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Nogizaka46 - Yubi Bouenkyou~Anime Ban~

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Topic Starter
IamKwaN

-Bakari- wrote:

mod may be added here soon

edit

[General]
  1. Fix your title! It should be Yubi Bouenkyou (TV Size) FIXED
  2. Disable epilepsy warning at [jameskong1's MAGI] or enable it for all diffs. I'd disable it. FIXED
  3. You should use consistent AudioLeadIn and Preview time. And I recommend you to keep kiais consistent. FIXED
  4. Is something wrong with your video? Why there's weird black lines above and under the video? lol
[Morujiana]
  1. I'd recommend you to use lower Approach Rate, current one seems too fast for me. FIXED
  2. Since this diff is the easiest it's strongly recommended to use at least one spinner here. It's too easy to SS and people will get the same score. Spinner will bring some vary. FIXED
  3. As I said above, you need a spinner. Adding one here 00:05:614 - will be a good idea, imo. It's just wrong to have unmapped mini-break and it confuses players! So, spinner will be a good idea. ADDED
  4. 00:07:948 (1,2) - don't ruin such an awesome music with just boooooring sliders! There's such a good chance to show your creativity and map this part properly! ADDED
  5. 00:21:281 - 00:23:281 - weird breaks again. They doesn't make any sense and makes rhythm inconsistent and weird. Try to keep rhythm consistent! ADDED
  6. 00:42:948 - C'mon! Not again! You have same mistake again. Map is a rhythm! Rhythm doesn't stop here! Why did you stopped mapping here? Those weird mini breaks are annoying! They ruin fun and everything. Try to map them all, please! ADDED
  7. 01:04:447 (1) - instead of that weird circle that makes rhythm inconsistent, you can place here a slider example FIXED

    Work on your rhythm! Try to be more consistent.
[Aladdin]
  1. Inconsistent comboing. and New combo Spam is a main problem here! It's just annoying. New Combos everywhere. ;_; Try to make comboing consistent, I swear it will make your diff pretty awesome! same for DB's Alibaba
FIXED

[DB's Jumping MAGI]
  1. the best thing I can say is TRY TO USE APPROACH RATE 9! It will make your patterns easier to read.
  2. There's a lot of pointless, weird and inconsistent jumps, imo. For example 00:12:948 (1,2,3) - and patterns are like JUMPJUMPJUMP>weird 2/1 break > JUUUUUUMPSJUUMPSJUMPS. It breaks flow and rhythm! try to make jumps consistent and easy-to-read.
  3. 00:11:114 (1,2,3,1,2,3,1,2,3,1) - DO NOT OVERMAP. It doesn't make any sense. It's weird, it's random and it makes players angry. If there's NO music, there shouldn't be ANY circles/sliders. osu! is a rhythm-game!
  4. Whenever you start random jumps - put a New Combo to warn us about this. 01:06:448 (6) - for example here.
Just ignore this diff and I think my brother's work is quite bad too D:
And I just deleted it D:



~~~~~~~~~~
I'm sorry but I really don't like anime-music like this one.

But I wish you good luck, your map needs a lot of work but it's not so bad! So, good luck!
Tsumetaku
M4M的~
我的小小意見只是參考用 不用認真XD
這首好聽噢! 期待RANK!
<Morujiana>
01:24:948 - (4) 延長slider或換轉盤到尾音結束?

<DB's Alibaba>
00:16:114 - (1,2)把他轉成120度吧(3)放到240,152?
01:10:614 - (6)放到112,120?

<Aladdin>
00:20:448 - (6)改成一個迴轉加一個NOTE如何?
00:22:448 - (6,7) 碰到了 分開比較好看
00:32:114 - ^
01:05:948 - 01:09:781 - 這邊的四NOTE在前面這種輕快的節奏來說 突然跳起來對我這種鼠玩家有點吃力 第一次可能FC不起來

<jameskong1's MAGI>
好個煙火! 沒啥好說的...
00:33:781 - (2,3,4)3連改斜的?
敬此.(不要罵我-ㄦ-
Topic Starter
IamKwaN

lead8964878 wrote:

M4M的~
我的小小意見只是參考用 不用認真XD
這首好聽噢! 期待RANK!
<Morujiana>
01:24:948 - (4) 延長slider或換轉盤到尾音結束? 這樣我的EASY就超過3星難度了/.\

<DB's Alibaba>
00:16:114 - (1,2)把他轉成120度吧(3)放到240,152? 轉了角度令他們更工整 :D
01:10:614 - (6)放到112,120? 這樣就不合distance snapping了

<Aladdin>
00:20:448 - (6)改成一個迴轉加一個NOTE如何? 保持原狀就好
00:22:448 - (6,7) 碰到了 分開比較好看 修正了:D
00:32:114 - ^ 修正了:D
01:05:948 - 01:09:781 - 這邊的四NOTE在前面這種輕快的節奏來說 突然跳起來對我這種鼠玩家有點吃力 第一次可能FC不起來 就是這樣才有難度阿 :D

<jameskong1's MAGI>
好個煙火! 沒啥好說的...
00:33:781 - (2,3,4)3連改斜的?
敬此.(不要罵我-ㄦ-
R e d
hit :DDDD mod4 mod



[jameskong10's MAGI]

00:07:448 (1,2,3) - i suggest add a slider instead a triplet. Because you start after a Break time and in a Red tick. isn't easy to get right time with a triplet.
00:07:948 (1) - new combo, makes all the sense to me
00:09:114 (1) - i would delete new combo here lol. Your Combo's style is weird to me, so i stop talk about the combos..

You need more hitsounds, to help player keep the rytme and flow. I give some suggestions:
00:07:948 (1) - finish
00:08:448 (4) - clap
00:09:781 (3) - clap
00:10:614 (1) - finish
00:11:114 (4) - clap
00:11:781 (7) - clap
00:12:448 (3) - finish
00:13:281 (1) - finish

00:16:614 (4) - delete new combo?
and add new combo here: 00:17:448 (1) -?

00:18:948 (1,2,3,4,5,6,7,8,9,10,1,2,3) - so much circles.. i think you should add a slider in the middle, makes it more creative, helps the gameplay.

00:22:448 (6) - finish?
00:23:948 (1) - add finish, with or without the wistle
00:37:947 (6) - finish?
00:39:947 (1) - finish?
00:45:948 (4,5) - this jump dont makes much sense, i dont feel like jump here
00:55:948 (1) - add finish, with or without the wistle
01:03:948 (1) - ^
01:05:281 (1,2,3,4,5,6,7,8,1) - very hard part lol, i think you should do less spacing, or at least between 01:06:448 (8,1)
01:09:281 (5,6,7,8) - also here.. i dont feel any jumps, and why so much jump circles in 180 bpm song? hoo well.. this is "just" my opinion
01:25:281 (1) - spinner start here, or delete (6) and start spinner there
01:26:614 - end spinner here?

[Aladdin]

00:07:948 (1) - the same suggestions i said to insane diff. Try make hitsound consistent in all diffs!
00:09:781 (5) - unstack this circle. makes more sense to me
00:31:948 (1) - new combo? and remove new combo here? 00:32:114 (2)
00:37:281 (8) - add finish in start
00:37:948 (9) - add finish
00:38:281 (10) - remove finish's
00:39:114 (1) - remove spinner.. and map sliders and circles instead. there is no reason for a small spinner here.
00:42:614 (8) - finish?
where is the hitsounds in kiai time? :/
01:05:948 (1,2,3,4,1,2,3,4) - kinda hard of a hard diff :\ squares aren't easy imo looks like insane stuff to me

over all its cool in circles and slideres positions and rytme. But where is the hitsounds ? xD

[Morujiana]

00:01:948 (3) - this slider deserves become symetric^^
00:03:281 (1,2,3) - spacing ins't consistent. use all the distance snap for all diff.
^ move 00:03:948 (2) - 1 grid right. 00:04:614 (3) - 1 grid up
00:13:614 (1,2,3,4) - more spacing? like this http://osu.ppy.sh/ss/594917. (You dont need more than 1,3 spacing)
00:16:614 (1) - fix the spacing in this and next circles too

Again the diff need more hitsounds. I go leave here my suggestions based in my hitsounds style:
00:19:281 (1) - finish in start of slider
00:19:281 (1) - clap in the end of slider
00:19:948 (2) - clap in the end of slider
00:20:948 (4) - clap in the start of slider
00:20:948 (4) - clap in the end of slider
00:22:281 (2) - finish in the end of slider

i won't do this for the whole song lol but i hope you got what i'm talking about

00:32:948 (3) - remove finish in start of slider

00:32:948 (3,1) - the distance is borring . i think you should map something between this. Will mhelp the rythme and flow

00:36:948 (4) - delete slider and add circles, then you can put a new combo on 00:37:281

00:50:281 (2,4) - a little overlap..



Good luck :3
mod my map http://osu.ppy.sh/s/75942
Topic Starter
IamKwaN

R e d wrote:

hit :DDDD mod4 mod

[Aladdin]

00:07:948 (1) - the same suggestions i said to insane diff. Try make hitsound consistent in all diffs! DONE \:D/
00:09:781 (5) - unstack this circle. makes more sense to me KEEP
00:31:948 (1) - new combo? and remove new combo here? 00:32:114 (2) KEEP
00:37:281 (8) - add finish in start
00:37:948 (9) - add finish
00:38:281 (10) - remove finish's
00:39:114 (1) - remove spinner.. and map sliders and circles instead. there is no reason for a small spinner here. KEEP
00:42:614 (8) - finish? ADDED
where is the hitsounds in kiai time? :/ DONE \:D/
01:05:948 (1,2,3,4,1,2,3,4) - kinda hard of a hard diff :\ squares aren't easy imo looks like insane stuff to me once I saw ranked hard diff has this kind of pattern so I think I will keep them

over all its cool in circles and slideres positions and rytme. But where is the hitsounds ? xD

[Morujiana]

00:01:948 (3) - this slider deserves become symetric^^ FIXED
00:03:281 (1,2,3) - spacing ins't consistent. use all the distance snap for all diff. FIXED
^ move 00:03:948 (2) - 1 grid right. 00:04:614 (3) - 1 grid up FIXED
00:13:614 (1,2,3,4) - more spacing? like this http://osu.ppy.sh/ss/594917. (You dont need more than 1,3 spacing) FIXED
00:16:614 (1) - fix the spacing in this and next circles too FIXED

HITSOUND SUGGESTION ARE USEFUL AND I JUST DO IT ONCE AGAIN FROM THE BEGINNING :D

00:32:948 (3,1) - the distance is borring . i think you should map something between this. Will mhelp the rythme and flow
FIXED

00:36:948 (4) - delete slider and add circles, then you can put a new combo on 00:37:281
KEEP

00:50:281 (2,4) - a little overlap.. KEEP

Good luck :3
mod my map http://osu.ppy.sh/s/75942
Jakkufurosuto
I love it.
