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kors k - smooooch [Osu|Taiko]

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kg2161012
Hello~

Can I make a diff for Taiko?
Topic Starter
ampzz

galvenize wrote:

http://puu.sh/1w0o1 ・∀・

happy30 wrote:

normal: http://puu.sh/1xqfL
Thanks for the guest difficulties Copter-kun, galvenize and happy30.

Also, sorry KG but someone else had asked just beforehand.
Tabuza
nice map ;D
KinomiCandy
Cough, don't know if you still want the Taiko diff. because I'm so lateee. A lot of stuff was in my way :?

By the way, the Taiko Oni is done. If you still want it, http://puu.sh/1yZmi. The Muzukashii is almost done.
Guy
hi :3 request from via in-game

 [General]

 ● Please delete "・∀・" included in the title

 

Hypernize


 ● 00:17:470 (2) - 1grid up
 ● 00:30:351 (4) - like this slider shape?
 ● 01:23:741 (1) - more curve slider.

 

Another


 ● 00:29:843 (7) - ~ 00:33:656 (4) - why clap this part only ..

 

Normal


 ● 00:45:944 (5) - slider end is 00:46:622 - ? This is difficult rhythm for a beginner.
 ● 00:51:368 (4) - slider end is 00:52:046 - ? ^
 Good diff

 

Beginner


 ● 00:56:453 (2,3) - spacing is bad.

that's all~ short mod sorry :o
Good luck!
galvenize
Topic Starter
ampzz

Guy wrote:

hi :3 request from via in-game
 [General]
 ● Please delete "・∀・" included in the title - It's a part of the official song title, so no.
 

Hypernize

galv applied all of this.
 

Another

 ● 00:29:843 (7) - ~ 00:33:656 (4) - why clap this part only .. - Had it originally as a lead-in for the normal sound set but changed where the hit-claps kick off to better match the higher pitch synth just a little bit afterwards.
 

Normal

Waiting on happy.
 Good diff
 

Beginner

 ● 00:56:453 (2,3) - spacing is bad. - Copter applied this.
that's all~ short mod sorry :o
Good luck!
Thanks for the mod.
KinomiCandy
Muzukashii is done.

http://puu.sh/1BA92
deadbeat
[Beginner -C]
00:31:029 (5) - nc?
01:30:690 (4) - ^
01:36:114 (3) - maybe an alternative?

[Kinomi's Taiko]
Rename to Kinomi's Taiko Oni maybe?


x.x i suck at modding sorry
KinomiCandy

deadbeat wrote:

[Kinomi's Taiko]
Rename to Kinomi's Taiko Oni maybe?

x.x i suck at modding sorry
Yeah, I guess it'll be right then. Change for me ampzz-senpai.

Also, did you put kinomicanday on purpose :?
Topic Starter
ampzz

deadbeat wrote:

[Beginner -C]
00:31:029 (5) - nc?
01:30:690 (4) - ^
01:36:114 (3) - maybe an alternative?

[Kinomi's Taiko]
Rename to Kinomi's Taiko Oni maybe?


x.x i suck at modding sorry
Done all.
millfy
Nice map~ :)
Melan Blue
From #modreq

[Beginner -C]
00:14:758 (3) - remove finish from the middle of the slider
00:18:826 (2) - add whistle on the beginning
00:20:182 (1) - replace whistle with finish?
00:33:741 (1) - it wouldn't make much difference, but add finish on the beginning and remove it from the end XD
00:45:944 (2,3) - how about adding whistles on the beginning of these sliders?
00:49:334 (3) - add clap on the beginning, replace finish at the end with whistle
01:03:571 (1) - add finish
01:17:470 (2) - add nc?

[Normal -h30]
Good.

