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ZUN - Shoutoku Legend ~ True Administrator

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Topic Starter
BCI
OH MY GOD <3
hmm i was fixed the timing so all of these things need a resnap, yep?
btw I really like it, thanks for awesome work ;_; i'm gonna add this for now, but I'll waiting MATs/BATs responce~
Ranger
[Easy]
Spacing is too wide versus easy. i`m recommended curtail wide
00:27:139 (3) - Move 1 down


[Flask's Normal]
i think it too hard..
CS-1
00:48:252 (1) - Remove finish

[suko's Hard]
00:34:787 (1) - whistle here?
00:51:118 (9,1) - this part is confusing me.how about change place of two notes?
01:55:078 (2,3,4) - How about change like this?

[Collab]
01:42:276 (1) - How about change like this?it seems more cleaner more

sorry my nazi modding
Nice map!
Good luck~
Topic Starter
BCI
fxd all by me owo
Reiji-RJ
HALLO

General

  1. There are unused images: sb\overlay.png and sb\spellcarduno.png. Use them or remove?
  2. Add epilepsy warning?
Easy

  1. 00:00:432 ~ 00:06:432 - можно сделать постепенное увеличение громкости
  2. 00:48:252 (1) - финиш на начало? в музыке же есть
  3. 00:50:545 (2) - может изогнуть? вместе с 00:51:309 (1) - смотрится не очень.
  4. 01:41:323 (1) - может вистл на конец? чтобы выделить начало новой части
  5. 02:26:922 - может в последней части сделать акцент на финишах под музыку? Они отлично звучат, мне очень нравится. Если согласна:
    1. 02:28:394 (2) - продли до 02:29:314 -
    2. 02:29:498 (3) - перемести на 02:29:866 -
    3. 02:31:707 (2) - сократи до 02:32:259 -
    4. Ну и не забудь финиши, ну ты поняла :3
Flask's Normal

  1. 00:00:432 ~ 00:06:432 - make gradual volume increase
  2. 00:33:213 (1) - honestly, it hard to read this 1/2 after previous note. And sound not good. I suggest to start from 00:33:397 -
  3. 01:07:360 (1) - remove nc? as you don't have it at 02:10:556 (2) -
  4. 01:08:889 (1) - ^
  5. 01:10:446 (1) - ^
  6. 01:29:898 (5) - try to make it look better
  7. 01:39:469 (1) - as 00:33:213 (1) -
  8. 02:05:205 (1) - add finish? I don't like how 'empty' it is
  9. 02:24:613 (2) - whistle in the end
suko's Hard

  1. 00:00:432 ~ 00:06:432 - make gradual volume increase
  2. 00:06:432 (1) - finish
  3. 00:34:787 (1) - ^
  4. 00:45:194 (1) - maybe shorten to 00:45:577 - and add a note at 00:45:768? Just suggestion
  5. 00:58:952 (1) - finish? again, don't like how 'empty' it is
  6. 01:29:714 (7) - don't like this rhythm. Try this:
  7. 02:05:397 (1) - finish? or at least whistle
  8. 02:10:301 (2,3) - too big unexpected jump, try to rearrange it
  9. 02:23:807 (5) - whistle at the end?
Collab

  1. 00:00:432 ~ 00:06:432 - опять же, можно сделать постепенное увеличение громкости

    BCI
  2. 01:11:627 (2) - начни с 01:11:758 -
  3. 01:48:390 (1,2,3) - вообще непонятный ритм. Шло 1/2 и тут внезапно. Лучше переделать D:
  4. 02:00:619 (1) - резко заканчивается, будто отрубили. Может продлить? зачем тебе потом 1/4 такое.
В общем-то все!
Awesome SB, really awesome. Solid mapset, I approve it!
Go go rank
Topic Starter
BCI
fxd all by me (/owo)/ thanks!
Carlos
jajaja easy taiko diff remembered me taiko no tatsujin easy diffs ewe, also this touhou boss gives me the creeps XD

yay!!! thanks for requestig my help... hope i help you :D

seigantan rei rei:

jajaja its funny to see a easy taiko diff, why? i dont know, but is really cool, nothing to say

Toyosatomikoni no rei fan:

OwO!!! loved this... more than harder difficulties, again, nothing to say but good work

LRJ's taiko oni:

this is really cool, mmm i think that it can be more fun if you put more notes on the spell cards parts, instead of just follow the main rythm, be creative!!!

taishi inner miko:

i think, this this diff is unnecesary, its just like the others diffs and its repetitive and just that, its good tough, but think about it :D

everything else is fine.
neonat
Just some suggestions. (From modding queue)

Easy

02:18:282 (2) - change to a circle


suko's Hard

The custom finish sound is kind of deafening and noisy though.
00:09:994 (3) - move the slider to start at 00:10:182 and end at 00:10:369. Add a circle at 00:09:994
01:48:963 (2) - shorten slider to 01:49:154