Topic Starter
IamKwaN

Jakkufurosuto wrote:

I love it.
Thank you :D
SuperMoutarde
Hi! m4m for your modding queue

[General]

  1. Background: background.jpg is 800x600, which differs from the recommended size of 1024x768.
  2. Inconsistency in kiai times: fix the start of second kiai time in jameskong1's MAGI
[Morujiana]

  1. 00:12:781 (1) - a bit hard for easy diff
  2. 00:22:281 (6) - ^
  3. 00:32:948 (3) - ^
  4. 00:42:948 (1,2) - ^
  5. 01:24:948 (4) - ^
  6. 00:37:947 (4) - avoid overlapping with 00:35:948 (2)
  7. 00:52:281 (4) - make it same shape as 00:50:614 (3)
  8. 01:09:281 (2) - make it look like rest of combo
  9. 01:13:281 (3) - rework that, not very pretty right now
[DB's Alibaba]

  1. 00:05:280 (5) - there is nothing in the music on 00:05:448, this is overmapped, remap this so that there is nothing on 00:05:448
  2. 00:02:614 (5) - ^
  3. 00:08:448 (2,3) - same for both
  4. 00:44:948 (2,3) - ^
  5. 00:47:614 (2,3) - ^
  6. 00:53:281 (2,3) - ^
  7. 00:56:614 (3) - ^
  8. 01:00:614 (1,2,3) - ^
  9. 01:07:281 (3) - ^
  10. 01:16:614 (1,2,3,4) - ^
  11. 01:23:281 (4) - ^
  12. 00:17:448 (4) - hmm too much repeat imo but this is personal preference. It makes it hard to read on first play, I would change it
  13. 00:20:114 (4) - should end 1/2 beat earlier. And add circles (or someth else) on 00:20:614 00:20:781 and 00:20:948 and maybe on 00:21:281 as well
  14. 00:51:281 (5,6) - Stack perfectly plz
  15. 01:25:281 (1) - remove finish, lol, wtf
[Aladdin]

  1. 00:17:114 (3) - blanket around 00:17:614 (4) ?
  2. 00:34:114 (5,2) - overlapping makes it look messy
  3. 01:06:448 (4,2) - ^
  4. 01:09:114 (4,2) - ^
  5. 01:15:614 (4,1) - ^
  6. 00:36:948 (6) - new combo
  7. 00:38:281 (10) - could me mapped to the music more imo
  8. 01:03:948 (10) - ^ (and you need NC somewhere in there too)
[jameskong1's MAGI]

  1. The stack leniency is set to 0.2, which is below the recommended leniency of 0.3
  2. 01:25:135 (1) - Unsnapped spinner (start)
  3. 00:55:927 unsnapped green timing section
  4. 01:06:594 - ^
  5. 00:02:448 (6) - ? There's nothing in the music here. remove this circle
  6. 00:05:281 (3) - why slider? Remove and add circle instead
  7. 00:13:948 (2) - should be stacked with 00:12:948 (2)
  8. 00:14:114 (3) - shoud be stacked with 00:12:448 (3) or be placed somewhere else to avoid messy stacking. There are A LOT of these in the map I'm not gonna quote them all, check it by yourself and fix plz

That's it, folks! Good luck with this :)

Here's my map for m4m: t/117769
Topic Starter
IamKwaN

SuperMoutarde wrote:

Hi! m4m for your modding queue

[General]

  1. Background: background.jpg is 800x600, which differs from the recommended size of 1024x768. 800*600 is also a standard size. the size of the pic is only 4:3 ratio
  2. Inconsistency in kiai times: fix the start of second kiai time in jameskong1's MAGI guest diff can be different but i fixed them anyway
[Morujiana]

  1. 00:12:781 (1) - a bit hard for easy diff FIXED
  2. 00:22:281 (6) - ^ I think it is okay so I keep it in order to coordinate with the bg music
  3. 00:32:948 (3) - ^ ^
  4. 00:42:948 (1,2) - ^ ^
  5. 01:24:948 (4) - ^ ^
  6. 00:37:947 (4) - avoid overlapping with 00:35:948 (2) FIXED
  7. 00:52:281 (4) - make it same shape as 00:50:614 (3) FIXED
  8. 01:09:281 (2) - make it look like rest of combo FIXED
  9. 01:13:281 (3) - rework that, not very pretty right now FIXED
[DB's Alibaba]

  1. 00:05:280 (5) - there is nothing in the music on 00:05:448, this is overmapped, remap this so that there is nothing on 00:05:448 lyrics are there
  2. 00:02:614 (5) - ^ lyrics are there
  3. 00:08:448 (2,3) - same for both what do u mean=.=
  4. 00:44:948 (2,3) - ^ ^
  5. 00:47:614 (2,3) - ^ ^
  6. 00:53:281 (2,3) - ^ ^
  7. 00:56:614 (3) - ^ ^
  8. 01:00:614 (1,2,3) - ^ ^
  9. 01:07:281 (3) - ^ ^
  10. 01:16:614 (1,2,3,4) - ^ ^
  11. 01:23:281 (4) - ^ ^
  12. 00:17:448 (4) - hmm too much repeat imo but this is personal preference. It makes it hard to read on first play, I would change it FIXED
  13. 00:20:114 (4) - should end 1/2 beat earlier. And add circles (or someth else) on 00:20:614 00:20:781 and 00:20:948 and maybe on 00:21:281 as well FIXED
  14. 00:51:281 (5,6) - Stack perfectly plz FIXED
  15. 01:25:281 (1) - remove finish, lol, wtf FIXED
[Aladdin]

  1. 00:17:114 (3) - blanket around 00:17:614 (4) ? FIXED
  2. 00:34:114 (5,2) - overlapping makes it look messy when u start play hard u should hv a transparent skin dont u :D?
  3. 01:06:448 (4,2) - ^ ^
  4. 01:09:114 (4,2) - ^ ^
  5. 01:15:614 (4,1) - ^ ^
  6. 00:36:948 (6) - new combo same sentence of lyrics
  7. 00:38:281 (10) - could me mapped to the music more imo FIXED
  8. 01:03:948 (10) - ^ (and you need NC somewhere in there too) FIXED
That's it, folks! Good luck with this :)

Here's my map for m4m: t/117769
SuperMoutarde
[DB's Alibaba]

  1. 00:05:280 (5) - there is nothing in the music on 00:05:448, this is overmapped, remap this so that there is nothing on 00:05:448 lyrics are there
  2. 00:02:614 (5) - ^ lyrics are there
  3. 00:08:448 (2,3) - same for both what do u mean=.=
  4. 00:44:948 (2,3) - ^ ^
  5. 00:47:614 (2,3) - ^ ^
  6. 00:53:281 (2,3) - ^ ^
  7. 00:56:614 (3) - ^ ^
  8. 01:00:614 (1,2,3) - ^ ^
  9. 01:07:281 (3) - ^ ^
  10. 01:16:614 (1,2,3,4) - ^ ^
  11. 01:23:281 (4) - ^ ^
hmm I just rechecked this when I saw your reply, there is definitely nothing in the music on the reverse point of all those sliders, but it's up to you to change it. There are notes on start and end points, but nothing on the reverse/arrow points. Go and check it, listen with 50% if you doubt, but there are no lyrics
0gre_old
hello~ sorry to be sudden!

Is it possible that I make the taiko diffs for it?
or not need><

or I could possible make the sample first and then decide ? :)

IamKwaN wrote:

Yeah thats great guest diffs are highly welcomed :D

oh thankyou!!!---!!
Topic Starter
IamKwaN

0gre wrote:

hello~ sorry to be sudden!

Is it possible that I make the taiko diffs for it?
or not need><

or I could possible make the sample first and then decide ? :)
Yeah thats great guest diffs are highly welcomed :D
Topic Starter
IamKwaN

SuperMoutarde wrote:

[DB's Alibaba]

  1. 00:05:280 (5) - there is nothing in the music on 00:05:448, this is overmapped, remap this so that there is nothing on 00:05:448 lyrics are there
  2. 00:02:614 (5) - ^ lyrics are there
  3. 00:08:448 (2,3) - same for both what do u mean=.=
  4. 00:44:948 (2,3) - ^ ^
  5. 00:47:614 (2,3) - ^ ^
  6. 00:53:281 (2,3) - ^ ^
  7. 00:56:614 (3) - ^ ^
  8. 01:00:614 (1,2,3) - ^ ^
  9. 01:07:281 (3) - ^ ^
  10. 01:16:614 (1,2,3,4) - ^ ^
  11. 01:23:281 (4) - ^ ^
hmm I just rechecked this when I saw your reply, there is definitely nothing in the music on the reverse point of all those sliders, but it's up to you to change it. There are notes on start and end points, but nothing on the reverse/arrow points. Go and check it, listen with 50% if you doubt, but there are no lyrics
yeah i know your meaning now but the overall image is not weird imo
so my brother and I both agree to keep them.
0gre_old
Taiko diffs done ~

thanks let me join ~ and have a check :)

http://puu.sh/22XO0
Topic Starter
IamKwaN

0gre wrote:

Taiko diffs done ~

thanks let me join ~ and have a check :)

http://puu.sh/22XO0
Thanks a lot :D
yu_yu12354
我係yu醬啊!!!!!我來啦wwwwwwww
我new taiko modder 請見諒


[General:]
放心!基本上音準阿..紅藍音阿..無咩大問題w(講緊廢話?
放心放心wwwwwwww


[Muzukashii:]
00:01:948 (2) clap?
00:07:448 (3) finish?->It is accent note
00:11:781 (3) finish+clap
00:12:102 (4) finish+clap
00:13:281 (1) finish
00:44:448 (3) remove it?
00:44:614 add a don note →I think it is too much space
00:44:948 add a don note
01:05:948 (5) clap?
01:06:114 (6) clap?

[Oni:]
You can add more notes ww
No problem at all!www i love it

00:05:281 to 00:06:448 This silder .Use all don instead?
00:23:948(1) finish
01:16:281 (2) don?
01:22:781 to 01:24:282 please add notes through this bar.
01:24:614 to 01:25:948 spinner


你一定rank到的 8-) 8-) 8-) 8-) 8-) 8-) 加油阿!!!!!!!!!!!!!
Topic Starter
IamKwaN

yu_yu12354 wrote:

我係yu醬啊!!!!!我來啦wwwwwwww
我new taiko modder 請見諒


[General:]
放心!基本上音準阿..紅藍音阿..無咩大問題w(講緊廢話?
放心放心wwwwwwww


[Muzukashii:]
00:01:948 (2) clap?
00:07:448 (3) finish?->我感覺是重拍..
