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Super Junior - Sexy, Free & Single

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Yasora
The title describe me perfectly 8)
*runs
Topic Starter
Cerulean Veyron

Yasora wrote:

The title describe me perfectly 8)
*runs
Oh my... looool xD
Mood Breaker
Hi

From Mood Breaker's Queue

Insane :
I think u should lower the AR to 8
00:26:867 (8) - try to replace in somehere else because the distance to the next slider is too close
00:34:693 - try to add circle to feel the empty beat in x:256 y:160
Good luck~ 8-)
Topic Starter
Cerulean Veyron
I was expecting your mod would be big and pro for my Insane diff, but it turned tiny ;_; BUT USEFUL 8D

Makasih for the "nazi" issues C: will update soon~
Otaku_MQ
hope you can rank this soon :D LVOE THEM SO MUCH XD
Topic Starter
Cerulean Veyron
I hope so...

I've sent this map to three BATs, hoping they can bubble this... and still waiting for others to mod this >_>
Thanks for reviewing anyway!
Gamu
hello~ Request from Gamu's Standard Modding Queue

[ Easy]
  1. OD +1 pls. It is too low.
  2. 00:34:954 (1) - Remove a new combo.
  3. 00:34:954 (1) - Add a normal-hitclap at the start point. It is missing.
  4. 00:35:997 (2) - ^
  5. 00:44:867 (1) -Please change to normal-hitclap from whistle at the end point. It will be better.
  6. 00:46:432 (3) - ^ (at the start point).
  7. 01:13:041 (1) - Remove a new combo.
  8. 01:14:084 (3,1,2) - Let's change the placement in order to create a blanket sliders? Of course, I was pasted the code and image. Please use all means If you prefer it :3
    image & code

    364,248,74084,2,0,P|396:208|404:160,1,100,8|4,0:0|0:0,0:0:0:0:
    344,80,75128,21,8,0:0:0:0:
    244,80,75649,2,0,P|212:116|198:166,1,100,4|8,0:0|0:0,0:0:0:0:
  9. 01:17:736 (4) - Add a finish. missing?
  10. 01:52:171 (2) - Please change to clap from whistle at the end point.
  11. 01:52:693 (3) - Add a something like a clap sound at the slidertick. (it is normal-slidertick2)
  12. 01:58:432 (1) - Remove a new combo.
  13. 01:59:997 (6,1) - Swap these new combos. They are breaking the consistency of the new combos.
  14. 02:03:649 (1,2) - ^
  15. 02:05:736 (1) - Remove a new combo.
  16. 02:18:780 (1) - ^
  17. 02:38:084 (5,1) - Swap these new combos. Same as 01:59:667.
  18. 02:40:171 (3) - Add a finish at the end point.

[ Normal]
  1. HP +1 and OD +2 pls. Difficulty balance is bad.
  2. 00:21:910 (1) - Remove a new combo.
  3. 00:34:954 (4) - Same as Easy diff, add a normal-hitclap at the start point.
  4. 00:45:388 (1) - Add a normal-hitclap at the start point because not enough.
  5. 00:46:432 (2) - ^
  6. 00:47:475 (3) - Move to x:404 y:92 in order to create the perfect Sliderbows.
  7. 00:59:475 (1) - Remove a new combo.
  8. 01:06:780 (1) - Beautiful blanket is collapsing. Therefore, Move to x:280 y:180. 01:07:301 (2) - Move to x:392 y:220.
  9. 01:09:910 (1) - 1 grid left in order to create the perfect Sliderbows.
  10. 01:14:084 (5,1) - Swap these new combos. They are breaking the consistency of the new combos.
  11. 01:29:736 (1,2) - ^
  12. 01:52:171 (2) - Add a normal-hitclap at the start point and remove a whistle at the end point. The clap is a necessary but whjstle's unnecessary.
  13. 01:53:214 (3) - ^
  14. 01:54:258 (1) - Remove a new combo.
  15. 01:58:954 (1,2) - Swap these new combos. The Reason has already been written (⇒ They are breaking the consistency of the new combos.)
  16. 02:02:084 (1) - Remove a new combo.
  17. 02:04:693 (7,1) - Swap these new combos. Same as 01:58:954..etc
  18. 03:28:171 (6,1) - ^

[ Hard]
  1. HP, AR and OD +1 pls.
  2. 00:45:388 (2) - Please change to normal-hitclap from whistle. It will be better.
  3. 00:45:910 (4) - ^ at the end point.
  4. 01:05:736 (7) - Add a new combo.
  5. 01:11:997 (7,1) - Swap these new combos. I think so
  6. 01:14:084 (7,1) - ^
  7. 02:15:388 (2,3) - I feel very strange it. Please try these.
  8. 02:33:389 (1) - It makes the perfect stack? It is necessary to make modifications if you think so
  9. 02:37:041 (1,2) - Swap these new combos.
  10. 02:38:607 (1) - Remove a new combo.
  11. 03:16:693 (4,1) - Swap these new combos.
  12. 03:27:649 (6) - Add a new combo.
  13. 03:33:388 (6,1) - Swap these new combos.
  14. 03:35:997 (6,1) - ^
  15. 03:42:258 (5,1) - ^

[ Insane]
  1. HP is too high >< HP7 would be better.
  2. 00:34:954 (1) - Add a normal-hitclap. There is a backsound like a clap.
  3. 00:35:997 (5) - ^
  4. 00:45:910 (5) - Please change to normal-hitclap from whistle. Same as Hard diff.
  5. 00:46:954 (9) - ^
  6. 01:52:170 (3) - ^
  7. 01:53:214 (7) - ^
  8. 02:44:866 (1) - Remove a new combo.
  9. 03:41:736 (1,4) - Swap these new combos.

Some new combos was a strange and some claps is missing.
I pointed out mainly them but there may be a place that have overlooked.
Well, I hope that this map is rank :3/
Topic Starter
Cerulean Veyron

Gamu wrote:

hello~ Request from Gamu's Standard Modding Queue

[ Easy]
  1. OD +1 pls. It is too low. Okay
  2. 00:34:954 (1) - Remove a new combo. ^
  3. 00:34:954 (1) - Add a normal-hitclap at the start point. It is missing. ^
  4. 00:35:997 (2) - ^ ^
  5. 00:44:867 (1) -Please change to normal-hitclap from whistle at the end point. It will be better. Nope, Following the "lalala" part
  6. 00:46:432 (3) - ^ (at the start point). Okay
  7. 01:13:041 (1) - Remove a new combo. Okay, and i also swapped NC on the previous note due to new track
  8. 01:14:084 (3,1,2) - Let's change the placement in order to create a blanket sliders? Of course, I was pasted the code and image. Please use all means If you prefer it :3 Okay, but didn't use the code :/
    image & code

    364,248,74084,2,0,P|396:208|404:160,1,100,8|4,0:0|0:0,0:0:0:0:
    344,80,75128,21,8,0:0:0:0:
    244,80,75649,2,0,P|212:116|198:166,1,100,4|8,0:0|0:0,0:0:0:0:
  9. 01:17:736 (4) - Add a finish. missing? Okay
  10. 01:52:171 (2) - Please change to clap from whistle at the end point. ^
  11. 01:52:693 (3) - Add a something like a clap sound at the slidertick. (it is normal-slidertick2) ^
  12. 01:58:432 (1) - Remove a new combo. ^
  13. 01:59:997 (6,1) - Swap these new combos. They are breaking the consistency of the new combos. Okay
  14. 02:03:649 (1,2) - ^ ^
  15. 02:05:736 (1) - Remove a new combo. ^
  16. 02:18:780 (1) - ^ New track, but okay..
  17. 02:38:084 (5,1) - Swap these new combos. Same as 01:59:667. Okay
  18. 02:40:171 (3) - Add a finish at the end point. Okay

[ Normal]
  1. HP +1 and OD +2 pls. Difficulty balance is bad. Okay
  2. 00:21:910 (1) - Remove a new combo. Nope, the new track here is important
  3. 00:34:954 (4) - Same as Easy diff, add a normal-hitclap at the start point. And the end point too, Okay
  4. 00:45:388 (1) - Add a normal-hitclap at the start point because not enough. Okay
  5. 00:46:432 (2) - ^ ^
  6. 00:47:475 (3) - Move to x:404 y:92 in order to create the perfect Sliderbows. Okay, i hope it doesn't break the spacing gap.
  7. 00:59:475 (1) - Remove a new combo. Nope, same reason
  8. 01:06:780 (1) - Beautiful blanket is collapsing. Therefore, Move to x:280 y:180. 01:07:301 (2) - Move to x:392 y:220. Okay
  9. 01:09:910 (1) - 1 grid left in order to create the perfect Sliderbows. Nazi, but Okay
  10. 01:14:084 (5,1) - Swap these new combos. They are breaking the consistency of the new combos. Okay
  11. 01:29:736 (1,2) - ^ ^
  12. 01:52:171 (2) - Add a normal-hitclap at the start point and remove a whistle at the end point. The clap is a necessary but whistle's unnecessary. ^
  13. 01:53:214 (3) - ^ ^
  14. 01:54:258 (1) - Remove a new combo. ^
  15. 01:58:954 (1,2) - Swap these new combos. The Reason has already been written (⇒ They are breaking the consistency of the new combos.) ik ik, Okay
  16. 02:02:084 (1) - Remove a new combo. Okay
  17. 02:04:693 (7,1) - Swap these new combos. Same as 01:58:954..etc ^
  18. 03:28:171 (6,1) - ^ ^

[ Hard]
  1. HP, AR and OD +1 pls. Okay
  2. 00:45:388 (2) - Please change to normal-hitclap from whistle. It will be better. ^
  3. 00:45:910 (4) - ^ at the end point. ^
  4. 01:05:736 (7) - Add a new combo. ^
  5. 01:11:997 (7,1) - Swap these new combos. I think so ^
  6. 01:14:084 (7,1) - ^ ^
  7. 02:15:388 (2,3) - I feel very strange it. Please try these. And i think it's fine, i followed vocals a little in this track
  8. 02:33:389 (1) - It makes the perfect stack? It is necessary to make modifications if you think so Spacing would look bad, but Okay
  9. 02:37:041 (1,2) - Swap these new combos. Okay
  10. 02:38:607 (1) - Remove a new combo. ^
  11. 03:16:693 (4,1) - Swap these new combos. ^
  12. 03:27:649 (6) - Add a new combo. ^
  13. 03:33:388 (6,1) - Swap these new combos. ^
  14. 03:35:997 (6,1) - ^ ^
  15. 03:42:258 (5,1) - ^ ^

[ Insane]
  1. HP is too high >< HP7 would be better.
  2. 00:34:954 (1) - Add a normal-hitclap. There is a backsound like a clap.
  3. 00:35:997 (5) - ^
  4. 00:45:910 (5) - Please change to normal-hitclap from whistle. Same as Hard diff.
  5. 00:46:954 (9) - ^
  6. 01:52:170 (3) - ^
  7. 01:53:214 (7) - ^
  8. 02:44:866 (1) - Remove a new combo.
  9. 03:41:736 (1,4) - Swap these new combos.

    Uhmhmfmfmmhmf All fixed

Some new combos was a strange and some claps is missing.
I pointed out mainly them but there may be a place that have overlooked. Thanks for pointing it out :)
Well, I hope that this map is rank :3/ I hope the BAT i called can bubble this...
Beautiful style of mod, And almost a hitsound-&-NC-mod. Thanks, Gamu! (^u^)/
Flask
Hi!

