This map has been deleted on the request of its creator. It is no longer available.
Thanks girl <3 I'll do my best \:D/Xinely wrote:
first \:D/
GL with this map <3
ILUSI SEBUAH HASRAT DALAM HATIIIIIMatoryoshika wrote:
KADANG KADANG TAK ADA LOGIKAAA
The diff is coming \o\urs4chan wrote:
*waiting for the ctb diff
Nah, this is actually Indonesian. Don't worry, I'm gonna make Easy and Normal soon.Vin96 wrote:
ohh finally got malay song! xDD please make easy version too tq~ hehe im still newbie! ^^
420 plz \o\inverness wrote:
\o\ Calvin Tandra untuk Indonesia yang lebih baik /o/
Pilih no. 1337, Calvin Tandra, dijamin anda mendapatkan kaus bergambar "Saya mirip Angry Birds" dan piring cantik
Ketik AHMAD spasi SOLEH kirim ke 14045
Coblos! Coblos! Waspadalah~
mehhh...inverness wrote:
ya tserah pilih no. 420 dan coblos hinsvar sampe kempes /o/
itu BG kalo gak diganti juga gwa lamar lo entar
KATS AND DONS ARE COMPREHENSIBLE, EXPLAINABLE, AND LOGICAL, TRUST MERules wrote:
- Keep volume at a constant level (e.g. 80%) with the beat still somewhat audible. Use the "Normal" audio sample set.
Thanks for the mod, Usarin~Light Usagi wrote:
[Oni]
00:00:824 (2,3,1,1,2,1,1,2,1) - something like ddk d k dkk? ...idk; this seriously sounds weird... Nope, not gonna follow this.
00:04:440 (2) - d Done.
00:06:717 (2,3,4) - try kdd? I think kkk fits better here.
00:18:235 (3,1) -Ctrl+R?Ctrl+G? Done.
00:19:306 (1) - k ^
00:19:708 (2,1) - dd Done.
00:21:449 (2) - k Nope; I'm sure enough d is nicer.
00:23:056 (1) - d Done.
00:23:860 (1,2) - d d. I don't hear any finishes here ^
00:29:485 (1) - change to d, move to 00:29:752 maybe?~ Changed to d, but kept it on 485. It feels jarring to move it to 752...
00:31:627 (1) - d Done.
00:34:574 (1,2) - dd ^
00:35:913 (2) - move to 00:36:181 ? :3 Hmm, idk... maybe no, because, uh, yep...
00:41:270 (1) - d Made it k; d sounds too "soft" for the vocal here.
01:02:698 (3) 01:03:502 (1,1,2) 01:04:573 (1,1) - what's with these big notes spam.. @_@ godevourremove all the finishes.. Remove the one on 01:02:698, but kept the others to emphasize the vocal.
01:12:610 (3) - change to d, move to 01:12:743 don'd, but didn't move it...
01:13:412 (1) - d Done.
01:14:752 (2,3,4,5,1,1,2) - try ddkdkkd pattern? I think the current pattern is better...
01:22:787 (2) - d I feel that k is better, so nope.
01:27:072 (2) - ^ Okay, did this.
01:27:341 (3) - remove ^
01:28:412 (1) - d ^
01:29:483 (1) - change to d, move to 01:29:751 ^
01:30:287 (3) - d ^
01:31:760 (2) - remove? Umm... Nope.
01:33:635 (1) - move to 01:33:501 ... are you following the vocal? @_@ Nope. Yes, I'm following the vocal. It will feel so jarringly empty here without that...
01:38:858 (1) - k Done.
01:39:126 (1) - D ^
01:39:126 (1) - k ...What?
01:39:930 (2) - d Done.
01:40:198 (1) - ....remove ...Why?
01:44:349 (1) - ^ ^
01:48:501 (2,1,2) - d Done.
02:07:519 (1,1,1,1) - D K K D Umm... Why should I? The song doesn't support it...
02:15:018 (3) - k Done
02:41:000 (1) - d Nope; I think k goes better with the song.
03:03:232 (1) - k Done.
Also, please remove unnecessary big notes
will assumed that you already know which note that are supposed to be small notes Changed some, I guess?...Let's see later.Rules wrote:
- Keep volume at a constant level (e.g. 80%) with the beat still somewhat audible. Use the "Normal" audio sample set.
KATS AND DONS ARE COMPREHENSIBLE, EXPLAINABLE, AND LOGICAL, TRUST ME
Love isn't, though.
Thanks for modding \o\xxheroxx wrote:
General
- • Set the same preview point in all diffs. Done.
• I don't like the current BG to be honest, find a better one? Everyone said that... idk, maybe I'll make a better one by myself.
Hard
- • 00:17:699 (1,2) - Try this: Done.
• 01:31:760 (4) - Move this circle 1/4 later. This is supposed to be snapped on 1/6...
• 02:09:126 (green timing section) - Reduce the volume a bit. (60% should be fine) This part is the strongest on the song, so I prefer making this part sound loud.
Irrational
- • Uhm... no breaks? Why? You should add some. idk? I actually think using no break is better than having one. It's just weird, IMO...
• 00:55:064 (7) - Move this circle 1/4 later. Umm, I think this is correct...
• 01:31:693 (1,2) - Delete these circles. lol nope. They're following the vocal.
• 02:09:126 (green timing section) - Reduce the volume a bit. (60% should be fine) See Hard.
Oni
- • 00:06:985 (4) - d Done.
• 00:14:217 (1,2,3,4) - kdk d ^
• 00:17:699 (2,3,1,1,2,1,1) - d k d k kd k ^
• 00:37:922 (x) - Add k ^
• 00:38:056 (x) - ^ ^
• 00:55:198 (x) - ^ I'm sure enough that part is supposed to be silent.
• 01:31:225 (x) - ^ ^
• 01:32:028 (1) - Move this k 1/4 earlier Nope.
• 01:44:617 (x) - Add k Same as 00:55:198.
• 02:02:697 (3) - k Done.
• 03:14:616 (x) - Add k Same as 00:55:198.
\o\AveORena wrote:
<3
Matoryoshika wrote:
KADANG KADANG TAK ADA LOGIKAAA
GoodluckHinsvar wrote:
\o\AveORena wrote:
<3
I should finish this quickly.
mintong89 wrote:
Matoryoshika wrote:
KADANG KADANG TAK ADA LOGIKAAA
Hinsvar wrote:
ILUSI SEBUAH HASRAT DALAM HATIIIII
Thanks~AveORena wrote:
Goodluck
Hi moe owoXinely wrote:
Hi Baka (๑ 'ω' ๑)
(╯ ´ ・ω ・`)╯ 彡 ☆
Good Luck again Hun ♥
ikr.Mercurial wrote:
Agnes must rank this.
jk
Thanks for the mod; sorry for taking so long to reply lolCDFA wrote:
Long ass intro.
BPM: 112 (It's currently 112.002) Complain to Niva about the BPM. I think this sounds slightly better than keeping it 112 anyway.
WHERE'S THE LOGIC:
00:55:065 (7) - Remove this note, it's just awkward. There's clearly a sound to map here, so no.
00:55:467 (7) - Add NC and move so it's not as big of an enti-jump Nope; I think there's nothing with this.
02:11:405 (2) - Weird jump Just your usual linear 1/4 jumps, and I think it plays well.
02:56:271 (1) - Random-ass speed-up It's similar to the speed-up on the first and second kiai time, and it's used to emphasize the vocal there...
03:13:414 (1) - ^ ^
Hard:
AR+1? Okay.
00:31:627 (4) - Turn this counter-clockwise so it doesn't overlap with (1) ^
02:49:839 (3,4) - The drummer does the beginning of his fill in 3 note patterns instead of 4. You might want to consider mapping it like that. It's fine, though I'll keep what I have now, I think.
Normal:
00:46:895 (6) - This might be hard for a normal player Unstacked.
Easy:
Tick Rate 1 Done.
01:54:126 (6) - This curve could be much more pronounced. I'm okay with a not-so-subtle curve like this.
kawaii
Hopefully~SoulBuster wrote:
hehehehe nice song,
hope gonna be ranked xD
Thanks for modding (:Loneight wrote:
[Easy]
previous NC and back NC is a little inconsistent, and some finish use a little loud for sound, but another sound like clap is prefect! :3 \:D/
- Useless green line:
01:29:483 -
Oops. Removed.- 00:11:271 (3) - get last point on x:228 y:248 to make a blanket ~? Done.
- 00:30:020 (6) - well... use soft-finish for there is strange for me and can't merge with music, try to use Drum-finish, will much suitable Drum sampleset/Soft addition + Finish, instead...
- 00:34:842 (6) - NC this to have law with 00:25:199 (1) - Eh wait, you're right. Done.
- 01:00:555 - - I think this finish is too loud for music, try to remove this green line (I mean use 60% volume) ...k then.
- 01:01:091 (6,1) - swap NC, because I hear 01:00:555's vocal is like 00:56:270 (1) - and have a stress , NC there is suitable (and I find same as 01:43:948 (1) - ) Done.
- 01:09:662 (7) - NC, reason same as ^ Did other stuff instead.
- 01:30:019 (5) - same as 00:30:020 (6) - Did the same thing.
- 01:52:519 (4) - NC this like 01:43:948 (1) - Done.
- 02:56:268 - I really think this 80% finish is too loud that make people a little fretful!!!~ ;w; try to use 70% volume ^
[Normal]
the diff is like hard... I think, because beat is put too full, almost without interruption, and remember avoid using like 01:11:002 (4) - 1/4 exhumation-slider in normal as much as possible Okay, I toned down some parts of the map.
- Useless green line:
00:49:573 -
01:29:483 -
Removed too.- 00:30:288 (6,1) - same as Easy Same too.
- 00:49:573 (2) - try to NC this, because it is cover by 00:47:699 (1) - 's socre, it is hard for newbie to calculate ^
- 01:12:877 (7) - add finish at the end, just like 02:25:197 (5) - This spot is too silent to add one.
- 01:30:287 (6,1) - same as Easy Same too.
- 02:25:197 (5) - remove whistle at start to make sound have hierarchical nature (I mean normalhit-->whistle-->finish, soft to heavy), so I think it is excess for music Done.
- 03:25:731 (7) - I think this stack is harder for newbie because it will be cover by 03:24:660 (6) - 's score, try to NC or shift it It's okay I think; they should still be able to know that there's going to be something below the stack and when to hit it. This diff is Normal and this mapset has an Easy diff anyway, so I think it's fine.
[Hard]
why I think this is insane ..(bend over idk? I think this diff is still okay enough and not that hard.
- 00:21:717 (3,1) - don't stack there, I hear and feel there should have feeling of moving, try to shift 00:21:985 (1) - (like 00:30:288 (4,1) - ) Did stuff here.
- 00:30:288 (4,1) - same as Easy Same too.
- 00:30:556 (1,2) - same as 00:21:717 (3,1) - I think this one's okay and doesn't need any change, though...
- 00:41:806 (3,1) - there rhythm is strange and hard to read 00:41:806 (3,1,2) - 's rhythm, try to this or this will much better for playing Did something different.
- 00:53:993 (2,1) - swap NC, hard to read Uhm, I don't think so actually.
- 01:30:287 (2,1) - same as Easy Yep, same.
- 01:31:716 (4)- I know why you put it on 01:31:716, but I think you should put it on 01:31:693 - because in test mode, I hear it is like on 01:31:693 - ,not 01:31:716 - I'm sure enough it's on that 1/6 tick, not 1/8.
[Illogical]
I think some stack notes too hard to judge and I get a feeling that use stack too casual, also, some 1/4 jumps appear too suddenly ;w;... hope you can avoid next time Let's see later...[/notice]
- 00:03:771 (1,2) - well, i think you should reduce distance, because it is like 00:02:030 (5,6) -'s distance and one is 1/2 and another is 1/4, so that people will think it is on 00:04:306, but in fact, it is on 00:04:173 - and miss it, try to 1.2x distance or other I've tried this part, and I don't feel that way. The 1/4 jump feels natural and unforced. I'll keep this for now.
- 00:08:458 (2) - hard to read it is 1/4 beat, because when your eyes follow 00:08:056 (1) - hard to see 00:08:458 (2) - , try to reduce distance ^
- 00:10:601 (2,3) - too far to hit it or else easy to let 00:10:199 (1) - get 100 score, try to reduce distance ^
- 00:53:993 (2,1) - swap NC, will much easy to read Nope; I still want to follow the stanza here.
- 00:30:288 (1,1) - same as Easy Uh, same.
- 01:06:314 (2) - same as 00:08:458 (2) - Same.
- 01:30:287 (2,1) - same as Easy Yes, still the same.
- 01:31:716 (1) - same as Hard Oh yeah, the same~
- 01:32:430 (4) - don't stack there, hard to hit, try to shift it Played with the rhythm here.
- 01:38:992 (5) - shift it and don't stack there because it is affected by 01:38:055 (3) - so that people will think it is also 1/2 and miss it. Same comment as the other 1/4 jumps.
good luck for rank ~
Weird things happened.inverness wrote:
why ungraved
*Eh.
Unfortunately, I don't accept any GD here, but if you want to make one for fun... okay.Senritsu wrote:
i will make the kantan.. i pro-mise.. ... but idk when will make it *rolls
Thanks for the mod! I'm happy you enjoyed the diffeldnl wrote:
I guess you should remove A'..?!! from tags. It's part of the album's title.
800x600 is a bit small for a BG these days, 1024x768 is way better. It means I'll have to remake it... I'll think about it later.
[Rain]
Amazing job, I really enjoyed this!
00:06:717 (5) - Feels like this slider should be on x76 to keep the pattern!
00:17:699 (1,2) - Maybe you can take a curve a little better trying something like this https://osu.ppy.sh/ss/876759
00:40:199 (4,5) - You can increase the distance between these notes a bit, it feels much better, don't forget to fix the spacing with the following notes!
00:45:824 - This kind of jumps can be really good, for it doesn't fit here, strongly suggest to decrease the distance a bit.
01:31:626 (6,7) - I guess you should snap these notes properly. They're following the vocal there.
01:59:751 (4) - There is nothing really wrong here but I would like to see this note at the same distance as (5,6,7,1), it seems a bit weird ingame. I guess adding a note at 01:59:617 should work...?
02:49:839 - I think this part should be jumpy, you even put jumps in slow parts, why not here? they could feel great with the music!
03:19:705 (11) - I suggest to put this note right between (10,1). Following how the music flows here, and I believe it should be like that.
03:27:205 (3,4) - What if you lean these sliders a bit to the left? like this http://osu.ppy.sh/ss/876782
Did everything else.
Good luck!
284,140,131268,6,0,P|396:136|440:156,2,150.000005722046,4|2|2,0:0|0:0|0:0,0:0:0:0:
136,160,132072,1,0,0:0:0:0:
204,292,132340,2,0,P|120:300|36:280,2,150.000005722046,0|0|2,0:0|0:0|0:0,0:0:0:0:
300,148,133143,1,0,0:0:0:0:
300,148,133411,6,0,P|384:204|392:256,2,150.000005722046,4|2|2,0:0|0:0|0:0,0:0:0:0:
212,236,134215,1,0,0:0:0:0:
212,236,134483,2,0,P|128:180|120:112,2,150.000005722046,0|0|2,0:0|0:0|0:0,0:0:0:0:
212,236,135286,1,0,0:0:0:0:
It works in-game though. Well, it's mostly only added for the sake of completion anyway, so...eldnl wrote:
well A'..?!! doesn't work in the searcher really ...
Is this song famous in Malaysia too? lolishimaru94 wrote:
Dat' famous song
Yah, tetep aja, thanks untuk mod-nyaalvinheriadi wrote:
Hanya mod kecil
[Timing][Hard]
- 02:09:126 Kiai off? Err, ini pas-pas aja kok; musik di sini
- 02:11:268 - 02:15:286 pake code dibawah ini? Ah, kalau bisa mau lihat screenshot-nya dulu :\
284,140,131268,6,0,P|396:136|440:156,2,150.000005722046,4|2|2,0:0|0:0|0:0,0:0:0:0:
136,160,132072,1,0,0:0:0:0:
204,292,132340,2,0,P|120:300|36:280,2,150.000005722046,0|0|2,0:0|0:0|0:0,0:0:0:0:
300,148,133143,1,0,0:0:0:0:
300,148,133411,6,0,P|384:204|392:256,2,150.000005722046,4|2|2,0:0|0:0|0:0,0:0:0:0:
212,236,134215,1,0,0:0:0:0:
212,236,134483,2,0,P|128:180|120:112,2,150.000005722046,0|0|2,0:0|0:0|0:0,0:0:0:0:
212,236,135286,1,0,0:0:0:0:
[Tak Masuk Akal / Illogical]
- 01:31:716 (1,2,3,4) - Jangan di stack! saya tidak bisa membaca stack seperti ini. Tapi bakal jauh lebih nggak kebaca lagi kalau nggak di-stack...
>-samaYasora wrote:
sasuga hinsvar-sama
Thanks for the mod, the compliments, and for everything!11t wrote:
Hello! From my queue.
[Normal]
00:21:449 (1) - I really love your choice of mapping rhythm in this section. The triple half-beat hits match the song's rhythm, keep things interesting and far from monotonous, and are suitable in difficulty for Normal. It's perfect. lol thanks; glad it worked well.
00:49:573 (1) - Not sure how I feel about this one. The stack is deceiving given its timing, especially when placed in context of a flow that had previously kept the player continuously moving. While it does match the stall in the music, the player cannot predict this (as it has not occurred previously in the song), leading to potential ambiguity, a mistimed hit, a broken combo, and in the end a sad player.
But at the same time, the unexpectedness of the stall in the music is a strong argument for why a corresponding unexpected stack in the map is appropriate. This moment does create very strong contrast to the previous continuous motion of this section.
I'm conflicted about this one, so I'm not going to make any suggestions here. But I thought I'd just type out my thoughts. Well, in the end I decided to keep them stacked to follow how the music goes, but thanks (again) for the opinion.
Beautiful map. I had to check multiple times to make sure I was actually modding the Normal difficulty, and not the Hard or whatever, because honestly I don't remember the last time I legitimately had omigoshFUN playing a Normal map. I have absolutely no idea how you managed all of this in a 3.70 Star Rating, because last I checked, maps under 4.00 difficulty were just monotonous streams of white ticks. You, on the other hand, constructed a flow with your three-and-a-little-over-half stars that kept the player in continuous motion utilizing an interesting and flexible rhythm, arranged and refined with an especially attentive aesthetic sense.
I stood up in my chair and started applauding at the end of it. That made me miss a few notes and totally botch my combo but you really do deserve a standing ovation for this beautifully-designed Normal. I'm going to start using this map as an example in my future mods of how to exceed the limitations of the difficulty system and create truly wonderful Normal maps. Actually, the song and the difficulty settings helped in making the rhythm and star rating goes like what they are now, but eh... I actually think this diff still needs to be improved a little bit D:
You might've noticed that I didn't actually make any suggestions here (you're too good!), but um we'll just ignore that and move right on to
[Hard]
Drain Rate: considering decreasing. It seems like after a couple of mistakes it can take a long time to recover, even with perfect play. Turning on Autoplay, it seemed like the bar tended to stall quite a bit, and take around 15-20 seconds to fully recover during some sections of the song. Not sure about this; I think anything below HP5 is too low for a Hard diff...
00:48:502 (3,1,1,2,3,4) - This one is somewhat of an awkward passage to play through: a slowed slider followed by a stall stack which leads into a cluster of sliders. At this point in the map, you haven't yet familiarized your players with slowed sliders nor that particular arrangement of clustered sliders, and when these two new elements are combined in the same passage with a delayed stack, which is always somewhat deceiving, the entire section can become a huge point of confusion for players. While your arrangement here fits the music well, keep in mind that it may catch many players off-guard. Changed to something that goes better with the song... hopefully.
Your choice of mapping colors may be a bit problematic. Anyone playing with the background turned all the way upread: no onewill not be able to see the approach circles well, and this can aggravate points of confusion all around the map. Unclear approach circles are especially of an issue during some of the more "direct" sections, such as 01:27:876 (1,2,3,1,2,3,1,2). The grays you've chosen does match the background nicely, but maybe it matches the background a bit TOO nicely. Try using some brighter, saturated colors as an experiment and see how that looks to you. Maybe the contrast will actually work out well, visually. Or you could use a slightly more um interesting background, maybe? I'll reconsider this. For now, I can't see any problem with what am I doing now.
02:21:179 (3,4,1) - Related to above. The lighter approach circles here blend into the background a bit too much, making the triple stack hard to process for the player, because the darker approach circle is so much easier to see that it overshadows the lighter one that follows right before it. It's very easy to miss seeing the middle circle (in this case the 4-circle) in between the repeat sliders because of how much darker the approach circle for 02:21:983 (1) is. This isn't an issue for the triple stacks which are formed by two hitcircles and a slider, since the player has enough time to prepare beforehand. However, in this case the beginning of the stack is the end of a slider, so the player has less time to rest and process the information on screen.
See also: 02:23:054 (2,3,1), 02:42:339 (2,3,1), 03:18:767 (2,3,1) Unstacked everything.
Great map! Again, your sense of rhythm and flow, as well as aesthetics, is amazing. Those stacks are also really fun to play through, sorta like bundles of enjoyment scattered throughout the map. That is, when I can actually see them...
[Illogical]
Drain Rate: too high. Extremely difficult to recover from mistakes; it takes Autoplay upwards of 30 seconds of perfect play to fully recharge the bar. Pretty much impossible to recover during some of the slower sections (00:21:985 for example). You should probably decrease this. Umm idk about this... Seems perfectly fine for me. I'll see the incoming mods, anyway.