00:11:781 (3) finish+clap
00:12:102 (4) finish+clap
00:13:281 (1) finish
00:44:448 (3) remove it?
00:44:614 add a don note →太多空間了..所以我覺得加了音會比較好
00:44:948 add a don note I think it is too much space
01:05:948 (5) clap?
01:06:114 (6) clap?

[Oni:]
我覺得可以再加多d notes ww
問題不大!Oni真的幾好www i love it

00:05:281 to 00:06:448 這個silder 直接變晒做音吧 all don?
00:23:948(1) finish
01:16:281 (2) don?
01:22:781 to 01:24:282 這個應該可以加多點音吧...please add notes through this bar.
01:24:614 to 01:25:948 spinner


你一定rank到的 8-) 8-) 8-) 8-) 8-) 8-) 加油阿!!!!!!!!!!!!!
Thank you :D
0gre_old

yu_yu12354 wrote:

我係yu醬啊!!!!!我來啦wwwwwwww
我new taiko modder 請見諒


[General:]
放心!基本上音準阿..紅藍音阿..無咩大問題w(講緊廢話?
放心放心wwwwwwww


[Muzukashii:]
00:01:948 (2) clap?
00:07:448 (3) finish?->It is accent note
00:11:781 (3) finish+clap
00:12:102 (4) finish+clap
00:13:281 (1) finish
00:44:448 (3) remove it? have a strong drum here~
00:44:614 add a don note →I think it is too much space
00:44:948 add a don note umm ok ~
01:05:948 (5) clap?
01:06:114 (6) clap?

[Oni:]
You can add more notes ww
No problem at all!www i love it

00:05:281 to 00:06:448 This silder .Use all don instead?
umm i would like to not ignore strong vocal at this point
00:23:948(1) finish
oh yes!
01:16:281 (2) don?
the song keeps going with k d k d k d and sounds like k at this bit
01:22:781 to 01:24:282 please add notes through this bar.
yes must be~ but I dont prefer adding notes for Oni unless Muzukashii
because I usually follow drums strongly and it can be cooled before kiai~ is my opinion

01:24:614 to 01:25:948 spinner
oh I didnt thought about this 0.0
I change the beginning at 01:23:281



你一定rank到的 8-) 8-) 8-) 8-) 8-) 8-) 加油阿!!!!!!!!!!!!!
I changed most of them and It was needed Mod
very thanks!! :)

http://puu.sh/23Z4K
On_WanWan
新手modder報到OAO




~morujiana
00:07:948 (1,2,3,4,5,6) - 個人認為依到節奏比較難觸摸 可以參考下
00:57:948 (1) - 或者試下咁0,0?




~Aladdin
00:18:114 (7) - x360 y112
00:29:281 (8) - 同(5,6)對返平衡線
00:33:114 (3) - 改成circle + finish ?
00:54:281 (4,5) - (4) x304 y120 (5) x304 y48
01:18:614 (5) - x160 y328




~jameskong1's MAGI
00:19:781 (6) - x256 y64
00:23:114 (3) - x184 y192
00:23:281 (4) - x96 y192
00:24:448 (2,3,4,5,6) - 依5個好似斜左少少 故意既0,0?




rank! addoil :3
Topic Starter
IamKwaN
thank you 0gre & On_WanWan \:D/
Topic Starter
IamKwaN

On_WanWan wrote:

新手modder報到OAO




~morujiana
00:07:948 (1,2,3,4,5,6) - 個人認為依到節奏比較難觸摸 可以參考下 我覺得對於esy黎講太難 D:
00:57:948 (1) - 或者試下咁0,0? FIXED




~Aladdin
00:18:114 (7) - x360 y112 FIXED
00:29:281 (8) - 同(5,6)對返平衡線 FIXED
00:33:114 (3) - 改成circle + finish ? FIXED
00:54:281 (4,5) - (4) x304 y120 (5) x304 y48 00:53:614 (2,3) - 中間應該系x=308
01:18:614 (5) - x160 y328 FIXED

rank! addoil :3
thanks!
HabiHolic
Hello from m4m~

[Morujiana]

00:42:281 (3) - Please delete 00:41:614 (2) - Repeated once
00:42:614 - Circle add
00:54:614 (3) - Photo Note


00:57:948 (1) - Rare to repeat the first two times ... Just once, to reduce circles add

[DB's Alibaba]

Normal dff? Normal difficulty too difficult for ...

00:05:948 (1) - Sppiner 00:07:269 - - done
00:32:948 (3,4) - Normal difficulty will be happy if you two circles do not overlap ...
00:44:614 (1,2) - Is often cleared to receive a note behind the spinner pointed us in the difficulty of normal or less .. I think it's better
00:57:281 (4) - delete calp
01:02:948 (5,6,7) - Erase with the slider

[Aladdin]
00:08:114 (2) - This 00:07:948 (1) - This will overlap with
00:15:114 (6) - Ctrl + G
00:46:114 - Circle add
00:55:948 (2) - Ctrl + G
01:14:281 (1) - Remove New Combo

[jameskong1's MAGI]
00:12:114 (1,2,3) - Anti jump?
00:12:781 (1,2) - ^
00:40:281 (2) - ^
00:40:614 (1,2,3) - ^
00:41:948 (1,2,3) - ^
00:42:948 (1,2,3,4) - ^
00:45:948 (4) - ^
00:54:614 (5,6,7,1,2,3) - ^
00:57:448 (3,4) - Photo Note




Good Luck~ Thanks~
al2e10
By AL2 modding queue
==General==

==jameskong1's MAGI==
-- Combo Problem --
00:25:281 (7) - Sudden jump. New combo
00:28:114 (1) - remove nc and 00:28:281 (2) - NC
01:22:948 (4) - NC will be better
-- Sound --
**THE WHISTLE IS WIRED** 頭都暈 ._.
-- Spacing --
-- Other(S) --
00:24:614 (3,4) - Ctrl+G. 3,4,5,6 feels confuse to play
00:42:948 (1,2,3,4) - Why not square

==Aladdin==
-- Combo Problem --
-- Sound --
**Add more Finish will be much more better**
-- Spacing --
00:51:948 (5) - (> Prex1.0 next x1.3) Fix it plz :D
-- Other(S) --
01:04:948 (5) - Cover it at 4 perfectly please D:

==OVERALL==
LIKE : n/a
UNLIKE : n/a :D
Topic Starter
IamKwaN

HabiHolic wrote:

Hello from m4m~

[Morujiana]

00:42:281 (3) - Please delete 00:41:614 (2) - Repeated once do u mean the make the directions of the 2 sliders same?
00:42:614 - Circle add no. two "i" there and slider is perfect imo
00:54:614 (3) - Photo Note FICED


00:57:948 (1) - Rare to repeat the first two times ... Just once, to reduce circles add this is suggested by another modder and i think it is perfect!

[DB's Alibaba]

Normal dff? Normal difficulty too difficult for ... This is a normal+ diff :D

00:05:948 (1) - Sppiner 00:07:269 - - done would that be too short? i am worried that this will just only increases the diff...
00:32:948 (3,4) - Normal difficulty will be happy if you two circles do not overlap ... FIXED
00:44:614 (1,2) - Is often cleared to receive a note behind the spinner pointed us in the difficulty of normal or less .. I think it's better dont understand your point lol
00:57:281 (4) - delete clap FIXED
01:02:948 (5,6,7) - Erase with the slider FIXED

[Aladdin]
00:08:114 (2) - This 00:07:948 (1) - This will overlap with I can't get your point..
00:15:114 (6) - Ctrl + G I intentionally did that :D
00:46:114 - Circle add I lengthen the slider instead
00:55:948 (2) - Ctrl + G I intentionally did that, it is symmetrical style :D
01:14:281 (1) - Remove New Combo FIXED

[jameskong1's MAGI]
00:12:114 (1,2,3) - Anti jump?
00:12:781 (1,2) - ^
00:40:281 (2) - ^
00:40:614 (1,2,3) - ^
00:41:948 (1,2,3) - ^
00:42:948 (1,2,3,4) - ^
00:45:948 (4) - ^
00:54:614 (5,6,7,1,2,3) - ^
00:57:448 (3,4) - Photo Note




Good Luck~ Thanks~
THANK YOU \:D/
Topic Starter
IamKwaN

KingsAL2 wrote:

By AL2 modding queue
==General==

==jameskong1's MAGI==
-- Combo Problem --
00:25:281 (7) - Sudden jump. New combo
00:28:114 (1) - remove nc and 00:28:281 (2) - NC
01:22:948 (4) - NC will be better
-- Sound --
**THE WHISTLE IS WIRED** 頭都暈 ._.
-- Spacing --
-- Other(S) --
00:24:614 (3,4) - Ctrl+G. 3,4,5,6 feels confuse to play
00:42:948 (1,2,3,4) - Why not square

==Aladdin==
-- Combo Problem --
-- Sound --
**Add more Finish will be much more better**
-- Spacing --
00:51:948 (5) - (> Prex1.0 next x1.3) Fix it plz :D 我覺得hard5洗太執著spacing 就系甘先有難度
-- Other(S) --
01:04:948 (5) - Cover it at 4 perfectly please D: they are perfectly covered X=240 Y=344

==OVERALL==
LIKE : n/a
UNLIKE : n/a :D
Foreverends
新手試mod 8-)

Morujiana
呢個diff嘅節奏非常之似normal
但係從HP, AR各方面黎又好似係一個easy ;w;
anyway, 我建議如果係normal嘅話
Difficulty改成錦:
HP 3
CS 2
AR 4
OD 3

00:07:948 (1,2,3,4,5) - 有啲怪嘅節奏,建議:刪左00:10:114 (4) - 呢條slider,如果係在意個鼓聲或覺得删左條slider之後嗰個位好空虛,可以喺00:10:114 - 加條slider然後尾拉到喺00:10:281 - 就停.00:11:114 (5) - 放佢喺00:10:614 - 之後吾要折返,條尾縮短佢到00:11:114 - 改完之後 like this 00:11:114 - 之後個吉位有兩個改法比你
改法1
加兩條短slider, like this http://osu.ppy.sh/ss/624070
後面鼓聲可無視
改法2
加一條折返長slider, like this http://osu.ppy.sh/ss/624073
之後將00:13:281 (1) - 呢個circle放上D例如放喺x:112 y:136
00:18:614 (1) - NC
00:18:948 - 加個circle
00:19:281 (2) - del NC if you NC right here 00:18:614 (1) -
00:22:948 (1,2) - 我覺得呢兩個note係可有可無,君媽自行決定keep or del :o
00:34:948 (1,2,3,4) - 本身00:34:948 (1) - 都ok,但係如果4個一樣未免怪怪地,建議:先删00:36:948 (3,4) - ,00:35:948 (2) - 條slider尾拉到00:36:948 - 停,喺00:37:281 - 加條slider,條slider尾拉到00:37:948 - 停,折返四次,所以del左00:39:281 (4) - 個circle佢,btw如個留00:39:281 (4) - 個circle錦改ds會好麻煩
01:05:948 - 呢度停kiai然後係01:06:614 - 再爆會好睇D
01:25:281 - 加spinner

DB's Alibaba
AR+1
00:05:281 (5) - 用circle代替,然後將00:05:948 (1) - 呢個spinner放喺00:05:448 - /00:05:364 -
nice diff :)

Aladdin
目測冇問題 8-)
nice diff :)

jameskong1's MAGI
kwan媽jk換左新版喇
問佢攞完新版之後upload再mod :P

great map \:D/
sorry for bad mod :(
祝早日rank :)
kajiyatta
as your requested rechec from PM.
