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Cascada - Bad Boy (Nightcore Mix) [Osu|Taiko]

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Topic Starter
riffy


My God, that picture \:D/ Good luck with your exam, bro!

Updated the map!
Andrea
~General~
  1. It would be nice if you use the same colours on all of the difficulties for consistency.
  2. Make sure to use the same tags on all of the difficulties, they're not equal right now.
~Asphyxia's Extra~
  1. I would simply rename this to "Asphyxia's Insane".
  1. 01:22:383 (1) - Spinner start is unsnapped, make sure to resnap it properly.
Let me know :3
Topic Starter
riffy
Fixed the inconsistency with colours and tags, also renamed Asphyxia's diff and fixed the spinner for him.

Everything is ready now, I guess.
Andrea
Okay, best of luck with your mapset then! :3

Circled~
Asphyxia
Thanks! I would've fixed it myself but I am at school for another hour :^(
OnosakiHito
Aaaaah, I smell work. lol
Andrea

OnosakiHito wrote:

Aaaaah, I smell work. lol
Go, poke some Taiko BATs!
Gero
Love
Checking the Taiko diffs by request.

[General]
  1. Remove Taiko from the difficulty names? This isn't needed due to the in-game icon now.
  2. I'm not sure about this storyboard on Taiko, I'll talk to you personally about it when you're free.
[Ono's Taiko Oni]
  1. 00:44:463 (1) - Remove the finish here? There's nothing to emphasize here, and this would stay consistent with 00:47:296 (1).
  2. 00:50:130 - 01:00:401 - I understand this slow part is really hard to read with 1/4, but this is very inconsistent with the actual kicks. This is still readable on x0.75 sv, and would actually be consistent with the song itself. This would sound and play better as well instead of going on 1/2's that do not exist. Here's an example for 00:50:130 - 00:53:672 .
    This would also help build into the kiai a little better.
  3. 01:48:040 - 01:50:696 - Fill this break with the vocals? This feels a little empty with the other section after it. My suggestion is to start out with the vocals and then build into what you have, like this:
  4. 02:29:746 (1,1,1,1,1,1,1,1) - I think this feels a little bland and doesn't go with the rhythm quite well. Try changing 02:30:012 (1,1,1) - to ddk. This roll would look like this:
[Ono's Taiko Muzukashii]
  1. 01:13:329 (2,2) - Remove these for a nice break? This would also create a nice rhythm and have a build up into the 2 other measures later on.
  2. 01:21:121 (2) - Remove this to start slowing down a little bit?
  3. 01:46:269 (2) - Remove this for a little pause. I'm sure a break before the slider would be a little nice.
  4. 01:48:571 - 01:49:988 - I'm sure that if you fill this part with what I'm suggesting below, it wouldn't feel blank and keep consistent with 01:51:405 - 01:52:822.
  5. 02:20:271 (1) - Remove this to keep consistent with the pauses you had earlier? 02:18:855 and 02:21:688 are examples.
Call me back when this is responded and updated.
Andrea
Go Bakari, you're almost there! :)
Topic Starter
riffy
Bite Ono for not fixing his diffs @.@/
OnosakiHito

Love wrote:

Checking the Taiko diffs by request.

[General]
  1. Remove Taiko from the difficulty names? This isn't needed due to the in-game icon now. Well, seems like people tend nowadays more to this, so I will do it from now on in this way.
  2. I'm not sure about this storyboard on Taiko, I'll talk to you personally about it when you're free. Changed.
[Ono's Taiko Oni]
  1. 00:44:463 (1) - Remove the finish here? There's nothing to emphasize here, and this would stay consistent with 00:47:296 (1). Hm, not sure. I guess it's possible? The reason for this was to emphasize the first part a bit more, so upcoming one has a lower effect on the player.
  2. 00:50:130 - 01:00:401 - I understand this slow part is really hard to read with 1/4, but this is very inconsistent with the actual kicks. This is still readable on x0.75 sv, and would actually be consistent with the song itself. This would sound and play better as well instead of going on 1/2's that do not exist. Here's an example for 00:50:130 - 00:53:672 . Hm... tbh, I'm fine with both. If you really think it would sound better, I can change it. But it would be somehow a pitty since then, the combo 400 at 01:23:778 wouldn't appear here anymore which is a lucky case and sounds pretty nice. Similar to upcoming 500 combo.
    This would also help build into the kiai a little better.
  3. 01:48:040 - 01:50:696 - Fill this break with the vocals? This feels a little empty with the other section after it. My suggestion is to start out with the vocals and then build into what you have, like this: Yes, could do it. But I like it in the way it is, since it makes the pattern fade out in an -for me- interesting way. Did the same at the beginning and 01:23:778
  4. 02:29:746 (1,1,1,1,1,1,1,1) - I think this feels a little bland and doesn't go with the rhythm quite well. Try changing 02:30:012 (1,1,1) - to ddk. This roll would look like this: Oh, you are right! Applied it.
[Ono's Taiko Muzukashii]
  1. 01:48:571 - 01:49:988 - I'm sure that if you fill this part with what I'm suggesting below, it wouldn't feel blank and keep consistent with 01:51:405 - 01:52:822.
    Didn't applied for same reason as in Oni.