[Insane]
  1. 00:53:606 - I can hear a vocal here, and I'd suggest you to follow that since it sounds so empty without that. Add a note here. Also, 00:53:867 (5) - this note is unnecessary to appear at here, I can't hear any sound here, and the rhythm feels awkward imo. Remove this note please.
  2. 01:19:562 (6,1,2) - In my opinion, the distance between (6,1) and (1,2) should be same, since the music between them are really the same. You can move it to x:459, y:135 (or somewhere near that place), that would be a great flow, too.
  3. 01:57:910 (1,2) - This rhythm feels awkward to me because it's not following anything. I think you can try to follow the vocals here, the players will be much easier to read how objects going.
  4. 02:15:388 (4,5) - I'd prefer to follow the vocal "ah ah ah ah" and put notes on the red/white ticks, not two 1/4 sliders.
  5. 02:33:388 (5) - / 02:37:562 (7) - Pretty sure you forget a new combo here. :p
  6. 03:16:432 - This vocal sounds really important and you shouldn't miss that. It sounds really empty during the sliderslide since you didn't put any notes there. I think you can change 03:16:171 (5) - into a 1/2 slider and a note to fix this issue.
[Hard]
  1. 02:15:388 (8,9) - Same as what I've pointed out here in Insane diff.
    Nice o.o/
I don't see any big issues in easier diffculties, hope I can help you. Good luck!
Topic Starter
Cerulean Veyron

Flask wrote:

Hi!

[Insane]
  1. 00:53:606 - I can hear a vocal here, and I'd suggest you to follow that since it sounds so empty without that. Add a note here. Also, 00:53:867 (5) - this note is unnecessary to appear at here, I can't hear any sound here, and the rhythm feels awkward imo. Remove this note please. About the rhythm you told to add a circle, You'd really need to hear closer on the vocal 00:53:475 (2) -, and you might know it was from the 1/2 beat of the rhythm's track. Also, removing the circle here as I'm trying to follow the vocal on this part won't make sense. I'm using it for the vocal track's rhythm.
  2. 01:19:562 (6,1,2) - In my opinion, the distance between (6,1) and (1,2) should be same, since the music between them are really the same. You can move it to x:459, y:135 (or somewhere near that place), that would be a great flow, too. Didn't move on the place you mentioned, but made it on my own way
  3. 01:57:910 (1,2) - This rhythm feels awkward to me because it's not following anything. I think you can try to follow the vocals here, the players will be much easier to read how objects going. Nice, okay
  4. 02:15:388 (4,5) - I'd prefer to follow the vocal "ah ah ah ah" and put notes on the red/white ticks, not two 1/4 sliders. You don't look like you're following the music background here, but okay, vocals can be heard more than it. ;_;
  5. 02:33:388 (5) - / 02:37:562 (7) - Pretty sure you forget a new combo here. :p Omg, nice catch, kk :V
  6. 03:16:432 - This vocal sounds really important and you shouldn't miss that. It sounds really empty during the sliderslide since you didn't put any notes there. I think you can change 03:16:171 (5) - into a 1/2 slider and a note to fix this issue. Okay
[Hard]
  1. 02:15:388 (8,9) - Same as what I've pointed out here in Insane diff. Okay
    Nice o.o/ Not really ;^;
I don't see any big issues in easier difficulties, hope I can help you. Good luck!
Fixed most on Insane. Thanks, Flask!
Xiaolin

Gray Veyron wrote:


^ plz quit osu soon ^
In your dreams lol

EDIT: Finally you found a BAT to check your map, Kenezz pls mod this soon ~ <3
Topic Starter
Cerulean Veyron

Lapis Aoki wrote:

Gray Veyron wrote:


^ plz quit osu soon ^
In your dreams lol
You didn't experience the journey yet, and you can't stay here immortally. Someday, you will, just like me :)

Edit: Why do you need to expect a BAT much? I can't believe a soab like you won't stop dumping around forums. Instead of you being here, GO STUDY, HUMAN.
Sieg
Hello Gray Veyron


General

  1. You have 2 unused *.osb files in song dir, since you didn't use storyboard you can safety delete them both
  2. Video quality is rather low
  3. You can use 슈퍼주니어 as artist and Super Junior as romanised artist
  4. Also song title will be 섹시프리앤싱글
  5. Tags: suju, pop
  6. Hitsounds - hitnormal is too clunk, hard to hear
  7. Combo colors seems a bit random :3

Insane

  1. 00:23:997 (1,2,3) - extended sliders here they don't really reflect anything, just use of 1\2 suits better
  2. 00:25:823 (5) - slider end on downbeat is rarely acceptable for insane level difficulties because it usually have strong empathized beat (which is your case). You can try triplet here
  3. 00:27:128 (1,2) - You missed ongoing sound from 00:27:388 () - to 00:27:649 () - Correct rhythm should be
  4. 00:30:519 (1,2,3) - why 0.3x DS here, it seems quite random, either stack or put you common DS
  5. 00:37:041 (3,4) - flow transition bad here, try
  6. 01:07:562 (11,12,1) - better curve here
  7. 01:08:345 (2,3) - stack ends properly
  8. 01:33:388 (2,3) - that pattern look
  9. 01:20:084 (8,9,1) - ^
  10. 02:08:084 (6,1) - way too close, try 1.7x DS
  11. 02:16:432 (8,9,1) - stack this or make proper curve
  12. 02:50:606 (2,3) - flow is pretty broken here
  13. 03:40:171 (1,2,3,4,5,6,7) - try to space them more
  14. 03:42:258 (1,2) - bigger jump will rflect music better here
  15. General issue: spacing, diff is way too compressed for insane. You need a lot of work on that. orz

Hard

  1. 00:24:780 (4) - skipping strong lyrics and beat on 00:25:041 (4) - is not a good idea
  2. 00:29:997 (5) - put this a bit away from 00:29:214 (3) - for better readability
  3. 00:34:432 (4) - extended slider is not necessary here just 1\2 will be fine
  4. 00:42:780 (5) - ^
  5. 01:56:867 (2) - same ^
  6. 00:38:084 (3) - looks meh atm, just blanket will be bette
  7. 01:09:910 (1,2,3) - such pattern too confusing for hard level
  8. 01:15:910 (6,7) - rotate them by ~30 degrees for a better flow

Normal

  1. 00:21:910 (1,2) - flow can be improved here a bit
  2. 00:38:084 (4,5) - also here, is not a really smooth transition
  3. 01:30:780 (1,2,3) - ^

Easy

  1. 01:05:214 (5,2) - try to avoid such overlaps for easy, diff must be maximum clear to not confuse newbies

You should put more work on insane here. Good Luck!
Topic Starter
Cerulean Veyron

Sieg wrote:

Hello mr. Gray Veyron


General

  1. You have 2 unused *.osb files in song dir, since you didn't use storyboard you can safety delete them both owps, Okay
  2. Video quality is rather low Ofc, but if i increase it's definition, the filesize increases, it won't fit the beatmap submission. I think i will try to find one.
  3. You can use 슈퍼주니어 as artist and Super Junior as romanised artist Okay
  4. Also song title will be 섹시프리앤싱글 ^
  5. Tags: suju, pop Okay, but not "pop" due that runaway BAT added it on the genre, so it's already counted there.
  6. Hitsounds - hitnormal is too clunk, hard to hear Most can hear, if you mean by raising the volume, It'll be more clunky, I'll just keep it.
  7. Combo colors seems a bit random :3 Well, yes it is random, especially the red and blue is for the kiai times :3

Insane

  1. 00:23:997 (1,2,3) - extended sliders here they don't really reflect anything, just use of 1\2 suits better Okay, but a jump like you did doesn't fit much here. Since the song track or the vocals aren't strong enough for a bigger jump. Also, i might not make the exact pattern you made.
  2. 00:25:823 (5) - slider end on downbeat is rarely acceptable for insane level difficulties because it usually have strong empathized beat (which is your case). You can try triplet here Okay
  3. 00:27:128 (1,2) - You missed ongoing sound from 00:27:388 () - to 00:27:649 () - Correct rhythm should be I think it's fine as the current rhythm is following it correct too, so I was moving them to the white lines for a better rhythm for the song track.
  4. 00:30:519 (1,2,3) - why 0.3x DS here, it seems quite random, either stack or put you common DS I'll pick into the stack. I'm making a symmetry here.
  5. 00:37:041 (3,4) - flow transition bad here, try Okay
  6. 01:07:562 (11,12,1) - better curve here Okay
  7. 01:08:345 (2,3) - stack ends properly Okay
  8. 01:33:388 (2,3) - that pattern look wat
  9. 01:20:084 (8,9,1) - ^ ^
  10. 02:08:084 (6,1) - way too close, try 1.7x DS I can't make a jump here, since the song track came up with the calm sounds, It would probably make no sense. I know it's a new track and a powerful beat here, but still can't do that. I'll stack instead
  11. 02:16:432 (8,9,1) - stack this or make proper curve I'll pick into the stack.
  12. 02:50:606 (2,3) - flow is pretty broken here Okay, I'll change this pattern into a Claw formation.
  13. 03:40:171 (1,2,3,4,5,6,7) - try to space them more Likely no, since the song track is almost weak, there shouldn't be bigger spacing than the current one
  14. 03:42:258 (1,2) - bigger jump will reflect music better here Okay, but i won't make the spacing you've made on the pattern
  15. General issue: spacing, diff is way too compressed for insane. You need a lot of work on that. orz But you still see nice patterns, eh? you already know spacing effects the pattern and the rhythm of the song track, but now you're saying this needs more work? orz

Hard

  1. 00:24:780 (4) - skipping strong lyrics and beat on 00:25:041 (4) - is not a good idea Okay
  2. 00:29:997 (5) - put this a bit away from 00:29:214 (3) - for better readability ^ :)
  3. 00:34:432 (4) - extended slider is not necessary here just 1\2 will be fine ^
  4. 00:42:780 (5) - ^ ^
  5. 01:56:867 (2) - same ^ ^
  6. 00:38:084 (3) - looks meh atm, just blanket will be bette okeh
  7. 01:09:910 (1,2,3) - such pattern too confusing for hard level I think it's fine, as long as players would think it's a triplet due close spacing and vocals on the song track, It won't be much confusing.
  8. 01:15:910 (6,7) - rotate them by ~30 degrees for a better flow Okay

Normal

  1. 00:21:910 (1,2) - flow can be improved here a bit It's already improved, since i was planning to make a blanket here.
  2. 00:38:084 (4,5) - also here, is not a really smooth transition Well, It was a symmetry with 00:39:128 (5,7) - on the past, but right now, It's not symmetry atm when a modder before you told me to add a note on 00:39:388 (6) - . So likely, I'll keep the current one.
  3. 01:30:780 (1,2,3) - ^ Same here, but not symmetry, I'm making these sliders 01:29:736 (5,1,3) - a pattern to form a Sharp-to-Soft formation. In addition, a note on 01:31:562 (2) - .

Easy

  1. 01:05:214 (5,2) - try to avoid such overlaps for easy, diff must be maximum clear to not confuse newbies I'm making a full blanket here, but okay.

You should put more work on insane here. Good Luck!
So you want me to spend another one and half month for an Insane to be remapped? omg ;_; nvm, Thanks, Sieg!

