hmmm i'll upload map with the timing a bit later (tomorrow?) thanks for checking, timing is perfect because this is stolen .__.
480,375,4,2,1,100,1,0
12480,368.098159509202,4,2,1,100,1,0
36085,382.165605095541,4,2,1,100,1,0
66658,385.852090032154,4,2,1,100,1,0
72831,368.098159509202,4,2,1,100,1,0
102324,382.165605095541,4,2,1,100,1,0
129839,385.852090032154,4,2,1,100,1,0
139099,398.671096345515,4,2,1,100,1,0
147022,368.098159509202,4,2,1,100,1,1
i'll upload when i finish to resnap all the notes in all the diffs >.< thanks for mod!Wolf wrote:
Woof~
From my Modding Queue
Easy
00:13:893 (3) - I find better if this slider was extended a bit more, until 00:14:997 - to be exact. finish at the end of slider, do you hear it in the BGM?
00:19:782 (2) - ^ ^
01:20:145 (3) - ^ ^
01:53:737 (4,1) - Hm, you might want to improve this overlap, maybe add some space so it won't touch with 01:53:737 (4) - ? i like this >.<
02:25:416 - Consider adding a break here, fits well imo for an easy diff. this break is sooo short
Collab
00:16:102 (5) - Overlap with 00:16:838 (1) - Looks bad, because the end is obstructed. i'll ask Leyko but imo idk where this slider must be
00:26:960 (4) - Replace it with circles? hmm lol this is more funny
00:29:905 (4) - ^
00:32:298 (3) - ^
00:34:322 (6) - ^
00:38:124 (2,3,4) - Stacking looks better imo. if i stack this in-game this don't got stacked + got overlap with some sliders so no (to all stack suggest)
01:01:818 (4) - Not recommended to add note under the lifebar. hmm it's not overlap lifebar so much
01:42:846 (2,3) - Stacking looks better here either. same reason
01:44:375 (2,3,4) - ^
01:46:667 (4,5) - ^
01:49:820 (6) - ^
01:53:546 (2,3) - ^
02:29:140 (7,8) - ^
I wish you good luck! thanks \o\
Wolf wrote:
Flask's Normal
00:33:218 (1) - This should have started in 00:33:402 - And suggesting a pattern like this That part is 1/3, so keep that in mind. :\ the 1/3 part starts at red tick..
01:02:010 (2) - Could have been made symmetric. http://puu.sh/1IsQY k
01:32:845 (6) - A bit off in the grid? ofc not
01:39:471 (1) - Could've been symmetric either http://puu.sh/1IsSN] ugly
02:09:788 - After this part, I think you overused your pattern with those sliders, nothing wrong, but kinda repetitive imo. o_O
02:26:932 (1) - The entire kiai with a spin? Trust me, you should really map at least a bit here so it won't look tiring to play as I think it is. :\ perhaps
eLtigreXXx wrote:
[normal ]
suggestions
00:23:458 (5) - move to x:308 y:304 k
01:31:186 (2) - http://puu.sh/1KsMP lazy
[Ranger] wrote:
[Flask's Normal]
i think it too hard..
CS-1 you mad
00:48:252 (1) - Remove finish ^
Reiji-RJ wrote:
Flask's Normal
- 00:00:432 ~ 00:06:432 - make gradual volume increase k
- 00:33:213 (1) - honestly, it hard to read this 1/2 after previous note. And sound not good. I suggest to start from 00:33:397 - kkk D::
- 01:07:360 (1) - remove nc? as you don't have it at 02:10:556 (2) - :\ remove combo from that (2)
- 01:08:889 (1) - ^
- 01:10:446 (1) - ^
- 01:29:898 (5) - try to make it look better k
- 01:39:469 (1) - as 00:33:213 (1) -
- 02:05:205 (1) - add finish? I don't like how 'empty' it is
- 02:24:613 (2) - whistle in the end all fix (\o3o)\
BounceBabe wrote:
Collab
00:32:293 (3,4) - Doesnt follow the previous rythm and? D:
Everything else is fine! uguu thanks let's see what GD mappers say o3o
Kawayi Rika wrote:
Hi ~ BCI ~
Mod time for my Queue ~[General]
- I guess hitsound is too noisy,change volume to 80% is enough, I don't hear anything at 80%
about the SB, i'll make another link with it later, current is unrankable ;ww;[Collab]
- 00:33:397 (1,2,3,4,5) - More better rhythm,like this.
i don't think so..- 00:39:558 - Add a circle to here,follow with piano. it breaks all the patterns + it's not so strong beat
- 00:42:806 - ^_^
- 01:45:811 - ^_^
- 02:03:294 (4) - Change new combo to here,looks much better. much worse you mean? i don't like it + current NC is on downbeat ;w;
[Easy]
- 02:17:503 (1,2) - 1/3 rhythm sldier end a bit hard for next circle,change to 2/1 is better. then why you didn't notice 02:23:539 (2,3) - :V anyway fixed
OK ~ Nice SB,Hope this can help you ~
Good luck with rank ~ thanks for look atleast even if i didn't fix so many suggestions :V
happy bday Miko-chan orzDark_Ai wrote:
Hey time to mod from my Queues :33[Easy]
- 02:20:619 (1) - I don't know if should be like this but I see that the slider endpoint is unsnap >< baka, there's 1/3
- 02:23:539 (2) - I would move it to 02:23:606 the sound is better then :/ ^
nothing else to say
good like with the rank )
sorry for my noobi mod ></ uguu thanks <3
thanks orzLeyko wrote:
[Easy]
00:48:252 (1) - может убрать финиш с начала? мне и так нравится ;www;
01:41:323 (1) - убрать нк мэби? о.о новая красная линия идет тут, низя
[Collab]
modding BCI's parts only :> Y U DON'T MOD UR OWN PARTS
01:12:414 (3,4) - и все таки мне здесь жутко не хватает одного повторяющегося 1/8 слайдера Т_т каждый раз играю, и ожидаю, что он там будет. может заменить? нит, чувак, вслушайся, 1/8 (DO U MEAN 1/6 BRO) здесь нет
02:28:394 (5) - убери свист с начала юмэд, тут же паттерн - вистл каждый 1 и 3 тик
02:31:339 (1) - ^_^
Yay! Go admin! <how_about_no.jpg>
Sprite,Background,Centre,"bg.jpg",320,2402. Crop the desire.png to 160x160 (not resizing, but cropping those transparent parts)
F,0,0,,0
400,236,29532,2,0,B|460:212|448:136|448:136|456:96,1,153,4|4,0:0|0:0,0:0:0:0:
all fixed by me, waiting for othersPokie wrote:
Request from The Lazy Queue@がんばらないGeneral
- Remove audio lead-in if you're trying to fix the SB Load problem. well, Dunskin told me to remove the SB, but I'm not sure. I'll talk with him once again but there's 99% chance it got removed, so I leave the lead-in for now. (ofc if I leave SB I fix it)
- 01:40:757 - (Collab) Not sure if it's intentional, but Leyko's name was disappeared here. it disappears for 1 second.. I think it's cause of unsnapped SB elements. I don't know how to fix it, but I'll try ;_;
Collab
BCI
02:05:587 (1,4) - ^ can you gimme a code? I can't fix it cause this stream is done by "convert slider to stream" ;_;
Personally don't like 3/4 spams from your part, I don't really agree those rhythms it's necessary/fit for this song. need to consider it, I think these 1/4 fits nice
I'll catch someone for checking on Taiko difficulties if possible, have your star icon atm! omg thanks <3
* All desire.png has an unecessary transparent background....LuigiHann wrote:
But if you're going to have different storyboard elements going on throughout the whole map, and just want to add an image that will show as a background on the song select menu, and as a thumbnail on the website, then what you do is set the image as a background normally, and then add a single line of SB code under the "//Storyboard Layer 0 (Background)" heading of your .osb (or .osu, if you're doing different things on each difficulty). The line simply calls the background in, and then doesn't do anything with it.
Just replace "background.jpg" with the filename of your image in the following line:Sprite,Background,TopLeft,"background.jpg",0,0
And that's it! Your background will be replaced with a solid black wall, which uses next to no processing power to draw. Especially compared to drawing a fullscreen background, and then drawing a fullscreen black.png in front of it, this is a huge improvement!
http://osu.ppy.sh/s/76048 :UGabe wrote:
Awesome difficulty! I want to see more of your awesome work♥!
Voted BCI for best Touhou Mapper :3Gabe wrote:
Awesome difficulty! I want to see more of your awesome work♥!