmao
15:07 R e d: fix
15:07 Pereira006: so isso
15:07 Pereira006: todas os flow e simentrico, etc....
15:07 R e d: proo
15:07 R e d: thanks
15:07 Pereira006: that pretty good
15:08 Pereira006: but only one problem is combo color
15:08 Pereira006: tu muda combo corlor
15:08 Pereira006: *color quando o senhor canta
15:08 Pereira006: right ?
15:08 R e d: if you want kd just post in my map lmao
15:08 R e d: combo colors é um bocado dificil aqui
15:08 R e d: tento mudar quando faz sentido
15:09 Pereira006: estou tentar perceber teu estilo de color
15:09 R e d: tento arranjar quando é white big tick ou faz sentido com vocal
15:09 Pereira006: 00:20:191 (9) - senhor canta em parar
15:09 Pereira006: 00:20:417 (1) -
15:09 Pereira006: e ai senhor começa cantar alto
15:09 Pereira006: e tu por combo new
15:10 R e d: yess
15:10 Pereira006: ok entao
15:10 Pereira006: 00:27:403 (6) -
15:10 R e d: 00:23:347 (1) -
15:10 Pereira006: ai senhor parar cantar
15:10 R e d: not sure lol
15:10 Pereira006: 00:27:628 (7) -
15:11 Pereira006: senhor começa cantar alto
15:11 Pereira006: e tu nao fez combo color
15:11 Pereira006: you style combo are weird
15:11 Pereira006: lol
15:11 Pereira006: that only problem is combo color
15:12 Pereira006: e tu tava dizer no 00:23:347 (1) -
15:12 Pereira006: isso ta certo
15:12 Pereira006: isso faze sentir porque este parte o senhor canta com calma
15:12 Pereira006: depois 00:25:375 (1) - este parte o senhor canta normal agora
15:12 Pereira006: por isso que tu tava dizer isso 00:23:347 (1) -
15:12 Pereira006: ta certo
15:13 R e d: se meter new combo aqui 00:27:403 (1) -
15:13 R e d: i feel new cobmo 00:28:530 (1) -
15:13 R e d: also, aqui é forte de vocal 00:28:755 (2) -
15:13 Pereira006: 00:28:530 (1) - no new combo, i don't feel need new combo
15:14 Pereira006: porque o senhor continua cantar
15:14 Pereira006: nao parou
15:14 Pereira006: but just my imo imo mio
15:14 Pereira006: *imo
15:14 Pereira006: lmao
15:14 Pereira006: teu flow e coisa realmente muito bom e divertir jogar
15:15 Pereira006: mas um unico problema é o color e vou deixar mod color porque nao vou estragar teu style combo color lmao
15:15 Pereira006: tu tem cuidado teu style color
15:16 R e d: hum
15:17 Pereira006: exemplo outro teu weird style
15:17 Pereira006: 00:53:770 (12) - senhor parar cantar
15:17 Pereira006: 00:54:446 (1) - o senhor começa cantar novo
15:18 Pereira006: e tu por combo color
15:18 Pereira006: 00:56:250 (7,8) -
15:18 Pereira006: exemplo outro
15:18 Pereira006: lol eu ia big mod color
15:18 Pereira006: mas é dificil perceber teu style combo color orz
15:19 Pereira006: tenho certeza mat e bat vao dizer isso mas eles nao vao dar forçar corrigir
15:19 Pereira006: so vai dar "atençao"
15:19 Pereira006: ou "cuidado teu estilo"
15:20 R e d: se fosses tu
15:21 R e d: tiravas combo em 00:57:377 (1) ?
15:21 R e d: e metias onde?
15:21 Pereira006: se fosse eu meu estilo era follow guitar and lyrics
15:21 Pereira006: e combo color is drums
15:22 Pereira006: eu tirava combo new 00:20:417 (1) -
15:22 Pereira006: e por 00:21:318 (3)
15:23 R e d: weird
15:23 Pereira006: meu estilo combo color fazo novo e remove só drums or melody, etc... and bpm perfect
15:23 R e d: porque 00:20:417 (1) - esta mais alto
15:23 Pereira006: tipo eggman
15:23 Pereira006: meu insane
15:23 Pereira006: eu sei
15:23 Pereira006: vou deixar moddar combo color e ver outros opiniao de pessoas lol
15:25 Pereira006: há muitos muitos muitos aconteca
15:25 Pereira006: se vocals está alto com mesmo tempo drum alto
15:25 Pereira006: signficia perfect bpm
15:25 Pereira006: se nao
15:25 Pereira006: weird music or bp,
15:25 Pereira006: *bpm
15:27 R e d: well bpm is weird
15:27 R e d: 133.12
15:27 R e d: pedi ajuda a tutuhaha para timming
15:27 R e d: lmao
15:28 Pereira006: tutuhaha timing tem razao
15:28 Pereira006: os drums estao perfeito com bpm em minha opiniao
15:28 Pereira006: vocals nao é nada
15:28 R e d: eu sei
15:28 Pereira006: é tipo senhor bebedo cantar
15:28 Pereira006: lmao
15:28 R e d: so meti New combo aqui 00:27:178 (1) -
15:29 R e d: e finish aqui 00:26:727 (4) -
15:29 Pereira006: ok that fine then
15:29 Pereira006: se eu fosse bpm perfect with vocals weird
15:30 Pereira006: eu fizia por new combo só white tick long 1/1
15:30 Pereira006: anyway
15:30 Pereira006: you gameplay is pretyy good
15:30 Pereira006: i just warning you is color
15:31 Pereira006: e nao vou postar teu forum, vou postar teu forum quando acaba isso map
15:31 Pereira006: lmao
15:31 R e d: ok lol
15:31 R e d: vou ver mods depois
15:31 Pereira006: savelog
15:31 Pereira006: merda
15:31 R e d: acaba quando?
15:31 Pereira006: shit how save ?
15:31 Pereira006: savelog.

HARD and EASY:

