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posted
This beatmap was submitted using in-game submission on 2013年7月16日 at 21:54:40

Artist: Koshimizu Ami
Title: Hari no Sora
Tags: C74 Queen Sound Online Tsukasa 矢鴇つかさ Bungaku Shoujo
BPM: 126
Filesize: 18497kb
Play Time: 02:23
Difficulties Available:
  1. Easy (2.14 stars, 145 notes)
  2. Hard (4.79 stars, 351 notes)
  3. Normal (3.67 stars, 204 notes)


Download: Koshimizu Ami - Hari no Sora
Download: Koshimizu Ami - Hari no Sora (no video)
Information: Scores/Beatmap Listing
---------------
2nd map

AMV:宛若青空
Link:http://www.bilibili.tv/video/av445238/
Title:玻璃の空
Artist: 小清水亜美
Beautiful skin by Queen
Deni, Static Noise Bird, indyinyou, No_Gu, EmPao, L_P, Irreversible, SuperMoutarde, merchat7, Gloria Guard, Itachi_Uchiha, Banana, Niva, Strawberry, Megurine Luka, Guy, Chloe,baldrace,Flower,[CSGA]Ar3sgice
-----------------------------------
Special thanks to Siccoman for the Romaji Translation of the title!
posted
附上歌词

ti:玻璃の空
ar:小清水亚美

绮丽な空 青空 \美丽的青空 宛若青空
云の彼方に \在云之彼端
ほうら 见て空 \看呐 那天空
あの场所 \那个地方
呼んでるような \仿佛在呼唤着
揺らり 揺れて \摇曳着 摇晃着
皆も広がるように \一切都延伸着
想いても \像扩散的水纹一般
ほうら 君に届くよ \看呐 连思念也在向你传达

谁が 夏の日の午后 \晴天夏日的午后
ご挂けのため息 \那树下的叹息
揺れた风が \潮湿的风
校舎に待って \在校园中飘舞
君が急に系をとって \你突然握住我的手
挂けらしい だから \向外飞驰而出
ほらね そこで \你看 在那儿
まだ二人きり \又仅有你我二人

绮丽な空 涡色 \美丽的青空 淡蓝的天空
雨がやんだら \雨也渐渐停息
光は ほら \看呐 那光芒
始けって \像透过棱镜一样绽开
変わる リズム
降るい 降るい雨る
君の笑颜 \你的笑颜如绽开的光芒一样四散飞溅
心にも
ほうら
道が架かるよ \你看 在我的心中 也架起了一道彩虹


『あなたと见た。。あの空
日から 少し 记忆を向こう
小指も 先程も 二人の距离と
あの时感じた事。。似合い
届いたい物。。。届いて何もない そんな思い
今でも。。
忆えてますから』
/[曾与你一起仰望过的那片天空
透过那玻璃的记忆的彼岸
…那时感受到的心跳
与你的气息
两人的距离如同小拇指一般
似乎传达到了却又仿佛没传达到…那样的思念
如今 你依旧记得吗?]

posted
General

normal : should fix
italic : suggestion
red: unrankable, have to fix


From ★ ~ Deni 's Modding Queue ~ ★ ! (^∇^)

AIBat v3.1 wrote:

approachcircle.png
reversearrow.png

AIBat v3.1 wrote:

default-comma.png
default-dot.png
default-percent.png
default-x.png


Is "C74" or "C72" the source of this song? Why did you even use different source and tags in Normal and Hard? That's not rankable...
If yes: Delete "C74" / "C72" from the tags since you already have it in the source.If not: Delete it from the source, and if it has got anything to do with this song leave it in the tags.

Normal

You can actually use a lot more hitsounds in Normal. At the beginning of the map I didn't hear any! Soft Whistles fit good to this song.

00:27:287 (2) - I think you messed something up with this slider. I suggest to delete 00:28:716 (3) - and make (2) new so that it looks like this: (Image in box)

This will follow the rhythm and her voice better.
00:46:335 (3,4,5) - Imo this pattern that you used here doesn't look so good, here an example how you could improve (5) so that it looks better.

00:59:668 - Why didn't you map anything here? What about using a spinner from 00:58:716 - to 01:00:144 - ?
01:14:668 (1) - Why such a random New Combo here? Remove it...
01:43:478 (1) - Add a finish to this spinner since there's a finish in the song!
02:21:573 (1) - This slider should actually end on 02:22:287 - (the red tick if you use 1/2) but yours sounds fine too..
02:23:478 (1) - I would make this spinner silent (Inherited Point with 5% Volume). Fits better with the music.

That's it for Normal!

Hard

Same problem with the hitsounds at the beginning like in Normal, but in the exciting part of the music you actually used a lot hitsounds, which is good!

00:24:192 (3) - Move this slider a bit up, so that the "head" of this slider fits with the bottom of the previous slider, will look a lot better.
00:29:192 (7) - Delete this circle and use a spinner from 00:29:192 - to 00:30:144 - to follow her voice. You could also map something different like a long slider..
00:39:192 (4) - same as 00:24:192 (3)
01:09:192 - The inherited point you set here with 20% is too low, I can't even hear the hitsounds. I would actually use 35% here, and then here 01:13:954 - a inherited point with 40% volume here.
01:58:716 (1) - This slider doesn't look that good, maybe just use a symmetrical one or make the form more symmetrical?
02:23:478 (1) - Same as in Normal!

Good map overall!

