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Cascada - Bad Boy (Nightcore Mix) [Osu|Taiko]

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Total Posts
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Topic Starter
riffy
Awesome SB man, I like it! ♥

Thank you so much!
BounceBabe
Baka... get more mods, i want this ranked! ><
Topic Starter
riffy
Yeah, soon!
Lally

Dark_Ai wrote:

Easy
  • 00:40:921 - oh god no please dont ignore this sound. Even if its an Easy there feel too empty and like you can hear there is a clap/beat so dont ignore this. add a circle ok
    01:41:487 (2) - I know you did it for a good pattern and its an Easy BUT it feels really out of the song/rhythm. What do you think about this pattern
    SPOILER

    I think it fits much better imo
    [/color]
    01:54:947 (1) - there is no reason to add NC may delete it k
    02:08:760 (2) - move this note down to dont make an overlap with 02:05:927 (3) (Easy Diff shouldnt have stack oder overlap tho) there is enought time to see it and only in the editor for less than 1 sec is a overlap
    02:20:803 (4,2) - unstack this please. Reason same as above is not so hard o.o
    02:10:177 (4) - add a circle here. Because of the ''no'' in this partnah o3o
ty for modding waifuu <3

le fix o3o
osu file format v12

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Title:Bad Boy (Nightcore Mix)
TitleUnicode:Bad Boy (Nightcore Mix)
Artist:Cascada
ArtistUnicode:Cascada
Creator:-Bakari-
Version:Lally's Easy
Source:
Tags:Lally XinCrin Natalie Horler Yann Peifer DJ Manian remix Eurodance electropop
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Kryptogram
Supporting this, love it ♥ ! Star~
Gero

BounceBabe wrote:

Baka... get more mods, i want this ranked! ><
Ne Ne :< Please, not yet x'DD
I'm almost done my hard! >3</
Asphyxia
Nice mapset guys!

Imo the old BG was better but this BG + This SB is awesome, great job <3
Topic Starter
riffy
Thanks \o/
Gero
Be My Bad Boy Be My Man ~!

G's Hard
osu file format v12

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Tags:Lally XinCrin Natalie Horler Yann Peifer DJ Manian remix Eurodance electropop
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Yay Done!

GO GO! Bakari \:3/
Topic Starter
riffy
Yeah, added. Thanks a lot!

Now it'd be nice if you guys help me to get some mods.
OnosakiHito
Hi. Do you would like to have Taiko Maps for your project?
I would be glad to map them.
Topic Starter
riffy
There's a ONE problem. If you map two taiko diffs, you'll make more diffs then I did. Thererfore, mapset will become unrankable, right? :<
Sieg

-Bakari- wrote:

There's a ONE problem. If you map two taiko diffs, you'll make more diffs then I did. Thererfore, mapset will become unrankable, right? :<
это гайдлайн же, не правило
Topic Starter
riffy
Guidelines shouldn't be broken unless we have a good reason to do it. I don't have any reason, therefore I can't break the guideline, anyway.
LooneX_old_1
Very Nice Beatmap!
OnosakiHito
Oni is finished so far. Muzukashii is coming really soon.
A request from my site: Could XinCrin move the SB a bit down, so it fits to Taiko? Normaly I never use SB's, but this one is pretty nice.
http://puu.sh/4idX6.jpg - Maybe here OnosakiHito for the Taiko SB.

Download: http://puu.sh/4idYV.zip Oni 9☆

I have added my TAG into the Taiko diff.
Topic Starter
riffy

OnosakiHito wrote:

Oni is finished so far. Muzukashii is coming really soon.
A request from my site: Could XinCrin move the SB a bit down, so it fits to Taiko? Normaly I never use SB's, but this one is pretty nice.
http://puu.sh/4idX6.jpg - Maybe here OnosakiHito for the Taiko SB.

Download: http://puu.sh/4idYV.zip Oni 9☆

I have added my TAG into the Taiko diff.
Updated tags and the Creator's Word. Now I'm waiting for Muzu. And as for SB it's up to Xin \@.@/


LooneX97 wrote:

Very Nice Beatmap!
Thank you! Glad you liked it!
Gero
\o3o/ Go -Bakari- Moe ♥~
OnosakiHito
Finished Taiko Muzukashii~
Also made slight changes in the Oni.

Download: http://puu.sh/4lcBB.zip Muzukashii 7☆
Topic Starter
riffy
20% percent cooler.

We'll get this map ranked someday, I hope
BounceBabe
Obviously don't kudosu.

Beginner

01:13:152 - You could actually let the slider start here, due to the spinners ending isn't too sudden. Enough time for the play until the next element. Would also fit the music better.

Gero's Hard

- Your combo patterns are kinda messed up. Sometimes you have long and sometimes super short.
- You should reduce the AR and HP Drain by 1, since the Insane is not far away from these settings.

00:21:794 - You could let the spinner start here, due to it fitting better to the vocal you mapped to. For the other section, the empty one, you could make somethin like this:
http://osu.ppy.sh/ss/989242
01:12:090 (4) - 02:24:079 (3,4) - Kind of hard to read, playwise. You have a tripple slider 01:11:824 (3) - and then a slider with another repeat. The player might think you have to play another tripple slider. Maybe you should delete one repeat from the next one or make a constant repeatslider til 01:12:444 (1) - . Or you could simply make this http://osu.ppy.sh/ss/989247
02:10:531 - Let the spinner start here, fits better to the vocal again

AniMe666_old
Request on Taiko maps from my queue ~


[Ono's Taiko Muzukashii]

* 01:08:636 - add k
* 01:13:683 - cut k
* 01:22:892 - cut k
* 02:31:605 02:34:439 - add d

[Ono's Taiko Oni]

* 00:15:508 00:21:175 - cut d
* 00:34:014 - add k
* 00:35:077 - cut d
* 00:40:567 - d → k
* 00:46:588 (2,3,4,5,6) - ooooo → o o o
* 00:52:078 (2,1,2,1) - d k k d → d k d d
* 00:56:859 (1,2,1,1,2,1,1,1,1) - d d k d  d k  d  k d → k d k d  d k  d d k d
* 01:36:440 - k k kk D → k kk kk D
* 02:03:270 - d k d d → d k k d
* 02:06:458 - add d
* 02:25:053 (1) - d → k
* 02:25:053 (1,2,1) - dd d → kd d(k)
* 02:35:235 (1,2,1,2,1,1,2,1) - kkddkddk → kkdkkkdk


(/- ∀-)/
Gero
BounceBabe
Obviously don't kudosu.

Gero's Hard

- Your combo patterns are kinda messed up. Sometimes you have long and sometimes super short. my combo patterns is fine imo
- You should reduce the AR and HP Drain by 1, since the Insane is not far away from these settings. Fixed

00:21:794 - You could let the spinner start here, due to it fitting better to the vocal you mapped to. For the other section, the empty one, you could make somethin like this:
http://osu.ppy.sh/ss/989242 the spinner follow the voice , no changes
01:12:090 (4) - 02:24:079 (3,4) - Kind of hard to read, playwise. You have a tripple slider 01:11:824 (3) - and then a slider with another repeat. The player might think you have to play another tripple slider. Maybe you should delete one repeat from the next one or make a constant repeatslider til 01:12:444 (1) - . Or you could simply make this http://osu.ppy.sh/ss/989247 Meh.. not very difficult to read
02:10:531 - Let the spinner start here, fits better to the vocal again Fixed


G's Hard
osu file format v12

[General]
AudioFilename: ascada - bad boy (bakaricore mix).mp3
AudioLeadIn: 0
PreviewTime: 24274
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Bad Boy (Nightcore Mix)
TitleUnicode:Bad Boy (Nightcore Mix)
Artist:Cascada
ArtistUnicode:Cascada
Creator:-Bakari-
Version:Gero's Hard
Source:
Tags:Gero Lally XinCrin Natalie Horler Yann Peifer DJ Manian remix Eurodance electropop OnosakiHito
BeatmapID:296682
BeatmapSetID:72051

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:2

[Events]
//Background and Video events
0,0,"miku is so kawaii.jpg",0,0
//Break Periods
2,49976,60210
2,83978,92795
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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22857,-100,4,2,0,5,0,0
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150366,-76.9230769230769,4,1,0,45,0,1
156033,-76.9230769230769,4,1,0,66,0,0


[Colours]
Combo1 : 157,130,72
Combo2 : 255,255,187
Combo3 : 150,171,226
Combo4 : 160,128,112

