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Kan R. Gao - To the Moon - Main Theme

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Topic Starter
Xgor

Kari-anh wrote:

Hi, Xgor!

underline = unnecessary changes, mostly for aesthetics

Overall:
Such a peaceful song, lovely~
Sweet storyboarding, too.
Offset: 485?

[Easy]
00:40:837 (1) - restructure?Did a Little bit
01:08:448 (1) - set beat snap to 1/8th, and move to the closest yellow tick? Nah, nobody would notice that.
01:19:068 (1,1,1) - I don't really understand the combo changes starting hereWoops my mistake, Fixed
01:48:271 (1,1) - ^ same
01:53:050 (1,2) - sweet!
01:57:298 (3) - move upwards, toward the center?Done
01:59:422 (1) - change into a 1/2 slider? Nah, I hate short sliders like that.

[Normal]
-1 AR and Overall DifficultyDone
00:38:183 (3) - scoot up a bit, please. somewhat hard of a jump for a normalUmm that's no jump
00:39:776 (2,3,4) - scoot down, distance snap?...And that's snapped corrrectly
copy theee.. 00:45:085 (1,2) - pattern to here: 00:49:333 (1,2,3,4) - Nah, I feel like those parts have kinda different feel.
00:53:050 (4) - place a note here; feels kind of empty after the triple comboGood idea, done
01:08:448 (1) - same comment about the 1/8th yellow tick move as the [Easy]Same as easy
01:28:625 (4,5) - scoot upwards, same linear slope as the first three beats of the combo? oh, and distance snap it, pleaseDone. Had to use grid 3 though for it.
01:30:749 (4,5) - ^ same

[Hard]
+1 Drain Rate, AR, and Overall DifficultyRaised the OD but left AR and drain rate as it is.
00:35:530 (5) - curve the slider away from the previous circle combos? even out the distance from the end of this slider to be the same as the distance between the start and this note: 00:35:264 (4) - Changed it a bit but still kinda kept it how it is right now.
01:08:450 (1) - same note as the others about the 1/8th yellow tickSame as above
01:57:300 (1,1) - something between here, please?Done
01:59:689 (2,3) - distance these apartIt's an anti-jump and I think it works well here.

much luck! ;)
Low
[General]
  1. I would skin the section-pass and section-fail to be at least silent and preferably transparent because it ruins the mood and atmosphere of the map during the break.
  2. Text5.png could and should have a period at the end of it. It doesn't seem like much, but it just seems odd without one.
  3. As for the timing, it started off good in the beginning of the map, but as I kept playing, it ended up as 18 ms late. You might want to get someone better at timing to check that out for you.
[Easy]
  1. 00:42:961 (2) - It's bothering that this note is really far away from the slider's endpoint horizontally. It's even farther away than the starting point. To help improve the flow and keep the symmetrical nature of the map, I would make a triangle formation such as this.
  2. 01:29:687 (1) - It seems silly and redundant to have a NC on this slider considering the combo pattern has been relatively consistent for most the map. Also, it doesn't seem like there's any significant song change to justify this.
  3. 01:53:050 (1,2) - I love what you did with these sliders. They flow really well while being creative.
  4. 01:57:298 (3) - Center this. If you were trying to make it in the middle of the entire heart shape, that doesn't really work out / is silly because the first half of the heart fades out and nobody can remember where it exactly was, so this circle just seems randomly placed.
[Normal]
  1. 00:19:068 (2) - A soft whistle sounds a lot better than a drum clap here due to the piano.
  2. 00:45:085 (1,2) - Align the endpoint of (1) with the start of (2).
  3. 00:53:581 (1,2,3) - Why does the spacing get suddenly larger here?
  4. 01:02:076 (1,2,3) - ^
  5. 01:48:802 (1) - Curve this slider a bit more drastically so the blanket between it and (2) looks neater.
[Hard]
  1. HP Drain 4? That's the same as normal. I would raise it by 1 (or 2).
  2. 00:19:069 (2) - Same concern here as the normal difficulty.
  3. 00:24:910 (5,2) - Ugly overlap/hitburst overlap alert. Move 2 down a bit.
  4. 00:51:459 (1,3) - Align these vertically. They're slightly off.
All of these difficulties are beautifully mapped. Well done.

Edit: One of the difficulties, either hard or normal (I can't remember), has a bunch of unsnapped stuff. I would resnap both of the difficulties to be safe.
Garven
Considering I already modded this a while back, there's not much else to poke at for me.

[General]
Maybe add in a moon fading in at 01:15:882 - to 01:16:944 - or so?