Edit: Another thanks for this.
Kenezz
I'm heeeeereee~
from my queue

[General]
  1. The video could look better, now has a low quality and looks kinda bad. I made one for you: Video (Actually I made 3 with 3 different video size, so feel free to use any of them)
  2. The current BG is okay but I found another that you might like more (is on the .rar with the video).
  3. It's me or the mp3 sounds quite bad?
[Easy]
  1. 01:51:649 (1) - Make this finish a normal one instead a custom like you did in the others diffs.
  2. 02:07:301 (4,1) - Add finish in each tail of the sliders.
[Hard]
  1. The setup looks kinda low and this is a Hard diff, maybe +1 on all except Circle Size, AR 7 works nice with that SV for instance.
  2. 00:38:084 (3) - Missing clap at the start.
  3. 02:21:388 (3) - Considers Ctrl+Ging this slider, imo this change improves the flow of the previous circles and the next slider.
  4. 03:43:301 (8) - Considers remove this circle, I mean, the music ends on the previous red tick, also the finish sounds too loud with anything on the track. If you don't add with this at least remove the finish, and if you add with this remove the finish on all diffs. (Maybe you want emphasize the end of the song but really the finish doesn't fit at all)
[Insane]
  1. 03:43:301 (3) - Same as Hard.
Sexy, Free & Single I'm ready too, Bingo!
Hope this can help you, I'll re-check later o3o/
Xiaolin
AAAAAAAAAAAAAAAAAAAAAAAAA

/me shoots myself

NUDIEIDUEW PLS BUBBLE NAO
Venellys
another Super Junior map to be ranked soon?? GO GO GO VEYRON TO YOUR TOP SPEED IN DUBAI!! (^o^)/

edit: i waited for a year on this ;_;
Topic Starter
Cerulean Veyron

Kenezz wrote:

I'm heeeeereee~
from my queue

[General]
  1. The video could look better, now has a low quality and looks kinda bad. I made one for you: Video (Actually I made 3 with 3 different video size, so feel free to use any of them) Okay, picked 720x480
  2. The current BG is okay but I found another that you might like more (is on the .rar with the video). Ofc i like it, but it looked really simple and squarely. I think i'll go with the current one, due it's fancier than the suggested one, But thanks for your effort.
  3. It's me or the mp3 sounds quite bad? It's because the mp3 is 128kbps, That's the reason it sounded bad.
[Easy]
  1. 01:51:649 (1) - Make this finish a normal one instead a custom like you did in the others diffs. owps, Didn't see that when updating from Sieg's mod, Good catch!
  2. 02:07:301 (4,1) - Add finish in each tail of the sliders. Okay
[Hard]
  1. The setup looks kinda low and this is a Hard diff, maybe +1 on all except Circle Size, AR 7 works nice with that SV for instance. Okay
  2. 00:38:084 (3) - Missing clap at the start. Forgot to add that ;_; Okay
  3. 02:21:388 (3) - Considers Ctrl+Ging this slider, imo this change improves the flow of the previous circles and the next slider. Okay
  4. 03:43:301 (8) - Considers remove this circle, I mean, the music ends on the previous red tick, also the finish sounds too loud with anything on the track. If you don't add with this at least remove the finish, and if you add with this remove the finish on all diffs. (Maybe you want emphasize the end of the song but really the finish doesn't fit at all) Okay, Just going to remove the circle, and there it goes! The inconsistency between Easy/Normal and Hard/Insane.
[Insane]
  1. 03:43:301 (3) - Same as Hard. Okay
Sexy, Free & Single I'm ready too, Bingo!
Hope this can help you, I'll re-check later o3o/
Thanks, Kenezz-BAT! But did you actually starred this? I don't see it's icon on the beatmap topic :/

btw, Let me get a few mods before you recheck this.

Lapis Aoki:

VeeLaHee104: IDFK, It depends on BATs' activities or soabs, I'm still not sure if this is going for rank, But i'm 80% sure BATs are too dump to "clean" their sht.
And OMFG, You're going to see me breaking my own record in Dubai? A good luck for me! \8D/
Kenezz
Here's a new mp3 if you're interested, I would like if you use this one because the current one really sounds off.

mp3/Offset: 3080

Be sure to fix all things related with timing (inherited timing points, preview point, snapping, etc)
Topic Starter
Cerulean Veyron
Okay, Thanks again, Kenezz-BAT! I'll update later when i'm back from cleaning the events i've got irl (g.g )

Edit: The offset you've suggested looks off when i hear with notes 'til the end, But I've changed it to offset 3,050.
Edit2: K, updated... I'll find few mods and call you back for recheck.
Venellys
sorry if late post many exams here ;w; NUUUUU TU KUDO POWER IS GONE!!! Y U UPDAT SOAB??!! >O<

IRC small recheck
13:56 VeeLaHee104: ooook
13:56 VeeLaHee104: lemme redownload your map for recheck
13:56 VeeLaHee104: i mean reshet :)
13:57 Gray Veyron: wat
13:58 Gray Veyron: lol'd hard XD
14:04 *VeeLaHee104 is editing [https://osu.ppy.sh/s/69841 Super Junior - Sexy, Free & Single [Easy]]
14:05 VeeLaHee104: ok, checking your Easy diff now
14:05 Gray Veyron: K, waiting for your "reshet" :3
14:05 VeeLaHee104: btw, make CTRL + G on every sexy downbeats you make
14:05 VeeLaHee104: i know others bats will say this because your sexy downbeat rhythm will be ruined
14:06 Gray Veyron: Okay XD
14:06 Gray Veyron: but i'll need to remap the patterns when i change most rhythms
14:07 VeeLaHee104: ok, remap after i tell you
14:07 VeeLaHee104: or i finish modding
14:07 Gray Veyron: Just mod it first, then i'll remap
14:08 VeeLaHee104: ok
14:10 VeeLaHee104: 00:40:615 (1,2,3) - flow is broken here, make blanket
14:10 VeeLaHee104: also make this 00:43:745 (5,6,1) - triangle
14:11 Gray Veyron: Okay :3
14:11 Gray Veyron: made a little blanket when i made a triangle formation
14:12 VeeLaHee104: good
14:15 VeeLaHee104: 02:06:180 (3,4) - this also flow is broken, the same
14:16 Gray Veyron: hmmm
14:16 Gray Veyron: I'll change it a little, at least a blanket
14:16 VeeLaHee104: ok, but remember
14:16 VeeLaHee104: the downbeat here, add a circle before it
14:17 VeeLaHee104: make short the long slider first
14:17 Gray Veyron: Okay okay, will remap after you finish modding this
14:17 VeeLaHee104: make it sure
14:20 VeeLaHee104: 02:12:441 (1,2) - unblanket because newbies need to read better
14:20 Gray Veyron: I don't think so
14:20 Gray Veyron: They can notice that it's a long slider from slider (1)'s back
14:20 Gray Veyron: So... Just.... gonna curve..... a little.... here
14:21 VeeLaHee104: ..... veyron..... downbeat....
14:21 Gray Veyron: OMG DIDN'T KNEW THAT
14:21 Gray Veyron: SOAB ME D8
14:22 VeeLaHee104: lol, really soab you 6w6
14:22 VeeLaHee104: ok finding more
14:27 VeeLaHee104: 03:23:919 (2) - unsharp slider
14:27 VeeLaHee104: it will look better if it's smooth
14:28 Gray Veyron: Okay
14:28 Gray Veyron: btw, It's "curve", know that
14:28 VeeLaHee104: ok curve xD
14:28 VeeLaHee104: finding more
14:30 Gray Veyron: Just tell the sht already -_-
14:30 VeeLaHee104: WAIT SOAB
14:30 VeeLaHee104: MAPPU IS PERFECT
14:30 VeeLaHee104: MAPPU IS FILLED WITH SEXY DOWNBEAT SHETS
14:30 Gray Veyron: LOOOOOL
14:31 Gray Veyron: sry too impatient o3o
14:31 Gray Veyron: soab me
14:34 VeeLaHee104: 03:36:441 (4,1,2) - make triangle or blanket
14:34 Gray Veyron: Okay... Both would be nice
14:34 VeeLaHee104: 03:42:963 - add circle for vocals
14:35 VeeLaHee104: maybe do this on Normal diff too
14:35 Gray Veyron: I think not
14:35 Gray Veyron: Didn't add any notes on the 1/2 beat on the track
14:35 Gray Veyron: So adding a circle there would be the only 1/2 beat circle, it would confuse beginners
14:36 VeeLaHee104: ok :/
14:40 VeeLaHee104: THAT'S ALL FOR EASY DIFF
14:40 VeeLaHee104: TOO PERFECT FOR ME
14:41 Gray Veyron: OKAY
14:41 Gray Veyron: NORMAL IS NEXT, MOD IT
14:41 VeeLaHee104: OK OK WAIT
14:42 *VeeLaHee104 is editing [https://osu.ppy.sh/s/69841 Super Junior - Sexy, Free & Single [Normal]]
14:46 VeeLaHee104: almost the same remapping sexy downbeats here
14:47 VeeLaHee104: 01:15:050 (3,4) - make better blanket here
14:47 Gray Veyron: You mean "recorrect"? Okay :3
14:47 VeeLaHee104: yes yes recorrect omfg
14:47 VeeLaHee104: finding
14:49 VeeLaHee104: 01:52:093 (2,3) - same again
14:49 Gray Veyron: I'm not making a blanket here
14:49 Gray Veyron: This is a bounce formation
14:50 VeeLaHee104: and wtf does bounce formation REALLY looks like? ><
14:50 Gray Veyron: The one you mentioned it already
14:50 Gray Veyron: If two or three sliders are in the same position, but in a different place of grid, It's a bounce formation.
14:51 VeeLaHee104: ookkk ;w;
14:55 VeeLaHee104: 02:25:484 (2,3) - "recorrect" this blanket
14:55 VeeLaHee104: also this 02:36:963 (7,1) -
14:55 VeeLaHee104: dat seksi downbeat der is shet
14:56 Gray Veyron: Okay o.o
14:57 VeeLaHee104: 02:42:702 (2,3,4) - make sym here
14:57 Gray Veyron: hmmm.. okay
14:59 VeeLaHee104: 03:20:267 (2,3) - blanket
14:59 VeeLaHee104: just one grid down
15:01 Gray Veyron: lol, dat nazi mod is shet
15:01 Gray Veyron: Okay
15:04 VeeLaHee104: 03:42:702 (5) - move to 03:42:441 - and make reverse for vocals
15:04 Gray Veyron: Good catch, Okay :3/
15:04 VeeLaHee104: AND THAT'S ALL AGAIN
15:04 VeeLaHee104: YOUR MAPPU IS MAKING HENTAI WITH MY EYES
15:05 Gray Veyron: OKAY, NOW MOD HARD NEXT
15:05 Gray Veyron: btw, what's hentai?
15:05 VeeLaHee104: O.O
15:05 VeeLaHee104: AISWNFAFWENMCIPOAENCEIGRAYVEYRONANVMEOIASVOFSOABEVMA
15:06 VeeLaHee104: i'll mod hard anyway O_O
15:06 *VeeLaHee104 is editing [https://osu.ppy.sh/s/69841 Super Junior - Sexy, Free & Single [Hard]]
15:07 Gray Veyron: hmmm.. I'll know the answer later...
15:07 Gray Veyron: Veela, y it so suspicious... >_>
15:07 VeeLaHee104: ikr
15:09 VeeLaHee104: 00:32:267 (5,1) - change new combo places
15:09 Gray Veyron: Swap NC, you mean? Okay
15:10 VeeLaHee104: also here 00:34:354 (4,1) -
15:13 VeeLaHee104: 01:18:180 (1,2,3) - why change sv here? make default sv here
15:13 Gray Veyron: It'll break the spacing... but i hope BATs won't mind this :/
15:14 VeeLaHee104: they wont they wont
15:14 VeeLaHee104: they will care about your seksi downbeat rhythm
15:14 VeeLaHee104: so its ok
15:15 Gray Veyron: Okay ._.''
15:18 VeeLaHee104: cjneachbeuiwvgtlemswoianv
15:18 VeeLaHee104: remap downbeats... AND ITS PERFECTLY PERFECT
15:19 Gray Veyron: OKAY NOW MOD THE LAST DIFF OF ALL
15:19 Gray Veyron: AND REST YOUR BOTT
15:20 VeeLaHee104: maybe its enough for me
15:20 VeeLaHee104: i cannot mod insane.. sorry
15:21 Gray Veyron: Sure then... You finally have the will to rest :3
15:21 VeeLaHee104: ok
15:22 VeeLaHee104: also when you finish remap
15:22 VeeLaHee104: get one more rechceck then call bats... NEWER bats
15:23 Gray Veyron: I did call them
15:24 Gray Veyron: THEY'RE STILL ALIKE IGNORANTS
15:24 Gray Veyron: ALMOST ALL BATS IN OSU! ARE IGNORANTS
15:25 Gray Veyron: How can i get their butt mods on this map?
15:25 Gray Veyron: It's so rare to get one ;_;
15:25 Gray Veyron: ULTIMATELY RARE to get a BAT mod
15:29 Gray Veyron: Thanks for this IRC mod, two kudos for you :3
15:30 VeeLaHee104: lolololol yes, on the forums, it really said 2 kudosu
15:30 VeeLaHee104: i dont know why but i will post this chat on the thread later
15:30 Gray Veyron: It says "2 Kudosu" because the map hasn't been updated about a week ago
15:30 Gray Veyron: So it says that, it really needs to increase the star priority on the not-updated-in-a-week maps.
15:31 VeeLaHee104: yes, i want to be rich on kudos by getting two kudos xD
15:31 VeeLaHee104: GOOD LUCK REMAPPING AND RANKING IT
15:31 VeeLaHee104: AND I'M WAITING FOR YOUR MAMACITA
15:32 VeeLaHee104: i mean.. mamaSHITa
15:32 Gray Veyron: LOOOOOOL
15:32 Gray Veyron: Thanks again, Veela o3o/
15:32 VeeLaHee104: HEY!! MAMASHITA NAEGA AYAYAYAYA
15:32 VeeLaHee104: FREE 12 STARS FROM ME WHEN YOU SUBMIT IT
15:33 VeeLaHee104: its been LOOOOOONNG time i didnt give more stars on your map
15:33 VeeLaHee104: ANOTHER FREE 5 STARS FOR SFS, GO FOR "INTENTIONAL" RANK SOAB
15:33 Gray Veyron: OKAY, THANKS
15:33 Gray Veyron: PLEASE STAHP, LOOOL XD