[Hypernize]
I approve :3
00:14:927 (3) - remove finish
00:22:893 (1) - replace whistle on the beginning with finish
00:38:063 - add note?
00:43:910 (5) - extend the slider like this http://puu.sh/1SRDl
01:05:944 (1) - whoa, too loud x_x decrease the volume to at least 80%


[Another]
Feels slightly overmapped... Maybe it's just me.
00:14:927 (2) - remove finish
00:22:893 (1) - replace whistle on the beginning with finish
00:50:860 (4) - don't stack it behind the slider. place it somewhere on the right of (3) and (5)

Finally a good map for this song. Rank this.
Topic Starter
ampzz

Leyko wrote:

From #modreq

[Beginner -C]
00:14:758 (3) - remove finish from the middle of the slider - Didn't agree with this, as it was the same tone as the duplicate sounds in this audio segment which had finishes too.
00:18:826 (2) - add whistle on the beginning- Done.
00:20:182 (1) - replace whistle with finish?- Doesn't really make a difference due to the audio volume and I preferred just having the finish on the slider located afterwards.
00:33:741 (1) - it wouldn't make much difference, but add finish on the beginning and remove it from the end XD- Done.
00:45:944 (2,3) - how about adding whistles on the beginning of these sliders?- Done and removed the prior placed claps so it gives it some individualistic audio in this area.
00:49:334 (3) - add clap on the beginning, replace finish at the end with whistle
01:03:571 (1) - add finish- Done.
01:17:470 (2) - add nc? - Done.

[Normal -h30]
Good.

[Hypernize]
I approve :3
00:14:927 (3) - remove finish - Same as Beginner-C.
00:22:893 (1) - replace whistle on the beginning with finish - Done.
00:38:063 - add note? - Why? There's nothing there that denotes a necessity of this being a triple.
00:43:910 (5) - extend the slider like this http://puu.sh/1SRDl
01:05:944 (1) - whoa, too loud x_x decrease the volume to at least 80% - Done.


[Another]
Feels slightly overmapped... Maybe it's just me.
00:14:927 (2) - remove finish - Same as Beginner-C.
00:22:893 (1) - replace whistle on the beginning with finish - Done.
00:50:860 (4) - don't stack it behind the slider. place it somewhere on the right of (3) and (5) - This is one of the trick combos within the map so I don't wish to apply this. If it does get more complaints I will change it.

Finally a good map for this song. Rank this.
Thanks for the mod Leyko
galvenize
raaaaaank
KinomiCandy

galvenize wrote:

raaaaaank
NewRulerNA
hi
found an issue. you need to fix it.....

[Beginner -C]
  1. forgot to add video.
    Video,-920,"kors k - smooooch - Video.avi"
    you must add above code.
Topic Starter
ampzz

NewRulerNA wrote:

hi
found an issue. you need to fix it.....

[Beginner -C]
  1. forgot to add video.
    Video,-920,"kors k - smooooch - Video.avi"
    you must add above code.
Weird... fixed.
KinomiCandy
Kurosanyan
I remember he said that he would remove your maps if it was a problem for the ranking (and I doubt it will be a problem when I see the level of mapping in the ranking charts) but I don't get why it was removed now.
That doesn't even make sense since the mapset can't be ranked without a Muzukashii.
My taiko is not even good enough to be a reason to remove yours (I'm not really proud of my taiko for this song :( ).
KinomiCandy
Yeah, I got confused since he didn't tell me anything. If there was any problem, then tell me so maybe I can fix it or something. :|

SPOILER
I'll check your Taiko later, since I'm bored and curious how it is. ;)
Topic Starter
ampzz
Open sesame says I!

Time to get think map ranked while I'm at it.
Losertic
Hello! from M4M!

My noob modding

General

  1. I want a many KIAI Time.
  2. some blue line circle is bad beat.

Easy

  1. 01:27:300 - create slider 01:27:639 end

Normal

  1. Check Distance T.T It's a normal
  2. 00:56:114 - create a note
  3. hmm.... maybe. this difficulty is a "hard".(AR,HP,OD difficulty up) not bad?...

