Illness LiLin 7* rip 1932 lmaoI CAN FC wrote:
RIP#692
FC7* BEEN MORE HARD
GG
IMAGE0 ONLY 7.84* LMAO
HOW FC8*
eblf2013 wrote:
Not what we wanted, but what we needed (mostly).
the highest we got is 1932 on Illness LiLin with HRclick squares wrote:
lmao the first 2000 pp play has turned into 1193 wtf
beatmapsets/1038635#fruits/2171121Reforms Expert wrote:
eblf2013 wrote:
Not what we wanted, but what we needed (mostly).the highest we got is 1932 on Illness LiLin with HRclick squares wrote:
lmao the first 2000 pp play has turned into 1193 wtf
If someone can do it with HDHR tho???
2000 soon???
this.mulraf wrote:
well. after playing a bit i think that in terms of pure difficulty i like the changes. i also like how some maps that were really, really far from correct got a really drastic change, like wing my way from like 3.8* to 5.7*.
one thing that i disagree though is the length change. actually i would have suggested the exact polar opposite. imho shorter maps were easier to farm already and they just went ahead and nerfed longer ones.
i will still play the same type of maps as before, because i just enjoy them, and all in all they still don't feel like they are worthless, it's more like now they're closer to reality and it's fine whatever you want to play which is how it should be.
check the website and how it workskurakura wrote:
i dont understand how does the rebalance work