forum

Natalie Imbruglia - Torn

posted
Total Posts
75
Topic Starter
mrtn
This beatmap was submitted using in-game submission on maandag 13 juli 2009 at 10:45:30

Artist: Natalie Imbruglia
Title: Torn
BPM: 96,29
Filesize: 5850kb
Play Time: 02:04
Difficulties Available:
  1. Agent Spin Here's Easy (0,68 stars, 54 notes)
  2. EEeee's Normal (4,07 stars, 300 notes)
  3. Insane (4,95 stars, 533 notes)
  4. Larto's Hard (4,8 stars, 398 notes)
Download: Natalie Imbruglia - Torn
Information: Scores/Beatmap Listing
---------------
I realize the bpm is a bit weird but 96.30 is off near the end. I guess the reason is that the song is pretty instrumental...
EEeee
Hi......
well, I don't here where the BPM goes off T_T lemme know if U see me on irc
anyways, try offset 11,601 ^_^




*psss mrtn, hey its me, hook me up with a difficulty, if..... ^)^
^I don't know what that face at the end is
Topic Starter
mrtn
added normal :)
Larto
Topic Starter
mrtn
This map has been deleted on the request of its creator. It is no longer available.
Symbolic
Hi ^_^

[EEeee's Normal]

So many spinners ;_;
Who do the sliders have such weird corners (For example: 00:15:01 (5), 00:39:00 (1))?

00:23:11 (1,2) - Pretty fast after the spinner (for Normal), you could shorten/lengthen the spinner.
03:00:30 (10) - This isn't spaced right.


[Larto's Hard]

01:19:20 (6,7) - Could add 2 notes here, sounds nice imo.
01:26:36 (4) - Could move this 1 level 3 grid up and 2 level 3 grids to the left, looks better imo.
01:34:62 (5) - Move this 1 level 3 grid up for symmetry and correct spacing.
02:26:80 (4) - Add clap here.
02:29:30 (3) - Add clap here.


[Insane]

Might add a few more spinners.

02:27:74 (3) - Could change this to 3 stacked 1/8 notes for more fun ;)
02:29:92 (3) - ^


Very nice map overall :)
Starred *
Larto

Symbolic wrote:

[Larto's Hard]
01:19:20 (6,7) - Could add 2 notes here, sounds nice imo. - Done
01:26:36 (4) - Could move this 1 level 3 grid up and 2 level 3 grids to the left, looks better imo. - Done
01:34:62 (5) - Move this 1 level 3 grid up for symmetry and correct spacing. - Done
02:26:80 (4) - Add clap here. Done
02:29:30 (3) - Add clap here. Done
Download: Natalie Imbruglia - Torn (mrtn) [Larto's Hard].osu
Topic Starter
mrtn
[EEeee's Normal]

So many spinners ;_; - removed some

00:23:11 (1,2) - fixed
03:00:30 (10) - while it isn't correct according to d-snap. It causes no problem playing. So i left it like this

[quote=Larto]
[Larto's Hard]

01:19:20 (6,7) - done
01:26:36 (4) - done
01:34:62 (5) - done
02:26:80 (4) - done
02:29:30 (3) - done
[/quote]

[Insane]

02:27:74 (3) - done
02:29:92 (3) - ^
Takuma

Normal:
  1. I get the feeling less experienced players won't do so well on this. > __ >
  2. 02:29:30 (2) - 2 level 3 grid left
  3. 02:29:76 (3,4,5) - 1 level 3 grid down
Hard:
  1. Lower HP Drain and Overall Difficulty by a tick. This looks more than an Insane than a Hard imo.
  2. 00:29:19 (4) - 1 level 3 grid up
  3. 00:33:71 (2,3) - 1 level 3 grid right
  4. 00:34:95 (2,3) - 1 level 3 grid left
Insane:
  1. 00:56:45 (2) - 1 level 3 grid left
Nice map/song. (:

Download: Ryu - Sakura Reflection (SnowWhite) [Mold's Hyper].osu
Topic Starter
mrtn
followed most of your comments takuma. Thanks for modding :)
Larto
Topic Starter
mrtn
updated larto's diffi :)
fufe
EEeeeNormal
00:41:19 (2) - 1/4 forward for lyrical accuracy. This makes a -harder than normal- difficulty stream (imo) consider making 2 a repeat slider and making 3 a normal hit? I think it sounds pretty odd as it is, even if it was supposed to be freestyle.
00:47:42 (1) - ^ same issue but less obvious/bothersome

theres more sliders and breaks then im comfortable with. those random curved corner sliders appear randomly and are kinda annoying imo, yadda yadda its been said before =z

insane
a few minor spacing inconsistencies in some combos, but not worth mentioning.
02:40:67 (6) - its kinda wierd to have a fountain in the middle of a combo right before the break?
loose a few finish sounds in the beginning? Its a like a constant ringing =x

also, the kiaiai flashes were dam blinding. It can get pretty hard to read hits on the two lighter colors. Iono what you can do about that but it screwed me up enough to mention here.

I thought i would have trouble with this map since its only loosely mapped to lyrics at parts and im pretty lyric heavy. I playtested through it with no problems at all tho. Sounded great!

Lart0:
00:31:84 (3,4) - ???spacing
00:37:29 (2) - whats this for? I think it flows better without this.

thats it from me =o those two stand out a lot for me tho.
Topic Starter
mrtn
EEeeeNormal
00:41:19 (2) - fixed
00:47:42 (1) - meh i prefer to keep it this way

theres more sliders and breaks then im comfortable with. those random curved corner sliders appear randomly and are kinda annoying imo, yadda yadda its been said before =z

insane
02:40:67 (6) - its consistent with the rest of the fountains so i like to keep them in...

thanks for modding kudosu for you :).
XepherX3
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
mrtn
This map has been deleted on the request of its creator. It is no longer available.
XepherX3

mrtn wrote:

thx for modding ^^ Although i disagree on the kiai time :p
ok...maybe it's just my videocard cuz when going into kiai time on other maps the same thing happens(making me miss most of the beats at that 1 second the screen goes white)
Mashley
I think you could use an easier difficulty. EEeee's normal is still quite tricky for beginners. I might make one if I'm bored I dunno.

EEeee's Normal
01:28:70 (2) - Why a slider?
01:35:09 (3) - Change to a hitcircle and move back 1/4
02:09:67 (1,2) - Maybe change these 2 notes into a slider?
02:31:79 (2) - Move down 1 grid to allign with (1)
02:59:36 (8) - This combo is a little long for Normal. Perhaps add a new combo here?

Larto's Hard
00:31:53 (1,2,3,4,5) - What the heck is up with spacing like this?
00:55:05 (1,2,3) - Cute.

Insane
No issues.
Topic Starter
mrtn
EEeee's Normal
01:28:70 (2) - fixed
01:35:09 (3) - i prefer it the current way
02:09:67 (1,2) - done
02:31:79 (2) - doesn't help, moving it one grid down would still not align it.
02:59:36 (8) - fixed

Larto's Hard
00:31:53 (1,2,3,4,5) - i don't see a problem with the spacing. it seems perfectly fine to me :P.
Mashley
This map has been deleted on the request of its creator. It is no longer available.

Download: Natalie Imbruglia - Torn (mrtn) [Agent Spin Here's Easy].osu
Topic Starter
mrtn
added the diffi ^^
DJPop
~Easy~

00:50:255 - (S)
01:45:059 - (S)
Move starting point 1/4 backward.

01:02:687 - (1)
01:05:180 - (1)
I'm confused when I played on first time D=

~Normal~

00:15:019 - (5)
00:44:305 - (2)
01:33:688 - (1)
Slider looks weird imo D=

02:31:170 - (1)
Use circle is better than slider.

~Hard~

01:19:356 - (7)
03:02:638 - (6)
Add new combo.

01:28:235 - (1)~(4)
01:36:803 - (4)~(5)
Spacing D=

~Insane~

00:45:863 - (6)
02:09:673 - (6)
02:31:637 - (9)
03:08:869 - (11)
Add new combo.