Another

  1. 00:37:809 (6) , 00:38:487 (8) - symmetry.
  2. 00:46:453 (3) - delete 4 slider. 00:46:792 end
  3. 00:51:876 (4,5) - ^
  4. 00:51:876 (4,5) - ^
    I don't know very hard difficulty modding :o

Hypernize

  1. 00:46:961 (5) - create slider. 00:47:131 end.
  2. 01:02:215 (1) - straight slider
  3. 01:48:232 (5) - delete note

noob modding. T.T
sheela
Hi!
M4M from your queue.
[Easy]
01:30:012 (3) - Make the same slider as 01:32:385 (5)
[Normal]
00:14:927 (2,3) - Space them like 01:45:266 (4,5)
00:21:537 (3) - Prev: 1.00x
00:56:114 - Add a circle maybe
[Another]
00:59:588 (2,3) - Do the opposite
[Hypernize]
01:33:317 (6) - Put it in the middle like space it to 0.38x
I can't mod Taiko. :?
Good luck! :D
Hollow Wings
hi, I'm a newbie modder here giving some noob suggestion, most of them are given as a player :3

sry i can just mod in standard mode D:

Another
fine except some streams' notes like:
01:21:029 (7,8,9,10,1) -
01:38:487 (4,5,6,7,1) -
maybe u can make them a perfect shape :3
Normal
00:12:385 (2) - arrange ds?
00:24:927 (5) - idk... if ds is alright here in normal diff. won't mention note like this D:
01:35:266 (4,5) - maybe not stack them? (just suggestion
Beginner
00:24:927 (2) - maybe u can make this note as the center of 00:22:893 (1,3) - (just suggestion

wow u make a really good map, hope u can get it ranked immediately XD
good luck
TicClick
sмоооооооооооооосн .A.

General
  1. 01:27:978 - I'd add a fountain here, instead of 00:44:588 where music is not that energetic/powerful/whatever
[Beginner]
For some reason, it has kurosanyan in tags, instead of kinomicandy. You also better fix SV multiplier via notepad, using 0.8 instead of 0.7(9)
  1. 00:44:588 (1) - please don't add claps on downbeats with vocals, they sound bad together (remove clap from its head)
  2. 00:47:300 (1) - remove claps from thw whole slider. I think you got the idea of claps for 2nd and 4rd white tick only, so please follow (or not, it's up to you in the end)
  3. 01:04:927 (5) - I'd map these beats, 01:05:944 and 01:06:283 (at least the latter one)
  4. 01:33:402 (1,2,3,4) - you might want to change normal finish hitsounds to soft ones to emphasize them
  5. 01:38:826 (1) - missed a finish
  6. 01:41:537 (3) - ^ (add it to the tail)
  7. 01:43:571 (4,1) - these should have a finish too (the end of the yellow slider and the beginning of white one)
  8. 01:45:436 (3) - ^ (a boot finish to the head)
[Normal]
  1. 00:13:741 (2,1,2,3) - I don't really like how they look together, probably because they are misaligned. Anyway, I would replace these three notes with a single repeating slider
  2. 00:21:537 (3) - add finish to it
  3. 00:27:300 (6) - I am not sure, but moving it back and then extending to the next white ticks seems to be a good idea
  4. 00:40:012 (3,4) - I don't really want to return back the same way I came to 00:39:165 (1,2), so I'd suggest remapping them to something that appears in the bottom of the play field
  5. 00:42:215 (2) - isn't it a bit short for a Normal?
  6. 00:54:080 (5) - please get rid of it, there's too many repeats to watch them. However, you can divide it into two sliders with a 1/1 gap in between
  7. 00:56:792 (3,1) - they need finishes
  8. 01:17:809 (2,3) - I'd rather not make a jump in Normal, even a small one
  9. 01:28:995 (2,3,4,5) - somehow I find this uncomfortable for Normal, maybe because the player has to "switch" between red and white ticks too often for this period of time
  10. 01:38:826 (1) - finish
  11. 01:43:911 (6,1) - ^
  12. 01:45:097 (3,4,5) - might be hard to pass perfectly for a beginner
[Hypernize]
  1. Fix new combos please (00:26:792 (5) and 00:28:317 (5) as examples)
  2. 00:33:402 (4) - I'd remove a clap from here
  3. 00:39:334 (2) - it requires a clap
  4. 00:45:944 (1,2,3) - I suggest using a soft finish here instead of claps, because it fits vocals much more. You could also use soft whistles instead
  5. 00:58:148 (1) - I'd replace it with three 1/2 notes to follow the music
  6. 01:01:199 (1,2,3) - lol, you were supposed to place them all on the red ticks to follow thje vocal line
  7. 01:22:554 (1) - add a finish please
  8. 01:23:741 (1) - ^ (on tail, soft one)
  9. 01:25:266 (1,1,1) - they need finishes, too
  10. 01:32:385 (1) - better move it 1 grid left to keep aligned
  11. 01:36:114 (1,1) - I would remove claps and add soft finishes instead to follow the music better
  12. 01:38:148 (3,1) - I personally find this antijump horrible. Please do something about it
  13. 01:38:487 (1) - there should be a finish on the end
  14. 01:49:843 (1) - I'd make it twice as shorter as it is now
[Another]
  1. 00:21:537 (1,2) - I'd remove whistles and add normal finishes for every slider's head
  2. 00:41:537 (11) - missed finish
  3. 00:44:588 (1) - please don't add claps on downbeats with vocals, they sound bad together. Consider removing claps from all the notes that follow vocals
  4. 00:45:944 (1,2) - I'd replace them with two doubles
  5. 00:51:707 (3) - instead of following the beat, you probably should map these blue ticks around this note, as you did before
  6. 00:53:910 - I'd put a note here just for consistency
  7. 00:55:436 (3) - finish please
  8. 00:58:148 (1) - ^
  9. 00:59:928 (5) - this is unnecessary as it doesn't follow any of musical beats
  10. 01:00:860 (2) - I wonder why do you place finishes everywhere but where they should be, according to the track
  11. 01:01:368 (4,5) - I'd swap them on timeline
  12. 01:05:944 (7) - I am not sure if this is appropriate, but I'd shorten it by 1/4 and put a note on the big white tick
  13. 01:25:266 (4,3,1) - should have finishes.. guess I'll stop picking them and ask you to do this instead
  14. Fix your new combos: 01:23:910 (8) and 01:25:266 (4) should have it, instead of 01:24:588 (1)
  15. 01:26:961 (2,3) - remove claps, they don't really fit the moment
  16. 01:34:080 (4) - I'd stack its beginning with 2
  17. 01:47:470 (4,5,6,7,8,9,11,12,1,2,3) - I believe you don't really need these triplets - how about removing every single note in the middle of them?
The Insane difficulty is pretty simple, and I don't feel there's much to improve. Fix the hitsounds and new combos on kiai time, and that's about it. Maybe if I spent some more time on it, I'd suggest something, but I can't work with my fantasy at the moment.
aabc271
I was randomly browsing pending page and saw this mapset with no taiko mod...?
So I'm coming to mod this ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Kinomi's Oni]

