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Daniel Ingram - Raise This Barn

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Lolicakey
#Loli's Moe Queue ♡

I'll mod only 2 diffs, I have thing to do, sorry orz.. Remind me! I'll mod the others diffs

  1. Highly recommend.

  1. Suggestions/Comments.
Easy ♡:

00:10:639 (3) - weird flow
01:27:716 (3) - no stacks here, can be confusing for players!! please ^^


Normal ♡:

01:06:042 (4,1) - This is hard ><
Topic Starter
rezoons
Hi :),

Lolicakes wrote:

#Loli's Moe Queue ♡

I'll mod only 2 diffs, I have thing to do, sorry orz.. Remind me! I'll mod the others diffs As you wish but you don't have to since you're not used to play this kind of diff.

  1. Highly recommend.

  1. Suggestions/Comments.
Easy ♡:

00:10:639 (3) - weird flow Fixed
01:27:716 (3) - no stacks here, can be confusing for players!! please ^^ Fixed

Normal ♡:

01:06:042 (4,1) - This is hard >< WTF? I havn't any normal diff? Moreover the time didn't match any of my diffs. I have a hard one but if you say it's hard then it's not a problem. :?:
Thanks ^^
Zweib
Hi~ From qkenan's modding queue

[General]

Almost fine. Cannot find much to mod :(
btw, maybe you should use soft-whistle as soft-slidertick.wav
to ensure the consistency on sound effect.

[Easy]

00:48:946 (2) - This slider is not symmetric to (1), using Ctrl + H to create it.
00:49:870 (1) - move to (184,188)

[Hard]

00:28:639 (2) - Ctrl + G, seems better
00:31:408 (1,2,3,4,5) - make a regular pentagon?

[Z-Aune's Insane]

01:49:720 (1) - remove whistle

[Insane]

02:07:688 (1) - why clap here :?:
Lolicakey
what o.o oh... sorry for my silly mistake!!!
orz... sometimes the editor can be confusing
Topic Starter
rezoons
Hi :),

Zweib wrote:

Hi~ From qkenan's modding queue

[General]

Almost fine. Cannot find much to mod :(
btw, maybe you should use soft-whistle as soft-slidertick.wav to ensure the consistency on sound effect. Actually.... It's maybe a good idea. I don't know yet but i note the idea and think about it later.

[Easy]

00:48:946 (2) - This slider is not symmetric to (1), using Ctrl + H to create it. Fixed
00:49:870 (1) - move to (184,188) Moved (but not where you suggested since it's form have changed a little bit due to the previous reajustment.

[Hard]

00:28:639 (2) - Ctrl + G, seems better Why not. But i prefer Ctrl+g on the other slider.
00:31:408 (1,2,3,4,5) - make a regular pentagon? It's already a regular pentagon.

[Z-Aune's Insane]
Because of some issues i'll deal with his diff.
01:49:720 (1) - remove whistle Fixed

[Insane]

02:07:688 (1) - why clap here :?: I think it's good. Besides i've done it in all my diff and it hasn't struck you before so it shouldn't be that important.
Thanks ^^
popner
Let's see what I can help you with your map.

The most thing that can be improved in your map maybe is the flow. The flow can be mainly described as a 'feeling', that is, when the music is smooth, the movement of cursor should be smooth; when the music changes, the movement/pattern changes. Look at the [Insane] diff. You use 3.0 SV(slider velocity) which causes some problem in making up flow:

First, you can hardly control slider shape under this SV. If you look at other's map you will find that most of the SV they use are between 1.6-2.0 for Insane diff, and when they use 2.0+ SV they will avoid to use 1/1 sliders (the sliders which start from white tick and end at the next white tick). The reason is they can not control the slider shape of long slider (like 00:39:946 (8)).

Second, when you use high SV, the spacing between notes are becoming huge. Within the limited composing space, you can use very few kinds of pattern, and this makes you map lacks creativity. When player play the map, they will feel that the notes jump everywhere but makes no sense.

Simply, to make up flow, you need to keep DS(distance snap) to make a smooth movement, and use jumps to follow the music change, and use particular patterns to follow the shining spot of music.

Another suggestion is that you'd better to follow the drum track when you map insane diff. Like 00:07:408 (1,2,3,4) in [Insane], there are something at 00:07:639 - or 00:08:100 - (though it is not drum but i think is take the place of metronome). If you fill these points with beats the rhythm will be more continuous.
Topic Starter
rezoons
Thank you for your help :),
i will remap it following your advices and i hope it will be better this time. :D
Teara
[General]
Video
The video is still quite large. Remove the audio from it to reduce its size and re-upload it.

Missing Skin Files
hitcircleoverlay.png
approachcircle.png
reversearrow.png

Skin Dimensions
hit0, hit50, hit100, hit100k, hit300, hit300k, hit300g are 100x100, they should be 256x256.

Difficulty Spread
The gap between Easy and Hard is quite large. Please map a normal.

Kiai
All of the kiai points aren't snapped properly to the timeline. Fix it please. (All diffs)

[Insane]
The parts they sing 1,2,3,4 you could improve a lot in my opinion, at the moment its quite boring to play.

00:09:023 (5) - Remove this circle. (since you didn't map the previous drums, this doesn't quite fit.)
00:12:716 (5) - ^
00:38:331 (7) - Stack under (2) maybe.

Hitsound Suggestions
00:02:331 (5) - Add a whistle on the start.
00:03:254 (5) - Add a whistle on the start.
00:37:177 (2) - Remove the whistle.
00:37:408 (3) - Add a whistle.
00:37:639 (4) - Remove the whistle.
00:37:870 (5) - Add a whistle.
01:28:639 (1) - > 01:33:716 (4) - The claps here are way to loud. Make them a tad bit softer.
01:43:408 (9) - Add a whistle.
01:45:870 (3) - Add a whistle on the start.
01:47:153 (5) - Add a whistle on the start.
01:50:041 (4) - Remove the whistle.
01:50:682 (1) - Add a whistle on repeat 1 (at 01:51:002).
01:51:966 (3) - Remove the whistle.
01:52:287 (4) - Add a whistle on the start.
01:52:928 (5) - Add a whistle on the start.
01:59:987 (4) - Add a whistle on the start, add a whistle on the end.