General
uncheck Letterbox during breaks & Display Storyboard. this map doesn't have SB.
I don't think Custom clap fits to music.
pyt NC at beginning of KIAI TIME better.
Morujiana
Placement
00:22:281(6,1) untouched seems nice
01:16:948(2) maybe reverse better.
00:32:948(3,4) this flow isn't good
Rhythm
00:07:614 unnecessary green line
01:05:197^
00:42:948(1,2) this short slider seems difficult for newbie. replace notes better.
Hit Sonud
you can put hit sounds more consistence at back beat.
00:45:281(1) add finish at head

DB's Alibaba
Placement
00:33:64(5) make beautiful
00:36:948(5,6) make blanket?
01:00:614(1,2,3) make beautiful triangle
Rhythm
01:05:197 unnecessary green line
Hit Sonud
00:05:281(5) delete finish, it's loud
01:03:614(6) ^
00:44:948(2) add finish at end

Aladdin
Placement
00:19:781(4,5) little jump here?
00:36:948(6,7,8) it's a bit difficult and unexpected imo
Rhythm
01:05:197 unnecessary green line
00:38:114 add a note for consistence?
Hit Sonud
00:23:614(9) delete finish at end
00:38:781(11)^
00:45:281(4) add finish at head

jameskong1's Magi
so randmoly placement... please remake consider like common Insane as Ranked maps.
Placement
00:16:114(1) too huge jumping
00:42:614(4) spacing is too changed
00:43:614(3,4)^
Rhythm
00:13:614 unnecessary green line
01:05:97^
01:22:614
Hit Sonud
please put hit sound at backbeat, and finish sould be put at downbeat.

good luck...
Topic Starter
IamKwaN

Foreverends wrote:

新手試mod 8-)

Morujiana
呢個diff嘅節奏非常之似normal
但係從HP, AR各方面黎又好似係一個easy ;w;
anyway, 我建議如果係normal嘅話
Difficulty改成錦:
HP 3
CS 2
AR 4
OD 3
其實我本身想整easy 但整完之後發覺變左normal+過左3星 所以宜家想搵人整個easy g.d. t.t..

00:07:948 (1,2,3,4,5) - 有啲怪嘅節奏,建議:刪左00:10:114 (4) - 呢條slider,如果係在意個鼓聲或覺得删左條slider之後嗰個位好空虛,可以喺00:10:114 - 加條slider然後尾拉到喺00:10:281 - 就停.00:11:114 (5) - 放佢喺00:10:614 - 之後吾要折返,條尾縮短佢到00:11:114 - 改完之後 like this 00:11:114 - 之後個吉位有兩個改法比你
改法1
加兩條短slider, like this http://osu.ppy.sh/ss/624070
後面鼓聲可無視
改法2
加一條折返長slider, like this http://osu.ppy.sh/ss/624073
之後將00:13:281 (1) - 呢個circle放上D例如放喺x:112 y:136
呢part我map過 宜家招easy gd!!!
00:18:614 (1) - NC FIXED
00:18:948 - 加個circle FIXED
00:19:281 (2) - del NC if you NC right here 00:18:614 (1) - FIXED
00:22:948 (1,2) - 我覺得呢兩個note係可有可無,君媽自行決定keep or del :o 先前比人話空得太多t.t
00:34:948 (1,2,3,4) - 本身00:34:948 (1) - 都ok,但係如果4個一樣未免怪怪地,建議:先删00:36:948 (3,4) - ,00:35:948 (2) - 條slider尾拉到00:36:948 - 停,喺00:37:281 - 加條slider,條slider尾拉到00:37:948 - 停,折返四次,所以del左00:39:281 (4) - 個circle佢,btw如個留00:39:281 (4) - 個circle錦改ds會好麻煩 YEAH REMAP啦
01:05:948 - 呢度停kiai然後係01:06:614 - 再爆會好睇D 我決定跟JK哥D:
01:25:281 - 加spinner FIXED

DB's Alibaba
AR+1 FIXED
00:05:281 (5) - 用circle代替,然後將00:05:948 (1) - 呢個spinner放喺00:05:448 - /00:05:364 - FIXED
nice diff :)

Aladdin
目測冇問題 8-) YEAH :D
nice diff :)

jameskong1's MAGI
kwan媽jk換左新版喇
問佢攞完新版之後upload再mod :P

great map \:D/
sorry for bad mod :(
祝早日rank :)
Topic Starter
IamKwaN

kajiyatta wrote:

as your requested rechec from PM.
General
uncheck Letterbox during breaks & Display Storyboard. this map doesn't have SB. FIXED
I don't think Custom clap fits to music. FIXED
pyt NC at beginning of KIAI TIME better. dont understand lol
Morujiana
Placement
00:22:281(6,1) untouched seems nice FIXED
01:16:948(2) maybe reverse better. FIXED
00:32:948(3,4) this flow isn't good FIXED
Rhythm
00:07:614 unnecessary green line FIXED
01:05:197^ FIXED
00:42:948(1,2) this short slider seems difficult for newbie. replace notes better. now it is a normal diff :3
Hit Sonud
you can put hit sounds more consistence at back beat.
00:45:281(1) add finish at head weird :3

DB's Alibaba
Placement
00:33:64(5) make beautiful FIXED
00:36:948(5,6) make blanket? FIXED

01:00:614(1,2,3) make beautiful triangle FIXED
Rhythm
01:05:197 unnecessary green line FIXED
Hit Sonud
00:05:281(5) delete finish, it's loud FIXED
01:03:614(6) ^ FIXED
00:44:948(2) add finish at end weird :3

Aladdin
Placement
00:19:781(4,5) little jump here? quite good idea
00:36:948(6,7,8) it's a bit difficult and unexpected imo FIXED
Rhythm
01:05:197 unnecessary green line FIXED
00:38:114 add a note for consistence? FIXED
Hit Sonud
00:23:614(9) delete finish at end FIXED
00:38:781(11)^ FIXED
00:45:281(4) add finish at head weird :3

good luck...
thanks so much :D
LunarSakuya
<3 Sweet sweet anime =v=

btw jameskong1's MAGI is missing the video.

no kds
Topic Starter
IamKwaN

LunarSakuya wrote:

<3 Sweet sweet anime =v=

btw jameskong1's MAGI is missing the video.

no kds
thanks so much :D
would u mind giving a free mod :3?
Rizia
祝君早rank
Topic Starter
IamKwaN
感謝w
Foreverends
祝君好
Topic Starter
IamKwaN

Foreverends wrote:

祝君好
LunarSakuya
don't really wanna let this die i think

General
- Why not use a custom hitclap for every downbeat? The song, especially the chorus, sounds kinda boring without it (Didn't hear anything in the MAGI diffs at least..). Something like this? http://puu.sh/27kIS
- lol why is Sinbad Easy

wkyik's Sinbad
00:01:281 (2) - Whistle on head, emphasizes new stanza
00:13:281 (5) - Finish
00:19:281 (5) - NC
00:29:281 (1) - Delete NC, NC on next note
00:33:948 (5) - Finish on tail
00:43:114 (3,4) - Make a slider instead? I suggest you save this kind of rhythm for Normal
00:45:281 (1) - Finish on head
00:55:948 (1) - ^
01:03:281 (4,5) - Make a slider, similar reason as before http://osu.ppy.sh/ss/654546; also (5) might be difficult to see for beginners with such a slow SV
01:17:281 (1) - Finish, hear bg music
01:19:281 (1,2) - Spacing issue, make sure stick with Distance Snap

Morgiana
00:01:281 (2) - you should start the rhythm here http://osu.ppy.sh/ss/654548
00:36:948 (3) - Finish on reverse~
00:37:948 (4) - then Finish on head and tail
01:06:281 (2) - Finish on tail
01:19:281 (1,2) - their rhythms should be reversed http://osu.ppy.sh/ss/654554

DB's Alibaba
00:01:281 (3) - Whistle on head sounds nice
00:21:948 (2,3) - Bring these out to the right a bit so it's not touching the slider before
00:36:614 (4,5) - Reverse these rhythms http://osu.ppy.sh/ss/654559 (also add finish on (5))
00:37:614 (6) - Finish on tail
00:38:281 (7) - ^
00:42:948 (1) - Start this spinner on the red tick before it (00:42:781)
00:44:948 (2) - Finish on tail, hear bg music
01:17:281 (2) - ^on head

Aladdin
00:00:948 (2) - Whistle on tail
00:37:281 (8) - Finish on head
00:37:948 (9) - Finish
00:38:281 (11) - Finish on tail
01:03:781 - Add note, this will keep vocal flow
01:05:948 (1,2,3,4,1,2,3,4) - Consider decreasing the spacing, same for 01:08:614 (1) -
01:08:281 - Add something here, there's a beat emphasized in the bg music
01:16:948 (2,3,4) - Move these to the left side with Ctrl + H for variation, so it's not concentrated in one area http://osu.ppy.sh/ss/654568

jameskong1's MAGI
00:00:615 (1) - Use Soft sample set for this beginning part
00:13:281 (1) - Finish on head
00:13:948 (1) - Delete NC, didn't see the point of this single combo
00:15:614 (3,4) - Rotate (3) a little and move (4) up so it doesn't make the jump as dramatic http://osu.ppy.sh/ss/654573
00:22:448 (6) - Finish
00:30:281 (3) - Ctrl + G, better cursor flow imo
00:45:281 (3) - Finish on head
01:18:614 (1) - Ctrl + G
The symmetry is very nice, but some of the jumps seem kinda random, especially the huge ones.

