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Ani - Ververg (feat. B) (Ver. B)

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Poggo
Hi hi moe Niva :3

[Insane]

00:49:988 - hm I think triple here sounds good~
01:19:909 - add note here~ For me it's sound more rhythmically
01:35:698 - add NC on spin

[Hyper]

00:49:198 - hm I think better add NC here bcz you change speed and it can confused players~

[Normal]


01:35:777 - add NC on spin
00:36:883 (1,2) - hm It's a little uncomfortable to play~ Maybe you up it a bit?
01:17:146(2) - start slider will be touch score~ It's not good, put it down a bit
01:27:409(4) - ^ same

[Easy]

Unsnaped green sections:
00:07:835
00:08:151
00:08:309
01:05:309

01:34:356 - hm I think 5 notes for easy it a bit hard for beginners~ maybe remove note 1 and start spin here? http://puu.sh/2407A I think It wil be easy to play :3
01:35:619 - add nc on spin
01:38:146 (1,2) - I recommend unstack it, bcz stack note with slider on 1/1 with bpm 190 it's a bit fast and will confused beginners

It's all for me :3 Yeaaahh you know, I already want see it ranked <3 Good luck)
Topic Starter
Niva

HeatKai wrote:

[General]
  1. offset might be better if it's 886. Err idk surely, +3 will do I think o.o
  2. 01:16:675 i think this part,you should make the volume getting higher.like this,and then the kiai part,let it go back to 75% because it's on the normal volume. Oh, great suggestion (I used different volume though~)
[Easy]
AiBAT found this.
Unsnapped inherited (green) sections at:
00:07:835 - snap to 00:07:830
00:08:151 - snap to 00:08:146
00:08:309 - snap to 00:08:304
01:05:309 - snap to 01:05:304

Done all

  1. 00:15:096 (5) - i think there's a beat at the middle of the slider,that quite easy to hear,why don't you make a repeating slider? Changed to slider + circle + circle instead~
  2. 00:22:675 (1) - Try to evade from making an overlap on the easiest diff,it's confusing for some new player. o.o? I think this one was inspired by sp3's slider shape >_<
  3. 00:38:780 (1) - why don't you make it like this? blanket that far circle x3 Umm my current shape feels more solid personally...
  4. 00:57:728 (1) - same as 00:22:675 (1)
  5. 01:10:043 (2) - ^
  6. 01:25:201 (2) - ^ Ah... Don't wanna change these three as well though (same reason :3)
I don't have anything to say about the hitsounds,because it's perfect!

[Normal]
  1. 00:08:461 (1) - so early for anti-spacing.make it as a normal spacing? for normal having this kind of spacing quite confusing,even for me. aaaa I loved that one >_<
  2. 00:32:146 (3) - the third grid,go left by one,to make it flow better with the next slider. Done
  3. 00:52:830 (6,1) - lower this down? really close to touching the hp bar.even the approach circle is blocked by the hp bar.
  4. 01:01:514 (1) - ^ Done the first, but I want to keep the second as is personally...
  5. 01:34:198 - add a note here.feels empty and this part got a vocal. Oh, I think 1/1 like this is better because previous 01:32:149 (2) was also 1/1...
[Insane]
  1. 00:07:514 (1,2,3) - I'm not sure whether I've got an eye problem or what,I didn't think this is straight. Readjusted (1), should be good now~
  2. 00:12:251 (1) - try think of other shape? this one looks kinda ugly but it still cool :p a... I liked that one personally >_<
Niva's mapping always leave a good impression ;w; with his star pattern and anti jump x3 great diff! love it.

Leorda bubble this! lol xD

Katty Pie wrote:

Hi hi moe Niva :3

[Insane]

00:49:988 - hm I think triple here sounds good~ Oh, idk, I don't really hear something there... I rearranged the square a bit though~
01:19:909 - add note here~ For me it's sound more rhythmically Oh this is brilliant orz, added xD
01:35:698 - add NC on spin Intentional (:

[Normal]


01:35:777 - add NC on spin Intentional :3
00:36:883 (1,2) - hm It's a little uncomfortable to play~ Maybe you up it a bit? Done, I can't move it too much though
01:17:146(2) - start slider will be touch score~ It's not good, put it down a bit
01:27:409(4) - ^ same Oh, idk where else to put it o.o

[Easy]

Unsnaped green sections:
00:07:835
00:08:151
00:08:309
01:05:309 Fixed through HeatKai's mod xD