Collab

00:39:080 (1,2) - this portion sounds weird
02:11:320 (6,7) - flip the position? slider first, then circle
02:15:028 (4) - move to 02:15:156, end at the same point, add a circle at 02:15:028
Same finish custom hitsound, I do not find it very pleasant. (In my opinion, that's all)
HelloSCV
From my queue sorry for late D:

[Easy]
00:01:182 (2) - whistle on start?
02:17:503 (1) - finish this slider end by 02:17:990 - here


[Flask's Normal]
Clear lol

[suko's Hard]
00:22:906 (6) - how about this? http://puu.sh/1WCjP -nazi
01:08:379 (6) - whistle on start and end 01:09:144 (8,9) - whistle keep doing like this until 01:11:758 - here , hears better
01:09:660 (1) - missed Normal sample set on start
01:19:959 (4) - delete whistle
02:19:061 ~ 02:22:197 - same issue with 01:08:379 (6) - here
02:35:388 (9) - Normal sample set on start


[Collab]
00:39:558 (2,3,4) - this is better for rhythm imo http://puu.sh/1WCaU
02:00:619 (1) - Normal sampleset one end
02:19:061 (1,1) - Not using Normal sampleset is purposed? how about adding it?

Good song lol, nice
good luck for rank!!
Flask
Wolf

Wolf wrote:

Flask's Normal
00:33:218 (1) - This should have started in 00:33:402 - And suggesting a pattern like this That part is 1/3, so keep that in mind. :\ the 1/3 part starts at red tick..
01:02:010 (2) - Could have been made symmetric. http://puu.sh/1IsQY k
01:32:845 (6) - A bit off in the grid? ofc not
01:39:471 (1) - Could've been symmetric either http://puu.sh/1IsSN] ugly
02:09:788 - After this part, I think you overused your pattern with those sliders, nothing wrong, but kinda repetitive imo. o_O
02:26:932 (1) - The entire kiai with a spin? Trust me, you should really map at least a bit here so it won't look tiring to play as I think it is. :\ perhaps

eLtigreXXx wrote:

[normal ]
suggestions
00:23:458 (5) - move to x:308 y:304 k
01:31:186 (2) - http://puu.sh/1KsMP lazy
[box=[Ranger:3fbfc]]

[Ranger] wrote:

[Flask's Normal]
i think it too hard..
CS-1 you mad
00:48:252 (1) - Remove finish ^
Reiji

Reiji-RJ wrote:

Flask's Normal

  1. 00:00:432 ~ 00:06:432 - make gradual volume increase k
  2. 00:33:213 (1) - honestly, it hard to read this 1/2 after previous note. And sound not good. I suggest to start from 00:33:397 - kkk D::
  3. 01:07:360 (1) - remove nc? as you don't have it at 02:10:556 (2) - :\ remove combo from that (2)
  4. 01:08:889 (1) - ^
  5. 01:10:446 (1) - ^
  6. 01:29:898 (5) - try to make it look better k
  7. 01:39:469 (1) - as 00:33:213 (1) -
  8. 02:05:205 (1) - add finish? I don't like how 'empty' it is
  9. 02:24:613 (2) - whistle in the end all fix (\o3o)\

http://puu.sh/1WNjA
o3o/
BounceBabe
Hi from the Queue!

General

OMFG A STORYBOARD!!! :O
- Why dont you make the top one, the red wing, white? Or something more bright, since its too dark. And the Pink one red. So you have Yellow, Green, Blue and Red

Normal

01:03:538 (1,1,1,1,1,1,1,1,1,1,1,1,2) - Just a LITTLE bit... too much ^^' Reduce it
02:09:791 (1,1,1,2,1,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1) - Come on D:


Hard

00:50:545 (8,9) - Unnecessary jump here, make normal spacing
01:27:137 (10,1) - First, the spacing, second the whole pattern rythmn doesnt fit
- Maybe delete these 01:27:137 (10,1) - and add a circle at 01:27:321 - and then a slider from 01:27:505 - to 01:27:874 - , fits the song perfect
01:32:475 (8,9) - This jump is bad, make normal spacing
01:49:632 (4) - Circle doesnt fit, delete it and it sounds better
02:10:301 (2,3) - This jump is too big for a Hard, and you didnt use such big jumps before


Collab

00:32:293 (3,4) - Doesnt follow the previous rythm

Everything else is fine!
Topic Starter
BCI

BounceBabe wrote:

Collab

00:32:293 (3,4) - Doesnt follow the previous rythm and? D:

Everything else is fine! uguu thanks let's see what GD mappers say o3o
Scorpiour
impressive storyboard~~~add a follow x3
Kawayi Rika
Hi ~ BCI ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[General]


  1. Your SB Load is too high(over 7.0x),try to reduce it please.
  2. Please remove unused images 'overlay.png,spellcarduno.png'.
  3. I guess hitsound is too noisy,change volume to 80% is enough,
    Also sb sound is tooooo confound,like this point 01:03:538 - ,i'm really shocked orz.