    Everything else I applied. Good suggestions. Also deleted note at 02:22:042.
Call me back when this is responded and updated.[/spoilerbox]
Thnk you for modding Love! Let's just see what you say about the purple case.
Download: http://puu.sh/8Jvev.7z
@-Bakari-: Please put the osu-sb into the diff-specifc .txt, so the SB doesn't appear in the Taiko anymore.

Also sorry that it took me so long.
Love
Either of them is fine, but the Oni is way too hard to be considered an Oni and a lot of parts could be better.

Get a few more mods and call me back.
OnosakiHito

Love wrote:

Either of them is fine, but the Oni is way too hard to be considered an Oni
What? Oni is the very last difficulty in Taiko. Inner Oni and Ura Oni is nothing else. Just extra Onis.
Love

OnosakiHito wrote:

Love wrote:

Either of them is fine, but the Oni is way too hard to be considered an Oni
What? Oni is the very last difficulty in Taiko. Inner Oni and Ura Oni is nothing else. Just extra Onis.
It's still way too hard regardless.

Also @Bakari: The old Taiko diffs were still kept, remove the ones with Taiko in the difficulty name.
Love
Well, here you go. The taiko diffs are fine. Didn't feel like editing.

bubble: p/3009706
Trust
Hey!

[Beginner]

  1. 00:18:607 (1) - I don't think ending this slider on a blue tick was intentional. I would shorten this by 1/4.
  2. 00:20:023 (2) - Correct the spacing inconsistency here.
  3. 02:17:261 (3) - Might have missed a clap on the tail.
  4. 02:27:886 (3) - I feel a clap could be used here as well.
[Lally's Easy]

  1. 01:58:843 (1,2) - Swapping NC here fits the music better in my opinion.
[Xin's Normal]

  1. 01:47:863 (1,2) - Personally I found it a lot easier to clue in on how you follow the music here without whistles on the repeats. Consider removing them.
[BCI's Hard]

Perhaps OD -1? (6). This would help to distinguish this as the easier Hard difficulty in my opinion and make a nicer spread of OD in the mapset.
  1. 00:11:346 (3) - Try placing this at x:152 y:220 for a nice triangle shape with the tail of (2) and head of (4).
  2. 00:44:197 (1,1) - These spinners would fit the music much better as well as match the vocals if you extended the first spinner by 1/1 so it ends on 00:46:588, and shorten the second spinner so it begins on 00:46:942.
  3. 02:24:699 (1) - Add a finish to the head.
[Gero's Hard]

  1. 00:44:197 (1,1) - Same spinner suggestion as mentioned in BCI's Hard.
  2. 01:46:446 (1,2,3,4) - The volume must be raised here as 5% makes these sliders inaudible.

[Insane]

  1. 00:34:988 (5) - Spacing here gets a little messy. See if you can improve the curve of stream as well.
  2. 00:44:286 (1,1) - Same spinner suggestion as mentioned for BCI and Gero's Hard.
  3. 01:06:954 (2) - This clap doesn't fit with how you pattern them. Consider removing it.
[Asphyxia's Insane]

  1. 01:46:446 - Volume needs to be raised here as these hit objects are inaudible.
Topic Starter
riffy

Trust wrote:

Hey!