00:43:413 (1,2,3,4,5) - This is asymmetrical. It wouldn't be a problem if the rest of your map wasn't so pretty, but it is, so I'm holding these sorts of things at a higher standard. Compared to the rest of your map, this asymmetry can be distracting. I'd like to go the flow way here; it doesn't seem to be that noticeable anyway...
00:47:699 (1,2) - Hard to read. Up until now the player has been able to take these sorts of long strings of hitcircles for granted and just spam away at their mouse buttons/keyboard keys, but you up and threw a stall stack in there. Maybe turn 1-2 into a slider instead? Kinda similar to 00:45:020 (1,2), and it fits with the song itself, so why not? Will consider to do this, though...
00:53:993 (2,1) - Hard to read, especially given three things: 1. The approach circles are hard to see with the background. 2. The 2-circle hits on an offbeat. 3. The circles are stacked with the end of the previous slider, but there is a significant delay between that slider and these circles. Consider spacing out, and turning 2-1 into a short slider. I personally think I slider would work well, since slider releases play and sound nice on downbeats. Removed (2) instead. Don't think a slider will work well, but I agree with the offbeat part.
00:55:064 (7,8,9) - Uguu~
That 9-circle is really unexpected. I thought I'd be done with that location of the map after you threw in that stall stack, but you went and placed another circle in there! For me, this one is really confusing, given the huge difference in delay between 7-8 and 8-9. Removed (5).
01:08:323 (4,5) - Same issue as 00:53:993. At least now the player knows you might pull tricks like this, but it still is very unexpected. I'll keep this for a while. I think it's fine; I can do this well.
02:09:126 to 02:26:267 - Aaaaaaaaaaand there goes my life points. lol
02:49:839 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - I really, really want to see this stream changed to be perfectly circular. Right now, it's an odd oval shape, and that just doesn't mesh well for me given how symmetrical the rest of the map is. Tried my best for this.
03:30:419 (10) - Misplaced. Should be more to the right-ish. Fixed.
Excellent map! Those short-spaced mini-streams, combined with your creative use of jumps, do wonders for the map's flow. There were a few points of confusion for me throughout the map, but I can't tell if that's just because I'm bad at osu. Of course, since this is an Insane difficulty, you do have a lot more freedom to do confusing things.
[General]
This mapset is just amazing. The music isn't of my usual taste at all, but your maps made me really, really, like this song. You're magical. Did anyone ever tell you that you're magical?
Good luck! You won't need it though, because this mapset is so obviously going to get ranked, so I hope you don't mind if I just um keep the luck for myself, haha...
Thanks for the mod!Leorda wrote:
Hello there
[General]
* White combo color is blending the BG, please change to another color ...I think it isn't; the color is light gray btw. Also, if it does blend, I'll change it from the very beginning because I can't stand blending colors. Will wait for more opinions.
[Easy]
00:12:878 (4) - Add finish and remove whistle for consistency from previous object
00:32:699 (3) - Probably, make this slider more wavy? (nazi)
00:37:520 (3,4,1) - To create a wave flow, make a pattern like this? Your current one is kinda linear flow and looks uncomfortable for begginners osu.ppy.sh/ss/927065
02:59:482 (4) - Same suggestion as 00:32:699 (3)
Fixed all things.
[Normal]
00:01:896 (2) - Why not make this slider more curve to make better flow?
00:30:020 (5) - Add clap? Your probably forgot
01:26:269 (8,1) - Swap new combo because the vocal is changing the part
01:46:626 (1) - Why new combo? Mistake?
Fixed everything.
[Hard]
00:56:002 (3) - Move 4 grid to left for making a triangle pattern? (nazi)
01:05:912 (2,3,1) - Not stack correctly at gameplay. Having weird stacks can weirdly to see
01:49:840 (1) - Add clap at end slider? Probably you forgot....
02:14:483 (2,3,1) - Same issue as 01:05:912 (2,3,1)
02:21:179 (3,4,1) - ^
02:23:054 (2,3,1) - ^
02:42:339 (2,3,1) - ^
03:06:982 (1) - Use drum sampeset and add finish for following instrument of music?
Yes, fixed everything too.
[Illogical]
01:31:716 (1,2,3,4) - This timing changes can be confusing for players because they don't know where to follow.... IMO
01:38:992 (5) - Remove this object, otherwise players will impossible to reach the next object due to 1/4 stuff
02:50:911 (9) - New combo for preventing of long combos
03:17:160 (4,5,1) - Not stack perfectly together, probably intentional?
...Yep. Fixed. Every. Single. Thing.
Good luck