[Z-Aune's Insane]
00:20:100 (1) - Bright Yellow combo.
01:26:793 (1) - 01:41:562 (1) - The claps are again way to loud, make them a tad bit softer.

[Hard]
Those claps again. They are to loud.

[Easy]
01:18:946 (3) - Remove this circle.
01:18:023 (2) - Make this repeat once, and whistle on start and end.

Claps are also very loud in this diff.
Topic Starter
rezoons
Hi :),

Teara wrote:

[General]
Video
The video is still quite large. Remove the audio from it to reduce its size and re-upload it.I'll do it when my computer will stop failling me

Missing Skin Files
hitcircleoverlay.png Fixed
approachcircle.png Fixed
reversearrow.png Fixed

Skin Dimensions
hit0, hit50, hit100, hit100k, hit300, hit300k, hit300g are 100x100, they should be 256x256. I don't see the point but Fixed

Difficulty Spread
The gap between Easy and Hard is quite large. Please map a normal. I can't, sorry but try as i may i can't map any "Normal" diff.

Kiai
All of the kiai points aren't snapped properly to the timeline. Fix it please. (All diffs) I double checked and they aren't.

[Insane]
The parts they sing 1,2,3,4 you could improve a lot in my opinion, at the moment its quite boring to play. I'll see what i can do about that.

00:09:023 (5) - Remove this circle. (since you didn't map the previous drums, this doesn't quite fit.) I'll map the previous drum.
00:12:716 (5) - ^ ^
00:38:331 (7) - Stack under (2) maybe. I'll change the pattern a little bit.

Hitsound Suggestions
All Fixed
00:02:331 (5) - Add a whistle on the start.
00:03:254 (5) - Add a whistle on the start.
00:37:177 (2) - Remove the whistle.
00:37:408 (3) - Add a whistle.
00:37:639 (4) - Remove the whistle.
00:37:870 (5) - Add a whistle.
01:28:639 (1) - > 01:33:716 (4) - The claps here are way to loud. Make them a tad bit softer.
01:43:408 (9) - Add a whistle.
01:45:870 (3) - Add a whistle on the start.
01:47:153 (5) - Add a whistle on the start.
01:50:041 (4) - Remove the whistle.
01:50:682 (1) - Add a whistle on repeat 1 (at 01:51:002).
01:51:966 (3) - Remove the whistle.
01:52:287 (4) - Add a whistle on the start.
01:52:928 (5) - Add a whistle on the start.
01:59:987 (4) - Add a whistle on the start, add a whistle on the end.

[Z-Aune's Insane]
00:20:100 (1) - Bright Yellow combo. I don't see the point.
01:26:793 (1) - 01:41:562 (1) - The claps are again way to loud, make them a tad bit softer. Fixed

[Hard]
Those claps again. They are to loud. Fixed

[Easy]
01:18:946 (3) - Remove this circle. No
01:18:023 (2) - Make this repeat once, and whistle on start and end. No because of the following which would be stuck to the slider and it's a little bit ugly.

Claps are also very loud in this diff. Yes, they are at the same volume in every diff.
Thanks ^^
Aurele
.. Avant que la map sois ranké, il doit y contenir une Normal!

PM moi si t'en as besoin d'un
JudgeTheDude
Salut, temps pour un M4M

Bah, ta map me frustre xD

A part, comme le dit Gabe, le manque d'une Normal, bah y a rien à redire, c'est nickel :)

Très beau travail ^^ Tu as bien mérité ces étoiles de ma part :)

Et désolé, si je n'ai rien pu trouver qu'il faille modifier :?
Topic Starter
rezoons
Ah. Euh...... Ben merci ^^. Mais bon c'est assez bizarre vu que j'ai complètement remappé le Hard et le Insane et que je n'ai eu qu'un seul mod entre temps....... Je dois devenir bon (peut être.....). En tout cas merci encore pour les étoiles :).
Irreversible
Hey, I think you posted in my queue once, and I didn't mod your map yet, so I'll do it.. this week or something ^^ (currently @ school xD)
Topic Starter
rezoons
Euh.... If you say so.... Thanks ^^
wa_
Hi, some days ago I said that I take a look. I'll try to do it in a weekend. By the way, if you need a Normal diff, I can make it :)
Irreversible
Hey :) Here we go!
XD


[General]

The Combo colours are a bit too similar. You should change Color Number 3 with something darker / brighter.

[Insane]

00:09:716 (2) - move this a bit to the right, it will look better! :D
00:12:946 (1,2,3) - I don't really know if this jump is fitting. She's saying bop bop bop (or w/e) I kinda suggest a stacked combo :D You have to know though ~
00:13:870 (5) - Sliders like this look a bit weird. Either make it curvy, or not, but not something between :P
00:17:331 (5) - NC? I think it's a kinda new part.
00:37:639 (4) - I don't exactly know what happened with this circle, but it definetly doesn't fit, where it's now placed, try x: 256, y: 224
00:38:793 (1) - Lyrics: A triplet is needed~ replace the slider with a triplet.
01:13:408 (6) - Move this a bit to the top. nazi, i know but i don't like the current placing xD
02:02:875 (5) - You need to replace this slider through a circle, and the spinner has to begin 1 tick earlier!

[Z-Aune's Insane]

Hey :D! We didn't talk for aages o,o
I think you really improved your mapping skills. I can't see anything wrong in your map! It's really nice made, it's funny to play, and it's .. just perfect :3
Good job!!

