The lowest diff on a map that has 2:45 of drain time lowest diff may be a hard with the exception that they map and insane and extra
Ranking Criteria ~ "...between 3:30 and 4:15, the lowest difficulty of each included game mode cannot be harder than a Hard"
I think it's ridiculous that you'll have to map at least 9 minute's (In song length times the amount of difficulties) of difficulties in order to have a decent spread of 3 diff's / If you cut that to 2:45 At most you only have to map 7 minute's of difficulties and it eliminate's most problem's where your song is just under the minimum time of 3:30 which forces you to map a normal diff.
but if your lowest diff is a singular hard diff you have to map and Insane and extra so you don't have maps that are one diff 2:45 Minute long maps getting ranked
I know making it have 3 diff's defeat's the purpose , wait it doesn't , it's much easier and more fun , etc , etc for mappers to map higher diff's than lower diff's , and eliminates the problem of wanting to map and insane , extra , etc , etc without having to map a normal
Ranking Criteria ~ "...between 3:30 and 4:15, the lowest difficulty of each included game mode cannot be harder than a Hard"
I think it's ridiculous that you'll have to map at least 9 minute's (In song length times the amount of difficulties) of difficulties in order to have a decent spread of 3 diff's / If you cut that to 2:45 At most you only have to map 7 minute's of difficulties and it eliminate's most problem's where your song is just under the minimum time of 3:30 which forces you to map a normal diff.
but if your lowest diff is a singular hard diff you have to map and Insane and extra so you don't have maps that are one diff 2:45 Minute long maps getting ranked
I know making it have 3 diff's defeat's the purpose , wait it doesn't , it's much easier and more fun , etc , etc for mappers to map higher diff's than lower diff's , and eliminates the problem of wanting to map and insane , extra , etc , etc without having to map a normal