[Collab]


  1. 00:33:397 (1,2,3,4,5) - More better rhythm,like this.
  2. 00:39:558 - Add a circle to here,follow with piano.
  3. 00:42:806 - ^
  4. 01:45:811 - ^
  5. 00:58:188 (3) - Use ctrl+g,flow much better.
  6. 01:42:276 (1) - Try to make slider symmetrical.
  7. 02:03:294 (4) - Change new combo to here,looks much better.

[suko's Hard]


  1. 00:27:323 (1,3) - You'd better to make the circle here symmetrical.
  2. 01:40:297 - Add a circle to here,sound much better.
  3. 01:41:700 (3) - Change to 1/2 more fits that 1/1 rhythm.
  4. 01:58:709 (5) - Bad flow,i don't think use ctrl+g here is suitable.
  5. 02:12:084 (7) - Move to X:308 Y:272 is center.

[Flask's Normal]


  1. OD+1 for better diff spread.
  2. 00:27:876 (2,3) - Try to make these sliders symmetrical.

[Easy]


  1. 01:44:568 (3) - Shorten to 2/1 + a circle on 01:45:715,sound much better.
  2. 01:54:505 (1,2,3) - You'd better to make these notes here symmetrical.
  3. 02:17:503 (1,2) - 1/3 rhythm sldier end a bit hard for next circle,change to 2/1 is better.

OK ~ Nice SB,Hope this can help you ~

Good luck with rank ~
;)
Topic Starter
BCI

Kawayi Rika wrote:

Hi ~ BCI ~ :)

Mod time for my Queue ~

[General]

  1. I guess hitsound is too noisy,change volume to 80% is enough, I don't hear anything at 80%
    about the SB, i'll make another link with it later, current is unrankable ;ww;

[Collab]

  1. 00:33:397 (1,2,3,4,5) - More better rhythm,like this.
    i don't think so..
  2. 00:39:558 - Add a circle to here,follow with piano. it breaks all the patterns + it's not so strong beat
  3. 00:42:806 - ^_^
  4. 01:45:811 - ^_^
  5. 02:03:294 (4) - Change new combo to here,looks much better. much worse you mean? i don't like it + current NC is on downbeat ;w;


[Easy]

  1. 02:17:503 (1,2) - 1/3 rhythm sldier end a bit hard for next circle,change to 2/1 is better. then why you didn't notice 02:23:539 (2,3) - :V anyway fixed

OK ~ Nice SB,Hope this can help you ~

Good luck with rank ~
;) thanks for look atleast even if i didn't fix so many suggestions :V
Dark_Ai
Hey time to mod from my Queues :33



Must be fix
It's only what I think

General

  1. everything seem fine and the SB soooooooo nice >.<

[Easy]

  1. 01:56:033 (3) - I would make this slider like (1) it seem better to mirror it
  2. 02:20:619 (1) - I don't know if should be like this but I see that the slider endpoint is unsnap ><
  3. 02:23:539 (2) - I would move it to 02:23:606 the sound is better then :/

[Normal]

  1. 00:44:430 (5) - spacing error
  2. 01:46:861 (3) - move it a bit right to don't stack it with 01:45:333 (1) ?
  3. 02:26:922 (1) - dat long slider ;A;

[Hard]

  1. 01:43:804 (5) - I would make this like 01:43:040 (3) just mirror. Look like better for me
  2. 01:49:537 (3,4,5) - this doesn't even fit with the rythmn. Change this part maybe? :/

nothing else to say
good like with the rank :))
sorry for my noobi mod ></
Topic Starter
BCI

Dark_Ai wrote:

Hey time to mod from my Queues :33

[Easy]

  1. 02:20:619 (1) - I don't know if should be like this but I see that the slider endpoint is unsnap >< baka, there's 1/3
  2. 02:23:539 (2) - I would move it to 02:23:606 the sound is better then :/ ^

nothing else to say
good like with the rank :))
sorry for my noobi mod ></ uguu thanks <3
happy bday Miko-chan orz
updated o3o
DarkDunskin
You can btw reduce the SB-load by x1 if you fade the main BG to 0.

In other words:
Type F,0,0,0,0 beneath your bg.jpg in the [Event]-section of the .osu in every diff.
It should look like this in the end.

The only Problem is that if you change something like adding a new Note/Hitsound in the Editor, that F-Code will disappear magically.
So you need to write that every time when you update a diff.
Melan Blue
I appears that I can mod this map too :ъ

[General]
Rei_Fan49's taiko diff names are ridiculous. That is all.
Oh, and also amazing sb <3 Good job, Dunskin!

