Mizuho - Tobira Hiraite, Futari Mirai e -Fantom Euro Mix-

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Topic Starter
regenz

Neta wrote:

Hi~ From my Modding Queue

All of my mod is suggestion

[Before Modding]
  1. You'd better make slider put the 'end of dot' on the middle of 'end of slider' (Example : http://puu.sh/6Z7MK.jpg ---> http://puu.sh/6Z7Q7.jpg )
    This will help you making your map's quality higher



[Easy]
  1. 00:27:491 (3) - http://puu.sh/6Z85h.jpg this one is better



[Normal]
  1. 00:13:750 - better put some notes in break time
  2. 00:52:072 (4,1) - 4(put NC), 1(remove NC)
  3. 00:55:362 (1,2) - 1(remove NC), 2(put NC)
  4. 01:04:459 (6,1) - 6(put NC), 1(remove NC)
  5. 01:10:846 - better put some notes in break time
  6. 01:52:653 (1,2,3,4) - better make square
  7. 02:04:846 (5,1) - 5(put NC), 1(remove NC)
  8. 02:17:233 (6,1) - 6(put NC), 1(remove NC)
  9. 02:23:427 (8,1) - 8(put NC), 1(remove NC)


Nice pattern
[/list]


[merchat7's Hard]
  1. It's like some insane diff
  2. 00:39:879 (1,2,3,4) - Be consistent with your spacing
  3. 02:31:362 (1) - little shorter spinner will be good http://puu.sh/6Z9lL.jpg
  4. 02:37:556 (1) - ^
  5. 02:43:750 (1) - ^



[Insane]
  1. I can't find something Weird



Nice stream~ Sorry for my poor mod
Good Luck~
thanks for the tips ( I 've try to make all of notes good but sometimes it's lazy )

I've fix in easy diff but it's a bit different way, but rhythm still same as you suggest.

about normal diff I 've Nc every 8 beats and I don't care about how beauty of the circle. sorry. for Insane it's 4 beats instead of 8 beats coz of cluster.

thanks for the mod.
toybot
heeey m4m

[General]
00:01:169 - 00:11:620 - found this section a bit too loud.. change to soft or decrease volume by 10% - 20%?, well i don't know if you've started doing mass hitsounding with sections yet, so idk :p

[Easy]
00:04:266 (1) - finish? at first beat
00:07:362 (1) - ^
00:49:556 (1) - this slider shape looks pretty weird, change? or at least blanket better
01:19:362 (5) - ^
01:40:459 (1) - lelel more better blankets
01:41:620 (2,3,4) - looks like an uneven distance, bring 3 down like one grid?
01:51:491 (1) - remove nc, then make 01:52:653 (2) - nc
02:02:330 (2) - remove the clap? just seems put on there.. well actually now that i see more of the claps, how about make a bit better sound pattern with them? or just dont use them at all..
  • 02:30:975 (2,3) - how about rearrange these notes so that the slider will be in the exact middle?
  1. 02:30:975 (2) - x492 y236
  2. 02:31:362 (3) - x424 y148


[Normal]
00:04:266 (5) - make this nc instead of 00:04:846 (1)
00:10:266 (4) - how about make this into a 1/2 slider instead, starting there? so you can add finish maybe
00:19:750 (1) - stack this on (2)? itll be fine, since you did stacks later also
00:38:524 (2,3) - make this into a 1/2 slider
01:09:298 (3,4) - make these volume bit lower?
02:11:233 (1,2,3,4) - make the distance more even
02:21:491 (3,4) - this into 1/2 slider?