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471,273,110696,2,0,B|452:226|397:215|397:215|344:209|323:160,1,194.999991073609,2|2,0:0|0:0,0:0:0:0:
343,74,111229,1,0,0:0:0:0:
258,97,111406,2,0,P|237:138|240:190,1,97.4999955368044,2|0,0:0|0:0,0:0:0:0:
280,265,111760,1,2,0:0:0:0:
253,348,111937,1,0,0:0:0:0:
253,348,112114,6,0,L|181:276,1,97.4999955368044,2|0,0:0|0:0,0:0:0:0:
65,281,112468,2,0,L|133:350,1,97.4999955368044,2|0,0:0|0:0,0:0:0:0:
6,214,112822,1,2,0:0:0:0:
8,38,113177,5,2,0:0:0:0:
70,100,113354,1,0,0:0:0:0:
109,178,113531,2,0,P|153:96|102:18,1,194.999991073609,6|2,0:0|0:0,0:0:0:0:
70,100,114061,1,0,0:0:0:0:
109,178,114239,2,0,L|151:271,1,97.4999955368044,2|0,0:0|0:0,0:0:0:0:
207,332,114593,2,0,P|295:360|361:295,1,194.999991073609,2|2,0:0|0:0,0:0:0:0:
423,233,115125,5,0,0:0:0:0:
485,170,115302,2,0,L|450:78,1,97.4999955368044,2|0,0:0|0:0,0:0:0:0:
423,233,115655,2,0,L|458:325,1,97.4999955368044,2|0,0:0|0:0,0:0:0:0:
381,369,116010,1,2,0:0:0:0:
298,339,116187,1,0,0:0:0:0:
298,339,116364,6,0,B|211:339|211:339|156:339|122:287,1,194.999991073609,2|2,0:0|0:0,0:0:0:0:
184,224,116896,1,0,0:0:0:0:
122,162,117072,2,0,B|156:110|211:110|211:110|298:110,1,194.999991073609,2|2,0:0|0:0,0:0:0:0:
367,55,117604,1,0,0:0:0:0:
283,27,117781,2,0,B|182:27,1,97.4999955368044,2|0,0:0|0:0,0:0:0:0:
367,55,118134,2,0,B|464:55,1,97.4999955368044,2|0,0:0|0:0,0:0:0:0:
298,110,118489,2,0,B|211:110|211:110|156:110|122:162,1,194.999991073609,2|2,0:0|0:0,0:0:0:0:
184,224,119020,1,0,0:0:0:0:
121,286,119197,5,6,0:0:0:0:
121,286,119374,1,0,0:0:0:0:
184,348,119552,2,0,P|227:363|274:347,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
328,277,119906,1,0,0:0:0:0:
274,207,120083,1,0,0:0:0:0:
274,207,120260,2,0,P|200:151|222:61,1,194.999991073609,8|0,0:0|0:0,0:0:0:0:
286,120,120792,5,0,0:0:0:0:
366,155,120969,2,0,L|469:116,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
286,120,121323,2,0,L|96:184,1,194.999991073609,0|8,0:0|0:0,0:0:0:0:
19,214,121854,1,0,0:0:0:0:
16,301,122031,6,0,P|32:348|73:373,2,97.4999955368044,0|0|8,0:0|0:0|0:0,0:0:0:0:
103,293,122563,1,0,0:0:0:0:
190,288,122740,2,0,B|237:288|237:288|279:318,1,97.4999955368044
345,373,123094,1,8,0:0:0:0:
427,341,123271,1,0,0:0:0:0:
445,255,123448,6,0,L|399:167,1,97.4999955368044
439,65,123801,2,0,L|485:152,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
356,34,124157,2,0,P|274:34|225:126,1,194.999991073609,0|8,0:0|0:0,0:0:0:0:
255,207,124688,1,0,0:0:0:0:
301,281,124865,6,0,L|265:372,2,97.4999955368044,4|0|8,0:0|0:0|0:0,0:0:0:0:
255,207,125395,1,0,0:0:0:0:
225,125,125572,2,0,L|261:34,1,97.4999955368044,0|0,0:0|0:0,0:0:0:0:
348,24,125927,2,0,P|432:63|432:156,1,194.999991073609,8|0,0:0|0:0,0:0:0:0:
370,217,126459,5,0,0:0:0:0:
307,279,126636,1,8,0:0:0:0:
244,341,126813,1,0,0:0:0:0:
244,341,126990,2,0,B|203:298|154:325|103:351|58:323,1,194.999991073609,0|8,0:0|0:0,0:0:0:0:
0,261,127521,1,0,0:0:0:0:
62,198,127698,6,0,P|108:184|127:142,1,97.4999955368044
176,69,128052,2,0,L|273:58,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
359,47,128406,2,0,P|446:63|469:167,2,194.999991073609,0|8|0,0:0|0:0|0:0,0:0:0:0:
390,129,129291,1,0,0:0:0:0:
356,210,129469,2,0,P|317:182|304:136,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
432,252,129823,2,0,P|472:282|483:328,1,97.4999955368044
395,332,130177,1,8,0:0:0:0:
256,192,130531,12,0,133010,0:0:0:0:
74,291,133365,5,4,0:0:0:0:
136,353,133542,1,0,0:0:0:0:
87,280,133719,1,8,0:0:0:0:
149,342,133896,1,0,0:0:0:0:
97,270,134073,1,0,0:0:0:0:
159,331,134250,2,0,P|185:288|180:243,1,97.4999955368044,0|8,0:0|0:0,0:0:0:0:
140,164,134604,1,0,0:0:0:0:
97,86,134781,6,0,P|54:107|8:97,1,97.4999955368044,0|0,0:0|0:0,0:0:0:0:
179,52,135136,2,0,P|222:31|270:39,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
236,119,135490,1,0,0:0:0:0:
295,183,135667,1,0,0:0:0:0:
295,183,135844,2,0,L|362:254,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
422,317,136198,5,0,0:0:0:0:
344,358,136375,1,0,0:0:0:0:
257,370,136552,1,8,0:0:0:0:
168,358,136729,1,0,0:0:0:0:
90,317,136907,1,0,0:0:0:0:
103,230,137084,2,0,P|55:232|18:263,2,97.4999955368044,0|8|0,0:0|0:0|0:0,0:0:0:0:
182,266,137615,6,0,P|229:263|266:232,1,97.4999955368044,0|0,0:0|0:0,0:0:0:0:
340,184,137969,1,8,0:0:0:0:
402,121,138146,2,0,P|449:112|491:135,1,97.4999955368044,0|0,0:0|0:0,0:0:0:0:
436,204,138500,2,0,L|483:229,2,48.7499977684022,0|0|8,0:0|0:0|0:0,0:0:0:0:
373,266,138855,1,0,0:0:0:0:
340,184,139032,6,0,P|313:147|316:94,1,97.4999955368044
256,31,139386,1,8,0:0:0:0:
197,97,139563,2,0,P|199:144|172:184,1,97.4999955368044
139,266,139917,1,0,0:0:0:0:
139,266,140006,1,0,0:0:0:0:
139,266,140094,1,8,0:0:0:0:
213,311,140271,1,0,0:0:0:0:
300,311,140448,6,0,B|331:311|331:311|357:323|357:323|394:323,1,97.4999955368044
256,234,140803,2,0,B|225:234|225:234|198:222|198:222|160:222,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
100,158,141157,1,0,0:0:0:0:
147,84,141334,1,0,0:0:0:0:
147,84,141423,2,0,L|206:69,1,48.7499977684022,0|8,0:0|0:0,0:0:0:0:
279,50,141688,1,0,0:0:0:0:
359,83,141865,6,0,P|400:107|417:152,1,97.4999955368044
388,234,142219,2,0,P|346:208|329:163,2,97.4999955368044,8|0|0,0:0|0:0|0:0,0:0:0:0:
472,210,142751,2,0,L|491:166,2,48.7499977684022,0|0|8,0:0|0:0|0:0,0:0:0:0:
445,293,143105,1,0,0:0:0:0:
391,362,143282,6,0,L|293:362,2,97.4999955368044,0|0|8,0:0|0:0|0:0,0:0:0:0:
316,277,143813,2,0,L|218:277,1,97.4999955368044
180,254,144079,2,0,L|141:293,2,48.7499977684022
178,209,144345,2,0,L|220:167,3,48.7499977684022,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
242,142,144699,5,4,0:0:0:0:
308,84,144876,1,0,0:0:0:0:
385,43,145053,2,0,B|395:88|395:88|378:136,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
345,217,145407,1,0,0:0:0:0:
380,299,145584,2,0,P|333:309|292:287,1,97.4999955368044,0|8,0:0|0:0,0:0:0:0:
229,224,145938,1,0,0:0:0:0:
166,161,146116,6,0,P|124:138|77:148,1,97.4999955368044,0|0,0:0|0:0,0:0:0:0:
41,228,146470,1,8,0:0:0:0:
41,228,146647,1,0,0:0:0:0:
91,299,146824,1,0,0:0:0:0:
168,340,147001,1,0,0:0:0:0:
254,354,147178,2,0,L|357:363,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
430,325,147532,5,0,0:0:0:0:
492,262,147709,1,0,0:0:0:0:
429,199,147886,1,8,0:0:0:0:
429,199,148063,2,0,P|413:151|428:108,1,97.4999955368044
495,52,148418,2,0,P|461:23|409:23,1,97.4999955368044,0|8,0:0|0:0,0:0:0:0:
348,84,148772,1,0,0:0:0:0:
285,146,148949,6,0,B|238:146|238:146|194:170,1,97.4999955368044
132,232,149303,1,8,0:0:0:0:
69,294,149480,2,0,P|68:341|98:379,1,97.4999955368044,0|0,0:0|0:0,0:0:0:0:
185,380,149834,1,0,0:0:0:0:
185,380,149923,1,0,0:0:0:0:
185,380,150012,1,8,0:0:0:0:
256,328,150189,1,0,0:0:0:0:
318,265,150366,6,0,B|291:172,1,97.4999955368044,4|0,0:0|0:0,0:0:0:0:
402,242,150720,2,0,B|429:335,2,97.4999955368044,8|0|0,0:0|0:0|0:0,0:0:0:0:
378,157,151251,2,0,L|364:110,2,48.7499977684022,0|0|8,0:0|0:0|0:0,0:0:0:0:
402,243,151605,1,0,0:0:0:0:
318,265,151783,6,0,B|271:265|271:265|229:237,1,97.4999955368044,0|0,0:0|0:0,0:0:0:0:
198,319,152137,2,0,B|156:291|156:291|109:291,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
46,228,152491,1,0,0:0:0:0:
108,165,152668,1,0,0:0:0:0:
108,165,152757,1,0,0:0:0:0:
108,165,152845,1,8,0:0:0:0:
170,102,153022,1,0,0:0:0:0:
232,39,153199,6,0,P|257:81|254:134,1,97.4999955368044
221,209,153554,1,8,0:0:0:0:
174,283,153731,2,0,P|173:331|197:372,1,97.4999955368044,0|0,0:0|0:0,0:0:0:0:
262,312,154085,1,0,0:0:0:0:
262,312,154173,1,0,0:0:0:0:
262,312,154262,2,0,P|308:297|351:317,1,97.4999955368044,8|0,0:0|0:0,0:0:0:0:
427,359,154616,1,0,0:0:0:0:
256,192,154793,12,4,156033,0:0:0:0:

GO GO -Bakari-
Asphyxia
From my queue, hi again o/

[General thoughts]

  1. Nice SB!
[Beginner]

  1. 00:03:022 (2) - You could add more curve to this slider because it would match much better with 00:01:606 (1) - and also it would create a nice curvy effect between 00:03:022 (2,3) -
  2. 00:41:275 (1,2,3,4) - Oh come on, you have the whole map to place the objects, don't just stick with this! It might be boring to beginners also =( So be creative, example(s) below!
  3. 01:20:590 (3) - It looks a bit dull, how about placing this note somewhere around x:312 y:76 ? It would add a nice curve overall between 01:18:465 (1,2,3) - ?
  4. 01:20:944 (1) - Add finish?
  5. 01:45:029 (1) - ^?
  6. 02:30:366 (1) - ^?
  7. Nice job on this!
[Lally's Easy]

  1. Nothing here, nice diff~
[Xin's Normal]

  1. 00:48:447 (1) - I think this spinner starts too fast, it's only a normal difficulty so I think you should start the spinner 00:48:536 - here instead?
  2. Nothing here, awesome diff~
[BCI's Hard]

  1. 00:27:639 (2) - I guess you could stack this note with 00:27:816 (3) - since you're doing it all the time (00:36:139 (2,3) - , 00:38:264 (8,1) - etc)
  2. 01:01:110 (1) - Finish on head?
  3. 01:22:450 (1) - Finish maybe?
  4. GJ~
[Gero's Hard]

  1. Pro
[Insane]

  1. 01:01:110 (1) - Missed a finish?
  2. 01:02:881 (2) - CTRL + G? If you want to keep it that way, then you should check 02:20:803 (2,3) - and CTRL + G (2) from there.
  3. 01:13:861 (1,2,3,4) - Nice pattern, but the overlaps look ugly, what about making it a bit harder and increasing the spacing a bit so they wont overlap?
  4. 01:36:529 (1) - Finish on the head?
  5. 02:13:365 (1) - Missed a finish on the head?
  6. Nice diff~
That would be the mod I guess, sorry that I couldn't find much, have a star also! Best of luck with this mapset.
Topic Starter
riffy
Applied everything on Insane, BCI's Hard and Easy, except for 01:13:861 (1,2,3,4) - on the Insane. It feels better to me this way, I don't want to make these jumps too hard, sorry!

Thanks a lot, man!
Gero
Asphyxia
[Gero's Hard]

  1. Pro Fixed xDD
That would be the mod I guess, sorry that I couldn't find much, have a star also! Best of luck with this mapset.
Xiamul
BE MY BAD BOY BE MY MAN BE MY WEAK, OLD MOTHER THAT WON'T FEED MY FRIEND. Hi. Sorry for my horrible attempt at having fun.

[General]
Tick rate on Lally and Beginner is 1, to the others' 2.

[Beginner]
Not much to say in beginner diffs.

00:12:321 (4) What the hell is this whistle, lol.
00:57:214 (1) Why does the spinner start here, and not on the tick before it?
02:14:427 Moving every note one tick back actually does sound better to me, at this point in the song, unlike earlier. Also, 02:24:699 gets its finish sound on the head of a slider instead of an end.

[LaLLy]
I didn't hear slider slides earlier when I was looking at this map. Is it a bug, because it honestly sounds like a chalkboard screeching to me.

00:14:356 (1,2,1,2) Could a more interesting pattern be made? This felt a little boring :|
00:20:378 (3) This slider sounds off, and personally, I think the spinner should start here.
00:29:587 (1) This circle could be blanketed, but it doesn't make a difference to me, so just pointing it out.
00:46:588 Spinner should start here.
02:10:177 ^? I DON'T KNOW THIS TIME. :cry:

[XinCrin]
I think mapsets are better when the jump from Normal to Hard is made bigger at the expense of Easy and Normal being more intertwined. CS-1? Also, SV 1.0 to keep a consistent linear pattern for the 3 easy diffs? Good storyboard btw.

00:12:940 (1,2) If you do choose to go with CS 3, then 1 will need to be slightly adjusted to look clean, and 2 to mirror that change.
00:42:692 (3) Moving the last anchor point of the slider one grid to the left makes a cleaner blanket on 2's tail.
01:42:196 (1,2,3) Tiny tweaks due to CS I suggested.

[BCI]
There are quite a lot of minor hitsounding inconsistencies and areas for improvement, so I'd check that on your own. Also, AR-1 to match Gero's diff in every diff setting?

01:10:938 (5) This circle bothers me. It's on a really soft beat and could potentially be hard to notice.
01:55:301 (5,6) Hmm, these sliders aren't parallel, and one randomly doesn't blanket the sliderbody.
02:03:005 (4) This triplet makes no sense with this inaudible circle here.
02:09:646 (4) While I understand this note's purpose, 5 is a slider which is almost always hard to get other than a 300 on. The circle isn't over a beat and is just a transitional that is not required, imo.
02:10:708 (1) Just pointing out that I would keep this spinner here, because I know I would not be prepared for it without the reverse slider following the stream. I mentioned spinner starts in other diffs so I thought I'd acknowledge this.

[Gero]

SPOILER

Gero wrote:

[Gero's Hard]

  1. Pro Fixed xDD

I'll wait for this to get updated so I can mod ;).

[Insane]
Very empty map hitsounding wise.

00:07:273 (2) Add finish on the slider's head? It's sooooooo empty at this beginning hitsound wise.
00:08:689 (4) ^.
00:10:106 (2) ^.
00:12:940 (1) ^.
00:24:274 Even the kiais are blank! Raise the volume!
00:40:035 (1,2,3,4,5,1) This pattern is extremely difficult to follow! The music and the pattern do not work well here! It's 1/2 too late and nearly impossible to play because of that! Maybe I'm just bad and this confused me.
01:06:777 (1,2,3,1,2,3,1,2,1,2,3,4) I'm questioning the efficiency of this pattern.
01:10:319 (1,2,3,4) This stream is misaligned.
01:18:819 (4,5,6,7) ^. This one looks intentional though.
02:13:719 (2,3,4,5,1) ^. ^.
Topic Starter
riffy

Xiamul wrote:

BE MY BAD BOY BE MY MAN BE MY WEAK, OLD MOTHER THAT WON'T FEED MY FRIEND. Hi. Sorry for my horrible attempt at having fun.

[General]
Tick rate on Lally and Beginner is 1, to the others' 2.

[Beginner]
Not much to say in beginner diffs.

00:12:321 (4) What the hell is this whistle, lol. There's no whistle D:
00:57:214 (1) Why does the spinner start here, and not on the tick before it? Why should it? It fits with that "clap" beat
02:14:427 Moving every note one tick back actually does sound better to me, at this point in the song, unlike earlier. Also, 02:24:699 gets its finish sound on the head of a slider instead of an end. nope. the reason is kinda the same as on the previous suggestion

[BCI]
There are quite a lot of minor hitsounding inconsistencies and areas for improvement, so I'd check that on your own. Also, AR-1 to match Gero's diff in every diff setting? As for hitsounding, I try to make it simple. Two hards with the same diffsettings will be boring for players

01:10:938 (5) This circle bothers me. It's on a really soft beat and could potentially be hard to notice. BCI uses such patterns a lot, so it shouldn't be a problem
01:55:301 (5,6) Hmm, these sliders aren't parallel, and one randomly doesn't blanket the sliderbody. as far as I know it's her way to organise flow, and it plays good during testplays
02:03:005 (4) This triplet makes no sense with this inaudible circle here. sure thing, removed!
02:09:646 (4) While I understand this note's purpose, 5 is a slider which is almost always hard to get other than a 300 on. The circle isn't over a beat and is just a transitional that is not required, imo. There's a beat, and she wants to map it. So, I'd keep this circle, sorry
02:10:708 (1) Just pointing out that I would keep this spinner here, because I know I would not be prepared for it without the reverse slider following the stream. I mentioned spinner starts in other diffs so I thought I'd acknowledge this. Well, it's still a guest diff. let's just leave it as it is

[Insane]
Very empty map hitsounding wise. As I've mentioned earlier, I want hitsounds to be simple