[Hard]

I am NOT sure, but i think unsnapped sliders aren't that good. You should fix this! 00:18:023 (5) - http://puu.sh/2tWj8 if you don't know what i mean xD
01:35:100 (5,6,7) - Imo, this is a bit too hard for a hard. You should make this combo a bit easier, with a reverse slider or something

[Normal]

I miss a normal diff here, maybe you should make one.

[Easy]

Good job~


good luck~ :D
Topic Starter
rezoons

wa_ wrote:

Hi, some days ago I said that I take a look. I'll try to do it in a weekend. By the way, if you need a Normal diff, I can make it :)
Hi ^^, thank you for your proposition but sorry, Gabe was quicker than you and he is currently doing it.

Irreversible wrote:

Hey :) Here we go!
XD


[General]

The Combo colours are a bit too similar. You should change Color Number 3 with something darker / brighter. Fixed with a bright brown.

[Insane]

00:09:716 (2) - move this a bit to the right, it will look better! :D Fixed
00:12:946 (1,2,3) - I don't really know if this jump is fitting. She's saying bop bop bop (or w/e) I kinda suggest a stacked combo :D You have to know though ~ In fact it's hop hop hop and a jump is the first thing that came to my head when i hear this so i'll keep it unless someone else suggest it.
00:13:870 (5) - Sliders like this look a bit weird. Either make it curvy, or not, but not something between :P Fixed
00:17:331 (5) - NC? I think it's a kinda new part. It's the same verse.
00:37:639 (4) - I don't exactly know what happened with this circle, but it definetly doesn't fit, where it's now placed, try x: 256, y: 224 It fits pretty well. I did some swap to making it more obvious but it's good.

00:38:793 (1) - Lyrics: A triplet is needed~ replace the slider with a triplet. Fixed
01:13:408 (6) - Move this a bit to the top. nazi, i know but i don't like the current placing xD Why not. Fixed
02:02:875 (5) - You need to replace this slider through a circle, and the spinner has to begin 1 tick earlier! Fixed

[Hard]

I am NOT sure, but i think unsnapped sliders aren't that good. You should fix this! 00:18:023 (5) - http://puu.sh/2tWj8 if you don't know what i mean xD Yeah.... didn't see that one. Fixed
01:35:100 (5,6,7) - Imo, this is a bit too hard for a hard. You should make this combo a bit easier, with a reverse slider or something Fixed with a note.

[Normal]

I miss a normal diff here, maybe you should make one. Gabe is currently doing one.

[Easy]

Good job~ Thanks ^^


good luck~ :D
Thank you for the mod ^^
Aurele
Met la map en Work In Progress, pour l'instant
Si j'arrive à finir ma composition ce soir, je vais pouvoir finir la Normal. Mais si je n'ai pas fini, je vais finir ka Normal demain soir en arrivant de l'école!
Topic Starter
rezoons
Désolé, j'ai complètement oublié de répondre..... Ça y est c'est fait. J'ai aussi arrêté les recherches de mod pour le moment. (mais j'avais quand même quelques promesses de mod en attente donc on verra)
wa_
Let's go~
There's no large problems with map, so there are mostly suggestions.
[General]
WHERE'S VIDEO? D:
What about small change hitcircle.png? Now it can be perceived as bit unreadable. What about this?
Combo colors are too similar imo. Maybe change to like this?:
Combo1 : 232,219,145
Combo2 : 219,132,15
Combo3 : 208,36,36
Combo4 : 166,216,61
02:07:688 (1) - Why last part of song "isn't mapped" (especially in Hard and Insanes)? I know that timing at this section is bad (Nightcore mod is crazy!). Try this timing points:
BPM 60,00 offset ~127688
BPM 130,000 offset ~129688
Kiai should be placed on white ticks, but it's only guideline.

[Easy]
This difficulty reminds me Normal. There's no big issues, but You can try to simplify some patterns.
00:38:793 (1,2) - this shapes should be improved. Try to make blanket with [4]. You can make 2 white points between red points. Example
00:49:870 (1) - use red points to make shape better? Example
01:26:793 (1,2,3,4,1,2,3,4) - simplify? Example
01:45:870 (1,2) - ^ Example

[Hard]
In part from 00:09:254 to 01:18:946 try to use claps in red ticks? Expect hits in Kiai.
01:28:639 (1,2,3,4) - use whistles instead claps. This part shouldn't have clap hitsounds.
01:35:100 (5,6,7) - this pattern is really hard. 4 circles or 2 sliders should be a bit better.
01:39:023 (8) - follow vocal and shorten it to white tick?
01:45:485 - turn down hitsound?
02:05:281 (1) - hmm... move it to white ticks.

[Z-Aune's Insane]
Try to add claps in red ticks like in Hard diff.
00:01:870 (1,2,3,4,5,1,2,3,4,5) - This should be changed imo. Second stream is really hard to read. Example
01:35:562 (7) - Remove this circle, it doesn't fits to music. You can also change circle (6) to slider. Example
01:43:870 (1) - This spinner should start on blue tick after (5). Turn down hitsound as in Hard diff.
02:04:960 (1,2) - This is mapped really bad.
This difficulty needs better patterns imo. It's not bad, but it should be improved ;)

[Insane]
Add claps as in Hard.
01:13:408 (6) - You can remove white points near red.
01:28:639 (1,2,3,4) - as in Hard, replace it with whistles. Whistles in "One, two, three, four" sounds really better than claps in this part. Same in Easy and Hard. Z-Aune's diff has good hitsounds.
Remapped Insane is quite good! :D

Really nice map. This mod wasn't long, because there's no big issues with map. Only important issue is timing, it should be improved on slowdowns.
I'm waiting for Gabe's Normal. Nice one and good luck with rank! :)
Landere
J'aime Z-aune's Insane :)
Topic Starter
rezoons

wa_ wrote:

Let's go~
There's no large problems with map, so there are mostly suggestions.
[General]
WHERE'S VIDEO? D: There was one, then someone said that i could compress it so i removed it, tried to compress it, failed and forgot to put the original video back at it's place. Yeah..... I'm that dumb. I'll add it when my connexion will be less slow.
What about small change hitcircle.png? Now it can be perceived as bit unreadable. What about this?IDK, it's good but i prefer mine. If MAT/BAT say it's unrankablme i will take yours. Thanks.
Combo colors are too similar imo. Maybe change to like this?: I replaced the yellow with the first one but i didn't touch the rest.
Combo1 : 232,219,145
Combo2 : 219,132,15
Combo3 : 208,36,36
Combo4 : 166,216,61
02:07:688 (1) - Why last part of song "isn't mapped" (especially in Hard and Insanes)? I know that timing at this section is bad (Nightcore mod is crazy!). Because it's hard to time this and it's hard to feel the rythm. So..... Big spinner.
EDIT: After a small talk with gabe i made a little change in order to shorten the spinner. Thanks ^^
Try this timing points:
BPM 60,00 offset ~127688
BPM 130,000 offset ~129688
Kiai should be placed on white ticks, but it's only guideline. Fixed when it's not a 1/4 length kiai time.

[Easy]
This difficulty reminds me Normal. There's no big issues, but You can try to simplify some patterns.
00:38:793 (1,2) - this shapes should be improved. Try to make blanket with [4]. You can make 2 white points between red points. Example Fixed
00:49:870 (1) - use red points to make shape better? Example I prefer my smoother shape.
01:26:793 (1,2,3,4,1,2,3,4) - simplify? Example Well, it's a little bit oversimplified.
01:45:870 (1,2) - ^ Example IDK, i'll think about it but it's not the only 1/2 note that i have. And Besides it's in the "slow" part.

[Hard]
In part from 00:09:254 to 01:18:946 try to use claps in red ticks? Expect hits in Kiai. I already have whistle on white ticks. There will be too many hitsounds but i'll see what gabe will do with his hitsounds and if he use clap i'll use them as well.
01:28:639 (1,2,3,4) - use whistles instead claps. This part shouldn't have clap hitsounds. Maybe i've listened to this part too many times in mapping it which makes me kind of partial but i think it sounds better with claps.
01:35:100 (5,6,7) - this pattern is really hard. 4 circles or 2 sliders should be a bit better. Fixed
01:39:023 (8) - follow vocal and shorten it to white tick? Fixed
01:45:485 - turn down hitsound? Fixed
02:05:281 (1) - hmm... move it to white ticks. Fixed

[Z-Aune's Insane]
About him, he let me deal with his diff. So, i'll do the changes for him.
00:01:870 (1,2,3,4,5,1,2,3,4,5) - This should be changed imo. Second stream is really hard to read. Example Even if i agree with you i can't really remap his diff, i can only do small changes. So sorry.... But i totaly think you're right.
01:35:562 (7) - Remove this circle, it doesn't fits to music. You can also change circle (6) to slider. Example I think he put it for the clap.
01:43:870 (1) - This spinner should start on blue tick after (5). Turn down hitsound as in Hard diff. Fixed
02:04:960 (1,2) - This is mapped really bad. I agree. But like before i can't really remap his diff. Sorry....
This difficulty needs better patterns imo. It's not bad, but it should be improved ;)

[Insane]
Add claps as in Hard.
01:13:408 (6) - You can remove white points near red. I prefer with the whit points.
01:28:639 (1,2,3,4) - as in Hard, replace it with whistles. Whistles in "One, two, three, four" sounds really better than claps in this part. Same in Easy and Hard. Z-Aune's diff has good hitsounds. Same as before.
Remapped Insane is quite good! :D Thanks ^^

Really nice map. This mod wasn't long, because there's no big issues with map. Only important issue is timing, it should be improved on slowdowns.
I'm waiting for Gabe's Normal. Nice one and good luck with rank! :) I'm waiting for it too. Thanks for your mod :)
Thank you again for your mod ^^

evillander wrote:

J'aime Z-aune's Insane :)
J'adore comment les deux posts précédants disent l'inverse l'un de l'autre XD.
neonat
General

The second timing section, either the offset is too early, or the bpm is slightly different, the beats comes before the actual music plays when slowed down

Hard

01:08:100 (1) - a slider until 01:08:331 and a note at 01:08:562 feels more fitting to hit
02:07:688 (1) - if the spinner ends at 02:12:902 it seems to be more in line with the music

Insane

00:02:677 - add a note
01:10:754 - ^
01:13:293 - ^
02:07:688 (1) - if the spinner ends at 02:12:902 it seems to be more in line with the music
Topic Starter
rezoons
Hi :),

neonat wrote:

General

The second timing section, either the offset is too early, or the bpm is slightly different, the beats comes before the actual music plays when slowed down
I'll try to get another timing check but i can play in hidden whith nearly all 300 so it shouldn't be that bad.

Hard

01:08:100 (1) - a slider until 01:08:331 and a note at 01:08:562 feels more fitting to hit Fixed
02:07:688 (1) - if the spinner ends at 02:12:902 it seems to be more in line with the music Maybe, but the spinner won't be snapped.
Insane

00:02:677 - add a note I could but it would kill the pattern and since it's not an important note. I won't.
01:10:754 - ^ ^
01:13:293 - ^ ^
02:07:688 (1) - if the spinner ends at 02:12:902 it seems to be more in line with the music Same as before.
Thanks ^^
neonat

rezoons wrote:

Hi :),

neonat wrote:

General

The second timing section, either the offset is too early, or the bpm is slightly different, the beats comes before the actual music plays when slowed down
I'll try to get another timing check but i can play in hidden whith nearly all 300 so it shouldn't be that bad.