this is what you need to do:-
1- Remap sexy downbeats
2- finish remapping
3- get one recheck
4- get bat
5- bubble/qualify
6- un-/re-qualify
7- one week for rank
8 and its the best- CORONATION OF NO.1 MAPPUR IN UAE!

like i said on chat i will give another 5 stars here, GFL!! #GrayVeyronNo.1UAEMapper
Topic Starter
Cerulean Veyron
This is gonna be the last time I'm giving you a kudo, Also the last time you give bs stars to this map, It's pretty annoying to me when someone shot so many stars over my map... And I'm sorry, No two kd power for you XD and stahp spoiling like this omg
Edit: owait TWO KUDO POWER!!

No.1 mapper in UAE? Hopefully I am already that.
GFL?? Good. Firetrucking. Luck? wat? y so weird? o_o

Okaayyy... Going to remap, then get a few rechecks, and it'll be ready to bingo o3o
neonat
I don't mind looking at this once you remap, last took a look at this 2 years ago lul
Topic Starter
Cerulean Veyron
That's fine, i'll get you up when i'm finished with remapping ;)

Edit: Finally ready!
sheela
Hey, Gray Veyron! Rechecking~

Easy

  1. 00:30:702 (5) - The slider sounds really weird, because the vocal on 00:31:223 took to "another level". I think the correct, for me, would be this:
    The 1/1 slider will hold the long vocal, and it sounds better.
    It also applies to 00:32:267 (1,2) .
    I notice that the rhythm 00:40:615 (1,2,3,4) is the rhythm I want to suggest, so I guess is to keep the consistency.
  2. 00:38:658 (3) - The note is misplaced in the timeline.
  3. 00:48:963 (1,2) - I don't like the flow that's created to (2,3), because (2) shoots to the tail, yet the head down. You can try this pattern:
  4. 01:11:397 (3,4) - The rhythm doesn't sound fitting with the song. 01:10:354 (2) -'s head lands on the same beat as 01:11:397 -'s, so I think a slider would fit better, and it'll keep the consistency.
  5. 01:09:832 to 01:18:180 - I think you overused the clap, and the pattern sounds weird. The claps' should be heard on the upbeats (2nd and 4th white ticks). And I think it's because of the drum hitsounds that is used on the upbeats.
  6. 01:22:354 (1) - This note sounds weird, yet you can start a slider with a length of 01:22:876 (2) on the downbeat. 01:18:180 (1) is a slider on the downbeat, yet why not 01:22:354 ? It would follow the same path. This also applies to 02:33:310 to 02:41:136 .
  7. I feel that the breaks are too long, so it's a little too empty in my opinion.
  8. 02:22:876 (4) - Add a new combo? The beats are different to the others, and I think a new combo would highlight the long note.
  9. 03:40:093 - I suggest to raise the volume up, because I can't here the hitsounds. The beats in my music can still be heard.
I noticed that you used a different rhythm on each chorus, I yet think that it's preferable that you use a same path to your chorus, so it won't have an inconsistency. It doesn't have to be the exact same rhythm, but a little similarities.

Normal

  1. 00:28:093 (1,2) - I find the flow odd. For me, it feels uncomfortable if you followed and played a left curve, and repeating the same curve. The flow would also be broken. I made a pattern that you can use:
    SPOILER


    188,256,29136,2,0,L|321:231,1,120,0|8,0:0|0:0,0:0:0:0:
    322,114,30180,2,0,L|455:139,1,120,0|8,0:0|0:0,0:0:0:0:
    451,255,31223,2,0,P|364:279|315:261,1,120,0|8,0:0|0:0,0:0:0:0:
    279,255,32006,1,0,0:0:0:0:
    279,255,32267,6,0,P|221:241|156:252,1,120,0|8,0:0|0:0,0:0:0:0:
    There's also 01:52:615 (3,4,5) -, but I'll let you play with your imagination.
  2. 01:05:658 (1) - A 1/1 slider would be nice. It hits the vocal. It also applies to 01:08:267 (5) .
  3. 01:23:136 - I would add a note to hit the vocal, like you did to 01:18:963 (2) .
  4. 01:27:050 (2) - The slidertick lands on a strong beat, but the tick is too weak for this beat. I think it would be best if a note or slider's head starts on the strong beat.
  5. 01:09:832 to 01:18:180 - Same thing in easy. It also applies to 02:33:310 .
  6. 02:22:876 (1) - I would make a slider, like you did in Easy. This would avoid the little empty space between the end of the spinner to (1). The reason is that you turn the spinner, and you don't have enough time to go the next object, because the spinner doesn't have a specific point, so you can turn it outside of the spinner, like touching the borders of your screen. So, I would suggest to make a slider to make an easier path.
  7. 03:40:093 - Same suggestion as in easy.

Hard

  1. 00:22:354 (2,3) - The rhythm sounds weird. At the end of the sentence (00:22:615 - ), it should need something strong, either the circle or the head of a slider to emphasize the beat. It would also follow the vocals nicely.
  2. 00:30:963 (2,3) - I don't think the tails would be on the white ticks. In my opinion, the tails are weak than the heads. And I think the 1/2 sliders would fit on the white ticks, because the beats are gradually risen and lowered.
  3. 00:36:441 (1) - The placement was unexpected. I think the circle should be down from the previous object's tail. That way, the player would get that you have to click the note on the downbeat. I also think that the flow would be better, instead of having the note next to the previous' head.
  4. 00:39:310 (4) - I would follow the vocal. The tick isn't strong for the beat. Like earlier, the strong beat should have a circle, or a slider's head.
  5. 01:27:832 (5) - The slider should on where the tail is. The reason is that the rhythm in music from 01:26:528 to 01:27:571 - is the same as 01:27:571 to 01:28:354 . So, you should keep the consistency in the rhythm. There's also 01:30:702 (1,2,3,4) that you can replace by the one from the sentence before, but it's optional. This also applies to 02:51:050 (4,5,6) .
  6. 01:57:050 (4) - I don't know why is there a jump on this slider. The beat is weak, so, in my opinion, the jump won't fit.
  7. 02:16:093 (7) - The tail is overlapping the next object's head, and can lead to clicking (1) earlier. You can stack it with (5).
  8. 02:49:745 (6) - The space between (6,1) should have a jump, and not (5,6). The note after (6) is stronger than the note after (5). But I would reduce the distance between (5,6) to make a little jump.
  9. 03:24:441 (3,4,5) - The distance between those notes doesn't make sense to me. (5) has the strong beat, but not (4). Try to move (4) to somewhere like x:250 y:174, and place (5) to where it could follow the curve of 03:25:745 (6,7,8,9) .

Insane

  1. 00:21:050 - Because of (3), a 1/2 on 00:21:050 would be best, since the claps fits.
  2. 01:03:571 (9) - You should add a new combo. It'll avoid the really long combo. And as I can see, you used the pattern (a new combo on each downbeat), so why not also in the chorus. There's also 01:07:745 (7) -, 01:11:919 (9) -, 01:16:093 (7) -, they're also in the other chorus.
  3. 01:17:919 - You shouldn't skip a beat like that. In my opinion, the insane difficulty should go all-along the way. What I meant is that the player must stay active in insane difficulties, so the difficulty shouldn't skip a beat, unless you want to. But in this case, you shouldn't. The pause is a little uncomfortable to me.
  4. 01:20:006 (8,9,1) - You should either arrange the slider's curve, or the circles too make a beautiful curve, instead of having a bump in the curve, like 01:20:136 (9) -, which I find it ugly. Same for 01:32:136 (4,5) -, but straight.
  5. 01:32:789 to 01:34:876 - You can make a stream, instead of 1/2 patterns on a rhythm with 1/6 beats consecutive. It would spice the difficulty a little up. But the stream has to be 1/6. What you can do is that starting from 01:32:789 to 01:33:702 -, it's filled with kicksliders, while the other half would be circles. This will fill every beats in the rhythm. It also applies to 02:56:267 .
  6. 02:39:571 (7,8) - It's just me, but the overlap is ugly.
  7. 03:31:223 (11) - I don't see the point of ending it on a blue tick. There's no beat on the blue tick. I would end it on the red tick.
This would be it! If you have questions, don't hesitate of asking me them! Good Luck on ranking it!
Topic Starter
Cerulean Veyron

sheela901 wrote:

Hey, Gray Veyron! Rechecking~

Easy

  1. 00:30:702 (5) - The slider sounds really weird, because the vocal on 00:31:223 took to "another level". I think the correct, for me, would be this:
    The 1/1 slider will hold the long vocal, and it sounds better.
    It also applies to 00:32:267 (1,2) .
    I notice that the rhythm 00:40:615 (1,2,3,4) is the rhythm I want to suggest, so I guess is to keep the consistency.
    Okay, mapped a few parts that had this rhythm. Also, I've kept some of them because i made it purposely, to give beginners a bit time for a little rest from clicking too much.
  2. 00:38:658 (3) - The note is misplaced in the timeline. Ouch, fixed it.
  3. 00:48:963 (1,2) - I don't like the flow that's created to (2,3), because (2) shoots to the tail, yet the head down. You can try this pattern: Well, i'd like to use your suggested pattern because the flow looks neat. But i prefer double blanket here, because flow would look almost the same and utilize the flow, like the pattern you've made. Just gonna keep the current one, but thanks for the effort.
  4. 01:11:397 (3,4) - The rhythm doesn't sound fitting with the song. 01:10:354 (2) -'s head lands on the same beat as 01:11:397 -'s, so I think a slider would fit better, and it'll keep the consistency. I think the rhythm here is okay and consistent, since i wasn't following the vocal track or a music background, i was just following the song's tune. Also, If you meant by making slider (2) longer, i can't do that. It won't fit the rhythm well.
  5. 01:09:832 to 01:18:180 - I think you overused the clap, and the pattern sounds weird. The claps' should be heard on the upbeats (2nd and 4th white ticks). And I think it's because of the drum hitsounds that is used on the upbeats. I used the Finish hitsound on the upbeat because in the song track, you can here the drums in the song track on every upbeats in the chorus. And for the claps, the small drum sound in the music background.
  6. 01:22:354 (1) - This note sounds weird, yet you can start a slider with a length of 01:22:876 (2) on the downbeat. 01:18:180 (1) is a slider on the downbeat, yet why not 01:22:354 ? It would follow the same path. This also applies to 02:33:310 to 02:41:136 . I don't think a downbeat would really fit with the track, but i'll make a few changes for this.
  7. I feel that the breaks are too long, so it's a little too empty in my opinion. Players, at least, have a video to watch, hehe X3
  8. 02:22:876 (4) - Add a new combo? The beats are different to the others, and I think a new combo would highlight the long note. Okay
  9. 03:40:093 - I suggest to raise the volume up, because I can't here the hitsounds. The beats in my music can still be heard. The song track here has it's volume down, so made it as a low volume, at least 20% of volume to make it a little hearable to beginners.
I noticed that you used a different rhythm on each chorus, I yet think that it's preferable that you use a same path to your chorus, so it won't have an inconsistency. It doesn't have to be the exact same rhythm, but a little similarities. I know that, but i don't like to replicate the chorus' rhythm as same as the other ones. But ofc, it shouldn't be the same. So to keep each rhythm 'unique', a few consistencies of rhythm won't matter.

Normal

  1. 00:28:093 (1,2) - I find the flow odd. For me, it feels uncomfortable if you followed and played a left curve, and repeating the same curve. The flow would also be broken. I made a pattern that you can use: The suggested pattern looks very good, but i was planning to make a Bounce formation between sliders here, this is the reason i've made the sliders curved and was following the deep-sound-ride in the song track. At the last of pattern on 00:32:267 (1) - , the suggested pattern broke a bit of flow for the Cycle formation. But thanks for the efforts~
    SPOILER


    188,256,29136,2,0,L|321:231,1,120,0|8,0:0|0:0,0:0:0:0:
    322,114,30180,2,0,L|455:139,1,120,0|8,0:0|0:0,0:0:0:0:
    451,255,31223,2,0,P|364:279|315:261,1,120,0|8,0:0|0:0,0:0:0:0:
    279,255,32006,1,0,0:0:0:0:
    279,255,32267,6,0,P|221:241|156:252,1,120,0|8,0:0|0:0,0:0:0:0:
    There's also 01:52:615 (3,4,5) -, but I'll let you play with your imagination.
  2. 01:05:658 (1) - A 1/1 slider would be nice. It hits the vocal. It also applies to 01:08:267 (5) . Okay, made a parallel on the first pattern instead, But not on the second one. Because i'm making a double blanket here purposely. And a little visible to players to avoid copied or stack-confusion pattern on the next track.
  3. 01:23:136 - I would add a note to hit the vocal, like you did to 01:18:963 (2) . Okay
  4. 01:27:050 (2) - The slidertick lands on a strong beat, but the tick is too weak for this beat. I think it would be best if a note or slider's head starts on the strong beat. Okay
  5. 01:09:832 to 01:18:180 - Same thing in easy. It also applies to 02:33:310 . Same reason.
  6. 02:22:876 (1) - I would make a slider, like you did in Easy. This would avoid the little empty space between the end of the spinner to (1). The reason is that you turn the spinner, and you don't have enough time to go the next object, because the spinner doesn't have a specific point, so you can turn it outside of the spinner, like touching the borders of your screen. So, I would suggest to make a slider to make an easier path. Okay, but omg, look what charles learnt me.
  7. 03:40:093 - Same suggestion as in easy. Same reason.

Hard

  1. 00:22:354 (2,3) - The rhythm sounds weird. At the end of the sentence (00:22:615 - ), it should need something strong, either the circle or the head of a slider to emphasize the beat. It would also follow the vocals nicely. I've tried your suggestion, rhythm sounds great. But i prefer to keep the current one 'cause i was planning to make a little jump for the strong beat here to follow the vocal track. So adding a circle might make my pattern a bit wrong to place after the little jump.
  2. 00:30:963 (2,3) - I don't think the tails would be on the white ticks. In my opinion, the tails are weak than the heads. And I think the 1/2 sliders would fit on the white ticks, because the beats are gradually risen and lowered. Okay, made slider (1) as an extended slider(tail ends on 1/4 beat) and moved the two sliders on white tick. It might utilize the vocals~
  3. 00:36:441 (1) - The placement was unexpected. I think the circle should be down from the previous object's tail. That way, the player would get that you have to click the note on the downbeat. I also think that the flow would be better, instead of having the note next to the previous' head. Made that on purpose, the new track(especially vocals) got much stronger there, so it should have a little jump here. Almost the same reason as 00:22:354 (2,3) -
  4. 00:39:310 (4) - I would follow the vocal. The tick isn't strong for the beat. Like earlier, the strong beat should have a circle, or a slider's head. Okay
  5. 01:27:832 (5) - The slider should on where the tail is. The reason is that the rhythm in music from 01:26:528 to 01:27:571 - is the same as 01:27:571 to 01:28:354 . So, you should keep the consistency in the rhythm. There's also 01:30:702 (1,2,3,4) that you can replace by the one from the sentence before, but it's optional. This also applies to 02:51:050 (4,5,6) . I was following the vocals a little, but made a few changes here.
  6. 01:57:050 (4) - I don't know why is there a jump on this slider. The beat is weak, so, in my opinion, the jump won't fit. owps, didn't see that while i was remapping this diff, fixed it.
  7. 02:16:093 (7) - The tail is overlapping the next object's head, and can lead to clicking (1) earlier. You can stack it with (5). Naah, this is an Anti-jump, so the reason why i added it is because an almost-insane-jump from the formation passed 'til here. So need a tiny rest for Hard players.
  8. 02:49:745 (6) - The space between (6,1) should have a jump, and not (5,6). The note after (6) is stronger than the note after (5). But I would reduce the distance between (5,6) to make a little jump. Okay
  9. 03:24:441 (3,4,5) - The distance between those notes doesn't make sense to me. (5) has the strong beat, but not (4). Try to move (4) to somewhere like x:250 y:174, and place (5) to where it could follow the curve of 03:25:745 (6,7,8,9) . Okay

Insane

  1. 00:21:050 - Because of (3), a 1/2 on 00:21:050 would be best, since the claps fits. Hmm... okay...
  2. 01:03:571 (9) - You should add a new combo. It'll avoid the really long combo. And as I can see, you used the pattern (a new combo on each downbeat), so why not also in the chorus. There's also 01:07:745 (7) -, 01:11:919 (9) -, 01:16:093 (7) -, they're also in the other chorus. Okay, added them all.
  3. 01:17:919 - You shouldn't skip a beat like that. In my opinion, the insane difficulty should go all-along the way. What I meant is that the player must stay active in insane difficulties, so the difficulty shouldn't skip a beat, unless you want to. But in this case, you shouldn't. The pause is a little uncomfortable to me. In the song track, there are deep rides on the music background here. And the vocal stayed on the same line and tuned with the rides, i don't hear any other beats to add a circle that doesn't follow any song track. So just gonna keep a little empty here.
  4. 01:20:006 (8,9,1) - You should either arrange the slider's curve, or the circles too make a beautiful curve, instead of having a bump in the curve, like 01:20:136 (9) -, which I find it ugly. Same for 01:32:136 (4,5) -, but straight. Okay, straighten them.
  5. 01:32:789 to 01:34:876 - You can make a stream, instead of 1/2 patterns on a rhythm with 1/6 beats consecutive. It would spice the difficulty a little up. But the stream has to be 1/6. What you can do is that starting from 01:32:789 to 01:33:702 -, it's filled with kicksliders, while the other half would be circles. This will fill every beats in the rhythm. It also applies to 02:56:267 . Okay, I'll add two circles on 1/6 beats front, then a slider by 1/6 beat until the starting of break. I hope it's likely passable to players.
  6. 02:39:571 (7,8) - It's just me, but the overlap is ugly. Making a half blanket here, so keeping this.
  7. 03:31:223 (11) - I don't see the point of ending it on a blue tick. There's no beat on the blue tick. I would end it on the red tick. Okay
This would be it! If you have questions, don't hesitate of asking me them! Good Luck on ranking it!
Thanks sheela for a great recheck! I think it's my chance to call BATs atm, but i will try my best to rank it! before the 2nd anniversary of this map's submission date.
Same as Veela's condition, this is gonna be the last time giving you a kudo o3o/
Edit: hahah yes you deserve two kudo power
neonat
So I finally got to it.

Easy

00:32:789 (2) - I don't get why this doesn't have a clap
02:08:789 (2,5) - remove the finishes on this slider
02:31:223 (3,4,1) - semicircle motions here....not one the easier kinds of movement you can use

Nomal

00:39:571 (7,1) - have a blanket?
00:54:702 (5,6,7) - imo stacking isn't really fitting in this situation here in Normal
02:07:745 (7) - clap on start of slider
02:16:615 (1) - whistle on start of slider
02:22:876 (5) - unrankable burai slider
RC: Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used

Hard

00:42:702 (1,2) - would be better presented being further away from each other
01:00:963 (3) - remove the finish
01:22:093 (6) - would have preferred if it kept the 2 hitsound ending for each phrase, but 3 beats still sound fine, but 4 (right now) is just too excessive, please remove the hitsound on this one
01:26:267 (6) - ^
01:30:441 (7) - ^
02:07:223 (3) - clap on end of slider
02:07:745 (4) - clap
02:45:050 (5) - same thing as 01:22:093 (6)
02:49:745 (6) - ^
02:53:919 (7) - ^
03:18:963 (6) - ^
03:22:876 (5) - ^
03:39:310 (2) - clap

Insane

General Impression: Too many overmapped unnecessary silent streams like 01:17:136 (3,4,5,6,7) and 00:52:093 (3,4,5,6,7,8,1) - not needed and increases difficulty for no good reason

Sorry, but I don't think very highly of Insane

That's mostly what I wanted to say, Good Luck on this once again.
Topic Starter
Cerulean Veyron

neonat wrote:

So I finally got to it.