01:06:283 ~ 01:17:131 - I personally expect this part to have less dense notes ( eg 1/4s ) than other parts because of the softer music. But whatever, it's not a big issue.

Suggested patterns
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:12:046 ( 49 ) - Add finish ? ( The background hit is heavier here and finish should therefore fit well )
00:14:758 ( 68 ) - ^ ( Same reason )
00:17:470 ( 87 ) - ^

00:30:351 ( 177 ) - Red note ? ( It has a lower pitch than 176, and so k -> d fits the music better )

00:32:046 ( 187~189 ) - o o O ? ( This is to fit the pitch of the background music better )
00:32:724 ( 190~192 ) - o o O ? ( Same reason )

00:49:504 ( 308 ) - Red note ? ( It fits better in terms of taiko drum sounds. k k K sound lacking sound impacts imo )

01:17:131 ( 28 ) - Blue note ? ( It has a high instrumental pitch here and so K fits better imo )

01:35:266 ( 160 ) - Red note ? ( 159~161 is a falling pitch, but imo kdd fits better than kkd because the drop is more significant from 159 to 160 )

01:36:114 ( 166~173 ) - Try this ? ( This fits the pitch better than 4d4k )

Overall the diff looks ok
Hitsounds are generally used reasonably. Keep it up :3

-----------------------

[ Kinomi's Muzukashii]

Copy-and-pastes everywhere x_x

00:25:944 ( 95~119 ) - I believe the diff will sound a lot better if it's not just following the background drum. See the box below on how to change the hitsounds.
01:20:182 ( 311~335 ) - ^
01:31:029 ( 354~378 ) - ^
01:41:876 ( 399~423 ) - ^

00:44:588 ( 174~259 ) - The use of k is repeating too much and this can be quite boring in gameplay. I'll suggest you having a look on the box below for some suggestions on fix.