happy623's MAGI
00:06:031 (1) - End the spinner on the white tick just before (00:07:614), music is emphasized here and gives players recovery time
00:13:281 (1) - Finish on head
00:37:281 (1,3) - Finish on the heads of these
00:43:614 (3) - Ctrl+G, it'll fit with (1,2) imo, then move up so the tail stacks with (7); makes a nice triangle pattern http://osu.ppy.sh/ss/654578
00:49:281 (5,6,7) - why not make it symmetrical along the y-axis? http://osu.ppy.sh/ss/654580
00:50:114 (2,3,4) - ^
00:57:114 (3) - try this rhythm instead: http://osu.ppy.sh/ss/654581, and i think the notes are already in a nice position :D
00:59:780 (3) - ^
01:18:614 (3,4) - Ctrl + H these together, makes the swirl pattern

Good luck! ;)
Rizia

LunarSakuya wrote:

wkyik's Sinbad
00:01:281 (2) - Whistle on head, emphasizes new stanza
00:13:281 (5) - Finish
00:19:281 (5) - NC
00:29:281 (1) - Delete NC, NC on next note
00:33:948 (5) - Finish on tail
00:43:114 (3,4) - Make a slider instead? I suggest you save this kind of rhythm for Normal
00:45:281 (1) - Finish on head
00:55:948 (1) - ^
01:03:281 (4,5) - Make a slider, similar reason as before http://osu.ppy.sh/ss/654546; also (5) might be difficult to see for beginners with such a slow SV
01:17:281 (1) - Finish, hear bg music
01:19:281 (1,2) - Spacing issue, make sure stick with Distance Snap
all fixed
new ver.http://puu.sh/2i2Ca
Topic Starter
IamKwaN

LunarSakuya wrote:

don't really wanna let this die i think

General
- Why not use a custom hitclap for every downbeat? The song, especially the chorus, sounds kinda boring without it (Didn't hear anything in the MAGI diffs at least..). Something like this? http://puu.sh/27kIS ADDED thank you >v<
- lol why is Sinbad Easy lol Sinbad is great but MAGI is the greatest

Morgiana
00:01:281 (2) - you should start the rhythm here http://osu.ppy.sh/ss/654548 no fixed since it sounds okay now
00:36:948 (3) - Finish on reverse~ FIXED
00:37:948 (4) - then Finish on head and tail FIXED
01:06:281 (2) - Finish on tail FIXED
01:19:281 (1,2) - their rhythms should be reversed http://osu.ppy.sh/ss/654554 FIXED

DB's Alibaba
00:01:281 (3) - Whistle on head sounds nice FIXED
00:21:948 (2,3) - Bring these out to the right a bit so it's not touching the slider before FIXED
00:36:614 (4,5) - Reverse these rhythms http://osu.ppy.sh/ss/654559 (also add finish on (5)) FIXED
00:37:614 (6) - Finish on tail FIXED
00:38:281 (7) - ^ FIXED
00:42:948 (1) - Start this spinner on the red tick before it (00:42:781) FIXED
00:44:948 (2) - Finish on tail, hear bg music FIXED
01:17:281 (2) - ^on head FIXED

Aladdin
00:00:948 (2) - Whistle on tail FIXED
00:37:281 (8) - Finish on head FIXED
00:37:948 (9) - Finish FIXED
00:38:281 (11) - Finish on tail FIXED
01:03:781 - Add note, this will keep vocal flow FIXED
01:05:948 (1,2,3,4,1,2,3,4) - Consider decreasing the spacing, same for 01:08:614 (1) - FIXED
01:08:281 - Add something here, there's a beat emphasized in the bg music FIXED
01:16:948 (2,3,4) - Move these to the left side with Ctrl + H for variation, so it's not concentrated in one area http://osu.ppy.sh/ss/654568 FIXED

Good luck! ;)
Thank you so much >v<
happy623

LunarSakuya wrote:

don't really wanna let this die i think

happy623's MAGI
00:06:031 (1) - End the spinner on the white tick just before (00:07:614), music is emphasized here and gives players recovery time
00:13:281 (1) - Finish on head
00:37:281 (1,3) - Finish on the heads of these
00:43:614 (3) - Ctrl+G, it'll fit with (1,2) imo, then move up so the tail stacks with (7); makes a nice triangle pattern http://osu.ppy.sh/ss/654578
00:49:281 (5,6,7) - why not make it symmetrical along the y-axis? http://osu.ppy.sh/ss/654580
00:50:114 (2,3,4) - ^
00:57:114 (3) - try this rhythm instead: http://osu.ppy.sh/ss/654581, and i think the notes are already in a nice position :D
00:59:780 (3) - ^
01:18:614 (3,4) - Ctrl + H these together, makes the swirl pattern

Good luck! ;)
All fixed ! Thanks for nice ideas :)
updated :arrow: http://puu.sh/2iEbA
Topic Starter
IamKwaN

happy623 wrote:

LunarSakuya wrote:

don't really wanna let this die i think

happy623's MAGI
00:06:031 (1) - End the spinner on the white tick just before (00:07:614), music is emphasized here and gives players recovery time
00:13:281 (1) - Finish on head
00:37:281 (1,3) - Finish on the heads of these
00:43:614 (3) - Ctrl+G, it'll fit with (1,2) imo, then move up so the tail stacks with (7); makes a nice triangle pattern http://osu.ppy.sh/ss/654578
00:49:281 (5,6,7) - why not make it symmetrical along the y-axis? http://osu.ppy.sh/ss/654580
00:50:114 (2,3,4) - ^
00:57:114 (3) - try this rhythm instead: http://osu.ppy.sh/ss/654581, and i think the notes are already in a nice position :D
00:59:780 (3) - ^
01:18:614 (3,4) - Ctrl + H these together, makes the swirl pattern

Good luck! ;)
All fixed ! Thanks for nice ideas :)
updated :arrow: http://puu.sh/2iEbA
UPDATED for happy623's MAGI and wkyik's Sinbad ;)
Ulysses
Since I like this map more,so...




[happy623's MAGI]

先說這個難度的排列跟FLOW不太明顯
就像00:07:948 (1,2,3) -
像開著distance snap 就隨便放,不是不可以,而是不夠好
圖就是flow跟排列(pattern)組成的,一個pattern一組..可能這都是一個pattern,就是我看不明白orz
如果是我,我會這樣子放:
組成一個三角形的看下去順眼點
主觀的

接著就要用英語mod,我英語不太好,但是standard mod都是要用英語的...

00:09:781 (6,7) - Since your 1/2 spaing used to be small like 1.0~1.3x but now it's 2.37x.I don't think it's not neccessary to put jump here.
instead I think.
If you really want jump,keep flow here like this:


00:12:448 (7,8) - Same problem as above.Try to a)keep flow or b)less jump




Various of spacing are kind of confuse.
00:18:948 (3,4,5,6,7) -





I think you underdstand what I meant.The spacing of 1/2 and 1/4 are too similar/ 1/2 spacing>>>>1/4 spacing which makes players feeling confuse.Moreover,it's not a good pattern though.
Putting them on snap maybe?To show their timing obiviously.

00:22:281 (2,1) - Stacking on isn't a problem,I think you did a well job.However,it may hard to be sightread.Adding a NC on 00:22:281 (2,1) solves the problem.

00:33:614 -A drum hit missing here,I dunno if it's intention but I feel uncomfortable by blacking this drum :/

00:33:781 (6,7,8,1,2,3) - It's creative that you put anti-jump on 00:34:114 (1,2,3).Good try ,but anti-jump after a triplet isn't that good.It confuses players.I misses here on my first try.If I were you,I would put them like:

00:37:281 (1,2) - Don't put jump on slow part please :/ It doesn't fit
Also,spacing between (1)<-->(2) and (2)<--->(3) is too similar again.But the hit timing isn't the same.

00:38:281 (4,5) - and this one.

00:48:448 (2,3) - Dat spacing :///// I know what you want,do it like this to optimize the readability?


00:50:448 (4,5) - And this as well,the spacing is too meh..fix it like this:

00:55:281 (1) - Adding NC here since it's a new start of a whole new pattern.It looks better IMO.

00:59:281 (2,3,4) - The jump here is kind of random.Put (3) like this instead of random jump feels better:

01:04:948 (2,1,2,3,1,2,3,4) - I cant understand your NC pattern hmmm.If I were you,I would NC them like this:

It looks better IMO

01:06:614 -Start from here,you can listen the 1/1 drum is extremely obivious.So,1/2 is not a main point on mapping.
01:10:614 (1,2,3,4,5,6) - Because of above,I think you should make these slider ends be drum or soft sampleset.

01:15:281 (1,2,3,4) - And these as well

01:19:948 (1,2,3,4) - As above




[jameskong1's MAGI]

Hmmm..我知道會好刺耳的,但係來得mod有負任講清楚先

mapping係按你個人感覺出發,map一d 岩隻歌既object

要保持有pattern 同flow


睇返你張map,我知呢張係你第(個位數)既map,咁同你講可能真係打擊到你

00:00:615 ~ 00:05:281 :呢PART係soft part,姐係話會比其他正常/快part慢同osft
就我個人而言,係呢part我會用慢slider同埋soft sampleset,好似happy623個diff咁,因為咁先比較fit到隻歌
仲有呢part我見到你用左一點小小的跳00:03:281 (1,2,1,2,1,2,3) -
唔係話唔比用,不論呢個係insane定hard,係呢part真係感覺唔到要跳既必要

其實就咁做個5角都fit哂隻歌.唔需要用到跳...


00:07:448 ~00:12:948 :instrumental part


其實你d跳大到好離譜,唔理好唔好玩先,你既跳大到令本來你核排既半6角形失去pattern.

00:08:448 (4,1) - 仲有好似呢度咁樣,雖然你nc可以唔跟間距,但係呢個1/1間距比1/2的細,其實好容易confuse到players

00:12:781 (1,2,3) - 仲有一點overmap問題,你岩岩做果度00:10:114 (3) - 其實夠哂,唔使加一個triplet上去





00:13:614 之後既vocal part:

其實你跳唔係咁大都無咩問題,仲可能會好玩tim,但係你既停位太多,跳完之後停,照你咁排應該係insane...insane難度既密度正常係會高 做出泥效果會係"好忙"
但係你個難度有點失色在於狂停,00:12:948 (3,1) - 呢度停一停
味夠1秒再00:13:281 (1,1) - 停一停
00:14:614 (5,1) - 再停

其實呢d位可以用多d 1/2 slider 去保返個停位..keep返個flow pattern


仲有有d位唔係好帶到個feel出來
就好似00:16:614 (1,2,3,4) -

(1)同(2) 果度,佢vocal有4個音,drum有3個音,點解要player click 2下slider就完左佢呢..

(1)同(2)用slider都唔係太緊要,點解(4)果個音律唔同哂仲要用同一個shape 仲係咁樣轉angle 既slider呢..

00:18:948 (1,2,3,4,5,6,7,8,9,10) - ...點解要咁做呢

00:22:448 (6,1) - 呢個spacing真係好似1/2 但係你呢度係1/1來



講到呢度先...
