My God, that picture \:D/ Good luck with your exam, bro!
Updated the map!
Go, poke some Taiko BATs!OnosakiHito wrote:
Aaaaah, I smell work. lol
Thnk you for modding Love! Let's just see what you say about the purple case.Love wrote:
Checking the Taiko diffs by request.
[General][Ono's Taiko Oni]
- Remove Taiko from the difficulty names? This isn't needed due to the in-game icon now. Well, seems like people tend nowadays more to this, so I will do it from now on in this way.
- I'm not sure about this storyboard on Taiko, I'll talk to you personally about it when you're free. Changed.
[Ono's Taiko Muzukashii]
- 00:44:463 (1) - Remove the finish here? There's nothing to emphasize here, and this would stay consistent with 00:47:296 (1). Hm, not sure. I guess it's possible? The reason for this was to emphasize the first part a bit more, so upcoming one has a lower effect on the player.
- 00:50:130 - 01:00:401 - I understand this slow part is really hard to read with 1/4, but this is very inconsistent with the actual kicks. This is still readable on x0.75 sv, and would actually be consistent with the song itself. This would sound and play better as well instead of going on 1/2's that do not exist. Here's an example for 00:50:130 - 00:53:672 . Hm... tbh, I'm fine with both. If you really think it would sound better, I can change it. But it would be somehow a pitty since then, the combo 400 at 01:23:778 wouldn't appear here anymore which is a lucky case and sounds pretty nice. Similar to upcoming 500 combo.
This would also help build into the kiai a little better.- 01:48:040 - 01:50:696 - Fill this break with the vocals? This feels a little empty with the other section after it. My suggestion is to start out with the vocals and then build into what you have, like this: Yes, could do it. But I like it in the way it is, since it makes the pattern fade out in an -for me- interesting way. Did the same at the beginning and 01:23:778
- 02:29:746 (1,1,1,1,1,1,1,1) - I think this feels a little bland and doesn't go with the rhythm quite well. Try changing 02:30:012 (1,1,1) - to ddk. This roll would look like this: Oh, you are right! Applied it.
Call me back when this is responded and updated.[/spoilerbox]
- 01:48:571 - 01:49:988 - I'm sure that if you fill this part with what I'm suggesting below, it wouldn't feel blank and keep consistent with 01:51:405 - 01:52:822.
Didn't applied for same reason as in Oni.
Everything else I applied. Good suggestions. Also deleted note at 02:22:042.
What? Oni is the very last difficulty in Taiko. Inner Oni and Ura Oni is nothing else. Just extra Onis.Love wrote:
Either of them is fine, but the Oni is way too hard to be considered an Oni
It's still way too hard regardless.OnosakiHito wrote:
What? Oni is the very last difficulty in Taiko. Inner Oni and Ura Oni is nothing else. Just extra Onis.Love wrote:
Either of them is fine, but the Oni is way too hard to be considered an Oni
Trust wrote:
Hey!
[Beginner][Lally's Easy]
- 00:18:607 (1) - I don't think ending this slider on a blue tick was intentional. I would shorten this by 1/4. [/color]
- 00:20:023 (2) - Correct the spacing inconsistency here. Yes, my bad
- 02:17:261 (3) - Might have missed a clap on the tail. yup
- 02:27:886 (3) - I feel a clap could be used here as well. yeah, same again
[Xin's Normal]
- 01:58:843 (1,2) - Swapping NC here fits the music better in my opinion. No, she's trying to follow the vocals here, I guess. / Yes, I'm allowed to apply mods for guest diffs!
[BCI's Hard]
- 01:47:863 (1,2) - Personally I found it a lot easier to clue in on how you follow the music here without whistles on the repeats. Consider removing them. But they're so soft and sound really nice there/. Sorry, I'd prefer to keep 'em
Perhaps OD -1? (6). This would help to distinguish this as the easier Hard difficulty in my opinion and make a nicer spread of OD in the mapset. It'd ruin the balance of her diff. I see what you want me to do, but it wouldn't fit with this diff, imo.[Gero's Hard]
- 00:11:346 (3) - Try placing this at x:152 y:220 for a nice triangle shape with the tail of (2) and head of (4).
- 00:44:197 (1,1) - These spinners would fit the music much better as well as match the vocals if you extended the first spinner by 1/1 so it ends on 00:46:588, and shorten the second spinner so it begins on 00:46:942. No, the spinners here are made to follow the vocals and they fit here perfectly.
- 02:24:699 (1) - Add a finish to the head. sure
[/color]
- 00:44:197 (1,1) - Same spinner suggestion as mentioned in BCI's Hard. Same. We're keeping it consistent.
- 01:46:446 (1,2,3,4) - The volume must be raised here as 5% makes these sliders inaudible.
[Insane][Asphyxia's Insane]
- 00:34:988 (5) - Spacing here gets a little messy. See if you can improve the curve of stream as well. should be better now
- 00:44:286 (1,1) - Same spinner suggestion as mentioned for BCI and Gero's Hard. Same reply, I guess.
- 01:06:954 (2) - This clap doesn't fit with how you pattern them. Consider removing it. Sure thing, removed.
- 01:46:446 - Volume needs to be raised here as these hit objects are inaudible.Yeah, done]
We fixed couple of NC's, made the streamjump in the end more comfortable to play so we introduced 1/4 sliders in order it to play better, a blanket and decided to name it from ''Insane'' -> ''Expert'', thank you Priti!Priti wrote:
Did a bit of IRC modding with Asphyxia, lost the logs though ><"
Fixed everything, stack leniency is now 5, audio-lead-in 1000. Thanks a lot Melo! <3Melophobia wrote:
We've fixed a few questionable things in the Expert diff such as silenced stream (which is the main reason for the unrank) and difficulty name. x_x
[Expert]
00:03:022 (3,4) - You don't have to overmap such a calm part because it makes the rhythm sound odd. replace it with a long slider like what you did at 00:05:856 (4) -
00:16:304 (2) - Flows better if you curved this slider in the opposite direction, considering the shape of (1). https://osu.ppy.sh/ss/1655758
00:48:447 - How about silencing the slider ticks using soft sampleset? There's no instruments here so they're currently really noisy.
00:49:776 ~ 01:01:110 - Honestly I really hate this part because the anti-jumps are nearly unreadable at first sight, it made me so nervous while playing so i couldn't enjoy playing it at all. But the spacing usage is at least consistent and i didin't have any trouble reading it on 2nd try so it should be ok. just saying.
01:45:029 (1,2) - Missing clap.
02:08:760 (4) - It's highly recommended to add a clap here instead of the whistle.
02:10:531 (1) - I find this newcombo kind of pointless since it's just making a single combo here and doesn't really help us read the next rhythm, (and I'm 100% sure expert-level players won't have trouble reading this.)
02:24:699 (1) - Add a finish here.
Edit:
[General]
You probably need to add 1000 ~ 1500 ms to audio lead-in because of the epilepsy warning.
[Expert]
I suggest you to set stack leniency to 5 because of 02:06:281 (1,2,3,4) -
01:03:146 (3,4) - Stack these notes properly for better readablities.
109,189,44817,2,0,B|120:260|120:260|108:296|108:296|116:368,1,180,0|0,0:0|0:0,0:0:0:0:
32,252,45348,1,0,0:0:0:0:
188,304,45525,6,0,P|246:301|280:289,1,90,0|0,0:0|0:0,0:0:0:0:
275,290,45791,1,0,0:0:0:0:
275,290,45879,1,0,0:0:0:0:
KSHR wrote:
Let me suggest some things.
[Asphyxia's Expert]Even though your suggestion is nice too, I really prefer to use the stack here, it fits really good and I like it a bit better this way, hope you're fine with it!
- 00:45:348 (4,1) - I personally think this stack doesn't fit well here. I'd rearrange 00:44:817 (3,4,1,2,3) - like this if I were you. https://osu.ppy.sh/ss/1656726
109,189,44817,2,0,B|120:260|120:260|108:296|108:296|116:368,1,180,0|0,0:0|0:0,0:0:0:0:
32,252,45348,1,0,0:0:0:0:
188,304,45525,6,0,P|246:301|280:289,1,90,0|0,0:0|0:0,0:0:0:0:
275,290,45791,1,0,0:0:0:0:
275,290,45879,1,0,0:0:0:0:
Thanks!
Other than them, there is nothing to suggest in my eyes! Send me a forum pm for re-rank when you are done~ /me sleep.._(:3 」∠)_