01:04:927 ( 260 ) - I'd suggest ending this slider at 01:05:944 because that's where the vocal stops.

Suggested patterns
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:12:046 ( 40 ) - Add finish ? ( Same reason as oni. Refer to oni's box )
00:14:758 ( 53 ) - ^ ( Same reason )
00:17:470 ( 66 ) - ^

  • The following suggestions respond to 1st ~ 4th I mentioned above. They're based on vocal because I think that would be the best way to fit the music.
    00:25:944 ( 95 ), 01:20:182 ( 311 ) - Red note ? ( From what I see from 82~94, I guess you're trying to map based on pitch. As it's obvious that it has lower pitch than 94, so k -> d fits better imo )
    00:26:283 ( 96~99 ), 01:20:521 ( 312~315 )- o o o o ? ( Continuing the above suggestion. kkdd fits the pitch of music better. )
    00:27:470 ( 103 ), 01:21:707 ( 119 ) - Blue note ? ( Similar reason. 103 has the highest pitch among the section )
    00:29:334 ( 112~115 ), 01:23:571 ( 328~331 ) - o o o o ? ( This fits the pitch better )
    00:30:351 ( 117, 118 ), 01:24:588 ( 333, 334 ) - o o ? ( 117d : To fit the low pitch. 118k : To avoid monotonous d in a row )
    I'm not repeating this for ( 354~378 ) and ( 399~423 ), because they're about the same things.

  • The following suggestions respond to 1st I mentioned above.
    00:49:334 ( 195~197 ) - o o o ? ( Creating variations while having k that still fits the music. The suggestions below all have the same reason. )
    00:54:758 ( 219~221 ) - o o o ?
    00:59:504 ( 239 ) - Blue note ?
01:27:300 ( 339, 340 ) - O O ? ( Comparing with 337 and 338, you'll notice these 2 notes should be in k due to pitch difference )

01:47:639 ( 424 ) - Blue note ? ( Just to avoid monotonous D )
01:49:334 ( 428~430 ) - ooo ? ( Same reason )

Well, I believe this needs more fixing before it's ready to go
Try not to be lazy and don't copy-and-paste throughout the diff.
It's not a bad thing to create variations. You don't want players to feel bored, right ? ;)

-----------------------

Oni diff looks ok but muzu needs some more fixes imo

Anyway, star and good luck ~ ;)
xChippy
Hi~ M4M from your queue

General
Inconsistency in the tags:
All diff except Beginner is missing the tag kurosanyan
Beginner is missing the tag Kinomi Candy
There is a mini Kia time here o-o 00:44:588 - 00:44:673

Beginner
00:22:215 (1) - stack with 00:24:927 (2) -
00:46:622 (3) - try to move it so it won't touch (2)
01:34:758 (2) - align with (1) end? DS next note(s) if you do
01:38:826 (1) - Should add a finish here

Normal
00:12:046 (1) - Fix the distance if its not intentional
00:21:537 (3) - Should be a finish imo + the distance here is high
00:28:656 (2) - Add note or start a 1/1 slider here 00:28:317
00:39:165 (1) - add finish
01:18:487 (3) - this jump... its normal ><
01:22:893 (2,3,4) - ^
01:26:622 (1,2,3,4) - ^
01:31:876 (4,5,6,1) - ^
01:45:775 (6) - ^
01:30:690 (1) - stack with (4) end
imo you should use consistent spacing in normal/easy ><

Hypernize
01:22:554 (1) - Add finish
01:35:436 (1) - Make it have the same shape as (2)

I can't mod these difficulties (Hypernize and Another) ><, I'm still a noob modder
Good Luck~
OnosakiHito
After the mods for the taikos got applied I will look through them.
happy30
beginners look at the approach circle, not the spacement.
a few easy jumps are no problem.

update: http://puu.sh/3ixwx.osu
galvenize
http://puu.sh/3jv2u

Changed anti jump among things.
Topic Starter
ampzz
Losertic's mod

Losertic wrote:

Hello! from M4M!