[merchat7's Hard]
00:01:750 (6) - nc?
00:12:008 (1) - add finish to spinner
00:22:266 (1,2) - ctrl+g these two, then ctrl+g the slider after that
00:26:137 (1) - move this somewhere else, confusing
01:06:395 (2,3,4) - make these a bit farther apart from each other?
01:10:459 (6) - how about you make this a 1/4 reverse slider that goes to 01:10:846 - ?
01:57:685 (2,4) - ctrl+g these two sliders?
02:00:395 - add a spinner to 02:01:556 - ? that break is kind of uncalled for
02:52:943 - hmm, maybe add a 1/4 slider here? and move spinner

[Insane]
dat opening stream, but it seems overmapped..
00:08:137 (9) - nc
00:11:233 (9) - ^
00:34:846 (5) - extend this one more 1/4 beat?
00:51:879 (4,5,6,1,2,3,4,5,6,7,8,9,10) - move this to middle y line
01:08:911 (9,10,11,12,1) - make this 1/4 slider instead?
01:44:911 (1) - ctrl+g
02:00:395 - same spinner suggestion in hard
02:24:975 (8) - nc?
02:51:491 (1,2,3,4,5) - make this pattern so that the sliders are all 3/4 beat when you click, like
and sliders on each on each of those, yeah

huh, one of your older maps lol
good luck! :p
Melophobia
[Insane]
00:04:072 (9,1) - Swap these newcombos? That way it looks better imo.
00:13:169 (7) - Rotate this kick-slider clockwisely? The angle of it is currently similar to (6) and looks strange to me.
00:22:653 (10,11,12,13) - This spacing is too large compared to the rest of this difficulty. It plays better if you reduced it to 0.6x or so.
00:34:846 (5,1) - The spacing is too close and it probably causes players to read 00:34:846 (5,1) - as 1/4, considering you've used a larger spacing for 00:33:975 (2,3,4,5) - .
01:07:943 (1,2,3,4,5,6,7,8,9,10,11,12) - I'd rather CTRL+J them since the transition from (5) to (1) currently doesn't flow well.

[Hard]
00:19:556 (1,2) - I think these notes aren't that important and it makes this pattern really too hard for a hard difficulty. it doesn't hurt to remove them imo.
02:02:330 (1) - This newcombo is kinda pointless imo and makes the pattern look worse. Consider removing it.

[Normal]
00:10:266 (4) - How about replacing this note with a 1/2 slider in order to follow the crush-cymbal on the downbeat? It'll make this difficulty more exciting imo!
00:18:201 (1,1) - Since there's only 1/1 beat between the spinner and following notes, how about placing (1) near the center? http://osu.ppy.sh/ss/1357140
02:25:169 (4,5) - This section is differently mapped from 01:06:395 (6,7,1) - and it's kinda strange to me, I'd prefer to make the rhythm the same as the previous part.

Easy is nice in my eyes!
Raging Bull
hi. Please explain what you did not agree on.

Easy:
01:00:008 (4) - Blanket seems weird. Try playing around the anchors a bit more https://osu.ppy.sh/ss/1357137
01:47:233 (2) - Anyway you ca move this so it won't overlap with 01:45:491 (4)?
01:53:427 (4) - Suppose you can try making the blanket little neater?
02:31:362 (1) - It's not symmetrical :( Here you go
448,144,151362,6,0,B|364:40|280:184|280:184|196:40|112:144,1,440,2|2,0:0|0:0,0:0:0:0:
Also move it please so it doesn't overlap with 02:29:814 (1) - D:

Normal:
00:25:169 (6) - blanket can be better imo.
00:29:814 (2,3,4) - imo, I think stacks + slider usually fit more with a build up feeling. I think you should unstack these since there is no buildup feeling.
00:47:233 (4) - Moving this 1/2 later feels a lot better since it follows vocals better imo. Plus I don't know the song that well, but it felt more natural to click at red tick because of how 00:45:879 (6,1,2,3) - rhythm was. You even did it at 00:53:620 (4,5,6,7).
01:27:685 (7) - this blanket + overlap :(
01:29:233 (3,5) - also bad overlap imo
01:30:975 (1,3) - ^
01:33:685 (6,7) - why not just stack it on top of 1? Might confuse beginners since its different spacing but still 1/2.
01:34:846 (2,4) - overlap! D:
02:31:362 (3,2) - overlap! Nice slider btw

Hard:
00:25:750 (5) - Personally would remove one repeat and add note on downbeat. Nice way to start song by hitting downbeat imo.
00:51:685 (3,2) - overlap dosent look too good imo.
01:23:137 (5) - delete break? or if not add break here 00:41:330 (5) - ?
01:31:362 (2,3) - CTRL+G individually and make sure the end points stack?
01:55:556 (1,2,3,5) - one grid down?
01:58:846 (1) - remove break? personally i think its nice since it will have a nice build up effect.