[Beginner]

  1. 00:18:607 (1) - I don't think ending this slider on a blue tick was intentional. I would shorten this by 1/4. [/color]
  2. 00:20:023 (2) - Correct the spacing inconsistency here. Yes, my bad
  3. 02:17:261 (3) - Might have missed a clap on the tail. yup
  4. 02:27:886 (3) - I feel a clap could be used here as well. yeah, same again
[Lally's Easy]

  1. 01:58:843 (1,2) - Swapping NC here fits the music better in my opinion. No, she's trying to follow the vocals here, I guess. / Yes, I'm allowed to apply mods for guest diffs!
[Xin's Normal]

  1. 01:47:863 (1,2) - Personally I found it a lot easier to clue in on how you follow the music here without whistles on the repeats. Consider removing them. But they're so soft and sound really nice there/. Sorry, I'd prefer to keep 'em
[BCI's Hard]

Perhaps OD -1? (6). This would help to distinguish this as the easier Hard difficulty in my opinion and make a nicer spread of OD in the mapset. It'd ruin the balance of her diff. I see what you want me to do, but it wouldn't fit with this diff, imo.
  1. 00:11:346 (3) - Try placing this at x:152 y:220 for a nice triangle shape with the tail of (2) and head of (4).
  2. 00:44:197 (1,1) - These spinners would fit the music much better as well as match the vocals if you extended the first spinner by 1/1 so it ends on 00:46:588, and shorten the second spinner so it begins on 00:46:942. No, the spinners here are made to follow the vocals and they fit here perfectly.
  3. 02:24:699 (1) - Add a finish to the head. sure
[Gero's Hard]

  1. 00:44:197 (1,1) - Same spinner suggestion as mentioned in BCI's Hard. Same. We're keeping it consistent.
  2. 01:46:446 (1,2,3,4) - The volume must be raised here as 5% makes these sliders inaudible.
[/color]
[Insane]

  1. 00:34:988 (5) - Spacing here gets a little messy. See if you can improve the curve of stream as well. should be better now
  2. 00:44:286 (1,1) - Same spinner suggestion as mentioned for BCI and Gero's Hard. Same reply, I guess.
  3. 01:06:954 (2) - This clap doesn't fit with how you pattern them. Consider removing it. Sure thing, removed.
[Asphyxia's Insane]

  1. 01:46:446 - Volume needs to be raised here as these hit objects are inaudible.Yeah, done]

Thanks for modding!
Trust
Applied some minor suggestions mentioned in irc and fixed some setup toggles, should be good to go. Yeah nightcore!

Topic Starter
riffy
Oh my, it took one year but we finally did it! ♥
Lanturn
Nice mapset... One question though. Lally's Easy doesn't have any breaks in it, and there are gaps of about 10 seconds without any notes. Is that intentional? lol
Trust
Damn silly editor bug or something. Quick unrank to fix that.
Trust
Back~
Secretpipe
Yay :D
Gratz~
Asphyxia
Woo, Nightcore <3 Graz!
Sister Jude
Gratz ^^
Mao
Gratz Bakariii <3
Melophobia
Unranked upon mapper's request.
Avena
Did a bit of IRC modding with Asphyxia, lost the logs though ><"

Edit: Onosaki, please fix the backgrounds so they fit the resolution of the standard backgrounds, at the moment their resolution is 800x600, meaning they are lower quality even though you can use higher.
Asphyxia

Priti wrote:

Did a bit of IRC modding with Asphyxia, lost the logs though ><"
We fixed couple of NC's, made the streamjump in the end more comfortable to play so we introduced 1/4 sliders in order it to play better, a blanket and decided to name it from ''Insane'' -> ''Expert'', thank you Priti!
Kyouren
WOW, unranked 2 again~
ME RUNS DEATH~ :o
Topic Starter
riffy
Waiting for Ono, sorry about all the problems.
Melophobia
We've fixed a few questionable things in the Expert diff such as silenced stream (which is the main reason for the unrank) and difficulty name. x_x

