No kudoz here plz
00:51:066 i was taliking about this check how the slider cover the other one:
00:51:066 i was taliking about this check how the slider cover the other one:
yes i undertand it but still not a overlap imo.. slider disapear time ago..Natsu wrote:
No kudoz here plz
00:51:066 i was taliking about this check how the slider cover the other one:
Thanks GabeGabe wrote:
Gave R e d some suggestions for both Normal and Insane difficulty, he will post the log
Good luck!
R e d wrote:
Gabe wrote:
Mod Gabe to DevilishTime
00:33:488 (2,3,4) - Replace these circles by a simple reverse arrow: http://puu.sh/1UFkr
00:41:150 (2) - Inconsistent spacing
00:57:376 (6) - Inconsistent spacing
01:09:996 (2) - here again
01:17:658 (4,1) - Here too
01:20:813 (2) - and here
just by a quick check, it looks good, but there's too much 1/2 and it could need more improvisation
Thanks modKiyro wrote:
Sorry for my shitty english :c
[Easy]
Btw, the easy is really nice. Just some wrong hitsounds, and Ar3 is better~ tested.. Ar 3 seems great too
00:20:417 (1) - Add a clap on the slidertick, if you don't know how to do ask me in game. i will check later
00:22:220 (3) - ^
00:27:178 (5) - Add a clap on the second slidertick
00:49:263 (5) - Add a clap on the slidertick
00:51:066 (2) - ^
00:56:024 (5) - Add a clap on the second slidertick
01:05:038 (2) - Add a clap
01:05:489 (3) - Remove the clap at the start of the slider
01:06:390 (4) - Add a clap on the slidertick
01:20:813 (4) - Add a clap on the first slidrtick
All fixed :3 well done
[Hard]
Uh, od5?yes. more balanced
00:34:615 (5) - Ugly slider. Uh, straight? not ugly at all, it looks fun to me.
00:39:347 (1) - ^ ^
01:08:193 (1) - ^ ^
00:35:741 (8) - Add nc done
00:36:192 (1) - Remove nc done
00:49:038 (6) - Remove the clap at the end of the slider you right fix :d
00:53:770 (9) - Add nc done
00:54:221 (1) - Remove nc done
00:54:446 (2) - Remove the clap at the start of the slider i see no clap there lol
01:22:616 - Add a beat with nc and finish same i said in insane diff
[Insane]
I hate ar8 on insane diffs. Use ar9~ i will keep the ar 8, 133 bpm its better use ar 8, still more easy to read than ar 9, Also Ar8 makes Dt's players enjoy more the map
Anyway, I hate just some sliders in this diff. But it's awesome~ :3
00:24:699 (5) - http://osu.ppy.sh/ss/593389 you right it looks better
00:49:939 (11) - ^ aff i like this one, i dont get the problem, i will think about it
00:38:896 (10) - Make it perfectly symmetrical. (nazi lol) true, symetrical now
00:40:474 (5) - http://osu.ppy.sh/ss/593396 there is nothing wrong with my sliders
00:41:150 (7) - ^ ^
01:09:320 (5) - ^ ^
01:09:996 (7) - ^ ^
00:53:770 (12) - Add nc and a finish at the start of the slider yeah
00:54:446 (1) - Remove nc yeah
01:22:616 - Add a beat with nc and finish but spinner star there, not sure about this
Uh, sorry lol. Spinner should start on the blue tick~R e d wrote:
01:22:616 - Add a beat with nc and finish but spinner star there, not sure about this
ahh i got it now :3 you right fixedKiyro wrote:
Uh, sorry lol. Spinner should start on the blue tick~R e d wrote:
01:22:616 - Add a beat with nc and finish but spinner star there, not sure about this
thanks mod :33333333*TrigonometrY wrote:
[General]
Offset: +25
Hitsounds are too loud. Would be nice to reduce the volume by ~20% aff just -10%
[Insane]
HP DR +1 hum ok
00:05:117 (7) - nc i will keep my new combo style and also consistent to all diffs (not devilish's)
00:08:723 (7) - nc ^
00:12:329 (1) - nc ^
00:50:415 (1,2,3,4,5) - I would place like that: i will keep the stack, and stuff looks great to me
01:01:908 (5,6,7,8) - at that moment I've noticed that you copy patterns. The song is not long, why do not you invent other patterns?
because im lazy and out of ideas, but i dont see any problem
[Hard]
HP DR +1 hum ok
00:15:935 (1,2,3,4,5,6) - these notes can be done with increased spacing maybe, but new combo and Normal hitsounds is enough
And the same problem with copypaste same what i said
[Easy]
00:37:569 (3) - x:168; y:40 what you pretend there? and why?