Insane:
00:22:846 (12,13) - Would personally delete these two and then shift 00:23:040 (1,2,3,4) - 1/2 earlier. Extend (4) by 1 reverse and then add downbeat. The kick sliders play weird to me since they start on red tick. Imo I think they usually feel more natural on white tick since that's usually where most drum rolls or w/e starts in music.
00:30:588 (1,2,3,4) - like these!
00:36:879 (2,3,4,5,6) - overlaps dont look nice imo. Perhaps you should just space it farther to make a nice blanket and to keep current pattern without ovelaps.
00:55:750 (2,3,4,5,6,7) - hmm cannot tell why...it looks really off. Did you try using the middle grid and reverse flip? I think it is not symmetrical.
00:58:653 (2) - perhaps stack under end instead of half of the end?
01:18:685 (2,3,4,5,6) - same suggestion as earlier.
01:23:137 (6) - delete break?
01:32:911 (3,4) - idk if you are making star, but this one really too close to 2 imo.
01:58:943 (1) - delete break? the drain section here will feel nice with BGM as build up.
02:15:491 (5) - full stack instead of half?
02:17:233 (6) - ^?
02:37:556 (1,2,3,4) - lol this one is spaced out. Not bad. make others like this.
02:40:653 (1) - overlap :(
Raging Bull
wow melo modded before me im slow ;w;
Topic Starter
regenz

toybot wrote:

heeey m4m

[General]
00:01:169 - 00:11:620 - found this section a bit too loud.. change to soft or decrease volume by 10% - 20%?, well i don't know if you've started doing mass hitsounding with sections yet, so idk :p < sorry but I'm think it's ok now and i dislike the low volume beat Coz it's hard for player to here what he/she hit or not.

[Easy]
00:04:266 (1) - finish? at first beat
00:07:362 (1) - ^
00:49:556 (1) - this slider shape looks pretty weird, change? or at least blanket better
01:19:362 (5) - ^
01:40:459 (1) - lelel more better blankets
01:41:620 (2,3,4) - looks like an uneven distance, bring 3 down like one grid? OK
01:51:491 (1) - remove nc, then make 01:52:653 (2) - nc << this is my fault for the whole set (NC every 8 beats )
02:02:330 (2) - remove the clap? just seems put on there.. well actually now that i see more of the claps, how about make a bit better sound pattern with them? or just dont use them at all.. < because it can't not apply and i focus more whistle than clap in this section I've try with slider sound clap with other map but it's not to suit for newbie.
  • 02:30:975 (2,3) - how about rearrange these notes so that the slider will be in the exact middle?
  1. 02:30:975 (2) - x492 y236
  2. 02:31:362 (3) - x424 y148


[Normal]
00:04:266 (5) - make this nc instead of 00:04:846 (1)
00:10:266 (4) - how about make this into a 1/2 slider instead, starting there? so you can add finish maybe the< current focus " that ( piano sounds maybe? ) is already good
00:19:750 (1) - stack this on (2)? itll be fine, since you did stacks later also I want to keep the note varies instead of repeat.
00:38:524 (2,3) - make this into a 1/2 slider < I think it's fine coz there's 2 long slider before.
01:09:298 (3,4) - make these volume bit lower? It's fine
02:11:233 (1,2,3,4) - make the distance more even Ok
02:21:491 (3,4) - this into 1/2 slider? I think it's not hard to handle most of the diff look like easy but more circle and few 1/2 beat

