Nitori wrote:
I've heard some people say they prefer playing on FPS upwards into the hundreds. I have a low-end PC so I can only play at 60 FPS. Is there a gameplay advantage using higher FPS besides just smoother graphics?
If your pc can barely achieve 60 fps, you're going to get stutter, this will affect your gameplay because your graphics card will not be sending frames at the same intervals each time.
If you have a 60hz LCD, you don't need more than 120fps for a smooth experience. The frame "render and hold" time on an 60hz LCD is still 16.67ms, which means at worst, it will hold a frame that is only 8.33ms ahead the previous one, as opposed to 16.67ms, which means you saw 1 frame out of the whole lot appearing out of sync. You still only see them 16.67ms apart if you have a standard 60hz LCD.
If you have a 120hz LCD or a CRT - GO HIGH FPS: 240 to 300 for optimal comfort. The eye can discern quite well in a fast changing environment, commonly referred to as "fluidity."
That MSI afterburner test is just a reflection of the time between frames sent from the graphics card, measured from the graphics card, based completely on your fps (still the graphics card), it's not harmful latency, it's normal behaviour.
Latency would imply that the frames were delayed to a point where they are appearing so late that they give the appearance of input lag, and this is not caused by your fps setting. If you're having any trouble with latency from 60 fps, it's most likely your graphics card causing the stutter. Then I would recommend you play on 120fps or unlimited, and set your pre-rendered frames / flip-size queue to a setting that it does not cause this.
As for my pc, I have an old LCD that supports 75hz, I play fine on 60fps and 120fps, and prefer 120 fps because it actually hovers at around 145-150 at that limit. But my card hates rendering 2500 fps and I get huge stutter/random latency on unlimited, because it's picking frames to hold from a random selection of frames that is jumping between 1800 and 2500+ depending on what's being drawn, each one a different interval apart, and my graphics card is obviously not doing something right either. It depends on your pc (graphics card and monitor mostly).