Kari-anh wrote:
Hi, Xgor!
underline = unnecessary changes, mostly for aesthetics
Overall:
Such a peaceful song, lovely~
Sweet storyboarding, too.
Offset: 485?
[Easy]
00:40:837 (1) - restructure?Did a Little bit
01:08:448 (1) - set beat snap to 1/8th, and move to the closest yellow tick? Nah, nobody would notice that.
01:19:068 (1,1,1) - I don't really understand the combo changes starting hereWoops my mistake, Fixed
01:48:271 (1,1) - ^ same
01:53:050 (1,2) - sweet!
01:57:298 (3) - move upwards, toward the center?Done
01:59:422 (1) - change into a 1/2 slider? Nah, I hate short sliders like that.
[Normal]
-1 AR and Overall DifficultyDone
00:38:183 (3) - scoot up a bit, please. somewhat hard of a jump for a normalUmm that's no jump
00:39:776 (2,3,4) - scoot down, distance snap?...And that's snapped corrrectly
copy theee.. 00:45:085 (1,2) - pattern to here: 00:49:333 (1,2,3,4) - Nah, I feel like those parts have kinda different feel.
00:53:050 (4) - place a note here; feels kind of empty after the triple comboGood idea, done
01:08:448 (1) - same comment about the 1/8th yellow tick move as the [Easy]Same as easy
01:28:625 (4,5) - scoot upwards, same linear slope as the first three beats of the combo? oh, and distance snap it, pleaseDone. Had to use grid 3 though for it.
01:30:749 (4,5) - ^ same
[Hard]
+1 Drain Rate, AR, and Overall DifficultyRaised the OD but left AR and drain rate as it is.
00:35:530 (5) - curve the slider away from the previous circle combos? even out the distance from the end of this slider to be the same as the distance between the start and this note: 00:35:264 (4) - Changed it a bit but still kinda kept it how it is right now.
01:08:450 (1) - same note as the others about the 1/8th yellow tickSame as above
01:57:300 (1,1) - something between here, please?Done
01:59:689 (2,3) - distance these apartIt's an anti-jump and I think it works well here.
much luck!