[Easy]
00:12:050 (2) - меняй финиш на свист
00:16:465 (2) - в конце нет свитка
00:48:252 (1) - может убрать финиш с начала?
01:41:323 (1) - убрать нк мэби? о.о

[Flask's Normal]
00:11:677 (3) - replace normal sample at the beginning with soft finish
00:12:236 (4) - maybe replace whistle with normal sample?
00:33:397 (1) - add normal sample at the end
00:35:456 (3) - replace whistle at the end with normal sample
01:03:538 (1,1,1,1,1,1,1,1,1,1,1) - nc overkill :D i like it.
01:32:659 (5,6) - maybe move them a little bit higher to the right? kinda like this http://puu.sh/21UaX (notice how (3) and (4) also moved)
01:40:573 (2) - replace whistle with normal sample

[Collab]
modding BCI's parts only :>
01:02:774 (3) - добавь свист на начало
01:12:414 (3,4) - и все таки мне здесь жутко не хватает одного повторяющегося 1/8 слайдера Т_т каждый раз играю, и ожидаю, что он там будет. может заменить?
01:42:276 (1) - свистка на конце нет
01:48:390 (1) - ^
02:13:874 (3) - добавь свисток
02:14:002 (4) - замени нормал хс с конца на свисток
02:15:925 (1) - убери свисток с конца
02:22:197 (1,2,3,1,2,3,1,1) - ресетни хитсаунды у всех этих няшек и зацени, что я предлагаю:
02:22:197 (1) - на начало добавь нормал финиш
02:22:733 (3) - на начало добавь свисток
02:23:002 (1,3) - повторяешь с ними то же самое ^
02:23:807 (1) - сюда просто нормал финиш на начало
02:24:613 (1) - ^
получится как в изе, и по моему так лучше всего о.о
02:28:394 (5) - убери свист с начала
02:31:339 (1) - ^

Yay! Go admin!
Topic Starter
BCI

Leyko wrote:

[Easy]
00:48:252 (1) - может убрать финиш с начала? мне и так нравится ;www;
01:41:323 (1) - убрать нк мэби? о.о новая красная линия идет тут, низя

[Collab]
modding BCI's parts only :> Y U DON'T MOD UR OWN PARTS
01:12:414 (3,4) - и все таки мне здесь жутко не хватает одного повторяющегося 1/8 слайдера Т_т каждый раз играю, и ожидаю, что он там будет. может заменить? нит, чувак, вслушайся, 1/8 (DO U MEAN 1/6 BRO) здесь нет
02:28:394 (5) - убери свист с начала юмэд, тут же паттерн - вистл каждый 1 и 3 тик
02:31:339 (1) - ^_^

Yay! Go admin! <how_about_no.jpg>
thanks orz
TheVileOne
General

Why is there a 10 second lead-in and there is wait time at the end of the song too? You seem to have 10 seconds of leadin but have 2 seconds of audio leadin set? Do not have such a large audio-leadin if you have a large storyboard leadin.
If you're going to have the background hidden for most of the song, might as well have a storyboarded background so you can remove 1.00 off the storyboard load. t/55177?hilit=storyboard+load


Easy

00:19:777 (2) - Two things: It shouldn't be lower than previous note and you should avoid going from a straight slider into a slider that has a curve that below the level of the straight slider. It is better to have the start of the slider flush with the straight slider.
00:21:250 (1) - Too high in comparison to the end of the previous note. Look at where the previous slider is pointing, draw a line from that point. your slider should be placed centered where that line falls in order to be perfectly aligned.
00:31:189 (2,3) - You should perfect this blanket.
00:54:366 (1,2) - Not aligned. but it's really personal preference whether you like it offset slightly for the triangle or having a perfect transition to complement the straight slider. I'm not pressing you one way or another. This is only a comment.
01:31:186 (2,3,4,1,2,3) - The spacing discrepancies are fairly noticeable. I also observed right away how you transitioned from 1.1 back to 1.2. Curious to why you changed to 1.1 for a small part. That's the comment part of this. You should really reduce the snap differences for this part specifically. Keep all the spacings close to that 1.20 mark.
01:58:709 (2,3) - Awfully close. I suggest breaking snap to give another unit or so distance between these.
02:03:677 (1,2) - 2 doesn't look perfectly centered in the blanket.
02:17:503 (1,1,2,1,1,2,3,1) - Well designed. Good job!
02:29:866 (1) - I'm not sure you should have this end so close to the end of the previous slider. It would look better if all parts were equidistant away from that slider end or just further away from the end of it. It doesn't have to be an exact blanket.

Flask's Normal
Really unique and fun difficulty. All of my issues are polish related.

00:20:698 (5,1,2) - Make this 1.00. When you do so make sure the curve is consistent across the entire arc.
00:29:532 (5,1) - Closer to 1.00? It could just because I have delay from watch a stream, but I feel 1.03 is a considerable change in pace compared to 1.0. not enough to trigger a miss, but noticeable.
00:36:023 (1,2,3,4,5,6,1) - Seems slightly unpolished. 2,3 is shifted 4 units to the right when it could be vertical, 3,4 could be spaced exactly 1.00. If that is done, 5 could be shifted slightly.
00:44:430 (5,6) - Make 1.0 like the rest of the combo?
01:01:245 (1,2) - Meh symmetry. Personally this bothers me but opinions may differ.
01:03:538 (1,1,1,1) - All these spacings should be the same. I rather like how 0.93 creates that slight overlap. But for the best flow, 1.00 would be more proper. Same comment for the next pattern. You should use the same spacing for each transition.
01:11:233 (1) - This is not angled proportionately as the other sliders in this pattern. It needs to be something like this http://puu.sh/24Qdm
01:21:064 (6) - Strange slider....I would prefer it bend instead of straighten there. Bend can be a corner or rounded.
01:26:769 (4,5) - Unusual angle off of 3, but I guess its fine if you want to keep it.
01:31:186 (2,3,4,5) - Equal spacing would flow slight better.
01:34:131 (2,3,4,5) - Nazi: clean up spacing?
01:39:653 (1,2,3) - Transition looks messy. Perhaps a straight transition here instead?
01:42:276 (1,2) - 0.95 is screwing with me.
01:49:919 (4) - Looks to me like it needs to be moved a few grids lower.