Hard

01:08:100 (1) - a slider until 01:08:331 and a note at 01:08:562 feels more fitting to hit Fixed
02:07:688 (1) - if the spinner ends at 02:12:902 it seems to be more in line with the music Maybe, but the spinner won't be snapped.
Insane

00:02:677 - add a note I could but it would kill the pattern and since it's not an important note. I won't.
01:10:754 - ^ ^
01:13:293 - ^ ^
02:07:688 (1) - if the spinner ends at 02:12:902 it seems to be more in line with the music Same as before.
Thanks ^^

The spinner would be snapped, use a different beat snap divisor, 1/6 if I remember correctly
Topic Starter
rezoons
I never use any 1/3 in the map. It would be odd, mainly for the hidden when it would be harder to have the last note. I think i will remove the last note and make the spinner finish here.
neonat
Was just suggesting anyway :p
Place what you feel comfortable with.
Topic Starter
rezoons
Yes, but i pay attention at every suggestion someone give to me. Besides the note right after the last spinner is always horrible when you play in hidden (and i didn't know that when i first map this) so i think it's better this way.
Aurele
Hai, sorry for being super duper late.

osu file format v12

[General]
AudioFilename: Raise This Barn.mp3
AudioLeadIn: 500
PreviewTime: 86793
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
StoryFireInFront: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 1
GridSize: 4

[Metadata]
Title:Raise This Barn
TitleUnicode:Raise This Barn
Artist:Daniel Ingram
ArtistUnicode:Daniel Ingram
Creator:rezoons
Version:Gabe's Normal
Source:My Little Pony: Friendship is Magic
Tags:Applejack mlp Z-Aune
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"Raise this barn.flv"
0,0,"RTBHQ.png",1,1
//Break Periods
2,20531,26396
2,42684,44857
2,61146,63319
2,79607,85473
2,101300,104550
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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20216,-100,4,2,0,50,0,0
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Combo1 : 255,255,255
Combo2 : 255,255,0
Combo3 : 255,128,0
Combo4 : 255,128,64
Combo5 : 242,168,13

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Topic Starter
rezoons
*Uploaded*
Topic Starter
rezoons
Quick Mod:

  1. I think you can remove all the white combos because i don't use them that way and Z-Aune never used them so it's a little awkward.
  2. I think you can remove all the litlle kiai like at 00:20:100 because they have no purpose in your diff.
  3. 00:53:562 (1,2,3) - Try making 1 and 3 at the same abscissa to create some sort of symmetry.
  4. 01:04:639 (1) - I don't think the finish is really needed here.
  5. 01:26:793 (1,2) - Not exactly symmetrical.
  6. 01:34:177 (1,2,3,4) - ^
  7. 02:07:688 (1,2) - ^
Asgard
Easy -
00:07:408 (1,2,3,4) - i can't read it very well. i think you can use other readable pattern like this - http://puu.sh/2GalF.jpg
00:09:254 (1,2) - reverse two notes and try to use this pattern and timming - http://puu.sh/2Ganu.jpg
00:31:408 (1,2) - this is really not good in easy(i think)
00:33:254 (1,2,3,4) - ^
00:48:023 (1,2) - ^
01:28:639 (1,2,3,4) - try this pattern - http://puu.sh/2Gav1.jpg and change next two sliders
01:53:570 (1) - make more curve - http://puu.sh/2Gaxa.jpg

Normal -
looks good

Hard -
01:06:023 (5) - just make simple circle slider
01:06:946 (3,4,5,1) - confuse make like this - http://puu.sh/2GaG3.jpg
01:12:485 (4,5) - how about this?- http://puu.sh/2GaIn.jpg

Insane -
00:40:062 - add note
insane is strange....
notes are allocate 1/2 time
i think that you must use like this pattern - http://puu.sh/2GaOY.jpg
Topic Starter
rezoons
Hi :),

Asgard wrote:

Easy -
00:07:408 (1,2,3,4) - i can't read it very well. i think you can use other readable pattern like this - http://puu.sh/2GalF.jpg Fixed
00:09:254 (1,2) - reverse two notes and try to use this pattern and timming - http://puu.sh/2Ganu.jpg Fixed but in an other way
00:31:408 (1,2) - this is really not good in easy(i think) Why? Care to elaborate?
00:33:254 (1,2,3,4) - ^ ^
00:48:023 (1,2) - ^ ^
01:28:639 (1,2,3,4) - try this pattern - http://puu.sh/2Gav1.jpg and change next two sliders I've completly remapped this part of the song because of Gabe's diff.
01:53:570 (1) - make more curve - http://puu.sh/2Gaxa.jpg Fixed

Normal -
looks good

Hard -
01:06:023 (5) - just make simple circle slider Way too mainstream for me XD
01:06:946 (3,4,5,1) - confuse make like this - http://puu.sh/2GaG3.jpg Not confused when you actually play it.
01:12:485 (4,5) - how about this?- http://puu.sh/2GaIn.jpg Fixed

Insane -
00:40:062 - add note Why?
insane is strange....
notes are allocate 1/2 time What?
i think that you must use like this pattern - http://puu.sh/2GaOY.jpg Where?
Thanks ^^
Xinely
Hi from Our Queue ~ ♥

[General]
aa change format of BG from png to jpg? it's can reduce the size.. 729kb for BG only, i think it's can reduce until 300kb
use same combo colours in every diff please (gabe's diff different combo colours)
put Gabe in tags (every diff)

[Easy]
00:05:562 (1) - hmm give break after spin? it's hard for newbie imo
00:07:408 (1,2,3,4,1) - make like https://osu.ppy.sh/ss/720914? it's break spacing after this pattern, so i fix that. Here is the code
136,132,7408,5,0,0:0:0:0:
36,176,7870,1,2,0:0:0:0:
36,284,8331,1,0,0:0:0:0:
144,308,8793,1,2,0:0:0:0:
212,220,9254,6,0,B|229:269|229:269|277:301,1,110,2|0,0:0|0:0,0:0:0:0:
376,252,10177,1,0,0:0:0:0:
00:10:177 (2,3) - swap whistle?
00:13:870 (2) - maybe overlap with 00:12:485 (4) - ? stack 00:13:870 (2) - in 00:12:485 (4) - ? fix the spacing if follow this
00:18:485 (2) - it's tail stacked with 00:16:177 (3) - better imo. fix the spacing after this note if you follow
00:31:408 (1) - spacing issue (0,87x)
00:32:331 (2) - same as above
01:05:562 (2) - x:172 y:176?
01:13:408 (2) - remove whistle?
01:18:946 (3,1) - replace with 1/2 slider?
01:26:793 - whistle?
01:29:562 (2) - spacing issue (0,87x)
01:30:485 (1) - finish?
01:32:331 (3) - spacing issue (0,93x)
01:41:100 (1) - why NC? remove?
01:54:212 (2) - spacing issue (0,92x)
02:02:554 (2) - spacing issue (1,15x)
02:07:688 (1,1) - why suddenly use spacing 1,20x?? use the normal spacing (1,0x) please
02:08:650 (1) - no need NC imo
00:46:177 - until end. why the first NC use every 2 stanza.. but in here until end NC every stanza? make them consistency imo

[Normal]
00:32:562 (3) - x:320 y:32?
01:11:100 (3) - spacing 1,12x?
01:26:793 (1) - whistle?
01:33:254 (4) - i prefer ctrl+G for better flow? fix the spacing if follow this
nice hue ~ :D

[Hard]
00:12:716 (5) - x:308 y:144
00:17:331 (3) - make curved as 00:18:023 (5) - ? better imo
00:34:177 (3) - ctrl+G?
00:39:600 (3) - spacing issue (0,84x)
00:48:023 (1,2,3,4) - https://osu.ppy.sh/ss/721095 ?
01:18:716 (8) - NC for jump?
02:03:196 (7) -little overlap with 02:02:875 (6), moved in x: 156 y:96?

yeah i can't mod insane with well. i will leave that to Hinsvar

Good Luck ~
Hinsvar
Hi; modding from the queue here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. Basically what Xinely said: Reduce the BG's size (I recommend ~200 KB though...), and make the combo colours and tags consistent on every diff.
>Easy
  1. 00:01:870 (1) - Remove the finish? It sounds really loud and unnecessary.
  2. 00:01:870 (1,1) - Don't you think the slider is coming too fast after the spinner? For slightly experienced (and better) players, this shouldn't be a problem, but it will be one if we're talking about the beginners...
  3. 00:05:562 (1,2) - Are the whistles on the body intentional?
  4. 00:12:485 (4) - Remove finish? Same reason as 01:01:870 (1).
  5. 00:12:946 (1,2) - Are the whistles on the body intentional?
  6. 00:16:639 (1,2) - ^
  7. 00:18:485 (2,1) - A circle 1/2-beats after a slider... Not sure about this, actually. This seems to be too fast for beginners, but eh, whatever, do what you want. (This comment applies to all patterns like this.)
  8. 00:34:639 (4) - Remove finish? I think you know why... (Well, I guess I won't mention finishes like this anymore... I just don't like them, I guess. Do what you want on your diffs.)
  9. 02:07:688 (1,1) - Combine them into a slider? Feels far better that way. The rhythm is hard and tricky to catch here if you only use circles.
>Gabe's Normal
  1. 00:01:870 - Add a spinner here to make sure the availability of objects here is consistent with the other diffs? It sounds nice, anyway.
  2. 00:47:100 - I don't think we need a finish here. Sounds unnecessarily loud.
  3. 00:54:485 (3) - Move to (240,248) so it will be adjacent with 00:53:562 (1)?
>Hard
  1. 00:01:870 (1) - Same as Easy.
  2. 00:18:023 (5) - Reuse 00:17:331 (3) instead of making a curved slider like this? It looks really jarring, IMO.
  3. 00:59:562 (4) - NC to emphasize that this is the beginning of a new pattern (star)?
  4. 01:35:100 (5,6,7) - This feels slightly overmapped (badly). Remove (6) and combine (5) and (7) into a slider?
  5. 02:03:196 (7) - Move it one grid up so the 02:02:554 (5,6,7) will look a lot better?
>Z-Aune's Insane
  1. Design's fine, but too much symmetry. Try to reduce this on your future diffs, as overusing symmetry may make your diff boring to play.
  2. 00:01:870 (1,2,3,4,5,1,2,3,4,5) - The rhythm is weird, IMO. I think you should follow the rhythm on rezoons's diff for this part.
  3. 00:04:177 (3,4,5,6) - These 1/4 jumps are too tricky... I won't recommend you to use this kind of jump even on an Insane diff.
  4. 00:05:100 (7) - One grid down so it will be aligned with 00:04:870 (6)?
>Insane
  1. 01:08:331 (8,1) - Swap NC because (8) is on the beginning of a new stanza?
  2. 01:45:870 (1) - NC? I think it should be obvious why.
Well, okay, that's it I guess.

Good luck on the way 8-)
Topic Starter
rezoons
Hi :),

Xinely wrote:

Hi from Our Queue ~ ♥

[General]
aa change format of BG from png to jpg? it's can reduce the size.. 729kb for BG only, i think it's can reduce until 300kb Fixed
use same combo colours in every diff please (gabe's diff different combo colours) I already tell him.
put Gabe in tags (every diff) Fixed