00:07:273 (2) Add finish on the slider's head? It's sooooooo empty at this beginning hitsound wise. Whistles. I've added whistles for every similar suggestions
00:08:689 (4) ^.
00:10:106 (2) ^.
00:12:940 (1) ^.
00:24:274 Even the kiais are blank! Raise the volume! C'mon, it osunds pretty nice to me. 'll need more opinions on this one
00:40:035 (1,2,3,4,5,1) This pattern is extremely difficult to follow! The music and the pattern do not work well here! It's 1/2 too late and nearly impossible to play because of that! Maybe I'm just bad and this confused me. Somehow i feel like it actually fits with vocals, so i'd like to keep it. anyway, maybe it's just me ;_;
01:06:777 (1,2,3,1,2,3,1,2,1,2,3,4) I'm questioning the efficiency of this pattern. I need something better here, will try to fix it a bit later. I have no any ideas now :<
01:10:319 (1,2,3,4) This stream is misaligned. these streams are wave-shaped. well, at least I hope so :D
01:18:819 (4,5,6,7) ^. This one looks intentional though.
02:13:719 (2,3,4,5,1) ^. ^.
thank you for modding and sorry about being so slow ;_;/
Gero

Xiamul wrote:

[Gero]

SPOILER

Gero wrote:

[Gero's Hard]

  1. Pro Fixed xDD

I'll wait for this to get updated so I can mod ;). Again xD LOL
Go -Moeri- Get a Rank <3~
OnosakiHito

AniMe666 wrote:

SPOILER
Request on Taiko maps from my queue ~


[Ono's Taiko Muzukashii]

* 01:08:636 - add k
* 01:13:683 - cut k
* 01:22:892 - cut k
^ I see no reason to add / cut the kats here.
* 02:31:605 02:34:439 - add d
^ This was intensionally.

[Ono's Taiko Oni]

* 00:15:508 00:21:175 - cut d Usage is correct, though I will see if someone else suggest to change it.
* 00:34:014 - add k Oh, good idea.
* 00:35:077 - cut d will think about it.
* 00:40:567 - d → k I follow a strict beat.
* 00:46:588 (2,3,4,5,6) - ooooo → o o o Good idea, but I will keep it like that due to the beat in the background.
* 00:52:078 (2,1,2,1) - d k k d → d k d d I will keep it as it is.
* 00:56:859 (1,2,1,1,2,1,1,1,1) - d d k d  d k  d  k d → k d k d  d k  d d k d Wouldn't fit to the whole section anymore.
* 01:36:440 - k k kk D → k kk kk D This was actually not bad, but I followed the hight pitch here.
* 02:03:270 - d k d d → d k k d okay
* 02:06:458 - add d okay
* 02:25:053 (1) - d → k No I have a system behind this. dd -> dk -> kk -> kd -> dd
* 02:25:053 (1,2,1) - dd d → kd d(k)
* 02:35:235 (1,2,1,2,1,1,2,1) - kkddkddk → kkdkkkdk changed to something similar.


(/- ∀-)/
Sorry, forgot about the mod lol
Download: http://puu.sh/50kB8.zip
onotoleonide
ну же
Topic Starter
riffy
/me sighs
you just gotta let it go
chong601
Quick short basic mod...

Maybe an epilepsy warning?
Topic Starter
riffy


Epilepsy warning is already enabled and the map is almost ready to go! \:D/
XinCrin
OMG OMG . I'm at the school right now . Let me check it later :D/
Asphyxia
http://puu.sh/7UFpz.txt

Finished it! (no hitsounds, feel free to hitsound if you have free time or smthing). You can call it an Insane, an Extra, honestly for me it's pretty much whatever. I hope you will like it and accept it :3
Topic Starter
riffy
alright, hitsounded it for you! <3

we're ready to go, I guess.
Kazuya
One suggestion (recommended)
Normal: Please, circle size 3. CS4 with HR & NC/DT (CS5). CS5 = Horrorible & ugly because too small, "too blank", too fast sliders, and the distance too big. It's unfriendly. :| CS3 is better! ;)


gl.
Topic Starter
riffy
Thanks, though I still insist on keeping CS4 on Normal. We have two easier diffs for beginners and CS3 looks extremely ugly on this Normal, imo. :(
Myxo
Mod by request~

[General]

  1. Why is BCI missing in the tags? o:
  2. Nothing more to say.

[Beginner]

  1. Perfect! Nice ^^

[Lally's Easy]

  1. 00:27:107 (2) - Move more down, to improve the flow and aesthetics? Like this:
  2. 00:28:878 (3) - If you changed ^, then you could make the slider like this, because it would look better imo:
  3. 01:54:593 (2) - The spacing difference to the previous and to the next object are quite noticable ingame. Consider to fix
  4. 01:59:197 (2) - Hmm I'd move it a little more up, so it creates a perfect triangle and the flow is better:
  5. 01:59:197 (2,3,4) - Maybe do something more symmetric here? Because it would fit your style and the song... I think 2 different sliders look kind of random in this situation o: You could do it like this:
  6. 02:21:865 (1) - Move it more up so it fits the symmetry of the sliders better? Like this:
  7. Nice one o:

[Xin's Normal]

  1. 00:29:941 (1,2,3) - This pattern looks kind of random made. I think it would be better if you used the same slider, but always rotated by 60°
  2. 00:34:899 (1,2) - I guess ctrl+h ctrl+j would work out for (2), to get a better fit between the sliders. Like this:
  3. 00:48:447 (1) - Starting the spinner a 1/4-line after a circle doesn't work well for other game modes than standard. You should probably start the slider at 00:48:536, or, if you want to follow the vocal correctly, start the spinner at 00:48:359 + removing the circle.
  4. 01:47:863 (1,2) - I think the rhythm doesn't fit here. In terms of consistency, you never used those 3/2-slider at similar places in the map, and I don't really hear why they are there. Replace with 1/1 slidern or something else, please ;w;
  5. 02:16:907 (3,4) - The flow here is really not appropriate for this diff in my opinion. Newbies tend to play the slidershapes exactly as they are and (3) is a very strong curve. So it's really awkward to drop down to (4) afterwards, imo. Also, this diff has very "simple" flow otherwise, so this kind of doesn't fit. I suggest changing the pattern, or if you want to keep it, maybe make the slider less curved, like this? :
  6. 02:23:282 (3,4,5) - More rhythm issues here, in my opinion. This timeline lacks consistency, and it feels like you just did it like that for symmetry ;w; Here are some suggestions for a better rhythm here, while the first one would be more consistent with the rest of your map, and the other one would emphasize the background-sound you probably wanted to emphasize with (5):
  7. Well, I guess it's a nice diff, maybe a little too much offbeat-sliders... But I think they fit if you use them constantly. Anyways, your blankets are all pretty bad, but they are so many, so I don't want to list them all with fixes, especially because you would have to redo some patterns based on those blankets ;w; If you really want me to, I can do that anyways... Try to make nicer blankets next time :3 Use the approach circle to do it, see:
  8. Also, I think you are using very, very many strong-curved sliders, which don't always look good in a Normal diff, especially when it comes to patterns like this 00:29:941 (1,2,3)

[BCI's Hard]

  1. 02:02:739 (2,3,4) - I suggest using two 1/2-sliders instead, as it would fit better to "lover" in the vocals. You could do it like this:
  2. Otherwise, it's very awesome <3 Good work!

[Gero's Hard]

  1. 01:37:060 (2,3,4,5) - Come on, fix those blankets, I can see that you can do it o:
  2. 02:04:865 (1) - Move this slider to x:282 y:289, so that these 02:04:865 (1,2,3) build up a perfect symmetric pattern? It would look like this:
  3. Amazing, even better than BCI's Hard :b Because you got those beautiful patterns and sliders *-*

[Insane]

  1. 00:46:942 (1) - For consistency with the other diffs, let the spinner start at 00:46:588 ?
  2. 02:13:365 - It seems so weird that you didn't map the main instrument in that section starting here, just to say. Anyways, this diff is really great and I can't find any more problems... It might be my favourite diff from you except "Take me Away" :b

[Asphyxia's Extra]

  1. 00:29:941 (1) - Hmm I guess the flow with the previous object would be better if the slider was curved the other way around, like this:
  2. 01:22:383 (1) - Seriously, come on Asphyxia -.- This is pointless enough, but this is just unfair to play in some other game modes...
  3. 02:21:157 (5) - Make it a straight slider parallel to 02:21:511 (7) ?
  4. Well, I was kinda hoping to see that stupid main instrument mapped in the last part ); So nice doubles orz now I don't like the diff anymore sry it's too bad
  5. Nice a always :3

Well, the mapset is pretty much ready for rank imo (but I don't have to tell you this lol). I tried to not by nazi at all this time, but I guess I still was, because I'm not able to find serious issues... Anyways.

Hitsounding was perfect in all diffs. I guess they were all fun, though I didn't really love the Normal for reasons I stated. Take my star~

After 7 diffs you got me singing that song under the shower lol... I'll be out of here now orz :c Btw, I playtested taiko diffs aswell, they are great <3

Good job! Good luck :3

Who wants to be my bad girl ;w;
Topic Starter
riffy

Desperate-kun wrote:

Mod by request~

[General]

  1. Why is BCI missing in the tags? o: ahhh, must haaave forgotten to do it when she gave me the diff :/
  2. Nothing more to say.

[Beginner]

  1. Perfect! Nice ^^ Glad to hear it!

[BCI's Hard]
gonna apply that for her, she seems to be inactive n-game again
  1. 02:02:739 (2,3,4) - I suggest using two 1/2-sliders instead, as it would fit better to "lover" in the vocals. You could do it like this: yeah, applied that :)
  2. Otherwise, it's very awesome <3 Good work! Glad you liked it!