suko's Hard

00:00:432 (1,2,3) - I don't like the asymmetry here. It's not a real good way to start a difficulty. Please ensure that the spacing stays the same here, and perhaps adjust the pattern so that the curve of the slider points more towards the note curve that follows after. This can be achieved by moving the slider back so that the curve is less harsh of an angle or you can curve the slider more to match the angle. Example: http://puu.sh/24QRO
00:27:508 (2,3,4) - I suggest making spacing equal here. (Grid snap off to accomplish this)
01:19:223 (2) - Don't place this vertically. Find a nicer looking place for it.
01:31:370 (3,4,5) - Lean of this stack is overlapping with 2. Consider moving this further away to lessen this effect.
01:35:420 (6,7,8) - Overlapping with 5 due to stacking.
01:39:469 (1,2,3) - ^
02:00:237 (9,10,11) - Slight overlap due to stacking but its not that bad.
02:20:100 (4,1) - Don't change spacing here?
02:28:578 (7,8) - i didn't expect this jump really. Change in pace is sudden. I wont force you to change just yet since I have considerable delay right now but when I recheck I will give a more absolute opinion if you don't change this.


I will mod the rest of the difficulties during a recheck. I do not feel like I can be thorough enough to mod the rest of the difficulties right now.
Pokie
Request from The Lazy Queue@がんばらない

 General

  1. Remove audio lead-in if you're trying to fix the SB Load problem.

 Storyboard

  1. About the storyboard load: Don't just simply give up, there are still plenty method you can try to reduce the SB Load.
    • 1. Put this code under Background layer, instead of the one you've used "0,0,"bg.jpg",0,0" (This action could reduce 1.00x SB Load)
      Sprite,Background,Centre,"bg.jpg",320,240
      F,0,0,,0
      2. Crop the desire.png to 160x160 (not resizing, but cropping those transparent parts)
      3. If possible, split arrow.png into single arrow. And use rotate to let current effect be reproduced.
      4. ^Similar to sphere~.png.
    I believe that you can handle these properly, don't be lazy!
  2. 01:40:757 - (Collab) Not sure if it's intentional, but Leyko's name was disappeared here.

 Flask's Normal

  • 00:13:152 (2) - Kinda offscreen'd, the most left border should be right here imo.

    00:29:532 (5) - Once if you intended to place a pattern with blankets, try to make it more obivious?
    400,236,29532,2,0,B|460:212|448:136|448:136|456:96,1,153,4|4,0:0|0:0,0:0:0:0:

    00:32:477 (6) - Nazi, please remind for keeping the red anchor(3rd point) on the same level with 2nd point.

    00:37:551 (4) - It's not recommended to place 3/4 sliders when it's totally off-beat'd ;_; Please use this rhythm instead: (whistle on slider's tail)

    [list:6eb57]An example for a good usage of 3/4: 00:39:844 (2) -
00:43:666 (4,5) - hmm, I suggest to use a normal spacing (1.00x) here, instead of a little jump (1.30x)
01:32:843 (6) - Similar to 00:13:152, please avoid to use off-screen objects when mapping with wide-screen editor.細節上的整潔度感覺還不夠, 不過是低難度就沒啥關係了\:D/

 suko's Hard

  • 00:09:994 (3) - Predicted you're trying to keep a symmertical pattern here, but it breaks the rhythm quite much. I'd suggest an example here, which could have an appropriate rhythm with symmertical pattern like this:


    00:21:434 (1,2,3,4) - I'd say overmapped, nothing support to put any triples from music... Try a similar rhythm that you've used on 00:18:305 (1,2,3) - ?


    00:36:787 (3,4) - Such pattern is kind of tricky and would cause a combo break imo (white tick circle stack with red tick slider), swapping these notes could solve the problem:


    01:06:851 - 01:07:105 - 01:07:615 - 01:07:870 - To keep the consistency of these whistles, try to add them from 01:08:379 - too.
    01:21:248 (9) - Dx This jump is yuckkkk. Separate the reverse into two 1/2 notes, and Ctrl+G itself? (Don't forget to repair hitsounds)


    01:39:561 (2) - Suggest to remove sampleset on this note, it's way too loud
    01:48:963 (2) - Keeping the consistency of rhythm should have higher priority than patterns while you're mapping. Please try this suggestion instead of current one.


    01:58:518 (4) - Spacing with 1.11x > 2.63x is ridiculous, how about moving it to the center point of blanket pattern?

