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Separate track of music that toggles if you hit or miss

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
tarticulate
I really didn't know how to word the topic on this one. Here goes.
Currently, on osu! if you wanted to make a map where the hitcircles play with the music instead of just beats (like Guitar Hero or DJMax Technika). If you wanted to do this in osu!, you would need a seperate hitsound for each note (and I mean each note; not every note of the same pitch sounds identical in a song, especially on real instruments). It takes a lot of work to cut up a guitar track for each note to be its own hitsound.
So my proposal is this: there can be 2 tracks. One always plays. The second one plays, but when you miss a hitcircle (or osu!mania note or ctb fruit whatever idc) it turns off until you hit another circle. This would make it sound like you are truly contributing to the music.
I think beatmaps would benefit from this.
Topic Starter
tarticulate

NitcoGames wrote:

Currently, on osu! if you wanted to make a map where the hitcircles play with the music instead of just beats (like Guitar Hero or DJMax Technika). If you wanted to do this in osu!
what
Agka
you can through clever hitsounding
and since you don't actually need an mp3 for mapping...
Drafura
you can do it with Sb
benguin
I don't mind custom hit sounds because if I don't like the one used in a map, I can always disable them and use the one from my skin. However, with your idea, if I disabled the mp3 hitsound overly or whatever you want to call it, how would I still be able to play with my own hitsounds from my skin?
Kuro
Oh, I see what you mean! ^_^
As for the track overlay this won't actually affect hit sounds themselves this will only mute one of the two tracks that are playing simultaneously giving it sort of a muffled/quietness/whatever you wanna call it feeling as if you're actually missing notes/beats to the song.

As for the other part, making hit sounds sound closer to the actual music would take a sh_load of hit sounds because the difference between Rock Band or Guitar Hero and Osu! is the fact that Rock Band and Guitar Hero are instrument specific they only need to take "hit sounds" for Guitar, Bass and Drums and match them to the actual pitches in the music. This alone will make you "feel" as if you're playing the actual music.

Osu! won't be able to do this because it isn't instrument specific, well... it could but you'd need the exact sound for what you're trying to map it to so this would be inconvenient for the mapper.

Then again.. When you think about it... Let me rephrase that, "You wouldn't be able to do this with Osu Standard and Ctb." This would only work with Taiko and Osu!mania because essentially you're just playing a drum and a piano and this would require far fewer hit sounds seeing as such they have instrument specifications.

I'll stop here, I'm not trying to make a research paper on the "fundamentals of music games" but I am a musician maybe that's why I went in to detail too much! :lol:
Topic Starter
tarticulate

benguin wrote:

I don't mind custom hit sounds because if I don't like the one used in a map, I can always disable them and use the one from my skin. However, with your idea, if I disabled the mp3 hitsound overly or whatever you want to call it, how would I still be able to play with my own hitsounds from my skin?
I guess you could disable the track and have it meld into the regular music through a toggle in Fun Spoilers.
PROGUY
This is pretty interesting. Reminds me of DJMax Portable 3's turntable system and Touhou 13's trance mechanic.
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