[Insane]

  1. 00:46:942 (1) - For consistency with the other diffs, let the spinner start at 00:46:588 ? whoops, fixed!
  2. 02:13:365 - It seems so weird that you didn't map the main instrument in that section starting here, just to say. Anyways, this diff is really great and I can't find any more problems... It might be my favourite diff from you except "Take me Away" :b well, I wanted to do somewhat tricky. hope it's still enjoyable and interesting to play></

Well, the mapset is pretty much ready for rank imo (but I don't have to tell you this lol). I tried to not by nazi at all this time, but I guess I still was, because I'm not able to find serious issues... Anyways. Well, I was looking for a couple of mods to make sure that the mapset is fine :)

Hitsounding was perfect in all diffs. I guess they were all fun, though I didn't really love the Normal for reasons I stated. Take my star~ Yay, usually, my hitsounds are bad \:D/

After 7 diffs you got me singing that song under the shower lol... I'll be out of here now orz :c Btw, I playtested taiko diffs aswell, they are great <3 Our favorite taiko mapper shall be glad to know that :)

Good job! Good luck :3 Thanks!

Who wants to be my bad girl ;w; //gimme one, too ;_;
Thanks a lot! Waiting for the guests to apply their changes.

Edit: I've also applied EVERYTHING for Lally's diff. Looks better, thanks!
Asphyxia

Desperate-kun wrote:

[Asphyxia's Extra]

  1. 00:29:941 (1) - Hmm I guess the flow with the previous object would be better if the slider was curved the other way around, like this:
    Uhh, fixed a bit differently actually, I want it to be curved that way around so I curved 00:30:649 (3) - more so it's more fitting
  2. 01:22:383 (1) - Seriously, come on Asphyxia -.- This is pointless enough, but this is just unfair to play in some other game modes... Eh, I haven't heard any complains about these kind of things except from you guys so I don't think it's much of an issue here, like, never. And it fits so I'd like to keep it! Now it's ''Extra'' for sure ;)
  3. 02:21:157 (5) - Make it a straight slider parallel to 02:21:511 (7) ? Wasn't actually my intention at first but sure, looks better that way!
  4. Well, I was kinda hoping to see that stupid main instrument mapped in the last part ); So nice doubles orz now I don't like the diff anymore sry it's too bad
  5. Nice a always :3

Thanksie for the nice mod!
http://puu.sh/824NG.txt

Who wants to be my bad girl ;w;
I can be your bad girl <3
IamKwaN
Hi, in-game request from -Bakaaaaaaaari-. Toooooooo many diffs OMG..

General

  1. You have two unused files in the SB folder: bci.png and lally.png.
  2. Tags are also inconsistent.

Asphyxia's Extra

  1. 00:29:941 (1) - Add a finish on head to match the high pitch vocal.
  2. 01:12:444 (1) - ^ as well as 01:18:111 (1).
  3. 01:22:383 (1) - Finish please, there's a cymbal sound.
  4. 00:48:359 (3) - NC here seems to be more consistent throughout the diff.
  5. 01:05:714 (2,2) - Are these two claps intentionally missing? Coz I saw what you did at the back has claps and these stanzas seem having similar atmosphere.
  6. 01:06:157 (5,6,7,8) - Just a suggestion which I think is more good-looking :3 Feel free to ignore!
  7. 01:57:780 (5,5) - NC too, if you prefer keep them, I suggest remove NC of 02:03:447 (1).
  8. 02:19:386 (2) - It would be nice if you stack this with 02:18:146 (3). o/

Insane

  1. 00:16:304 (2) - Almost out of screen, move it towards the centre a bit would be a lot safer.
  2. 00:24:982 (3) - Stack it with head of 00:24:274 (1) please o/
  3. 02:05:572 (5) - I think CTRL+H the shape would be more good-looking to match with 02:05:218 (4).
  4. 02:06:989 (4) - Just a suggestion, 'stand' of the vocal seems having the highest pitch, so try placing it at the coordinates which is slightly higher than 02:06:812 (3) and it would become more energetic!
  5. 00:29:941 (3) - Finish on head to emphasize the vocal.
  6. 01:12:444 (1) - Finish on head sounds nice, this applies on 01:18:111 (1) and 01:20:944 (1).
  7. 01:23:778 (5) - I think a finish can be placed here as I heard a cymbal in the background.

Gero's Hard

  1. Delete this redundant green line: 02:00:614.
  2. 01:11:824 (3) - This one is misleading imo, with 01:12:090 (4) being different in rhythm but no indicator to show players. So, I propose this rhythm instead of changing NC coz it isn't tidy imo, this also applies to 02:24:079 (3,4):
  3. 01:15:631 (3,4,5) - I think CTRL+G them on the timeline basis makes me comfortable on the rhythm, because you use 01:15:808 (4,5)'s tails to capture the drum stress.
  4. 01:21:299 (2,3) - ^
  5. 01:41:842 (1,2) - ^
  6. 02:17:969 (2,3) - ^ meh.. seems you like using soft slider tail to catch those drums.. so I stop spamming you about this now D:
  7. 01:18:111 (1) - Finish on head sounds good for a new stanza.

Xin's Normal

  1. 00:07:981 (2) - Move it to 256,260 for aesthetics.
  2. 00:11:523 (2) - Would this be more good-looking? Please say yes lol
  3. Some blankets can be improved tbh, but IamLazY to point them all out, so would you mind checking yourself? lol
  4. 02:25:053 (1,2) - See my first point, either moving (1) or (2).

Skip some diffs coz there are too many of them (you get out of here
Last but not least, best of luck!
DexFrild
Hi to all who worked at the map :)
[General]
• Add SliderBorder: 210,210,210 to all diffs.
[Asphyxia's Extra]
• 00:07:981 (3) - Ctrl+G?
• 00:43:223 (3) - How about stack it with slider's tail (00:42:692 (1) )
• 01:12:444 (1) - Move to x:400 y:32 .
• 01:19:882 (2,3) - Ctrl+G. (Don't forget to change Clap)
• 01:46:446 (1,2,3,4) - • 02:32:137 (2) - Use this (more readable) finish.
Code
190,259,152137,1,0,0:0:0:0:
180,208,152225,1,0,0:0:0:0:
136,112,152402,2,0,P|80:96|36:44,2,116.999994644165
184,88,152845,2,0,P|236:108|259:185,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
232,204,153111,1,0,0:0:0:0:
180,208,153199,6,0,P|152:268|84:288,1,116.999994644165,0|0,0:0|0:0,0:0:0:0:
80,188,153554,1,8,0:0:0:0:
224,140,153731,1,0,0:0:0:0:
408,251,153908,1,0,0:0:0:0:
288,344,154085,1,0,0:0:0:0:
454,144,154262,2,0,P|478:90|491:23,1,116.999994644165,8|0,0:0|0:0,0:0:0:0:
402,21,154528,1,0,0:0:0:0:
402,21,154616,6,0,P|342:34|259:26,1,116.999994644165,0|0,0:0|0:0,0:0:0:0:
135,14,154970,1,0,0:0:0:0:
111,54,155059,1,0,0:0:0:0:
75,84,155147,1,0,0:0:0:0:
31,103,155236,1,0,0:0:0:0:
49,188,155325,1,0,0:0:0:0:
75,226,155413,1,0,0:0:0:0:
89,270,155502,1,0,0:0:0:0:
96,315,155590,1,0,0:0:0:0:
171,367,155679,1,0,0:0:0:0:
194,326,155767,1,0,0:0:0:0:
227,293,155856,1,0,0:0:0:0:
268,271,155944,1,0,0:0:0:0:
314,261,156033,5,4,0:0:0:0:
[Insane]
• 00:10:106 (2) - Ctrl+G
• 00:11:700 (1) - Move to x:384 y:88
• 00:24:982 (3) - One grid up for better stack.
• 00:25:691 (1) - I would have moved it below.. (x:488 y:248)
• 00:27:816 (5) - Ctrl+H?
• 00:33:837 (1,2,3,4,5,6,7,8,9,10,11,1) - Rotate it like that: and move to allowable place Because 00:34:545 (4) - is too low.
• 00:41:983 (5) - Ctrl+G
• 00:42:337 (6) - ^
[Gero's Hard]
• 00:04:085 (1) - Slider's tail to x:112 y:340.
• 00:05:856 (4) - Rotate it like that:
img

