Right. Well. I'm getting off my ass and finishing my personal skin, but I've run into some trouble. I was creating my 300 sprite, and snagged somewhere. I've put a stroke of 2px to give the thing a bit of depth, but upon doing so, I've noticed that the thing is VERRRRY pixelated. I don't want this. I'd like it to blend better on the diagonal so it doesn't look so pixelated, I just don't know how to go about it. For those without photoshop, here's an image:
I'll move the first and second 0 across in a bit, first off I wanna know what the crap I can do to make this work. Will I need to change the colour of the stroke? I feel without a black outline it doesn't have as much depth as I want.
If you want to know how to replicate what I've done: OCR font. Bold Italic. Converted to object. Scaled to what it currently is. Stroke of 2px, Gradient Overlay. I actually copied this image as a reference, but those were the steps I used to originally create it:
If I can get some help fixing it, that'd be great. If you could also post steps on how to replicate it, I'll be able to copy the technique over to my 300k, 300g, 100k, 100 and 50. I'm no photoshop pro, nor even a regular user. I know a FEW things, nothing more though. ._.
PSD: http://puu.sh/1wgGH
I'll move the first and second 0 across in a bit, first off I wanna know what the crap I can do to make this work. Will I need to change the colour of the stroke? I feel without a black outline it doesn't have as much depth as I want.
If you want to know how to replicate what I've done: OCR font. Bold Italic. Converted to object. Scaled to what it currently is. Stroke of 2px, Gradient Overlay. I actually copied this image as a reference, but those were the steps I used to originally create it:
If I can get some help fixing it, that'd be great. If you could also post steps on how to replicate it, I'll be able to copy the technique over to my 300k, 300g, 100k, 100 and 50. I'm no photoshop pro, nor even a regular user. I know a FEW things, nothing more though. ._.
PSD: http://puu.sh/1wgGH