Easy

00:32:789 (2) - I don't get why this doesn't have a clap Ouch, fixed
02:08:789 (2,5) - remove the finishes on this slider Following the percussion on the background track. Also, if it's removed, it might feel empty on just following the vocals.
02:31:223 (3,4,1) - semicircle motions here....not one the easier kinds of movement you can use I don't get it on what you said here, but i'll just keep this rhythm for easier hearing with the beats.

Normal
^ fixed :3

00:39:571 (7,1) - have a blanket? I wasn't trying to make a blanket here, but okay
00:54:702 (5,6,7) - imo stacking isn't really fitting in this situation here in Normal Okay
02:07:745 (7) - clap on start of slider I haven't added them here on other diffs, if i add it here, would be inconsistent
02:16:615 (1) - whistle on start of slider Will give a try~
02:22:876 (5) - unrankable burai slider I still don't get it on what you said, i've changed that old lump of mine into a two normal sliders here. Or am i wrong?
RC: Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used Knew that, but thanks for reminding!

Hard

00:42:702 (1,2) - would be better presented being further away from each other Okay, but not gonna move them more further to make a bigger jump than the current one.
01:00:963 (3) - remove the finish Okay
01:22:093 (6) - would have preferred if it kept the 2 hitsound ending for each phrase, but 3 beats still sound fine, but 4 (right now) is just too excessive, please remove the hitsound on this one Keeping this to consist between Hard and Insane, because i was follow the little rides on the song track. Without it, it'd feel empty and music instructs with four beats each to the new track. This'll be the same as others you've mentioned
01:26:267 (6) - ^
01:30:441 (7) - ^
02:07:223 (3) - clap on end of slider I've did this before... from months ofc. But some modder told me to remove the clap, and now you tell me to add it for the background beat. Omg, i guess i'll give it a try... once again~
02:07:745 (4) - clap ^
02:45:050 (5) - same thing as 01:22:093 (6)
02:49:745 (6) - ^
02:53:919 (7) - ^
03:18:963 (6) - ^
03:22:876 (5) - ^
03:39:310 (2) - clap Same reason as before, but sounds intense here. So yeah, adding that.

Insane

General Impression: Too many overmapped unnecessary silent streams like 01:17:136 (3,4,5,6,7) and 00:52:093 (3,4,5,6,7,8,1) - not needed and increases difficulty for no good reason

Sorry, but I don't think very highly of Insane
That's okay, i sometimes need modders to tell opinions about my Insane here. I will consider with the senseless streams since it's been a year i've kept it and added so many efforts to this diff than the others, and they were no problem to the modders i've called when i revived this map. Thanks anyway!

That's mostly what I wanted to say, Good Luck on this once again.
Some mods you've said was not clear to me, or you might have the previous update of this map? Or BBS always stuck in that "distributing..." bar and not updated my map successfully? this is really irritating me...

I'm really sorry of what i've said, neonat :c your mod should've been useful, but this BBS is enraging me >_< but going to update for the fixed one (if possible) :/
neonat
This is what I saw for the Normal regarding the unrankable slider



Whether or not it's the most updated one I don't know
Topic Starter
Cerulean Veyron

neonat wrote:

This is what I saw for the Normal regarding the unrankable slider



Whether or not it's the most updated one I don't know
Ah, that was the 'old lump of mine' i was replying on your mod. I've changed it while i was checking up all of my pending maps from a week ago (or two). When you finally came with the issues(which was already changed), it turned out the beatmap submission didn't update the map well >.<''
When will this annoying torment stop?! \(>A<\)

Edit: Or would i plan to make a new thread but the same map for this?
Rainbine123

Gray Veyron wrote:

That's fine, i'll get you up when i'm finished with remapping ;)

Edit: Finally ready!
Sakura
From my modding queue:

[General]
Your hitsound volume is too low, i can barely hear the hitnormals on most hitobjects.
http://puu.sh/eaRrX/601a018cc8.jpg and http://puu.sh/eaKvt/0fd5591766.jpg why are these in the video?
02:24:963 Why Kiai here? it feels way less impactful than the actual chorus.
You have a delay on Softhitfinish2:
Make it less than 5 ms.
You have a delay on Normalhitfinish3:
Make it less than 5 ms.
[Insane]
Why do you only use the red and blue colors during kiai? I thought you were using red for speedups like this: 00:27:571 (1) but it doesn't seem to be the case.
While patterns and symmetry are nice, it looks more like you're forcing the map to fit rather than making it harmonize itself with the song, I know it's quite though to do, and the work required is big, so i'll just tell you to keep this in mind for future maps.
00:32:789 (3) - Either move a couple grids up so it looks better aligned with the pattern, or make it horizontally aligned with 00:32:528 (2) and 00:33:050 (4) Horizontally aligned with 00:32:267 (1)
00:34:354 (1,2,3,4) - This pattern feels kinda random, try to make something out of these at least?
00:35:397 (5,6) - Try to make them look more symmetrical at least?
01:14:528 (2,3,4,5,6) - Would be nice if you made something out of these at least.
02:08:267 - Why slowdown here? This section doesn't feel slower than the rest of the song.
02:20:006 (6,7,8) - It would look better if 6 was between 4 and 5 (and aligned with 3) and then it curved to the right, you would have to then fit 02:20:789 (1,2,3,4,5,6,7) Afterwards but since then there's a spinner that shouldn't be an issue.
02:40:093 (2,3,4,5) - Looks really awkward, make symmetrical by aligning 3 with 4 (and putting them on the center axys) and 5 with 2.
03:28:615 (3,4,5,6) - Considering all your jumps have some sort of pattern, this kind of straight line feels really awkward.

[Hard]
00:23:919 (1,2,3,4) - I'd suggest just going with a plain pattern here the music doesn't warrant that jump nor it feels like back and forth to me
00:44:789 (1,2,3,4,5) - It would feel better if you swapped 3 and 4 and 4 was the slider, but since it's a 3 note pattern why not go for a 5 note pattern instead?
01:04:354 (8,9) - Why are you stacking these?
01:09:832 (1,2,3) - This is really confusing it looks like 3 sliders when it's only 2.
01:17:658 (3,1) - Dunno why stack here either.
01:20:528 (2,3) - This stack also feels out of place.
01:51:571 (1,2,3,4,5) - I'm pretty sure you can use a prettier pattern here.
02:02:006 (1,3) - Don't overlap these sliders!
02:13:484 (4,5,6,7) - This kind of going back feels forced for the sake of having a pattern symmetrical with 02:12:441 (1,2,3), see it's things like these that break the harmony of the map like i mentioned back in your Insane diff.
02:15:832 (6,7) - ^ this jump too for the same reason. Try using this flow instead to fix:
02:27:832 (8,9) - Again dunno why stack here.
02:49:745 (6,1) - Why jump here.
03:24:702 (4,5,6,7,8,9) - Cool pattern but stacking 9 below 7 feels awkward in flow it'd feel better if it exited from the top, but then you'd end up out of bounds so exiting from the left would flow better.

[Normal]
My main issue is that you need more rythmic variety on this map.
02:31:223 (4) - Switch into a repeat slider instead of using a hitsounded tick
02:50:006 (1,2,3,4,5) - This rythm feels way too simple in comparison with what is going on, i'd understand if it was an Easy, but this is a Normal AND you have an Easy.
03:21:310 (3) - Again this tick hitsound is way too awkward, change for a repeat slider or something different.
03:40:093 (1) - Do not mute both the tick and the slider slide at the same time Tho tbh i'd prefer if it had a repeat in the middle instead.

[Easy]
01:30:180 (4) - Move 1 grid to the left to make spacing more even.
03:40:093 (1,2,3,4) - Why are you using short sliders here while you used a long one in Normal?

Call me back.
Norman
Good
Topic Starter
Cerulean Veyron

Sakura wrote:

From my modding queue:

[General]
Your hitsound volume is too low, i can barely hear the hitnormals on most hitobjects. hmm, okay, increased the volume of all custom hitsounds by +2 gains via Audacity, not going to increase it a lot at this spot.
http://puu.sh/eaRrX/601a018cc8.jpg and http://puu.sh/eaKvt/0fd5591766.jpg why are these in the video? Blame their company (a.k.a. SMTOWN), it's not me adding that on the video. And besides, you can also see the official music video where those came up. Last year, a modder told me to remove it, I've tried via Creativebloq or Autodesk Maya to remove the ads, but it kills the quality and enlarges the video's file size. As so i gave up and there's no way it can be removed :<
02:24:963 Why Kiai here? it feels way less impactful than the actual chorus. Their music sheet i've bought from their album said it has three choruses. One on 01:01:484 -, two on mentioned, and three on 03:23:397 -, so i think this part is pretty intense for a kiai time like the others.
You have a delay on Softhitfinish2:
Make it less than 5 ms.
You have a delay on Normalhitfinish3:
Make it less than 5 ms.
Fixed the delayed hitsounds.
[Insane]
Why do you only use the red and blue colors during kiai? I thought you were using red for speedups like this: 00:27:571 (1) but it doesn't seem to be the case. Ouch, good catch, i added NC here for the SV change, and i was a little careless on the colors, fixed.
While patterns and symmetry are nice, it looks more like you're forcing the map to fit rather than making it harmonize itself with the song, I know it's quite tough to do, and the work required is big, so i'll just tell you to keep this in mind for future maps. Well, i'm not trying to force making it 'perfect' since it's my old mapping style, but still looks okay to me. Oh well... never mind, I'll store that advice for the next maps.
00:32:789 (3) - Either move a couple grids up so it looks better aligned with the pattern, or make it horizontally aligned with 00:32:528 (2) and 00:33:050 (4) Horizontally aligned with 00:32:267 (1) - Okay
00:34:354 (1,2,3,4) - This pattern feels kinda random, try to make something out of these at least? I've just made these as combined triangles (with a few jumps ofc), so i've just changed a little placement of the notes.
00:35:397 (5,6) - Try to make them look more symmetrical at least? I've tried my best here, so hopefully it's symmetrical.
01:14:528 (2,3,4,5,6) - Would be nice if you made something out of these at least. A few triangles in this track might work.
02:08:267 - Why slowdown here? This section doesn't feel slower than the rest of the song. The track here got it's sound a little soft, so i've changed to a lower slider velocity to emphasize with the song track.
02:20:006 (6,7,8) - It would look better if 6 was between 4 and 5 (and aligned with 3) and then it curved to the right, you would have to then fit 02:20:789 (1,2,3,4,5,6,7) Afterwards but since then there's a spinner that shouldn't be an issue. Just moved circle (6) for a triangle, good catch anyway~
02:40:093 (2,3,4,5) - Looks really awkward, make symmetrical by aligning 3 with 4 (and putting them on the center axys) and 5 with 2. Okay, kinda weird stack on circle (5) and (2), but i hope it's too nazi to stack perfectly.
03:28:615 (3,4,5,6) - Considering all your jumps have some sort of pattern, this kind of straight line feels really awkward. Used to make a triangle here with slider tails and the circles next to it. But i'll change it's position, and i'm not sure if it'd be okay this time.

