Requesting because of this:
And mainly this:
Brighter image is more vivid and I think I'm not the only one that thinks that way.
And mainly this:
Brighter image is more vivid and I think I'm not the only one that thinks that way.
Yes, that would be pretty goodpeppy wrote:
I think 0% could even be the default for taiko/osu!mania, since the background doesn't get in the way.
Yes, what I requested is "be able to have 0% dim", preferably as default so there is no need to change it for every map you play if you want 0% for all.JeMhUnTeR wrote:
IMO it should be 30% by default, and we have an option to change the default dim in options.
I don't think you get how storyboards work. Storyboards cannot alter the brightness. All storyboards as of current are dimmed with the background. Meaning that "white" flashes are actually not fully white.Full Tablet wrote:
Some beatmaps have flashes that work increasing the brightness, if the dim is already 0%, that effect won't be visible (unless the transformation changes colours in a way bright gray or other bright colour would look exactly the same as white, meaning a loss of color; also white wouldn't change at all).
Changing from 30% dim to 0% wouldn't change things much (except what I mentioned), since the eyes automatically adapt to brightness (unless you play in a bright environment and the screen isn't the most bright thing in the room).Example (Photoshop)
Images on the left simulate the map background, and the right is a brightness increase flash.
First row is the current behavior.
Second and Third Row show how those flashes would see if the default dim is 0% (with different methods used to increase brightness), the effect of the flash is less intense since the base picture is already near the maximum brightness that the computer screen allows, and some details are partially lost in the brightened images.
The problem here is analogous to the Loudness War with recordings.
I meant the kiai strobes (they are part of the visual design of the beatmap).Kitsunemimi wrote:
The only flashes that change the background brightness are comboburst flashes, and kiai strobes.
isn't there a request for that already??Wishy wrote:
Let us set a default Visual Settings configuration, such as 100% and disable everything whenever it's available
0% as it was before implementation of the visual settings with minimum 30% dim, and yeah pre-map/break time looks like 0%Winshley wrote:
If I read this correctly, you mean having 0% dim as in break-time dim?
(By default, when break-time is over during gameplay, the 30% dim then starts taking effect)