Werewolf Game Rules
The Werewolf Game is one of the most popular message board games ever conceived. It is a team game involving Humans and Wolves.
However, it is not a casual game; it's very involved and requires a commitment to play (like Monopoly). Players are required to sign up ahead of time to participate.
Table of Contents
Basic Premise
Basic How-It's-Played
In-Depth Explanation
Roles
Basic Premise
There are several werewolves among a group of ordinary humans. The objective of the game is for the humans to figure out who the wolves are and kill them off before the wolves kill all the humans by voting on a lynching (public execution) each day to take place at dusk.
Basic How-It's-Played
On the first Day, the Host announces the scenario, and introduces the players. After that, play, put as simply as possible, progresses as follows:
Night
The Wolves kill a Human.
Dawn
The Humans awake to find the body of the player the Wolves killed.
Day
The Humans discuss who they think the Wolves are cast lynch votes for players they suspect are Wolves.
Dusk (aka Sundown)
The lynching takes place; the person with the most lynch votes against them is killed in a public execution. This is the humans' primary method for attempting to eliminate Wolves from the game.
This cycle repeats itself until the Humans are all dead (Wolf victory), or the Wolves are confirmed all dead by the remaining Humans waking up in the morning to find nobody died the previous night (Human victory).
In-Depth Explanation
A bit more interested? Here's everything you'll need to know. Sit down, this explanation is going to take a while (but it's so worth it once you start playing).
First, there's a signup period. The Host announces their intention to hold a Werewolf Game and tells everyone when the signup deadline is.
The more people that sign up:
* The more Wolves there will be
* The more Auxiliary Roles will be used
After this, the Host randomly selects each player's role (see "Roles," below) and sends a Role ID to each player via Private Message (PM) (this means you need to have knowledge as to how PM'ing works before you play!!). This is the only positive proof you have of your role, and you cannot forward it to other players - it will result in getting kicked out of the game!!
The Host announces when each time phase begins, and at what real time the next phase will hit.
Here's the detailed explanation as to what happens during the phases:
Night
ALL PLAYERS must remain SILENT on the board during a Night phase. (You can still get in kahoots with other players via other private methods like PM at Night if you want, but you cannot speak on the board.) The Wolves PM each other and discuss who the kill will be tonight. The pack's spokeswolf will PM the Host, informing them who the target is.
Dawn
The Host informs the players who died. That person is out of the game (they can't talk anymore, but they're certainly welcome to watch and see how the rest of the match goes).
Day
The Host announces when (in real time) Sundown is, and the players are free to say whatever they want until that time. ALL PLAYERS (Humans and Wolves!!) must submit a lynch vote before Sundown (if you don't, you get a "phantom vote" that counts against you the next day).
How Lynch Voting Works
During a Day phase, all players who are still alive must submit a vote for a player they suspect is a Wolf (Wolves must submit votes also to remain unsuspicious; however, they're probably all going to vote for humans.)
Voting Rules
* Your vote MUST be public and posted in the thread for all to see, so be sure of your decision. It helps the host a great deal if you cast your vote in bold text.
* If you feel you've made a mistake with your vote, you can change your vote before Sundown arrives.
* If you deem it tactically necessary, you can vote for yourself or refuse to vote with the understanding that it will earn you a Phantom vote for the next day.
How Phantom Votes Work
If you refuse or fail to vote before Sundown, you will receive an automatic Phantom Vote that will count against you the next Day phase.
What is Considered "Fair Play"
The only thing you're not allowed to do is show other players your Role ID. Other than that, EVERYTHING is fair play - wolves claiming to be humans, humans claiming to have auxiliary roles (see "Roles" below), and deciding who to believe. Players can form alliances if they like, through either public board or PM (although that's always risky, as you could be forming an alliance with a Wolf). Be careful what you say - keen observers will jump you if you say anything even remotely suspicious. (Even editing a post can result in suspicion.)
Dusk (aka Sundown)
The Host tallies the votes, and whomever has the most votes against them is lynched. That player is out of the game. It is possible, under special circumstances, to get a lynching cancelled - see the "Roles" section for more on that.
Roles
(Were)Wolf
You kill humans; it's in your nature. At night, you gather with the other wolves and kill one person each night. (In some larger games, the Pack Leader role may be used; the Pack Leader can choose to "sniff" a Human each night to see if that Human holds an Auxiliary Role. In really big games, he might even be told what it is.)
Civilian
You're an ordinary human who does not hold an Auxiliary Role. Nothing you can do other than cast your lynch vote, really.
Anything other than "Civilian" is considered an Auxiliary ("Aux") Role, and is special and unique. The good thing is, having an Aux Role gives you an advantage. The bad thing is, sure, you could try to help the other Humans by telling them who you are (remember, you can't show them your Role ID), but they might not believe you, and the wolves might catch on and try to kill you.
Seer
You can sense danger. Each night, you must PM the Host and tell them whether you wish to exercise your ability (which is to know how many Wolves there are left). If so, in some large games, the Wolves may be informed it's happened (or even who you are).
Psychic
You can see hidden talents in others (and the truth in Wolves). Each night, you must PM the Host and tell them whether you wish to exercise your ability (you'll be informed of that player's exact role). The Wolves might get informed if you do this, so look out!
Coroner
You specialize in dead people. Via PM, each Dawn, you're told the exact role of the person the Wolves killed, and each Sundown, you're told the exact role of the player who got lynched. You can use the process of elimination to determine who's left.
Insomniac
You have trouble sleeping at night (who wouldn't with all this killing going on?). Each night, you must PM the Host and tell them whether you were able to sleep. If not, you will be informed of the NAME of one of the wolves!! The problem is, that very Wolf will also be told who YOU are, so be careful!!
Unknown Celebrity
You're popular where you came from, but the other players don't know this. If you're killed by the Wolves, the players will find out in the newspaper the next day, and that day's lynching will be CANCELLED. This provides a valuable opportunity for the other players to say whatever they want without fear of getting lynched for it (in fact, some hosts will extend the Sundown deadline to give the players more time to discuss things when this happens).
Vigilante
You were smart - you packed a GUN. Trouble is, you only have one bullet. Once you're sure you know who you want dead, during any Day phase, you can announce your role publicly, and shoot anyone you want (this MUST BE CONFIRMED BY THE HOST). That player is dead IMMEDIATELY (some Hosts might cancel the day's lynching for this, because someone's already been killed). You may no longer have your gun, but at least now the other players know for sure you're human!! Note: In some games, if the Vigilante is killed before he can use his weapon, another human might find it, and the role of Vigilante is added to any other Aux Role that player might have. ALSO: Nobody can pretend to be the Vigilante. Why? If you try to declare a shot, and you're not the Vigilante, it backfires because a shot MUST be confirmed by the host.
Ninja
You are a free agent ninja. At night, you must PM the Host to tell them if you're doing any stealthy assassinating tonight. If you end up killing a Wolf, the Wolves run scared for the night (and the dead body's Wolf form is plainly visible to everyone in the morning). If you kill a human, the Wolves still get their kill (and the humans will wake up with TWO deaths the next morning). This can work great against Wolves, but, as you can do it multiple times, if you don't know what the heck you're doing, you can end up wiping out the humans FOR them. Ninjas may be cool, but don't overdo it. Be careful!! (Also, if other Aux Roles that perform actions at night, such as the Insomniac or Guardian Angel, happen to be up and about the same night you are, you'll be told what you saw on the way to your target.)
Guardian Angel
You have the heavenly ability to guard the lives of those around you. Each night, you must PM the Host telling them who, if anyone, you're protecting tonight. You can't protect the same person more than one night in a row (unless the Wolves choose that person to kill - in which case, nobody dies that night, and you can protect the same player again the next night). Sure, you can protect yourself, but why be greedy? Also, some games force you to blow your cover when a protection is successful. Be cautious.
Priest
Just as the Vigilante can bring death, you can bring life. Once, anytime Day or Night, publicly or privately, you can bring back to life any player who was previously dead. You can DEVESTATE the Wolf team if you bring back a well-informed Aux Role late in the game (such as the Coroner, the Psychic, or the Insomniac), but you could just as easily get the human team killed by unintentionally bringing back a Wolf. Be careful with this role.