其實你可以打多d圖,同埋參考返多d 圖先再去map都味遲

放心我第10張圖果時都仲衰個你,做做下就熟







呢度先...我一陣再mod
Topic Starter
IamKwaN
Nold Thank you so much \:D/
happy623

nold_1702 wrote:

Since I like this map more,so...

[happy623's MAGI]

先說這個難度的排列跟FLOW不太明顯
就像00:07:948 (1,2,3) -
像開著distance snap 就隨便放,不是不可以,而是不夠好
圖就是flow跟排列(pattern)組成的,一個pattern一組..可能這都是一個pattern,就是我看不明白orz
如果是我,我會這樣子放:
組成一個三角形的看下去順眼點
主觀的 fixed

接著就要用英語mod,我英語不太好,但是standard mod都是要用英語的...

00:09:781 (6,7) - Since your 1/2 spaing used to be small like 1.0~1.3x but now it's 2.37x.I don't think it's not neccessary to put jump here. fixed
instead I think.
If you really want jump,keep flow here like this:


00:12:448 (7,8) - Same problem as above.Try to a)keep flow or b)less jump fixed, keep flow




Various of spacing are kind of confuse.
00:18:948 (3,4,5,6,7) -





I think you underdstand what I meant.The spacing of 1/2 and 1/4 are too similar/ 1/2 spacing>>>>1/4 spacing which makes players feeling confuse.Moreover,it's not a good pattern though.
Putting them on snap maybe?To show their timing obiviously. fixed, putting all on snap

00:22:281 (2,1) - Stacking on isn't a problem,I think you did a well job.However,it may hard to be sightread.Adding a NC on 00:22:281 (2,1) solves the problem. fixed

00:33:614 -A drum hit missing here,I dunno if it's intention but I feel uncomfortable by blacking this drum :/ fixed

00:33:781 (6,7,8,1,2,3) - It's creative that you put anti-jump on 00:34:114 (1,2,3).Good try ,but anti-jump after a triplet isn't that good.It confuses players.I misses here on my first try.If I were you,I would put them like:
fixed

00:37:281 (1,2) - Don't put jump on slow part please :/ It doesn't fit
Also,spacing between (1)<-->(2) and (2)<--->(3) is too similar again.But the hit timing isn't the same. fixed, resnapped all

00:38:281 (4,5) - and this one. fixed,^

00:48:448 (2,3) - Dat spacing :///// I know what you want,do it like this to optimize the readability? fixed


00:50:448 (4,5) - And this as well,the spacing is too meh..fix it like this: fixed

00:55:281 (1) - Adding NC here since it's a new start of a whole new pattern.It looks better IMO. fixed

00:59:281 (2,3,4) - The jump here is kind of random.Put (3) like this instead of random jump feels better:
fixed

01:04:948 (2,1,2,3,1,2,3,4) - I cant understand your NC pattern hmmm.If I were you,I would NC them like this:

It looks better IMO fixed

01:06:614 -Start from here,you can listen the 1/1 drum is extremely obivious.So,1/2 is not a main point on mapping. fixed
01:10:614 (1,2,3,4,5,6) - Because of above,I think you should make these slider ends be drum or soft sampleset. fixed

01:15:281 (1,2,3,4) - And these as well fixed

01:19:948 (1,2,3,4) - As above fixed
ALL FIXED :)
8-) thanks for lots of great and detailed ideas
姨媽thanks w http://puu.sh/2z78p
Topic Starter
IamKwaN
Thank you 杏仁豬
Updated :D
Eni
this song <3
happy623
hi?
Eni
hello (´ω`★)
Satellite


Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Remove check WidescreenStoryboard on Normal Hard and Insane diff.
  2. Missing Video on Easy and Hard.
[yf's Easy]
  1. 00:01:286 (1) - add whistle on slider head and reverse. I referred to other difficulty.
  2. 00:03:285 (2) - add whistle on slider head.
  3. 00:03:952 (3) - add whistle on slider head reverse and end.
  4. 00:22:952 (3) - remove finish. Is this really right ? I think "clap" better.
  5. 00:34:619 (1,2,3,4) - You should make the modifications that distance snap is not indicated.
  6. 00:44:119 (3,1) - This spacing is really awkward. I think that a beginner is hard to read. Try an arrange like this. and 00:45:619 (2,3,1) - change this place too.

    placement suggestion 00:44:119 (3,1,2,3,1,2,3) - (not hitsound)
    76,152,45285,6,0,P|28:237|53:331,2,200,0|0|0,0:0|0:0|0:0,0:0:0:0:
    172,180,46952,1,0,0:0:0:0:
    244,112,47285,2,0,L|352:112,1,100
    436,152,47952,6,0,P|484:237|459:331,2,200,0|0|0,0:0|0:0|0:0,0:0:0:0:
    348,200,49619,1,0,0:0:0:0:
    329,104,49952,2,0,P|284:123|256:163,1,100
  7. 00:52:952 (4) - You should make the modifications that distance snap is not indicated.
  8. 00:54:952 (2,3) - This rhythm is kind of questionable for me. Try this rhythm. I say this because it could confuse players, it would be better to fix it please.
  9. 01:25:285 (1) - I think that A beginner too hard. Because Spinner is short.
[Normal]
  1. 00:01:286 - ~ 00:05:285 - Slider velocity multiplier : *0.50 too Hard. because Hard diff used 0.6. I guess Use 0.75 better.
  2. 00:15:952 (1) - That is hard to read a little. Please arrange it in this way.
  3. 00:42:619 (1) - w-Why used clap ? I think finish better.
  4. 00:42:952 (2,3,4) - Do you not use a little more difficult rhythm? for Normal -> Hard diff spread.
  5. 00:55:285 (6) - remove finish on slider end and add clap on slider end ? why choose finish here ?
  6. 01:05:285 (4,5) - This rhythm is kind of questionable for me. I think his spacing is really awkward. Try an arrange like this.
[yf's Hard]
  1. Placement good. but bit a hard (high bpm some jump and hard to rhythm..) . Please changed circle - size 3.5 ? Have a think about it :3
  2. 00:08:452 (3) - Forgot add finish on slider head ?
  3. 00:09:785 (7) - Same as above.
  4. 00:23:119 (3,4,5,6) - This rhythm is too difficult in this bpm. Please changed 00:23:119 (3,4,5) - 1/2 slider
  5. 00:40:285 (2) - Please do Ctrl+G where space is too large.
  6. 00:44:619 (4,5) - It is slightly too difficult. Please change this in this way.
  7. 00:53:619 (2) - Please do Ctrl+G where space is too large.
  8. 01:16:619 (7) - Please make arrangement it near Distance snap 2.00 . because too hard. for mapset diffspread.
  9. 01:24:452 (4) - Same as above.
[Insane]
  1. Please check AIMOD
Call me Back.
Topic Starter
IamKwaN
Fixed all except last point of Normal. I changed it in a different way c:
Waiting for yf :3
yf_bmp

Satellite wrote:



Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Missing Video on Easy and Hard. fixed
[yf's Easy]
  1. 00:01:286 (1) - add whistle on slider head and reverse. I referred to other difficulty.
  2. 00:03:285 (2) - add whistle on slider head.
  3. 00:03:952 (3) - add whistle on slider head reverse and end. About these three, I really don't like spamming whistle but I added some.
  4. 00:22:952 (3) - remove finish. Is this really right ? I think "clap" better. Added clap with finish, for just following the music
  5. 00:34:619 (1,2,3,4) - You should make the modifications that distance snap is not indicated. fixed
  6. 00:44:119 (3,1) - This spacing is really awkward. I think that a beginner is hard to read. Try an arrange like this. and 00:45:619 (2,3,1) - change this place too. About this one I think it is ok now. The rhythm is regular now.

    placement suggestion 00:44:119 (3,1,2,3,1,2,3) - (not hitsound)
    76,152,45285,6,0,P|28:237|53:331,2,200,0|0|0,0:0|0:0|0:0,0:0:0:0:
    172,180,46952,1,0,0:0:0:0:
    244,112,47285,2,0,L|352:112,1,100
    436,152,47952,6,0,P|484:237|459:331,2,200,0|0|0,0:0|0:0|0:0,0:0:0:0:
    348,200,49619,1,0,0:0:0:0:
    329,104,49952,2,0,P|284:123|256:163,1,100
  7. 00:52:952 (4) - You should make the modifications that distance snap is not indicated. Fixed
  8. 00:54:952 (2,3) - This rhythm is kind of questionable for me. Try this rhythm. I say this because it could confuse players, it would be better to fix it please. fixed
  9. 01:25:285 (1) - I think that A beginner too hard. Because Spinner is short. expanded
[yf's Hard]
  1. Placement good. but bit a hard (high bpm some jump and hard to rhythm..) . Please changed circle - size 3.5 ? Have a think about it :3 After thinking, I thought it is ok.