02:16:060 - (S)
Move starting point 1/4 forward.


+Star
Topic Starter
mrtn
Fixed all but the spacing you pointed out on larto's hard. I'll ask larto to look at that :)

Thanks for modding, kudosu given ^^
Andrea
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
mrtn
[Agent Spin Here's Easy]

00:31:53 (1) - done
00:36:51 (1) - nah
01:02:37 (1) - mapped to the lyrics ;)


[Insane]

02:16:21 (1) - ends on a beat so i kinda like the finish here ;)


thanks for modding. kudosu given.
Larto
Fixed some stuff, except the 1/8 and the "weird spacing".Download: Natalie Imbruglia - Torn (mrtn) [Larto's Hard].osu
Topic Starter
mrtn
thanks for updating it larto :)

Download: Cres - End Time (soulfear) [Hyper].osu
fufe
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
mrtn
EEeee's
01:33:84 (1) - 1/4 too early? ('but cha' is barely audible imo) fixed

Inasne
02:29:92 (3) - push this note to happen on 02:30:313 to match the combo before it? - nah i prefer it the current way

easy
00:41:50 (1,1) - fixed
00:47:42 (x) - done
01:02:37 (1) - fixed.

thx for modding :)
Takuma
- Insane:
Fine.

- Larto's Hard
Redo the breaks.
01:29:17 (3,4) - I can't really say I like this kind of spacing. Pretty confusing to me, and it's the only thing like this in the map.
02:33:04 (1,2,3) - Huh? I can't really understand what these follow.
02:35:53 (1,2,3) - ^
03:14:63 (1) - God, this spinner is long.

- EEeee's Normal
00:31:22 (1,2,3,4,5) - What? A break then these 5 notes, then another break?! I think you should delete these breaks and map until the beats continue.
02:16:21 (1) - Oh no, another one of these. Except its just one spinner. v __ v
03:00:30 (6) - Eh, not quite sure whether or not Normal skilled people will be able to catch this.
03:16:65 - Awkward place to end the song..

- Agent Spin Here's Easy
00:26:54 (1,2,3,4) - Boring. :P
01:02:37 (1) - I know you made this to be congruent to the other slider, but this should be shortened by 1/4. I would consider this for the other slider as well but either way that one sounds fine with it.
Topic Starter
mrtn
- EEeee's Normal
00:31:22 (1,2,3,4,5) - changed to continuous break
02:16:21 (1) - ^
03:00:30 (6) - they are, in fact they assume it's like this (a couple of friends of mine started playing recently and it was NP)
03:16:65 - disagree.

- Agent Spin Here's Easy
00:26:54 (1,2,3,4) - changed it slightly ;P
01:02:37 (1) - fixed

thx for modding, kudosu given
ignorethis
This map has been deleted on the request of its creator. It is no longer available.
0_o
Agent Spin
00:41:50 (1) - Can you put this lower then 3? It flows better
00:42:74 (1) - Remove new combo and make it not overlap?
01:12:50 (1,2) - Make this into a single slider, a difficulty this easy shouldnt have the player clicking on blue ticks
Map more of the break :o
01:36:33 (1,1,1,1) - All the new combos arent necessary
01:57:52 (2) - new combo

EEeee
00:41:34 (2) - New Combo
00:41:65 (3) - Sounds a little weird, shorten 1/4 maybe?
00:43:99 (1,2) - Plays a lot better if these two are switched in the timeline
01:02:37 (1,2,3,4,5,6,1,2,3,4,5,6) - The first combo is on white/red ticks, the second is on blue ticks. Individually they both work, but it plays weird together. I would stick to one or the other
02:06:09 (1,2) - Move the new combo to 2

Larto
01:14:52 (6) - for the record I noticed this in game, not in the editor: this isn't exactly symmetrical gahh nazi
01:37:89 (1,2) - This threw me off
01:51:13 (5) - OK how am i noticing these, symmetry again
02:28:67 (1) - This slider's pretty hard to see

Insane
01:24:80 (x) - Add a beat here? I hit 5 and 6 early because there's been so much rhythmic mapping so it seems weird to switch to strict vocals again
02:58:58 (1) - Would you mind ending this spinner a bit earlier? It's right after the break and the next beat jumps up pretty quick, so it's kind of an annoying combo breaker :P

Sweet map :)
Topic Starter
mrtn
This map has been deleted on the request of its creator. It is no longer available.
Larto
This map has been deleted on the request of its creator. It is no longer available.