00:46:133 (6) - x:256; y:24 ^
01:05:514 (3,4) - how about this: its cool but don't fits with the rest of style
Overall, not bad, if not to consider copypaste-style. well i try not copy paste much next time, but still dont see big problem
Thanks for the modKiyro wrote:
Sorry for my shitty english :c
[DevilshTime's Normal]
Ar5 is better~ changed it to 5 x)
00:21:318 (7) - Add nc hum, I won't change that nc, I usually change combos according to the song, it doesn't make much sense to me to change it that way, sorry :/
00:22:220 (1) - Remove nc ^
00:21:318 (7,8,1,2,3) - Wrong spacing on this pattern, fix it true, I changed it
00:28:981 (1) - Add a clap added x)
00:28:530 (6) - Add nc end of the song sentence, I won't change the combo
00:28:981 (1) - Remove nc ^
00:32:136 (6) - Add nc ^
00:33:037 (1) - Remove nc ^
00:35:741 (5) - Add nc ^
00:36:192 (1) - Remove nc ^
00:39:347 (5) - Add nc and a finish added the finish sound rejected the NC because of the reasons above
00:40:249 (1) - Remove nc ^
00:42:502 (4,5) - These beats are confused, a short slider is better, I think. replaced with a slider as suggested
00:47:009 (4) - Add nc and a clap added the clap rejected the NC
00:47:460 (1) - Remove nc and add a clap at the end of the slider added clap rejected NC
00:50:164 (5) - Add nc ^
00:51:066 (1) - Remove nc removed because I added NC on the (6)
00:57:376 (6) - Add nc ^
00:57:827 (1) - Remove nc ^
01:00:982 (6) - Add nc ^
01:01:883 (1) - Remove nc ^
01:04:587 (5) - Add nc ^
01:05:038 (1) - Remove nc ^
01:08:193 (5) - Add nc ^
01:09:095 (1) - Remove nc ^
01:11:348 (4,5) - These beats are confused, a short slider is better, I think. (Copypaste ftw) changed it (haha, I know right? xD)
01:19:912 (1) - Remove nc nope ^
01:20:813 (2) - Add a clap on the first slidertick done x)
Thanks for the modTrigonometrY wrote:
[DevilishTime's Normal]
00:03:315 (1,2) - spacing corrected it
00:06:920 (1,2) - ^ corrected it
00:30:358 (3,4) - ^ corrected it
01:03:035 - add note/reverse slider? I don't want to turn that part so difficult for a normal difficulty, sorry
thanks mod :3Kin wrote:
Hi ~
M4M here ~
general :
00:03:290 - to 00:15:459 - : I don't know if it's me, or my audio, but soft Hit sound look loud, maybe use 30% or 35% audio hit sound ?
Easy :
00:22:220 (3,2) - Overlap, change this ? i will think about ti tomorow aff
00:25:375 (2,5) - again a lil overlap, change this ? ^
00:51:066 (2,2) - again ^
00:54:221 (2,5) - again ^
01:05:038 (2) - add clap done
01:05:489 (3) - remove clap (only begin) done
Hard :
00:29:657 (4) - It's look too close too this slider 00:28:981 (3) - , maybe one grid left ?fix
00:54:446 (3) - remove clap ? only begin fix
00:58:503 (4) - I think it's can be better if it's one grid left, it's look really close to this one 00:57:827 (3) - done
01:22:729 (1) - make the spinner begin here ? 01:22:842 - i tested a lot, and its better in bluetick imo
Insane :
00:25:825 (2) - they are too close, make the spacing a lil taller ?done :d
00:44:756 (7,8) - ^ done .d
01:22:729 (1) - same thing as hard ~ same
that all good luck ~
I think I corrected all the spacing, but I kept the 1,3 at normal, if 1,2 is good for easy why would 1,3 be too much for normal? :/Kin wrote:
Hi ~
M4M here ~
DevilishTime's Normal :
sorry but I don't know how I can mod it,
the spacing is really too hight for normal diff, and there is inconsistent spacing sometimes it's 1,3 ; 1,5 and I don't know why. We can't make a jump on normal diff
I think if you use 1,2 ~ 0,9 spacing, it's would be better
that all good luck ~
Thanks DDDDDDmeiikyuu wrote:
m4m yeah
d. gray man <3 DD/color]
Easy
- 00:06:895 (1) - if you like the finish here, you should lower the volume of it a little bit..too loud here imo i lower the volome in 1 finish, i think i do in all then
- 00:47:460 (3) - put clap at end yeahhh
- 01:05:489 (3) - you can make this line up with 01:03:686 (4) - i can but i think is not necessary
HardInsane
- 00:04:641 (4,7) - make these 2 the same shape i think is not necessary, (7) is now in a new combo
- 00:17:713 (1) - add finish at beginning LOL for some reason i missed this one xD
- 01:18:109 (7) - NC i see you point in NC's here, but the possible way to make sense and consistency in NC all diffs is NC on guitar changes.
- 01:19:010 (1) - remove NC^
- 01:20:588 (6) - NC^
lol nice vid, gl ~ thanks .3
- 00:05:092 (7) - NC i think a lot of this, i finally make my mind, and change
- 00:08:698 (7) - ^ fix
- 00:12:304 (5) - ^ fix
- 00:20:417 (10) - idk if you care but perhaps you can make this symmetrical xD i dont this is a big deal lol i made my best for symetrical
- 00:22:220 (3,4,5) - these 3 notes are a bit boring to play as it is, try unstacking them and make some pattern you right, but im out of ideas for 3 circles, i will think about this
I will mod your map later .3RikiH_ wrote:
Hi! M4M from your queue!
