#1 post \o\
https://dl.dropbox.com/u/21125662/Avici ... ane%5D.osuLissette wrote:
[Marcin's Insane]
No kiai? deadbeat forced that on me! /me runs
00:05:363 (1,2,3) - I think the song suggest more a jumpy combo than anti-jump here (hey my opinion there, cuz I would of use jumps on that combo)
Yeah, I know what you mean, however, from (1) the rhythm there is being somehow phased out (or more understandable - a more silent ) that's a reason for anti-jump here, I'll leave it as that, but if someone else mentions it again, I'll have to change that sadly (because i really like it ;( )
00:12:434 (5,6) - not a good way to use anti-jumps, that was very unpredictable, you have notes at 1/4 with more spacing that those in the same combo, and like above, music suggest jumps here rather than anti-jump
This time no, because the sound here definitely goes down, instead of up (you know what I mean right? the pitch, or.... the volume... WHATEVER!)
00:19:184 (5) - wrong spacing, should be spaced like 00:18:434 (2,3,4) -
My bad! Fixed
00:29:791 (4,5) - same as 00:12:434 (5,6) -
same
02:01:720 (4) - wrong spacing
Fixed
ok a general suggestion, check on maps that use the anti-jump technique and analyze them, see how were used and where, also see other players playing your map, see in which points they get confused, etc. so you can improve it. I think you need to work a bit more on your diff, but apart from the anti-jumps and those little wrong spacing is fine for me.
Anti-jumps are on purpose here.
You could at least provide the maps using anti-jump technique.
And about improvement - I know, I'm fresh mapper, I'll just need a bit more modders than other diffs.
Test plays - I've asked few people already, and they had no problems... so...
Good luck guys~
You could at least provide the maps using anti-jump technique.There is a forum of mapping techniques, but now that I think about it is not very updated. My bad.
i'll update once Ultimate has checked the mods for his diffLissette wrote:
Hello~
[Hard]
No kiai? kiai is evil
00:30:223 (1) - make the stack look better in game play yeah, fixed that
01:17:151 (3) - move this slider down so it doesn't overlap with the end of the previous one, because looks kinda careless i think it's fine, shouldn't be too much of an issue either way
01:52:508 (1,2,3,4) - the jump from 1 to 2 doesn't make sense to me, I think these sliders should have same spacing in between they used to, but i changed that part then i guess i forgot to adjust the spacing. fixed
02:53:150 (5) - unpredictable jump here, a new combo will help a lot to make it more readable, if not, give more spacing to 5,6,7 nc it is
02:59:150 (3) - a bit off-screen (I noticed when we were playing it earlier, looked more off-screen than now tho) i think i raised the combo up a bit
03:02:793 (5,6) - this was confusing, I thought they were at 1/4, mainly because notes in the previous and the next combo are at 1/4 and the spacing is the same as those, is not unrankable BUT threw me off 3 times changed it a bit
Nice~~
[Shagstep]
no kiai? kiai is evil
03:03:971 - feels like is missing a note here 03:03:971 - maybe rearranges the combo so you can add it, like here 02:52:936 (1,2,3,4,5,6,7,8,9) - , 02:56:364 (1,2,3,4,5,6,7,8,9) - , 02:59:793 (1,2,3,4,5) - and here 03:06:650 (1,2,3,4,5,6,7,8,9) - i *think* this is on purpose, but when i see him again, i'll just check
Nice diff ^^
[Roxas' Normal]
01:18:223 (1) - add a reverse? I kinda was expecting that talked to roxas in-game and fixed it
Good Normal diff, simple but entertained.
[Teara's Easy]
checked this diff quickly, only thing I found
02:17:150 (1) - I see ppl complaining about this later, maybe separate into 2 slider, so is not so long. Up to you tho. i think she's keen to keep, but i'll have another chat with her about it when i next see her
Nice diff~
Good luck guys~
Ps. Thank you for the mod : ), and sorry if i came out harsh on the feedback. It has been a while since i've actually uploaded a map / guestdiff.Lissette wrote:
[Ultimate's Remix]
00:04:071 (5) - I wasn't expecting a note here, only a note at 00:04:071 - works way better, I kinda like keeping it simple at the start of the map, then you can make it more complicated (it feels right, when it's this consistent. Keeps the flow going. Insane diff players will get it.. But since i don't want to keep on modding, i fixed it.)
00:28:928 (1,2,1,2) - If these new combos are for making the patter more readable I think the spacing is readable enough, also you made it kinda like that before without the new combos, right here 00:18:000 (1,2,3,4,5) - and here 00:53:999 (1,2,3,4) - (Combo colors can be used for several reasons, just find it better like this.)
01:48:857 - maybe add note here? Feels like it need one, I really can't play that part but listening to it, it does feels like it
(I tried, but for some reason it doesn't feel right. I know it sort of kills the flow, but adding a note, or making the slider reverse, is no option.)
02:16:285 (1) - I would prefer if this note is in jump too (like the first notes of the previous combos), to not stop the jumpy flow, up to you tho, is just my taste (tried doing it, but unnecessary.)
stop the kiai at the end of the map, ppl will tell you to do so (done)
Crazy style, it fits the song, nice. (thx : D! this will be my last dubstep beatmap. Back to techno xD)
Lissette wrote:
[Shagstep]
no kiai? Yeah, I'm not a fan of kiai either.
03:03:971 - feels like is missing a note here 03:03:971 - maybe rearranges the combo so you can add it, like here 02:52:936 (1,2,3,4,5,6,7,8,9) - , 02:56:364 (1,2,3,4,5,6,7,8,9) - , 02:59:793 (1,2,3,4,5) - and here 03:06:650 (1,2,3,4,5,6,7,8,9) - You know...When mapping this i was wondering what to do, I mean i had the same problem. But actually when You listen closer You can hear that there is no note, and it's different in compare to other moments like this. I dunno, I'll leave it as it is for now, but If more people will complain about it i'll change it.
Nice diff ^^ I'm glad You like it Thanks for suggestions. Cheers :3