[box=My noob modding]

General

  1. I want a many KIAI Time. - What?
  2. some blue line circle is bad beat. - ... ?

Easy

  1. 01:27:300 - create slider 01:27:639 end
- It's not in the rhythm that's mapped and would just feel out of place.

Another

  1. 00:37:809 (6) , 00:38:487 (8) - symmetry. - It ruins the flow, no.
  2. 00:46:453 (3) - delete 4 slider. 00:46:792 end - One of the only times I ever make up a beat since having the slider end on the red tick over takes away the 'definition' of the vocals here so it stays.
  3. 00:51:876 (4,5) - ^ - Same as above.
  4. 00:51:876 (4,5) - ^ - Same as above.
    I don't know very hard difficulty modding :o

noob modding. T.T
No kudosu given for the mod as nothing was applied.

sheela901's mod

sheela901 wrote:

Hi!
M4M from your queue.
[Easy]
01:30:012 (3) - Make the same slider as 01:32:385 (5) - Looks out of place and both of these sliders are different in beat.
[Another]
00:59:588 (2,3) - Do the opposite - No, that makes little sense since it would actually make that single triplet impossible to play.

I can't mod Taiko. :?
Good luck! :D
No kudosu given for the mod as nothing was applied.

Hollow Wings' mod

Hollow Wings wrote:

hi, I'm a newbie modder here giving some noob suggestion, most of them are given as a player :3

sry i can just mod in standard mode D:

[Another]fine except some streams' notes like:
01:21:029 (7,8,9,10,1) -
01:38:487 (4,5,6,7,1) -
maybe u can make them a perfect shape :3 - Done.
[Beginner]00:24:927 (2) - maybe u can make this note as the center of 00:22:893 (1,3) - (just suggestion) - Ruins the distance snap so this won't be applied

wow u make a really good map, hope u can get it ranked immediately XD
good luck
Thanks for the mod.

TicClick's mod

TicClick wrote:

sмоооооооооооооосн .A.

General
  1. 01:27:978 - I'd add a fountain here, instead of 00:44:588 where music is not that energetic/powerful/whatever - The fountain was placed earlier to help emphasise this (best) part of the song instead of leaving it focus deprived as it would have been. Will move or remove the fountain completely if BATs recommend it.
[Beginner]
For some reason, it has kurosanyan in tags, instead of kinomicandy. You also better fix SV multiplier via notepad, using 0.8 instead of 0.7(9) - Weird, fixed.
  1. 00:44:588 (1) - please don't add claps on downbeats with vocals, they sound bad together (remove clap from its head) - Unless I get more complaints about claps on the vocals I will be keeping these as is, since I prefer them this way.
  2. 00:47:300 (1) - remove claps from thw whole slider. I think you got the idea of claps for 2nd and 4rd white tick only, so please follow (or not, it's up to you in the end)
  3. 01:04:927 (5) - I'd map these beats, 01:05:944 and 01:06:283 (at least the latter one)
  4. 01:33:402 (1,2,3,4) - you might want to change normal finish hitsounds to soft ones to emphasize them
  5. 01:38:826 (1) - missed a finish
  6. 01:41:537 (3) - ^ (add it to the tail)
  7. 01:43:571 (4,1) - these should have a finish too (the end of the yellow slider and the beginning of white one)
  8. 01:45:436 (3) - ^ (a boot finish to the head)
Applied all.