General
I'm not sure, but I think the last spinner ends here 01:28:025 i keep it, because its not about when the sound finish, is about when someone stop playing it. for others words, it loses sound 01:27:574 essentially
Easy
00:15:910 (1) - You can make the pattern symmetric by deleting this slider and copying this 00:14:107 (1) - Then use ctrl+H and cltl+J 00:15:910 (1) - is symetrical , also i feel a slider straight, not a curved one
00:19:515 (5) - Curved similar to this would be a bit better in my oninion enough of curved sliders lol
Hard
00:27:628 (6) - 1 grid up no because its for make 00:26:727 (4) - shape but with circles
00:46:333 (7,8,1) - This is ugly :< Move 8 one grid up fixx
00:54:221 (3) - 1 grid up 00:53:770 (1,2,3) - i want them in line
00:54:897 (5) - You should make this curved a bit, like the previous slider i keep
01:14:729 (6) - Same i keep
01:15:179 (7,8,1) - Move 8 one grid down fixx
Insane
00:09:825 (4,5) - Try to swap these two notes, this imrpoves the pattern and make the map more intresting in my opinion it makes, yes, but also makes it a bit weird, and 00:09:600 (3,4) - is the same guitar chord, so makes sense stack this 2 circles
00:12:529 (2,3) - The same 00:12:304 (1,2) - same the same guitar chord same for 00:12:755 (3,4). in a real instrument (guitar) you dont need to change position to play the same chord
00:22:220 (3,4,5,1) - This is odd, make a pattern like these ^ And if you didn't fix the previous patterns move (5) on (1)
You also have to swap these NCs in any case! 00:22:896 (1,2) Because you put the NC on the red line D: i see no problem :c
00:55:573 (5) - x:128 y:40 Move this note here and the pattern will be perfectly symmetric yessssss
01:13:602 (7,8) - Move (7) 1 grid left and (8) 1 grid right because of that ugly overlapping yesssss
Wow, I found a good mapset. Also, D Gray man rocks. Star. thanks D
Thanks for the modmeiikyuu wrote:
m4m
d. gray man <3
DevilishTime's Normal
- OD +1 done
- 00:15:910 (1,2) - i suggest keeping these 2 notes at soft hitsounds sorry, I prefer the normal one since the strong part starts there
- 00:56:925 (5) - line up with 00:56:024 (3) - oh I was distracted, done x)
- 01:01:883 (1) - add clap at end done
lol nice vid, gl ~
Thanks for the modRikiH_ wrote:
Hi! M4M from your queue!
General
I'm not sure, but I think the last spinner ends here 01:28:025
DevilishTime'sNormal
00:23:572 (4,5) - You can make these curved and improve this part of the pattern in my opinion done
00:52:418 (5,6) - The same done
01:05:038 (1,3) - This way is better in my opinion (I'm talking about sliders' shpases, not about the rhythm rofl) I like yours as well but I'll keep it as it is, I like it
Wow, I found a good mapset. Also, D Gray man rocks. Star.
Thanks mod :3IamKwaN wrote:
Sorry for the late reply
From my m4m queue
[General]
- Max BG 1024x768
- Mp3 128-192kbps
- Preview point all the same
- Kiai and break should be consistent in all diff except guest
- All diffs only have kiai time of less than 1 second? -O- there is nothing wrong with that
- One difficulty<
- Max size with vid 24MB
- Combo colour consisitency
- Is the song name itself included (Short Ver.) or not? If it is cut by you, please use (Cut Ver.) instead i did some search , and you right, updated to Cut Ver.
[Easy]
- HP Drain: 4 or less
- Circle Size: 3 or 4
- Approach Rate: 4 or less
- Overall Difficulty: 4 or less
- Slider velocity: 1.00x or less
- No tricky spacing or tricky stacks. No really short sliders that repeat too much
- Combo not higher than 6 unless it is suitable
- 00:15:008 (2) - if u are playing with symmetric this should be put on (344,208) its NC and i see not much reason to make it symetric
- 00:22:220 (2) - ^ (296,272) slider looks better, but i dont want to overlap the next notes
- 00:51:066 (2) - ^ ^
- 01:03:686 (4) - ^ (432,208) yes
- 01:04:587 (1) - shape will be better if putting on (256,112) i did some fix, not exact 256,112
- 01:22:616 (1) - spinner better end at 01:28:025 i tested a lot of times, i wtill think its better finish in 01:27:574
[Hard]same
- well, general comment is this diff is a bit boring, everything quite standard and i can just use 1 pc to SS this diff if you can ss it easy , so the map is great, i think isn't boring at all, people will it with Dobletime :3
- 01:22:616 (1) - remove NC according with my NC style, there is a NC there. and makes sense to me, (1) being alone dont matter
- spinner same as above
[Insane]^ for who can play Insane, this insane great and enjoable, not hard to SS.^^
- HP Drain: 6 or above
- Circle Size: Any
- Approach Rate: 7 or above
- Overall Difficulty: 7 or above
- 00:22:670 (5) - stack with 00:22:896 (1) i did it at first, but i change it, because 00:22:896 (1) is a NC on a Red tick, that must(imo) be visible
- 00:35:516 (10) - i think switching with 00:35:967 (2) 's position will be better and more neat looks weird to me :s more dificult to read imo
- 01:22:616 (1) - remove NC same explained
- I am sorry that I am not quite capable of playing insane but it seems fine when I use auto-kun to run the diff for several times
Can't find a reason why I can't stack, so I didn't change thoseIamKwaN wrote:
Sorry for the late reply
From my m4m queue
[Normal]
- HP Drain Rate: 5 or below
- Circle Size: 3 or 4
- Approach Rate: 5 or below
- Overall Difficulty: 5 or below
- Same as easy but lenient on stacks
- Combo not higher than 8 why?
- 00:05:092 (4) - symmetric (320,144) done
- 00:10:501 (1) - ^ (128,208) done
- 00:19:966 (5,6) - better not stack
- 00:33:488 (2) - snapping done
- 00:38:896 (4,5) - try not to involve stacking in normal
- 00:48:812 (3,4) - ^
- 01:01:883 - suggestion to have a better flow I think the way it is now goes better with the song
- 01:07:742 (4,5) - stacking
- 01:22:616 (1) - same as easy
:3Flask wrote:
owo/
Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.
[General]yess
- Consider to add a mute-sliderslide. It's annoying to me Q.Q Yesss
- Remove "Letterbox during breaks" since you've add a video, and there's no break in you map. Yess
- Remove "Countdown" since it's not fit with songs, and it doesn't work while gameplaying. yess
- Tick rate 2 for every diff?
[ Easy]
- 00:19:515 (5) - You should add an new combo here, since your NC rule is like one downbeat per new combo. No because i want NC consistent in my diffs
Nice and clean diff.
[ Hard][ Insane]
- 00:12:304 (1,2,3) - In my opinion the rhythm should be switch here, so it would be slider > slider > note. Take a look at your previous part, you always place a slider at the downbeat. Try to make them consistent would be better. done
- 00:28:981 (3,4) - The shape for these slider are ugly imo, perhaps you can try something like this? done
- 00:40:474 (3,4,5,6) - The inconsistent spacing here looks really bad, try to use gird level4 to replace it. done
- 01:05:714 (4) - ^
DOne :33333
- 00:15:910 (1,2,3,4,5,6,7,8,1) - I dislike the flow here, it's really boring when you play this. You can try something in the example image, that's a way to fix this. I..I'm not example!! no :c i love it
- 00:22:220 (3,4,5,1) - Come on, you just stack three notes? They're same rhythm here! That would be boring, and hard to read it if you do like this. Try to unstack them, or do something like 00:09:600 (3,4,5,6) - there. ;-; hum okay..
- 00:24:924 - Finish here? I think it's a mistake here. yeahh i forgot ;-; cuz i made a new slider fix
- 00:32:812 (4,5) - This big jump makes me feel awful when I see it. I'd like to ctrl+H this, and put it at x:200, y:38. I'll give you code at the next point.
- 00:33:713 (6,7) - Listen the music carefully, the vocal starts at red lines, but there's no vocal start at the downbeat. You should place the slider begin at the red lines, then place a note after that. That would be fit with vocals more.
The overall result include what I've said at 00:32:812 (4,5,6,7) - would be like this: (The codes are for (5,6,7,8), I just try to fix the part for (7,8), you can use it or not.)- 01:01:884 (5,6,7,8) - ^
- 00:52:643 (9,10) - The vocals start at the white lines, so you should place a slider begin at there. Try to switch the rhythm here, it would follow the vocals!
Nice map actually, I like your symmetrical there!
Thanks for the mod x)Flask wrote:
owo/
Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.
[ DevilishTime's Normal]
- 00:04:642 (3) - I dislike the flow here, seems really boring. Try to put at x:263, y:250, the placement would be better imo. I can't do that without breaking DS and I don't want to overlap the next notes :/ but I put the 1st slider curved so that it's a bit better
- 00:15:910 (1,2) - Just little suggestion, but add clap at the end of these slider? Sounds better to me, since you've add claps like that at the following part. true, I changed it
- 00:42:953 - Add a finish here to keep the finish rhythm consistent. added
- 01:11:799 - ^ added x)
Nice map actually, I like your symmetrical there!
I kept everything, about the AR I'll ask for another opinion concerning that and about point 5, I think that was once suggested before but that's not the way I change NC so I kept it, I believe it's not wrong this wayClique wrote:
Sorry for coming too late. So busy for migrating to Korea.
- DevilishTime's Normal
SPOILERSo many modders have modded yours so I'm not sure I can pick awkward points of your map.
Anyway.
1. No Rhythmic awkwardness found in this map. Nice
2. Can you please consider reducing AR? Cuz your map is made having bit higher distance rate than average. I suggest 4 but keeping it is okay, too.
3. Hitsounds made the song dry, but considering the atmosphere of this song, good choice maybe.
4. I couldn't understand the kiai times of yours but I watched other diffs, checked that they are same, so I'd leave them in this time.
5. 00:21:318 (7,1) - swap NC?
I'm not good at checking hitsound, ncs so there is almost nothing I can do to make your map better.
sorry for that.
Nice map I think. Good.
Hope your map ranked!
PS. I'm gonna shoot a star
thank you! Yes, this map i now flawless i think, really hard to mod!Clique wrote:
Sorry for coming too late. So busy for migrating to Korea.
- DevilishTime's Normal
SPOILERSo many modders have modded yours so I'm not sure I can pick awkward points of your map.
Anyway.
1. No Rhythmic awkwardness found in this map. Nice
2. Can you please consider reducing AR? Cuz your map is made having bit higher distance rate than average. I suggest 4 but keeping it is okay, too.
3. Hitsounds made the song dry, but considering the atmosphere of this song, good choice maybe.
4. I couldn't understand the kiai times of yours but I watched other diffs, checked that they are same, so I'd leave them in this time.
5. 00:21:318 (7,1) - swap NC?
I'm not good at checking hitsound, ncs so there is almost nothing I can do to make your map better.
sorry for that.
Nice map I think. Good.
Hope your map ranked!
PS. I'm gonna shoot a star
Thanks mod!Quiz-chan wrote:
Finalleh, an english song~ well, hi there! Finally someone that mod english song!!!!!
[General]
Personally I disapprove of slidertick hitsounds but this map is an exception.
About Easy...
You could also set the tick rate to 1. Works for my taste, actually. first it was tick1, then i changed to 2, i think it feels like it. So i keep it
[Easy]
00:20:417 (6) - Completely redundant finish hitsound on slider end.
00:27:178 (5) - ^
00:35:741 (1) - Again, redundant finish.
00:42:953 (1) - ^
00:49:263 (5) - Remove finish hitsound on slider end.
00:56:024 (5) - ^
01:04:587 (1) - Again...
01:11:799 (1) - ^
01:19:010 (1) - ^
Oh man You have like... finish hitsounds every two downbeats.
Nothing changed.
Without tell me the reason i cant see why i have to change. Finish fits In my opinion, because The high melody there, white big tick and New guitar chord line!
Maybe you are modding in your hitsound style.
[DevilishTime's Normal]
00:28:530 (6) - Redundant finish hitsound here, too.
00:35:741 (5) - Again.
00:46:108 (3) - Awkward slider. Too narrow so change it. I agree with this! this slider should have a curve like this one 00:47:460 (1) . Waiting for Devilishtime check it out
00:50:164 (5) - Again, useless finish hitsounds. Y U set so many unnecessary finish hitsounds? ;v;
I won't point this finish hitsound issue out anymore. Fix it on your own accord.
[Hard]
00:34:615 (5) - Awkward slider.
00:39:347 (1) - ^
01:03:461 (5) - ^
01:08:193 (1) - ^
There is nothing wrong with these sliders Imo
[Insane]
Awzum~ yay
Good luck with this! Thanks
Didn't change the hitsounds, sorryQuiz-chan wrote:
Finalleh, an english song~ well, hi there!
[DevilishTime's Normal]
00:28:530 (6) - Redundant finish hitsound here, too.
00:35:741 (5) - Again.
00:46:108 (3) - Awkward slider. Too narrow so change it.
00:50:164 (5) - Again, useless finish hitsounds. Y U set so many unnecessary finish hitsounds? ;v;
I won't point this finish hitsound issue out anymore. Fix it on your own accord.
Good luck with this!
If i find you online i will ask help for these jumps, i really dont have ideas to make it in other way xDRoddie wrote:
EasyDone
- Your Easy difficulty looks like it plays non-stop. One 1/1 after another. Yes, the mapset is short but come on, there is no need for that. I'll point out a few stuff that has got to go. After that, you're gonna have to do the rest from there.I see.. You right, and fixed!!
- 00:32:586 (1)-Get rid of this note here..
- 00:39:798 (2)-^ This too.
- 00:43:404 (2)-^
- 00:47:009 (2)-^
- 00:15:910 (1)-A repeat slider like this isn't enjoyable to play through in my opinion. What I suggest you can do is to delete the repeat slider and add two 1/1 sliders. It should be like this. After that, you have the option to design whatever mapping pattern suited there.hum.. fixed
- 00:54:221 (2)-I strongly suggest you delete this slider from there then add a note on 00:54:672.
DevlishTime's NormalHard
- 00:21:318 (7)-Adding a finish sounds good?
- 00:43:404 (5)-Consider adding a new combo here though in my opinion, it seems fitting to have one.
- 00:47:009 (4)-^
- 01:19:010 (2)-Adding a finish sounds alright?
Its not a big deal but changed to +1OD
- Increasing the Overall Difficulty by one helps improve Hard's gameplay. Just a suggestion, mind you. It's up to you.
InsaneTo be honest, i think these jumps is the funy part of the insane :s I like them. i Gonna think about a new design, but probably i will just reduce the spacing a bit..
- 00:19:515 (5, 6, 7, 8)-This jumping pattern here seems random and certainly doesn't fit well with the song in my honest opinion. I strongly suggest reducing the spacing on those notes or design a different mapping pattern. I'll be happy to help you if you ever need assistance.
- 00:35:291 (9, 10, 1, 2)-^
- 00:50:840 (3, 4)-^
- 00:55:348 (4, 5, 6, 7, 8)-^
- 01:04:137 (9, 10, 1, 2)-^
And that is it. I would like to give a shutout to Teara for assisting me over Easy. So, thanks, Teara!
Like I said about Insane, give me a call if you need assistance. Here's a star on me.
Thanks for the modRoddie wrote:
DevlishTime's Normal
- 00:21:318 (7)-Adding a finish sounds good? it's not end of the sentence, it seems a bit weird to me T.T
- 00:43:404 (5)-Consider adding a new combo here though in my opinion, it seems fitting to have one. hum, ok, I changed it, although I didn't change the combos that way in the map x)
- 00:47:009 (4)-^ changed as well
- 01:19:010 (2)-Adding a finish sounds alright? sounds good to me
And that is it. I would like to give a shutout to Teara for assisting me over Easy. So, thanks, Teara!
Like I said about Insane, give me a call if you need assistance. Here's a star on me.
Thank you 10crystalmask01~~10crystalmask01 wrote:
Hi m4m! ^^[Easy]
00:05:092 (1) - Remove finish, doesn't sound quite right here. Try not to overuse this hitsound *^*Again, i will try this in all diffs,and make a decision about it
00:08:698 (1) - ^
00:12:304 (1) - ^
00:18:614 (3,5) - Bad overlap. Yes, i probably move the slider with the cursor unconsciously lol
00:24:924 (1,5) - Try to stack? I Think is fine, don't need to get stacked.
00:53:770 (1,5) - ^ ^
01:22:616 (1) - Try having the spinner end at volume of 5%, for a more ending effect.5% is really low and can't be listen, i change it to 20% from 35%
[DevilishTime's Normal]
00:52:418 (5,6) - Replace with 00:48:812 (4,5) - for consistency. 00:52:418 (5,6) really dont fit with the sliders Devilish use to 00:48:812 (4,5). It really sounds different.
00:56:474 (4,5) - ^ ?? I didn't get it
01:00:080 (5,6) - ^ you mean more symetric with 00:57:827 (1,2) ? done
01:22:616 (1) - Try having the spinner end at volume of 5%, for a more ending effect. Same as Easy diff
[Hard]I wont add slider speed just to make it more harder. 1.40 fits good for the bpm it is, and the spacing it got. Have low bpm its one more reason to not have a high slider speed, if so it will be weird clicking slow while move fast with cursor.
- Try increasing the slider velocity to 1.60, since the BPM's under 150. it's a hard diff remember?
00:05:092 (1) - Remove finish Same as Easy diff
00:08:698 (1) - ^
00:12:304 (1) - ^
01:22:729 (1) - Try having the spinner end at volume of 5%, for a more ending effect. same as Easy and Normal diff
[Insane]
Pretty mcuh the same suggestion from Hard.
Hope this helps~! ^^
I will check others diffs later.Lanturn wrote:
M4M from your que maybe?
[General]
Make a dummy sampleset for 'soft' so the beginning of your map doesn't have those horrible slider sounds. use a blank .wav file like: http://puu.sh/2HHgJ
Basically you'll be changing all the "S" to "SC:2"
Can't listen to it, even if i download
I will ask you again for it by Pm.
[Easy]
Maybe lower the whistle volume on the clap notes at the start of the song. They're a bit loudHonestly this diff plays fine. a bit varied sometimes when going from circle to slider as it seems really random at points when you use each one.. other then that it'll be fine.
- 00:05:092 (1,2,3,1) - You should try to use symmetry between these four notes, since you do it with the sliders inbetween. You can move the slider at 00:09:149 (2) - to adjust after you do the symmetry. The 4 notes have symmetry, are you talking about symmtry between 00:05:092 (1,2) - and 00:08:247 (3,1) - ? if so, i tried it and the position don't really looks great to me.
- 00:19:515 (5) - This was somehow moved from its original placing. yes indeed, fixed!
- 00:22:220 (2) - Try moving this (Tiny Grid) to x300 y284 | It creates better flow in an u-ish kind of shape instead of moving directly horizontal.Seems great fixed.
- 00:24:924 (1,2,3,4) - how about looping this around clockwise? Then the slider doesn't have to be underneath the previous slider at 00:22:220 (2) - and follows the slider at 00:27:178 (5) - in a roundish shape | Maybe stack (1) where 00:20:417 (6) - tail is and work your way around in a circle to catch the right side of the slider.| example: http://osu.ppy.sh/ss/1028546 | Maybe try changing some circles/sliders around as well. Still don't know what is the problem,00:22:220 (2) - dont overlap 00:25:375 (2), and the follows the slider at 00:27:178 (5) you talked about i think your example is pretty much the flow i have. Well since you are not the only one complaning about this, i gonna change it!
- 00:51:066 (2,3,1) - - same idea as at 00:24:924 - | how about looping around to the right? | http://puu.sh/4LZKt.jpg | The slider was horizontally flipped. This just removes the awkward turn you had at 00:53:319 (3,1) - earlier and makes it so you don't have to change 00:54:672 (2,3,4) - It is kinda awkward indeed, fixed.
- 01:22:616 (1) - Be sure to do this in all diffs if you plan on doing this. | change the final spinner volume to 5% as it doesn't end on anything audible, so a the quieter the better for this end point.Well since you are not the onlyone pointing this, i will trust your experience and change it to 5%
[Normal]
Easy and normal feel really similar.. but disregarding that, This map likes to use a lot of sharp corners to change directions in strange ways, mostly due to using symmetry when it really isn't needed.[Hard]
- 00:05:994 (5,1,2) - This will make it a bit more smooth. | (5) x400y320 | (1) x224y184 | (2) x128y96 Move the tail end left 2 (small grid) to x112y40 (hover over it with your mouse to see its location)
- 00:09:600 (5) - copy (4) slider, rotate it 180° and move it to x352y184 | It breaks the sudden 180 turn you got going here.
- 00:15:910 (1,2) - For symmetry purposes, why not just make them horizontal flips (flip 1 horizontally) | Wouldn't surprise me if people mentioned this a bunch already heh.
- 00:18:614 (3,4,5) - instead of stacking (5) on the (6) slider and using that horrible 180 u-turn at (3). How about using the free space to blanket around the (3) and using (4) and (5) to get closer to the (6) | The only thing that bugs me is how the angle of the straight slider looks. other then that it's fine.
- 00:21:318 (7,1) - swap NC's here | NC on the (7), and remove it on the (1) | You pretty much NC on the starts of measures (although a bit randomly sometimes) | I understand you want to follow the vocals here, but its best to NC to the music
- 00:21:769 (8,1,2) - First example of the sharp symmetry I don't really care for. It feels a bit forced and honestly would play better if it calmly curved around the outside of the map to meet the slider later on.
- 00:45:206 (3,4) - you could use symmetry to fix these if you want. | http://puu.sh/4M1bZ.jpg | just adjust the other notes and circles after it which shouldn't be much trouble since you don't use symmetry there either. | Only reason why I'm offering this is because of the approach to the (4) is a bit odd, it doesn't flow into the note properly when it could easily be fixed without much trouble.
- 00:52:418 (5,6) - these could probably flow into each other better as well | you might even be able to fix the awkwardness at 00:55:122 (2,3) - and have the (2) lead into the (3) instead of doing another strange u-turn which ruins the flow.
- 01:22:616 (1) - change the final spinner volume to 5% as it doesn't end on anything audible, so a the quieter the better for this end point. (check the beatmap creator's volume changes if you want it to be similar)
There isn't too much to say about this hard. It does feel a bit 1/2 spammy though, and feels like the sliders and circles are just randomly placed in different patterns. If you wanted to change it around a bit, notes like 00:53:995 (2) - and others in different measures at this spot could easily be removed or have a 1/1 slider run through it. This is a pretty drastic change from normal. It would probably be better if it were to lose a few notes, or make some 1/1 sliders instead of all 1/2 in a few other places. Just my opinion on it. The map is fine enough as is.Rest is fine. As I mentioned, it does feel a bit spammy with the 1/2s but it plays good enough.
- 00:15:910 (1,2,3,4,5,6) - Have you ever tried fiddling around with the drum sampleset here? It might actually make this section sound a bit better.
- 00:35:967 (2) - not needed
- 00:53:995 (2,2) - could easily delete both of these and have a much better sounding map. Just a few examples
[Insane]
Heh.. nice symmetry.. though it does feel a bit exaggerated when it comes to distances for lots of the notes.Eh.. overall not a great mod.. Seems like you've had a few already so hopefully some of this can help. Most of these are just ideas and suggestions, so be sure to think about whether or not you want to use them. Be sure to fix that misplaced slider in easy as well
- 00:15:910 (1,2,3,4,5,6,7,8) - for example. why not create some shapes with these circles instead of using the horrifying 1.6 distance spacing here? This just feels a bit forced to play and its not really fun at all.
- 00:17:713 (1,2,3) - If you do the above, you could probably fix this up as well to make it look interesting.. again, don't try to use crazy distance spacings. save those for properly called for jumps.
- 00:25:375 (1,2) - Instead of symmetry here, try adjusting this for better flow, You can still use somewhat of a unique symmetry method like this: http://puu.sh/4M2qi.jpg
- 00:26:727 (4,1) - shorten the distance between these two? 2.00 distance spacing is really too much. (for 1/1)
- 00:32:361 (2) - you could delete this note and get away with it as it doesn't break any of your symmetry
- 01:16:982 (6,7,8) - Try to add a bit of life to these instead of having them directly horizontal. maybe move the (7) down to match the upcoming (9)
- 01:22:165 (10) - Notes like this you could actually use two claps for if you wanted (both the head and tail). It might add a bit of variety to your hitsounding if you look for the right moment to use it.
Sorry for the typo >w< Hope this clears things up a bit.R e d wrote:
[DevilishTime's Normal]
00:52:418 (5,6) - Replace with 00:48:812 (4,5) - for consistency. 00:52:418 (5,6) really dont fit with the sliders Devilish use to 00:48:812 (4,5). It really sounds different.
00:56:474 (4,5) - ^ ?? I didn't get it I meant the same suggestion as above . That's what '^' means
01:00:080 (5,6) - ^ you mean more symetric with 00:57:827 (1,2) ? done OxO ok, that works.
I know what "^" means.10crystalmask01 wrote:
Sorry for the typo >w< Hope this clears things up a bit.R e d wrote:
[DevilishTime's Normal]
00:52:418 (5,6) - Replace with 00:48:812 (4,5) - for consistency. 00:52:418 (5,6) really dont fit with the sliders Devilish use to 00:48:812 (4,5). It really sounds different.
00:56:474 (4,5) - ^ ?? I didn't get it I meant the same suggestion as above . That's what '^' means
01:00:080 (5,6) - ^ you mean more symetric with 00:57:827 (1,2) ? done OxO ok, that works.
00:52:418 (5,6) - Replace with 00:48:812 (4,5)
[Normal]
Easy and normal feel really similar.. but disregarding that, This map likes to use a lot of sharp corners to change directions in strange ways, mostly due to using symmetry when it really isn't needed.
00:05:994 (5,1,2) - This will make it a bit more smooth. | (5) x400y320 | (1) x224y184 | (2) x128y96 Move the tail end left 2 (small grid) to x112y40 (hover over it with your mouse to see its location) did it, and seems better
00:09:600 (5) - copy (4) slider, rotate it 180° and move it to x352y184 | It breaks the sudden 180 turn you got going here.looks better
00:15:910 (1,2) - For symmetry purposes, why not just make them horizontal flips (flip 1 horizontally) | Wouldn't surprise me if people mentioned this a bunch already heh.why? I think is fine like it is
00:18:614 (3,4,5) - instead of stacking (5) on the (6) slider and using that horrible 180 u-turn at (3). How about using the free space to blanket around the (3) and using (4) and (5) to get closer to the (6) | The only thing that bugs me is how the angle of the straight slider looks. other then that it's fine.seems better indeed
00:21:318 (7,1) - swap NC's here | NC on the (7), and remove it on the (1) | You pretty much NC on the starts of measures (although a bit randomly sometimes) | I understand you want to follow the vocals here, but its best to NC to the music Devilish time want to follow vocals on her NC style. And thats ok. Its not worng, its just her style.
00:21:769 (8,1,2) - First example of the sharp symmetry I don't really care for. It feels a bit forced and honestly would play better if it calmly curved around the outside of the map to meet the slider later on. I agrre, but i must talk to Devilish about that
00:45:206 (3,4) - you could use symmetry to fix these if you want. | http://puu.sh/4M1bZ.jpg | just adjust the other notes and circles after it which shouldn't be much trouble since you don't use symmetry there either. | Only reason why I'm offering this is because of the approach to the (4) is a bit odd, it doesn't flow into the note properly when it could easily be fixed without much trouble.fixed
00:52:418 (5,6) - these could probably flow into each other better as well | you might even be able to fix the awkwardness at 00:55:122 (2,3) - and have the (2) lead into the (3) instead of doing another strange u-turn which ruins the flow.fixed
01:22:616 (1) - change the final spinner volume to 5% as it doesn't end on anything audible, so a the quieter the better for this end point. (check the beatmap creator's volume changes if you want it to be similar)done
[Hard]
There isn't too much to say about this hard. It does feel a bit 1/2 spammy though, and feels like the sliders and circles are just randomly placed in different patterns. If you wanted to change it around a bit, notes like 00:53:995 (2) - and others in different measures at this spot could easily be removed or have a 1/1 slider run through it. This is a pretty drastic change from normal. It would probably be better if it were to lose a few notes, or make some 1/1 sliders instead of all 1/2 in a few other places. Just my opinion on it. The map is fine enough as is. agree and fixed
00:15:910 (1,2,3,4,5,6) - Have you ever tried fiddling around with the drum sampleset here? It might actually make this section sound a bit better.
00:35:967 (2) - not needed
00:53:995 (2,2) - could easily delete both of these and have a much better sounding map. Just a few examples
Rest is fine. As I mentioned, it does feel a bit spammy with the 1/2s but it plays good enough.
All fixed