Agent Spin00:41:50 (1) - Can you put this lower then 3? It flows better
00:42:74 (1) - Remove new combo and make it not overlap?
01:12:50 (1,2) - Make this into a single slider, a difficulty this easy shouldnt have the player clicking on blue ticks
Map more of the break
01:36:33 (1,1,1,1) - All the new combos arent necessary
01:57:52 (2) - new combo
EEeee00:41:34 (2) - New Combo
00:41:65 (3) - Sounds a little weird, shorten 1/4 maybe?
00:43:99 (1,2) - Plays a lot better if these two are switched in the timeline
01:02:37 (1,2,3,4,5,6,1,2,3,4,5,6) - The first combo is on white/red ticks, the second is on blue ticks. Individually they both work, but it plays weird together. I would stick to one or the other
02:06:09 (1,2) - Move the new combo to 2
Larto01:14:52 (6) - for the record I noticed this in game, not in the editor: this isn't exactly symmetrical gahh nazi
01:37:89 (1,2) - This threw me off
01:51:13 (5) - OK how am i noticing these, symmetry again
02:28:67 (1) - This slider's pretty hard to see
Insane01:24:80 (x) - Add a beat here? I hit 5 and 6 early because there's been so much rhythmic mapping so it seems weird to switch to strict vocals again
02:58:58 (1) - Would you mind ending this spinner a bit earlier? It's right after the break and the next beat jumps up pretty quick, so it's kind of an annoying combo breaker
Sweet map