General Formatting and Clarification
This would modify one of the rules in the Audio section of the global ranking criteria that applies to all modes.
Current Rule: "A beatmapset's audio file must use the .mp3 file format and have an average bit rate no greater than 192kbps."
Proposed Rule: A beatmapset's audio file must use the .mp3 file format and have an average bit rate no greater than 320kbps."
Reasoning
There are 2 common justifications for why this rules remains the way that it currently is. (from what I've seen)
1. File size is increased. This is likely the biggest one and there are many rules in favor of optimizing file size out there. However, semi-recently mappers have been afforded the option of using backgrounds of up to 2560x1440 as long as they do not exceed 2.5mb. This is good, but the song is what the actual beatmap is based around, and therefore I don't see a reason to not allow the song to be of higher quality if something purely aesthetic like a background is allowed. Another point I ought to bring up is depending on the length of the song that you're mapping, the file size may be drastically larger than a normal song despite only being 192kbs. For example, The Sun, The Moon, The Star (Mapped by SILENCE PLAYER a.k.a. ItsWinter). This mp3 alone is 26.3mb. Now if you look at something more typical for osu... a TV Size anime opening... DROPOUT!? (Mapped by Sotarks) the mp3 is only 2.63mb. These mp3s are different by a factor of 10, but because they're both 192kbs the size doesn't matter. Bigger files and bigger downloads will exist regardless on osu, and I don't think the line needs to be drawn at quality when it doesn't even make that huge of a difference in file size in the first place. It's not like we're asking to use .flac or anything.
2. Featured artist songs are 192kbs. I saw this mentioned in a thread from 2018 in which pishifat says
Conclusion
I'm very interesting in other reasonings for and against this change, and as someone who constantly maps and mods, I hope to see some progress made in this field.
This would modify one of the rules in the Audio section of the global ranking criteria that applies to all modes.
Current Rule: "A beatmapset's audio file must use the .mp3 file format and have an average bit rate no greater than 192kbps."
Proposed Rule: A beatmapset's audio file must use the .mp3 file format and have an average bit rate no greater than 320kbps."
Reasoning
There are 2 common justifications for why this rules remains the way that it currently is. (from what I've seen)
1. File size is increased. This is likely the biggest one and there are many rules in favor of optimizing file size out there. However, semi-recently mappers have been afforded the option of using backgrounds of up to 2560x1440 as long as they do not exceed 2.5mb. This is good, but the song is what the actual beatmap is based around, and therefore I don't see a reason to not allow the song to be of higher quality if something purely aesthetic like a background is allowed. Another point I ought to bring up is depending on the length of the song that you're mapping, the file size may be drastically larger than a normal song despite only being 192kbs. For example, The Sun, The Moon, The Star (Mapped by SILENCE PLAYER a.k.a. ItsWinter). This mp3 alone is 26.3mb. Now if you look at something more typical for osu... a TV Size anime opening... DROPOUT!? (Mapped by Sotarks) the mp3 is only 2.63mb. These mp3s are different by a factor of 10, but because they're both 192kbs the size doesn't matter. Bigger files and bigger downloads will exist regardless on osu, and I don't think the line needs to be drawn at quality when it doesn't even make that huge of a difference in file size in the first place. It's not like we're asking to use .flac or anything.
2. Featured artist songs are 192kbs. I saw this mentioned in a thread from 2018 in which pishifat says
- considering featured artist songs are available at a max of 192kbps, the rc should stick to that as a max despite the sound quality concern.While I understand the sentiment, I don't think the featured artist's quality deviation from the maximum would matter. The main reason that 99% of maps nowadays use the maximum 192kbs is because anything lower actually has a drop in sound quality to the point where to most, it sounds bad. If the maximum was 320kbs, nothing would be stopping people from using the good old 192kbs. 192kbs would be considered average, and average is perfectly acceptable. 320kbs would just be an optional higher value that you can use if you want to be cool. Evidence for this can be pulled directly from osu, and how when the rule about background dimensions changed. Despite the new maximum being 2560x1440, it's extremely common for mappers to continue using 1920x1080 or 1920x1200 backgrounds. If the featured artist songs must be the maximum size (for some reason), the 192kbs mp3s on the site can always be replaced with higher quality version with the offset of the timing point(s) adjusted. The timing itself wouldn't actually change so it wouldn't be a big deal.
Conclusion
I'm very interesting in other reasonings for and against this change, and as someone who constantly maps and mods, I hope to see some progress made in this field.