[merchat7's Hard]
00:01:750 (6) - nc?
00:12:008 (1) - add finish to spinner
00:22:266 (1,2) - ctrl+g these two, then ctrl+g the slider after that
00:26:137 (1) - move this somewhere else, confusing
01:06:395 (2,3,4) - make these a bit farther apart from each other?
01:10:459 (6) - how about you make this a 1/4 reverse slider that goes to 01:10:846 - ?
01:57:685 (2,4) - ctrl+g these two sliders?
02:00:395 - add a spinner to 02:01:556 - ? that break is kind of uncalled for
02:52:943 - hmm, maybe add a 1/4 slider here? and move spinner

[Insane]
dat opening stream, but it seems overmapped.. < it's not over map if you careful listen with 1/4 playback and remove all notes.
00:08:137 (9) - nc
00:11:233 (9) - ^
00:34:846 (5) - extend this one more 1/4 beat? < even it has a beat there i think this is a good place to stop.
00:51:879 (4,5,6,1,2,3,4,5,6,7,8,9,10) - move this to middle y line < i don't care about it it's proper align already.
01:08:911 (9,10,11,12,1) - make this 1/4 slider instead? < it's not to hard it's pure stack already.
01:44:911 (1) - ctrl+g < I know what is your intention but consider the next slider this is awkard.
02:00:395 - same spinner suggestion in hard < it's sound good but it's too long. and i want player can recover their hand .
02:24:975 (8) - nc?
02:51:491 (1,2,3,4,5) - make this pattern so that the sliders are all 3/4 beat when you click, like
and sliders on each on each of those, yeah nice Idea.

huh, one of your older maps lol <<< this is only one that complete atm haha
good luck! :p
If I don't said anythings it mean I 've Fix

thanks for mod


FOR Other Modder I'll reply soon Busy ATM Don't worry 8-)8-)8-)8-)8-)
Topic Starter
regenz

Melophobia wrote:

[Insane]
00:04:072 (9,1) - Swap these newcombos? That way it looks better imo. < I want to keep it simple NC every 4 beats and I think it effect a readability but i guess at the player skill that can play this diff it's not any problem
00:13:169 (7) - Rotate this kick-slider clockwisely? The angle of it is currently similar to (6) and looks strange to me.
00:22:653 (10,11,12,13) - This spacing is too large compared to the rest of this difficulty. It plays better if you reduced it to 0.6x or so.
00:34:846 (5,1) - The spacing is too close and it probably causes players to read 00:34:846 (5,1) - as 1/4, considering you've used a larger spacing for 00:33:975 (2,3,4,5) - .
01:07:943 (1,2,3,4,5,6,7,8,9,10,11,12) - I'd rather CTRL+J them since the transition from (5) to (1) currently doesn't flow well.


[Normal]
00:10:266 (4) - How about replacing this note with a 1/2 slider in order to follow the crush-cymbal on the downbeat? It'll make this difficulty more exciting imo! < i want to focus the piano sound.
00:18:201 (1,1) - Since there's only 1/1 beat between the spinner and following notes, how about placing (1) near the center? http://osu.ppy.sh/ss/1357140
02:25:169 (4,5) - This section is differently mapped from 01:06:395 (6,7,1) - and it's kinda strange to me, I'd prefer to make the rhythm the same as the previous part. < I want to make it a bit more varies . player might boring if it same.

Easy is nice in my eyes!
If i didn't comment it's mean I 've fix it. thanks Melophobia. ;)
Topic Starter
regenz

Raging Bull wrote:

hi. Please explain what you did not agree on.

Easy:
01:00:008 (4) - Blanket seems weird. Try playing around the anchors a bit more https://osu.ppy.sh/ss/1357137 It's not different for me
01:47:233 (2) - Anyway you ca move this so it won't overlap with 01:45:491 (4)? It's not effect the gameplay
01:53:427 (4) - Suppose you can try making the blanket little neater?
02:31:362 (1) - It's not symmetrical :( Here you go
448,144,151362,6,0,B|364:40|280:184|280:184|196:40|112:144,1,440,2|2,0:0|0:0,0:0:0:0:
Also move it please so it doesn't overlap with 02:29:814 (1) - D:

Normal:
00:25:169 (6) - blanket can be better imo.
00:29:814 (2,3,4) - imo, I think stacks + slider usually fit more with a build up feeling. I think you should unstack these since there is no buildup feeling. i want to make notes varies
00:47:233 (4) - Moving this 1/2 later feels a lot better since it follows vocals better imo. Plus I don't know the song that well, but it felt more natural to click at red tick because of how 00:45:879 (6,1,2,3) - rhythm was. You even did it at 00:53:620 (4,5,6,7).
stop thinking about overlap note. I don't care it at all It don't make my map improving it not different in gameplay which fix or not
01:27:685 (7) - this blanket + overlap :(
01:29:233 (3,5) - also bad overlap imo
01:30:975 (1,3) - ^
01:33:685 (6,7) - why not just stack it on top of 1? Might confuse beginners since its different spacing but still 1/2.
01:34:846 (2,4) - overlap! D:
02:31:362 (3,2) - overlap! Nice slider btw



Hard:
00:25:750 (5) - Personally would remove one repeat and add note on downbeat. Nice way to start song by hitting downbeat imo.
00:51:685 (3,2) - overlap dosent look too good imo.
01:23:137 (5) - delete break? or if not add break here 00:41:330 (5) - ?
01:31:362 (2,3) - CTRL+G individually and make sure the end points stack?
01:55:556 (1,2,3,5) - one grid down?
01:58:846 (1) - remove break? personally i think its nice since it will have a nice build up effect.

Insane:
00:22:846 (12,13) - Would personally delete these two and then shift 00:23:040 (1,2,3,4) - 1/2 earlier. Extend (4) by 1 reverse and then add downbeat. The kick sliders play weird to me since they start on red tick. Imo I think they usually feel more natural on white tick since that's usually where most drum rolls or w/e starts in music. << Yes I want this kind of mod rather than spam overlap moding.
00:30:588 (1,2,3,4) - like these!
00:36:879 (2,3,4,5,6) - overlaps dont look nice imo. Perhaps you should just space it farther to make a nice blanket and to keep current pattern without ovelaps.
00:55:750 (2,3,4,5,6,7) - hmm cannot tell why...it looks really off. Did you try using the middle grid and reverse flip? I think it is not symmetrical. 7 is off i guess
00:58:653 (2) - perhaps stack under end instead of half of the end?
01:18:685 (2,3,4,5,6) - same suggestion as earlier.
01:23:137 (6) - delete break?
01:32:911 (3,4) - idk if you are making star, but this one really too close to 2 imo.
01:58:943 (1) - delete break? the drain section here will feel nice with BGM as build up.
02:15:491 (5) - full stack instead of half? < i think it help player to read a note more easily coz it's under slider
02:17:233 (6) - ^?
02:37:556 (1,2,3,4) - lol this one is spaced out. Not bad. make others like this.
02:40:653 (1) - overlap :(
Raging Bull
Nothing wrong with overlap mod imo. It is just my suggestion to make the map look nicer to me.
10crystalmask01
Ello, mod from queue 8-)
[Insane]
00:13:169 (7) - NC?
00:36:782 (1,2,3,4,5,6) - Blanketing these notes looks better then overlapping them. (refer to 02:37:556 (1,2,3,4) - )
00:57:879 (3,2,3,4) - Is not stacked properly. Was this intentional?
01:18:588 (1,2,3,4,5,6) - Same suggestion as 00:36:782 (1,2,3,4,5,6) -
01:23:137 (6) - Add finish.
01:39:879 (3,1) - Blanket?
01:45:491 (3) - either blanket 01:44:911 (1) - better, or 01:46:072 (4) - 's head.
01:58:943 (1) - Add finish.
02:22:653 (3,4,5) - Is not centered properly.

[merchat7's Hard]
AR - 1?
00:01:169 (5) - NC
00:07:362 (3) - ^ Instead of 00:07:169 (1) -
00:12:008 (1) - Add finish.
00:32:330 (2,3,5,6) - Move more apart, so their heads are less attached to each other.
00:41:427 - Add another note here with a finish.
00:43:362 (3) - Can blanket 00:42:975 (2) - 's tail better.
00:56:330 (3) - Move to 120/216. Move 00:56:524 (4) - to 168/68. Now this looks like a better jump formation.
01:23:233 - Add another note here with a finish.
01:30:975 (1,2,3) - Their tails aren't stack properly. Please fix.
01:39:104 (1) - Doesn't blanket 01:38:717 (3) - 's tail well.
01:58:846 (1) - Add finish.
02:08:911 (2,3,4,5) - This jump is questionable...
02:14:330 (3,4,1) - Move more apart.
02:20:524 (3,4,1) - ^

[Normal]
00:47:620 (5) - Could've blanket 00:48:395 (6) - 's head if you tried.
00:57:104 (4,1) - ^

[Easy]
00:09:685 (2) - You can replace 00:10:846 (1) - by adding a reverse on this slider. But, that's up to you.
01:00:008 (4) - Can still blanket 00:59:620 (3) - better.
01:23:233 - Consider adding a note here with a finish. Perhaps, even place it over 01:24:782 (1) - 's tail, if you move 01:21:685 (3) - a bit down.
01:28:459 (1) - Less curve please. Try to shape it in a way that makes it flow smoothly from 01:27:491 (5) - , something like this:

01:40:459 (1,2) - Blanket better.
02:18:975 (2,1,2) - ^
02:22:266 (3,4) - ^
02:44:524 (4,1) - ^ Like this:

Mapstill needs some polishing, but overall, it's looking good ;) Good luck.
Topic Starter
regenz

10crystalmask01 wrote:

Ello, mod from queue 8-)
[Insane]
00:13:169 (7) - NC?
00:36:782 (1,2,3,4,5,6) - Blanketing these notes looks better then overlapping them. (refer to 02:37:556 (1,2,3,4) - )
00:57:879 (3,2,3,4) - Is not stacked properly. Was this intentional?
01:18:588 (1,2,3,4,5,6) - Same suggestion as 00:36:782 (1,2,3,4,5,6) -
01:23:137 (6) - Add finish.
01:39:879 (3,1) - Blanket?
01:45:491 (3) - either blanket 01:44:911 (1) - better, or 01:46:072 (4) - 's head.
01:58:943 (1) - Add finish.
02:22:653 (3,4,5) - Is not centered properly.

[merchat7's Hard]
AR - 1?
00:01:169 (5) - NC
00:07:362 (3) - ^ Instead of 00:07:169 (1) -
00:12:008 (1) - Add finish.
00:32:330 (2,3,5,6) - Move more apart, so their heads are less attached to each other.
00:41:427 - Add another note here with a finish.
00:43:362 (3) - Can blanket 00:42:975 (2) - 's tail better.
00:56:330 (3) - Move to 120/216. Move 00:56:524 (4) - to 168/68. Now this looks like a better jump formation.
01:23:233 - Add another note here with a finish.
01:30:975 (1,2,3) - Their tails aren't stack properly. Please fix.
01:39:104 (1) - Doesn't blanket 01:38:717 (3) - 's tail well.
01:58:846 (1) - Add finish.
02:08:911 (2,3,4,5) - This jump is questionable...
02:14:330 (3,4,1) - Move more apart.
02:20:524 (3,4,1) - ^

[Normal]
00:47:620 (5) - Could've blanket 00:48:395 (6) - 's head if you tried.
00:57:104 (4,1) - ^

[Easy]
00:09:685 (2) - You can replace 00:10:846 (1) - by adding a reverse on this slider. But, that's up to you.
01:00:008 (4) - Can still blanket 00:59:620 (3) - better.
01:23:233 - Consider adding a note here with a finish. Perhaps, even place it over 01:24:782 (1) - 's tail, if you move 01:21:685 (3) - a bit down.
01:28:459 (1) - Less curve please. Try to shape it in a way that makes it flow smoothly from 01:27:491 (5) - , something like this:

01:40:459 (1,2) - Blanket better.
02:18:975 (2,1,2) - ^
02:22:266 (3,4) - ^
02:44:524 (4,1) - ^ Like this:

Mapstill needs some polishing, but overall, it's looking good ;) Good luck.
I'll post update later sorry busy atm
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