[Easy]
00:05:562 (1) - hmm give break after spin? it's hard for newbie imo I erased it
00:07:408 (1,2,3,4,1) - make like https://osu.ppy.sh/ss/720914? it's break spacing after this pattern, so i fix that. Here is the code Fixed
136,132,7408,5,0,0:0:0:0: 
36,176,7870,1,2,0:0:0:0:
36,284,8331,1,0,0:0:0:0:
144,308,8793,1,2,0:0:0:0:
212,220,9254,6,0,B|229:269|229:269|277:301,1,110,2|0,0:0|0:0,0:0:0:0:
376,252,10177,1,0,0:0:0:0:
00:10:177 (2,3) - swap whistle? Fixed but not these whistles
00:13:870 (2) - maybe overlap with 00:12:485 (4) - ? stack 00:13:870 (2) - in 00:12:485 (4) - ? fix the spacing if follow this Fixed but another way
00:18:485 (2) - it's tail stacked with 00:16:177 (3) - better imo. fix the spacing after this note if you follow ^
00:31:408 (1) - spacing issue (0,87x) No there isn't any
00:32:331 (2) - same as above Fixed
01:05:562 (2) - x:172 y:176? FWhy not (even if i don't see the point)
01:13:408 (2) - remove whistle? Fixed
01:18:946 (3,1) - replace with 1/2 slider? Fixed
01:26:793 - whistle? Fixed
01:29:562 (2) - spacing issue (0,87x) Fixed
01:30:485 (1) - finish? "Loud and unnecessary" as your friend say
01:32:331 (3) - spacing issue (0,93x) Fixed
01:41:100 (1) - why NC? remove? Because i put a white one at the end of each verse
01:54:212 (2) - spacing issue (0,92x) Fixed
02:02:554 (2) - spacing issue (1,15x) Fixed
02:07:688 (1,1) - why suddenly use spacing 1,20x?? use the normal spacing (1,0x) please Because i forgot to change the DS in changin the diff. :o
02:08:650 (1) - no need NC imo Why?
00:46:177 - until end. why the first NC use every 2 stanza.. but in here until end NC every stanza? make them consistency imo I'm not sure i understand but i tried to do something

[Hard]
00:12:716 (5) - x:308 y:144 No! My map is straight enough like this.
00:17:331 (3) - make curved as 00:18:023 (5) - ? better imo Fixed
00:34:177 (3) - ctrl+G? Why?
00:39:600 (3) - spacing issue (0,84x) Fixed
00:48:023 (1,2,3,4) - https://osu.ppy.sh/ss/721095 ? It's exactly the same as i did but rotated a little. I don't see the point.
01:18:716 (8) - NC for jump? Fixed
02:03:196 (7) -Little overlap with 02:02:875 (6), moved in x: 156 y:96?No there isn't but i move it a little to make it more obvious

yeah i can't mod insane with well. i will leave that to Hinsvar

Good Luck ~
Thanks for your mod

Hinsvar wrote:

Hi; modding from the queue here.

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems.

>General
  1. Basically what Xinely said: Reduce the BG's size (I recommend ~200 KB though...), and make the combo colours and tags consistent on every diff.
Fixed

>Easy
  1. 00:01:870 (1) - Remove the finish? It sounds really loud and unnecessary. Fixed
  2. 00:01:870 (1,1) - Don't you think the slider is coming too fast after the spinner? For slightly experienced (and better) players, this shouldn't be a problem, but it will be one if we're talking about the beginners... Fixed (i removed the spinner)
  3. 00:05:562 (1,2) - Are the whistles on the body intentional? No. Fixed
  4. 00:12:485 (4) - Remove finish? Same reason as 01:01:870 (1). This one, i think it fits well.
  5. 00:12:946 (1,2) - Are the whistles on the body intentional? Yes!
  6. 00:16:639 (1,2) - ^ No. Fixed
  7. 00:18:485 (2,1) - A circle 1/2-beats after a slider... Not sure about this, actually. This seems to be too fast for beginners, but eh, whatever, do what you want. (This comment applies to all patterns like this.) Well, i've seen harder in other easy diff.
  8. 00:34:639 (4) - Remove finish? I think you know why... (Well, I guess I won't mention finishes like this anymore... I just don't like them, I guess. Do what you want on your diffs.) I won't do it. Because i think they fits well.
  9. 02:07:688 (1,1) - Combine them into a slider? Feels far better that way. The rhythm is hard and tricky to catch here if you only use circles.Fixed
>Hard
  1. 00:01:870 (1) - Same as Easy. Fixed
  2. 00:18:023 (5) - Reuse 00:17:331 (3) instead of making a curved slider like this? It looks really jarring, IMO. Fixed
  3. 00:59:562 (4) - NC to emphasize that this is the beginning of a new pattern (star)? Fixed
  4. 01:35:100 (5,6,7) - This feels slightly overmapped (badly). Remove (6) and combine (5) and (7) into a slider? Fixed. But i did this previously and other modder said this was bad. In fact, i don't really know how to mod this part.
  5. 02:03:196 (7) - Move it one grid up so the 02:02:554 (5,6,7) will look a lot better? Fixed
>Z-Aune's Insane
  1. Design's fine, but too much symmetry. Try to reduce this on your future diffs, as overusing symmetry may make your diff boring to play. He gave up and let me handle his diff. So i'll apply the mod.
  2. 00:01:870 (1,2,3,4,5,1,2,3,4,5) - The rhythm is weird, IMO. I think you should follow the rhythm on rezoons's diff for this part. Fixed. More or less....
  3. 00:04:177 (3,4,5,6) - These 1/4 jumps are too tricky... I won't recommend you to use this kind of jump even on an Insane diff. Well, i won't make any major change in his diff. But i agree with you.
  4. 00:05:100 (7) - One grid down so it will be aligned with 00:04:870 (6)? Fixed
>Insane
  1. 01:08:331 (8,1) - Swap NC because (8) is on the beginning of a new stanza? Fixed
  2. 01:45:870 (1) - NC? I think it should be obvious why. Whoops! Fixed
Well, okay, that's it I guess.

Good luck on the way 8-)
Thank you too ^^ Your mods were very useful (more than mine. Sorry :oops:)

PS: I often have a lot of troubles with the "Easy" diff and i don't really like it so i completly removed it. I think it's better that way. Thanks anyway to mod it.
Cygnus
Here for the M4M (:

[General]
  1. Map needs a new timing section: http://puu.sh/2HQGQ.png

  2. You need an Easy difficulty. Your normal is too hard to get this thing ranked. Please make an Easy diff.

  3. Approach Circle is not placed in the center properly.
[Gabe's Normal]
  1. 00:01:870 - Why not map this part? Even just a spinner would do since the rest of the difficulties of this map has this part mapped.

  2. 00:16:639 (1,2) - Can you find a way to avoid this overlap? lol

  3. 01:28:639 (3,4,5,6,1) - They look normal in spacing, but they are not exactly a pentagon. (Try placing the whole pattern in the center, then rotate 3 every 72 degrees, watch how 3 doesn't stack with 4,5,6,1.
  4. 01:40:870 (5,6) - This could get a little confusing to some players since this is 1/2 and the previous pattern is stacked 1/1 circles. I know there's an approach rate that can guide them as well as the music, but making it easy wouldn't be that harsh, right? ^^ See the image below:
    SPOILER

    As you can see, the slider started on 01:40:639. In this way, you'll be able to emphasize the drums as well as the vocals. ^^
[Hard]
  1. 00:20:100 (1) - I know this one has no problems, but they look randomly placed for me (lol). Why not stack this on the slider tail of 00:18:946 (4)? I think it'll give a lot more challenge to players. ^^

  2. 01:06:600 (1,2,3,4) - This pattern kind of looks messed up D: Why not place 3 somewhere on x:164 y:280.

  3. 01:14:331 (2,3,4) - Spacing looks inconsistent here (though it's not). You probably have placed it wrong ^^ Try moving 2,3 a grid right and a grid down, then give 4 a grid right as well.

  4. 01:35:446 (6) - Unstack this? It's kind of unexpected that it's 1/4 from the slider.
[Z-Aune's Insane]
  1. 00:02:331 (5,5) - Why are these sliders 1/4 long? They're not really making any sense at all. I think changing this to 1/2 would make much more sense. If you don't agree with me, I would suggest you just replace these sliders with a hit circle.

  2. 00:05:100 (7) - Flow would become perfect in my opinion if you'll place this circle on the center of this cute slider stream ^^

  3. 01:36:023 (1,3,5,7) - This pattern would look awesome if they are not stacked. Why not set Stack Leniency to 3?
[Insane]
  1. 00:39:946 (8,9) - This stacking feels weird to play in my opinion. Can you just unstack 8 instead?

  2. 00:59:562 (4,1) - Move this circles two grids right so it stands exactly at the center of the triangle pattern.

  3. 01:35:446 (6) - Move the 2nd point of this slider 2 grids left and the blanket would be so much better now ^^
Aurele
Going to look at those mods today.
Gonzvlo
Checked the timing with Philippines, the first sections should be fine now. I'm still hesitating on the last part, you can work with this for now but keep in mind that the 93.248 section is not perfectly timed, sometimes some instruments and vocals go off (extra sections might be needed, I blame the artist). I'll get somebody else to confirm and adjust this section.

Topic Starter
rezoons

Philippines wrote:

Here for the M4M (:

[General]
  1. Map needs a new timing section: http://puu.sh/2HQGQ.png Aparently Gonzvlo get one more complete and will check with someone else. So, i will wait for changing this but thanks anyway. ^^

  2. You need an Easy difficulty. Your normal is too hard to get this thing ranked. Please make an Easy diff. Gabe said the opposite and he his a BAT so i'll trust him.
  3. Approach Circle is not placed in the center properly. Fixed
[Hard]
  1. 00:20:100 (1) - I know this one has no problems, but they look randomly placed for me (lol). Why not stack this on the slider tail of 00:18:946 (4)? I think it'll give a lot more challenge to players. ^^ It's to be at the center of the trapeze (but i move it a little for making it more obvious.)

  2. 01:06:600 (1,2,3,4) - This pattern kind of looks messed up D: Why not place 3 somewhere on x:164 y:280. Fixed

  3. 01:14:331 (2,3,4) - Spacing looks inconsistent here (though it's not). You probably have placed it wrong ^^ Try moving 2,3 a grid right and a grid down, then give 4 a grid right as well. Fixed

  4. 01:35:446 (6) - Unstack this? It's kind of unexpected that it's 1/4 from the slider. Fixed
[Z-Aune's Insane]
He gave up and let me deal with his map so i'll apply the mod at his place.
  1. 00:02:331 (5,5) - Why are these sliders 1/4 long? They're not really making any sense at all. I think changing this to 1/2 would make much more sense. If you don't agree with me, I would suggest you just replace these sliders with a hit circle. I don't know either but i don't want to destroy his pattern. If someone suggest it too i will change it but not now.

  2. 00:05:100 (7) - Flow would become perfect in my opinion if you'll place this circle on the center of this cute slider stream ^^ Fixed

  3. 01:36:023 (1,3,5,7) - This pattern would look awesome if they are not stacked. Why not set Stack Leniency to 3? Fixed
[Insane]
  1. 00:39:946 (8,9) - This stacking feels weird to play in my opinion. Can you just unstack 8 instead? Fixed

  2. 00:59:562 (4,1) - Move this circles two grids right so it stands exactly at the center of the triangle pattern. Fixed

  3. 01:35:446 (6) - Move the 2nd point of this slider 2 grids left and the blanket would be so much better now ^^ Fixed
Thank you for the mod ^^

Gabe wrote:

Going to look at those mods today.
Maybe you should wait, if the timing sections will change, before giving me your map.

Gonzvlo wrote:

Checked the timing with Philippines, the first sections should be fine now. I'm still hesitating on the last part, you can work with this for now but keep in mind that the 93.248 section is not perfectly timed, sometimes some instruments and vocals go off (extra sections might be needed, I blame the artist). I'll get somebody else to confirm and adjust this section.

I'll wait the confirmation before changing anything. I had a lot of trouble to time this and never really succeed (even with asking some timing check) so i hope this time it will work. And ,yeah! i blame the artist too :)!
(And Thank you btw)
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