Hi! This is my first suggestion, but I think if it can be apply, we can have less trouble of ugly un-widescreen storyboards in the past (for example, Asphyxia's Blue Zenith). Because the .osb file is editable without affecting the map's status, we can decide if we want it to be widescreen or not.
When you add a storyboard to it (in case it doesn't have and you want ot make one for yourself), it will always be widescreen, so we'll have less trouble. I'm now working on a storyboard for a map, but since the mapper hasn't turn on the Widescreen Support, it will always be un-widesreen. And if I enable it or edit the WidescreenStoryboard in the .osz file, it will always change the status to Update to latest version.
If it can be apply, I think we should change like this:
- The WidescreenStoryboard is the .osz file will be removed
- Add WidescreenStoryboard to the .osb file. It functions likes it did in the .osz
I think that's all! Hopefully it can become true because un-widescreen storyboards are so old-style and weird..
(sorry, i'm not good at writing things like this so good luck reading this...)
(the map is DuckRadio's Sweden if you want to know)
When you add a storyboard to it (in case it doesn't have and you want ot make one for yourself), it will always be widescreen, so we'll have less trouble. I'm now working on a storyboard for a map, but since the mapper hasn't turn on the Widescreen Support, it will always be un-widesreen. And if I enable it or edit the WidescreenStoryboard in the .osz file, it will always change the status to Update to latest version.
If it can be apply, I think we should change like this:
- The WidescreenStoryboard is the .osz file will be removed
- Add WidescreenStoryboard to the .osb file. It functions likes it did in the .osz
I think that's all! Hopefully it can become true because un-widescreen storyboards are so old-style and weird..
(sorry, i'm not good at writing things like this so good luck reading this...)
(the map is DuckRadio's Sweden if you want to know)