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Dj Remo feat. Pearline - Taste Me All Day

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Topic Starter
SteRRuM
This beatmap was submitted using in-game submission on 17 kwietnia 2009 at 18:40:32

Artist: Dj Remo feat. Pearline
Title: Taste Me All Day
BPM: 136
Filesize: 5947kb
Play Time: 02:31
Difficulties Available:
  1. Hanyuu's Normal (3,54 stars, 166 notes)
  2. Hard (4,81 stars, 296 notes)
Download: Dj Remo feat. Pearline - Taste Me All Day
Information: Scores/Beatmap Listing
---------------
Beatmap - Finished.
FurukawaPan
Your offset is too early. Please try 1360ms

I like your hitcirlces, so shiny! :D

The BG image is too hi-res (2000x1500). This causes the map to lag somewhat. Resize to either 800x600 or 1024x768 to ensure smooth playback on more machines.

00:11:28 (4) - Extend this slider to end on a white tick, it seems to flow better.

00:33:12 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - This is soo insane. :? :o

Nice map.

★'d
Topic Starter
SteRRuM
My map isn't finished yet. But thanks for modding.
Hanyuu
Hi SteRRuM

yeah the offset is wrong 1360 sounds good

1:17:242 (1) (2) (3)
1:31:359 (1) (2) (3)

I couldnt couldnt critique anything else on that map but i just found those 2 spots a bit weird to me
if its intended feel free to ignore me ~
Topic Starter
SteRRuM

Hanyuu wrote:

1:17:242 (1) (2) (3)
1:31:359 (1) (2) (3)
Yeah, you were right. It really sounds weird and i changed it.
Hanyuu
Hi

I tried on the Normal diff but im sure there are some mistakes look into please :(

Download: Dj Remo feat. Pearline - Taste Me All Day (SteRRuM) [Normal].osu
Topic Starter
SteRRuM
Ok, Hanyuu:
Timing:(Open osu. with notepad and delete all what's in [Timing Points] and paste this.)
1360,441.176470588235,4,2,1,80,1,0
15257,-100,4,1,1,50,0,0
32904,-100,4,1,1,0,0,0
35110,-100,4,2,1,80,0,0
91029,-100,4,2,1,0,0,0
93124,-100,4,1,1,50,0,0

[Normal]
00:05:33 (1) - overlaps 5
00:29:59 (1,2,3,4,1,2) - i wouldn't recommend that jumps in Normal
01:07:09 (5) - align start with 2 and end with 3
01:08:63 (1) - take this off the slider
01:09:96 (3) - this slider is loooong and ugly
01:12:60 (3) - this one too D:
01:15:47 (4) - hidden under 3
01:22:75 - feels like there should be a note
01:27:61 (5) - ugly one D:
01:29:59 (6) - new combo here
01:31:13 (1) - should end at 01:32:904 (sorry if it's correctly)
01:50:77 (7) - new combo here
01:54:08 (7) - looks better with new combo :O
01:54:30 (8) - new combo here
02:04:44 - 02:32:24 - delete all notes on this part and remap, sry D:

And on few places spacing isn't correct, you could look on it.

You need to work little on it because I want this beatmap be OK.
I also would like you to rename it to Hanyuu's Normal.

Hanyuu
This map has been deleted on the request of its creator. It is no longer available.

Download: Dj Remo feat. Pearline - Taste Me All Day (SteRRuM) [Hanyuu's Normal].osu
Topic Starter
SteRRuM
[Hanyuu's Normal]
00:15:47 (1,2,3,4) - make this square (manually)
00:17:24 (5) - align with 1
00:17:68 (6) - align with 2
00:18:12 (1) - align with 3
00:19:00 (1) - align with 00:20:77 (3)
01:15:03 (6) - stack manually
01:22:75 (x) - add note here
01:22:97 (6,7,8,9) - spacing
01:53:41 (6) - put on end of 3 manually
02:31:35 (1) - should end at 02:32:683
Hanyuu

SteRRuM wrote:

[Hanyuu's Normal]
01:22:97 (6,7,8,9) - spacing

i didnt quite understand that but i changed a bit there :)

02:31:35 (1) - should end at 02:32:683

wanted to end it on next loud beat but i changed it
Fixed :P


updated

Download: Dj Remo feat. Pearline - Taste Me All Day (SteRRuM) [Hanyuu's Normal].osu

Download: Dj Remo feat. Pearline - Taste Me All Day (SteRRuM) [Hanyuu's Normal].osu
Topic Starter
SteRRuM
This map has been deleted on the request of its creator. It is no longer available.
abalee
This map has been deleted on the request of its creator. It is no longer available.
minyeob
Looks fine~

Offset: 1,355

[nazi]
[Normal]
18:567(3)-> Move left just a little bit
1:30:477(3)-> isn't lined up with (1).
[/nazi]


Behon
Not sure what catgirls have to do with the song, but the mapping's really good, so it gets my star.
blissfulyoshi
Normal:
could not find any glaring mistakes

Hard:
1:13:97 align the 7 horizontally with the 6

Great map. The only thing I cannot agree with are the two 10s+ breaks you have in a row. Without counting the few notes in the middle, it feels like a 30 sec break. I do not know how ppl would feel when having to redo the song and have a 30s break every time. This is especially bad on normal where there is yet another 10s+ break not that much later.

Oh well, the rest of the map is great so here's a star.
DeathxShinigami
This map has been deleted on the request of its creator. It is no longer available.
ztrot
i'll mod later star for now ;D
Shinxyn
Cute~

Normal-
Resnap all note (they're ALL 5 milliseconds off, lol)
00:20:77 (3,4,5,6,7) - Finish spam </3
01:32:89 (x) - redo the break
Great, nothing really to point out~~!

Hard-
fix offset to the 1355 one
4 tick rate?? make it 2 like normal since slider speed is same
00:07:31 (6,7,8) - right a lvl 3 grid
01:31:13 (1,2,3) - up a tick?
02:08:41 (1) - down a tick (align with 7)
Nothing really either, though I don't think you'd like to decrease points from tick rate...

Looking good~ Though, could you do something about the comboburst, like... have it appear somewhere lower instead of up in the corner.. (to do so, make empty gap on the top of the png)

Star~!!

Edit- forgot to mention, could you add in at least one second lead in time?
Starrodkirby86
Don't you want to get tasted all day? ;)

[Hanyuu's Normal]:
00:21:21 (4) - Move 1 down on Grid Level 3.
01:09:96 (3) - This overlap confused me the first time. xP
01:15:47 (7) - New combo?
01:57:83 (7) - New combo?

[Hard]:
00:18:11 (6,7,8) - 1 to the left on Grid Level 3.
01:10:17 (5,6,7) - 1 down on Grid Level 3.
01:38:41 (5,6) - 1 to the right on Grid Level 3.
01:46:13 (5) - Extend this by adding 1 more repeat.
02:13:26 (3) - 1 to the right on Grid Level 3.

No notable errors. Those were some cool sliders on [Hard].

The biggest concern is that there's a bunch of breaks around the beginning but not much around the end. You know?

Star!
Sinistro
Hanyuu's Normal
-00:26:06 (4,5) - I'd suggest making these two a seperate combo (1,2) to warn players of the jump better. In other words, make 00:26:06 (4) and 00:27:83 (6) the start of new combos.
-I realise they should not be too loud, but maybe hitsounds are a little too quiet? The two completely silent spinners are ok with me, but I'm not so sure on the O/X silence. Still, it's not something that will necessarily prevent ranking; tell me what you think.
-The first two breaks are rather big and too close together. More than before, it's not something that would prevent me ranking it, but I wanted to comment on it.

Hard
-Same comments for hitsounds and first two breaks as in Normal.
-01:07:09 (5) - If this is meant to be mapped to 'heaaaart", it should start 1/2 later.
-01:14:14 (7) - Same.
-I'm kind of grudgingly fine with the double speed horizontal sliders because the same rhythmic patterns has repeated long enough to clue players in that such a long slider in it must faster, but 02:17:89 (2) just looks like a mess. Could you try revising it?
Larto
Overall:
The hitsounds are incredibly quiet. Make them louder, just a bit x.x

Hard:
02:25:84 (1) - That slider is tricky. It's not even visible that it is so wiggly. I say stretch the slider out.
02:29:59 (1,1,1) - I really don't like this slider.. it's weird.

Normal:
Fine

Gogogo.

UPDATE: Inb4 pop ^_^
Sinistro
Silent sectionpass/fail.wav is still a little weird, but harmless. Ranked.
OnizukaEikichi
Very addicting song. And the picture with Yami from To LOVE-Ru is just perfect :3
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