SPOILER
23:15 Pereira006: ei
23:15 Pereira006: you pro damm
23:15 Pereira006: tem tempo
23:15 Pereira006: ?
23:15 R e d: yes
23:17 R e d: falta mudar em easy
23:17 R e d: os supostos overlaps
23:17 R e d: :\
23:17 Pereira006: espera bocadinho
23:17 Pereira006: tenho perceber teu style hitsound
23:17 R e d: ok
23:17 Pereira006: lmao
23:17 Pereira006: e combo color orz
23:22 Pereira006: ok i get it now i guess
23:22 Pereira006: 00:03:290 (1) - deve adicionar finish no start sliderr para todos diff's
23:23 Pereira006: porque isso faze repetir o guitarra tipo 00:06:895 (1) , 00:10:501 (1) e resto
23:23 Pereira006: isso faze sentir
23:23 Pereira006: por isso deve adicionar finish no start slider e tambem vai melhorar teu consistencia hitsound
23:25 R e d: hum
23:25 R e d: added
23:25 R e d: BUT
23:25 Pereira006: listen, carefully
23:25 Pereira006: the guitarra are spam
23:25 R e d: meti hitsound volome no finish em 40%
23:25 R e d: soa muito alto em 60 em relaçao aos outros softs
23:25 Pereira006: fine
23:29 Pereira006: 00:34:840 (4) - porque nao deve alinhar com 00:32:586 (1) ? se corrigir isso tem ser corrigir spacing outros
23:29 Pereira006: porque vejo teu estilo deste easy
23:29 Pereira006: quase todas symentric
23:29 Pereira006: so
23:29 Pereira006: imo
23:30 R e d: tem razao
23:30 R e d: i go fix
23:32 Pereira006: 01:03:686 (4,1) - igual anterior
23:33 Pereira006: easy, everthing fine
23:33 R e d: ok
23:33 Pereira006: is copy but i m fine
23:34 Pereira006: tu tem cuidado combo color ainda
23:35 Pereira006: vou dar exemplo teu estilo de combo nao está correr bem
23:35 R e d: aff lol
23:35 Pereira006: e tu sabe este musica está repetido
23:35 Pereira006: 00:17:713 (1,2,3,4,5,1,2,3,4,1) - é diferente combo color com 00:46:559 (1,2,3,4,5,1,2,3,1) -
23:38 Pereira006: http://puu.sh/1W4F4
23:38 R e d: diff?
23:38 Pereira006: easy
23:38 Pereira006: http://puu.sh/1W4F4
23:38 Pereira006: musica está repetir
23:38 Pereira006: mas teu combo color é diferente
23:38 Pereira006: you are big warning, CAREFULLY FUCKING COMBO COLOR lol
23:38 Pereira006: teu estilo de combo color deve consistencia
23:39 Pereira006: e nao random
23:39 Pereira006: easy, everthing is fine expect combo color, pls remapping some nc
23:39 R e d: lool
23:39 R e d: mas
23:39 R e d: pelas lyrics
23:39 R e d: ainda fica mais estranho
23:39 R e d: imo
23:39 R e d: porque mais á frente
23:40 R e d: nao é bem certo
23:40 R e d: quando a VOZ é alta
23:40 Pereira006: pela folow lyrics, correct
23:40 R e d: sounds me weird
23:40 Pereira006: why not try same combo color like this http://puu.sh/1W4F4 ?
23:40 Pereira006: the combo color are different but lyrics are repeting
23:40 Pereira006: não sinta o lyrics está repetido ?
23:41 R e d: disso tens razao
23:41 R e d: so se tirar combo color em 00:20:417 (1) -
23:41 R e d: add combo color em 00:21:769 (7) -
23:41 Pereira006: vou dar exemplo
23:42 Pereira006: 00:17:713 (1,2,3,4,5,1,2,3,4,1) este lyrics é igual 00:46:559 (1,2,3,4,5,1,2,3,1)
23:42 Pereira006: mas combo color está diferente que tu fizeste isso http://puu.sh/1W4F4
23:43 Pereira006: ouve com atencao de lyrics
23:43 R e d: tens razao
23:43 Pereira006: se quer igual combo color
23:43 Pereira006: tira new combo no 00:20:417 (1) -
23:43 R e d: vou tirar combo em 00:20:417 (6) -
23:44 R e d: ja esta
23:44 Pereira006: e por new combo no 00:21:769 (2) -
23:44 R e d: e meter finish no final do slider para ser consistente
23:44 Pereira006: ai está igual combo color
23:44 R e d: done
23:44 Pereira006: e finish yes cool
23:44 Pereira006: so that
23:44 Pereira006: you patterns will be fit and good
23:44 R e d: entao tenho fazer para outras diffs entao
23:45 Pereira006: pls remapping combo color for all diff's
23:45 Pereira006: yes
23:46 Pereira006: se eu fosse mat tenho medo dar bubbled porque os maior experiencia modders vao reparar
23:46 Pereira006: ai meu bubbled fiak pop -.-
23:46 R e d: :c
23:46 Pereira006: *fika pop
23:46 R e d: mas eu sei que meu map
23:46 R e d: aind nao esta preparado para bubbled
23:47 Pereira006: posso dizer teu map
23:47 Pereira006: todas are aswome expect combo color
23:47 Pereira006: only that
23:47 R e d: vai no hard
23:47 R e d: new combo here? 00:50:164 (9) -
23:47 R e d: para ser consistente sim, masesquece
23:48 R e d: melhor new combo para ser consistente
23:48 Pereira006: ver este este tempo e ver outro tempo
23:48 Pereira006: para ver os combo color está igual
23:48 Pereira006: se nao está
23:48 Pereira006: deve
23:48 R e d: ok
23:50 Pereira006: vou hard agora
23:50 Pereira006: e vou escolher só importante para corrigir
23:51 Pereira006: 00:57:376 (1) - eskeçeste adicionar finish como outros consistencia
23:52 Pereira006: 01:01:883 (3) - grid 1 down para alinhado com 01:00:982 (1)
23:52 R e d: tenho finish em 00:56:024 (5) -
23:52 R e d: no final do slider
23:52 Pereira006: no hard ?
23:52 R e d: ahh
23:52 R e d: tou no easy
23:52 R e d: lol
23:52 Pereira006: lol
23:53 R e d: mas volta ao easy para 1 coisa
23:53 R e d: nas outras diffs
23:53 R e d: tenho combo em 00:21:994
23:53 R e d: entao nao sei
23:53 Pereira006: pois
23:53 R e d: se meto 00:22:220 (2) - com new combo
23:53 Pereira006: vai fazer tudo novo só combo color para todas diff's
23:54 R e d: affff
23:54 Pereira006: lol
23:54 Pereira006: vai hard agora
23:54 Pereira006: depois vai remapping combo color ok ?
23:54 R e d: vou tentar
23:54 R e d: depois
23:54 R e d: agora nao
23:55 R e d: vou amanha fazer 1 new diff
23:55 R e d: e mudar combo color
23:55 R e d: para ver
23:55 Pereira006: new diff ? why ?
23:55 Pereira006: nao vai submitter new diff nao ?
23:55 R e d: porque se ficar mal ou nao gostar
23:55 R e d: apago lol
23:55 Pereira006: nao precissa fazer new diff
23:55 R e d: ahh esquece, posso apenas nao guardar alteraçoes xD
23:55 Pereira006: tenta remapping combo color primeiro no insane
23:55 Pereira006: depois hard
23:56 R e d: 00:57:376 (1) - fixed finish
23:56 Pereira006: e hard combo color tem ser consistencia insane
23:56 Pereira006: depois easy
23:56 Pereira006: easy tem ser consistencia com insane
23:56 Pereira006: porque o insane é like boss
23:56 Pereira006: that would better
23:56 R e d: 01:01:883 (3) - alinhado com 1
23:56 Pereira006: e normal nao precissa porque é convidado especial
23:56 Pereira006: mas se qusier go ahead
23:57 Pereira006: 00:33:037 (3) - grid 1 up to align with 00:32:136 (1)
23:58 R e d: eu sei disse isso a ela
23:58 R e d: ya tambem aprendi isso contigo, insane é like boss
23:58 R e d: hehe
23:59 R e d: fixed
00:00 Pereira006: so isso importantes, tudos cool
00:00 Pereira006: flow e coisa is good
00:00 Pereira006: vou savelog
00:00 Pereira006: e postar forum
00:00 R e d: ok :DDD
00:01 Pereira006: e quando acaba remapping combo color
00:01 Pereira006: avisa mim
00:01 R e d: ok
00:01 R e d: amanha
00:01 Pereira006: porque tenho maior experiencia combo color than you, sorry i sayd that
00:01 Pereira006: because i m old osu
00:01 Pereira006: lmalammalma
00:01 Pereira006: but you pro mapping anyway

Normal:

SPOILER
22:33 Pereira006: olá !!!!!!!!
22:33 Pereira006: tem tempo ?
22:33 Pereira006: moddar teu diff no map red ?
22:34 DevilishTime: sure :)
22:35 DevilishTime: anda tudo bem? :)
22:36 Pereira006: tudo lmao
22:36 DevilishTime: x)
22:36 Pereira006: 00:19:515 (4) - isso deve mudar de lugar, muda no x:200 y:128
22:36 Pereira006: http://puu.sh/1W2Zf
22:36 Pereira006: fika bom alinhado com slider
22:37 DevilishTime: ok x)
22:37 Pereira006: se corrigir isso, nao eskeçe corrigir outros spacing
22:38 Pereira006: 00:21:769 (8,2) - gostava limpar mais overlaps
22:38 DevilishTime: sim eu sei x)
22:38 Pereira006: tipo isso http://puu.sh/1W327
22:38 DevilishTime: eu não acho que faça overlap, o red chegou a falar comigo sobre isso
22:38 Pereira006: ha ok, pode ignora meu suggestao se quiser
22:39 DevilishTime: vou ignorar essa então xP é mais para a pattern não ser tão 'usual'
22:42 Pereira006: 00:33:037 (1,2) - nao tenho certeza isso vai fikar em jogar no normal
22:42 Pereira006: porque isso parece pouco dificil para normal
22:42 Pereira006: prefero remove slider no 00:33:037 (1) -
22:42 Pereira006: e add note no white tick
22:42 DevilishTime: ok
22:42 Pereira006: isso faze sentir no normal e em facil apanha
22:42 DevilishTime: I'll do that x)
22:42 Pereira006: se tu ouvir imo imo imo
22:43 Pereira006: 00:40:249 (1) - o corpo de slider nao é igual com 00:41:150 (2)
22:43 Pereira006: tenta igual corpo para fikar bom qualidade
22:43 DevilishTime: :OOO
22:43 DevilishTime: DAMN >.<
22:43 DevilishTime: vou tentar xD
22:43 Pereira006: my eye are ninja lmao
22:43 Pereira006: i guess
22:43 Pereira006: orz
22:44 Pereira006: but i use glass
22:44 Pereira006: :(
22:44 DevilishTime: eu também uso x)
22:44 Pereira006: ho ok
22:44 DevilishTime: perere is pro in mapping ^^
22:44 Pereira006: maybe
22:44 DevilishTime: that's all
22:44 Pereira006: lmao
22:44 DevilishTime: xD
22:47 Pereira006: 00:56:024 (3,4,5,6) - vejo os quadrado está mau simentrico, isso é meu http://puu.sh/1W3kb
22:47 Pereira006: o que acha qual melhor simentrico ? lol
22:48 Pereira006: tenta perfeito simentrico este quadrado
22:48 DevilishTime: hum got it xP
22:48 Pereira006: se corrigir, nao eskeçe outros spacing no 00:57:827 (1)
22:49 Pereira006: 00:58:277 (2) - o corpor é diferente com 01:00:080 (5)
22:49 Pereira006: tenta igual corpo
22:49 DevilishTime: como é que tu reparaste nesse? O.O
22:49 Pereira006: como eu reparei
22:49 Pereira006: hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm
22:49 Pereira006: let's see
22:50 DevilishTime: xDDD
22:50 Pereira006: 00:58:277 (2,5) - isso sao mesmo alinhado certo ?
22:50 Pereira006: click no (2)
22:50 DevilishTime: sim
22:50 DevilishTime: ctrl+alt?
22:50 DevilishTime: xP
22:51 Pereira006: e faze CTRL+H e repara o sldier é diferente com (5) isso http://puu.sh/1W3q4
22:51 Pereira006: entao
22:51 Pereira006: apaga o 2
22:51 Pereira006: e copia 5
22:51 Pereira006: e cola
22:51 Pereira006: e faze CTRL+h
22:51 DevilishTime: j]a copiei x(
22:51 DevilishTime: x)
22:51 Pereira006: e o corpo fika mesmo igual
22:51 Pereira006: ho cool
22:51 Pereira006: se fizer isso
22:52 Pereira006: nao eskeçe o spacing ou hitsound
22:52 DevilishTime: sim, era o que tinha feito antes mas depois se calhar mudei
22:52 Pereira006: 01:06:841 (3) - mexe 1 grid para baixo
22:52 Pereira006: fika mesmo alinhado com 01:05:038 (1)
22:53 DevilishTime: done x)
22:53 Pereira006: 01:07:742 (4,5) - gostava stack com 01:05:939 (2) em inicio slider
22:53 Pereira006: fika mais facil ler
22:53 Pereira006: imo imo
22:53 Pereira006: sabe o que dizer stack
22:53 Pereira006: ?
22:53 DevilishTime: sim x)
22:53 DevilishTime: então queres que faça um slider no 5?
22:54 Pereira006: qual slider 5 ?
22:54 Pereira006: aquele explicei o corpo
22:54 Pereira006: ?
22:54 DevilishTime: ah esquece
22:54 DevilishTime: não já percebi
22:54 Pereira006: tem certeza, percebeste ? lmao
22:54 DevilishTime: eu não fiz stack para diminuir overlap
22:54 Pereira006: ha ok
22:54 DevilishTime: mas é a mesma coisa
22:55 DevilishTime: done x)
22:55 Pereira006: bem, let's see tu percebeste como reparei os corpor sao diferente
22:55 Pereira006: 01:09:095 (1,2) - sao igual corpor ou diferente
22:55 Pereira006: ?
22:55 Pereira006: lol
22:56 DevilishTime: esses são
22:56 DevilishTime: iguais
22:56 Pereira006: correcto
22:56 DevilishTime: x)
22:56 Pereira006: good, good , very good
22:56 DevilishTime: xDDD
22:56 DevilishTime: arigatou
22:56 DevilishTime: xP
22:56 Pereira006: np
22:56 *DevilishTime is editing [http://osu.ppy.sh/b/214766 Placebo - Every You Every Me (Short Ver.) [DevilishTime's Normal]]
22:56 DevilishTime: ? xD
22:56 DevilishTime: ah esquece xDDDD
22:57 Pereira006: lmao
22:57 DevilishTime: o red fez um sugestão
22:57 DevilishTime: e pediu para te dizer a sugestão dele
22:57 DevilishTime: 00:42:502
22:58 DevilishTime: ele estava a sugerir prolongar esse slider
22:58 DevilishTime: 00:42:502 (4)
22:58 Pereira006: e diz ele
22:58 Pereira006: sugerir prolongar, porque?
22:58 DevilishTime: WELL SAID
22:58 Pereira006: se dizer so isso, nao percebo porque
22:58 Pereira006: prolongar esse sldier hmmmmmmm
22:59 DevilishTime: xD
22:59 Pereira006: deixa me adivinhar
22:59 Pereira006: porque sao dificil em jogar
22:59 Pereira006: e isso parece é hard
22:59 Pereira006: logo deve prolongar slider
22:59 Pereira006: go sayd him
22:59 Pereira006: if i m correct
22:59 Pereira006: lamlamamlama
23:00 Pereira006: so ?
23:00 DevilishTime: ainda não respondeu o.o
23:00 DevilishTime: está a demorar xDDD
23:00 Pereira006: lmalmalmamamaa
23:00 Pereira006: anyway
23:00 Pereira006: 01:14:954 (3) -
23:00 DevilishTime: xD
23:00 Pereira006: arco slider é feio lmao
23:01 Pereira006: isso é meu http://puu.sh/1W3Gc
23:01 Pereira006: tenta fixe arco slider lmao
23:01 DevilishTime: estou a tentar >.<
23:02 DevilishTime: e assim? http://osu.ppy.sh/ss/594014
23:02 Pereira006: good good
23:02 DevilishTime: o red respondeu
23:02 DevilishTime: espera aí xP
23:02 Pereira006: estou correcto ?
23:02 Pereira006: lmao
23:02 DevilishTime: nope xDDD
23:03 Pereira006: ha damm he is pro or troll me
23:03 Pereira006: lmao
23:03 DevilishTime: ele diz que o slider está fora do contexto do style
23:03 DevilishTime: e
23:03 DevilishTime: que se sente uma nota solta em 00:42:953
23:04 DevilishTime: http://osu.ppy.sh/ss/594018
23:04 DevilishTime: xD
23:05 Pereira006: well, fine
23:05 Pereira006: anyway se slider acabem em 00:42:953 faze sentir
23:05 Pereira006: ou tenta slider adicionar repetido
23:05 Pereira006: http://puu.sh/1W3Ot
23:05 DevilishTime: ok, vou adicionar reverse então x)
23:06 Pereira006: mas eu nao sei tu está seguir os ritmos ou lyrics
23:06 Pereira006: se adicionar repetido
23:06 Pereira006: vai fikar bom flow com 00:43:404 (5) e nao eskeçe corrigir spacing
23:07 Pereira006: se sem repetido e slider acaba em 00:42:953 como red explicou
23:07 DevilishTime: já corrigi os spacings x)
23:07 Pereira006: tem mudar parte no 00:42:051 (3,4,5)
23:07 Pereira006: porque o flow e spacing make wrong
23:07 Pereira006: ho ok
23:07 DevilishTime: pus slider reverse
23:08 DevilishTime: http://osu.ppy.sh/ss/594022
23:08 Pereira006: mudaste spacing no 5 right ?
23:08 DevilishTime: sim
23:08 Pereira006: se mudaste tenho certeza outros opiniaos vao dizer
23:09 Pereira006: tipo isso
23:09 Pereira006: "00:43:404 (5) - try stack with 00:45:206 (2) in start slider"
23:09 Pereira006: lol
23:09 Pereira006: o que vai responder isso, anyway
23:09 Pereira006: lol
23:09 DevilishTime: haha e foi o que fiz xD
23:09 DevilishTime: fiz stack xP
23:09 Pereira006: lmao
23:09 Pereira006: e corrigiste spacing no repetido
23:09 Pereira006: ?
23:10 DevilishTime: sim x)
23:10 Pereira006: 01:11:348 (4) -
23:10 Pereira006: igual anterior
23:11 DevilishTime: hum ok
23:11 Pereira006: igual no 00:42:502 (4) -
23:11 Pereira006: tu tem muito cuidado em ouvir
23:12 Pereira006: 01:14:954 (3) -
23:12 Pereira006: eskeçeste adicionar o finish no fim slider
23:13 Pereira006: porque falta teu consistencia hitsound
23:13 DevilishTime: tem finish nesse slider
23:14 Pereira006: ha pois
23:14 DevilishTime: no fim
23:14 Pereira006: eu eskeçe actuilizar
23:14 Pereira006: lmao
23:14 Pereira006: mudei slider arco sldier sem mexer hitsound
23:14 Pereira006: damm
23:14 Pereira006: i should be carefully
23:14 Pereira006: lamlamma
23:14 Pereira006: anyway that's all
23:14 Pereira006: everthing cool
23:14 DevilishTime: okok obrigada :)
23:15 Pereira006: good vou savelog e postar forum

star I really wish wish very wish good luck

EDIT: IRC remapping combo color for all diff's to fix consistency and patterns
meiikyuu
m4m

d. gray man <3

Easy
  1. 00:06:895 (1) - if you like the finish here, you should lower the volume of it a little bit..too loud here imo
  2. 00:47:460 (3) - put clap at end
  3. 01:05:489 (3) - you can make this line up with 01:03:686 (4) -
DevilishTime's Normal

  1. OD +1
  2. 00:15:910 (1,2) - i suggest keeping these 2 notes at soft hitsounds
  3. 00:56:925 (5) - line up with 00:56:024 (3) -
  4. 01:01:883 (1) - add clap at end
Hard
  1. 00:04:641 (4,7) - make these 2 the same shape
  2. 00:17:713 (1) - add finish at beginning
  3. 01:18:109 (7) - NC
  4. 01:19:010 (1) - remove NC
  5. 01:20:588 (6) - NC
Insane
  1. 00:05:092 (7) - NC
  2. 00:08:698 (7) - ^
  3. 00:12:304 (5) - ^
  4. 00:20:417 (10) - idk if you care but perhaps you can make this symmetrical xD
  5. 00:22:220 (3,4,5) - these 3 notes are a bit boring to play as it is, try unstacking them and make some pattern
lol nice vid, gl ~
Topic Starter
R e d

meiikyuu wrote:

m4m yeah :D

d. gray man <3 :DDD/color]

Easy

  1. 00:06:895 (1) - if you like the finish here, you should lower the volume of it a little bit..too loud here imo i lower the volome in 1 finish, i think i do in all then
  2. 00:47:460 (3) - put clap at end yeahhh
  3. 01:05:489 (3) - you can make this line up with 01:03:686 (4) - i can but i think is not necessary

Hard
  1. 00:04:641 (4,7) - make these 2 the same shape i think is not necessary, (7) is now in a new combo
  2. 00:17:713 (1) - add finish at beginning LOL for some reason i missed this one xD
  3. 01:18:109 (7) - NC i see you point in NC's here, but the possible way to make sense and consistency in NC all diffs is NC on guitar changes.
  4. 01:19:010 (1) - remove NC^
  5. 01:20:588 (6) - NC^
Insane
  1. 00:05:092 (7) - NC i think a lot of this, i finally make my mind, and change
  2. 00:08:698 (7) - ^ fix
  3. 00:12:304 (5) - ^ fix
  4. 00:20:417 (10) - idk if you care but perhaps you can make this symmetrical xD i dont this is a big deal lol i made my best for symetrical
  5. 00:22:220 (3,4,5) - these 3 notes are a bit boring to play as it is, try unstacking them and make some pattern you right, but im out of ideas for 3 circles, i will think about this
lol nice vid, gl ~ thanks .3
Thanks :DDDDDDD
btw i check you userpage, you are cute :$
LOL xD
RikiH_
Hi! M4M from your queue!

General

I'm not sure, but I think the last spinner ends here 01:28:025

Easy

00:15:910 (1) - You can make the pattern symmetric by deleting this slider and copying this 00:14:107 (1) - Then use ctrl+H and cltl+J
00:19:515 (5) - Curved similar to this would be a bit better in my oninion

DevilishTime'sNormal

00:23:572 (4,5) - You can make these curved and improve this part of the pattern in my opinion
00:52:418 (5,6) - The same
01:05:038 (1,3) - This way is better in my opinion (I'm talking about sliders' shpases, not about the rhythm rofl)

Hard

00:27:628 (6) - 1 grid up
00:46:333 (7,8,1) - This is ugly :< Move 8 one grid up
00:54:221 (3) - 1 grid up
00:54:897 (5) - You should make this curved a bit, like the previous slider
01:14:729 (6) - Same
01:15:179 (7,8,1) - Move 8 one grid down

Insane

00:09:825 (4,5) - Try to swap these two notes, this imrpoves the pattern and make the map more intresting in my opinion
00:12:529 (2,3) - The same
00:22:220 (3,4,5,1) - This is odd, make a pattern like these ^ And if you didn't fix the previous patterns move (5) on (1)
You also have to swap these NCs in any case! 00:22:896 (1,2) Because you put the NC on the red line D:
00:55:573 (5) - x:128 y:40 Move this note here and the pattern will be perfectly symmetric
01:13:602 (7,8) - Move (7) 1 grid left and (8) 1 grid right because of that ugly overlapping

Wow, I found a good mapset. Also, D Gray man rocks. Star.
Topic Starter
R e d

RikiH_ wrote:

Hi! M4M from your queue!