[Easy]
01:29:687 (1) - Remove new combo
01:33:935 (1) - ^

[Hard]
This is a miserable pile of unsnapped.
Topic Starter
Xgor
Fixed most of the stuff and in one way or another and got a better timing!
Garven
Low
( ・ω・)
Topic Starter
Xgor
Oh just realized this would be great as a Valentines day map, so if any BAT sees this, please try to rank it in two days
Aurele

Xgor wrote:

Oh just realized this would be great as a Valentines day map, so if any BAT sees this, please try to rank it in two days
too late. :v
Garven
Still have a few hours left. Don't give up hope! (yet)
Topic Starter
Xgor
Oh well, at least I tried :x
-kevincela-
Hey!

[General]

  1. There are quite a lot of unsnapped inherited sections in all the diffs,even if that's not a really big deal. Remember to fix them!
  2. I found the volume of the hitsounds to be a bit too high for the song's volume. What about reducing them by 5%/10%? That imho would fit quite better in the song!
[Easy]

  1. 00:19:069 (x)- This is a quite little thing,just fix if you want: What about adding a note here? As the piano chords there get significant here it would fit quite well here, other than giving a proper introduction to the begininning of the song! This is anyways optional,so feel free to disagree with it if you don't want to.
  2. 00:40:838 (1,2) - Uhm... Why this spacing unconsistency? I know it is a really little thing, but there is anyways a 0.2x DS difference between 00:40:838 (1,3) - ,which could confuse various beginners... You could simply make 00:40:838 (1) - wider,so that you don't really have to tweak this note's position,considering that the oval flow there remains pretty much unchanged. Here's an example of what I have done here:
    SPOILER

    156,268,40838,6,0,P|24:240|28:120,1,260,2|4,0:0|0:1,0:0:0
    256,28,42962,1,2,0:0:0
  3. 00:53:051 (x) - Similarly to the first point,a note here would fit absolutely well,considering the piano chords which work quite good as a transiction to the new phase,and considering you have pretty much followed this scheme with 00:46:148 (2,3,4) - .
  4. 01:33:954 (4) - This is a rather subjective thing,just fix if you want: what about using there a whistle drum instead of just using a drum sampleset without any hitsounds on the repeat of this slider? With a lowered volume inherited section (like 45%),this would sound and fit quite better!
  5. 01:36:078 (1,2,3,4,5) - Considering how 01:33:954 (4) - does actually go on,I actually expected a different compisition to make it a bit smoother to play, by reverting 01:36:609 (2) - 's curve and by rearranging 01:37:670 (3,4,5) - to follow its oval flow. That imho would flow pretty good,considering it does go quite smooth with the next pattern too! Here's what I have done,see if you like it:
    SPOILER

    16,192,96078,5,4,0:0:0
    120,104,96609,2,0,P|176:72|240:72,1,130,8|4,0:3|0:1,0:0:0
    368,92,97670,1,8,0:3:0
    484,36,98201,1,2,0:0:0
    460,164,98732,2,0,P|406:198|341:202,1,130,8|4,0:3|0:1,0:0:0
  6. 01:50:945 (3) - As the synth here reaches its higher pitch,what about replacing your normal finish there with instead just a soft whistle? That would fit quite better,considering you have already a soft finish at the head of the slider and considering that it would match pretty good that synth I have already pointed out.
[Normal]

  1. 00:25:971 (1) - Why don't you follow the other sliders as well by using a drum sampleset instead of a whistle? As you have always used this sampleset on red ticks, this switch sounds quite strange... I'd rather change that as a drum sampleset,even if it's not a really big deal :U
  2. 00:38:715 (1,2,3,4) - I didn't totally like that pattern,as I found the transition between 00:38:715 (1,2,3,4) - quite "flow-breaking". I would instead flip the whole pattern 00:39:777 (2,3,4) - horizontally,to make the whole pattern benefit from 00:38:715 (1) - 's circular flow,which goes in an anti-clockwise turn. Then you could continue the whole pattern with a slider encircling 00:39:777 (2) - to follow again this turn to go on with the next pattern. Here's what I have done: see if you like it!
    SPOILER


    72,256,38715,6,0,P|112:312|212:316,1,170,2|8,0:0|0:3,0:0:0
    336,180,39777,1,8,0:3:0
    256,132,40043,1,0,3:0:0
    176,180,40308,1,4,0:1:0
    332,284,40838,6,0,P|440:200|328:76,1,340,2|4,0:0|0:1,0:0:0
    256,132,42166,1,0,3:0:0
    176,80,42431,1,8,0:3:0
    16,176,42962,6,0,P|3:312|172:328,1,340,2|4,0:0|0:1,0:0:0
    152,236,44290,1,0,3:0:0
    236,196,44555,1,8,0:3:0
    420,228,45086,6,0,P|376:284|284:276,1,170,2|8,0:0|0:3,0:0:0
    236,196,45883,2,0,P|164:144|56:244,1,255,4|8,0:1|0:3,0:0:0
    184,376,47210,5,2,0:0:0
    236,196,47741,1,8,0:3:0
    408,272,48272,1,4,0:1:0
  3. 00:58:361 (3) - I am being totally nitpicky here,but anyways what about moving this slider down (exactly 3 grids down) to make 00:57:830 (1,2,3) - a properly alligned pattern? This could smooth out a bit the linear flow there,but it's pretty much optional,so feel free to disagree. If you do this,remember to do the same at 00:59:954 (1,2,3) - !
  4. 01:02:077 (1,2,3) - As of 01:00:484 (3) - 's direction,what about making instead this pattern go from the left to the right, using a slider which blankets 01:03:139 (3) - 's end? Imho,this could flow overall quite smoother,as of the oval flow of 01:03:139 (3) - which is catched very well by the slider 01:04:201 (1) - . Here's what I have done: see if you like it!
    SPOILER