    02:10:301 (2,3) - Spacing 4.00x. Are you serious?! Please reduce the spacing of these two notes. For example:

    02:19:321 (2) - (slider's head) Seems like missing a whistle here, consider to fill it up?
    02:21:671 (4,5) - Swap those whistles on these two notes would be better.

 Collab

  1. BCI
    00:54:366 (1) - Please avoid to use 3/4 slider when it's totally offbeat'd.
    00:55:895 (1) - It doesn't really fit a jump like the current one you've placed, I'd suggest to stack it with 00:55:131 (2) - 's head like this:

    01:02:774 (3) - (slider's head) Consider adding a whistle here?
    01:48:963 - Uses triples here, too? As you've added them here 01:42:849 (2,3,4) -
    02:01:097 (2) - Kinda nazi... Please fix to an even spacing, it's now 0.47>0.57x.
    02:05:587 (1,4) - ^
    02:07:498 (3) - (slider's head) Probably missing a whistle?
    02:12:849 (1) - hmmm.. Why not shorten this to 02:13:105 - with a clap on slider's tail? It's quite nonsense to use a 1/1 slider here.
    02:15:156 (5) - (slider's head) Missing a Normal sampleset.

    Personally don't like 3/4 spams from your part, I don't really agree those rhythms it's necessary/fit for this song.
     
  2. Leyko
    Looks fine!

I'll catch someone for checking on Taiko difficulties if possible, have your star icon atm!
riffy
just here, to take a look at your 3/4s. They're not ok as they are now.
  1. You can silince end of each 3/4 slider, so it won't hurt our ears.
  2. Or you can use 1/2 patterns instead. (See Leyko's part for example)

What's more important you should warn players abiut HUGE SB load. (Over 10.00x in some parts (02:10:078).) Just place the notice in Creator's Word, so we will know that this map may freeze ancient machines.
Topic Starter
BCI

Pokie wrote:

Request from The Lazy Queue@がんばらない

 General

  1. Remove audio lead-in if you're trying to fix the SB Load problem. well, Dunskin told me to remove the SB, but I'm not sure. I'll talk with him once again but there's 99% chance it got removed, so I leave the lead-in for now. (ofc if I leave SB I fix it)
  2. 01:40:757 - (Collab) Not sure if it's intentional, but Leyko's name was disappeared here. it disappears for 1 second.. I think it's cause of unsnapped SB elements. I don't know how to fix it, but I'll try ;_;

 Collab

BCI
02:05:587 (1,4) - ^ can you gimme a code? I can't fix it cause this stream is done by "convert slider to stream" ;_;

Personally don't like 3/4 spams from your part, I don't really agree those rhythms it's necessary/fit for this song. need to consider it, I think these 1/4 fits nice

I'll catch someone for checking on Taiko difficulties if possible, have your star icon atm! omg thanks <3
all fixed by me, waiting for others

@Bakari: 1) I don't want to silence the whole parts orz
2) Leyko's parts is different, and at her parts 1/4 doesn't fit as nice as in mine
3) too lazy to put this lol

@next XATs - it's Video Game Instrumental :U
Leorda
Hello there

[General]
* Use Audio Lead-In "2000" for all diff, for consistency on each diff


[Storyboard]
* First of all, in order to reduce the SB Load, you better read this

LuigiHann wrote:

But if you're going to have different storyboard elements going on throughout the whole map, and just want to add an image that will show as a background on the song select menu, and as a thumbnail on the website, then what you do is set the image as a background normally, and then add a single line of SB code under the "//Storyboard Layer 0 (Background)" heading of your .osb (or .osu, if you're doing different things on each difficulty). The line simply calls the background in, and then doesn't do anything with it.

Just replace "background.jpg" with the filename of your image in the following line:

Sprite,Background,TopLeft,"background.jpg",0,0

And that's it! Your background will be replaced with a solid black wall, which uses next to no processing power to draw. Especially compared to drawing a fullscreen background, and then drawing a fullscreen black.png in front of it, this is a huge improvement!
* All desire.png has an unecessary transparent background....

02:40:081 (SB\spell2.png) - Make a fade out here, because it looks ugly whenit suddenly dissapear
00:06:525 (SB\name.png) - This SB elements are completely blurry and very LQ. Perhaps, make another one?


[Flask's Normal]
* AR +1?

01:03:538 (1,1,1,1,1,1,1,1,1,1,1,1,2) - This combo pattern looks awkward. Please add new combo only when the object is snap at long white tick
02:09:791 (1,1,1,2,1,1,1,1,1,1,1) - ^
02:19:061 (1,1,1,1,1,1,1,1) - ^


[suko's Hard]
00:00:619 (2) - Shorten to 00:00:807 and add a circle at 00:00:994 for following rhythm?
00:30:084 (1) - Use normal-sampleset for tail slider? You probably forgot
00:33:949 (6) - Can you move to the left? So the repeating slider are clearly readable?