  2. 00:08:452 (3) - Forgot add finish on slider head ? fixed
  3. 00:09:785 (7) - Same as above. fixed
  4. 00:23:119 (3,4,5,6) - This rhythm is too difficult in this bpm. Please changed 00:23:119 (3,4,5) - 1/2 slider I didn't change them to slider but i decrease the spacing between 00:23:452 (6,7) -
  5. 00:40:285 (2) - Please do Ctrl+G where space is too large. This one I really didn't want to change. 00:39:285 (5,6,7,8,1,2,3) - such flow is good, isn't it? :P
  6. 00:44:619 (4,5) - It is slightly too difficult. Please change this in this way. keep it
  7. 00:53:619 (2) - Please do Ctrl+G where space is too large. this one is ok
  8. 01:16:619 (7) - Please make arrangement it near Distance snap 2.00 . because too hard. for mapset diffspread. fixed
  9. 01:24:452 (4) - Same as above. this one actually is under regular 2.0x distance. it displayed 4.0x just because the sv is 0.5x
thx for modding11

Hard
osu file format v13

[General]
AudioFilename: Nogizaka46 - Yubi Bouenkyou (TV size).mp3
AudioLeadIn: 2000
PreviewTime: 44452
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23952,48952,86452
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Yubi Bouenkyou ~Anime Version~
TitleUnicode:指望遠鏡 ~アニメ版~
Artist:Nogizaka46
ArtistUnicode:乃木坂46
Creator:IamKwaN
Version:yf's Hard
Source:Magi: The Labyrinth of Magic
Tags:KwaN yf_bmp ending tv size マギ A1P A-1 Pictures Aniplex
BeatmapID:470317
BeatmapSetID:70589

[Difficulty]
HPDrainRate:6
CircleSize:3.5
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Video.avi"
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1286,333.333333333333,4,2,0,0,1,0
1286,-166.666666666667,4,2,1,60,0,0
7619,-100,4,2,1,80,0,0
34619,-125,4,2,1,80,0,0
39952,-100,4,2,1,80,0,0
45285,-100,4,2,1,80,0,1
55619,-100,4,2,1,60,0,1
55869,-100,4,2,0,5,0,0
55952,-100,4,2,1,80,0,1
66285,-100,4,2,1,60,0,1
66619,-100,4,2,1,70,0,0
82619,-200,4,2,1,60,0,0
85285,-200,4,2,1,5,0,0


[Colours]
Combo1 : 251,102,170
Combo2 : 66,170,231
Combo3 : 254,239,110

[HitObjects]
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243,132,1952,2,0,L|235:276,1,143.999995605469
310,255,2619,2,0,P|242:195|162:237,2,191.999994140625,0|0|0,0:0|0:0|0:0,0:0:0:0:
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235,275,5285,5,0,0:0:0:0:
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408,240,8119,2,0,L|416:160,1,80,0|8,0:0|0:0,0:0:0:0:
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312,332,55952,6,0,L|328:200,1,120,4|0,0:0|3:0,0:0:0:0:
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260,192,59619,2,0,P|240:224|240:276,1,80,8|0,0:0|0:0,0:0:0:0:
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236,376,60452,1,0,0:0:0:0:
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312,48,64202,1,8,0:0:0:0:
300,52,64285,1,8,0:0:0:0:
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172,296,65785,1,8,1:0:0:0:
252,284,65952,1,8,1:3:0:0:
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Easy
osu file format v13

[General]
AudioFilename: Nogizaka46 - Yubi Bouenkyou (TV size).mp3
AudioLeadIn: 2000
PreviewTime: 44452
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 86452
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Yubi Bouenkyou ~Anime Version~
TitleUnicode:指望遠鏡 ~アニメ版~
Artist:Nogizaka46
ArtistUnicode:乃木坂46
Creator:IamKwaN
Version:yf's Easy
Source:Magi: The Labyrinth of Magic
Tags:KwaN yf_bmp ending tv size マギ A1P A-1 Pictures Aniplex
BeatmapID:223337
BeatmapSetID:70589

[Difficulty]
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CircleSize:3
OverallDifficulty:2
ApproachRate:3
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Topic Starter
IamKwaN
Updated :3
Edit:
  1. Changed the romanization of title according to KSHR's confirmation
  2. For the drum-hitnormal, it's used in most of the 3/4 slider ends in yf's Hard. It doesn't violate the RC so don't worry. lol
  3. Changed the volume at 00:55:869 in Hard to 15%.
Satellite
Bubbled~

Thank you check the romanization of title to KSHR.
Umi

General

  1. As u mentionned, don't forget to fix the tittle.
  2. Here a new video as promised :3 with a better quality
    > http://puu.sh/ca4Gk/a579d7eeb3.zip

yf's Easy

  1. 00:05:452 - You could add a spinner to follow the voice until 00:06:619 if you do it, add a green line at the beginning with volum around 30~40% and a green line at the end with volum 5%
  2. 00:07:952 (1) - reduce this slider by 1/1 and add a note 00:08:785 - as u did 00:10:619 (1,2) - fit better. example of pattern
  3. 00:39:952 (1,2) - flow toward (2) is clearly bad readjust shape of (1) more or less like this
  4. 01:26:452 - add a greenline with volum 5% or look what IamkwaN did on his diffs

Normal

  1. 00:05:452 - same reflexion as yf's easy
  2. 00:23:952 (1) - forgot a clap on end
  3. 00:33:785 (5,1) - i'd put the pattern in this way to increase the flow toward (1)
  4. 00:39:119 (4,5) - you're skipping a clap at 00:39:452 - i suggest to use this rythm, give a try, not that hard imo.
  5. 01:01:286 (1) - Clap on end

yf's Hard

  1. This is quite "Hard" for an hard diff, i'd call this a light insane. You're using way too much 3/4 rythm (Try to delete some of them, especially in the kiai part) and jumps imo,but i guess it's okay.
  2. well i'm gonna say the contrary of satellite-san (sorry >.<) but CS 3,5 is too much (also it's the same as the normal difficulty) i'd recommend u to move it back to 4 or at least 3,8.
  3. 00:09:119 (5) - NC for consistency
  4. 00:11:785 (5) - ^
  5. 00:23:119 (3,4,5) - turn this into 1/4 reverse slider, easier to catch
  6. 00:39:785 (8,2) - stack them ?

Insane

  1. 00:17:619 (2) - move this note to x:402,y:113 so there is a blanket with (1) and better flow toward the next note :3
  2. 00:22:452 - the click action is really needed here imo, cuz of the strong beat, how about this rythm? (with pattern suggestion)
  3. 00:23:619 (6) - for the same reason as above reduce this slider by 1/2 and add note 00:23:952 -
  4. 00:44:452 (8,1) - such a little DS between these two so confused, how about increase it by moving (8) ?

and that's all, call me back ~
Topic Starter
IamKwaN
I need to alter the title after your mod! >_>
Current one is wrongly spaced <_<
Title: 指望遠鏡~アニメ版~
Romanized title: Yubi Bouenkyou~Anime Ban~
Reference: http://www.nogizaka46.com/discography/?d=SRCL-8208&k=
Edit:

Umi wrote:

General

  1. As u mentionned, don't forget to fix the tittle. yep w
  2. Here a new video as promised :3 with a better quality
    > http://puu.sh/ca4Gk/a579d7eeb3.zip thanks so much!

yf's Easy

  1. 00:05:452 - You could add a spinner to follow the voice until 00:06:619 if you do it, add a green line at the beginning with volume around 30~40% and a green line at the end with volum 5% ok!
  2. 00:07:952 (1) - reduce this slider by 1/1 and add a note 00:08:785 - as u did 00:10:619 (1,2) - fit better. yep, I deleted yf's notes accidentally and I forgot his pattern so I created mine and it seems to fail lol
  3. 00:39:952 (1,2) - flow toward (2) is clearly bad readjust shape of (1) more or less like this yes
  4. 01:26:452 - add a greenline with volum 5% or look what IamkwaN did on his diffs ok!

Normal

  1. 00:05:452 - same reflexion as yf's easy done
  2. 00:23:952 (1) - forgot a clap on end yep!
  3. 00:33:785 (5,1) - i'd put the pattern in this way to increase the flow toward (1) yay
  4. 00:39:119 (4,5) - you're skipping a clap at 00:39:452 - i suggest to use this rythm, give a try, not that hard imo. yep and i try a different pattern
  5. 01:01:286 (1) - Clap on end this proves the hitsound copier kinda sucks lol

yf's Hard

  1. This is quite "Hard" for an hard diff, i'd call this a light insane. You're using way too much 3/4 rhythm (Try to delete some of them, especially in the kiai part) and jumps imo, but i guess it's okay. i will punch him for u :c
  2. well i'm gonna say the contrary of satellite-san (sorry >.<) but CS 3,5 is too much (also it's the same as the normal difficulty) i'd recommend u to move it back to 4 or at least 3,8. CS3,8!
  3. 00:09:119 (5) - NC for consistency done
  4. 00:11:785 (5) - ^ yep!
  5. 00:23:119 (3,4,5) - turn this into 1/4 reverse slider, easier to catch definitely
  6. 00:39:785 (8,2) - stack them ? hmm I think yf intentionally unstacked them

Insane

  1. 00:17:619 (2) - move this note to x:402,y:113 so there is a blanket with (1) and better flow toward the next note :3 :3
  2. 00:22:452 - the click action is really needed here imo, cuz of the strong beat, how about this rythm? (with pattern suggestion) nice!
  3. 00:23:619 (6) - for the same reason as above reduce this slider by 1/2 and add note 00:23:952 - done!
  4. 00:44:452 (8,1) - such a little DS between these two so confused, how about increase it by moving (8) ? yep
and that's all, call me back ~ /me pokes Umi
I got permission from yf to change his diffs and I have deleted normal-hitwhistle2.wav as it's unused O.<
Video isn't added, let's wait :3/
Satellite

Umi wrote:

satellite-san (sorry >.<)
It's okay ww go go ! !
Topic Starter
IamKwaN
baka satellite
Video added, and the offset tested by me is 252. I hope it's fine o.o
Umi
rechecked and rdy to go~

Qualified!
Meg
gratz~~!!
Rizia
諗番起我個easy tim
gratz
Topic Starter
IamKwaN
Thanks Umi!
Also, couple confirmed.
Andrea ranked my map while i was sleeping.
Umi ranked my map while I was bathing.
Ok.
Satellite
wwwww grats :3 !
mingmichael
congrats kwan! :D
Reol
Congratz !! :)
hehe
congrats man!
UnderminE
wohoo i remember this, congrats!
yf_bmp
o3o
Kamio Misuzu
恭喜骏喵~ o/
Asagi
Gratz :3
TtmnZk
骏姐恭喜啊~ :)
Andrea
Hard difficulty has all the sliderends on blue tick muted, this is not rankable and should be fixed.

You're using a drum-hitnormal which is an empty audio file to make those silent sliderends, that's not acceptable.

Nice map though! Hope you get it re-qualified asap!
Rakuen
Grats 骏骏姐 :)
happy623
gratz
KSHR
Sorry to be late, but I have to disqualify this map due to silent objects in yf's Hard difficulty.



The following are just my personal suggestions. It's up to you whether or not to fix.

Normal

  1. 00:01:286 (1,2,3,1,2) - Hitsounds are barely audible. It'd be better to increase 50% at least. Same goes for Insane difficulty.

yf's Hard

  1. 00:01:286 (1,2,3,4,5,1) - Consider adding whistles. It currently sounds a bit empty.
  2. 00:41:285 (1,2) - Since this spacing looks similar to 00:40:952 (4,1) - , players can't probably expect 00:41:285 (1) - is a 3/4 slider. It'd be much better to overlap them like 00:45:285 (1,2) - or turn 00:41:285 (1,2,3,4) - into 1/2 sliders. Patterns like this should be avoided in Hard difficulty at least imo. Same goes for 00:51:952 (5,6,7,8,1) - 00:55:619 (9,1) - .


This map will be handled by BAT members from now on. Good luck on requalifying!
yf_bmp

KSHR wrote:

Sorry to be late, but I have to disqualify this map due to silent objects in yf's Hard difficulty. adjusted the volume of the wav file.

yf's Hard

  1. 00:01:286 (1,2,3,4,5,1) - Consider adding whistles. It currently sounds a bit empty. Done
  2. 00:41:285 (1,2) - Since this spacing looks similar to 00:40:952 (4,1) - , players can't probably expect 00:41:285 (1) - is a 3/4 slider. It'd be much better to overlap them like 00:45:285 (1,2) - or turn 00:41:285 (1,2,3,4) - into 1/2 sliders. Patterns like this should be avoided in Hard difficulty at least imo. Same goes for 00:51:952 (5,6,7,8,1) - 00:55:619 (9,1) - . changed the first one.

