Like the title says.
Right now accuracy readings on player results are incorrect. Players can think they're good at accuracy while SSing lowdiff OD5~6 maps with retries, when in reality their hit accuracy is much worse than players who play higher OD maps and yet get lower accuracy readings on those.
To remedy this situation, all maps should follow the same OD. And what better OD to use than the highest one: OD11 (12ms).
Also make sliders have the same leniency as circles.
Right now accuracy readings on player results are incorrect. Players can think they're good at accuracy while SSing lowdiff OD5~6 maps with retries, when in reality their hit accuracy is much worse than players who play higher OD maps and yet get lower accuracy readings on those.
To remedy this situation, all maps should follow the same OD. And what better OD to use than the highest one: OD11 (12ms).
Also make sliders have the same leniency as circles.