[Expert]
00:03:022 (3,4) - You don't have to overmap such a calm part because it makes the rhythm sound odd. replace it with a long slider like what you did at 00:05:856 (4) -
00:16:304 (2) - Flows better if you curved this slider in the opposite direction, considering the shape of (1). https://osu.ppy.sh/ss/1655758
00:48:447 - How about silencing the slider ticks using soft sampleset? There's no instruments here so they're currently really noisy.
00:49:776 ~ 01:01:110 - Honestly I really hate this part because the anti-jumps are nearly unreadable at first sight, it made me so nervous while playing so i couldn't enjoy playing it at all. But the spacing usage is at least consistent and i didin't have any trouble reading it on 2nd try so it should be ok. just saying.
01:45:029 (1,2) - Missing clap.
02:08:760 (4) - It's highly recommended to add a clap here instead of the whistle.
02:10:531 (1) - I find this newcombo kind of pointless since it's just making a single combo here and doesn't really help us read the next rhythm, (and I'm 100% sure expert-level players won't have trouble reading this.)
02:24:699 (1) - Add a finish here.

Edit:
[General]
You probably need to add 1000 ~ 1500 ms to audio lead-in because of the epilepsy warning.

[Expert]
I suggest you to set stack leniency to 5 because of 02:06:281 (1,2,3,4) -
01:03:146 (3,4) - Stack these notes properly for better readablities.


[Insane]
00:01:606 - Add a finish here? There's a heavy beat here so you should differentiate it from the others i think.
00:24:274 (1,2) - Verticalize them a little more? Your all other patterns look great but this one isn't really good in my eyes. https://osu.ppy.sh/ss/1656125
00:40:921 (1,2,3) - Honestly, this pattern doesn't play that great imo, because they're aligned and spacing between 1 and 2 is kind of close in comparison with 00:40:567 (4,5) - . I would suggest you to create a jump here, for example; https://osu.ppy.sh/ss/1656135
00:43:400 (4) - How about matching the shape of this slider with the position of next notes? That way it looks much better and makes more sense imo. https://osu.ppy.sh/ss/1656147
01:47:863 - A finish would fit better with the beginning of the new stanza.
02:08:760 (3) - Why don't you continue to use claps? It's kind of surprising that constant claps suddenly switched to whistles.
02:24:699 - Add a finish here? It fits nicely with the re-kiai effect imo.

[Gero's Hard]
00:21:263 (1) - Let this spinner end at 00:22:857 - ? That way it fits better with the bass-drum sound and SB effect.
01:46:446 - Increase the volume to 35% at least. Currently it's nearly inaudible and just creates pointless confusion.

[BCI's Hard]
00:21:263 (1) - Considering the SB effect this spinner should really end at 00:22:857 - imo.
01:41:842 (3,1) - This anti-jump is really tricky imo :<
01:44:675 (3) - Missing clap.
01:46:446 - Increase the volume to 35% at least. Currently it's nearly inaudible and just creates pointless confusion.
01:47:863 (1) - A finish fits better with the heavy beat imo.
02:34:970 - You might as well add a clap here.

[Normal]
00:21:440 (1) - How about ending this spinner on the downbeat? By doing that it gives beginners a longer recovery time and fits better with the SB effect.

[Easy]
00:29:587 (1) - Missing clap?
00:35:254 (1) - ^

[Beginner]
In easier difficulties you cannot put claps constantly due to long sliders and empty beats, so next time I suggest you to adjust your clap pattern, for example placing claps on every 1st and 3rd white tick.
00:20:732 (1) - Shorten this spinner by 2 beats so it fits better with the instruments and SB effect. It's also giving beginners a longer recovery time.
00:57:214 (1) - You probably forget to add a finish here.
01:11:027 (1) - ^
02:10:531 (1) - ^

And you probably want to change or remove the title text because of the partial overlapping; https://osu.ppy.sh/ss/1656322 Feel free to ask me if you want!
Asphyxia

Melophobia wrote:

We've fixed a few questionable things in the Expert diff such as silenced stream (which is the main reason for the unrank) and difficulty name. x_x

[Expert]
00:03:022 (3,4) - You don't have to overmap such a calm part because it makes the rhythm sound odd. replace it with a long slider like what you did at 00:05:856 (4) -
00:16:304 (2) - Flows better if you curved this slider in the opposite direction, considering the shape of (1). https://osu.ppy.sh/ss/1655758
00:48:447 - How about silencing the slider ticks using soft sampleset? There's no instruments here so they're currently really noisy.
00:49:776 ~ 01:01:110 - Honestly I really hate this part because the anti-jumps are nearly unreadable at first sight, it made me so nervous while playing so i couldn't enjoy playing it at all. But the spacing usage is at least consistent and i didin't have any trouble reading it on 2nd try so it should be ok. just saying.
01:45:029 (1,2) - Missing clap.
02:08:760 (4) - It's highly recommended to add a clap here instead of the whistle.
02:10:531 (1) - I find this newcombo kind of pointless since it's just making a single combo here and doesn't really help us read the next rhythm, (and I'm 100% sure expert-level players won't have trouble reading this.)
02:24:699 (1) - Add a finish here.