[Hard]
00:23:919 (1,2,3,4) - I'd suggest just going with a plain pattern here the music doesn't warrant that jump nor it feels like back and forth to me Reflecting with the vocals on how sturdy the track is, the word "free" looks fitting for a little jump in this part.
00:44:789 (1,2,3,4,5) - It would feel better if you swapped 3 and 4 and 4 was the slider, but since it's a 3 note pattern why not go for a 5 note pattern instead? Just swapped circle (3) and (4), 5 notes might ruin my rhythm for following the vocals.
01:04:354 (8,9) - Why are you stacking these? For players to perceive the vocals going to their next line of song track. So a 'stack' should be fine here.
01:09:832 (1,2,3) - This is really confusing it looks like 3 sliders when it's only 2. Since there are some modders before mentioned this as well, i'll start changing it's position.
01:17:658 (3,1) - Dunno why stack here either. Same reason as before.
01:20:528 (2,3) - This stack also feels out of place. Move the circle's placement, now it's a triangle (once again).
01:51:571 (1,2,3,4,5) - I'm pretty sure you can use a prettier pattern here. And i'm pretty sure the pattern i'm thinking is not really fitting for this part. And the diamond here looks fine and emphasizing with the song track either the vocals, so keeping it
02:02:006 (1,3) - Don't overlap these sliders! Not really an overlap, seen a few qualified maps that reached to the ranked list with this pattern. The stack is quite visible during playtime, so no need to worry when players can possibly perceive it.
02:13:484 (4,5,6,7) - This kind of going back feels forced for the sake of having a pattern symmetrical with 02:12:441 (1,2,3), see it's things like these that break the harmony of the map like i mentioned back in your Insane diff. ...Fine
02:15:832 (6,7) - ^ this jump too for the same reason. Try using this flow instead to fix: Nice, my mind was out of flow ideas at this part, good catch.
02:27:832 (8,9) - Again dunno why stack here. Again same reason as before
02:49:745 (6,1) - Why jump here. An intense new track here, i've did this small jump on 01:26:267 (6,1) - too, so this track should have the same position as the one i've mentioned.
03:24:702 (4,5,6,7,8,9) - Cool pattern but stacking 9 below 7 feels awkward in flow it'd feel better if it exited from the top, but then you'd end up out of bounds so exiting from the left would flow better. Oh well, gonna stack circle (8) on circle (3). And sorry, this'll be an intentional back-and-forth flow you'd not like to see, just trying to reflect with the vocals.

[Normal]
My main issue is that you need more rhythmic variety on this map. So need to add more/remove circles, remake slider's rhythm, and flow the song track's phrases correctly? Well, will do that on some (or few) parts. I mainly follow the song's beat (1/1-1/2 beat) and vocals, but will do it anyway.
02:31:223 (4) - Switch into a repeat slider instead of using a hitsounded tick I think another slider will fit here instead of a repeat slider.
02:50:006 (1,2,3,4,5) - This rhythm feels way too simple in comparison with what is going on, i'd understand if it was an Easy, but this is a Normal AND you have an Easy. Added a few circles for this.
03:21:310 (3) - Again this tick hitsound is way too awkward, change for a repeat slider or something different. Okay
03:40:093 (1) - Do not mute both the tick and the slider slide at the same time Tho tbh i'd prefer if it had a repeat in the middle instead. ...Fine

[Easy]
01:30:180 (4) - Move 1 grid to the left to make spacing more even. nazi, but okay.
03:40:093 (1,2,3,4) - Why are you using short sliders here while you used a long one in Normal? I've fixed the issue in Normal, comparing to it's end, it's finally consistent between diffs.

Call me back.
Most mods are fixed, some rhythms i've berserkly changed in Normal diff, and actually changed so many patterns in Hard.
Going to update soon, and hopefully BSS will behave this time.

Norman wrote:

Good
ty
Rakuen
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Timing

  • Please +23 offset to 3,073

Hitsound

  • Make sure the last part at 03:40:093 - for all diffs are audible, at least 40% I'd suggest

Easy

  1. 00:33:310 (3,4,5) - Symmetry?
  2. 02:10:876 - A green point S:C1 (finish)
  3. 02:19:223 - ^

Normal

  1. 02:08:267 (1) - Easier to read if not stacked
  2. 02:10:876 - A green point S:C1 (finish)
  3. 02:19:223 - ^ (maybe other diffs too)
  4. 02:24:963 (1) - Prefer not to stack
  5. 02:25:484 (2) - Bad flow imo :c

Hard

  1. SV is too damn fast...even comparing with Easy and Normal
    Sometimes mapping doens't depend on "how long we want the slider to be", have to consider the rhythm and the tempo too
  2. 00:21:832 (1,2,3) - Arrangement a bit weird, I'd make tail of 00:22:354 (2) - 1.0x DS to (1)
  3. 00:28:093 - At this point you can see 00:27:571 (6,1,2) - is not really neat is it ;3
  4. 02:03:050 (3) - Stack hard to react
  5. 02:16:093 (7,1) - Would make mistake reading this

Others

  • Um...maybe could use some interesting slider shape and arrangements, I don't really get how fully blanket map looks neater.

    For Hard and Insane, prefer them to have a slower SV, and lesser random jumps to fit the spread better

Good luck!
Topic Starter
Cerulean Veyron

Rakuen wrote:

As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Timing

  • Please +23 offset to 3,073 As you wish

Hitsound

  • Make sure the last part at 03:40:093 - for all diffs are audible, at least 40% I'd suggest I guess this is fine, it can still be heard. Even tho the music changed a bit quiet, and this note should be with it as well.

Easy

  1. 00:33:310 (3,4,5) - Symmetry? Tried my best here, 'cause distance snap won't let me do a perfect symmetry, but yeah. Fixed
  2. 02:10:876 - A green point S:C1 (finish) I think the finish hitsound here sounds fine, it'd be still the same if i do this. This'll also go to the other mods you've mentioned.
  3. 02:19:223 - ^ ^

Normal

  1. 02:08:267 (1) - Easier to read if not stacked Okay
  2. 02:10:876 - A green point S:C1 (finish)
  3. 02:19:223 - ^ (maybe other diffs too)
  4. 02:24:963 (1) - Prefer not to stack Okay
  5. 02:25:484 (2) - Bad flow imo :c Did you just... add a negative mod??!!?

Hard

  1. SV is too damn fast...even comparing with Easy and Normal
    Sometimes mapping doesn't depend on "how long we want the slider to be", have to consider the rhythm and the tempo too
    I have no care for long sliders/or some SV changes, I think it's fitting pretty well for a Hard diffs, since it's a slow song. It should probably be okay on this.
  2. 00:21:832 (1,2,3) - Arrangement a bit weird, I'd make tail of 00:22:354 (2) - 1.0x DS to (1) I've changed a bit here, and tried my best. So i hope it's not a big issue there.
  3. 00:28:093 - At this point you can see 00:27:571 (6,1,2) - is not really neat is it ;3 Okay ;3
  4. 02:03:050 (3) - Stack hard to react - I don't think it's probably a big issue for stacking this, as long as it's visible and noticeable to players. It can play normal and correctly.
  5. 02:16:093 (7,1) - Would make mistake reading this - Changed a bit here, okay

Others

  • Um...maybe could use some interesting slider shape and arrangements, I don't really get how fully blanket map looks neater.

    For Hard and Insane, prefer them to have a slower SV, and lesser random jumps to fit the spread better
Almost the same reason as I've told on the first list of Hard. But i'll think about the spread, since i don't want to add bigger jumps and less SV due slow song and almost stream-less song that might not have a lot of 1/4 beats to follow. I can't add notes for overmapping if so, but i'll reconsider this later.

Good luck!
Thanks, Rakuen! Resnapped all timing points and notes 'cause of offset timing change. Should be good now~
------

Shoot, now what to do ughh... tried my best to find BN for bubble and no result came up aufufufufu, i guess i'll go find some mods from regular users, or maybe BN.
meii18
placeholder I'll mod tomorrow

We made IRC

IRC log
18:58 ByBy_ChAn: hey let's make IRC \w/
18:58 Gray Veyron: Sure!
18:59 Gray Veyron: But i have at least 40 min to be on ;m;
18:59 ByBy_ChAn: ooh
18:59 ByBy_ChAn: np
18:59 Gray Veyron: my workplace will call me
18:59 ByBy_ChAn: ok
18:59 ByBy_ChAn: but just let's make IRC
18:59 Gray Veyron: So maybe we can do it quick xD
18:59 ByBy_ChAn: ok
19:00 Gray Veyron: So... where to start?
19:00 ByBy_ChAn: wait
19:05 ByBy_ChAn: everything looks fine
19:05 ByBy_ChAn: so let's begin from easy
19:06 Gray Veyron: Okay
19:06 Gray Veyron: I'm ready~
19:06 ByBy_ChAn: ok
19:08 ByBy_ChAn: 00:34:899 (5)- I suggest to remove the clap from slider's tail and add it instead on head it will sound much better
19:09 Gray Veyron: Ahh, okay
19:10 Gray Veyron: Fixed it
19:10 ByBy_ChAn: 00:38:551 (3)- move it to 46|367 because when the modders will see , they will say ''spacing error''
19:11 Gray Veyron: Well, was using 1.0x spacing here
19:11 ByBy_ChAn: but for safe move it
19:11 Gray Veyron: At least it's visible
19:11 ByBy_ChAn: I know it's visible
19:11 Gray Veyron: Maybe i'll keep this for now
19:11 ByBy_ChAn: ok
19:17 Gray Veyron: Is there more?
19:17 ByBy_ChAn: wait
19:18 ByBy_ChAn: easy looks clean but wait to see more
19:19 ByBy_ChAn: 01:28:638 (3)- Would be better a ctrl+h for a better pattern
19:19 Gray Veyron: I just found the finish inconsistency on 01:00:986 (5) -
19:19 Gray Veyron: other diffs didn't have it, so ideleted it
19:19 ByBy_ChAn: good
19:20 Gray Veyron: Change position you mean?
19:20 Gray Veyron: Sure
19:20 ByBy_ChAn: ok :)
19:20 Gray Veyron: Done
19:20 ByBy_ChAn: awesome
19:21 Gray Veyron: ty
19:24 ByBy_ChAn: 02:47:166 (3)- place it to 203|237 to recorrect the blanket with previous slider
19:26 Gray Veyron: Ahh, forgot that
19:26 Gray Veyron: Gonna recorrect it
19:27 ByBy_ChAn: 03:37:507 (3)- oh o bad stack with 03:39:073 (5)- D: Place it to 179|230 for a better stack
19:28 Gray Veyron: About the blanket, the spacing might break
19:29 Gray Veyron: was using 1.0x here
19:29 Gray Veyron: Let me check the other
19:29 ByBy_ChAn: ok
19:29 Gray Veyron: Ehh, fixed the stack
19:29 ByBy_ChAn: ok
19:29 ByBy_ChAn: normal
19:30 Gray Veyron: Done
19:31 Gray Veyron: Hey, i'm gonna get back to work in some 10 min ;m;
19:32 Gray Veyron: make a little quick scan or sth
19:32 Gray Veyron: :<
19:32 ByBy_ChAn: 00:19:768 (1,2)- to recorrect the blanket , move (1)- to 96|143 and then (2)- 's last gap to 210|190
19:34 Gray Veyron: Okay
19:35 ByBy_ChAn: rest looks fine to me so I will bubble it
19:36 ByBy_ChAn: I think you fixed all
19:36 Gray Veyron: Yes i did
19:36 ByBy_ChAn: ok

The mapper fixed some blankets in normal diffs and some uncosistent hitsounds owo
Hard and Insane looks fine to me >w<
After over a year and half let's push this mapset forward \:D/

Bubbled



@Next nominator: Check the unconsistent hitsounds carefully if the mapper missed some
Topic Starter
Cerulean Veyron
Huge thanks, ByBy for the first bubble for my first map!