1=x:492 y:232 2=x:451 y:105 3=x:330 y:160.
• 00:09:221 (7) - Ctrl+G.
• 01:03:235 (3) - Move to x:240 y:60.
• 01:04:474 (4) - Ctrl+G.
• 02:17:084 (6) - Ctrl+G and move to x:40 y:244.
• 02:26:470 (2,3,4,5) - Not necessary, but you can stack (4) with (5). [BCI's Hard]
• 00:04:970 (2,3) - Make this blanket more accurately.
• 00:10:106 (1,2) - ^ (1) 1'st point=x:468 y:200 2=x:484 y:280 3=x:432 y:336 (2)=x:404 y:256. (Don't forget to check distance on (3,4))
• 00:38:441 (1,2) - Fix blanket. (Like 00:37:556 (6,7) )
• 01:12:975 (3,4) - ^
• 01:39:894 (2,3) - ^
• 01:54:770 (4,5) - ^
• 02:20:448 (1) - How about Ctrl+G it and 02:20:803 (2) - 2'nd point to x:320 y:328 .
• 02:31:428 (5) - Ctrl+G
• 02:34:616 (1) - ^
[Xin's Normal]
• 00:42:692 (3) - Slider's tail to x:228 y:196.
• 01:03:235 (4) - Fix blanket.
• 01:06:777 (1,2) - Make like an example. It's more comfortable for beginners and looks better. • 01:37:591 (2) - Move to x:304 y:324 and fix blanket 01:37:946 (3) • 01:51:759 (2) - I expect to see it at the bottom. (x:256 y:256)
• 01:53:176 (4,1,2) - One grid to the right (x:148 y:236)
• 01:54:947 (3) - Move to x:424 y:208
• 01:56:363 (1) - 01:57:426 (2) - Fix blanket. (01:58:489 (3,4,1) - Don't forget to check distance)
• 02:16:198 (1) - Move to x:264 y:156.
• 02:25:761 (2) - Two grids to the left for correcting blanket.
[Lally's Easy]
Perfect diff.. Couldn't find anything that could be rectified.
[Beginner]
• 00:18:607 (1) - One grid up.
• 01:18:465 (1) - ^
• 01:14:923 (2,3) - Fix blanket.
• 01:56:363 - Useless inherited point.
Great map :3 Hope it will be ranked soon. Good luck~
Topic Starter
riffy

DexFrild wrote:

Hi to all who worked at the map :)
[General]
• Add SliderBorder: 210,210,210 to all diffs.

[Insane]
• 00:10:106 (2) - Ctrl+G the distance would be too big, won't work properly. sorry
• 00:11:700 (1) - Move to x:384 y:88 sure
• 00:24:982 (3) - One grid up for better stack.'kay
• 00:25:691 (1) - I would have moved it below.. (x:488 y:248) the distance would be too big. :(
• 00:27:816 (5) - Ctrl+H? yup
• 00:33:837 (1,2,3,4,5,6,7,8,9,10,11,1) - Rotate it like that: and move to allowable place Because 00:34:545 (4) - is too low. sorry, but I really want to keep it as it is now, moreover, there's really nothing wrong with my curent pattern
• 00:41:983 (5) - Ctrl+G it'd ruin the flooooow :(
• 00:42:337 (6) - ^ ^ sorry

[BCI's Hard]
• 00:04:970 (2,3) - Make this blanket more accurately.
• 00:10:106 (1,2) - ^ (1) 1'st point=x:468 y:200 2=x:484 y:280 3=x:432 y:336 (2)=x:404 y:256. (Don't forget to check distance on (3,4))
• 00:38:441 (1,2) - Fix blanket. (Like 00:37:556 (6,7) )
• 01:12:975 (3,4) - ^
• 01:39:894 (2,3) - ^
• 01:54:770 (4,5) - ^
• 02:20:448 (1) - How about Ctrl+G it and 02:20:803 (2) - 2'nd point to x:320 y:328 . yeah, works pretty cool there
• 02:31:428 (5) - Ctrl+G the distance becomes too big and it doesn't fits with the flow, imo. sorry :(
• 02:34:616 (1) - ^ ^

[Lally's Easy]
Perfect diff.. Couldn't find anything that could be rectified. Sweet, Lally would be happy to hear that! :)
[Beginner]
• 00:18:607 (1) - One grid up.why not?
• 01:18:465 (1) - ^ yeah
• 01:14:923 (2,3) - Fix blanket. sure
• 01.56.363 - Useless inherited point. the diff was speedmapped, forgot to remove it, sorry
Great map :3 Hope it will be ranked soon. Good luck~
Thanks a lot!

IamKwaN wrote:

Hi, in-game request from -Bakaaaaaaaari-. Toooooooo many diffs OMG..

General

  1. You have two unused files in the SB folder: bci.png and lally.png. fixed
  2. Tags are also inconsistent. Dear God, I hate fixing that stuff ;_;/

Insane

  1. 00:16:304 (2) - Almost out of screen, move it towards the centre a bit would be a lot safer. sure
  2. 00:24:982 (3) - Stack it with head of 00:24:274 (1) please o/ \o
  3. 02:05:572 (5) - I think CTRL+H the shape would be more good-looking to match with 02:05:218 (4). nah, I think it works pretty well as it is now. as long as it flows - I'll keep it
  4. 02:06:989 (4) - Just a suggestion, 'stand' of the vocal seems having the highest pitch, so try placing it at the coordinates which is slightly higher than 02:06:812 (3) and it would become more energetic! 'kay
  5. 00:29:941 (3) - Finish on head to emphasize the vocal. sure
  6. 01:12:444 (1) - Finish on head sounds nice, this applies on 01:18:111 (1) and 01:20:944 (1). yeah
  7. 01:23:778 (5) - I think a finish can be placed here as I heard a cymbal in the background. i knew I've missed something there

Skip some diffs coz there are too many of them (you get out of here that's okay, don't worry :3
Last but not least, best of luck!
Thank you!

TO ALL GUEST MAPPERS: Please, also add SliderBorder: 210,210,210 to your diffs.
Asphyxia

DexFrild wrote:

Hi to all who worked at the map :) Hi~
[General]
• Add SliderBorder: 210,210,210 to all diffs. Ye added thx
[Asphyxia's Extra]
• 00:07:981 (3) - Ctrl+G? Would ruin the movement with the next slider + it's intentionally like that so no.
• 00:43:223 (3) - How about stack it with slider's tail (00:42:692 (1) ) Fits more when stacked.
• 01:12:444 (1) - Move to x:400 y:32 . Current placement seems cool
• 01:19:882 (2,3) - Ctrl+G. (Don't forget to change Clap) Ye, fixdd
• 01:46:446 (1,2,3,4) - This part totally screams for the stack, it also fits like 100% and plays awesomee
• 02:32:137 (2) - Use this (more readable) finish.[box=Code][code]

Asphyxia's Extra

  1. 00:29:941 (1) - Add a finish on head to match the high pitch vocal.
  2. 01:12:444 (1) - ^ as well as 01:18:111 (1).
  3. 01:22:383 (1) - Finish please, there's a cymbal sound.
  4. 00:48:359 (3) - NC here seems to be more consistent throughout the diff. Yeeee
  5. 01:05:714 (2,2) - Are these two claps intentionally missing? Coz I saw what you did at the back has claps and these stanzas seem having similar atmosphere. ^ Fixed all of the hitsounds
  6. 01:06:157 (5,6,7,8) - Just a suggestion which I think is more good-looking :3 Feel free to ignore! Yeah I prefer mine, thanks for the example though!
  7. 01:57:780 (5,5) - NC too, if you prefer keep them, I suggest remove NC of 02:03:447 (1). Ya
  8. 02:19:386 (2) - It would be nice if you stack this with 02:18:146 (3). o/ Doesn't really change the gameplay and you can't see that in-game so a bit pointless
Yeah I suck at editing posts, code here http://puu.sh/83oab.txt Thanks for the nice mods guys! :P
Flask
This mapset reminds me this face

I'll mod it 39582950 years later or after the exam (next Tuesday)
Topic Starter
riffy


My God, that picture \:D/ Good luck with your exam, bro!

Updated the map!
Andrea
~General~
  1. It would be nice if you use the same colours on all of the difficulties for consistency.
  2. Make sure to use the same tags on all of the difficulties, they're not equal right now.
~Asphyxia's Extra~
  1. I would simply rename this to "Asphyxia's Insane".
  1. 01:22:383 (1) - Spinner start is unsnapped, make sure to resnap it properly.
Let me know :3
Topic Starter
riffy
Fixed the inconsistency with colours and tags, also renamed Asphyxia's diff and fixed the spinner for him.

Everything is ready now, I guess.
Andrea
Okay, best of luck with your mapset then! :3

Circled~
Asphyxia
Thanks! I would've fixed it myself but I am at school for another hour :^(
OnosakiHito
Aaaaah, I smell work. lol
Andrea

OnosakiHito wrote:

Aaaaah, I smell work. lol
Go, poke some Taiko BATs!
Gero
Love
Checking the Taiko diffs by request.

[General]
  1. Remove Taiko from the difficulty names? This isn't needed due to the in-game icon now.
  2. I'm not sure about this storyboard on Taiko, I'll talk to you personally about it when you're free.
[Ono's Taiko Oni]
  1. 00:44:463 (1) - Remove the finish here? There's nothing to emphasize here, and this would stay consistent with 00:47:296 (1).
  2. 00:50:130 - 01:00:401 - I understand this slow part is really hard to read with 1/4, but this is very inconsistent with the actual kicks. This is still readable on x0.75 sv, and would actually be consistent with the song itself. This would sound and play better as well instead of going on 1/2's that do not exist. Here's an example for 00:50:130 - 00:53:672 .
    This would also help build into the kiai a little better.
  3. 01:48:040 - 01:50:696 - Fill this break with the vocals? This feels a little empty with the other section after it. My suggestion is to start out with the vocals and then build into what you have, like this:
  4. 02:29:746 (1,1,1,1,1,1,1,1) - I think this feels a little bland and doesn't go with the rhythm quite well. Try changing 02:30:012 (1,1,1) - to ddk. This roll would look like this:
[Ono's Taiko Muzukashii]
  1. 01:13:329 (2,2) - Remove these for a nice break? This would also create a nice rhythm and have a build up into the 2 other measures later on.
  2. 01:21:121 (2) - Remove this to start slowing down a little bit?
  3. 01:46:269 (2) - Remove this for a little pause. I'm sure a break before the slider would be a little nice.
  4. 01:48:571 - 01:49:988 - I'm sure that if you fill this part with what I'm suggesting below, it wouldn't feel blank and keep consistent with 01:51:405 - 01:52:822.
  5. 02:20:271 (1) - Remove this to keep consistent with the pauses you had earlier? 02:18:855 and 02:21:688 are examples.
Call me back when this is responded and updated.
Andrea
Go Bakari, you're almost there! :)
Topic Starter
riffy
Bite Ono for not fixing his diffs @.@/
OnosakiHito

Love wrote:

Checking the Taiko diffs by request.