This map will be handled by BAT members from now on. Good luck on requalifying!
http://puu.sh/chXlz/4873b7064a.zip
Topic Starter
IamKwaN

KSHR wrote:

Normal

  1. 00:01:286 (1,2,3,1,2) - Hitsounds are barely audible. It'd be better to increase 50% at least. Same goes for Insane difficulty. 50% is too loud, i have changed them to 40%
I am really sorry Satellite and Umi
All updated.
Tari
Checked everything, all checks out.

Rebubbled!
Topic Starter
IamKwaN
Changed mp3! Please re-download!
Umi

IamKwaN wrote:

I am really sorry Satellite and Umi
our bad we didn't notice this :/
Tari
orz, please double check next time and make sure you do changes beforehand.

anyways good luck.
Fycho
We did some irc, fixed a few hitsounds and gave sone rhythm suggestions on Insane, let me know when you are ready.
SPOILER
2014-10-22 12:16 Fycho: insane
2014-10-22 12:16 Fycho: 00:12:384 (1) -
2014-10-22 12:16 Fycho: finish
2014-10-22 12:16 IamKwaN: 加了
2014-10-22 12:17 Fycho: 00:19:884 (4,1) - 这里不跟人声?
2014-10-22 12:17 Fycho: 00:20:384 - 这有人声 参考00:17:389 (1) -
2014-10-22 12:18 IamKwaN: 欸 不想改接走啊
2014-10-22 12:18 Fycho: 那随意
2014-10-22 12:18 Fycho: 00:23:051 (1,2,3,4,5,6) - 这些过渡的地方可以加点whistle
2014-10-22 12:19 Fycho: 00:23:051 (1) - 00:23:555 (5) - 滑条尾 之类的
2014-10-22 12:19 IamKwaN: 好
2014-10-22 12:19 Fycho: 00:24:551 (1) - 漏clap
2014-10-22 12:19 Fycho: 00:34:051 (3) - 这也可以whistle
2014-10-22 12:20 IamKwaN: 好 全加了
2014-10-22 12:20 Fycho: 00:35:384 (2) - 这个clap应该去掉 这里不是军鼓
2014-10-22 12:20 Fycho: 这里是地鼓啊
2014-10-22 12:20 IamKwaN: 好
2014-10-22 12:21 Fycho: 00:35:884 (4,1) - 这俩节奏ctrl+g?
2014-10-22 12:21 Fycho: 00:36:051 - 这个乐器音是长音
2014-10-22 12:21 IamKwaN: 好
2014-10-22 12:21 Fycho: 00:36:217 - 大白线反而没音
2014-10-22 12:22 Fycho: 00:44:384 (6) - clap?
2014-10-22 12:22 Fycho: 00:45:217 - 嘛其实我更希望这里来点连打的,不过你不愿意大改节奏什么的就算了
2014-10-22 12:23 Fycho: kiai的3/4用的感觉没什么规律啊
2014-10-22 12:23 IamKwaN: 233
2014-10-22 12:24 Fycho: 00:55:384 (3) - 这个clap应该换到4上去
2014-10-22 12:24 Fycho: 00:55:467 (4) - 加在这上,3的去掉
2014-10-22 12:24 IamKwaN: 好
2014-10-22 12:25 Fycho: 00:57:217 (4) - 这个我建议换一下位置,换到(155,28) 跟顺点
2014-10-22 12:25 IamKwaN: 好
2014-10-22 12:27 Fycho: 00:59:551 (3) - 滑条头的normal addtion去掉 换成auto?
2014-10-22 12:27 Fycho: 这里的鼓有点特殊
2014-10-22 12:27 Fycho: 01:02:217 (3) - 01:03:551 (4) - ^
2014-10-22 12:27 Fycho: 你看着 要改这几个一起改
2014-10-22 12:28 IamKwaN: 那whistle去掉啦
2014-10-22 12:28 Fycho: 一是增加音效多样性 二是跟符合曲子里的鼓点类型
2014-10-22 12:28 Fycho: 恩
2014-10-22 12:29 Fycho: 01:05:551 (1) - 滑条头来个soft的finish
2014-10-22 12:29 Fycho: 而且 这里也没有地鼓音,同样要去掉normal addition
2014-10-22 12:29 IamKwaN: hao
2014-10-22 12:29 Fycho: 直接加soft clap+finish
2014-10-22 12:30 Fycho: 01:06:884 (1) - 从这一段开始音乐很规整 我不推荐用任何3/4
2014-10-22 12:30 IamKwaN: 恩
2014-10-22 12:30 Fycho: 其实我更希望看到一连串的circle散点跳(不过那改的很麻烦
2014-10-22 12:31 IamKwaN: 要改?
2014-10-22 12:31 Fycho: 这些01:07:051 - 都有地鼓
2014-10-22 12:31 Fycho: 01:08:884 (1,2,3,4,5,6) - 3/4都换成1/2?
2014-10-22 12:32 Fycho: 前面就算了这里音乐整齐 3/4还是看不出什么规律啊
2014-10-22 12:32 IamKwaN: 我看我還是remap這段
2014-10-22 12:32 Fycho: 这里的鼓点让我想到了diamond里的
2014-10-22 12:32 Fycho: kiai后半段orz
2014-10-22 12:32 IamKwaN: 我想起了柚子的tv==
2014-10-22 12:33 Fycho: 01:14:884 - 加些finish
2014-10-22 12:33 Fycho: 打着爽多了
2014-10-22 12:33 Fycho: 我是希望看到这里多些跳 打着带感ww
2014-10-22 12:33 IamKwaN: 01:15:550 - ?
2014-10-22 12:33 Fycho: 01:15:550 也是吧
2014-10-22 12:34 IamKwaN: 這樣被你一說 我想搞搞後面的節奏了
2014-10-22 12:34 Fycho: 就是这么说呢 把这一段
2014-10-22 12:34 Fycho: 做成和前面KIAI不一样的感觉
2014-10-22 12:34 IamKwaN: 散點啊
2014-10-22 12:34 IamKwaN: :O
2014-10-22 12:34 Fycho: 你现在这样 后面洗脑段和前面KIAI 一样的感觉 都是3/4 啊 1/2滑条
2014-10-22 12:34 Fycho: 不够突出
2014-10-22 12:34 IamKwaN: 對233
2014-10-22 12:34 Fycho: 就是要突出以下这里
2014-10-22 12:35 Fycho: 01:25:300 - 尾巴whistle
2014-10-22 12:35 Fycho: 没了
2014-10-22 12:35 Fycho: 你看hard这一段 做的不错啊
2014-10-22 12:35 Fycho: 用了许多排列梗
2014-10-22 12:35 IamKwaN: 哈
2014-10-22 12:35 IamKwaN: :C
2014-10-22 12:35 IamKwaN: 現在改
2014-10-22 12:35 Fycho: 这里先放着 来看hard
2014-10-22 12:36 IamKwaN: 好
2014-10-22 12:36 Fycho: 你慢慢改啊 我马上要出去
2014-10-22 12:36 Fycho: hard 00:56:134 - 这里增加音量
2014-10-22 12:36 IamKwaN: 好
2014-10-22 12:36 Fycho: 这里算滑条尾 mute了
2014-10-22 12:36 IamKwaN: 35%
2014-10-22 12:36 Fycho: 恩
2014-10-22 12:37 IamKwaN: 音效我跟insane?
2014-10-22 12:38 Fycho: 00:23:384 (3) - 折返处加一个clap?
2014-10-22 12:38 Fycho: 什么音效跟insane
2014-10-22 12:38 IamKwaN: 好
2014-10-22 12:38 IamKwaN: 剛才說的音效
2014-10-22 12:40 Fycho: 01:22:884 - 减到50%吧
2014-10-22 12:40 Fycho: 音效随便了
2014-10-22 12:40 Fycho: yf有自己的下法吧
2014-10-22 12:40 IamKwaN: 好
2014-10-22 12:40 Fycho: hard估计要AR8好点
2014-10-22 12:41 IamKwaN: 好
2014-10-22 12:42 Fycho: 不过这样这感觉泡了过后改动很大了啊..
2014-10-22 12:43 IamKwaN: 你戳吧 我看tari都不滿我了
2014-10-22 12:43 Fycho: 为什么要戳 又没发现什么问题
2014-10-22 12:43 Fycho: 00:12:051 (3) - normal 这finish
2014-10-22 12:44 IamKwaN: 好
2014-10-22 12:45 Fycho: 00:58:551 (5,1,2,3,4) - 这几个摆好看点?
2014-10-22 12:45 Fycho: 正六边形
2014-10-22 12:46 Fycho: 01:25:384 - whistle
2014-10-22 12:46 IamKwaN: k
2014-10-22 12:48 Fycho: 然后到Easy
2014-10-22 12:48 IamKwaN: 好
2014-10-22 12:49 Fycho: 把所有的 tick音降低点音量?
2014-10-22 12:50 Fycho: 不降也可以
2014-10-22 12:51 Fycho: 01:22:884 (1,2,3,4) - 这里音效怎么不和normal一样
2014-10-22 12:51 Fycho: 然后没了
2014-10-22 12:51 IamKwaN: 那不降了233
2014-10-22 12:51 Fycho: easy
2014-10-22 12:51 Fycho: 哦 我看错了
2014-10-22 12:51 IamKwaN: ?!
2014-10-22 12:51 Fycho: 我以为easy是你做的 原来是yf做的 那随便了
2014-10-22 12:51 IamKwaN: 恩
2014-10-22 12:52 Fycho: 那没了
2014-10-22 12:52 Fycho: 就这些
Topic Starter
IamKwaN
All updated!
Fycho
Heart<3
Blanc Kisaragi
wow... Congrats!
Asagi
reGratz bakwan owo
Ace3DF
I don't know what you did in the update but Insane is pretty bad at the start now
Lanturn

Ace3DF wrote:

I don't know what you did in the update but Insane is pretty bad at the start now
You probably didn't delete the map and get the new MP3.


Anyways, re-grats <3 Love this song so much.
Topic Starter
IamKwaN

Ace3DF wrote:

I don't know what you did in the update but Insane is pretty bad at the start now
LOL yea, please redownload the map, I have changed the mp3 to a better one.
Sorry for inconvenience!

Also, thanks for all your support!

Thanks Lanturn :>
Have you watched magi? LOL
Ace3DF
Ah, didn't know the mp3 doesn't update along with it.
Love insane !
Ujimatsu Chiya
yeaaa~

gratz kwan xD
Modem
Yaaaaaayyyyy!!!!!! Finally it get ranked!
Congratulation~~~!!!
I love Magi ♡ ♥ ♡
TheyCallMeOkami
this is my new fav beatmap the anime was also good too :)
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