Download: Natalie Imbruglia - Torn (mrtn) [Larto's Hard].osu
anonymous_old
Agen Spin Here's Easy
Increase HP drain rate.

00:39:94 (2) - Tricky.
02:00:01 (2) - New combo. Feels like it should be moved back 1/4.

Looks great otherwise.

EEeee's Normal
Meh. Unintuitive for me to play. Not really my style, that is.
Too many spinners IMO. Some are unnecessary and can be replaced by notes.

02:29:76 (3) - Should be 45 degrees to (2), IMO, so that it's more obvious the distance between (1,2) is greater than the distance between (2,3).

Larto's Hard
IMO this is more difficult than Insane.

00:26:85 (2) - New combo.
00:37:29 (2) - Unstack.
00:55:05 (1,2) - Further apart.
00:59:57 (1,2,3,4) - Timing unintuitive because it's all scrunched up there.
01:01:28 (5) - New combo?
01:03:62 (7) - New combo?
01:06:27 (3,1) - Move so the end is grid aligned with (1) and (2).
01:11:72 (7,8,9) - Replace under end of 01:11:25 (6).
01:40:07 (5) - New combo?
01:58:76 (3) - New combo.
02:37:40 (1,2,3,4,5,6,7) - Nice hitsounds here.
02:58:43 (1) - Is this needed? =S
03:08:40 (2,3,4,6) - *Nazi.*

01:16:39 (x) - Similar to Insane. This doesn't need it as much, though.

Insane
00:26:23 (2) - New combo.
01:14:83 (5,6) - New combo on one of these?
01:41:63 (4) - New combo?
01:59:85 (5) - New combo.
02:04:06 (2) - New combo?
02:06:55 (1) - Align under (7)?
03:16:03 (6,7) - New combo on one of these?

01:16:39 (x) - You can delete the notes after this until the break to make a longer break. Of course you'd need a spinner or something to finish the section properly. You really need a longer break somewhere early.
02:11:54 (x) - Same as above.
Topic Starter
mrtn
Agen Spin Here's Easy
Increase HP drain rate - no sir.

00:39:94 (2) - tricky why? o_O
02:00:01 (2) - moved it back no new combo though

EEeee's Normal
Meh. Unintuitive for me to play. Not really my style, that is.
Too many spinners IMO. Some are unnecessary and can be replaced by notes.

02:29:76 (3) - no

Larto's Hard
i don't make changes to larto's diffi but all comments seemed useless to me.

Insane
00:26:23 (2) - no
01:14:83 (5,6) - ^
01:41:63 (4) - ^
01:59:85 (5) - ^
02:04:06 (2) - ^
02:06:55 (1) - done
03:16:03 (6,7) - no

01:16:39 (x) - Seriously there are plenty of breaks also if you need longer ones just pause the song. That's why seibei told me once :p. Also: my arm gets painfully pretty fast when playing and it doesn't get painful here so seems fine to me.
02:11:54 (x) - ^
DawnII
[Larto's Hard]
01:29:17 (3) - New combo.

Good other than Larto's difficulty seems harder than Insane. Larto's maps always kick my ass though.

Edit: Bubb bu bubb. Le.
Topic Starter
mrtn
[Larto's Hard]
01:29:17 (3) - done :)


We called Larto's hard because it has less difficulty stars than my 'insane'. Also: the current insane has a higher max score than Larto's thus we called them hard and insane like this :P.
RemmyX25
Agent Spin's Easy:
Turn the slider tick rate down to 1. Some of the sliders (like at 00:52:56 (1) ) look and sound bad with it at 2.
Also, why doesnt this start at where the vocals come it? I really think it should.