That's it! If you have any questions ask them via PM or ingame!
posted

Deni wrote:

General

normal : should fix
italic : suggestion
red: unrankable, have to fix


From ★ ~ Deni 's Modding Queue ~ ★ ! (^∇^)

AIBat v3.1 wrote:

approachcircle.png
reversearrow.png
Added

AIBat v3.1 wrote:

default-comma.png
default-dot.png
default-percent.png
default-x.png
Removed

Is "C74" or "C72" the source of this song? Why did you even use different source and tags in Normal and Hard? That's not rankable...
If yes: Delete "C74" / "C72" from the tags since you already have it in the source.If not: Delete it from the source, and if it has got anything to do with this song leave it in the tags.
Removed the Source, Set TAG to C74 in all diffs
Normal

You can actually use a lot more hitsounds in Normal. At the beginning of the map I didn't hear any! Soft Whistles fit good to this song.
Ok, I'll try more
00:27:287 (2) - I think you messed something up with this slider. I suggest to delete 00:28:716 (3) - and make (2) new so that it looks like this: (Image in box) Fixed

This will follow the rhythm and her voice better.
00:46:335 (3,4,5) - Imo this pattern that you used here doesn't look so good, here an example how you could improve (5) so that it looks better. Fixed

00:59:668 - Why didn't you map anything here? What about using a spinner from 00:58:716 - to 01:00:144 - ? Fixed
01:14:668 (1) - Why such a random New Combo here? Remove it... I was going to let them symmentrical both in sharp and colour..but Fixed
01:43:478 (1) - Add a finish to this spinner since there's a finish in the song! Fixed
02:21:573 (1) - This slider should actually end on 02:22:287 - (the red tick if you use 1/2) but yours sounds fine too.. :D
02:23:478 (1) - I would make this spinner silent (Inherited Point with 5% Volume). Fits better with the music. Fixed

That's it for Normal!

Hard

Same problem with the hitsounds at the beginning like in Normal, but in the exciting part of the music you actually used a lot hitsounds, which is good!

00:24:192 (3) - Move this slider a bit up, so that the "head" of this slider fits with the bottom of the previous slider, will look a lot better. Fixed
00:29:192 (7) - Delete this circle and use a spinner from 00:29:192 - to 00:30:144 - to follow her voice. You could also map something different like a long slider.. Fixed, added a long slider
00:39:192 (4) - same as 00:24:192 (3) Fixed
01:09:192 - The inherited point you set here with 20% is too low, I can't even hear the hitsounds. I would actually use 35% here, and then here 01:13:954 - a inherited point with 40% volume here. Fixed
01:58:716 (1) - This slider doesn't look that good, maybe just use a symmetrical one or make the form more symmetrical? Fixed,trying to draw the slider better
02:23:478 (1) - Same as in Normal! Fixed

Good map overall!

That's it! If you have any questions ask them via PM or ingame!
Very helpful mod! Thank you so much!
posted
Hello~

[Normal]
00:23:478 (2) - Blanket could be better.
00:34:906 (3) - Would be better centered and symmetrical.

00:36:811 (5) - ^
00:41:097 (1) - Blanket could be better.
00:45:859 (2) - It's quite close to (3)'s track, and it doesn't look too good. It's not a big problem, though.
00:57:763 (1) - Extend to 00:58:478 and remove (2).
01:24:192 - Adding circle here works well.
01:35:859 (1) - Blanket the previous circle please.
01:54:906 (1) - Blanket the previous slider start.
02:06:335 (1) - Stack to 02:04:430 (1)'s end properly.
02:21:573 (1) - Slightly unsymmetrical, might want to adjust it.

[Hard]
00:28:240 (3,4,5) - Swap (4) and (5), it's really confusing, and possibly make jumps slighter, since the previous part was rather easy compared to this. It's kind of too sudden.
00:53:954 (1) - x:144 y:184 for proper blanket.
01:08:001 (3,4,5,6,1,2,3) - Use polygon circles (Ctrl+Shift+D) to create better shape.
01:20:144 (5) - Move the end so that it won't touch (2).
01:30:144 (8) - Make better blanket.
01:50:144 (3) - ^
02:02:525 (2,3) - Both ends could end on same spot. Tip: Press Ctrl+G, put both on x:236 y:200 and then again Ctrl+G.

That's it, good luck!
posted

Static Noise Bird wrote:

Hello~

[Normal]
00:23:478 (2) - Blanket could be better. Fixed
00:34:906 (3) - Would be better centered and symmetrical. Fixed

00:36:811 (5) - ^ Fixed
00:41:097 (1) - Blanket could be better. Fixed
00:45:859 (2) - It's quite close to (3)'s track, and it doesn't look too good. It's not a big problem, though. Fixed
00:57:763 (1) - Extend to 00:58:478 and remove (2). Fixed
01:24:192 - Adding circle here works well. Added
01:35:859 (1) - Blanket the previous circle please. Fixed
01:54:906 (1) - Blanket the previous slider start. Fixed
02:06:335 (1) - Stack to 02:04:430 (1)'s end properly. Fixed
02:21:573 (1) - Slightly unsymmetrical, might want to adjust it. Fixed

[Hard]
00:28:240 (3,4,5) - Swap (4) and (5), it's really confusing, and possibly make jumps slighter, since the previous part was rather easy compared to this. It's kind of too sudden. Let the jump easier.The arrangement is not too confusing imo
00:53:954 (1) - x:144 y:184 for proper blanket. Fixed
01:08:001 (3,4,5,6,1,2,3) - Use polygon circles (Ctrl+Shift+D) to create better shape. Fixed
01:20:144 (5) - Move the end so that it won't touch (2). Fixed
01:30:144 (8) - Make better blanket. Fixed
01:50:144 (3) - ^ Fixed
02:02:525 (2,3) - Both ends could end on same spot. Tip: Press Ctrl+G, put both on x:236 y:200 and then again Ctrl+G.
Fixed.Thank you for the tip!
That's it, good luck!
Thx for your mod!
posted
hi

[hard]
00:13:954 : try add spin to 00:15:382
00:17:525 :try add whistle
00:21:335 : ^
00:21:692 : try add spin to 00:22:763
00:25:144 :try add whistle
00:28:954 : ^
00:32:763 : ^
00:36:573 : ^
00:53:359 : add note and whistle
01:06:216: ^

[Normal]
00:13:240 : try add whistle
00:17:525 :^
00:25:144 : ^

they're just suggestions
posted

indyinyou wrote:

hi

[hard]
00:13:954 : try add spin to 00:15:382 Added
00:17:525 :try add whistle Added
00:21:335 : ^
00:21:692 : try add spin to 00:22:763 Nope,there are enough spinners
00:25:144 :try add whistle Added
00:28:954 : ^ Added
00:32:763 : ^ Added
00:36:573 : ^ Added
00:53:359 : add note and whistle Nope,follow the vocal
01:06:216: ^ Nope

[Normal]
00:13:240 : try add whistle Nope :P
00:17:525 :^ Added
00:25:144 : ^ Added

they're just suggestions
Thx for your mod!
posted
[General/All diffs]
You need a diff under 3 stars to make this mapset rankable
add 小清水亜美 to artist
the video is too large,try to get someone to convert it

[Normal]
00:15:382 you'd better not change slider speed in easy/normal diff
00:17:525 (3) - distance...
00:42:525 (3,4,5) - I'll add whistle on the head if I were you
01:10:620 (4) - add a repeat with finish
02:21:573 (1) - add wistle in the head

[Hard]
I think you'd better NC for every downbeat
00:02:525 (6) - add whistle at the beginning
00:06:335 (6) - ^
00:29:192 (7,1) - try to make them stacked perfectly
00:46:326 - unsnapped green line
00:59:668 (1,2,3) - using rotate by 120° will help you
01:13:942 - unsnapped green line
01:40:620 I feel empty here,maybe add something
01:41:573 ^
01:27:763 (3,4) - move them down a little beacuse Stack Leniency
01:37:525 (9,10) - ^
01:47:287 (1) - add finish
01:51:097 (1,2,3) - you'd better not put this pattern in hard diff..
02:06:335 (1,2,3,4,5,6) - Since this is a hard diff,I still don't suggest doing this
02:17:287 (10,1) - I think normal distance is better
02:19:430 (2,3,1,2,3,4) - no need to put such big jumps imo..

nice enough for a new mapper.take my star
posted
Hi~ Autumn

Mod from My Modding Queue

有點晚mod了 sorry ;_;
[General]
-把Normal控制在三星內吧 ranking rule寫說一個map至少要有個3星下的diff : http://puu.sh/1V3yE
[Normal]
-從00:15:382之後,有些第一拍(長白線) 我建議放Finish,放whistle有點悶悶的,尤其是kiai time, (E.x:01:01:573 (3)、01:08:954 (2)、01:16:811 (1)、01:24:430 (3)

00:40:620 (6) - 刪whistle,改成finish. 做成跟00:38:716 (2) 一樣
00:45:382 (1) - 刪NC?加在00:45:859 (2)上,跟著歌詞放
01:11:097 - 加個note?

[Hard]
00:36:335 (3,4) - Ctrl+G?
01:24:311 (4,1) - 用0.4x spacing接01:24:430 (1) - , maybe this? http://puu.sh/1V4el
01:51:097 (1,2,3,4) - 01:51:097 (1,2,3,4) -the rhythm here is a bit strange
-
Just some suggestions

Good Luck
posted

No_Gu wrote:

[General/All diffs]
You need a diff under 3 stars to make this mapset rankable Ok. I'll add an Easy
add 小清水亜美 to artist Fixed
the video is too large,try to get someone to convert it I'll cut the video

[Normal]
00:15:382 you'd better not change slider speed in easy/normal diff Fixed
00:17:525 (3) - distance... Fixed
00:42:525 (3,4,5) - I'll add whistle on the head if I were you Fixed
01:10:620 (4) - add a repeat with finish Fixed
02:21:573 (1) - add wistle in the head Fixed

[Hard]
I think you'd better NC for every downbeat Play with the video will have fun with this NC.I don't care if it could be played with HR
00:02:525 (6) - add whistle at the beginningFixed
00:06:335 (6) - ^ Fixed
00:29:192 (7,1) - try to make them stacked perfectly Fixed
00:46:326 - unsnapped green line Fixed
00:59:668 (1,2,3) - using rotate by 120° will help you This pattern is fine imo
01:13:942 - unsnapped green line Fixed
01:40:620 I feel empty here,maybe add something Fixed
01:41:573 ^ Fixed
01:27:763 (3,4) - move them down a little beacuse Stack Leniency Fixed
01:37:525 (9,10) - ^ Fixed
01:47:287 (1) - add finish Fixed
01:51:097 (1,2,3) - you'd better not put this pattern in hard diff.. Fixed
02:06:335 (1,2,3,4,5,6) - Since this is a hard diff,I still don't suggest doing this This is really easy to read imo.The space tells everything.
02:17:287 (10,1) - I think normal distance is better It is already the border orz
02:19:430 (2,3,1,2,3,4) - no need to put such big jumps imo.. Fixed

nice enough for a new mapper.take my star I appreciate it :D

EmPao wrote:

Hi~ Autumn

Mod from My Modding Queue

有點晚mod了 sorry ;_; Not at all
[General]
-把Normal控制在三星內吧 ranking rule寫說一個map至少要有個3星下的diff : http://puu.sh/1V3yE I'll add an Easy
[Normal]
-從00:15:382之後,有些第一拍(長白線) 我建議放Finish,放whistle有點悶悶的,尤其是kiai time, (E.x:01:01:573 (3)、01:08:954 (2)、01:16:811 (1)、01:24:430 (3)
Fixed Some
00:40:620 (6) - 刪whistle,改成finish. 做成跟00:38:716 (2) 一樣 Fixed
00:45:382 (1) - 刪NC?加在00:45:859 (2)上,跟著歌詞放 Fixed
01:11:097 - 加個note? Fixed

[Hard]
00:36:335 (3,4) - Ctrl+G? I've considered it.. but it will cause overlap
01:24:311 (4,1) - 用0.4x spacing接01:24:430 (1) - , maybe this? http://puu.sh/1V4el That's nice too, but I used the current one to show my respect to Breeze's map: Flower and Sword :D
01:51:097 (1,2,3,4) - 01:51:097 (1,2,3,4) -the rhythm here is a bit strange I follow the piano ._.
-
Just some suggestions ;)

Good Luck
Thank you guys! Very helpful mod!
posted
小小教学时间
左边有个sample set, 是你在选取个别note的时候能够以shift+q/w/e/r 来选取想要的底声(就是各种hitnormal啦,比如说我的音效档是 soft-hitnormal2/normal-hitnormal2 ,他们都可以在custom hitsound 2 http://puu.sh/1VkYZ 之间快速转换)

下面是addition, 这里可以选取whistle, finish , clap 的叠加效果是由哪一个组来的,
比如说我现在想要normal-hitnormal + soft-hitwhislte就可以这样用

然后我选择的那个note就会以normal-hitnormal为底,叠加音效则是soft的哪一组的。

需要注意的就是如果要自定义音效1与2混用是不行的哦 (比如SC1和NC2)

略略看过似乎你不大会用这一项,如果还是看不懂可以找我(写得那么乱看得懂智商应该蛮高的orz)



[Hard]
00:07:287 (8) - whistle删了吧 感觉怪怪的
00:13:478 (1) - 这转盘的bonus蛮吵的其实,降低声量吧
00:48:954 (3) - whistle删
00:58:478 (7,8) - 可跳哦
00:59:668 (1,2,3,4) - 这里跟音乐有种很不协调的感觉,可以多顺着音乐下
01:24:073 (2,3,4) - 这样子...大丈夫?
01:51:097 (1,2,3) - 这间距我倒建议用超小间距antijump
02:00:620 (1,2,3,4,5,6) - 不大好看 最少02:00:620 (1,3,5) - 这三个同一弧度吧...
02:01:692 (6) - 跟着音乐是3连没错,但是这里我是觉得用短拉条 连续会更顺畅 http://puu.sh/1Vlhm
02:11:454 (4,5,1,2,3,4) - 间距???间距变化得很突然呀 尤其是02:11:454 (4,5) - 这还在同一combo下
02:16:811 (9,10) - 尾声了 不做短拉条挑跳一跳坑人吗

normal easy我也看不出什么不好
不过Hard的排列我要讲一下,看起来有点过于规规矩矩了...
像是在00:08:240 (1,2,3,4,5,6) - 没必要都放直线啊...而且钢琴那么柔软婉约的
00:20:859 (3,4,5,6) - ^

kiai过后的whistle下得太过古板了...可试试看类似这种的规律
http://puu.sh/1Vluu
绿为whislte,紫为clap


就这样咯~加油~
posted

L_P wrote:

小小教学时间
左边有个sample set, 是你在选取个别note的时候能够以shift+q/w/e/r 来选取想要的底声(就是各种hitnormal啦,比如说我的音效档是 soft-hitnormal2/normal-hitnormal2 ,他们都可以在custom hitsound 2 http://puu.sh/1VkYZ 之间快速转换)

下面是addition, 这里可以选取whistle, finish , clap 的叠加效果是由哪一个组来的,
比如说我现在想要normal-hitnormal + soft-hitwhislte就可以这样用

然后我选择的那个note就会以normal-hitnormal为底,叠加音效则是soft的哪一组的。

需要注意的就是如果要自定义音效1与2混用是不行的哦 (比如SC1和NC2)

略略看过似乎你不大会用这一项,如果还是看不懂可以找我(写得那么乱看得懂智商应该蛮高的orz)

[Hard]
00:07:287 (8) - whistle删了吧 感觉怪怪的 k
00:13:478 (1) - 这转盘的bonus蛮吵的其实,降低声量吧 k
00:48:954 (3) - whistle删 k
00:58:478 (7,8) - 可跳哦 确实。。不过谱面实在不会重排了orz
00:59:668 (1,2,3,4) - 这里跟音乐有种很不协调的感觉,可以多顺着音乐下 听上去还可以嘛
01:24:073 (2,3,4) - 这样子...大丈夫? Fixed
01:51:097 (1,2,3) - 这间距我倒建议用超小间距antijump Fixed
02:00:620 (1,2,3,4,5,6) - 不大好看 最少02:00:620 (1,3,5) - 这三个同一弧度吧... Fixed
02:01:692 (6) - 跟着音乐是3连没错,但是这里我是觉得用短拉条 连续会更顺畅 http://puu.sh/1Vlhm Changed flow
02:11:454 (4,5,1,2,3,4) - 间距???间距变化得很突然呀 尤其是02:11:454 (4,5) - 这还在同一combo下 加了NC提示
02:16:811 (9,10) - 尾声了 不做短拉条挑跳一跳坑人吗 Orz

normal easy我也看不出什么不好
不过Hard的排列我要讲一下,看起来有点过于规规矩矩了...
像是在00:08:240 (1,2,3,4,5,6) - 没必要都放直线啊...而且钢琴那么柔软婉约的 Changed flow
00:20:859 (3,4,5,6) - ^

kiai过后的whistle下得太过古板了...可试试看类似这种的规律
http://puu.sh/1Vluu
绿为whislte,紫为clap Ok 用了两处 效果蛮好的


就这样咯~加油~
干吧爹! 8-)
posted
Hey :D going to m4m , so i'll get a mod of yours :)

[Easy]

00:13:478 (3) - you could use a spinner around here.
00:47:287 (3) - this slider looks weird in compare to the others
01:01:573 (1) - don't know if that short time between slider / spinner is allowed in easy o:
01:38:716 (1) - http://puu.sh/1YRVv maybe this? :D
01:49:192 (1,2,3) - keep this rythm, for example at 01:53:001 (3,4) -

[Normal]
I would put either HP drain or OD +1
00:25:144 (3) - nc?
00:40:144 (5) - put this straight above 4
01:08:240 (5) - put this on the red line before,s o it fits the lyrics

the rest seems fine for me, like the diff!

[Hard]

Love the beginning!
00:38:716 (3,4) - Dont 'really like this pattern :x
00:43:716 (1) - make it more fun with some jumps fitting with the beat
01:15:859 (1,2,3,4,5) - this sounds definetly good for a stream, make one :D
You could put some more jumps in the kiai time, well .. or make an insane, this song would be so cool!

The best map of your diffset :D

Good luck :)
posted

Irreversible wrote:

Hey :D going to m4m , so i'll get a mod of yours :)

[Easy]

00:13:478 (3) - you could use a spinner around here. Added a slider
00:47:287 (3) - this slider looks weird in compare to the others I think it's fine~
01:01:573 (1) - don't know if that short time between slider / spinner is allowed in easy o: Fixed
01:38:716 (1) - http://puu.sh/1YRVv maybe this? :DGood but it'll cause overlap in this AR
01:49:192 (1,2,3) - keep this rythm, for example at 01:53:001 (3,4) - Good. Added some

[Normal]
I would put either HP drain or OD +1 OK HP drain+1
00:25:144 (3) - nc? Fixed
00:40:144 (5) - put this straight above 4 Fixed
01:08:240 (5) - put this on the red line before,s o it fits the lyrics Fixed

the rest seems fine for me, like the diff! ^^

[Hard]

Love the beginning! ^^
00:38:716 (3,4) - Dont 'really like this pattern :xNot bad~
00:43:716 (1) - make it more fun with some jumps fitting with the beat Ops.. I think this is fun :?
01:15:859 (1,2,3,4,5) - this sounds definetly good for a stream, make one :DOk, I'll consider it later
You could put some more jumps in the kiai time, well .. or make an insane, this song would be so cool! Thx~But I don't want an Insane :?

The best map of your diffset :D^^

Good luck :)
Thank you~
posted
Hi, m4m ^^

i think the maps are already very good, so these are just suggestions

[General]

  1. Background - 001.jpg is 1023x768, which differs from the recommended size of 1024x768.
  2. comboburst.png's dimensions must not be larger than 500x767 (currently 700x700).
  3. You need a break somewhere. There should ideally be a break every minut so 2:30 with no break seems too much. add one, possibly two, in all difficulties


[Easy]

00:19:192 (1,2) - Stacking is not recommended in easy diff as it might confuse new players
00:26:811 (1,2) - ^
00:35:859 (4) - i think would be better if this started 1/2 beat earlier at 00:35:620 but still end on 00:36:335
01:19:668 (4) - ^
01:01:573 (1,2,3) - i think too hard for easy diff
01:49:192 (1,2,3) - ^
01:53:001 (3,4,5) - ^
01:56:811 (3,4,5) - ^
02:04:430 (4,5,6) - ^

[Normal]

00:00:621 (1,2,3) - try to space more consistently 1.02 to 0.96 is a bit too high of a difference imo
00:04:430 (1,2,3) - ^
00:19:668 (2,3) - make something like this instead:

02:19:430 (1) - add circle (and NC on this circle) stacked with 02:19:668 (1) that will become 2

[Hard]

00:17:525 (5,6,7) - try to space more consistently, same as in normal, difference is too high between 0.98 and 1.04
00:26:811 (1,2) - this is a bit ugly, try smth different (change the curve of 00:26:811 (1) could be a solution)
01:20:620 (6,7) - hm not a fan of this either, maybe stack the start of 01:21:335 (7) with start of 01:20:620 (6) instead?
01:47:287 (1,2) - ^
02:01:573 (5,6) - I think it would be nice to map the piano instead. delete those and add circles or sliders in order to have notes mapped on 02:01:573 (normal beat) then 02:01:692 and 02:01:811 and 02:01:930 (with maybe slider reverse) then 02:02:168 and 02:02:287 (maybe two stacked circles?)

Hope it will help!

Here's my map for m4m (still WiP only a Hard diff for now): http://osu.ppy.sh/s/78004
posted

SuperMoutarde wrote:

Hi, m4m ^^

i think the maps are already very good, so these are just suggestions

[General]

  1. Background - 001.jpg is 1023x768, which differs from the recommended size of 1024x768.
  2. comboburst.png's dimensions must not be larger than 500x767 (currently 700x700).
  3. You need a break somewhere. There should ideally be a break every minut so 2:30 with no break seems too much. add one, possibly two, in all difficulties

The skin is not finished yet.I'll fix it after I got the complete skin

[Easy]

00:19:192 (1,2) - Stacking is not recommended in easy diff as it might confuse new players Belive the players! ^^
00:26:811 (1,2) - ^
00:35:859 (4) - i think would be better if this started 1/2 beat earlier at 00:35:620 but still end on 00:36:335 Fixed
01:19:668 (4) - ^
01:01:573 (1,2,3) - i think too hard for easy diff
01:49:192 (1,2,3) - ^
01:53:001 (3,4,5) - ^
01:56:811 (3,4,5) - ^
02:04:430 (4,5,6) - ^

[Normal]

00:00:621 (1,2,3) - try to space more consistently 1.02 to 0.96 is a bit too high of a difference imo
00:04:430 (1,2,3) - ^
00:19:668 (2,3) - make something like this instead:
Fixed
02:19:430 (1) - add circle (and NC on this circle) stacked with 02:19:668 (1) that will become 2 Fixed

[Hard]

00:17:525 (5,6,7) - try to space more consistently, same as in normal, difference is too high between 0.98 and 1.04
00:26:811 (1,2) - this is a bit ugly, try smth different (change the curve of 00:26:811 (1) could be a solution) Fixed
01:20:620 (6,7) - hm not a fan of this either, maybe stack the start of 01:21:335 (7) with start of 01:20:620 (6) instead?
01:47:287 (1,2) - ^
02:01:573 (5,6) - I think it would be nice to map the piano instead. delete those and add circles or sliders in order to have notes mapped on 02:01:573 (normal beat) then 02:01:692 and 02:01:811 and 02:01:930 (with maybe slider reverse) then 02:02:168 and 02:02:287 (maybe two stacked circles?)

You're right, the original version is mapped with the piano.But I found it a little difficult for me.I'll consider this after discussion with the other mappers

Hope it will help! Helpful!

Here's my map for m4m (still WiP only a Hard diff for now): http://osu.ppy.sh/s/78004
Thanks!
posted
M4M, sorry for delay.

[General]

- Koshimizu Ami is not needed in tags, it is already searchable just fine since this is artist.
- Sound Online should be added into tags http://soundonline.info/discog.htm. I also recommend adding the composer Tsukasa to tags. He composed quite a few popular songs. I recognize him from DJMax.

- It seems the ranked map have the wrong title. Every single romanizing program put Hari no Sora and I also found a vgmdb source http://vgmdb.net/album/10411. I can't find why the title is like this in the ranked version so unsure why it's like that. 硝子= Garasu (glass). I check and 玻璃 also translate to glass so maybe that's why there is this confusion. Check with someone Japanese for verification if possible.
- Consider the tags of the ranked version.

So difficult to find information on this song.

[Easy]

00:13:954 (4) - Since the piano stop playing here, I don't think you should have clap at end.
00:21:573 (4) - Clap at repeat
00:23:001 (1,3,5) - I think it's better to focus on vocal with clap here. So remove clap from (1), then put on (3) and at end of (5). Do the same for 00:15:859 (2,3) - if you do it here (clap at end of those sliders).
00:31:573 (3,4) - Similar to above, clap at both sliders end
00:35:620 (4) - Clap sound nice at begin to me.
00:47:287 (3) - I find a wave slider more aesthetically appealing here. You'll need to adjust the pattern afterward a bit. http://puu.sh/27Gz7
01:04:430 (2) - Since in the music, bass drum doesn't play here, to show the contrast, I think there shouldn't be whistle at begin here.
01:06:335 (2) - ^
01:12:049 (2) - I think it should be finish at end instead of whistle.
01:21:335 (2) - I find this 1/2 rather confusing, keeping 1/1 seem nicer for beginner to me (place at 01:21:573). The current place follow vocal, but I don't find vocal really emphasized here (keep whistle, hitsound pattern sound awesome with it).
01:24:430 (2,5) - Same as what I mention for 00:23:001. Clap at end of (2) and on (5).
01:32:763 (3,4) - Same as 00:31:573.
01:40:382 (3,4) - ^, clap on (3), at end of (4).
01:49:906 (2) - I think it should be clap here instead of whistle.
01:53:716 (4) - ^
01:57:525 (4) - ^
02:05:144 (5) - I'm fine with this one since the rhythm of the piano change here (incase you're wondering)
02:10:144 (1,3) - Hmm, I prefer no hitsound at end for these two sliders.
02:23:478 (1) - Music is quiet here, so I find whistle doesn't fit, I think you should remove it. Apply to all other diffs.

I won't be repeating my hitsound suggestions. Most hitsound suggestions apply to all diffs!

[Normal]

- The star rating is too close to Easy imo, I think you should make it a bit harder. My suggestions will be to make Normal follow the song better.

00:02:049 (3,4,5) - Clap on all slider end, whistle only on begin of 00:00:621 (1,5), remove all others.
00:04:430 (1,2,3,4,5) - ^
00:10:859 - I don't see why not hit circle here, please add it.
00:08:240 (1,2,3,4,5,6,7) - Try this hitsound pattern. 00:08:954 (2,4,6) - Remove all hitsound from these hit circles. 00:08:240 (1,3,5,7) - Clap at end of these sldiers. 00:08:240 (1,3,5) - Whistle on begin of these three sliders.
00:13:478 (3) - I think you should have clap at end.
00:22:049 - I think you should map here, I'm find with nothing in Easy, but I really don't see why not in Normal & Hard. The piano here isn't quiet, etc. so it feel weird not to play anything here.
01:22:287 (4) - I really prefer no whistle here like Easy & Hard.
01:23:954 (1,2,3) - Since the music here is in1/4. I find it difficult to read this since I always think I need to hit this quickly due to blue ticks in music. So that you can use spacing to help read this part, I recommend spacing it out.
01:25:382 - Add note, whistle here
01:25:859 - Add note, keep the flow going, normal hitsound here.
01:27:287 - Same as 01:25:382.
01:32:763 (3,4) - [Remember that I'm not rementioning all my hitsound suggestions that I already gave for Easy and can be applied to the other diffs), clap instead of whistle at end of (3), clap at end of (4).
01:31:335 (5) - I find it better to do custom soft-clap here then normal hitsound.
01:47:287 (1) - You forgot finish at begin.
*01:48:954 (3) - Clap at begin instead of whistle like I mention for Easy. Applies to all similar rhythm.
01:48:954 (3) - No hitsound here. Or if you add a note at 01:48:001 with clap, then do clap here.
01:49:906 (2) - Clap instead of whistle at begin
01:51:811 (5) - Clap instead of whistle.
01:54:906 (1) - Clap on repeat
01:56:811 (1) - ^
01:58:478 (2) - No hitsound here
02:07:049 (2) - ^
02:10:859 (5) - Clap for piano
02:12:763 (3,4) - ^
02:14:668 (2,3) - ^
02:21:573 (1) - I feel you should have clap at end here.
**Do something similar for Hard with the claps in this section

The rhythm at begin need some work, but should be fine if you follow my suggestion.

[Hard]

00:02:525 (6) - Clap at begin instead of whistle.
00:06:335 (6) - ^
00:07:287 (8,9) - Clap at both sliders begin for the accented piano sounds
00:10:144 (2) - Same as 00:02:525.
00:13:478 (1) - Hardest diff in the mapset, so I don't think a spinner with 4000 bonus point is too difficult, so I think you should do this rhythm instead http://puu.sh/27HYA
00:32:287 (4) - Flow is going to the left, so I find it better like this http://puu.sh/27I16, same distant snap (prev & next 2.0x)
00:38:716 - Hitsound is so soft at 20%. Please +10% to this timing point and 00:40:620, 00:42:525.
01:13:001 (1) - When I play this with double time, I expect the position to be more to the right like this http://puu.sh/27Igt. Also I notice that the slider shape can be better, try to improve them here.
02:07:287 (3,4,5) - You sure about (4), I think it's better for a Hard and for those who double time (this is a Hard after all) to make these three hit circles a repeating slider instead
02:19:668 (3,4,5,1,2,3,4) - Be sure to follow the piano with clap and apply hitsound suggestions from previous diff to here as it's most or less the same

I'm not too fond of the pause e.g. what I mention for Normal 00:22:049 or let's say I hear a piano sound here 00:38:001, but no note follows it. It's fine for a Hard, but it makes me feel like there should be an Insane where these parts are mapped.

I notice some free styling with the hitsound, in particular, the custom whistle or bass drum sound. You use it sometime when there is no bass/kick drum in music and I find the hitsounding off because of this. I try to respect what you did in my mod, but overall, I'm unsure about the hitsounding here, I prefer if you just match the custom whistle with the drums sound in music and custom clap with the piano music instead, but this's my opinion. If you think it sounds good then this is fine for me.

No star because of this, but good luck.
posted

merchat7 wrote:

M4M, sorry for delay.

[General]

- Koshimizu Ami is not needed in tags, it is already searchable just fine since this is artist.
- Sound Online should be added into tags http://soundonline.info/discog.htm. I also recommend adding the composer Tsukasa to tags. He composed quite a few popular songs. I recognize him from DJMax.

- It seems the ranked map have the wrong title. Every single romanizing program put Hari no Sora and I also found a vgmdb source http://vgmdb.net/album/10411. I can't find why the title is like this in the ranked version so unsure why it's like that. 硝子= Garasu (glass). I check and 玻璃 also translate to glass so maybe that's why there is this confusion. Check with someone Japanese for verification if possible.
- Consider the tags of the ranked version.

So difficult to find information on this song.

All fixed. I checked this album and find the same name. Thx a bunch for your advice on the title!

[Easy]

00:13:954 (4) - Since the piano stop playing here, I don't think you should have clap at end. OK
00:21:573 (4) - Clap at repeat OK
00:23:001 (1,3,5) - I think it's better to focus on vocal with clap here. So remove clap from (1), then put on (3) and at end of (5). Do the same for 00:15:859 (2,3) - if you do it here (clap at end of those sliders). OK
00:31:573 (3,4) - Similar to above, clap at both sliders end OK
00:35:620 (4) - Clap sound nice at begin to me. Whistle is not bad~
00:47:287 (3) - I find a wave slider more aesthetically appealing here. You'll need to adjust the pattern afterward a bit. http://puu.sh/27Gz7 OK
01:04:430 (2) - Since in the music, bass drum doesn't play here, to show the contrast, I think there shouldn't be whistle at begin here.
01:06:335 (2) - ^ I lowered both of their volume instead
01:12:049 (2) - I think it should be finish at end instead of whistle. OK
01:21:335 (2) - I find this 1/2 rather confusing, keeping 1/1 seem nicer for beginner to me (place at 01:21:573). The current place follow vocal, but I don't find vocal really emphasized here (keep whistle, hitsound pattern sound awesome with it).
01:24:430 (2,5) - Same as what I mention for 00:23:001. Clap at end of (2) and on (5).
01:32:763 (3,4) - Same as 00:31:573.
01:40:382 (3,4) - ^, clap on (3), at end of (4).
01:49:906 (2) - I think it should be clap here instead of whistle.
01:53:716 (4) - ^
01:57:525 (4) - ^
02:05:144 (5) - I'm fine with this one since the rhythm of the piano change here (incase you're wondering)
02:10:144 (1,3) - Hmm, I prefer no hitsound at end for these two sliders. I agree
02:23:478 (1) - Music is quiet here, so I find whistle doesn't fit, I think you should remove it. Apply to all other diffs.
It's just 25% and I think it fits this end very much

I won't be repeating my hitsound suggestions. Most hitsound suggestions apply to all diffs!

[Normal]

- The star rating is too close to Easy imo, I think you should make it a bit harder. My suggestions will be to make Normal follow the song better.

00:02:049 (3,4,5) - Clap on all slider end, whistle only on begin of 00:00:621 (1,5), remove all others. OK
00:04:430 (1,2,3,4,5) - ^ OK
00:10:859 - I don't see why not hit circle here, please add it. OK
00:08:240 (1,2,3,4,5,6,7) - Try this hitsound pattern. 00:08:954 (2,4,6) - Remove all hitsound from these hit circles. 00:08:240 (1,3,5,7) - Clap at end of these sldiers. 00:08:240 (1,3,5) - Whistle on begin of these three sliders. OK
00:13:478 (3) - I think you should have clap at end.
00:22:049 - I think you should map here, I'm find with nothing in Easy, but I really don't see why not in Normal & Hard. The piano here isn't quiet, etc. so it feel weird not to play anything here. OK I'll map the part
01:22:287 (4) - I really prefer no whistle here like Easy & Hard. OK,but I'll keep it in hard.
01:23:954 (1,2,3) - Since the music here is in1/4. I find it difficult to read this since I always think I need to hit this quickly due to blue ticks in music. So that you can use spacing to help read this part, I recommend spacing it out. OK
OK, spacing it out
01:25:382 - Add note, whistle here
01:25:859 - Add note, keep the flow going, normal hitsound here.
01:27:287 - Same as 01:25:382. All fixed
01:32:763 (3,4) - [Remember that I'm not rementioning all my hitsound suggestions that I already gave for Easy and can be applied to the other diffs), clap instead of whistle at end of (3), clap at end of (4). OK
01:31:335 (5) - I find it better to do custom soft-clap here then normal hitsound. Soft-hitclap will not be used since there're already enough hitsounds
01:47:287 (1) - You forgot finish at begin.Added
*01:48:954 (3) - Clap at begin instead of whistle like I mention for Easy. Applies to all similar rhythm.
01:48:954 (3) - No hitsound here. Or if you add a note at 01:48:001 with clap, then do clap here.
01:49:906 (2) - Clap instead of whistle at begin
01:51:811 (5) - Clap instead of whistle.
01:54:906 (1) - Clap on repeat
01:56:811 (1) - ^
01:58:478 (2) - No hitsound here
02:07:049 (2) - ^
02:10:859 (5) - Clap for piano
02:12:763 (3,4) - ^
02:14:668 (2,3) - ^
02:21:573 (1) - I feel you should have clap at end here.
**Do something similar for Hard with the claps in this section

The rhythm at begin need some work, but should be fine if you follow my suggestion.

[Hard]

00:02:525 (6) - Clap at begin instead of whistle.
00:06:335 (6) - ^
00:07:287 (8,9) - Clap at both sliders begin for the accented piano sounds
00:10:144 (2) - Same as 00:02:525.
00:13:478 (1) - Hardest diff in the mapset, so I don't think a spinner with 4000 bonus point is too difficult, so I think you should do this rhythm instead http://puu.sh/27HYA I used a slider instead.
00:32:287 (4) - Flow is going to the left, so I find it better like this http://puu.sh/27I16, same distant snap (prev & next 2.0x)
Current one is fine imo
00:38:716 - Hitsound is so soft at 20%. Please +10% to this timing point and 00:40:620, 00:42:525. OK
01:13:001 (1) - When I play this with double time, I expect the position to be more to the right like this http://puu.sh/27Igt. Also I notice that the slider shape can be better, try to improve them here. Changed flow
02:07:287 (3,4,5) - You sure about (4), I think it's better for a Hard and for those who double time (this is a Hard after all) to make these three hit circles a repeating slider instead
I think those who could play it with DT won't have problem here.
02:19:668 (3,4,5,1,2,3,4) - Be sure to follow the piano with clap and apply hitsound suggestions from previous diff to here as it's most or less the same

I'm not too fond of the pause e.g. what I mention for Normal 00:22:049 or let's say I hear a piano sound here 00:38:001, but no note follows it. It's fine for a Hard, but it makes me feel like there should be an Insane where these parts are mapped.
I'll consider mapping these part

I notice some free styling with the hitsound, in particular, the custom whistle or bass drum sound. You use it sometime when there is no bass/kick drum in music and I find the hitsounding off because of this. I try to respect what you did in my mod, but overall, I'm unsure about the hitsounding here, I prefer if you just match the custom whistle with the drums sound in music and custom clap with the piano music instead, but this's my opinion. If you think it sounds good then this is fine for me.
I've put a lot of efforts into the hitsounds, but as you said, it's still far from perfect. However, I love the drum sound and I'll use it more.
So I'll keep working on the hitsounds.

No star because of this, but good luck.


Thx a lot for your helpful mod~
posted
Hi Autumn (:3 」_)=3

From my queue m4m :)


[Easy]

00:30:620 remove green line

01:01:097 ^

01:04:192 (3,2) (2) slider 1 grid up 3 slider end stack


[Normal]

01:14:668 (4) 1 gird right

00:30:620 easy same

01:01:097 ^


[Hard]


00:43:478 (7) remove note and spin move 00:43:359

01:14:906 remove green line

01:44:430 (1) This is spin move 01:44:311


I like a song..

Feelings is listening to this song, I'm crying

Good luck gogo rank !!
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