General

I'm not sure, but I think the last spinner ends here 01:28:025 i keep it, because its not about when the sound finish, is about when someone stop playing it. for others words, it loses sound 01:27:574 essentially

Easy

00:15:910 (1) - You can make the pattern symmetric by deleting this slider and copying this 00:14:107 (1) - Then use ctrl+H and cltl+J 00:15:910 (1) - is symetrical , also i feel a slider straight, not a curved one
00:19:515 (5) - Curved similar to this would be a bit better in my oninion enough of curved sliders lol


Hard

00:27:628 (6) - 1 grid up no because its for make 00:26:727 (4) - shape but with circles
00:46:333 (7,8,1) - This is ugly :< Move 8 one grid up fixx
00:54:221 (3) - 1 grid up 00:53:770 (1,2,3) - i want them in line
00:54:897 (5) - You should make this curved a bit, like the previous slider i keep
01:14:729 (6) - Same i keep
01:15:179 (7,8,1) - Move 8 one grid down fixx

Insane

00:09:825 (4,5) - Try to swap these two notes, this imrpoves the pattern and make the map more intresting in my opinion it makes, yes, but also makes it a bit weird, and 00:09:600 (3,4) - is the same guitar chord, so makes sense stack this 2 circles
00:12:529 (2,3) - The same 00:12:304 (1,2) - same the same guitar chord same for 00:12:755 (3,4). in a real instrument (guitar) you dont need to change position to play the same chord
00:22:220 (3,4,5,1) - This is odd, make a pattern like these ^ And if you didn't fix the previous patterns move (5) on (1)
You also have to swap these NCs in any case! 00:22:896 (1,2) Because you put the NC on the red line D: i see no problem :c
00:55:573 (5) - x:128 y:40 Move this note here and the pattern will be perfectly symmetric yessssss
01:13:602 (7,8) - Move (7) 1 grid left and (8) 1 grid right because of that ugly overlapping yesssss

Wow, I found a good mapset. Also, D Gray man rocks. Star. thanks :DD
I will mod your map later .3
DevilishTime

meiikyuu wrote:

m4m

d. gray man <3


DevilishTime's Normal

  1. OD +1 done :)
  2. 00:15:910 (1,2) - i suggest keeping these 2 notes at soft hitsounds sorry, I prefer the normal one since the strong part starts there
  3. 00:56:925 (5) - line up with 00:56:024 (3) - oh I was distracted, done x)
  4. 01:01:883 (1) - add clap at end done :)

lol nice vid, gl ~
Thanks for the mod :)
DevilishTime

RikiH_ wrote:

Hi! M4M from your queue!

General

I'm not sure, but I think the last spinner ends here 01:28:025

DevilishTime'sNormal

00:23:572 (4,5) - You can make these curved and improve this part of the pattern in my opinion done :)
00:52:418 (5,6) - The same done
01:05:038 (1,3) - This way is better in my opinion (I'm talking about sliders' shpases, not about the rhythm rofl) I like yours as well but I'll keep it as it is, I like it


Wow, I found a good mapset. Also, D Gray man rocks. Star.
Thanks for the mod :)
Topic Starter
R e d
UPDATED
IamKwaN
Sorry for the late reply >:(
From my m4m queue :D

[General]
  1. Max BG 1024x768
  2. Mp3 128-192kbps
  3. Preview point all the same
  4. Kiai and break should be consistent in all diff except guest
    1. All diffs only have kiai time of less than 1 second? -O-
  5. One difficulty<
  6. Max size with vid 24MB
  7. Combo colour consisitency
  8. Is the song name itself included (Short Ver.) or not? If it is cut by you, please use (Cut Ver.) instead

[Easy]
  1. HP Drain: 4 or less
  2. Circle Size: 3 or 4
  3. Approach Rate: 4 or less
  4. Overall Difficulty: 4 or less
  5. Slider velocity: 1.00x or less
  6. No tricky spacing or tricky stacks. No really short sliders that repeat too much
  7. Combo not higher than 6 unless it is suitable
  8. 00:15:008 (2) - if u are playing with symmetric this should be put on (344,208)
  9. 00:22:220 (2) - ^ (296,272)
  10. 00:51:066 (2) - ^
  11. 01:03:686 (4) - ^ (432,208)
  12. 01:04:587 (1) - shape will be better if putting on (256,112)
  13. 01:22:616 (1) - spinner better end at 01:28:025
[Normal]
  1. HP Drain Rate: 5 or below
  2. Circle Size: 3 or 4
  3. Approach Rate: 5 or below
  4. Overall Difficulty: 5 or below
  5. Same as easy but lenient on stacks
  6. Combo not higher than 8
  7. 00:05:092 (4) - symmetric (320,144)
  8. 00:10:501 (1) - ^ (128,208)
  9. 00:19:966 (5,6) - better not stack
  10. 00:33:488 (2) - snapping
  11. 00:38:896 (4,5) - try not to involve stacking in normal
  12. 00:48:812 (3,4) - ^
  13. 01:01:883 - suggestion to have a better flow
  14. 01:07:742 (4,5) - stacking :(
  15. 01:22:616 (1) - same as easy
[Hard]
  1. well, general comment is this diff is a bit boring, everything quite standard and i can just use 1 pc to SS this diff :P
  2. 01:22:616 (1) - remove NC
  3. spinner same as above
[Insane]
  1. HP Drain: 6 or above
  2. Circle Size: Any
  3. Approach Rate: 7 or above
  4. Overall Difficulty: 7 or above
  5. 00:22:670 (5) - stack with 00:22:896 (1)
  6. 00:35:516 (10) - i think switching with 00:35:967 (2) 's position will be better and more neat
  7. 01:22:616 (1) - remove NC
  8. I am sorry that I am not quite capable of playing insane but it seems fine when I use auto-kun to run the diff for several times :D
Topic Starter
R e d

IamKwaN wrote:

Sorry for the late reply >:(
From my m4m queue :D

[General]
  1. Max BG 1024x768
  2. Mp3 128-192kbps
  3. Preview point all the same
  4. Kiai and break should be consistent in all diff except guest
    1. All diffs only have kiai time of less than 1 second? -O- there is nothing wrong with that
  5. One difficulty<
  6. Max size with vid 24MB
  7. Combo colour consisitency
  8. Is the song name itself included (Short Ver.) or not? If it is cut by you, please use (Cut Ver.) instead i did some search , and you right, updated to Cut Ver.

[Easy]
  1. HP Drain: 4 or less
  2. Circle Size: 3 or 4
  3. Approach Rate: 4 or less
  4. Overall Difficulty: 4 or less
  5. Slider velocity: 1.00x or less
  6. No tricky spacing or tricky stacks. No really short sliders that repeat too much
  7. Combo not higher than 6 unless it is suitable
  8. 00:15:008 (2) - if u are playing with symmetric this should be put on (344,208) its NC and i see not much reason to make it symetric
  9. 00:22:220 (2) - ^ (296,272) slider looks better, but i dont want to overlap the next notes
  10. 00:51:066 (2) - ^ ^
  11. 01:03:686 (4) - ^ (432,208) yes
  12. 01:04:587 (1) - shape will be better if putting on (256,112) i did some fix, not exact 256,112
  13. 01:22:616 (1) - spinner better end at 01:28:025 i tested a lot of times, i wtill think its better finish in 01:27:574

[Hard]
  1. well, general comment is this diff is a bit boring, everything quite standard and i can just use 1 pc to SS this diff :P if you can ss it easy , so the map is great, i think isn't boring at all, people will it with Dobletime :3
  2. 01:22:616 (1) - remove NC according with my NC style, there is a NC there. and makes sense to me, (1) being alone dont matter
  3. spinner same as above
same

[Insane]
  1. HP Drain: 6 or above
  2. Circle Size: Any
  3. Approach Rate: 7 or above
  4. Overall Difficulty: 7 or above
  5. 00:22:670 (5) - stack with 00:22:896 (1) i did it at first, but i change it, because 00:22:896 (1) is a NC on a Red tick, that must(imo) be visible
  6. 00:35:516 (10) - i think switching with 00:35:967 (2) 's position will be better and more neat looks weird to me :s more dificult to read imo
  7. 01:22:616 (1) - remove NC same explained
  8. I am sorry that I am not quite capable of playing insane but it seems fine when I use auto-kun to run the diff for several times :D
^ for who can play Insane, this insane great and enjoable, not hard to SS.^^
Thanks mod :3
DevilishTime

IamKwaN wrote:

Sorry for the late reply >:(
From my m4m queue :D


[Normal]
  1. HP Drain Rate: 5 or below
  2. Circle Size: 3 or 4
  3. Approach Rate: 5 or below
  4. Overall Difficulty: 5 or below
  5. Same as easy but lenient on stacks
  6. Combo not higher than 8 why?
  7. 00:05:092 (4) - symmetric (320,144) done
  8. 00:10:501 (1) - ^ (128,208) done
  9. 00:19:966 (5,6) - better not stack
  10. 00:33:488 (2) - snapping done
  11. 00:38:896 (4,5) - try not to involve stacking in normal
  12. 00:48:812 (3,4) - ^
  13. 01:01:883 - suggestion to have a better flow I think the way it is now goes better with the song
  14. 01:07:742 (4,5) - stacking :(
  15. 01:22:616 (1) - same as easy
Can't find a reason why I can't stack, so I didn't change those

Thanks for the mod :)
Topic Starter
R e d
UPDATED
Flask
owo/

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. Consider to add a mute-sliderslide. It's annoying to me Q.Q
  2. Remove "Letterbox during breaks" since you've add a video, and there's no break in you map.
  3. Remove "Countdown" since it's not fit with songs, and it doesn't work while gameplaying.
  4. Tick rate 2 for every diff?
[ Easy]
  1. 00:19:515 (5) - You should add an new combo here, since your NC rule is like one downbeat per new combo.
    Nice and clean diff.
[ DevilishTime's Normal]
  1. 00:04:642 (3) - I dislike the flow here, seems really boring. Try to put at x:263, y:250, the placement would be better imo.
  2. 00:15:910 (1,2) - Just little suggestion, but add clap at the end of these slider? Sounds better to me, since you've add claps like that at the following part.
  3. 00:42:953 - Add a finish here to keep the finish rhythm consistent.
  4. 01:11:799 - ^
[ Hard]
  1. 00:12:304 (1,2,3) - In my opinion the rhythm should be switch here, so it would be slider > slider > note. Take a look at your previous part, you always place a slider at the downbeat. Try to make them consistent would be better.
  2. 00:28:981 (3,4) - The shape for these slider are ugly imo, perhaps you can try something like this?