    232,244,62077,5,2,0:0:0
    340,92,62608,1,8,0:3:0
    472,260,63139,2,0,P|432:324|312:336,1,195.500003728867,4|8,0:0|0:3,0:0:0
    168,188,64201,6,0,P|256:152|344:188,1,195.500003728867,2|8,0:0|0:3,0:0:0
[Hard]

  1. 00:47:210 (1) - Why don't you keep your whistle/drum clap/normal finish consistency here by replacing the whistle at the end with a drum clap instead? While for one this could fit well,for the other it sounds quite strange because the consistency you have broken. Considering you have used this drum clap on the other diffs as well,why don't you add it here?
  2. 01:28:644 (5,5) - This is a quite little thing,just fix if you want: What about adding some New Combos to both of these notes? This would fit totally well imho,considering the synth that's repeting evey 2/1 and considering the pattern you have there,which could totally be dinstinguished better with these New Combos.
This map is so simple as clean: you have definitely done an excellent job! Sorry for my quite "poor" mod anyways :U

Call me back when you have finished fixing!
Topic Starter
Xgor

-kevincela- wrote:

Hey!

[General]

  1. There are quite a lot of unsnapped inherited sections in all the diffs,even if that's not a really big deal. Remember to fix them!Yeah, not a big deal but fixed
  2. I found the volume of the hitsounds to be a bit too high for the song's volume. What about reducing them by 5%/10%? That imho would fit quite better in the song!Yeah, I think I had it lower but I agree lower is better
[Easy]

  1. 00:19:069 (x)- This is a quite little thing,just fix if you want: What about adding a note here? As the piano chords there get significant here it would fit quite well here, other than giving a proper introduction to the begininning of the song! This is anyways optional,so feel free to disagree with it if you don't want to.Yeah true, added not
  2. 00:40:838 (1,2) - Uhm... Why this spacing unconsistency? I know it is a really little thing, but there is anyways a 0.2x DS difference between 00:40:838 (1,3) - ,which could confuse various beginners... You could simply make 00:40:838 (1) - wider,so that you don't really have to tweak this note's position,considering that the oval flow there remains pretty much unchanged. Here's an example of what I have done here:Yeah, changed, I din't
    SPOILER

    156,268,40838,6,0,P|24:240|28:120,1,260,2|4,0:0|0:1,0:0:0
    256,28,42962,1,2,0:0:0
  3. 00:53:051 (x) - Similarly to the first point,a note here would fit absolutely well,considering the piano chords which work quite good as a transiction to the new phase,and considering you have pretty much followed this scheme with 00:46:148 (2,3,4) - .True, done
  4. 01:33:954 (4) - This is a rather subjective thing,just fix if you want: what about using there a whistle drum instead of just using a drum sampleset without any hitsounds on the repeat of this slider? With a lowered volume inherited section (like 45%),this would sound and fit quite better!
  5. 01:36:078 (1,2,3,4,5) - Considering how 01:33:954 (4) - does actually go on,I actually expected a different compisition to make it a bit smoother to play, by reverting 01:36:609 (2) - 's curve and by rearranging 01:37:670 (3,4,5) - to follow its oval flow. That imho would flow pretty good,considering it does go quite smooth with the next pattern too! Here's what I have done,see if you like it:Love it, changed to that.
    SPOILER

    16,192,96078,5,4,0:0:0
    120,104,96609,2,0,P|176:72|240:72,1,130,8|4,0:3|0:1,0:0:0
    368,92,97670,1,8,0:3:0
    484,36,98201,1,2,0:0:0
    460,164,98732,2,0,P|406:198|341:202,1,130,8|4,0:3|0:1,0:0:0
  6. 01:50:945 (3) - As the synth here reaches its higher pitch,what about replacing your normal finish there with instead just a soft whistle? That would fit quite better,considering you have already a soft finish at the head of the slider and considering that it would match pretty good that synth I have already pointed out.Yeah, true. done.
[Normal]