[General]
  1. Remove Taiko from the difficulty names? This isn't needed due to the in-game icon now. Well, seems like people tend nowadays more to this, so I will do it from now on in this way.
  2. I'm not sure about this storyboard on Taiko, I'll talk to you personally about it when you're free. Changed.
[Ono's Taiko Oni]
  1. 00:44:463 (1) - Remove the finish here? There's nothing to emphasize here, and this would stay consistent with 00:47:296 (1). Hm, not sure. I guess it's possible? The reason for this was to emphasize the first part a bit more, so upcoming one has a lower effect on the player.
  2. 00:50:130 - 01:00:401 - I understand this slow part is really hard to read with 1/4, but this is very inconsistent with the actual kicks. This is still readable on x0.75 sv, and would actually be consistent with the song itself. This would sound and play better as well instead of going on 1/2's that do not exist. Here's an example for 00:50:130 - 00:53:672 . Hm... tbh, I'm fine with both. If you really think it would sound better, I can change it. But it would be somehow a pitty since then, the combo 400 at 01:23:778 wouldn't appear here anymore which is a lucky case and sounds pretty nice. Similar to upcoming 500 combo.
    This would also help build into the kiai a little better.
  3. 01:48:040 - 01:50:696 - Fill this break with the vocals? This feels a little empty with the other section after it. My suggestion is to start out with the vocals and then build into what you have, like this: Yes, could do it. But I like it in the way it is, since it makes the pattern fade out in an -for me- interesting way. Did the same at the beginning and 01:23:778
  4. 02:29:746 (1,1,1,1,1,1,1,1) - I think this feels a little bland and doesn't go with the rhythm quite well. Try changing 02:30:012 (1,1,1) - to ddk. This roll would look like this: Oh, you are right! Applied it.
[Ono's Taiko Muzukashii]
  1. 01:48:571 - 01:49:988 - I'm sure that if you fill this part with what I'm suggesting below, it wouldn't feel blank and keep consistent with 01:51:405 - 01:52:822.
    Didn't applied for same reason as in Oni.

    Everything else I applied. Good suggestions. Also deleted note at 02:22:042.
Call me back when this is responded and updated.[/spoilerbox]
Thnk you for modding Love! Let's just see what you say about the purple case.
Download: http://puu.sh/8Jvev.7z
@-Bakari-: Please put the osu-sb into the diff-specifc .txt, so the SB doesn't appear in the Taiko anymore.

Also sorry that it took me so long.
Love
Either of them is fine, but the Oni is way too hard to be considered an Oni and a lot of parts could be better.

Get a few more mods and call me back.
OnosakiHito

Love wrote:

Either of them is fine, but the Oni is way too hard to be considered an Oni
What? Oni is the very last difficulty in Taiko. Inner Oni and Ura Oni is nothing else. Just extra Onis.
Love

OnosakiHito wrote:

Love wrote:

Either of them is fine, but the Oni is way too hard to be considered an Oni
What? Oni is the very last difficulty in Taiko. Inner Oni and Ura Oni is nothing else. Just extra Onis.
It's still way too hard regardless.

Also @Bakari: The old Taiko diffs were still kept, remove the ones with Taiko in the difficulty name.
Love
Well, here you go. The taiko diffs are fine. Didn't feel like editing.

bubble: p/3009706
Trust
Hey!

[Beginner]

  1. 00:18:607 (1) - I don't think ending this slider on a blue tick was intentional. I would shorten this by 1/4.
  2. 00:20:023 (2) - Correct the spacing inconsistency here.
  3. 02:17:261 (3) - Might have missed a clap on the tail.
  4. 02:27:886 (3) - I feel a clap could be used here as well.
[Lally's Easy]

  1. 01:58:843 (1,2) - Swapping NC here fits the music better in my opinion.
[Xin's Normal]

  1. 01:47:863 (1,2) - Personally I found it a lot easier to clue in on how you follow the music here without whistles on the repeats. Consider removing them.
[BCI's Hard]

Perhaps OD -1? (6). This would help to distinguish this as the easier Hard difficulty in my opinion and make a nicer spread of OD in the mapset.
  1. 00:11:346 (3) - Try placing this at x:152 y:220 for a nice triangle shape with the tail of (2) and head of (4).
  2. 00:44:197 (1,1) - These spinners would fit the music much better as well as match the vocals if you extended the first spinner by 1/1 so it ends on 00:46:588, and shorten the second spinner so it begins on 00:46:942.
  3. 02:24:699 (1) - Add a finish to the head.
[Gero's Hard]

  1. 00:44:197 (1,1) - Same spinner suggestion as mentioned in BCI's Hard.
  2. 01:46:446 (1,2,3,4) - The volume must be raised here as 5% makes these sliders inaudible.

[Insane]

  1. 00:34:988 (5) - Spacing here gets a little messy. See if you can improve the curve of stream as well.
  2. 00:44:286 (1,1) - Same spinner suggestion as mentioned for BCI and Gero's Hard.
  3. 01:06:954 (2) - This clap doesn't fit with how you pattern them. Consider removing it.
[Asphyxia's Insane]

  1. 01:46:446 - Volume needs to be raised here as these hit objects are inaudible.
Topic Starter
riffy

Trust wrote:

Hey!

[Beginner]

  1. 00:18:607 (1) - I don't think ending this slider on a blue tick was intentional. I would shorten this by 1/4. [/color]
  2. 00:20:023 (2) - Correct the spacing inconsistency here. Yes, my bad
  3. 02:17:261 (3) - Might have missed a clap on the tail. yup
  4. 02:27:886 (3) - I feel a clap could be used here as well. yeah, same again
[Lally's Easy]

  1. 01:58:843 (1,2) - Swapping NC here fits the music better in my opinion. No, she's trying to follow the vocals here, I guess. / Yes, I'm allowed to apply mods for guest diffs!
[Xin's Normal]

  1. 01:47:863 (1,2) - Personally I found it a lot easier to clue in on how you follow the music here without whistles on the repeats. Consider removing them. But they're so soft and sound really nice there/. Sorry, I'd prefer to keep 'em
[BCI's Hard]

Perhaps OD -1? (6). This would help to distinguish this as the easier Hard difficulty in my opinion and make a nicer spread of OD in the mapset. It'd ruin the balance of her diff. I see what you want me to do, but it wouldn't fit with this diff, imo.
  1. 00:11:346 (3) - Try placing this at x:152 y:220 for a nice triangle shape with the tail of (2) and head of (4).
  2. 00:44:197 (1,1) - These spinners would fit the music much better as well as match the vocals if you extended the first spinner by 1/1 so it ends on 00:46:588, and shorten the second spinner so it begins on 00:46:942. No, the spinners here are made to follow the vocals and they fit here perfectly.
  3. 02:24:699 (1) - Add a finish to the head. sure
[Gero's Hard]

  1. 00:44:197 (1,1) - Same spinner suggestion as mentioned in BCI's Hard. Same. We're keeping it consistent.
  2. 01:46:446 (1,2,3,4) - The volume must be raised here as 5% makes these sliders inaudible.
[/color]
[Insane]

  1. 00:34:988 (5) - Spacing here gets a little messy. See if you can improve the curve of stream as well. should be better now
  2. 00:44:286 (1,1) - Same spinner suggestion as mentioned for BCI and Gero's Hard. Same reply, I guess.
  3. 01:06:954 (2) - This clap doesn't fit with how you pattern them. Consider removing it. Sure thing, removed.
[Asphyxia's Insane]

  1. 01:46:446 - Volume needs to be raised here as these hit objects are inaudible.Yeah, done]

Thanks for modding!
Trust
Applied some minor suggestions mentioned in irc and fixed some setup toggles, should be good to go. Yeah nightcore!

