Some people don't really care about it and some people will call me a noob about this, but this is something I'd like to say, for the people that do care about it.
HP Drain: What does it add to the game? Does anyone enjoy having it?
Most people immediately rebut with "If you didn't have HP Drain, the game would be too easy." I think this is inaccurate; it's harder to pass maps with a lot of drain, but the song is no harder or easier to play. I should probably be playing 5 star/hard but I have more fun playing the insane ones so I generally get mostly C's and B's. A lot of maps I play aren't hard, but I still can't pass them because of small slip-ups or whatnot. On the other hand, there are maps that are said to be just as hard but the notes are actually a lot harder to read and follow.
Why does an easy map with high drain become a hard map?
Another argument might be that it would upset the rankings since it'd be so much easier to pass. If you think about it, though, it doesn't really make a difference. Does anyone really care about the rankings lower than like 2000? I doubt anyone even cares about them outside of the hundreds. People that couldn't pass before aren't going to jump into the top 10s. They might disrupt them a bit at the lower echelons of the players at that level, but the people that are S'ing DT HR HD or something won't get beaten by someone who barely gets through.
With all that said, this is my suggestion/request: Make it so that instead of drain, make it so that missing a note or hitting less than a 300 makes you lose a lot more life as compared to how it is now. I don't want to suggest to completely remove the spirit of having to hit the majority of notes. Missing, for example, 5 notes in a row should still kill you. But missing the last 4 in a stream leaving you with a sliver of health and then going onto a section with long sliders shouldn't be death. If you get back together and start playing perfectly again, you should be able to continue. Or if you're FCing, you shouldn't be dying from ridiculously high drain.
tl;dr remove drain, make hitting less than 300 more punishing to compensate
If you have another argument for drain, post it and I'll try to explain my viewpoint on that.
and inb4 noob deal with it
HP Drain: What does it add to the game? Does anyone enjoy having it?
Most people immediately rebut with "If you didn't have HP Drain, the game would be too easy." I think this is inaccurate; it's harder to pass maps with a lot of drain, but the song is no harder or easier to play. I should probably be playing 5 star/hard but I have more fun playing the insane ones so I generally get mostly C's and B's. A lot of maps I play aren't hard, but I still can't pass them because of small slip-ups or whatnot. On the other hand, there are maps that are said to be just as hard but the notes are actually a lot harder to read and follow.
Why does an easy map with high drain become a hard map?
Another argument might be that it would upset the rankings since it'd be so much easier to pass. If you think about it, though, it doesn't really make a difference. Does anyone really care about the rankings lower than like 2000? I doubt anyone even cares about them outside of the hundreds. People that couldn't pass before aren't going to jump into the top 10s. They might disrupt them a bit at the lower echelons of the players at that level, but the people that are S'ing DT HR HD or something won't get beaten by someone who barely gets through.
With all that said, this is my suggestion/request: Make it so that instead of drain, make it so that missing a note or hitting less than a 300 makes you lose a lot more life as compared to how it is now. I don't want to suggest to completely remove the spirit of having to hit the majority of notes. Missing, for example, 5 notes in a row should still kill you. But missing the last 4 in a stream leaving you with a sliver of health and then going onto a section with long sliders shouldn't be death. If you get back together and start playing perfectly again, you should be able to continue. Or if you're FCing, you shouldn't be dying from ridiculously high drain.
tl;dr remove drain, make hitting less than 300 more punishing to compensate
If you have another argument for drain, post it and I'll try to explain my viewpoint on that.
and inb4 noob deal with it