All these hardships during the dead process from almost a half year... It's finally alive!!! \:D/

hhmmmhm, I wonder who's the BN am i gonna call next....
Lally
no need to call here i am o3o

poop: hitsounds problems ; Insane and Normal not ready for qualification.

[General]
  1. hitfinish.waw and hitfinish2.waw arround 30 ms you can here a sound wich sounds like ''unaaa'' and i dun think is rankable with this kind of addition since there is no basic reason to have it
  2. using silent sliderslide and silent soft-slidertick is unrankable
[Insane]
Hitsounds:
  1. 00:26:029 - please dun leave this stanza without claps
  2. 00:27:594 (1) - here basicly should be something like a whistle or a soft finish
  3. 00:43:246 (2,3,4) - i would use whistles here
  4. 02:08:290 (1) - fish should be on start
  5. 02:08:290 - personally i dislike the part from here till - because of usage of finish as claps wich i find not consistent
mapping:
  1. 00:22:116 (2,3,4,5) - the basic things that i see in this patten that it totally not following a good flow,wich could be fixed by giving another shape to the following slider,creating a triangle pattern with 00:21:855 (1,2,5) - and giving a similar form to the slider like 00:23:942 (1) - would improve the flow
  2. 00:26:812 (4,5) - here you could do a better square with 00:26:029 (1,2,3,4) - wich would be better for the flow itself
  3. 00:27:594 (1) - highspeed sliders are not reconised due similar combocolors,i would use the blue in the font in the BG for those kind of sliders to reconise those, or red one
  4. 00:29:029 (3,4) - the one of the biggest problems that i saw in the map is that the notes like those are really bad stacked or how to say it are not following a precise form,i know is a old map but still is not a reason to lack on basic patterns (will not mentione the following)
  5. 00:50:029 (4) - the main problem is the slider wich should be ctrl+g and so you'll have to fix the flow of 00:49:507 (2,3,4) -
  6. 00:53:159 (1) - the prev pattern was perfect until this circle ruins the flow,i would suggest to move it something like x 256| y 100 to improve the flow of prev slider and specally the next one
  7. 00:54:725 (5,6,7) - could be straight
  8. 00:57:333 (1,3) - i'm personally not a big fan of such kind of overlaps
  9. 01:14:551 (2) - ctrl+g
  10. 01:26:551 (1,2) - the flow is really bad here why don't you ctrl+g the second slider?and you didn't use such large spacing before for 1/4 :V
  11. 01:29:681 (5) - this one should be somewhere arroun x 512| y 332 and 01:30:203 (7) - should be closer to (6)
  12. 01:31:246 (2,3) - same again
  13. 01:52:638 (6,1) - ctrl+h would help the flow
  14. 01:54:986 (5,6) - this is one of the reason of why i popped it,really? :C it looks so ugly and the flow is really meh here i know that you can do it totally better
  15. 01:56:812 (4,5,6) - one again the pattern could be done better
  16. 01:57:855 (1,2) - this one is kind ok but if (1) whould have a different shape and not the same as (2) you would have a better patten and flow
  17. 02:06:725 (2) - ctrl + j + h
  18. 02:20:029 (6,7,8) - you know
  19. 02:47:942 (1,2,3) - could be stack better
  20. 03:31:246 (4) - ctrl+g
  21. aaaaand last but not least OD -1
[Hard]
  1. The hitsounds are really different here :V hmmm i know is a thing that i may should not suggest but why don't you use the hitsound copier when you fix the hitsounds in insane in all the diff...because like that my mod post will never finish XD sorry *take this suggestion or poke me to mod the hitsounds separetly*
  2. 00:40:638 (1) - is better to blanket this one with prev slider for better flow
  3. 01:05:159 (10) - to long combo
  4. 01:13:507 (12) - again
  5. 01:57:594 (5) - better to blanket it with prev slider,same again with the combo in the next kiai
  6. 02:02:029 (1,3) - hmmmm
  7. 02:49:768 (6,1) - i don't see the reason to have this jump here since the music is not asking for it
  8. 03:21:855 (3,4,5) - flows not good
  9. 03:30:725 (7,8) - could be done better the blanketing
  10. 03:40:116 (1,2,3) - you didn't use this kind of rhythm in insane :V
will continue tomorrow lower diff modding but i totally recomend you to get some more moods before to ask me to bubble this again,i'm really sorry to say it but the map totally need more modding because in the state as it is is going to be DQ :V *sleep time*
Topic Starter
Cerulean Veyron

Lally wrote:

no need to call here i am o3o

poop: hitsounds problems ; Insane and Normal not ready for qualification.

[General]
  1. hitfinish.waw and hitfinish2.waw around 30 ms you can here a sound which sounds like ''unaaa'' and i dun think is rankable with this kind of addition since there is no basic reason to have it I don't even hear a thing on those .wav files, but i will see into it.
  2. using silent sliderslide and silent soft-slidertick is unrankable Ohh.. I guess i would break this rule for sure. Fixed it.
[Insane]
Hitsounds:
  1. 00:26:029 - please dun leave this stanza without claps Fine, i found modders before you said it was okay to keep this one without clap 'cause of the song track. But i may change this now.
  2. 00:27:594 (1) - here basically should be something like a whistle or a soft finish Added whistle.
  3. 00:43:246 (2,3,4) - i would use whistles here Already added whistles there, haven't you hear it well? o.O
  4. 02:08:290 (1) - fish should be on start Okay, used drum-finish. Since the soft finish on the next track is used for the percussion.
  5. 02:08:290 - personally i dislike the part from here till - because of usage of finish as claps which i find not consistent I've tried with the claps since a year ago, i kinda didn't like the sound of it. I want to find a hitsound that's almost similar to the song track's snares, or either rides. But i found it as soft-finish.
mapping:
  1. 00:22:116 (2,3,4,5) - the basic things that i see in this pattern that it totally not following a good flow,which could be fixed by giving another shape to the following slider,creating a triangle pattern with 00:21:855 (1,2,5) - and giving a similar form to the slider like 00:23:942 (1) - would improve the flow I've changed a little here, though some of your suggestions might break some of my spacings.
  2. 00:26:812 (4,5) - here you could do a better square with 00:26:029 (1,2,3,4) - which would be better for the flow itself This is on purpose, for emphasizing the song track. This part could be soft, so the spacing could be soft too.
  3. 00:27:594 (1) - highspeed sliders are not reconsidered due similar combocolors,i would use the blue in the font in the BG for those kind of sliders to recognize those, or red one I don't think it's a big problem imo. Plus, I'm using red and blue combo colors for the chorus, or kiai time, w/e it's called...
  4. 00:29:029 (3,4) - the one of the biggest problems that i saw in the map is that the notes like those are really bad stacked or how to say it are not following a precise form,i know is a old map but still is not a reason to lack on basic patterns (will not mentione the following) Well, at least... follow the beats of the song, if you meant by rhythm. And for the pattern, i guess it's fine. As long as it plays nice, nothing will go bad.
  5. 00:50:029 (4) - the main problem is the slider which should be ctrl+g and so you'll have to fix the flow of 00:49:507 (2,3,4) - Changed some.
  6. 00:53:159 (1) - the prev pattern was perfect until this circle ruins the flow,i would suggest to move it something like x 256| y 100 to improve the flow of prev slider and specially the next one It's kinda breaking the spacing, although i'm making a triangle here doesn't mean i'm ruining the flow.
  7. 00:54:725 (5,6,7) - could be straight Nahh, making triplets a little straight would make the flow a bit odd.
  8. 00:57:333 (1,3) - i'm personally not a big fan of such kind of overlaps So, you want me to split it? or you're adding negative mods?
  9. 01:14:551 (2) - ctrl+g Okay
  10. 01:26:551 (1,2) - the flow is really bad here why don't you ctrl+g the second slider? and you didn't use such large spacing before for 1/4 :V Hmm.. Okay
  11. 01:29:681 (5) - this one should be somewhere around x 512| y 332 and 01:30:203 (7) - should be closer to (6) This is on purpose, emphasizing some tracks of the song, might be not vocals over there.
  12. 01:31:246 (2,3) - same again Okay
  13. 01:52:638 (6,1) - ctrl+h would help the flow I know, but i was planning to make a symmetry here, with the next notes ofc.
  14. 01:54:986 (5,6) - this is one of the reason of why i popped it,really? :C it looks so ugly and the flow is really meh here i know that you can do it totally better Never underestimate with my 2013 mapping lol :p okay, fixed for now. heh
  15. 01:56:812 (4,5,6) - one again the pattern could be done better Sure, okay
  16. 01:57:855 (1,2) - this one is kind ok but if (1) would have a different shape and not the same as (2) you would have a better pattern and flow Okay, made the sliders a bit more curved and circularized here.
  17. 02:06:725 (2) - ctrl + j + h I prefer the current one, since it flows quite smoother. Your suggestion is, too, have a good flow. But i prefer my current style.
  18. 02:20:029 (6,7,8) - you know Straighten this triplet? I'll do it here.
  19. 02:47:942 (1,2,3) - could be stack better I've tried my best here, hopefully it's perfectly stacked now :v
  20. 03:31:246 (4) - ctrl+g The spacing would be a bit short, likely going to perform an Anti-jump, which i'm not planning to do it here. So keeping this.
  21. aaaaand last but not least OD -1 Okay :''<
[Hard]
  1. The hitsounds are really different here :V hmmm i know is a thing that i may should not suggest but why don't you use the hitsound copier when you fix the hitsounds in insane in all the diff...because like that my mod post will never finish XD sorry *take this suggestion or poke me to mod the hitsounds separetly*
    I've discussed with ByBy with hitsound inconsistency in a small period of time, but yes, i will find those miss-hitsounded notes and try to balance them over the whole set. This may take huge time, but would never let it down again.
  2. 00:40:638 (1) - is better to blanket this one with prev slider for better flow Okay, remade the pattern here.
  3. 01:05:159 (10) - to long combo It's not THAT long if you could only follow the music, and it changes each two new tracks including the vocals and few instruments. So that's the reason adding a New Combo each two track either.
  4. 01:13:507 (12) - again ^
  5. 01:57:594 (5) - better to blanket it with prev slider,same again with the combo in the next kiai Okay
  6. 02:02:029 (1,3) - hmmmm ehh.... omg.. What's wrong with it *^*';;
  7. 02:49:768 (6,1) - i don't see the reason to have this jump here since the music is not asking for it It did, probably the song track gets a bit intense here, and a new track ofc. Should really have a jump like this one.
  8. 03:21:855 (3,4,5) - flows not good Flow is fine here, or you maybe don't understand it?
  9. 03:30:725 (7,8) - could be done better the blanketing Nahh, not planning to do blankets at this rate of time.
  10. 03:40:116 (1,2,3) - you didn't use this kind of rhythm in insane :V Lol, it should be different from insane :V idk if i can keep, but maybe not important
will continue tomorrow lower diff modding but i totally recommend you to get some more moods before to ask me to bubble this again,i'm really sorry to say it but the map totally need more modding because in the state as it is is going to be DQ :V *sleep time*
Placeholder, going to reply to other mods when i have time. Despite editing a map during work xD

I can get into the map myself. Since this map is old and quite almost haven't checked everything, it might contain some inconsistency hitsounds and pattern adjustments. Modders are now scared of this map because of icons xD So i guess i'll call you for recheck when it's done prepared for rebubble.

Anyway, ty Lally for being helpful o3o/
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