[Collab]
00:54:366 (1) - Use normal-sampleset for tail slider? You probably forgot


Good luck~
Pokie
I'm here again to leave a message. I just got a quick check with other staffs who knows Taiko well...I feel bad to tell you that, but Taiko difficulties may need more specific moddings before considering for a bubble/further modding. Please get at least for 3~5 Taiko moddings, and get me back here.

:oops: Good luck!
Topic Starter
BCI
don't worry, I already know that >.< seems like I need to delete it orz
post will be fixed with answer @Leorda o3o/ yup fxd that thing in collab
Fumika
Just check your map from YGO's queue(I'm not team 3 but I check for team 3 lol), also it's awesome =A=b I can't find/mention anything ;w; sry
Aurele
Random nazimod.

Easy
  1. 01:45:715 (4) - I suggest you to add a new combo here, the current combo is a bit long and also, it would fit with your next combos which contains all two measurements.
  2. 02:26:922 (1) - until the end - You could do like Flask and replace these objects by a simple spinner? That's going to be easier for beginner and also, at that part, there's this very strong noise which you are able to do it like Flask did.
Normal
Wow Flask, this is marvelous!

Hard
  1. 00:01:932 (1,2,3,4) - This combo is sounding pretty weird, from listening the previous combo. On your previous combo, there's a slider that starts on a red tick and also finishes by a red tick, which skips the first upbeat. To be honest, this is sounding very well. I would like you to make the same thing with this combo, since you've made this on the first combo, that will make the second combo sounding strange. I am going to help you for that: Highlight these objects 00:01:932 (1,2,3,4) - and do Ctrl+G; After that, move them to 00:02:119, so you could be adding a circle to 00:01:932; After you're done doing that, all you need to do is to change the emplacement of all these objects. Here's what I did:
    Example
    That's something very simple, but that was just an example of what you could do.

  2. 00:44:430 (7,8) - As I can see here, you've tried to make blanket from the slider (1) with both sliders (7,8). With the slider (7) you have tried to make a blanket with one of the slider (1)'s side and with the slider (8), you have tried to make a blanket with the beginning of the slider (1). They're not perfectly blanketed, so I am suggesting you to make them looking better.
  3. 01:21:064 (8,9) - This is actually a bad this, it's not sounding great and it doesn't make sense. Actually, you've added a finish on the circle (8) to emphasize the mp3's sound but then, you added a slider right after it. It's breaking the whole thing! I suggest you to delete the circle (8), move the slider (9) to where the previous circle was, after that, delete the reverse arrow and add another slider that will have the same length of the previous slider. At the end, it should be looking like this:
  4. 01:26:953 (9,10) - Do the same thing as I said on the previous suggestion by doing CTRL+G
Collab
  1. 00:06:244 (4,1,2) - You've tried to make blankets with the form of the slider (1), but it's not perfectly blanketed. Move the slider (1) to x:332 y:168 and the circle (2) on x:480 y:232. (Also, your next slider (3) can be placed in a way that it could be perfectly proportioned with the end of the slider (1) and the circle (2).
  2. 00:54:175 (5) - Wrong spacing here, you should mostly try to fix it since it's not consistent. Proof
  3. 00:55:895 (1) - Have you tried to stack this circle with the beginning of the previous slider (2)? Right now, it's off by one grid. So, it's easily fixable if you move it one grid at the right.
  4. 01:47:625 (3) - This slider is not perfectly blanketed with the previous slider's beginning. I personally think it would look better if it was blanketed by moving the last node two grids down and the second node one grid at the right.
  5. 02:01:192 (3) - I think this slider should have the same spacing as the two previous objects, which is not what it's currently doing. Move this slider to x:77 y:229 (with the Grid Snap disabled), the spacing is going to be consistent and it's going to make a little curved form.
Awesome difficulty! I want to see more of your awesome work!
Topic Starter
BCI

Gabe wrote:

Awesome difficulty! I want to see more of your awesome work!
http://osu.ppy.sh/s/76048 :U

need to go in school lel, I'll check it later awesum mod, fxd all
Stefan

Gabe wrote:

Awesome difficulty! I want to see more of your awesome work!
Voted BCI for best Touhou Mapper :3
Kiddo-Kun
/REALLY LATE (From Project Thorough Mod)

[Collab]
* Tick Rate 2 fits well with this map

• 01:40:021 (5) - You should move the tail of this slider so it moves downwards, so it flows more smoothly into the next 1/4 stack. The slider should look like this.

[suko's Hard]
* Again, tick rate 2 is pretty sexy

• 01:26:401 (8,9) - This flow between these two notes is awful seeing as (8) forces the player in the opposite direction. Rearrange the pattern into something like this.
• 01:27:689 (2) - Remove the whistle here. It doesn't match the song, and you don't use any other in this section. So, it just seems random and sounds pretty bad.
• 01:32:659 (10) - I think it would match the music and it would sounds better if you shorten this slider so that it ends at 01:32:843 -. It also leads to some interestingly fun game-play.
• 01:34:867 (5) - Make this a curved slider to avoid an ugly overlap with 01:35:420 (6,7,8) -. Like this.
• 01:39:469 (1,2,3,4,5,6,7) - Everything here overlaps and it's really ugly. Space it out like so so it looks smooth (not to mention it flows better)
• 02:18:282 (3) - This slider should not end where it does since it doesn't match with the music at all. End it on the later red tick.