EEeee's Normal:
00:39:00 (1) - Slider looks a bit confusing, since it overlaps. I'd highly recommend fixing it.
02:54:69 (1) - ^
I'm on the fence about slider tick rate here. It sounds good with tick rate of 2, but looks not as much. I'll leave that to both of you to decide.

He-who-maps everything's Hard:
Map sucks. Just kidding.

01:31:35 (4,5) - I'm on the fence about these since the second one hides. I guess it's fine being a [Hard] difficulty, but meh.
02:21:20 (1 - 14) / 02:23:69 (1 - 14) - THIS ISNT JUMPIN' JACK FLASH!!! Nice job.

eee's Insane:
Also think that this should begin with the vocals.
00:42:12 (3) - It's fine where it is, but i think it could be better if it was up one spot
01:51:91 (3) - move it a tad to the right
Topic Starter
mrtn
Agent Spin's Easy:
changed the slider tickrate

EEeee's Normal:
00:39:00 (1) - fixed
02:54:69 (1) - fixed
I decided to keep the tick rate, after all sound > looks imo...
(EEeee told me to just change whatever I wanted)

He-who-maps everything's Hard:
01:31:35 (4,5) - I'll leave this difficulty up to larto to change, but i don't think this slider is much of a problem since the waves are opposite to eachother. I'll leave it up to him though.

eee's Insane:
Also think that this should begin with the vocals. - i didn't map the beginning because it felt slightly off and it would feel too easy in contrast with the rest of the map.
00:42:12 (3) - done =)
01:51:91 (3) - done

thx for modding. kudosu given
eee

RemmyX25 wrote:

eee's Insane:
did I make an insane, maybe I was drugged or something. . . . I know, somebody hacked my profile.

anyways, starring this map.
Topic Starter
mrtn
It's a mistake of remmy :P. Thanks for starring :)
tieff
All map almost perfect.

[Agent Spin Here's Easy]
00:27:79 (2) - Or remove clap, or add it here 00:30:28 (4).
00:41:50 (1) - Clap on end of slider.

[EEeee's Normal]
02:24:62 (x) - Add note here? Try it.
02:29:45 (x) - ^
02:33:04 (4) - Finish here?

[Latro's Hard]
01:08:14 (2) - Hard to read there's start of slider.

[Insane]
02:00:94 (x) - Add note, maybe?

Wow, good job, starred.
Topic Starter
mrtn
This map has been deleted on the request of its creator. It is no longer available.
Hoplite_old
I just have nothing to say really. It's all perfect. Rank it now!

Star'd
Gens
[Overall]
- Lower the beat volume abit?

[Timing]
Perfect! Though I'd use offset 1,622 since it's basically the same. Your choice.

[Kiai Time]
- Apply it the same way Larto did on all difficulties?

[Agent Spin Here's Easy]
- No Kiai Time?

[EEeee's Normal]
- No Kiai Time here either?

[Larto's Hard]
The master of symmetry made a difficulty. Great!

[Insane]
03:21:02 - Add a final beat here?

~ ~ ~

Pretty good beatmap. Starred!
Topic Starter
mrtn
changed the kiai time :). Thanks for modding :)
K2J
Wow, really? I actually disagree on the Kiai time; it's way too prevalent on all difficulties. A moment at the beginning of each chorus is fine, but I think it's sort of overused. Anyway:

[AGH's Easy]
Good!

[EEeee's Normal]
Jammin'!

[Larto's Hard]
Tight!

[Insane]
Extreme! (Warning, though, the score goes above 10 million)

Takuma
For most Hard and Insane, at 02:41:452 - I don't really like this 16 second break here. I'm also not really a fan of the kiai in this map; it feels/looks awkward to me. You don't have to change, just saying.

[Hard]
03:14:63 (1) - The spinner is a litttllleee too long for my likings.

Despite me not having any real issues with EEeee's difficulty; I really don't like it. Too many breaks, spinners, blegh.

That's really it for me, actually. The others look fine.
show more
Please sign in to reply.

New reply