01:34:356 - hm I think 5 notes for easy it a bit hard for beginners~ maybe remove note 1 and start spin here? http://puu.sh/2407A I think It wil be easy to play :3 I want the pentagon personally...
01:35:619 - add nc on spin Oh, it's intentional
01:38:146 (1,2) - I recommend unstack it, bcz stack note with slider on 1/1 with bpm 190 it's a bit fast and will confused beginners Sure~

It's all for me :3 Yeaaahh you know, I already want see it ranked <3 Good luck)
Thank you both (:
Frostmourne
hi

General
why does Hyper belong here ? It's suitable to be named "Hard" rather than Hyper because the whole map set , You didn't use the format "Beginner , Hyper , Another" like IIDX stuffs and your previous version uses normal format "Easy Normal Hard"

Easy
00:48:728 (4) - clap here as you did at 00:41:149 (4) -
01:31:833 (1,2,3,4,5,1,2,3,4,5,1) - just my opinion but this is an Easy and is almost the end of the song. I would suggest you to remove some notes from this because they are quite crowded as are. I know it follows really well so maybe you will consider using some sliders instead of 1/2 constant notes here

Normal
00:57:570 (3) - feel a bit empty , adding some hitsound here ?

Insane
01:19:833 (6,7,8) - this stream is unexpected , as you have mapped without 1/4 for the whole map and it starts on the white tick. I suggest you put (2) and (3) on the same position as (1) (perfect stacking) , at least , it reads easier that this (I thought it would be 1/2 with that spacing but no)

Hyper
00:19:833 (1) - finish head? as it starts new phrase , it fits rather than without this here
00:26:780 (8,1) - this flow is quite bad , I would say because from this slider velocity and the direction of (8)
it looks like the (1) should be 1/2 back but it isn't
if I were you , I would stack (1) on 00:27:412 (2) - , at least , the cursor doesn't go perfect straight to the (1) from (8)
00:31:043 (6,1) - quite the same but I can agree this plays better because I knew logic from the above before so this is more predictable
anyways, I still suggest you place (1) on 00:31:675 (2) - like the previous if you fixed the above because of consistency
00:56:780 (7) - finish with drum sampleset on the first point only like this tail ? 00:53:307 (4) -
01:12:411 (4) - unsnapped

let me know once you applied
Topic Starter
Niva

Frostmourne wrote:

hi

General
why does Hyper belong here ? It's suitable to be named "Hard" rather than Hyper because the whole map set , You didn't use the format "Beginner , Hyper , Another" like IIDX stuffs and your previous version uses normal format "Easy Normal Hard" Umm I know, when I asked sp3 to make Hard I let he choose his own diff name and he chose Hyper as his diff name~

Easy
00:48:728 (4) - clap here as you did at 00:41:149 (4) - Done
01:31:833 (1,2,3,4,5,1,2,3,4,5,1) - just my opinion but this is an Easy and is almost the end of the song. I would suggest you to remove some notes from this because they are quite crowded as are. I know it follows really well so maybe you will consider using some sliders instead of 1/2 constant notes here Changed the second one, about the first one I think 01:30:886 (4,1,2,3,4)'s arc is already good as is (adding slider will look weird imo ._.)

Normal
00:57:570 (3) - feel a bit empty , adding some hitsound here ? Done (clap)

Insane
01:19:833 (6,7,8) - this stream is unexpected , as you have mapped without 1/4 for the whole map and it starts on the white tick. I suggest you put (2) and (3) on the same position as (1) (perfect stacking) , at least , it reads easier that this (I thought it would be 1/2 with that spacing but no) Umm, I think you meant (7,8) here, not (2,3)... I liked the manual stack here personally (it keeps the symmetry in play mode though), I've given this bigger spacing - I think it should be more readable now (just tell me if it doesn't work though >_<)
Thanks Frostmourne, I'll PM you again after sp3 sent his fixes (:
spboxer3

Frostmourne wrote:

Hyper
00:19:833 (1) - finish head? as it starts new phrase , it fits rather than without this here k
00:26:780 (8,1) - this flow is quite bad , I would say because from this slider velocity and the direction of (8)
it looks like the (1) should be 1/2 back but it isn't
if I were you , I would stack (1) on 00:27:412 (2) - , at least , the cursor doesn't go perfect straight to the (1) from (8) -> under the 00:26:780 (8) - slider end, I want follow the hitsound and used slider at 00:27:412 (2) - , it can make pattern (thought it's a jump) easy to play.
00:31:043 (6,1) - quite the same but I can agree this plays better because I knew logic from the above before so this is more predictable
anyways, I still suggest you place (1) on 00:31:675 (2) - like the previous if you fixed the above because of consistency ->sorry, I keep this pattern
00:56:780 (7) - finish with drum sampleset on the first point only like this tail ? 00:53:307 (4) - k
01:12:411 (4) - unsnapped fixed

let me know once you applied
thx your mod ^^

↓here
~~~
osu file format v12

[General]
AudioFilename: Ververg ver.b.mp3
AudioLeadIn: 0
PreviewTime: 80425
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8

[Metadata]
Title:Ververg (feat. B) (Ver. B)
TitleUnicode:Ververg (feat. B) (Ver. B)
Artist:Ani
ArtistUnicode:Ani
Creator:Niva
Version:Hyper
Source:Cytus
Tags:nivalis spboxer3 rayark onoken
BeatmapID:196650
BeatmapSetID:67314

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg-verb.jpg",0,0
//Break Periods
2,80506,82407
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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368,352,55833,2,0,P|416:296|352:240,1,160
296,208,56307,2,0,P|248:152|296:96,1,160,0|0,1:0|0:0,0:0:0:0:
360,152,56780,2,0,L|448:136,2,80,4|0|0,0:3|0:0|0:0,0:0:0:0:
296,96,57254,2,0,L|120:64,1,160,0|0,1:2|0:0,0:0:0:0:
72,112,57728,6,0,P|40:176|57:261,1,160,4|0,0:3|0:0,0:0:0:0:
112,312,58201,2,0,L|269:283,1,160,2|0,1:3|0:0,0:0:0:0:
224,216,58675,2,0,L|381:187,1,160
448,232,59149,2,0,P|464:315|432:379,1,160,2|0,1:3|0:0,0:0:0:0:
376,320,59622,2,0,B|336:336|296:320|296:320|256:336|256:336|216:320,1,160
104,256,60096,2,0,B|144:240|184:256|184:256|224:240|224:240|264:256,1,160,2|0,1:3|0:0,0:0:0:0:
320,200,60570,6,0,P|344:160|351:127,2,80
272,136,61043,2,0,B|208:136|208:136|176:128|176:128|112:128,1,160,2|0,1:3|1:0,0:0:0:0:
64,64,61517,6,0,P|112:48|144:16,2,80,0|0|0,0:0|1:0|0:0,0:0:0:0:
40,144,61991,2,0,P|32:224|88:312,1,160,2|0,1:3|0:0,0:0:0:0:
80,376,62464,6,0,P|30:365|-13:377,2,80,0|0|0,0:0|1:0|0:0,0:0:0:0:
144,320,62938,2,0,P|209:366|313:362,1,160,2|0,1:3|0:0,0:0:0:0:
256,192,63412,12,0,65149,0:0:0:0:
177,285,65307,6,0,B|256:301|256:301|333:285,1,160,4|0,0:3|0:0,0:0:0:0:
280,224,65780,2,0,B|357:208|357:208|435:224,1,160,2|0,1:3|1:0,0:0:0:0:
464,304,66254,2,0,P|448:352|432:376,2,80
496,168,66728,2,0,P|456:128|440:16,1,160,2|0,1:3|0:0,0:0:0:0:
360,56,67201,6,0,B|352:58|352:58|342:53|342:53|347:68|347:68|327:59|327:59|332:74|332:74|312:64|312:64|317:79|317:79|297:70|297:70|302:85|302:85|284:83,1,160
88,104,67675,2,0,B|95:106|95:106|105:101|105:101|100:116|100:116|120:107|120:107|115:122|115:122|135:112|135:112|130:127|130:127|150:118|150:118|145:133|145:133|163:131,1,160,2|0,1:3|1:0,0:0:0:0:
336,200,68149,2,0,B|328:202|328:202|318:197|318:197|323:212|323:212|303:203|303:203|308:218|308:218|288:208|288:208|293:223|293:223|273:214|273:214|278:229|278:229|260:227,1,160
128,288,68622,2,0,P|88:280|48:288,2,80,2|0|0,1:3|0:0|1:0,0:0:0:0:
192,336,69096,6,0,P|256:352|376:328,1,160
424,368,69570,2,0,P|442:304|522:212,1,160,2|0,1:3|1:0,0:0:0:0:
464,160,70043,2,0,P|456:120|456:72,2,80
384,136,70517,2,0,P|304:128|224:144,1,160,2|0,1:3|0:0,0:0:0:0:
192,272,70991,6,0,B|189:264|189:264|194:254|194:254|179:259|179:259|188:239|188:239|173:244|173:244|183:224|183:224|168:229|168:229|177:209|177:209|162:214|162:214|164:196,1,160
48,64,71464,2,0,B|50:71|50:71|45:81|45:81|60:76|60:76|51:96|51:96|66:91|66:91|56:111|56:111|71:106|71:106|62:126|62:126|77:121|77:121|75:139,1,160,2|0,1:3|1:0,0:0:0:0:
224,96,71938,2,0,B|216:98|216:98|206:93|206:93|211:108|211:108|191:99|191:99|196:114|196:114|176:104|176:104|181:119|181:119|161:110|161:110|166:125|166:125|148:123,1,160
16,248,72412,2,0,B|23:245|23:245|33:250|33:250|28:235|28:235|48:244|48:244|43:229|43:229|63:239|63:239|58:224|58:224|78:233|78:233|73:218|73:218|91:220,1,160,2|0,1:3|1:0,0:0:0:0:
144,272,72886,6,0,P|160:320|144:360,2,80,0|0|0,0:0|1:0|0:0,0:0:0:0:
181,200,73359,2,0,P|256:175|330:200,1,160,2|0,1:3|1:0,0:0:0:0:
368,272,73833,2,0,P|352:320|368:360,2,80,0|0|0,0:0|1:0|0:0,0:0:0:0:
440,232,74307,2,0,P|472:176|456:72,1,160,2|0,1:3|1:0,0:0:0:0:
384,104,74780,6,0,L|304:72,1,80,0|2,0:0|1:3,0:0:0:0:
232,48,75096,2,0,L|176:114,1,80,0|0,0:0|1:0,0:0:0:0:
136,176,75412,2,0,L|181:248,1,80,0|2,0:0|1:3,0:0:0:0:
226,310,75728,2,0,L|309:288,2,80,0|0|0,0:0|1:0|0:0,0:0:0:0:
144,312,76201,2,0,L|60:333,2,80,2|0|0,1:3|0:0|1:0,0:0:0:0:
227,311,76675,6,0,L|310:332,1,80,0|2,0:0|0:3,0:0:0:0:
384,352,76991,1,0,1:0:0:0:
312,256,77149,6,0,L|386:211,1,80,0|0,0:0|1:0,0:0:0:0:
452,173,77465,1,2,1:3:0:0:
328,160,77622,6,0,L|349:76,1,80,0|0,0:0|1:0,0:0:0:0:
368,2,77938,1,0,1:0:0:0:
267,82,78096,6,0,L|211:10,2,80,2|0|0,0:3|1:0|1:0,0:0:0:0:
256,160,78570,5,4,0:3:0:0:
256,320,79043,1,4,0:3:0:0:
64,184,79517,2,0,P|136:216|240:216,1,160,4|0,0:3|0:0,0:0:0:0:
297,221,79991,2,0,P|377:225|449:257,1,160,4|0,0:3|0:0,0:0:0:0:
256,192,83307,12,4,84254,0:3:0:0:
384,192,84570,6,0,L|472:192,2,80,0|2|0,0:0|0:3|1:0,0:0:0:0:
304,56,85201,1,0,0:0:0:0:
264,64,85517,1,2,0:3:0:0:
224,72,85833,2,0,L|144:72,1,80,2|0,1:3|0:0,0:0:0:0:
176,144,86149,6,0,L|344:144,1,160
408,176,86622,2,0,P|440:216|440:256,1,80,2|0,1:3|0:0,0:0:0:0:
304,320,87096,1,0,0:0:0:0:
264,328,87412,1,2,0:3:0:0:
224,336,87728,2,0,L|144:336,1,80,2|0,1:3|0:0,0:0:0:0:
80,296,88043,6,0,P|21:241|28:142,1,160,0|2,0:0|0:3,0:0:0:0:
91,131,88517,2,0,P|149:185|142:284,1,160,0|0,1:0|0:0,0:0:0:0:
88,216,88991,2,0,L|256:128,2,160,0|2|0,0:0|0:3|1:0,0:0:0:0:
153,261,89780,1,0,0:0:0:0:
184,336,89938,6,0,B|151:324|115:336|115:336|91:328|91:328|55:340|23:328,2,160,0|0|0,0:0|0:0|1:0,0:0:0:0:
328,272,90885,2,0,B|361:284|397:272|397:272|421:280|421:280|457:268|489:280,2,160,0|0|0,0:0|1:0|1:0,0:0:0:0:
256,304,91675,1,0,0:0:0:0:
216,240,91833,6,0,P|200:200|224:88,1,160,4|0,0:3|0:0,0:0:0:0:
304,72,92307,2,0,L|400:48,1,80,2|0,0:3|1:0,0:0:0:0:
480,256,92780,1,0,0:0:0:0:
440,264,93096,1,2,0:3:0:0:
400,272,93412,2,0,L|320:256,1,80,2|0,1:3|0:0,0:0:0:0:
464,360,93728,6,0,L|306:330,1,160
232,312,94201,2,0,P|200:344|208:384,1,80,2|0,0:3|0:0,1:0:0:0:
128,232,94675,1,0,0:0:0:0:
112,200,94991,1,2,1:3:0:0:
96,168,95307,1,2,0:3:0:0:
256,192,95622,12,2,97201,0:0:0:0:
137,237,97517,6,0,P|91:225|69:180,2,80,4|0|0,1:3|0:0|0:0,0:0:0:0:
200,288,97991,2,0,P|212:332|184:375,2,80,8|0|0,1:3|0:0|0:0,0:0:0:0:
216,208,98464,2,0,B|260:141|294:175|332:102,2,160,4|0|8,0:3|1:0|0:3,0:0:0:0:
344,304,99412,6,0,L|416:352,2,80,4|0|0,0:3|1:0|0:0,0:0:0:0:
400,248,99886,2,0,L|484:231,2,80,8|0|0,0:3|1:0|0:0,0:0:0:0:
416,168,100359,2,0,P|416:96|336:48,1,160,4|0,1:3|1:0,0:0:0:0:
304,112,100833,2,0,L|256:176,2,80,0|8|0,1:0|1:3|0:0,0:0:0:0:
272,40,101307,1,4,0:1:0:0:
Frostmourne
ok!
69653863
\:D/ gogo Niva!
spboxer3

Frostmourne wrote:

ok!
thx Frost >w<~
Aurele
stahp, I feel slow: I thought about this map today while playing Cytus
(I found out how to play this one >_>)
Niko-nyan
o.o where is BAT? D:
Scorpiour
sorry for pop the bubble after i discussed a reverse arrow issue with other BATs..

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[Insane]
  1. 00:18:886 (4) - i think the position of this reverse arrow is not good if players use 4:3 resolution for playing
  2. 00:45:096 (3) - also touch the boundary of frame
  3. 00:57:728 (1) - ^
Garven
Um. You don't need to judge what you see when observing someone. Just what you see while playing.

Scorpiour

Garven wrote:

Um. You don't need to judge what you see when observing someone. Just what you see while playing.


but actually that is what i see ... you know the key overlay is allowed to show while playing and i think players who choose to show that like me have no responsibility to take the risk that reverse arrow may be overlapped.
Topic Starter
Niva
Umm, I use 4:3 (800x600) also personally o.o

Fixed that 00:18:886 issue and moved the other two's endpoint a bit more to the left (maybe not very visible but you can check it via AIBAT though~)

Thanks Scorpiour, if there's something else let me know btw xD
Scorpiour
rebubbled~~
NatsumeRin
Pokie
;) Grats Niva
spboxer3
o/
THS
congrats niva~
Topic Starter
Niva
Thanks Scorpiour + NatsumeRin (:

Also thanks spboxer3 for his amazing diff and everyone who had supported this map~

(Gabe : orz, it's fine :3)
Yasora
slamet XD!
Flask
Congratz Niva owo!
HeatKai
Niva pro mapper *run
wendao
yey, congrats o3o
Niko-nyan
something to say for u Niva

Kuria
slamet^^
senaya
very good map! 10/10
http://puu.sh/2dywR
10nya

HeatKai wrote:

Niva pro mapper *run
pro mapper :D\
omedetooo
Strawberry
coool!!

congratz Niva~
Ultimate
Ah man!
I just love the insane diff : ), such a refreshing mapping style : D
Very addicting, keep on mapping ^^.

greetz,

Ulti
MineC24
congratz~ :)
Yuugo
To think that I almost missed this awesome song due to it's odd preview point.

I love this song on Cytus too and you've mapped an amazing insane diff! Seriously, well done.
rrtyui
Congrats \:D/
Topic Starter
Niva
Thanks again everyone~
Loooctav
Cognratz~
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