This difficulty is pretty messy and contains sections that aren't constructed well.


[Flask]
* Tick rate 2

Whoa. This is really well done.

[Easy]
* Tick rate 2 because it matches with the music.

• 00:27:139 (3) - Add a new combo here to match with your combo patterning. (Remove NC on the next note)
• 02:08:645 (2) - I think it would be a lot more logical to make one elbow slider from 02:08:263 - to 02:09:791 -. The way you have it now has a weird rhythm and doesn't really match the song all too well.
• 02:20:619 (1) - Remove the finish from the end of this slider. The two finishes so close to each other doesn't sound good in this case, plus it sounds better with a whistle.

[Overall]

Spread is really nice, and the maps are great. But my main concern is the Hard difficulty. Most parts seem messy and the overlaps are really ugly which effects the players ability to read the map. Try to space out the map by using a higher distance snap and we'll see where we are from there. The difficulty as a whole can be better.
Topic Starter
BCI
done all, I'll update with fixes (nao looking into Hard because I can't summon Tsusuko) x.x

Slowddo-kun /runs /о/
Aurele
asked me to quick check Hard, well:

  1. 01:02:010 (5) - The end is not perfectly stacked with the previous copy/pasted slider.
  2. 02:31:523 (4) - Shouldn't this circle being stacked with the circle 02:30:418 (2) - ? The thing is, you've added this circle, added a slider with a reverse arrow, so in a way, it should be stacked, no?
Kodora
Rank it pls, MoeCI ;w;
Topic Starter
BCI
can't defeat slowness :<
zeroclover
testing modding portal awowowowow

General
recheck unsnapped objects


Collab
hmm... Drain 6 = 7 please

leyko part

00:33:029 (5) - this should start a new combo color to (1) violet and add 00:33:029 (1) - notes here too ,becuz just like previous notes after stanza start from 0 :p
00:33:765 (6) - 1/2

BCI part

00:39:653 (2,3) - change pattern , (3) stacked badly at (1)
00:57:042 (5) - not fit, why end at white tick, should 1/2 , and give note at 00:57:424 - , and, slidertick will not help much at there
01:02:392 (2) - reverse and 01:02:774 (3) - this too
01:06:214 (9,10,11) - dont stack alone , do like this

leyko part

01:40:021 (5) - this better than before 00:33:765 (6) -
01:42:276 (1) - why whistle at beginning ? 00:36:023 (1) - <<look
01:46:479 - miss some whistle, so empty
01:54:122 (5) - about this.... u know, start nc at white tick better, because drum hit harder at there , i just want do this

hmm , maybe its enough for it

next...


suko' Hard

00:14:808 (7) - 00:17:569 (9,10) - good flow , but
00:22:906 (5) - why ...should start a note here, not 3/4 ._.
00:28:980 - should have sound "brakk" here
01:20:143 (5,6,7,8,9) - this is great but a bit weird at (9)
01:38:180 (5) - should slider just like 01:36:708 (2) -


after that, have similiar issue, check it again o_o
next

Flask's normal

hmm 4 star normal o_o
u like whistle so much
i think slidertick = 1 is good enough, 2 is too noisy
i think its fine to play
nothing wrong with it


easy

somehow , normalhit sound messy a bit o_o

02:20:619 (1) - hmm too long..., should stop at 02:21:408 - and dont put note 1/6 >_> , may confusing the newbie, and AR too low :(

maybe only fix that lol


this mod for test :0
but still count a mod maybe :0


edit : this modtest is fail , modding portal not give any rate
Teara
No Kd =)

Please note I just played it once, and wrote my thoughts on it afterwords, I didn't go into the editor to check on things.

Replays

Like the skin. :)

[Collab]

General impression is quite good. Good use of hitsounds, and not to insane, it flows nicely. Not much to say then good job.

[Hard]

At parts it feels like a insane diff, you might want to look at that, mostly at the parts when the music has a sudden increases tempo, where you use 1/4 stacks, which is quite a change, you might want to make those repeatable sliders maybe. Or try something else :)

New Combo placements felt a little awkward at times, since there is a notice-able change in the music, but you didnt do a new combo.

Hitsounds was good.

Otherwise a good job too. Nicely map.

[Normal]

Good job.

Only thing I noticed is some visual stuff, some of your sliders can get a little more love :)

[Easy]

Around the end I would use more sliders, the hitcircles are quite hard to hit. Because the music makes you want to hit faster =p

Otherwise I dont see any other issues.

Good job :)
Leader
god dammit, get it ranked baka ;_;
DarkDunskin
I finally got an Idea on how to get the Storyboard rankable.
If you're ever going to revive this Map and you are still interested, write me a PM please.
Kodora

Kodora wrote:

Rank it pls, MoeCI ;w;
lol@new page, but who cares
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