  1. 00:25:971 (1) - Why don't you follow the other sliders as well by using a drum sampleset instead of a whistle? As you have always used this sampleset on red ticks, this switch sounds quite strange... I'd rather change that as a drum sampleset,even if it's not a really big deal :U Yeah, don't know
  2. 00:38:715 (1,2,3,4) - I didn't totally like that pattern,as I found the transition between 00:38:715 (1,2,3,4) - quite "flow-breaking". I would instead flip the whole pattern 00:39:777 (2,3,4) - horizontally,to make the whole pattern benefit from 00:38:715 (1) - 's circular flow,which goes in an anti-clockwise turn. Then you could continue the whole pattern with a slider encircling 00:39:777 (2) - to follow again this turn to go on with the next pattern. Here's what I have done: see if you like it!Yeah, really like how that plays, changed a little bit but added.
    SPOILER


    72,256,38715,6,0,P|112:312|212:316,1,170,2|8,0:0|0:3,0:0:0
    336,180,39777,1,8,0:3:0
    256,132,40043,1,0,3:0:0
    176,180,40308,1,4,0:1:0
    332,284,40838,6,0,P|440:200|328:76,1,340,2|4,0:0|0:1,0:0:0
    256,132,42166,1,0,3:0:0
    176,80,42431,1,8,0:3:0
    16,176,42962,6,0,P|3:312|172:328,1,340,2|4,0:0|0:1,0:0:0
    152,236,44290,1,0,3:0:0
    236,196,44555,1,8,0:3:0
    420,228,45086,6,0,P|376:284|284:276,1,170,2|8,0:0|0:3,0:0:0
    236,196,45883,2,0,P|164:144|56:244,1,255,4|8,0:1|0:3,0:0:0
    184,376,47210,5,2,0:0:0
    236,196,47741,1,8,0:3:0
    408,272,48272,1,4,0:1:0
  3. 00:58:361 (3) - I am being totally nitpicky here,but anyways what about moving this slider down (exactly 3 grids down) to make 00:57:830 (1,2,3) - a properly alligned pattern? This could smooth out a bit the linear flow there,but it's pretty much optional,so feel free to disagree. If you do this,remember to do the same at 00:59:954 (1,2,3) - ! Actually I don't wanted it to be completely in one line. I changed it a bit to make that more obvious
  4. 01:02:077 (1,2,3) - As of 01:00:484 (3) - 's direction,what about making instead this pattern go from the left to the right, using a slider which blankets 01:03:139 (3) - 's end? Imho,this could flow overall quite smoother,as of the oval flow of 01:03:139 (3) - which is catched very well by the slider 01:04:201 (1) - . Here's what I have done: see if you like it!Yeah, like it but changed it at parts of it.
    SPOILER


    232,244,62077,5,2,0:0:0
    340,92,62608,1,8,0:3:0
    472,260,63139,2,0,P|432:324|312:336,1,195.500003728867,4|8,0:0|0:3,0:0:0
    168,188,64201,6,0,P|256:152|344:188,1,195.500003728867,2|8,0:0|0:3,0:0:0
[Hard]

  1. 00:47:210 (1) - Why don't you keep your whistle/drum clap/normal finish consistency here by replacing the whistle at the end with a drum clap instead? While for one this could fit well,for the other it sounds quite strange because the consistency you have broken. Considering you have used this drum clap on the other diffs as well,why don't you add it here?Yeah, done
  2. 01:28:644 (5,5) - This is a quite little thing,just fix if you want: What about adding some New Combos to both of these notes? This would fit totally well imho,considering the synth that's repeting evey 2/1 and considering the pattern you have there,which could totally be dinstinguished better with these New Combos.Yeah, I was thinking of doing that in the map and I'm not sure why I didn't changed to that. done.
This map is so simple as clean: you have definitely done an excellent job! Sorry for my quite "poor" mod anyways :U

Call me back when you have finished fixing!
-kevincela-
Okay,rechecked and all seems fine! Awesome job you did there,I really like both the map and the song!

Ranked!

Congratulations,have my heart virginity :P
Lally
gratz \o3o/
Low
sexy 8-)
Topic Starter
Xgor
<3
dkun
omg

yes
yes
yes
YES
Topic Starter
Xgor
Oh yeah, I have a copy of To the Moon just lying in my steam inventory. The first to claim it in the thread gets it! (Let's see how this goes)
-kevincela-
I would have claimed it if I didn't buy it this morning because of the steam sale :p
Bass
Haven't heard about it but I guess it doesn't hurt to try... :P So I am first(claiming it).
Kurowolfe
Funny, I've just finished the game too, and then this came out in osu. Lol
Good map though, and I agree. Play the game if you haven't.
HeatKai
I didn't notice this omg ! good song ;3;
Garven
God damnit. Just finished the game. ;___;
[Luanny]

Garven wrote:

God damnit. Just finished the game. ;___;
The feels ;_;
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