    296,248,28981,2,0,P|331:242|353:205|353:205|335:169|292:161,1,140,8|0,0:0|0:0,0:0:0
    224,193,29657,2,0,P|192:187|174:151|174:151|196:114|231:108,1,140,8|0,0:0|0:0,0:0:0
  3. 00:40:474 (3,4,5,6) - The inconsistent spacing here looks really bad, try to use gird level4 to replace it.
  4. 01:05:714 (4) - ^
[ Insane]
  1. 00:15:910 (1,2,3,4,5,6,7,8,1) - I dislike the flow here, it's really boring when you play this. You can try something in the example image, that's a way to fix this. I..I'm not example!!
  2. 00:22:220 (3,4,5,1) - Come on, you just stack three notes? They're same rhythm here! That would be boring, and hard to read it if you do like this. Try to unstack them, or do something like 00:09:600 (3,4,5,6) - there.
  3. 00:24:924 - Finish here? I think it's a mistake here.
  4. 00:32:812 (4,5) - This big jump makes me feel awful when I see it. I'd like to ctrl+H this, and put it at x:200, y:38. I'll give you code at the next point.
  5. 00:33:713 (6,7) - Listen the music carefully, the vocal starts at red lines, but there's no vocal start at the downbeat. You should place the slider begin at the red lines, then place a note after that. That would be fit with vocals more.
    The overall result include what I've said at 00:32:812 (4,5,6,7) - would be like this: (The codes are for (5,6,7,8), I just try to fix the part for (7,8), you can use it or not.)

    197,36,33037,2,0,P|174:80|197:116|197:116|165:172|57:166,1,240.000009155274,0|8,0:0|0:0,0:0:0
    315,36,33713,2,0,P|338:80|315:116|315:116|347:172|455:166,1,240.000009155274,0|0,0:0|0:0,0:0:0
    256,76,34389,1,8,0:0:0
    199,217,34615,2,0,P|228:297|303:205,1,240.000009155274
  6. 01:01:884 (5,6,7,8) - ^
  7. 00:52:643 (9,10) - The vocals start at the white lines, so you should place a slider begin at there. Try to switch the rhythm here, it would follow the vocals!
Nice map actually, I like your symmetrical there!
Topic Starter
R e d

Flask wrote:

owo/

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. Consider to add a mute-sliderslide. It's annoying to me Q.Q Yesss
  2. Remove "Letterbox during breaks" since you've add a video, and there's no break in you map. Yess
  3. Remove "Countdown" since it's not fit with songs, and it doesn't work while gameplaying. yess
  4. Tick rate 2 for every diff?
yess

[ Easy]
  1. 00:19:515 (5) - You should add an new combo here, since your NC rule is like one downbeat per new combo. No because i want NC consistent in my diffs
    Nice and clean diff.

[ Hard]
  1. 00:12:304 (1,2,3) - In my opinion the rhythm should be switch here, so it would be slider > slider > note. Take a look at your previous part, you always place a slider at the downbeat. Try to make them consistent would be better. done
  2. 00:28:981 (3,4) - The shape for these slider are ugly imo, perhaps you can try something like this? done

    296,248,28981,2,0,P|331:242|353:205|353:205|335:169|292:161,1,140,8|0,0:0|0:0,0:0:0
    224,193,29657,2,0,P|192:187|174:151|174:151|196:114|231:108,1,140,8|0,0:0|0:0,0:0:0
  3. 00:40:474 (3,4,5,6) - The inconsistent spacing here looks really bad, try to use gird level4 to replace it. done
  4. 01:05:714 (4) - ^
[ Insane]
  1. 00:15:910 (1,2,3,4,5,6,7,8,1) - I dislike the flow here, it's really boring when you play this. You can try something in the example image, that's a way to fix this. I..I'm not example!! no :c i love it
  2. 00:22:220 (3,4,5,1) - Come on, you just stack three notes? They're same rhythm here! That would be boring, and hard to read it if you do like this. Try to unstack them, or do something like 00:09:600 (3,4,5,6) - there. ;-; hum okay..
  3. 00:24:924 - Finish here? I think it's a mistake here. yeahh i forgot ;-; cuz i made a new slider fix
  4. 00:32:812 (4,5) - This big jump makes me feel awful when I see it. I'd like to ctrl+H this, and put it at x:200, y:38. I'll give you code at the next point.
  5. 00:33:713 (6,7) - Listen the music carefully, the vocal starts at red lines, but there's no vocal start at the downbeat. You should place the slider begin at the red lines, then place a note after that. That would be fit with vocals more.
    The overall result include what I've said at 00:32:812 (4,5,6,7) - would be like this: (The codes are for (5,6,7,8), I just try to fix the part for (7,8), you can use it or not.)

    197,36,33037,2,0,P|174:80|197:116|197:116|165:172|57:166,1,240.000009155274,0|8,0:0|0:0,0:0:0
    315,36,33713,2,0,P|338:80|315:116|315:116|347:172|455:166,1,240.000009155274,0|0,0:0|0:0,0:0:0
    256,76,34389,1,8,0:0:0
    199,217,34615,2,0,P|228:297|303:205,1,240.000009155274
  6. 01:01:884 (5,6,7,8) - ^
  7. 00:52:643 (9,10) - The vocals start at the white lines, so you should place a slider begin at there. Try to switch the rhythm here, it would follow the vocals!
DOne :33333

Nice map actually, I like your symmetrical there!
:3

i will check the rest later
great mod!!! Thanks Flask :33333
DevilishTime

Flask wrote:

owo/

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.



[ DevilishTime's Normal]
  1. 00:04:642 (3) - I dislike the flow here, seems really boring. Try to put at x:263, y:250, the placement would be better imo. I can't do that without breaking DS and I don't want to overlap the next notes :/ but I put the 1st slider curved so that it's a bit better
  2. 00:15:910 (1,2) - Just little suggestion, but add clap at the end of these slider? Sounds better to me, since you've add claps like that at the following part. true, I changed it :)
  3. 00:42:953 - Add a finish here to keep the finish rhythm consistent. added
  4. 01:11:799 - ^ added x)

Nice map actually, I like your symmetrical there!
Thanks for the mod x)
Topic Starter
R e d
UPDATED
DeletedUser_1574070
Sorry for coming too late. So busy for migrating to Korea.

  • DevilishTime's Normal
SPOILER
So many modders have modded yours so I'm not sure I can pick awkward points of your map.
Anyway.
1. No Rhythmic awkwardness found in this map. Nice

2. Can you please consider reducing AR? Cuz your map is made having bit higher distance rate than average. I suggest 4 but keeping it is okay, too.

3. Hitsounds made the song dry, but considering the atmosphere of this song, good choice maybe.

4. I couldn't understand the kiai times of yours but I watched other diffs, checked that they are same, so I'd leave them in this time.

5. 00:21:318 (7,1) - swap NC?

I'm not good at checking hitsound, ncs so there is almost nothing I can do to make your map better.
sorry for that.
Nice map I think. Good.
Hope your map ranked!

PS. I'm gonna shoot a star
DevilishTime

Clique wrote:

Sorry for coming too late. So busy for migrating to Korea.

  • DevilishTime's Normal
SPOILER
So many modders have modded yours so I'm not sure I can pick awkward points of your map.
Anyway.
1. No Rhythmic awkwardness found in this map. Nice

2. Can you please consider reducing AR? Cuz your map is made having bit higher distance rate than average. I suggest 4 but keeping it is okay, too.

3. Hitsounds made the song dry, but considering the atmosphere of this song, good choice maybe.

4. I couldn't understand the kiai times of yours but I watched other diffs, checked that they are same, so I'd leave them in this time.

5. 00:21:318 (7,1) - swap NC?

I'm not good at checking hitsound, ncs so there is almost nothing I can do to make your map better.
sorry for that.
Nice map I think. Good.
Hope your map ranked!

PS. I'm gonna shoot a star
I kept everything, about the AR I'll ask for another opinion concerning that and about point 5, I think that was once suggested before but that's not the way I change NC so I kept it, I believe it's not wrong this way
Anyway thanks for the mod :)
Topic Starter
R e d

Clique wrote:

Sorry for coming too late. So busy for migrating to Korea.

  • DevilishTime's Normal
SPOILER
So many modders have modded yours so I'm not sure I can pick awkward points of your map.
Anyway.
1. No Rhythmic awkwardness found in this map. Nice

2. Can you please consider reducing AR? Cuz your map is made having bit higher distance rate than average. I suggest 4 but keeping it is okay, too.

3. Hitsounds made the song dry, but considering the atmosphere of this song, good choice maybe.

4. I couldn't understand the kiai times of yours but I watched other diffs, checked that they are same, so I'd leave them in this time.

5. 00:21:318 (7,1) - swap NC?

I'm not good at checking hitsound, ncs so there is almost nothing I can do to make your map better.
sorry for that.
Nice map I think. Good.
Hope your map ranked!

PS. I'm gonna shoot a star
thank you! Yes, this map i now flawless i think, really hard to mod!
Is no problem for that your mod is late^^ Im glad you did'nt forget!
Thank you for star and mod!

UPDATED
quiz-chan_DELETED
Finalleh, an english song~ well, hi there!

[General]
Personally I disapprove of slidertick hitsounds but this map is an exception.

About Easy...
You could also set the tick rate to 1. Works for my taste, actually.

[Easy]
00:20:417 (6) - Completely redundant finish hitsound on slider end.
00:27:178 (5) - ^
00:35:741 (1) - Again, redundant finish.
00:42:953 (1) - ^
00:49:263 (5) - Remove finish hitsound on slider end.
00:56:024 (5) - ^
01:04:587 (1) - Again...
01:11:799 (1) - ^
01:19:010 (1) - ^

Oh man :o You have like... finish hitsounds every two downbeats.

[DevilishTime's Normal]
00:28:530 (6) - Redundant finish hitsound here, too.
00:35:741 (5) - Again.
00:46:108 (3) - Awkward slider. Too narrow so change it.
00:50:164 (5) - Again, useless finish hitsounds. Y U set so many unnecessary finish hitsounds? ;v;
I won't point this finish hitsound issue out anymore. Fix it on your own accord.

[Hard]
00:34:615 (5) - Awkward slider.
00:39:347 (1) - ^
01:03:461 (5) - ^
01:08:193 (1) - ^

[Insane]
Awzum~

Good luck with this!
Topic Starter
R e d

Quiz-chan wrote:

Finalleh, an english song~ well, hi there! Finally someone that mod english song!!!!!

[General]
Personally I disapprove of slidertick hitsounds but this map is an exception.

About Easy...
You could also set the tick rate to 1. Works for my taste, actually. first it was tick1, then i changed to 2, i think it feels like it. So i keep it

[Easy]
00:20:417 (6) - Completely redundant finish hitsound on slider end.
00:27:178 (5) - ^
00:35:741 (1) - Again, redundant finish.
00:42:953 (1) - ^
00:49:263 (5) - Remove finish hitsound on slider end.
00:56:024 (5) - ^
01:04:587 (1) - Again...
01:11:799 (1) - ^
01:19:010 (1) - ^

Oh man :o You have like... finish hitsounds every two downbeats.

Nothing changed.
Without tell me the reason i cant see why i have to change. Finish fits In my opinion, because The high melody there, white big tick and New guitar chord line!
Maybe you are modding in your hitsound style.


[DevilishTime's Normal]
00:28:530 (6) - Redundant finish hitsound here, too.
00:35:741 (5) - Again.
00:46:108 (3) - Awkward slider. Too narrow so change it. I agree with this! this slider should have a curve like this one 00:47:460 (1) . Waiting for Devilishtime check it out
00:50:164 (5) - Again, useless finish hitsounds. Y U set so many unnecessary finish hitsounds? ;v;
I won't point this finish hitsound issue out anymore. Fix it on your own accord.

[Hard]
00:34:615 (5) - Awkward slider.
00:39:347 (1) - ^
01:03:461 (5) - ^
01:08:193 (1) - ^

There is nothing wrong with these sliders Imo

[Insane]
Awzum~ yay

Good luck with this! Thanks
Thanks mod!
DevilishTime

Quiz-chan wrote:

Finalleh, an english song~ well, hi there!


[DevilishTime's Normal]
00:28:530 (6) - Redundant finish hitsound here, too.
00:35:741 (5) - Again.
00:46:108 (3) - Awkward slider. Too narrow so change it.
00:50:164 (5) - Again, useless finish hitsounds. Y U set so many unnecessary finish hitsounds? ;v;
I won't point this finish hitsound issue out anymore. Fix it on your own accord.

Good luck with this!
Didn't change the hitsounds, sorry
I fixed the slider x)

Thanks for the mod :)
Topic Starter
R e d
MAT Please ;-;

UPDATED
Roddie
Easy
  1. Your Easy difficulty looks like it plays non-stop. One 1/1 after another. Yes, the mapset is short but come on, there is no need for that. I'll point out a few stuff that has got to go. After that, you're gonna have to do the rest from there.
  2. 00:32:586 (1)-Get rid of this note here..
  3. 00:39:798 (2)-^ This too.
  4. 00:43:404 (2)-^
  5. 00:47:009 (2)-^
  6. 00:15:910 (1)-A repeat slider like this isn't enjoyable to play through in my opinion. What I suggest you can do is to delete the repeat slider and add two 1/1 sliders. It should be like this. After that, you have the option to design whatever mapping pattern suited there.
  7. 00:54:221 (2)-I strongly suggest you delete this slider from there then add a note on 00:54:672.
DevlishTime's Normal
  1. 00:21:318 (7)-Adding a finish sounds good? :D
  2. 00:43:404 (5)-Consider adding a new combo here though in my opinion, it seems fitting to have one.
  3. 00:47:009 (4)-^
  4. 01:19:010 (2)-Adding a finish sounds alright?
Hard
  1. Increasing the Overall Difficulty by one helps improve Hard's gameplay. Just a suggestion, mind you. It's up to you.
Insane
  1. 00:19:515 (5, 6, 7, 8)-This jumping pattern here seems random and certainly doesn't fit well with the song in my honest opinion. I strongly suggest reducing the spacing on those notes or design a different mapping pattern. I'll be happy to help you if you ever need assistance.
  2. 00:35:291 (9, 10, 1, 2)-^
  3. 00:50:840 (3, 4)-^
  4. 00:55:348 (4, 5, 6, 7, 8)-^
  5. 01:04:137 (9, 10, 1, 2)-^
And that is it. I would like to give a shutout to Teara for assisting me over Easy. So, thanks, Teara! :)

Like I said about Insane, give me a call if you need assistance. Here's a star on me.
Topic Starter
R e d

Roddie wrote:

Easy
  1. Your Easy difficulty looks like it plays non-stop. One 1/1 after another. Yes, the mapset is short but come on, there is no need for that. I'll point out a few stuff that has got to go. After that, you're gonna have to do the rest from there.I see.. You right, and fixed!!
  2. 00:32:586 (1)-Get rid of this note here..
  3. 00:39:798 (2)-^ This too.
  4. 00:43:404 (2)-^
  5. 00:47:009 (2)-^
  6. 00:15:910 (1)-A repeat slider like this isn't enjoyable to play through in my opinion. What I suggest you can do is to delete the repeat slider and add two 1/1 sliders. It should be like this. After that, you have the option to design whatever mapping pattern suited there.hum.. fixed
  7. 00:54:221 (2)-I strongly suggest you delete this slider from there then add a note on 00:54:672.
Done

DevlishTime's Normal
  1. 00:21:318 (7)-Adding a finish sounds good? :D
  2. 00:43:404 (5)-Consider adding a new combo here though in my opinion, it seems fitting to have one.
  3. 00:47:009 (4)-^
  4. 01:19:010 (2)-Adding a finish sounds alright?
Hard
  1. Increasing the Overall Difficulty by one helps improve Hard's gameplay. Just a suggestion, mind you. It's up to you.
Its not a big deal but changed to +1OD

Insane
  1. 00:19:515 (5, 6, 7, 8)-This jumping pattern here seems random and certainly doesn't fit well with the song in my honest opinion. I strongly suggest reducing the spacing on those notes or design a different mapping pattern. I'll be happy to help you if you ever need assistance.
  2. 00:35:291 (9, 10, 1, 2)-^
  3. 00:50:840 (3, 4)-^
  4. 00:55:348 (4, 5, 6, 7, 8)-^
  5. 01:04:137 (9, 10, 1, 2)-^
To be honest, i think these jumps is the funy part of the insane :s I like them. i Gonna think about a new design, but probably i will just reduce the spacing a bit..

And that is it. I would like to give a shutout to Teara for assisting me over Easy. So, thanks, Teara! :)

Like I said about Insane, give me a call if you need assistance. Here's a star on me.
If i find you online i will ask help for these jumps, i really dont have ideas to make it in other way xD

Usefull mod finnaly :p Thanks Roddie
DevilishTime

Roddie wrote:

DevlishTime's Normal
  1. 00:21:318 (7)-Adding a finish sounds good? :D it's not end of the sentence, it seems a bit weird to me T.T
  2. 00:43:404 (5)-Consider adding a new combo here though in my opinion, it seems fitting to have one. hum, ok, I changed it, although I didn't change the combos that way in the map x)
  3. 00:47:009 (4)-^ changed as well
  4. 01:19:010 (2)-Adding a finish sounds alright? sounds good to me



And that is it. I would like to give a shutout to Teara for assisting me over Easy. So, thanks, Teara! :)

Like I said about Insane, give me a call if you need assistance. Here's a star on me.
Thanks for the mod :)
Topic Starter
R e d
UPDATED
10crystalmask01
Hi m4m! ^^

[Easy]
00:05:092 (1) - Remove finish, doesn't sound quite right here. Try not to overuse this hitsound *^*
00:08:698 (1) - ^
00:12:304 (1) - ^
00:18:614 (3,5) - Bad overlap.
00:24:924 (1,5) - Try to stack?
00:53:770 (1,5) - ^
01:22:616 (1) - Try having the spinner end at volume of 5%, for a more ending effect.

[DevilishTime's Normal]
00:52:418 (5,6) - Replace with 00:48:812 (4,5) - for consistency.
00:56:474 (4,5) - ^
01:00:080 (5,6) - ^
01:22:616 (1) - Try having the spinner end at volume of 5%, for a more ending effect.

[Hard]
  1. Try increasing the slider velocity to 1.60, since the BPM's under 150. it's a hard diff remember? :)
00:05:092 (1) - Remove finish
00:08:698 (1) - ^
00:12:304 (1) - ^
01:22:729 (1) - Try having the spinner end at volume of 5%, for a more ending effect.

[Insane]
Pretty mcuh the same suggestion from Hard.

Hope this helps~! ^^
Lanturn
M4M from your que maybe?

[General]
Make a dummy sampleset for 'soft' so the beginning of your map doesn't have those horrible slider sounds. use a blank .wav file like: http://puu.sh/2HHgJ
Basically you'll be changing all the "S" to "SC:2"


[Easy]
Maybe lower the whistle volume on the clap notes at the start of the song. They're a bit loud

  1. 00:05:092 (1,2,3,1) - You should try to use symmetry between these four notes, since you do it with the sliders inbetween. You can move the slider at 00:09:149 (2) - to adjust after you do the symmetry.
  2. 00:19:515 (5) - This was somehow moved from its original placing.
  3. 00:22:220 (2) - Try moving this (Tiny Grid) to x300 y284 | It creates better flow in an u-ish kind of shape instead of moving directly horizontal.
  4. 00:24:924 (1,2,3,4) - how about looping this around clockwise? Then the slider doesn't have to be underneath the previous slider at 00:22:220 (2) - and follows the slider at 00:27:178 (5) - in a roundish shape | Maybe stack (1) where 00:20:417 (6) - tail is and work your way around in a circle to catch the right side of the slider.| example: http://osu.ppy.sh/ss/1028546 | Maybe try changing some circles/sliders around as well.
  5. 00:51:066 (2,3,1) - - same idea as at 00:24:924 - | how about looping around to the right? | http://puu.sh/4LZKt.jpg | The slider was horizontally flipped. This just removes the awkward turn you had at 00:53:319 (3,1) - earlier and makes it so you don't have to change 00:54:672 (2,3,4) -
  6. 01:22:616 (1) - Be sure to do this in all diffs if you plan on doing this. | change the final spinner volume to 5% as it doesn't end on anything audible, so a the quieter the better for this end point.
Honestly this diff plays fine. a bit varied sometimes when going from circle to slider as it seems really random at points when you use each one.. other then that it'll be fine.

[Normal]
Easy and normal feel really similar.. but disregarding that, This map likes to use a lot of sharp corners to change directions in strange ways, mostly due to using symmetry when it really isn't needed.

  1. 00:05:994 (5,1,2) - This will make it a bit more smooth. | (5) x400y320 | (1) x224y184 | (2) x128y96 Move the tail end left 2 (small grid) to x112y40 (hover over it with your mouse to see its location)
  2. 00:09:600 (5) - copy (4) slider, rotate it 180° and move it to x352y184 | It breaks the sudden 180 turn you got going here.
  3. 00:15:910 (1,2) - For symmetry purposes, why not just make them horizontal flips (flip 1 horizontally) | Wouldn't surprise me if people mentioned this a bunch already heh.
  4. 00:18:614 (3,4,5) - instead of stacking (5) on the (6) slider and using that horrible 180 u-turn at (3). How about using the free space to blanket around the (3) and using (4) and (5) to get closer to the (6) | The only thing that bugs me is how the angle of the straight slider looks. other then that it's fine.
  5. 00:21:318 (7,1) - swap NC's here | NC on the (7), and remove it on the (1) | You pretty much NC on the starts of measures (although a bit randomly sometimes) | I understand you want to follow the vocals here, but its best to NC to the music
  6. 00:21:769 (8,1,2) - First example of the sharp symmetry I don't really care for. It feels a bit forced and honestly would play better if it calmly curved around the outside of the map to meet the slider later on.
  7. 00:45:206 (3,4) - you could use symmetry to fix these if you want. | http://puu.sh/4M1bZ.jpg | just adjust the other notes and circles after it which shouldn't be much trouble since you don't use symmetry there either. | Only reason why I'm offering this is because of the approach to the (4) is a bit odd, it doesn't flow into the note properly when it could easily be fixed without much trouble.
  8. 00:52:418 (5,6) - these could probably flow into each other better as well | you might even be able to fix the awkwardness at 00:55:122 (2,3) - and have the (2) lead into the (3) instead of doing another strange u-turn which ruins the flow.
  9. 01:22:616 (1) - change the final spinner volume to 5% as it doesn't end on anything audible, so a the quieter the better for this end point. (check the beatmap creator's volume changes if you want it to be similar)
[Hard]
There isn't too much to say about this hard. It does feel a bit 1/2 spammy though, and feels like the sliders and circles are just randomly placed in different patterns. If you wanted to change it around a bit, notes like 00:53:995 (2) - and others in different measures at this spot could easily be removed or have a 1/1 slider run through it. This is a pretty drastic change from normal. It would probably be better if it were to lose a few notes, or make some 1/1 sliders instead of all 1/2 in a few other places. Just my opinion on it. The map is fine enough as is.

  1. 00:15:910 (1,2,3,4,5,6) - Have you ever tried fiddling around with the drum sampleset here? It might actually make this section sound a bit better.
  2. 00:35:967 (2) - not needed
  3. 00:53:995 (2,2) - could easily delete both of these and have a much better sounding map. Just a few examples
Rest is fine. As I mentioned, it does feel a bit spammy with the 1/2s but it plays good enough.

[Insane]
Heh.. nice symmetry.. though it does feel a bit exaggerated when it comes to distances for lots of the notes.

  1. 00:15:910 (1,2,3,4,5,6,7,8) - for example. why not create some shapes with these circles instead of using the horrifying 1.6 distance spacing here? This just feels a bit forced to play and its not really fun at all.
  2. 00:17:713 (1,2,3) - If you do the above, you could probably fix this up as well to make it look interesting.. again, don't try to use crazy distance spacings. save those for properly called for jumps.
  3. 00:25:375 (1,2) - Instead of symmetry here, try adjusting this for better flow, You can still use somewhat of a unique symmetry method like this: http://puu.sh/4M2qi.jpg
  4. 00:26:727 (4,1) - shorten the distance between these two? 2.00 distance spacing is really too much. (for 1/1)
  5. 00:32:361 (2) - you could delete this note and get away with it as it doesn't break any of your symmetry
  6. 01:16:982 (6,7,8) - Try to add a bit of life to these instead of having them directly horizontal. maybe move the (7) down to match the upcoming (9)
  7. 01:22:165 (10) - Notes like this you could actually use two claps for if you wanted (both the head and tail). It might add a bit of variety to your hitsounding if you look for the right moment to use it.
Eh.. overall not a great mod.. Seems like you've had a few already so hopefully some of this can help. Most of these are just ideas and suggestions, so be sure to think about whether or not you want to use them. Be sure to fix that misplaced slider in easy as well :)
Topic Starter
R e d

10crystalmask01 wrote:

Hi m4m! ^^

[Easy]
00:05:092 (1) - Remove finish, doesn't sound quite right here. Try not to overuse this hitsound *^*Again, i will try this in all diffs,and make a decision about it
00:08:698 (1) - ^
00:12:304 (1) - ^
00:18:614 (3,5) - Bad overlap. Yes, i probably move the slider with the cursor unconsciously lol
00:24:924 (1,5) - Try to stack? I Think is fine, don't need to get stacked.
00:53:770 (1,5) - ^ ^
01:22:616 (1) - Try having the spinner end at volume of 5%, for a more ending effect.5% is really low and can't be listen, i change it to 20% from 35%

[DevilishTime's Normal]
00:52:418 (5,6) - Replace with 00:48:812 (4,5) - for consistency. 00:52:418 (5,6) really dont fit with the sliders Devilish use to 00:48:812 (4,5). It really sounds different.
00:56:474 (4,5) - ^ ?? I didn't get it
01:00:080 (5,6) - ^ you mean more symetric with 00:57:827 (1,2) ? done
01:22:616 (1) - Try having the spinner end at volume of 5%, for a more ending effect. Same as Easy diff

[Hard]
  1. Try increasing the slider velocity to 1.60, since the BPM's under 150. it's a hard diff remember? :)
I wont add slider speed just to make it more harder. 1.40 fits good for the bpm it is, and the spacing it got. Have low bpm its one more reason to not have a high slider speed, if so it will be weird clicking slow while move fast with cursor.

00:05:092 (1) - Remove finish Same as Easy diff
00:08:698 (1) - ^
00:12:304 (1) - ^
01:22:729 (1) - Try having the spinner end at volume of 5%, for a more ending effect. same as Easy and Normal diff

[Insane]
Pretty mcuh the same suggestion from Hard.

Hope this helps~! ^^
Thank you 10crystalmask01~~ :D
Topic Starter
R e d

Lanturn wrote:

M4M from your que maybe?

[General]
Make a dummy sampleset for 'soft' so the beginning of your map doesn't have those horrible slider sounds. use a blank .wav file like: http://puu.sh/2HHgJ
Basically you'll be changing all the "S" to "SC:2"
Can't listen to it, even if i download :|
I will ask you again for it by Pm.

[Easy]
Maybe lower the whistle volume on the clap notes at the start of the song. They're a bit loud

  1. 00:05:092 (1,2,3,1) - You should try to use symmetry between these four notes, since you do it with the sliders inbetween. You can move the slider at 00:09:149 (2) - to adjust after you do the symmetry. The 4 notes have symmetry, are you talking about symmtry between 00:05:092 (1,2) - and 00:08:247 (3,1) - ? if so, i tried it and the position don't really looks great to me.
  2. 00:19:515 (5) - This was somehow moved from its original placing. yes indeed, fixed!
  3. 00:22:220 (2) - Try moving this (Tiny Grid) to x300 y284 | It creates better flow in an u-ish kind of shape instead of moving directly horizontal.Seems great fixed.
  4. 00:24:924 (1,2,3,4) - how about looping this around clockwise? Then the slider doesn't have to be underneath the previous slider at 00:22:220 (2) - and follows the slider at 00:27:178 (5) - in a roundish shape | Maybe stack (1) where 00:20:417 (6) - tail is and work your way around in a circle to catch the right side of the slider.| example: http://osu.ppy.sh/ss/1028546 | Maybe try changing some circles/sliders around as well. Still don't know what is the problem,00:22:220 (2) - dont overlap 00:25:375 (2), and the follows the slider at 00:27:178 (5) you talked about i think your example is pretty much the flow i have. Well since you are not the only one complaning about this, i gonna change it!
  5. 00:51:066 (2,3,1) - - same idea as at 00:24:924 - | how about looping around to the right? | http://puu.sh/4LZKt.jpg | The slider was horizontally flipped. This just removes the awkward turn you had at 00:53:319 (3,1) - earlier and makes it so you don't have to change 00:54:672 (2,3,4) - It is kinda awkward indeed, fixed.
  6. 01:22:616 (1) - Be sure to do this in all diffs if you plan on doing this. | change the final spinner volume to 5% as it doesn't end on anything audible, so a the quieter the better for this end point.Well since you are not the onlyone pointing this, i will trust your experience and change it to 5%
Honestly this diff plays fine. a bit varied sometimes when going from circle to slider as it seems really random at points when you use each one.. other then that it'll be fine.

[Normal]
Easy and normal feel really similar.. but disregarding that, This map likes to use a lot of sharp corners to change directions in strange ways, mostly due to using symmetry when it really isn't needed.

  1. 00:05:994 (5,1,2) - This will make it a bit more smooth. | (5) x400y320 | (1) x224y184 | (2) x128y96 Move the tail end left 2 (small grid) to x112y40 (hover over it with your mouse to see its location)
  2. 00:09:600 (5) - copy (4) slider, rotate it 180° and move it to x352y184 | It breaks the sudden 180 turn you got going here.
  3. 00:15:910 (1,2) - For symmetry purposes, why not just make them horizontal flips (flip 1 horizontally) | Wouldn't surprise me if people mentioned this a bunch already heh.
  4. 00:18:614 (3,4,5) - instead of stacking (5) on the (6) slider and using that horrible 180 u-turn at (3). How about using the free space to blanket around the (3) and using (4) and (5) to get closer to the (6) | The only thing that bugs me is how the angle of the straight slider looks. other then that it's fine.
  5. 00:21:318 (7,1) - swap NC's here | NC on the (7), and remove it on the (1) | You pretty much NC on the starts of measures (although a bit randomly sometimes) | I understand you want to follow the vocals here, but its best to NC to the music
  6. 00:21:769 (8,1,2) - First example of the sharp symmetry I don't really care for. It feels a bit forced and honestly would play better if it calmly curved around the outside of the map to meet the slider later on.
  7. 00:45:206 (3,4) - you could use symmetry to fix these if you want. | http://puu.sh/4M1bZ.jpg | just adjust the other notes and circles after it which shouldn't be much trouble since you don't use symmetry there either. | Only reason why I'm offering this is because of the approach to the (4) is a bit odd, it doesn't flow into the note properly when it could easily be fixed without much trouble.
  8. 00:52:418 (5,6) - these could probably flow into each other better as well | you might even be able to fix the awkwardness at 00:55:122 (2,3) - and have the (2) lead into the (3) instead of doing another strange u-turn which ruins the flow.
  9. 01:22:616 (1) - change the final spinner volume to 5% as it doesn't end on anything audible, so a the quieter the better for this end point. (check the beatmap creator's volume changes if you want it to be similar)
[Hard]
There isn't too much to say about this hard. It does feel a bit 1/2 spammy though, and feels like the sliders and circles are just randomly placed in different patterns. If you wanted to change it around a bit, notes like 00:53:995 (2) - and others in different measures at this spot could easily be removed or have a 1/1 slider run through it. This is a pretty drastic change from normal. It would probably be better if it were to lose a few notes, or make some 1/1 sliders instead of all 1/2 in a few other places. Just my opinion on it. The map is fine enough as is.

  1. 00:15:910 (1,2,3,4,5,6) - Have you ever tried fiddling around with the drum sampleset here? It might actually make this section sound a bit better.
  2. 00:35:967 (2) - not needed
  3. 00:53:995 (2,2) - could easily delete both of these and have a much better sounding map. Just a few examples
Rest is fine. As I mentioned, it does feel a bit spammy with the 1/2s but it plays good enough.

[Insane]
Heh.. nice symmetry.. though it does feel a bit exaggerated when it comes to distances for lots of the notes.

  1. 00:15:910 (1,2,3,4,5,6,7,8) - for example. why not create some shapes with these circles instead of using the horrifying 1.6 distance spacing here? This just feels a bit forced to play and its not really fun at all.
  2. 00:17:713 (1,2,3) - If you do the above, you could probably fix this up as well to make it look interesting.. again, don't try to use crazy distance spacings. save those for properly called for jumps.
  3. 00:25:375 (1,2) - Instead of symmetry here, try adjusting this for better flow, You can still use somewhat of a unique symmetry method like this: http://puu.sh/4M2qi.jpg
  4. 00:26:727 (4,1) - shorten the distance between these two? 2.00 distance spacing is really too much. (for 1/1)
  5. 00:32:361 (2) - you could delete this note and get away with it as it doesn't break any of your symmetry
  6. 01:16:982 (6,7,8) - Try to add a bit of life to these instead of having them directly horizontal. maybe move the (7) down to match the upcoming (9)
  7. 01:22:165 (10) - Notes like this you could actually use two claps for if you wanted (both the head and tail). It might add a bit of variety to your hitsounding if you look for the right moment to use it.
Eh.. overall not a great mod.. Seems like you've had a few already so hopefully some of this can help. Most of these are just ideas and suggestions, so be sure to think about whether or not you want to use them. Be sure to fix that misplaced slider in easy as well :)
I will check others diffs later.
10crystalmask01

R e d wrote:

[DevilishTime's Normal]
00:52:418 (5,6) - Replace with 00:48:812 (4,5) - for consistency. 00:52:418 (5,6) really dont fit with the sliders Devilish use to 00:48:812 (4,5). It really sounds different.
00:56:474 (4,5) - ^ ?? I didn't get it I meant the same suggestion as above . That's what '^' means :P
01:00:080 (5,6) - ^ you mean more symetric with 00:57:827 (1,2) ? done OxO ok, that works.
Sorry for the typo >w< Hope this clears things up a bit.
Topic Starter
R e d

10crystalmask01 wrote:

R e d wrote:

[DevilishTime's Normal]
00:52:418 (5,6) - Replace with 00:48:812 (4,5) - for consistency. 00:52:418 (5,6) really dont fit with the sliders Devilish use to 00:48:812 (4,5). It really sounds different.
00:56:474 (4,5) - ^ ?? I didn't get it I meant the same suggestion as above . That's what '^' means :P
01:00:080 (5,6) - ^ you mean more symetric with 00:57:827 (1,2) ? done OxO ok, that works.
Sorry for the typo >w< Hope this clears things up a bit.
I know what "^" means.

But i still don't get it.

00:56:474 (4,5) - Replace this notes with what?

Above, i get it,
00:52:418 (5,6) - Replace with 00:48:812 (4,5)
10crystalmask01
00:56:474 (4,5) - Replace these notes with 00:48:812 (4,5) too, silly! >w<

But if you're against it, then there's no need to really clarify I guess o3o
Topic Starter
R e d
[Normal]
Easy and normal feel really similar.. but disregarding that, This map likes to use a lot of sharp corners to change directions in strange ways, mostly due to using symmetry when it really isn't needed.

00:05:994 (5,1,2) - This will make it a bit more smooth. | (5) x400y320 | (1) x224y184 | (2) x128y96 Move the tail end left 2 (small grid) to x112y40 (hover over it with your mouse to see its location) did it, and seems better
00:09:600 (5) - copy (4) slider, rotate it 180° and move it to x352y184 | It breaks the sudden 180 turn you got going here.looks better
00:15:910 (1,2) - For symmetry purposes, why not just make them horizontal flips (flip 1 horizontally) | Wouldn't surprise me if people mentioned this a bunch already heh.why? I think is fine like it is
00:18:614 (3,4,5) - instead of stacking (5) on the (6) slider and using that horrible 180 u-turn at (3). How about using the free space to blanket around the (3) and using (4) and (5) to get closer to the (6) | The only thing that bugs me is how the angle of the straight slider looks. other then that it's fine.seems better indeed
00:21:318 (7,1) - swap NC's here | NC on the (7), and remove it on the (1) | You pretty much NC on the starts of measures (although a bit randomly sometimes) | I understand you want to follow the vocals here, but its best to NC to the music Devilish time want to follow vocals on her NC style. And thats ok. Its not worng, its just her style.
00:21:769 (8,1,2) - First example of the sharp symmetry I don't really care for. It feels a bit forced and honestly would play better if it calmly curved around the outside of the map to meet the slider later on. I agrre, but i must talk to Devilish about that
00:45:206 (3,4) - you could use symmetry to fix these if you want. | http://puu.sh/4M1bZ.jpg | just adjust the other notes and circles after it which shouldn't be much trouble since you don't use symmetry there either. | Only reason why I'm offering this is because of the approach to the (4) is a bit odd, it doesn't flow into the note properly when it could easily be fixed without much trouble.fixed
00:52:418 (5,6) - these could probably flow into each other better as well | you might even be able to fix the awkwardness at 00:55:122 (2,3) - and have the (2) lead into the (3) instead of doing another strange u-turn which ruins the flow.fixed
01:22:616 (1) - change the final spinner volume to 5% as it doesn't end on anything audible, so a the quieter the better for this end point. (check the beatmap creator's volume changes if you want it to be similar)done

[Hard]
There isn't too much to say about this hard. It does feel a bit 1/2 spammy though, and feels like the sliders and circles are just randomly placed in different patterns. If you wanted to change it around a bit, notes like 00:53:995 (2) - and others in different measures at this spot could easily be removed or have a 1/1 slider run through it. This is a pretty drastic change from normal. It would probably be better if it were to lose a few notes, or make some 1/1 sliders instead of all 1/2 in a few other places. Just my opinion on it. The map is fine enough as is. agree and fixed

00:15:910 (1,2,3,4,5,6) - Have you ever tried fiddling around with the drum sampleset here? It might actually make this section sound a bit better.
00:35:967 (2) - not needed
00:53:995 (2,2) - could easily delete both of these and have a much better sounding map. Just a few examples

Rest is fine. As I mentioned, it does feel a bit spammy with the 1/2s but it plays good enough.
All fixed
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply