forum

Avicii - Levels (iNexus Remix)

posted
Total Posts
27
show more
Revy
#1 post \o\
Ultimate
Yo man ^^

Here is my diff so far :D
about 85% done i guess :)

- TEH MAP LINK | 24-02-2013 -

also changed the offset to 0,
and the bpm to 140,000

greetz
Gotori
omg omg Shagg's difficult is amazing <3
Marcin
I'd, I'd I WOULD REALLY REALLY REALLY LIKE TO DO A DIFF please ;_;
Ultimate
There we go ^^,

Now let's collect them mods : ).

Ultimate's Remix 2013-03-02
Sajiki
ok i have no clue how to mod and everything as im a total noob but i gotta say i love this map already!
Sajiki
hello, i have never modded before and im not a good player, but i like your map a lot and want to give my 2 cents :) (cant really call it mod though)

Easy/Normal Difficulty:
I dont want to mod this because i have actually never ever played an easy difficulty at all so i have no clue about those :X

Hard Difficulty:
Okay i like this the most to be honest, but i feel like the difficulty of some parts of the "chorus" is a lot higher than of the "verse" (dubstep lol). Id like to point out the passages which were unintuitive for me personally:
01:56:365 (6) - the part around this slider is very fast, the 3 circles before are kind of hard to hit correctly and the slider after this one comes too quick as well. i would probably remove the (6) slider or the (1) after this one.
02:17:150 (1) - This section is soo easy and repetitive. Although i like the idea of a relaxing part i feel like it could be fitting the music and still be a bit more.. demanding. Perhaps you could add some circles in between the sliders?
03:08:578 (4) - Ok, so i HATE this slider :D. If you want to keep it, keep it, but it makes me lose my combo every time.
Your song has a very long outro, i dont know if that is okay for ranking (im pretty new as i already said). Perhaps you have to add a fade out or something..?

Shagstep:
Yay, little hitcircles. Although i generally dislike those i find them fitting for this map!

Ultimate's Remix:
the part at the start is good, but i cant do the chorus, because the sliders are so incredibly fast. you might consider slowing those down but as im not the best player, you might aswell drop this thought :D
02:17:142 (1) - these silders are sugar! love them <3
02:56:142 (1) - this one looks really odd and doesnt seem to fit the music?

keep it up! :)
Silverboxer
In response to Sajiki, for Ultimate's Remix
02:56:142 (1) - actually does fit the music, it matches the dubstep in the background just like this slider: 02:55:500 (5)

SPOILER
Easy

00:38:580 (1) I think this slider could look nicer. It's a long slider, I'm sure you can think of a good shape for it. Not much of a problem, just a suggestion :)

Roxas' Normal

01:04:509 (2) - doesn't seem to match any notes
01:06:223 (3) - same as above

Are they just extra beats you Roxas added, or can I not hear the notes they are timed for?

Hard

00:18:652 (3) triple triples
00:25:509 (3) triple triples
00:39:223 (2) triple sliders
00:46:080 (2) triple sliders
00:52:937 (4) triple triples
00:59:794 (2) triple triples
01:06:651 (2) triple sliders
02:56:364 (1) triple triples
03:03:221 (1) triple triples

00:32:366 (2) and 00:11:152 (1) are good examples of other patterns you could use for this part instead of the same three sets of circles/sliders. Keeping some of them is fine of course but I think there's too many of the same thing!

02:17:150 (1) to 02:36:007 (2) is too easy. Maybe just add notes between each slider so it's still an easy section, but not TOO easy.
That's all for now, I hope this was helpful :D
Topic Starter
deadbeat
oops. i'll revive this after my holiday is over \:D/
Teara
Here you go.

http://puu.sh/2tgDk

Just needs mods now. I might even remap it completely when I get time. Not one of my better works, I'll be honest, its just average. Feel free to throw it away and map your own easy :)
Aurele
tell me when it's done/revived
I'll need to point out some things c:
XinCrin
I love this remix . Good Luck deadbeat :3
Stefan
Levels is such a earworm.
Topic Starter
deadbeat
huge post time \:D/
Sajiki
hello, i have never modded before and im not a good player, but i like your map a lot and want to give my 2 cents :) (cant really call it mod though)

Easy/Normal Difficulty:
I dont want to mod this because i have actually never ever played an easy difficulty at all so i have no clue about those :X

Hard Difficulty:
Okay i like this the most to be honest, but i feel like the difficulty of some parts of the "chorus" is a lot higher than of the "verse" (dubstep lol). Id like to point out the passages which were unintuitive for me personally:
01:56:365 (6) - the part around this slider is very fast, the 3 circles before are kind of hard to hit correctly and the slider after this one comes too quick as well. i would probably remove the (6) slider or the (1) after this one. personally i think this is fine
02:17:150 (1) - This section is soo easy and repetitive. Although i like the idea of a relaxing part i feel like it could be fitting the music and still be a bit more.. demanding. Perhaps you could add some circles in between the sliders? sorry, not changing this part. i've mapped it like that since it's a slow part of the song, so that section will be simple and easier :p
03:08:578 (4) - Ok, so i HATE this slider :D. If you want to keep it, keep it, but it makes me lose my combo every time.
Your song has a very long outro, i dont know if that is okay for ranking (im pretty new as i already said). Perhaps you have to add a fade out or something..? oh it's staying sorry. shouldn't be too hard to read imo

Shagstep:
Yay, little hitcircles. Although i generally dislike those i find them fitting for this map!

Ultimate's Remix:
the part at the start is good, but i cant do the chorus, because the sliders are so incredibly fast. you might consider slowing those down but as im not the best player, you might aswell drop this thought :D
02:17:142 (1) - these silders are sugar! love them <3
02:56:142 (1) - this one looks really odd and doesnt seem to fit the music? it's fine :p

keep it up! :)
silverboxer
In response to Sajiki, for Ultimate's Remix
02:56:142 (1) - actually does fit the music, it matches the dubstep in the background just like this slider: 02:55:500 (5)
Easy

00:38:580 (1) I think this slider could look nicer. It's a long slider, I'm sure you can think of a good shape for it. Not much of a problem, just a suggestion :)

Roxas' Normal

01:04:509 (2) - doesn't seem to match any notes
01:06:223 (3) - same as above
i'm happy with both of those as they are
Are they just extra beats you Roxas added, or can I not hear the notes they are timed for?

Hard

00:18:652 (3) triple triples
00:25:509 (3) triple triples
00:39:223 (2) triple sliders
00:46:080 (2) triple sliders
00:52:937 (4) triple triples
00:59:794 (2) triple triples
01:06:651 (2) triple sliders
02:56:364 (1) triple triples
03:03:221 (1) triple triples
i've all ready done some triplet tweaking. i didn't really change much though, just their layout :p
00:32:366 (2) and 00:11:152 (1) are good examples of other patterns you could use for this part instead of the same three sets of circles/sliders. Keeping some of them is fine of course but I think there's too many of the same thing!

02:17:150 (1) to 02:36:007 (2) is too easy. Maybe just add notes between each slider so it's still an easy section, but not TOO easy.sorry, again, being stubborn on part
That's all for now, I hope this was helpful :D
Gabe
tell me when it's done/revived it's revived \:D/
I'll need to point out some things c: point away~
XinCrin
I love this remix . Good Luck deadbeat :3 thanks \:D/
Stefan
Levels is such a earworm. lol. thanks for the test playing and feedback :)
Lissette
Hello~

[Hard]
No kiai?
00:30:223 (1) - make the stack look better in game play
01:17:151 (3) - move this slider down so it doesn't overlap with the end of the previous one, because looks kinda careless
01:52:508 (1,2,3,4) - the jump from 1 to 2 doesn't make sense to me, I think these sliders should have same spacing in between
02:53:150 (5) - unpredictable jump here, a new combo will help a lot to make it more readable, if not, give more spacing to 5,6,7
02:59:150 (3) - a bit off-screen (I noticed when we were playing it earlier, looked more off-screen than now tho)
03:02:793 (5,6) - this was confusing, I thought they were at 1/4, mainly because notes in the previous and the next combo are at 1/4 and the spacing is the same as those, is not unrankable BUT threw me off 3 times
Nice~~

[Marcin's Insane]
No kiai?
00:05:363 (1,2,3) - I think the song suggest more a jumpy combo than anti-jump here (hey my opinion there, cuz I would of use jumps on that combo)
00:12:434 (5,6) - not a good way to use anti-jumps, that was very unpredictable, you have notes at 1/4 with more spacing that those in the same combo, and like above, music suggest jumps here rather than anti-jump
00:19:184 (5) - wrong spacing, should be spaced like 00:18:434 (2,3,4) -
00:29:791 (4,5) - same as 00:12:434 (5,6) -
02:01:720 (4) - wrong spacing

ok a general suggestion, check on maps that use the anti-jump technique and analyze them, see how were used and where, also see other players playing your map, see in which points they get confused, etc. so you can improve it. I think you need to work a bit more on your diff, but apart from the anti-jumps and those little wrong spacing is fine for me

[Ultimate's Remix]
00:04:071 (5) - I wasn't expecting a note here, only a note at 00:04:071 - works way better, I kinda like keeping it simple at the start of the map, then you can make it more complicated
00:28:928 (1,2,1,2) - If these new combos are for making the patter more readable I think the spacing is readable enough, also you made it kinda like that before without the new combos, right here 00:18:000 (1,2,3,4,5) - and here 00:53:999 (1,2,3,4) -
01:48:857 - maybe add note here? Feels like it need one, I really can't play that part but listening to it, it does feels like it
02:16:285 (1) - I would prefer if this note is in jump too (like the first notes of the previous combos), to not stop the jumpy flow, up to you tho, is just my taste
stop the kiai at the end of the map, ppl will tell you to do so
Crazy style, it fits the song, nice.

[Shagstep]
no kiai?
03:03:971 - feels like is missing a note here 03:03:971 - maybe rearranges the combo so you can add it, like here 02:52:936 (1,2,3,4,5,6,7,8,9) - , 02:56:364 (1,2,3,4,5,6,7,8,9) - , 02:59:793 (1,2,3,4,5) - and here 03:06:650 (1,2,3,4,5,6,7,8,9) -
Nice diff ^^

[Roxas' Normal]
01:18:223 (1) - add a reverse? I kinda was expecting that
Good Normal diff, simple but entertained.

[Teara's Easy]
checked this diff quickly, only thing I found
02:17:150 (1) - I see ppl complaining about this later, maybe separate into 2 slider, so is not so long. Up to you tho.
Nice diff~

Good luck guys~
Marcin

Lissette wrote:

[Marcin's Insane]
No kiai? deadbeat forced that on me! /me runs
00:05:363 (1,2,3) - I think the song suggest more a jumpy combo than anti-jump here (hey my opinion there, cuz I would of use jumps on that combo)
Yeah, I know what you mean, however, from (1) the rhythm there is being somehow phased out (or more understandable - a more silent ) that's a reason for anti-jump here, I'll leave it as that, but if someone else mentions it again, I'll have to change that sadly :( (because i really like it ;( )
00:12:434 (5,6) - not a good way to use anti-jumps, that was very unpredictable, you have notes at 1/4 with more spacing that those in the same combo, and like above, music suggest jumps here rather than anti-jump
This time no, because the sound here definitely goes down, instead of up (you know what I mean right? the pitch, or.... the volume... WHATEVER!)
00:19:184 (5) - wrong spacing, should be spaced like 00:18:434 (2,3,4) -
My bad! Fixed
00:29:791 (4,5) - same as 00:12:434 (5,6) -
same
02:01:720 (4) - wrong spacing
Fixed
ok a general suggestion, check on maps that use the anti-jump technique and analyze them, see how were used and where, also see other players playing your map, see in which points they get confused, etc. so you can improve it. I think you need to work a bit more on your diff, but apart from the anti-jumps and those little wrong spacing is fine for me.
Anti-jumps are on purpose here.
You could at least provide the maps using anti-jump technique.
And about improvement - I know, I'm fresh mapper, I'll just need a bit more modders than other diffs.
Test plays - I've asked few people already, and they had no problems... so...


Good luck guys~
https://dl.dropbox.com/u/21125662/Avici ... ane%5D.osu
Here is update deadbeat~~
Lissette
You could at least provide the maps using anti-jump technique.
There is a forum of mapping techniques, but now that I think about it is not very updated. My bad.

Here are some:
http://osu.ppy.sh/s/14540 (Ryu* - Sakura Storm [Alazy])
http://osu.ppy.sh/s/23324 (FictionJunction KEIKO & KAORI - Hoshikuzu [Hard])
http://osu.ppy.sh/s/35629 (Bomfunk MC's - Freestyler [Insane])
http://osu.ppy.sh/s/17103 (Aizawa - Flutter Girl [Insane])

I have such a bad memory, can't remember more D: (I'll post more if I remember, derp)
Marcin
And so now that's what I call a "good quality mod"
I'll stick with my anti-jumps until someone else mentions them as bad too, because I find them fitting well to the music.
Topic Starter
deadbeat
oops never replied. silly me >_<

Lissette wrote:

Hello~

[Hard]
No kiai? kiai is evil
00:30:223 (1) - make the stack look better in game play yeah, fixed that
01:17:151 (3) - move this slider down so it doesn't overlap with the end of the previous one, because looks kinda careless i think it's fine, shouldn't be too much of an issue either way
01:52:508 (1,2,3,4) - the jump from 1 to 2 doesn't make sense to me, I think these sliders should have same spacing in between they used to, but i changed that part then i guess i forgot to adjust the spacing. fixed
02:53:150 (5) - unpredictable jump here, a new combo will help a lot to make it more readable, if not, give more spacing to 5,6,7 nc it is
02:59:150 (3) - a bit off-screen (I noticed when we were playing it earlier, looked more off-screen than now tho) i think i raised the combo up a bit
03:02:793 (5,6) - this was confusing, I thought they were at 1/4, mainly because notes in the previous and the next combo are at 1/4 and the spacing is the same as those, is not unrankable BUT threw me off 3 times changed it a bit
Nice~~

[Shagstep]
no kiai? kiai is evil
03:03:971 - feels like is missing a note here 03:03:971 - maybe rearranges the combo so you can add it, like here 02:52:936 (1,2,3,4,5,6,7,8,9) - , 02:56:364 (1,2,3,4,5,6,7,8,9) - , 02:59:793 (1,2,3,4,5) - and here 03:06:650 (1,2,3,4,5,6,7,8,9) - i *think* this is on purpose, but when i see him again, i'll just check
Nice diff ^^

[Roxas' Normal]
01:18:223 (1) - add a reverse? I kinda was expecting that talked to roxas in-game and fixed it
Good Normal diff, simple but entertained.

[Teara's Easy]
checked this diff quickly, only thing I found
02:17:150 (1) - I see ppl complaining about this later, maybe separate into 2 slider, so is not so long. Up to you tho. i think she's keen to keep, but i'll have another chat with her about it when i next see her :)
Nice diff~

Good luck guys~
i'll update once Ultimate has checked the mods for his diff :)
Ultimate

Lissette wrote:

[Ultimate's Remix]

00:04:071 (5) - I wasn't expecting a note here, only a note at 00:04:071 - works way better, I kinda like keeping it simple at the start of the map, then you can make it more complicated (it feels right, when it's this consistent. Keeps the flow going. Insane diff players will get it.. But since i don't want to keep on modding, i fixed it.)

00:28:928 (1,2,1,2) - If these new combos are for making the patter more readable I think the spacing is readable enough, also you made it kinda like that before without the new combos, right here 00:18:000 (1,2,3,4,5) - and here 00:53:999 (1,2,3,4) - (Combo colors can be used for several reasons, just find it better like this.)

01:48:857 - maybe add note here? Feels like it need one, I really can't play that part but listening to it, it does feels like it
(I tried, but for some reason it doesn't feel right. I know it sort of kills the flow, but adding a note, or making the slider reverse, is no option.)

02:16:285 (1) - I would prefer if this note is in jump too (like the first notes of the previous combos), to not stop the jumpy flow, up to you tho, is just my taste (tried doing it, but unnecessary.)
stop the kiai at the end of the map, ppl will tell you to do so (done)

Crazy style, it fits the song, nice. (thx : D! this will be my last dubstep beatmap. Back to techno xD)
Ps. Thank you for the mod : ), and sorry if i came out harsh on the feedback. It has been a while since i've actually uploaded a map / guestdiff.

~ DIFF UPDATE 2013-04-11 ~
ShaggoN

Lissette wrote:

[Shagstep]
no kiai? Yeah, I'm not a fan of kiai either.
03:03:971 - feels like is missing a note here 03:03:971 - maybe rearranges the combo so you can add it, like here 02:52:936 (1,2,3,4,5,6,7,8,9) - , 02:56:364 (1,2,3,4,5,6,7,8,9) - , 02:59:793 (1,2,3,4,5) - and here 03:06:650 (1,2,3,4,5,6,7,8,9) - You know...When mapping this i was wondering what to do, I mean i had the same problem. But actually when You listen closer You can hear that there is no note, and it's different in compare to other moments like this. I dunno, I'll leave it as it is for now, but If more people will complain about it i'll change it.
Nice diff ^^ I'm glad You like it :D Thanks for suggestions. Cheers :3
Andrea
~General~
  1. Audio Lead-In is inconsistent through the difficulties, make it consistent.
  2. Preview Time is inconsistent through the difficulties, make it consistent.
  3. Tags are inconsistent through the difficulties, make them consistent.
  4. Timing is inconsistent through the difficulties, make it consistent.
~Ultimate's Remix~
  1. 00:38:785 (3,4) - Too close to each other, it might be really confusing to read at first sight.
  2. 01:10:071 (5) - This circle is touching the HP Bar, try to move it down a bit if possible.
  3. 01:37:928 (5,6,7) - I'm pretty sure something went wrong with the snapping here.
  4. 02:27:428 (1,2,3) - Same as above, snapping is wrong here.
  5. 02:35:142 (3) - Unsnapped slider end, please make sure to resnap it properly.
  6. 02:44:571 (1) - Same as above for the same reason.
  7. 03:03:000 (6) - Same as above once again for the same reason.
~Marcin's Insane~
  1. 6 Unsnapped notes, please check AIMod and resnap them carefully.
Just leaving here some general issues, good luck bro.
Marcin
Norb
Love the song and the maps, nice work guy. I hope you get this ranked, GOOD LUCK! :P
Ultimate
Took me a while, but i've updated the diff : )
btw, allot of diffs still have the 140,002 bpm. please fix this ;).
changed my offset back to 10 also ^^

Download Link ~ 2013-06-17 / 12:37 pm
PrivatHansi1
Approved
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply