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ZUN - Shoutoku Legend ~ True Administrator

posted
Total Posts
106
Topic Starter
BCI
This beatmap was submitted using in-game submission on 4 июля 2013 г. at 17:50:06

Artist: ZUN
Title: Shoutoku Legend ~ True Administrator
Source: Touhou
Tags: th13 shinreibyou ten desires 10D toyosatomimi no miko stage 6 boss Black_Cherry_Ita Leyko Flask Tsusuko collab collaboration
BPM: 160
Filesize: 5826kb
Play Time: 02:32
Difficulties Available:
  1. Collab (4,95 stars, 485 notes)
  2. Easy (1,85 stars, 127 notes)
  3. Flask's Normal (4,12 stars, 223 notes)
  4. suko's Hard (4,82 stars, 406 notes)
Download: ZUN - Shoutoku Legend ~ True Administrator
Information: Scores/Beatmap Listing
---------------
DOWNLOAD WITH THE AWESUM SB + TAIKO MAPSET
Easy - me
Normal - Flask
Hard - Tsusuko
Collab - me & Leyko
● comboburst from Leorda's awesome Miko skin <3

don't blame me, taiko mappers, I just gave up because it's fucking impossible for me to find taiko mods. ;w;
Rei Hakurei
[MP3]
please make a soft fade out during last 4 beat or last 3 seconds to make the map looks like gonna end~

[Timing]
- during making a guest diff progress there's a bit flaw on your timing (for further timing changes i haven't tried yet)
1. Offset: 434ms	BPM: 160.00
2. Offset: 10,934ms BPM: 161.00
3. Offset: 12,424ms BPM: 163.00
4. Offset: 34,509ms BPM: 159.00
5. Offset: 36,018ms BPM: 157.00
6. Offset: 69,648ms BPM: 152.00
7. Offset: 72,411ms BPM: 163.00
8. Offset: 72,779ms BPM: 163.00
9. Offset: 100,754ms BPM: 159.00
10. Offset: 102,263ms BPM: 157.00
11. Offset: 129,778ms BPM: 156.00
12. Offset: 135,931ms BPM: 152.00
13. Offset: 137,509ms BPM: 154.00
14. Offset: 140,625ms BPM: 152.00
15. Offset: 142,203ms BPM: 150.00
16. Offset: 143,803ms BPM: 149.00
17. Offset: 145,413ms BPM: 157.00
18. Offset: 146,559ms BPM: 160.00
19. Offset: 146,934ms BPM: 163.00
- Audio Lead-in only used for object that starts below 3000ms

http://up.ppy.sh/files/mikohue-rei.zip diffs. Kantan (1.1) and Oni (4.8)
GL ^^
Topic Starter
BCI
updated owo hope you like Taiko BG by me ;w;
also i don't want to keep the names since its too long :< PM me if you want it back
creampuff
My hard diff is finished.
http://puu.sh/1soRJ
riffy
Hi-hi!

  1. First of all
    use 1/3 Snap Divisor at 1/3 sections! - [Hard] diff
  2. Second
    here's mp3 with fade out and correct bitrate
Have fun!
Leorda
MIKO!!!! <33333
Topic Starter
BCI
five stars o__o big thanks Leorda-nyan >w<

about .mp3, i'll upload it later with Normal diff =w=
Flask

Black_Cherry_Ita wrote:

five stars o__o big thanks Leorda-nyan >w<

about .mp3, i'll upload it later with Normal diff =w=
So... My diff <3
Attention: Please don't change the diff in editor. Well just a bug to those green lines and I don't know they're already fixed or will happen... orz

osu file format v10

[General]
AudioFilename: True Administrator.mp3
AudioLeadIn: 1996
PreviewTime: 35358
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
StoryFireInFront: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Shoutoku Legend ~ True Administrator
TitleUnicode:Shoutoku Legend ~ True Administrator
Artist:ZUN
ArtistUnicode:ZUN
Creator:Black_Cherry_Ita
Version:Flask's Normal
Source:Touhou
Tags:th13 shinrebyou ten desires 10D toyosatomimi no miko stage 6 boss BCI Rei_Fan49 Leyko Flask Tsusuko
BeatmapID:193563
BeatmapSetID:66118

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.02
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
2,72979,76916
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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120,132,78116,6,0,P|144:200|216:220,1,153,4|4,0:0|0:0,0:0:0
216,120,79036,1,0,1:0:0
264,32,79404,2,0,P|308:64|316:112,1,102,2|0,0:0|1:0,0:0:0
320,212,80140,2,0,P|311:256|267:288,1,102,2|0,0:0|1:0,0:0:0
168,304,80877,1,2,0:0:0
116,296,81061,2,0,P|68:272|68:216|68:216|68:156,1,153,4|4,0:0|0:0,0:0:0
160,208,81981,5,0,1:0:0
192,112,82349,2,0,P|236:136|252:188,1,102,2|0,0:0|1:0,0:0:0
304,272,83085,1,2,0:0:0
404,260,83453,1,0,1:0:0
444,168,83821,1,2,0:0:0
428,120,84005,2,0,P|392:56|312:60,1,153,4|4,0:0|0:0,0:0:0
336,156,84926,5,0,1:0:0
344,256,85294,2,0,P|296:260|260:216,1,102,2|0,0:0|1:0,0:0:0
244,124,86030,2,0,P|209:87|161:91,1,102,2|0,0:0|1:0,0:0:0
80,152,86766,1,2,0:0:0
60,200,86950,2,0,P|52:264|128:288,1,153,4|4,0:0|0:0,0:0:0
216,240,87871,5,0,1:0:0
292,172,88239,2,0,P|324:124|372:120,1,102,2|0,0:0|1:0,0:0:0
420,204,88975,2,0,P|388:252|340:256,1,102,2|0,0:0|1:0,0:0:0
264,316,89711,1,2,0:0:0
212,316,89895,2,0,P|144:300|128:328|56:308,1,153,4|4,0:0|0:0,0:0:0
52,208,90815,5,0,1:0:0
16,112,91183,2,0,P|68:100|112:128,1,102,2|0,0:0|1:0,0:0:0
204,164,91920,1,2,0:0:0
204,264,92288,1,0,1:0:0
108,296,92656,1,2,0:0:0
64,320,92840,2,0,P|44:360|-4:300,1,153,4|4,0:0|0:0,0:0:0
20,204,93760,5,0,1:0:0
96,136,94128,2,0,P|124:184|120:236,1,102,2|0,0:0|1:0,0:0:0
156,324,94864,1,2,0:0:0
256,348,95232,1,0,1:0:0
348,308,95601,1,2,0:0:0
380,268,95785,2,0,P|404:220|380:168|380:168|420:136,1,153,4|4,0:0|0:0,0:0:0
468,48,96705,5,0,1:0:0
368,48,97073,2,0,P|320:80|320:80|296:68|264:80,1,102,2|0,0:0|1:0,0:0:0
176,76,97809,2,0,P|156:67|132:79|132:79|84:47,1,102,2|0,0:0|1:0,0:0:0
4,108,98545,1,2,0:0:0
36,148,98729,2,0,P|108:200|108:200|96:240|116:272,1,153,4|4,0:0|0:0,0:0:0
140,304,99466,6,0,P|228:376|304:280,1,255,0|0,1:0|1:0,0:0:0
332,244,100570,1,2,0:0:0
364,208,100754,2,0,P|396:168|428:160,2,76.5,4|4|4,0:0|0:0|0:0,0:0:0
284,148,101697,2,0,P|244:108,2,51,2|0|0,0:0|1:0|1:0,0:0:0
268,196,102263,6,0,P|240:236|188:240,1,102,4|2,0:0|0:0,0:0:0
144,256,102836,1,0,0:0:0
104,288,103027,2,0,P|64:320|64:376,1,102,2|2,0:0|0:0,0:0:0
164,368,103791,2,0,P|208:380|268:368,2,102,2|2|2,0:0|0:0|0:0,0:0:0
104,288,104938,1,2,0:0:0
88,188,105320,6,0,P|72:144|92:88,1,102,2|2,0:0|0:0,0:0:0
176,144,106084,2,0,P|208:144|256:144,2,76.5,2|2|2,0:0|0:0|0:0,0:0:0
148,188,106848,2,0,P|136:240|156:284,1,102,2|2,0:0|0:0,0:0:0
204,300,107422,1,0,0:0:0
216,348,107613,2,0,P|268:360|312:340,1,102,0|2,0:0|0:0,0:0:0
404,304,108377,6,0,P|432:256|432:256|456:244|468:216,1,102,2|2,0:0|0:0,0:0:0
420,200,108950,1,0,0:0:0
400,156,109141,2,0,P|379:164|367:188|367:188|319:216,1,102,2|2,0:0|0:0,0:0:0
224,248,109906,2,0,P|176:264|124:248,2,102,2|2|2,0:0|0:0|0:0,0:0:0
248,148,111052,1,2,0:0:0
280,52,111434,6,0,P|328:36|380:52,1,102,2|2,0:0|0:0,0:0:0
424,72,112008,1,0,0:0:0
424,124,112199,2,0,P|440:172|424:224,1,102,2|2,0:0|0:0,0:0:0
336,172,112963,5,2,0:0:0
263,245,113345,1,4,0:0:0
191,172,113727,1,0,0:0:0
263,100,114110,1,0,1:0:0
336,172,114492,6,0,P|360:224|352:268,1,102,4|0,0:0|1:0,0:0:0
316,300,115065,1,0,0:0:0
336,348,115256,2,0,P|284:372|240:364,1,102,2|0,0:0|1:0,0:0:0
144,332,116020,6,0,P|96:320|68:272,2,102,2|0|2,0:0|1:0|0:0,0:0:0
152,232,117167,1,0,1:0:0
156,132,117549,2,0,P|204:144|232:192,1,102,2|0,0:0|1:0,0:0:0
264,224,118122,1,0,0:0:0
232,264,118313,2,0,P|212:300|172:316,2,76.5,2|2|2,0:0|0:0|0:0,0:0:0
264,224,119078,6,0,P|304:188|352:188,1,102,2|0,0:0|1:0,0:0:0
400,200,119651,1,0,0:0:0
412,248,119842,2,0,P|411:293|375:333,1,102,2|0,0:0|1:0,0:0:0
272,332,120606,6,0,P|344:256,2,102,2|0|2,0:0|1:0|0:0,0:0:0
220,344,121562,2,0,P|164:348,1,51,0|0,0:0|1:0,0:0:0
84,288,122135,2,0,P|56:252|52:196,1,102,2|0,0:0|1:0,0:0:0
92,168,122708,1,0,0:0:0
144,168,122899,2,0,P|172:204|176:260,1,102,2|0,0:0|1:0,0:0:0
256,324,123664,6,0,P|300:352|352:344,1,102,4|0,0:0|1:0,0:0:0
392,324,124237,1,0,0:0:0
412,276,124428,2,0,P|417:228|389:184,1,102,4|0,0:0|1:0,0:0:0
256,192,125192,12,4,126721,0:0:0
164,140,127485,6,0,P|156:192|148:244,1,102,2|0,0:0|1:0,0:0:0
240,288,128250,2,0,P|200:360|48:268,1,306,2|0,0:0|1:0,0:0:0
52,172,129778,6,0,P|48:96,2,68,4|0|0,0:0|1:0|1:0,0:0:0
120,188,130547,6,0,P|144:120,2,68,0|0|0,1:0|1:0|1:0,0:0:0
180,220,131316,6,0,P|236:172,2,68,0|0|0,1:0|1:0|1:0,0:0:0
188,288,132085,6,0,P|204:340|244:360,1,102,2|0,0:0|1:0,0:0:0
344,348,132854,6,0,P|416:376,2,68,0|0|0,1:0|1:0|1:0,0:0:0
348,280,133624,6,0,P|424:280,2,68,0|0|0,1:0|1:0|1:0,0:0:0
348,212,134393,6,0,P|420:184,2,68,0|0|0,1:0|1:0|1:0,0:0:0
316,152,135162,6,0,P|360:96,2,68,0|0|0,1:0|1:0|1:0,0:0:0
252,128,135931,6,0,P|268:60,2,68,0|0|0,1:0|1:0|1:0,0:0:0
184,140,136720,6,0,P|164:72,2,68,0|0|0,1:0|1:0|1:0,0:0:0
132,184,137509,6,0,P|80:132,2,68,0|0|0,1:0|1:0|1:0,0:0:0
128,252,138288,6,0,P|112:308|128:348,1,102,0|2,1:0|0:0,0:0:0
228,352,139067,6,0,P|264:364|296:360,2,68,4|0|0,0:0|1:0|1:0,0:0:0
228,284,139846,2,0,P|268:280|296:260,2,68,0|0|0,1:0|1:0|1:0,0:0:0
220,216,140625,2,0,P|256:196|272:168,2,68,0|0|0,1:0|1:0|1:0,0:0:0
188,156,141414,2,0,P|208:120|212:88,2,68,0|0|0,1:0|1:0|1:0,0:0:0
124,136,142203,2,0,P|132:104|128:64,2,68,0|0|0,1:0|1:0|1:0,0:0:0
56,140,143003,2,0,P|56:104|36:72,2,68,0|0|0,1:0|1:0|1:0,0:0:0
28,204,143803,2,0,P|28:240|48:272,2,68,0|0|0,1:0|1:0|1:0,0:0:0
96,220,144608,2,0,P|184:220|184:220|224:288|288:280,1,204,0|0,1:0|0:0,0:0:0
256,192,146934,12,4,155768,0:0:0
Topic Starter
BCI
uploaded without audio for now \:D/
EDIT: with audio nyan~ all is ready for mod \o/
Deni



General

Hi M4M ! (^∇^)

taikobg.jpg is 900x675, which differs from the recommended size of 1024x768 (or 800x600). Unrankable.

bg.jpg is 900x675, which differs from the recommended size of 1024x768(800x600). Unrankable.


Inconsistency in AudioLeadIn:
- [Collab] : 2000
- [Easy] : 2000
- [Flask's Normal] : 1996
- [Rei_Fan's Kantan] : 2000
- [Rei_Fan's Oni] : 2000
- [suko's Hard] : 1996

Easy

00:20:890 (3) - Sounds a bit strange because (3) actually starts on the red tick (1/4 Divisor) you might wanna do it like 00:15:368 (1,2,3) - ?
00:44:425 (4) - I don't see how this slider fits to the music or the rhythm.

Flask's Normal

00:01:184 (2) - Remove whistle from sliderbody.
If you don't apply ^ then add a whistle to the sliderbody at 00:02:684 (4) - to keep the consistency.
00:42:896 (3) - Remove whistle from sliderbody...
00:48:247 (1) - Remove finish since theres no finish at this position in the song. (replace with whistle maybe)
00:58:947 (1) - This finish doesn't fit at all, remove hitsounds from this spinner.
01:42:263 (1) - Remove finish PLEASE because this is a silent part, it really doesn't fit.
01:54:110 (4) - Add finish, in the song theres a finish too.

suko's Hard

Change "suko's Hard to "Suko's Hard" ?

00:03:996 (2,3,4) - This stack here doesn't fit to the music at all..
00:58:947 (1) - Remove finish since there's no finish in the song at this position.
01:12:411 (9) - This should start earlier.
02:19:067 The new part of the music starts here so here should be a slider too..
02:25:413 (6) - Delete this circle.. if you do this start a spinner here 02:24:608 and end it here 02:25:413

Collab

00:00:000 Who started mapping here? There's no name in the storyboard.
00:58:947 (1) - No way! The beat of the song is NOT so fast like that! Make this slower, please.
02:05:192 (1) - Same here ^ .
02:23:803 (1,1) - . . . . .

That's it! If you have any questions ask them via PM or ingame!
Topic Starter
BCI

Deni wrote:

Hi M4M ! (^∇^)

taikobg.jpg is 900x675, which differs from the recommended size of 1024x768 (or 800x600). Unrankable. it still 4:3 and it isn't
bg.jpg is 900x675, which differs from the recommended size of 1024x768(800x600). Unrankable. ^


Easy
00:44:425 (4) - I don't see how this slider fits to the music or the rhythm. smf like taalalala :'D

Collab
00:00:000 Who started mapping here? There's no name in the storyboard. i am and this is intentional (intro part)
other fxd by me (also lead-in), really thanks for mention these sliders, as 1/8 and 1/6 these are much easier to read :3
Rei Hakurei
EDIT: i thought the map starts more than 3000ms, orz sorry for junk
Topic Starter
BCI
imo that's soo long time x<
Birdy
Timing is incorrect and so tricky that I cannot really help yet. Ask someone for correct timing stuff, and I'll check this later.
Rei Hakurei
another of timing test attempt (well, as during guest diff time i more focus to the diff so the timing is not well) --
with old mp3, gonna update the mp3 later
1. Offset: 434ms	BPM: 160.00
2. Offset: 10,934ms BPM: 161.00
3. Offset: 12,424ms BPM: 163.00
4. Offset: 34,509ms BPM: 159.00
5. Offset: 36,018ms BPM: 157.00
6. Offset: 69,648ms BPM: 152.00
7. Offset: 72,805ms BPM: 163.00
8. Offset: 100,780ms BPM: 159.00
9. Offset: 102,289ms BPM: 157.00
10. Offset: 129,804ms BPM: 156.00
11. Offset: 135,957ms BPM: 153.00
12. Offset: 137,525ms BPM: 155.00
13. Offset: 140,621ms BPM: 150.00
14. Offset: 145,421ms BPM: 157.00
15. Offset: 146,949ms BPM: 163.00
with new mp3 offset +40~45ms
1. Offset: 474ms	BPM: 160.00
2. Offset: 10,974ms BPM: 161.00
3. Offset: 12,464ms BPM: 163.00
4. Offset: 34,549ms BPM: 159.00
5. Offset: 36,058ms BPM: 157.00
6. Offset: 69,688ms BPM: 152.00
7. Offset: 72,845ms BPM: 163.00
8. Offset: 100,820ms BPM: 159.00
9. Offset: 102,329ms BPM: 157.00
10. Offset: 129,844ms BPM: 156.00
11. Offset: 135,997ms BPM: 153.00
12. Offset: 137,565ms BPM: 155.00
13. Offset: 140,661ms BPM: 150.00
14. Offset: 145,461ms BPM: 157.00
15. Offset: 146,989ms BPM: 163.00
Flask
M4M owo

Red: Must be fixed.
Blue: Highly recommended.
Black: Just suggestion/nazi stuff.

[General]
  1. Timing needs more check imo, there are some objects appear to fast/slow ._.
[ Easy]
  1. 00:00:434 (1) - (begin) It's really empty without whistle since there's a sound ;;
  2. 00:17:209 (3) - (begin) Ehh.. whistle at begin? Serious? Not Normal-sound?
  3. 00:57:419 (1) - Finish? Sounds better than whistle. Well it's up2u, whistle is great, too owo
  4. 01:03:533 (1) - Maybe Soft-Finish at the begin? Well I do this on my diff :P
  5. 01:57:167 (1) - I know you're making blanket, but rhythm is important, too. You should make the downbeat more beatable, it's pretter good if you add note at 01:57:167 - and begin the slider at the downbeat (end at same time). Overall it just fits with the song \==/
  6. 02:08:632 (2) - (end) Why finish? You didn't at finish at 01:03:533 (1) - b4 ._. It just the same part. Make them consistent or just remove that finish =A=
  7. 02:15:162 (3) - (end) Unsnapped : O
  8. 02:26:934 (1) - Maybe finish to confirm it's end?
    Nice *w*
[ Flask's Normal]
  1. How bad could this be! /me slaps this diff
[ suko's Hard]
  1. 00:02:496 (3) - It's better if you follow the music. Like what you did on 00:05:684 (3,4) - they are same part but 00:05:684 (3,4) - fits the music :v
  2. 00:20:890 (7,8) - Delete (7) then move (8) 1/4 longer, put (8) on 00:20:890 - would be better to read :3
  3. 00:33:221 - Low down the volume to 50% (Collab diff do that). 100% seems too spamming & loud .~.
  4. 01:39:466 (1,2,3,4,5) - ^
  5. 01:03:533 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - Should be 1/3. 1/4 suppose nothing, not fitting vocal, not fitting rhythm. Change it. Really needs to change.
  6. 02:09:778 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,1,2,3,4,5) - ^
  7. 01:18:300 (1) - 1/2 longer then put on 01:18:116 - to fits the music.
  8. 01:19:588 (3) - I feel like 1/2 slider + a note to instead this will be more fit with the rhythm.
  9. 01:28:791 (4) - ^
  10. 01:41:037 (1) - Finish since you have finish at 01:40:386 (6) - (end) & 01:41:320 (2) - .
  11. 01:51:243 (6,7,8,9) - Better do like this, fits the song.
  12. 02:05:384 (1) - Finish. There's a sound in the music.
  13. 02:24:608 - Add a note? Fits the vocal I think
[ Collab]
  1. BCI's Part
  2. 00:52:833 (1,4) - nazi. Make like this would be more blanket :\ (just move the red dot at (1) to x:228, y:224)
  3. 00:57:610 (6) - NC?
  4. 01:08:629 (7) - (end) unsnapped [2] : O
  5. Leyko's Part
  6. 00:34:325 (6) - Maybe use Normal-Sampleset since the soft-sampleset should be at 00:34:509 (1) - ?
  7. 01:29:895 (6) - It's better if you make it symmetrical, here's an example~
Stared !! Rank please *w*
Fumika
Timing

Delete : 10934 , 34509 (use 1/4 instead http://osu.ppy.sh/ss/503370 )

BPM : 160
offset : 490

BPM : 163
offset : 12490

BPM : 157
offset : 36048

BPM : 152
offset : 69726

BPM : 163
offset : 100840 http://osu.ppy.sh/ss/503375

BPM : 157
offset 102312

BPM :156
offset : 129827

BPM : 152
offset : 135980

:3
Topic Starter
BCI
edit: sorry, almost all of beats are off with this timing owo so denied, sorry ,_,
Rei Hakurei
sorry if i keep do this, need to make the timing more accurate
1. Offset: 474ms	BPM: 160.00
2. Offset: 10,974ms BPM: 161.00
3. Offset: 12,464ms BPM: 163.00
4. Offset: 33,077ms BPM: 160.00
5. Offset: 36,077ms BPM: 157.00
6. Offset: 68,177ms BPM: 155.00
7. Offset: 71,273ms BPM: 152.00
8. Offset: 72,851ms BPM: 163.00
9. Offset: 100,826ms BPM: 159.00
10. Offset: 102,335ms BPM: 157.00
11. Offset: 132,908ms BPM: 155.00
12. Offset: 136,004ms BPM: 153.00
13. Offset: 137,572ms BPM: 155.00
14. Offset: 140,668ms BPM: 150.00
15. Offset: 143,868ms BPM: 149.00
16. Offset: 145,478ms BPM: 160.00
17. Offset: 146,978ms BPM: 163.00
GL
athiota33
M4M~~

[Easy]

00:01:974 (3) - Add whistel in the begining? to keep consistent with 00:00:474 (1)
If you follow ^, do this : 00:03:474 (1) - ^, 00:04:974 (2) - Add whistle in the begining and the end & remove whistle in the reverse arrow. So it have same hitsound with 00:01:974 (3)
00:06:474 (1) - How about add finish with lower volume? like 50 %
00:33:077 (1) - Lengthen the spinner until 00:35:115 . Your's a bit awkward ><
00:42:936 (2) - Add whistle?
01:18:156 (1) - I think it's hard for for beginer. Because you use 1/2 so suddenly after the break. maybe you can make it like 01:21:285 (4)
02:18:328 (4) - Add finish with lower volume?

[Flask's Normal]

00:34:549 (2) - The finish sounds a bit noisy. Maybe you can lower the volume
00:37:586 (4) - 1/4 here not really fit with the sing and will make the player confused >< make it like this http://puu.sh/1tWnc ? or like 01:43:831 (4)
00:43:701 (4) - ^
01:03:573 (1,1,1,1,1,1,1,1,1,1,1,1) - This part is to hard for some beginer player >< you can make it more simple like http://puu.sh/1tWsi
02:09:818 (1,1,1,1,1,1,1,1,1,1,1,1,1,2,3,4,1,2,3) - ^ and your combo aren't consistent

[suko's Hard]

00:14:856 (8) - Reduce the jump a bit?
00:20:930 (7,8) - Remove (7) and move (8) to 00:20:930 and lenghten it to 00:21:298
00:30:132 (1) - Add finish in the begining
00:51:153 (9) - Start the NC here?
00:55:930 (1) - Add NC?
01:03:573 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - Use 1/3 for this part. More fit IMO
01:40:334 - Add note?
01:48:990 (2) - Didn't fit the song well
02:09:818 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,1,2,3,4,5,6,1,2,3,4,5) - Use 1/3 for this part.

[Collabs]

01:48:417 (1,2,3) - I don't know why,but I don't really like this ><
Nice diff!

Good luck~
Birdy
timing seems alright now, so have a mod~

[General]
02:26:978 (1) - This spinner, I assume it's unrankable. But as a spinners lover, I should not complain~

[Easy]

00:31:237 (2) - Slider start x:164 y:92, middle sliderpoint x:100 y:116, slider end x:76 y:184
00:32:341 (3) - x:164 y:180
00:48:306 (1) - Unsymmetrical, make like this?
00:55:949 (2) - Make it follow previous slider's line (start x:216 y:160, end x:288 y:204 or something similar)
01:20:212 (3) - Move first red point 2 squares up (Grid level 4)
01:44:627 (3) - Move red point to x:324 y:268 to be (nearly) on same line as previous sliders. Also readjust the curve after moving red point, so it would blanket that previous slider
01:56:092 (3) - Move middle sliderpoint 1 square up (Grid level 4)
01:58:768 (2) - Move slider end point in the middle of circle
01:59:532 (3) - ^
02:03:736 (1) - Slider end x:100 y:144
02:08:704 (2) - Blanket previous slider better
02:10:615 (1,2,3,4) - Add new combo somewhere and maybe remove the first new combo

[Normal]
00:09:474 (1) - Unsymmetrical
00:26:451 (4) - x:468 y:252
00:26:635 (5) - Start x:432 y:288, middle point x:364 y:316, end x:296 y:280
00:46:777 (4,5) - Move one square right (Grid level 4)
00:47:159 (5) - Make a bit slighter curve
01:04:357 (1) - One square right (Grid level 4)
01:05:121 (1) - ^
01:09:725 (1) - ^
01:32:912 (6) - I know it's cornered, but make the curve slighter and organize previous patterns better so it would not end up in corner

(incomplete mod, will add suggestions for harder diffs later tonight)
Topic Starter
BCI
kd for useful nazi suggestions =w=
Yuzeyun
CAN I MAKE A TAISHI INNER MIKO ?
I MEAN TAIKO INNER ONI
Topic Starter
BCI
ofcourse :3 four taiko diffs... wow this make my map 20% cooler
Yuzeyun
holy damn thanks #waw just #waw
Flask
Only fix few things.

osu file format v10

[General]
AudioFilename: True Administrator.mp3
AudioLeadIn: 2000
PreviewTime: 35358
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
StoryFireInFront: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Shoutoku Legend ~ True Administrator
TitleUnicode:Shoutoku Legend ~ True Administrator
Artist:ZUN
ArtistUnicode:ZUN
Creator:Black_Cherry_Ita
Version:Flask's Normal
Source:Touhou
Tags:th13 shinrebyou ten desires 10D toyosatomimi no miko stage 6 boss BCI Rei_Fan49 Leyko Flask Tsusuko
BeatmapID:193563
BeatmapSetID:66118

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.02
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg"
//Break Periods
2,73051,76988
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Combo2 : 175,92,134
Combo3 : 99,61,162
Combo4 : 121,6,75

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156,132,117621,2,0,P|204:144|232:192,1,102,2|0,0:0|1:0,0:0:0
264,224,118194,1,0,0:0:0
232,264,118385,2,0,P|212:300|172:316,2,76.5,2|2|2,0:0|0:0|0:0,0:0:0
264,224,119150,6,0,P|304:188|352:188,1,102,2|0,0:0|1:0,0:0:0
400,200,119723,1,0,0:0:0
412,248,119914,2,0,P|411:293|375:333,1,102,2|0,0:0|1:0,0:0:0
272,332,120678,6,0,P|344:256,2,102,2|0|2,0:0|1:0|0:0,0:0:0
220,344,121634,2,0,P|164:348,1,51,0|0,0:0|1:0,0:0:0
84,288,122207,2,0,P|56:252|52:196,1,102,2|0,0:0|1:0,0:0:0
92,168,122780,1,0,0:0:0
144,168,122971,2,0,P|172:204|176:260,1,102,2|0,0:0|1:0,0:0:0
256,324,123736,6,0,P|300:352|352:344,1,102,4|0,0:0|1:0,0:0:0
392,324,124309,1,0,0:0:0
412,276,124500,2,0,P|417:228|389:184,1,102,4|0,0:0|1:0,0:0:0
256,192,125264,12,4,126793,0:0:0
164,140,127557,6,0,P|156:192|148:244,1,102,2|0,0:0|1:0,0:0:0
240,288,128322,2,0,P|200:360|48:268,1,306,2|0,0:0|1:0,0:0:0
52,172,129850,6,0,P|48:96,2,68,4|0|0,0:0|1:0|1:0,0:0:0
120,188,130615,6,0,P|144:120,2,68,0|0|0,1:0|1:0|1:0,0:0:0
180,220,131379,6,0,P|236:172,2,68,0|0|0,1:0|1:0|1:0,0:0:0
188,288,132143,6,0,P|204:340|244:360,1,102,2|0,0:0|1:0,0:0:0
344,348,132908,6,0,P|416:376,2,68,0|0|0,1:0|1:0|1:0,0:0:0
348,280,133682,6,0,P|424:280,2,68,0|0|0,1:0|1:0|1:0,0:0:0
348,212,134456,6,0,P|420:184,2,68,0|0|0,1:0|1:0|1:0,0:0:0
316,152,135230,6,0,P|360:96,2,68,0|0|0,1:0|1:0|1:0,0:0:0
252,128,136004,6,0,P|268:60,2,68,0|0|0,1:0|1:0|1:0,0:0:0
184,140,136788,6,0,P|164:72,2,68,0|0|0,1:0|1:0|1:0,0:0:0
132,184,137572,6,0,P|80:132,2,68,0|0|0,1:0|1:0|1:0,0:0:0
128,252,138346,6,0,P|112:308|128:348,1,102,0|2,1:0|0:0,0:0:0
228,352,139120,6,0,P|264:364|296:360,2,68,4|0|0,0:0|1:0|1:0,0:0:0
228,284,139894,2,0,P|268:280|296:260,2,68,0|0|0,1:0|1:0|1:0,0:0:0
220,216,140668,2,0,P|256:196|272:168,2,68,0|0|0,1:0|1:0|1:0,0:0:0
188,156,141468,2,0,P|208:120|212:88,2,68,0|0|0,1:0|1:0|1:0,0:0:0
124,136,142268,6,0,P|132:104|128:64,2,68,0|0|0,1:0|1:0|1:0,0:0:0
56,140,143068,2,0,P|56:104|36:72,2,68,0|0|0,1:0|1:0|1:0,0:0:0
28,204,143868,2,0,P|28:240|48:272,2,68,0|0|0,1:0|1:0|1:0,0:0:0
96,220,144673,2,0,P|184:220|184:220|224:288|288:280,1,204,0|0,1:0|0:0,0:0:0
256,192,146978,12,4,155812,0:0:0
Stefan
:3

[General]
- The Backgrounds got the Size of 900x675, which is not rankable. Fix this please.
- Flask's Normal got different Timing Points which should be fixed.

[Rei_Fan's Kantan]
00:17:577 (17) - k
00:18:313 (18) - d
00:19:049 (19) - k
00:23:835 (27) - Feels too much here, I consider to remove it.
00:31:565 (39) - d
00:32:301 (40) - k
00:38:310 (47) - k
00:42:896 (53) - k
00:54:361 (69) - d
00:55:126 (70) - k
00:55:890 (71,72,73) - d k k
01:03:533 (79) - Big K
01:33:392 (105) - d
01:34:864 (106) - k
01:50:670 (123) - k
01:51:434 (124) - d
01:52:581 - Add k
01:54:492 (129) - d
01:55:256 (130) - k
01:56:785 (133) - k
02:00:606 (138) - d
02:02:899 (142) - k
02:20:625 (162) - d
02:21:414 (163) - k
02:23:803 (166) - The Slider is way too long for a Kantan. You may add at 02:25:413 d and short the Slider to 02:24:608.
02:32:455 (177) - Feels too much here, I consider to remove it.
02:37:240 (184) - d
02:39:449 (188) - Totally not neccessary to add a Circle here since 02:38:713 (187) already gives the Feeling that it's over.

[Rei_Fan's Oni]
- Please keep the SV consistent with the Kantan Diff (Change it to 1.40)
- I will mod it later. The reason is.. well, I mod it later.

[Easy]
00:00:474 - 00:06:474 - I perfer to reduce the Volume at 80% since this Part is calmer.
00:00:474 (1) - Remove the Whistles here, the sounds too much.
00:37:605 (3,1) - Whistle at the End of (3) and remove it from (1).
00:39:516 (2) - Move the last Sliderpoint one grid up, for a better curve.
01:01:682 (1,2) - (1) kinda weird since the Start Point feels too from the Beat. You may do that?: http://puu.sh/1vZnn
01:18:188 (1) - Could be hard to get it since the Beat starts at 1/2. Personally I had no problems.. but I am not a totally beginner. D:
01:21:317 (4) - From the Rhythm it sounds really off. I suggest to extend 01:20:212 (3) until 01:21:133 and removing the current (4) and replace it at 01:21:685 for a Circle.
02:07:940 (1) - Same thing I said as 01:01:682. Replacing it for a Circle at 02:08:322 would be enough.

[Flask's Normal]
00:01:224 (2) - Remove Whistle from the Sliderbody.
00:02:724 (4) - Remove Whistle from the Middlepoint.
00:05:724 (5) - ^
00:33:264 (1) - Change the Sampleset at the Start Point to "Normal" like you did at 01:39:538 (1).
00:42:955 (3) - Remove Whistle from the Sliderbody.
01:07:414 (1) - Change the Sampleset at the Start and End Point to "Auto" and add Whistles there. This sounds much better and not so spamy with the normal Hitsounds.
01:08:951 (1) - ^
01:10:499 (1) - ^
01:42:908 (2,3) - I would delete (2) and remove the Whistle at (1).
01:49:022 (2) - It lays really ugly imo.. Move it like that?: http://puu.sh/1vZY2
02:13:682 (1) - Same Thing as with 01:07:414 (1).
02:15:230 (1) - ^
02:16:788 (1) - ^
02:19:120 (1,2,3,4,1,2,3) - Why do you not keeping the (1,1,..) Combo here? :O
02:19:894 (2) - Same Thing as with 01:07:414 (1).
02:21:468 (4) - ^
02:23:068 (2) - ^
02:24:673 (4) - I perfer soft Whistle at the Start.

[suko's Hard]
00:02:349 (2,3) - How about to switch the positions of them? So that (3) starts where (2) stays now.
00:04:130 (3) - I honestly don't like the Triplet, it feels kinda random here.
00:12:371 (4) - Keep the soft Hitsound here.
00:14:212 (6) - Also random imo.
00:20:930 (7) - Weird to play.. (8) plays much better without the Circle before.
00:29:396 (6,7,8,9) - The placement is just ewww.. Move (7) to x:256, y:40. This looks much better.
00:30:132 (1) - Add Finish at the Start and normal Hitsounds at the End.
00:33:264 (1,2) - Triplet would fit better, use the same slider like at 00:34:014.
00:33:639 (2,3,4) - Replace them for a Slider like 00:34:014.
00:36:841 (3) - Add Whistle.
00:36:841 (3,4) - I perfer to replace them for a curvy Slider
<brb with modding>
Topic Starter
BCI
- The Backgrounds got the Size of 900x675, which is not rankable. Fix this please.
it's still 4:3 and this is rankable
also lazy to fix timing now 8<

Stefan wrote:

:3
[Easy]
01:18:188 (1) - Could be hard to get it since the Beat starts at 1/2. Personally I had no problems.. but I am not a totally beginner. D: ;w; really like it as it is, ahm leave it to the XAT though
MoodyRPG


Is a bank from Chilean, just saying

General
  • • Combo colour 1 and 3 are too similar, use this code:
    [Colours]
    Combo1 : 192,152,90
    Combo2 : 175,92,134
    Combo3 : 99,61,162
    Combo4 : 0,128,255
    • Your background and TaikoBG is from 900x675, in my opinion you should to reasize to 800x600 or 1024x768
Easy
  • - 00:09:099 (x) - To keep your rhythm, add a note here
    - 02:26:978 (x) - Long spinners are not fun, you should to map this part and start this spinner here 02:32:867
Flask's Normal
  • -- Nice diff but why you put whistles in every note? Try to reduce because some parts sounds a little weird
    - 02:19:120 - 02:25:478 - In this section you forgot to add new combos in every slider in my opinion to keep your combo pattern
    - 02:26:978 (x) - Same suggestion about this spinner in Easy
suko's Hard
  • - 01:11:865 (7) - This note sounds pretty bad, I suggest to delete it
    - 02:10:806 (4) - The reverse arrow in this slider looks hidden, in my opinion you should to move this slider in another place
    - 02:19:410 (1,2,1,2) - The rhythm is so confusing here, try something like this
Collab
  • -- Enable the display storyboard like the other diffs?
    - 00:40:662 (4) - Add a new combo to follow your combo pattern
    - 00:46:777 (5) - Same ^
    - 02:26:978 (x) - Same suggestion about this spinner in Easy
Pretty nice map and goshh the timing is killing me :D

Good luck :)
Yuzeyun
sorry for not getting it done this week-end, the editor wanted to troll me :/

i did the bg of my diff though, here it is : http://puu.sh/1xasl
Topic Starter
BCI

MoodyRPG wrote:



Is a bank from Chilean, just saying know it already :(

General
  • • Combo colour 1 and 3 are too similar, use this code:
    [Colours]
    Combo1 : 192,152,90
    Combo2 : 175,92,134
    Combo3 : 99,61,162
    Combo4 : 0,128,255
    lol u mad pls say me where u can see in a pic light blue :/
    • Your background and TaikoBG is from 900x675, in my opinion you should to reasize to 800x600 or 1024x768 it doesn't matter, current is RANKABLE. (sorry a bit angry bcz no one is reading my answers ;;)
Easy
  • - 00:09:099 (x) - To keep your rhythm, add a note here removed another note to keep current rhythm
    - 02:26:978 (x) - Long spinners are not fun, you should to map this part and start this spinner here 02:32:867 ehmm idk if its good that i mapped this in Easy and not in Collab ): also if XAT comes i try to ask about it, now keep, sorry
Collab
- 02:26:978 (x) - Same suggestion about this spinner in Easy it's one spinner here, i don't care about funny i want to challenge in a score here

Good luck :) thanks for mod ^w^

_Gezo_ wrote:

sorry for not getting it done this week-end, the editor wanted to troll me :/ don't worry, u have as much time as i'm waiting for another Taiko (probably Dunskin-dono will do it owo)

i did the bg of my diff though, here it is : http://puu.sh/1xasl ahh i like only the Miko's image :< can u do smf simple? owo
creampuff
Here, have this. I applied all mods.

http://puu.sh/1yDCO
UnitedWeSin
Hello :3
Modding as requested by Black_Cherry_Ita. (M4M <3)
Al suggestions, do with them what you will.

[General]

Reduce all 100% volume sections to 90 or 80% imo. It's too loud, the whistles drown out the music.

[Easy]

I feel like a lot of the rhythms in this difficulty are so distant from the song. They just don't immerse the player in the song at all. I'll try and give some suggestions on how to fix that.

00:10:974 (1) - I think we should avoid this spinner. A new player would enjoy something else much more IMO, like a nice repeated patter and then an epic slider to accent the piano line. Here's what I suggest.

00:09:474 (1) to 00:13:936 (3)
The long slider will feel much better for a beginner. Plus with this we get to have a slider with NC at 00:12:464 which is when the verse starts. Doesn't that feel better than a spinner end?

00:15:040 - Consider adding a circle?

00:17:249 (3) - You worried too much about hitting those accents with the repeats of a slider like this. It just means that we hit a slider end on the downbeat instead of a NC slider and it feels disconnected. Actually through the majority of this difficult, on the downbeats with accents in the music we are hitting slider ends. This is why this difficulty feels disconnected, almost like it's an accompaniment. For example:

00:12:464 (1) to 00:17:985 (4)
This is what the rhythms should be like in these moving sections.
The music doesn't stop after every downbeat and wait to continue a note later, yet that's how it's been mapped here.

For example: 00:30:132 - We hit the downbeat on the slider end and then wait two beats to play another slider. It just feels awful.

00:36:077 - This section is much better, but we go back again at 01:24:630.

It's certainly not bad, I just think it could be a lot better.

02:19:894 (1,2) - These are literally the only two things that we get to play in the kiai time. :O
I think you could afford to map the kiai more here. Since Flask's normal is 4+stars, it wouldn't be that big of a deal if this easy was around 2.5.

02:22:268 (1) - Why not delete this spinner, map this part, and then have a long spinner at 02:26:978 like the other diffs?

[Flask's Normal]

00:37:605 (4) - Remove whistle on end, it's quite noisy to me.
00:43:720 (4) - ^

01:47:685 (5) - No whistle?

02:19:120 (1,2,3,4) - To make this kiai time stand out more you could consider something different that you did in the previous sections. Add some sliders without repeats and single circles perhaps.

[Tsuko's Hard]

00:45:248 (1) - Consider extending this slider so that it ends at 00:46:013 and deleting the 00:46:013 (2). Plays better imo, the 2 circles here don't really follow what's happening in the music.

01:24:630 (8) - NC
01:24:814 - Remove NC
Verse starts on the 8 there.

01:45:392 (1,2) - It's strange that you don't follow the moving notes here but you do at 01:40:458 (6,1,2). It makes the player want to hit the 2 early here.

01:52:271 (3,4) - Notes falling on the same tick. :o Fix please. Unrankable.

[Collab]

Nice diff, can't find anything really wrong.

00:26:819 - Add a circle?
00:29:764 - ^

00:47:924 (5) - Finish?

01:00:535 (1) - Finish on head?

01:04:739 (4) - Delete the 4. It's not following anything as is too abrupt of a start for the 1/3 rhythms.

01:48:449 (1,2,3) - Rhythm super strange here.

01:54:182 (9) - Finish on end?


Ok that's all I think. Sorry small mod :3. Nice mapset. I'll leave star. <3
GL

Topic Starter
BCI

UnitedWeSin wrote:

Hello :3
Modding as requested by Black_Cherry_Ita. (M4M <3)
Al suggestions, do with them what you will.

[Easy]

00:15:040 - Consider adding a circle? 1/2 patterns like this is very hard for easy. newbies are so slow

00:17:249 (3) - You worried too much about hitting those accents with the repeats of a slider like this. It just means that we hit a slider end on the downbeat instead of a NC slider and it feels disconnected. Actually through the majority of this difficult, on the downbeats with accents in the music we are hitting slider ends. This is why this difficulty feels disconnected, almost like it's an accompaniment. For example:

00:12:464 (1) to 00:17:985 (4)
This is what the rhythms should be like in these moving sections.
rhytmn is the same here, just moar challenging ;w;
The music doesn't stop after every downbeat and wait to continue a note later, yet that's how it's been mapped here.

For example: 00:30:132 - We hit the downbeat on the slider end and then wait two beats to play another slider. It just feels awful. i miss this notes for intentional, becuse beginners can't nonstop click on the beats => moar misses. i agree with you here but i said my reasons ;;

[Collab]

Nice diff, can't find anything really wrong.

00:26:819 - Add a circle?
00:29:764 - ^ listen carefully, there's a sound like custom hitnormal and Leyko-chan following this :<

01:04:739 (4) - Delete the 4. It's not following anything as is too abrupt of a start for the 1/3 rhythms. these 1/3 is boring in music and.. it was hard at period of mapping so it was done due to up the difficulty :<

01:48:449 (1,2,3) - Rhythm super strange here. ^ and also idk how to map this owo
all i didn't mention was fixed. great mod btw, sorry for don't accepting smf, but i always have my own baka-reasons >.< try to mod your map tomorrow and thanks ^^
Stefan
Recheck for the rest of the Map (no KD, thx)

[suko's Hard]
00:02:349 (2,3) - How about to switch the positions of them? So that (3) starts where (2) stays now.
00:04:130 (3) - I honestly don't like the Triplet, it feels kinda random here.
00:12:371 (4) - Keep the soft Hitsound here.
00:14:212 (6) - Also random imo.
00:20:930 (7) - Weird to play.. (8) plays much better without the Circle before.
00:29:396 (6,7,8,9) - The placement is just ewww.. Move (7) to x:256, y:40. This looks much better.
00:30:132 (1) - Add Finish at the Start and normal Hitsounds at the End.
00:33:264 (1,2) - Triplet would fit better, use the same slider like at 00:34:014.
00:33:639 (2,3,4) - Replace them for a Slider like 00:34:014.
00:34:389 (7,8,9) - I would stack them like 00:33:639 (3,4,5).
00:36:841 (3) - Add Whistle.
00:36:841 (3,4) - I perfer to replace them for a curvy Slider
01:03:592 (1) - Set Finish at the Start.
01:04:357 (3) - Set Whistle at the Start.
01:06:650 - 01:12:062 - Please map this Part at 1/3 since 1/4 is out of rhythm.
01:11:766 (6,7) - Kinda awkward spacing and rhythm.
01:19:660 (3) - Make this to a 1/2 Slider, move the Start at 01:19:844 and set at 01:19:660 a Circle.
01:21:317 (9) - Reverse the Points and remove the Repeat, the Jump between 8 and 9 is kinda bad. Try to make this part better, this: http://puu.sh/1yOC3
01:27:206 (9,1) - The Jumps really big.. this works better: http://puu.sh/1yODH
01:29:783 (7,8,9) - End 7 at the white Tick before, add at 01:30:335 a Circle and remove 01:30:427 (8).
01:30:519 (8) - NC
01:30:703 (1) - remove NC
01:40:366 - Add Circle.
01:40:458 (7) - End this Slider at the red Tick before and add at 01:40:826 a Circle.
01:41:769 (3) - Make this to a 1/2 Slider.
01:50:169 (1,2,3,4,5) - The transistion is just bad.. try this: http://puu.sh/1yOKY
01:54:182 (5,1) - I personally would try to avoid the Overlap here, but your choice.
01:56:666 (8,9,10,1,2) - Kinda strong passage. You really have to hurry up with the mouse and well.. you probably should keep here the Distance.
02:01:443 (3,4) - ^
02:04:309 (3,4,5,6) - ^
02:09:277 (6) - Move it like that: http://puu.sh/1yPBj It feels horrible to play if you stack it.
02:09:850 - 02:25:478 - Again, map this as 1/3.
02:10:328 (2,3) - Jump is way too high for a Hard Diff.

[Collab]
- Move the Names in the SB to the lower left side since it's the most time hidden due the sliders.
00:27:003 (4,1) - The transistion is awkward and feels so strange to play. I'd like to see a bigger Spacing between the Slider. http://puu.sh/1AgFr
00:29:948 (4,1) - ^
00:32:341 (3,4) - ^
00:34:389 (6,1) - The stacking is horrible during the game. http://puu.sh/1AgJx Avoid the Stack.
00:59:006 (1) - Maybe one Repeat less?
02:17:959 (8,9) - They totally fits not here.. Try that, this sounds definitly better: http://puu.sh/1AgVf

I am really sorry about the big Delay. I will take care later for Rei's Oni, call me back if the Map is almost ready.
Roxas
From queue lol

[General]

Beatmap creator name is different from yours, change beatmap creator name in all .osu files and then upload

[Rei_Fan's Kantan]

00:17:249 - d
00:46:777 (59) - finish
02:36:180 - d

[Easy]

00:07:599 (2) - Move this a bit left, if you'll do this move (3) too or rotate (1) so that (2) won't be too much in right
00:13:200 (2,3) - A bit down
00:40:662 (3) - Make a better blanket
01:33:464 (1,2) - ^

[Flask's Normal]

00:00:474 - From here to 00:10:974 - volume lower
00:22:770 (1) - Remove NC
01:03:592 (1,1,1,1,1,1,1,1,1,1,1,1,2) - I don't agree with so much NC :/
01:24:077 (6) - Move right it's better imo
01:30:887 (1,2,3,4,5,6) - Random pattern? I think this can be made better
02:09:850 (1,1,1,1,1,1,1,1,1,1,1,1) - Same thing as before

[suko's Hard]

00:30:868 (3,4) - Mmmh change (4)
01:47:303 (4) - ctrl+g
01:57:621 (1) - ctrl+h
01:58:768 (5) - ctrl+g and change the next beats obv
02:17:311 (4) - x:220
02:20:152 (1) - Remove NC
02:21:201 (4) - Rotate this pls D:
02:25:076 - Put there a slider with repeats lol
A slider from here 02:35:904 - to here 02:38:757 - ?

[Collab]

00:59:006 (1) - Too many repeats, make this the half and make a stream
02:05:264 (1) - ^
02:08:322 (5) - Mmmh I dont like
02:09:086 (7) - I came :Q________ hahaha

[Rei_Fan's Oni]

00:13:200 (70) - d
00:13:384 (72) - k

At the start there are too many dkk maybe... But after the starts there are the other type of triplets so it's okay :)

good job :D
Yuzeyun

BCI wrote:

_Gezo_ wrote:

sorry for not getting it done this week-end, the editor wanted to troll me :/ don't worry, u have as much time as i'm waiting for another Taiko (probably Dunskin-dono will do it owo)

i did the bg of my diff though, here it is : http://puu.sh/1xasl ahh i like only the Miko's image :< can u do smf simple? owo
BG GEZO STYLE >:(

http://puu.sh/1BlV2
diff and bg
DarkDunskin
I waited for somebody to fix that timing and became lazy.
But now you'll get a full mod instead of just a Taiko-Mod~

[Easy]
  1. 00:10:974 (3,1) - That Finish sound at 00:11:719 - feels quite important to me. It would be better if you could let Slider (3) reverse at 00:11:719 - (please add Finish Hitsound then) and add one single Note at 00:12:832 - instead of the slider (1) please~ <look>
  2. 01:49:978 (2) - Move Sliderendpint one grid down~ It's not straight this way.
  3. 02:05:264 (1) - Remove Finish, doesn't fit so well.
  4. 02:17:572 (3) - Add Finish on Reverse-Arrow.
[Flask's Normal]
  1. 00:11:719 (3) - Add Finish on Sliderstart.
  2. 00:36:077 (1,2,3) - It would look nicer if you could move (3) about 5 gids more to the right so that its in a row with the previous objects. <look>
  3. 00:37:605 (4) - That 1/3 rythm Slider totally doesn't fit here. Make it 1/4 and add one Repeat so it fits better to the song.
  4. 00:43:720 (4) - ^
  5. 00:50:599 (4,5,1) - More like this would be awesome. <look>
  6. 00:55:949 (4) - That 1/3 rythm Slider totally doesn't fit here. Make it 1/4 and add two Repeats or map like before so it fits better to the song.
  7. 01:54:182 (4) - Add Finish.
  8. 01:54:564 (1) - Remove Finish from Sliderstart.
  9. 02:05:264 (1) - Remove Finish.
  10. 02:18:346 (1) - Add Finish on Sliderstart.
  11. 02:19:120 (1) - Remove Finish from Sliderstart.
A bit hard for a Normal if you ask me.

[suko's Hard]
  1. 00:59:006 (1) - Remove Finish~
  2. 01:12:457 (9) - Add Finish on Sliderend.
  3. 02:05:264 (6) - Remove Finish.
  4. 02:09:850 (1) - Add Finish on Sliderstart.
  5. 02:18:346 (7) - ^
  6. 02:22:268 (1,2,3,4,5) - Finish on every Object :D
Actually really enjoyed this Diff, good~

[Collab]
  1. 00:26:451 (3) - Finish on Sliderend, since you added it everywhere else.
  2. 00:47:924 (5) - Remove Finish from Sliderend.
  3. 01:54:182 (9) - ^
  4. 02:06:793 (1) - Remove Finish from Sliderstart.
  5. 02:17:959 (8,9) - These 1/6 are too late, move (8) to the blue tick and (9) to the red Tick. Probably shorten (7) a bit so it fits better together. Definitly add a finish somewhere on (9) XD
Unusual Rythm Patterns you used here.

[Rei_Fan's Oni]
  1. 00:12:371 (65,66) - Delete (65), add Finish on (66).
  2. 00:34:483 (223,224) - Delete (223), add Finish on (224).
  3. 00:47:064 (303,304) - Delete (303), add Finish on (304).
  4. 00:47:828 (309,310) - Delete (309), add Finish on (310).
  5. 01:05:885 (438,439,440,441,442) - Absolutly don't do that. 1/6 don't fit here, just delete 01:05:949 (439,440,441,442) - that sounds 100% better.
  6. 01:12:943 - 01:18:188 - No, please: Keep it simple. Only map on the white ticks here. Remove every other Note in that part. A pattern like k k d d k k d d would be fine.
  7. 01:40:734 (673,674) - Delete (673), add Finish on (674).
  8. 01:53:322 (755,756,757) - Delete (755) and (757), add Finish on (756).
  9. 01:54:086 (760,761,762) - Delete (760) and (762), add Finish on (761).
  10. 02:09:850 (875) - Add Finish.
  11. 02:12:271 (888,889,890) - Delete all Notes. Don't fit, really.
  12. 02:12:908 (891) - Remove Finish.
  13. 02:16:004 (909) - ^
  14. 02:18:604 (928,929,930,931,932,933,934) - Delete (928),(931) and (933).
  15. 02:22:268 - 02:25:571 - Okay this is totally cr...azy. Again: Keep it simple. Remove every 1/6 note you got there and try think of a better easier pattern. For example: D D K K D D K K <- Finish Notes would be okay.
I really can't say I liked that Oni. Most patterns appear totally random to me.
Also its a bit overmapped at some parts. This is a Taiko where I start to believe that the Break-Point-Rule Makes sense.
For future Taiko I suggest you use a few more New Combos please. Of cousre you don't need to add an NC every new hitsound like some people do but
for god's sake its okay to add one every 100th Note.
And please only use Claps for blue Notes, this makes it much easier to mod for others.
All in all, if you remove most of that 1/6 patterns, this map is playable, but there's still a lot of work to do.

[Rei_Fan's Kantan]
  1. Quick checked that Diff. Nothing unrankable here. But Patterns still appear random to me -.-
Ughhhh I'm k.o now XD This took me too long.
This is indeed a hard song to map to.
I tired to map a good Oni for this one, but because of the wrong Timing I never finished it XD
Hmm I'll check Gezo's Oni too after you uploaded it.
Good luck till then.
DarkDunskin
Hey, I've got some really really awesome Ideas for a Storyboard on this map!
Would you like to see what I've got done so far?

EDIT:
Here, have some preview: http://puu.sh/1CIGo
This will be most probably totally and absolutly unrakable when it's done,
but it looks awesome so far~
Topic Starter
BCI
ahhhhh sorry to all i haven't my internet ;www; fixed all from Collab and added Inner Oni \o/
and Dunskin-dono pls keep doing this SB i really want to add this
Rei Hakurei

Stefan wrote:

:3

[Rei_Fan's Kantan]
00:17:577 (17) - k k
00:18:313 (18) - d ^
00:19:049 (19) - k ^
00:31:565 (39) - d ^
00:32:301 (40) - k ^
00:42:896 (53) - k ^
00:54:361 (69) - d ^
00:55:126 (70) - k ^
00:55:890 (71,72,73) - d k k ^
01:03:533 (79) - Big K ^
01:33:392 (105) - d ^
01:34:864 (106) - k ^
01:52:581 - Add k
01:54:492 (129) - d ^
01:55:256 (130) - k ^
02:20:625 (162) - d ^
02:21:414 (163) - k ^
02:37:240 (184) - d ^
02:23:803 (166) - The Slider is way too long for a Kantan. You may add at 02:25:413 d and short the Slider to 02:24:608. ^
02:02:899 (142) - k already done,
02:39:449 (188) - Totally not neccessary to add a Circle here since 02:38:713 (187) already gives the Feeling that it's over. well, actually this is the version before BCI changes the mp3, maybe i'll remove those notes from certain time
00:23:835 (27) - Feels too much here, I consider to remove it. n, i don't think so :\
02:32:455 (177) - Feels too much here, I consider to remove it. ^
00:38:310 (47) - k n, it doesn't ascend the tone from previous one.
01:50:670 (123) - k ^
01:56:785 (133) - k ^
02:00:606 (138) - d ^
01:51:434 (124) - d n, the tone that i get here is k k d

[Rei_Fan's Oni]
- Please keep the SV consistent with the Kantan Diff (Change it to 1.40) no.
- I will mod it later. The reason is.. well, I mod it later.

Roxas wrote:

From queue lol

[Rei_Fan's Kantan]

00:17:249 - d k
00:46:777 (59) - finish offbeat for finish
02:36:180 - d n, umm

[Rei_Fan's Oni]

00:13:200 (70) - d no, it doesn't match
00:13:384 (72) - k ^

At the start there are too many dkk maybe... But after the starts there are the other type of triplets so it's okay :)

good job :D 39 ^^

DarkDunskin wrote:

I waited for somebody to fix that timing and became lazy. well, i'm still stressed with the timing on that time :v
But now you'll get a full mod instead of just a Taiko-Mod~

Unusual Rythm Patterns you used here.

[Rei_Fan's Oni]
  1. 00:12:371 (65,66) - Delete (65), add Finish on (66).
  2. 00:34:483 (223,224) - Delete (223), add Finish on (224).
  3. 00:47:064 (303,304) - Delete (303), add Finish on (304).
  4. 00:47:828 (309,310) - Delete (309), add Finish on (310).
  5. 01:05:885 (438,439,440,441,442) - Absolutly don't do that. 1/6 don't fit here, just delete 01:05:949 (439,440,441,442) - that sounds 100% better.
  6. 01:12:943 - 01:18:188 - No, please: Keep it simple. Only map on the white ticks here. Remove every other Note in that part. A pattern like k k d d k k d d would be fine. well, i follow the song here, as this is oni i'll give a bit thick on rest part (1/2 would be enough), also i prefer variable pattern instead static ones.
  7. 01:40:734 (673,674) - Delete (673), add Finish on (674).
  8. 01:53:322 (755,756,757) - Delete (755) and (757), add Finish on (756).
  9. 01:54:086 (760,761,762) - Delete (760) and (762), add Finish on (761).
  10. 02:09:850 (875) - Add Finish. i don't remember that i'm not put the finish...
  11. 02:12:271 (888,889,890) - Delete all Notes. Don't fit, really. 1/6 ? if yes, removed; if no, i follow the song.
  12. 02:12:908 (891) - Remove Finish. kay
  13. 02:16:004 (909) - ^ ^
  14. 02:18:604 (928,929,930,931,932,933,934) - Delete (928),(931) and (933). the ones that snapped to 1/6 that i delete.
  15. 02:22:268 - 02:25:571 - Okay this is totally cr...azy. Again: Keep it simple. Remove every 1/6 note you got there and try think of a better easier pattern. For example: D D K K D D K K <- Finish Notes would be okay.
I really can't say I liked that Oni. Most patterns appear totally random to me.
Also its a bit overmapped at some parts. This is a Taiko where I start to believe that the Break-Point-Rule Makes sense.
For future Taiko I suggest you use a few more New Combos please. Of cousre you don't need to add an NC every new hitsound like some people do but
for god's sake its okay to add one every 100th Note.
And please only use Claps for blue Notes, this makes it much easier to mod for others.
All in all, if you remove most of that 1/6 patterns, this map is playable, but there's still a lot of work to do.

Notes:
1. i almost forget this is only normal oni, as there's another side of oni... orz (1/6 is not good, and turned 1/3 instead.)
2. whistling-soft makes my ear better as claps not always good for me. except if i convert the taiko map with my own program like on Dead End
3. NCing ummm... i'll consider this.
4. i prefer stream instead finishes. look at HeatKai's revision mod on 2nd desire and see how i replied at it.


[Rei_Fan's Kantan]
  1. Quick checked that Diff. Nothing unrankable here. But Patterns still appear random to me -.-
Ughhhh I'm k.o now XD This took me too long.
This is indeed a hard song to map to.
I tired to map a good Oni for this one, but because of the wrong Timing I never finished it XD
Hmm I'll check Gezo's Oni too after you uploaded it.
Good luck till then.
decided to use old diff name atm lol
http://puu.sh/1Dzhp
Yuzeyun


wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
Topic Starter
BCI
m-my name is BCI now x< proo
creampuff
Topic Starter
BCI
i was fixed the timing and i see you have the old one, pls fix it ;;
Gloria Guard
Hi BCI~!

From my modding queue~!

[General]

All diff sound 100% -> 60 change?

00:00:480 offset -> 480

00:10:980 offset -> 11000

00:12:460 offset -> 12460

00:34:550 offset -> 34550

00:36:070 offset -> 36070

01:08:180 offset -> 68180

01:09:710 offset -> 69710

01:11:280 offset -> 71280

01:40:810 offset -> 100810

01:42:330 offset -> 102330

02:12:910 offset -> 132910

02:14:440 offset -> 134440

02:15:990 offset -> 135990

02:17:550 offset -> 137550

02:19:100 offset -> 139100

02:20:660 offset -> 140660

02:22:260 offset -> 142260

02:23:838 offset -> 143850


[Eazy]

Good mapset


[Flask's Normal]

00:05:010 (4,5) 1/4 slider change?


[suko's Hard]

Good mapset


[Collab]

:O! nice map


Good mapset
I like song~ Good Luck
Topic Starter
BCI
nice timing u got there \o/ /fix for all diffs
Kokatsu
Taikomod as requested from BCI!

General


BG-resolution is a bit unusual, but it seems to be fine. Consider resizing it anyways.
Taikodiff names just hurt. There is no real clue how hard the difficulty of the map is (beside the starrating, which is inaccurate for taikomaps). Please use standard names (x's Taiko y).
Just my feel, but I think some redlines are not necessary. I won't check on that now, but please ask someone to recheck the timing.
(SB got unused files, remove them)

Seigantan Rei Rei


You could use a SV of 1,2

00:27:214 (33,34,35) - reverse hitsounding
00:32:368 (41) - don
00:39:161 (49,50,51) - reverse hitsounding
00:59:033 (77) - small drumroll
01:03:619 - 01:12:849 - use a loop of d k k k
01:15:793 (94) - don
01:23:155 (99,100) - reverse hitsounding
01:29:045 (103,104) - ^
01:34:934 (107,108) - ^
01:57:638 (135,136,137,138) - ^
02:09:867 - 02:19:117 - same as above

Kantans need alot less variety than other taikos, so please keep it simple and repetitive.

Toyosatomikoni no Rei_Fan


HP -1/-2, you're totally mad
SV 1,6 should not be used on BPM's higher than 130, so please use 1,4.

to be honest, I hate this diff. I see no real consistency in anything but density, kat's are more or less placed randomly. I won't mod this concerning hitsounding, since I would basically remap it, sorry for that. Just wanted to point some things out here.

01:12:327 (484,485,486,487,488,489,490) - no complex hitsounding in 1/6 parts.
01:54:581 (789) - under current circumstances, this is unrankable.

Sorry for that, but I really cannot mod things that I totally dislike.

Taishi Inner Miko


HP -1/-2

00:29:975 (2,1) - reverse hitsounding.
00:38:779 (1,1) - ^
01:30:701 (2,3,1,1) - ^
01:41:110 (2,1) - ^
01:41:779 (3,4,1,1,1,2) - maybe remve the triplets and follow the music with d k d k?

Not much to say, feels nice.

Good luck~
Rei Hakurei

Kokatsu wrote:

Taikomod as requested from BCI!

General


BG-resolution is a bit unusual, but it seems to be fine. Consider resizing it anyways.
Taikodiff names just hurt. There is no real clue how hard the difficulty of the map is (beside the starrating, which is inaccurate for taikomaps). Please use standard names (x's Taiko y). i hate using that formal diff naming ;-; also peppy said it was unneccesary so the rule is removed.
Just my feel, but I think some redlines are not necessary. I won't check on that now, but please ask someone to recheck the timing. welp, i know that.. just to be a mark for now
1. Offset: 480ms	BPM: 160.00
2. Offset: 12,480ms BPM: 163.00
3. Offset: 34,565ms BPM: 157.00
4. Offset: 36,093ms BPM: 157.00
5. Offset: 66,666ms BPM: 156.00
6. Offset: 68,204ms BPM: 157.00
7. Offset: 69,732ms BPM: 155.00
8. Offset: 71,280ms BPM: 153.00
9. Offset: 72,848ms BPM: 163.00
10. Offset: 100,823ms BPM: 157.00
11. Offset: 102,351ms BPM: 157.00
12. Offset: 132,924ms BPM: 157.00
13. Offset: 134,452ms BPM: 155.00
14. Offset: 136,000ms BPM: 153.00
15. Offset: 137,568ms BPM: 155.00
16. Offset: 139,116ms BPM: 153.00
18. Offset: 140,684ms BPM: 150.00
19. Offset: 142,284ms BPM: 152.00
20. Offset: 143,862ms BPM: 148.00
21. Offset: 145,483ms BPM: 160.00
22. Offset: 146,983ms BPM: 163.00

480,375,4,1,0,100,1,0
12480,368.098159509202,4,1,0,100,1,0
34565,382.165605095541,4,1,0,100,1,0
36093,382.165605095541,4,1,0,100,1,0
66666,384.615384615385,4,1,0,100,1,0
68204,382.165605095541,4,1,0,100,1,0
69732,387.096774193548,4,1,0,100,1,0
71280,392.156862745098,4,1,0,100,1,0
72848,368.098159509202,4,1,0,100,1,0
100823,382.165605095541,4,1,0,100,1,0
102351,382.165605095541,4,1,0,100,1,0
132924,382.165605095541,4,1,0,100,1,0
134452,387.096774193548,4,1,0,100,1,0
136000,392.156862745098,4,1,0,100,1,0
137568,387.096774193548,4,1,0,100,1,0
139116,392.156862745098,4,1,0,100,1,0
140684,400,4,1,0,100,1,1
142284,394.736842105263,4,1,0,100,1,1
143862,405.405405405405,4,1,0,100,1,1
145483,375,4,1,0,100,1,0
146983,368.098159509202,4,1,0,100,1,1
(SB got unused files, remove them)

Seigantan Rei Rei


You could use a SV of 1,2 i thought it was a rule >_> , lowering it.

00:27:214 (33,34,35) - reverse hitsounding 33,34 k ; 35, i think this one has same tone with 34
00:32:368 (41) - don hmm i don't think so,
00:39:161 (49,50,51) - reverse hitsounding no, i had these tone order ascend, descend, and ascend again
01:57:638 (135,136,137,138) - ^
00:59:033 (77) - small drumroll hmm k
01:03:619 - 01:12:849 - use a loop of d k k k hmmm the tone is not fit for loop, maybe
01:15:793 (94) - don k
01:23:155 (99,100) - reverse hitsounding all don.
01:29:045 (103,104) - ^ k
01:34:934 (107,108) - ^ n
02:09:867 - 02:19:117 - same as above d k loop is better. same with the above reason :v

Kantans need alot less variety than other taikos, so please keep it simple and repetitive. lol i hate repetitive, may find some suggestion

Toyosatomikoni no Rei_Fan


HP -1/-2, you're totally mad i think HP6~7 is enough for oni.
SV 1,6 should not be used on BPM's higher than 130, so please use 1,4. hmmm i hate to change it :(

to be honest, I hate this diff. I see no real consistency in anything but density, kat's are more or less placed randomly. I won't mod this concerning hitsounding, since I would basically remap it, sorry for that. Just wanted to point some things out here.

01:12:327 (484,485,486,487,488,489,490) - no complex hitsounding in 1/6 parts. orz i overmapped it, thanks pointing this, i thought this one is only fit 1/6 ...
01:54:581 (789) - under current circumstances, this is unrankable. thanks pointing this, i didn't know the pattern were flaw here lol kkkkddddK

Sorry for that, but I really cannot mod things that I totally dislike. i know that =w=

Good luck~ 39
with new timing
http://puu.sh/1FSFV
Yuzeyun

Kokatsu wrote:

Taishi Inner Miko


HP -1/-2 -1

00:29:975 (2,1) - reverse hitsounding. Meh,00:29:596 (1,2,1,2,1) - the kats are following the guitar
00:38:779 (1,1) - ^ sounds empty
01:30:701 (2,3,1,1) - ^ I don't see why it should be inverted...
01:41:110 (2,1) - ^ Okay for this !
01:41:779 (3,4,1,1,1,2) - maybe remve the triplets and follow the music with d k d k? yes.

Not much to say, feels nice.

Good luck~
Inner Oni : 10.74☆
http://puu.sh/1G6ZO
(OH GOD IT ALMOST LOOKS LIKE GEZO IN THE LINK HAHAHAHAHAHAHAHAHAHAHAHAHAHA)
(49th reply hi rei)
(edit : oh shit i forgot the -1 thing BCI can you fix it after putting my update, please ?)

Edit 2 : For all diffs, it is 1.4 SV (or 1.6) @Kokatsu. The speed of the notes has never changed. (I suspect it being about 1.35~1.40 though)
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