Edit:
[General]
You probably need to add 1000 ~ 1500 ms to audio lead-in because of the epilepsy warning.

[Expert]
I suggest you to set stack leniency to 5 because of 02:06:281 (1,2,3,4) -
01:03:146 (3,4) - Stack these notes properly for better readablities.
Fixed everything, stack leniency is now 5, audio-lead-in 1000. Thanks a lot Melo! <3

Update: http://puu.sh/96jJ1/f4d869d154.txt
Topic Starter
riffy
Thanks a lot, applied practically everything except the tricky antijump in BCI's diff because I feel like it brings some challenge and feels nice to me, at least. Also I didn't change with 00:40:567 (4,5) - on my Insane because I actually feel like this pattern is quite fun to play and fits well.

Thanks a lot for modding and sorry about all the troubles with those unranks! :(
OnosakiHito
Kinda suprised.

Here is the bigger BG: http://puu.sh/96lwz/cb7ae5821e.jpg
Melophobia
Rebubbled.
KSHR
Let me suggest some things.

[BCI's Hard]
  1. 02:13:010 (1,2,3,4) - 25% is kind of inaudible to me. It'd be better to increase these notes to at least 35% like what Asphyxia has done on his guest difficulty.
[Asphyxia's Expert]
  1. 00:45:348 (4,1) - I personally think this stack doesn't fit well here. I'd rearrange 00:44:817 (3,4,1,2,3) - like this if I were you. https://osu.ppy.sh/ss/1656726
    109,189,44817,2,0,B|120:260|120:260|108:296|108:296|116:368,1,180,0|0,0:0|0:0,0:0:0:0:
    32,252,45348,1,0,0:0:0:0:
    188,304,45525,6,0,P|246:301|280:289,1,90,0|0,0:0|0:0,0:0:0:0:
    275,290,45791,1,0,0:0:0:0:
    275,290,45879,1,0,0:0:0:0:
Other than them, there is nothing to suggest in my eyes! Send me a forum pm for re-rank when you are done~ /me sleep.._(:3 」∠)_
Asphyxia

KSHR wrote:

Let me suggest some things.

[Asphyxia's Expert]
  1. 00:45:348 (4,1) - I personally think this stack doesn't fit well here. I'd rearrange 00:44:817 (3,4,1,2,3) - like this if I were you. https://osu.ppy.sh/ss/1656726
    109,189,44817,2,0,B|120:260|120:260|108:296|108:296|116:368,1,180,0|0,0:0|0:0,0:0:0:0:
    32,252,45348,1,0,0:0:0:0:
    188,304,45525,6,0,P|246:301|280:289,1,90,0|0,0:0|0:0,0:0:0:0:
    275,290,45791,1,0,0:0:0:0:
    275,290,45879,1,0,0:0:0:0:
Even though your suggestion is nice too, I really prefer to use the stack here, it fits really good and I like it a bit better this way, hope you're fine with it!

Thanks!
Other than them, there is nothing to suggest in my eyes! Send me a forum pm for re-rank when you are done~ /me sleep.._(:3 」∠)_
Topic Starter
riffy
Fixed those hitsounds, thanks!
Jehyeon_old
Star
Topic Starter
riffy
Thanks for your support!
KSHR
Okay! Re-ranked! (Apparently you forgot to send me a forum pm though! lol)
Kyouren
Re-gratz!! Re-ranked!! -Bakari-^^
Topic Starter
riffy
Thanks!

Hope everything is fine now :)
Dexus
This map is late by 9ms

Topic Starter
riffy
Asked a few people, they all confirmed the offset to be fine. Let's let it be as it is.
Lally
yay *late* \o3o/
MickeyMe
Nice
Firakus
One of best maps i played gj
AloTTaHaZe
ill be more than your bad boy XDD ;) ;) ;) ;) ;) ;) ;)
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