Topic Starter
riffy
Oh my, it took one year but we finally did it! ♥
Lanturn
Nice mapset... One question though. Lally's Easy doesn't have any breaks in it, and there are gaps of about 10 seconds without any notes. Is that intentional? lol
Trust
Damn silly editor bug or something. Quick unrank to fix that.
Trust
Back~
Secretpipe
Yay :D
Gratz~
Asphyxia
Woo, Nightcore <3 Graz!
Sister Jude
Gratz ^^
Mao
Gratz Bakariii <3
Melophobia
Unranked upon mapper's request.
Avena
Did a bit of IRC modding with Asphyxia, lost the logs though ><"

Edit: Onosaki, please fix the backgrounds so they fit the resolution of the standard backgrounds, at the moment their resolution is 800x600, meaning they are lower quality even though you can use higher.
Asphyxia

Priti wrote:

Did a bit of IRC modding with Asphyxia, lost the logs though ><"
We fixed couple of NC's, made the streamjump in the end more comfortable to play so we introduced 1/4 sliders in order it to play better, a blanket and decided to name it from ''Insane'' -> ''Expert'', thank you Priti!
Kyouren
WOW, unranked 2 again~
ME RUNS DEATH~ :o
Topic Starter
riffy
Waiting for Ono, sorry about all the problems.
Melophobia
We've fixed a few questionable things in the Expert diff such as silenced stream (which is the main reason for the unrank) and difficulty name. x_x

[Expert]
00:03:022 (3,4) - You don't have to overmap such a calm part because it makes the rhythm sound odd. replace it with a long slider like what you did at 00:05:856 (4) -
00:16:304 (2) - Flows better if you curved this slider in the opposite direction, considering the shape of (1). https://osu.ppy.sh/ss/1655758
00:48:447 - How about silencing the slider ticks using soft sampleset? There's no instruments here so they're currently really noisy.
00:49:776 ~ 01:01:110 - Honestly I really hate this part because the anti-jumps are nearly unreadable at first sight, it made me so nervous while playing so i couldn't enjoy playing it at all. But the spacing usage is at least consistent and i didin't have any trouble reading it on 2nd try so it should be ok. just saying.
01:45:029 (1,2) - Missing clap.
02:08:760 (4) - It's highly recommended to add a clap here instead of the whistle.
02:10:531 (1) - I find this newcombo kind of pointless since it's just making a single combo here and doesn't really help us read the next rhythm, (and I'm 100% sure expert-level players won't have trouble reading this.)
02:24:699 (1) - Add a finish here.

Edit:
[General]
You probably need to add 1000 ~ 1500 ms to audio lead-in because of the epilepsy warning.

[Expert]
I suggest you to set stack leniency to 5 because of 02:06:281 (1,2,3,4) -
01:03:146 (3,4) - Stack these notes properly for better readablities.


[Insane]
00:01:606 - Add a finish here? There's a heavy beat here so you should differentiate it from the others i think.
00:24:274 (1,2) - Verticalize them a little more? Your all other patterns look great but this one isn't really good in my eyes. https://osu.ppy.sh/ss/1656125
00:40:921 (1,2,3) - Honestly, this pattern doesn't play that great imo, because they're aligned and spacing between 1 and 2 is kind of close in comparison with 00:40:567 (4,5) - . I would suggest you to create a jump here, for example; https://osu.ppy.sh/ss/1656135
00:43:400 (4) - How about matching the shape of this slider with the position of next notes? That way it looks much better and makes more sense imo. https://osu.ppy.sh/ss/1656147
01:47:863 - A finish would fit better with the beginning of the new stanza.
02:08:760 (3) - Why don't you continue to use claps? It's kind of surprising that constant claps suddenly switched to whistles.
02:24:699 - Add a finish here? It fits nicely with the re-kiai effect imo.

[Gero's Hard]
00:21:263 (1) - Let this spinner end at 00:22:857 - ? That way it fits better with the bass-drum sound and SB effect.
01:46:446 - Increase the volume to 35% at least. Currently it's nearly inaudible and just creates pointless confusion.

[BCI's Hard]
00:21:263 (1) - Considering the SB effect this spinner should really end at 00:22:857 - imo.
01:41:842 (3,1) - This anti-jump is really tricky imo :<
01:44:675 (3) - Missing clap.
01:46:446 - Increase the volume to 35% at least. Currently it's nearly inaudible and just creates pointless confusion.
01:47:863 (1) - A finish fits better with the heavy beat imo.
02:34:970 - You might as well add a clap here.

[Normal]
00:21:440 (1) - How about ending this spinner on the downbeat? By doing that it gives beginners a longer recovery time and fits better with the SB effect.

[Easy]
00:29:587 (1) - Missing clap?
00:35:254 (1) - ^

[Beginner]
In easier difficulties you cannot put claps constantly due to long sliders and empty beats, so next time I suggest you to adjust your clap pattern, for example placing claps on every 1st and 3rd white tick.
00:20:732 (1) - Shorten this spinner by 2 beats so it fits better with the instruments and SB effect. It's also giving beginners a longer recovery time.
00:57:214 (1) - You probably forget to add a finish here.
01:11:027 (1) - ^
02:10:531 (1) - ^

And you probably want to change or remove the title text because of the partial overlapping; https://osu.ppy.sh/ss/1656322 Feel free to ask me if you want!
Asphyxia

Melophobia wrote:

We've fixed a few questionable things in the Expert diff such as silenced stream (which is the main reason for the unrank) and difficulty name. x_x

[Expert]
00:03:022 (3,4) - You don't have to overmap such a calm part because it makes the rhythm sound odd. replace it with a long slider like what you did at 00:05:856 (4) -
00:16:304 (2) - Flows better if you curved this slider in the opposite direction, considering the shape of (1). https://osu.ppy.sh/ss/1655758
00:48:447 - How about silencing the slider ticks using soft sampleset? There's no instruments here so they're currently really noisy.
00:49:776 ~ 01:01:110 - Honestly I really hate this part because the anti-jumps are nearly unreadable at first sight, it made me so nervous while playing so i couldn't enjoy playing it at all. But the spacing usage is at least consistent and i didin't have any trouble reading it on 2nd try so it should be ok. just saying.
01:45:029 (1,2) - Missing clap.
02:08:760 (4) - It's highly recommended to add a clap here instead of the whistle.
02:10:531 (1) - I find this newcombo kind of pointless since it's just making a single combo here and doesn't really help us read the next rhythm, (and I'm 100% sure expert-level players won't have trouble reading this.)
02:24:699 (1) - Add a finish here.

Edit:
[General]
You probably need to add 1000 ~ 1500 ms to audio lead-in because of the epilepsy warning.

[Expert]
I suggest you to set stack leniency to 5 because of 02:06:281 (1,2,3,4) -
01:03:146 (3,4) - Stack these notes properly for better readablities.
Fixed everything, stack leniency is now 5, audio-lead-in 1000. Thanks a lot Melo! <3

Update: http://puu.sh/96jJ1/f4d869d154.txt
Topic Starter
riffy
Thanks a lot, applied practically everything except the tricky antijump in BCI's diff because I feel like it brings some challenge and feels nice to me, at least. Also I didn't change with 00:40:567 (4,5) - on my Insane because I actually feel like this pattern is quite fun to play and fits well.

Thanks a lot for modding and sorry about all the troubles with those unranks! :(
OnosakiHito
Kinda suprised.

Here is the bigger BG: http://puu.sh/96lwz/cb7ae5821e.jpg
Melophobia
Rebubbled.
KSHR
Let me suggest some things.

[BCI's Hard]
  1. 02:13:010 (1,2,3,4) - 25% is kind of inaudible to me. It'd be better to increase these notes to at least 35% like what Asphyxia has done on his guest difficulty.
[Asphyxia's Expert]
  1. 00:45:348 (4,1) - I personally think this stack doesn't fit well here. I'd rearrange 00:44:817 (3,4,1,2,3) - like this if I were you. https://osu.ppy.sh/ss/1656726
    109,189,44817,2,0,B|120:260|120:260|108:296|108:296|116:368,1,180,0|0,0:0|0:0,0:0:0:0:
    32,252,45348,1,0,0:0:0:0:
    188,304,45525,6,0,P|246:301|280:289,1,90,0|0,0:0|0:0,0:0:0:0:
    275,290,45791,1,0,0:0:0:0:
    275,290,45879,1,0,0:0:0:0:
Other than them, there is nothing to suggest in my eyes! Send me a forum pm for re-rank when you are done~ /me sleep.._(:3 」∠)_
Asphyxia

KSHR wrote:

Let me suggest some things.

[Asphyxia's Expert]
  1. 00:45:348 (4,1) - I personally think this stack doesn't fit well here. I'd rearrange 00:44:817 (3,4,1,2,3) - like this if I were you. https://osu.ppy.sh/ss/1656726
    109,189,44817,2,0,B|120:260|120:260|108:296|108:296|116:368,1,180,0|0,0:0|0:0,0:0:0:0:
    32,252,45348,1,0,0:0:0:0:
    188,304,45525,6,0,P|246:301|280:289,1,90,0|0,0:0|0:0,0:0:0:0:
    275,290,45791,1,0,0:0:0:0:
    275,290,45879,1,0,0:0:0:0:
Even though your suggestion is nice too, I really prefer to use the stack here, it fits really good and I like it a bit better this way, hope you're fine with it!

Thanks!
Other than them, there is nothing to suggest in my eyes! Send me a forum pm for re-rank when you are done~ /me sleep.._(:3 」∠)_
Topic Starter
riffy
Fixed those hitsounds, thanks!
Jehyeon_old
Star
Topic Starter
riffy
Thanks for your support!
KSHR
Okay! Re-ranked! (Apparently you forgot to send me a forum pm though! lol)
Kyouren
Re-gratz!! Re-ranked!! -Bakari-^^
Topic Starter
riffy
Thanks!

Hope everything is fine now :)
Dexus
This map is late by 9ms

Topic Starter
riffy
Asked a few people, they all confirmed the offset to be fine. Let's let it be as it is.
Lally
yay *late* \o3o/
MickeyMe
Nice
Firakus
One of best maps i played gj
AloTTaHaZe
ill be more than your bad boy XDD ;) ;) ;) ;) ;) ;) ;)
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