[Another]
  1. 00:21:537 (1,2) - I'd remove whistles and add normal finishes for every slider's head - Done.
  2. 00:41:537 (11) - missed finish - Oops, fixed.
  3. 00:44:588 (1) - please don't add claps on downbeats with vocals, they sound bad together. Consider removing claps from all the notes that follow vocals - Same as Beginner.
  4. 00:45:944 (1,2) - I'd replace them with two doubles - Applied.
  5. 00:51:707 (3) - instead of following the beat, you probably should map these blue ticks around this note, as you did before - Oops, that was weird, corrected this section with a touch of remapping.
  6. 00:53:910 - I'd put a note here just for consistency - Applied this.
  7. 00:55:436 (3) - finish please - Oops, forgot about these ones! Added.
  8. 00:58:148 (1) - ^ - Same as above.
  9. 00:59:928 (5) - this is unnecessary as it doesn't follow any of musical beats - Hmm, really? I can hear it fine.
  10. 01:00:860 (2) - I wonder why do you place finishes everywhere but where they should be, according to the track - Weird, don't remember placing any hitsound on that beat, fixed.
  11. 01:01:368 (4,5) - I'd swap them on timeline - Done, knew I stuffed up somewhere around here.
  12. 01:05:944 (7) - I am not sure if this is appropriate, but I'd shorten it by 1/4 and put a note on the big white tick - Never like making up faux beats so this I'll disagree with and the 1/1 slider is meant for a player to hold the "GO!" vocal piece.
  13. 01:25:266 (4,3,1) - should have finishes.. guess I'll stop picking them and ask you to do this instead - Yeah, forgot to add these back then, amended all.
  14. Fix your new combos: 01:23:910 (8) and 01:25:266 (4) should have it, instead of 01:24:588 (1) - Corrected.
  15. 01:26:961 (2,3) - remove claps, they don't really fit the moment - Agreed! Replaced with whistles.
  16. 01:34:080 (4) - I'd stack its beginning with 2 - Rearranged this combo area with something different instead as stacking that 1/2 slider on (2) felt too messy.
  17. 01:47:470 (4,5,6,7,8,9,11,12,1,2,3) - I believe you don't really need these triplets - how about removing every single note in the middle of them? - Agreed, much better.
The Insane difficulty is pretty simple, and I don't feel there's much to improve. Fix the hitsounds and new combos on kiai time, and that's about it. Maybe if I spent some more time on it, I'd suggest something, but I can't work with my fantasy at the moment.
Thanks for the mod TicClick, applied almost of it!

xChippy's mod

xChippy wrote:

Hi~ M4M from your queue

General
Inconsistency in the tags:
All diff except Beginner is missing the tag kurosanyan - This was a misedit of tags a while ago. KinomiCandy appended to all diffs and they're all consistent now.
There is a mini Kia time here o-o 00:44:588 - 00:44:673 - It's a fountain and I want it to be there.

Beginner
00:22:215 (1) - stack with 00:24:927 (2) - - Stacks on things like this I find to be too hard for beginner players to comprehend and read.
00:46:622 (3) - try to move it so it won't touch (2) - Done.
01:34:758 (2) - align with (1) end? DS next note(s) if you do - This is aligned as it was a mirrored (copy/paste and flip horizontal axis) slider.
01:38:826 (1) - Should add a finish here - Added.

I can't mod these difficulties (Hypernize and Another) ><, I'm still a noob modder
Good Luck~
Thanks for the mod!

(^▽^)(^▽^)(^▽^)
KinomiCandy

aabc271 wrote:

I was randomly browsing pending page and saw this mapset with no taiko mod...?
So I'm coming to mod this ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Kinomi's Oni]

01:06:283 ~ 01:17:131 - I personally expect this part to have less dense notes ( eg 1/4s ) than other parts because of the softer music. But whatever, it's not a big issue.

Suggested patterns
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:12:046 ( 49 ) - Add finish ? ( The background hit is heavier here and finish should therefore fit well )
00:14:758 ( 68 ) - ^ ( Same reason )
00:17:470 ( 87 ) - ^

00:30:351 ( 177 ) - Red note ? ( It has a lower pitch than 176, and so k -> d fits the music better )

00:32:046 ( 187~189 ) - o o O ? ( This is to fit the pitch of the background music better )
00:32:724 ( 190~192 ) - o o O ? ( Same reason )

00:49:504 ( 308 ) - Red note ? ( It fits better in terms of taiko drum sounds. k k K sound lacking sound impacts imo )

01:17:131 ( 28 ) - Blue note ? ( It has a high instrumental pitch here and so K fits better imo )

01:35:266 ( 160 ) - Red note ? ( 159~161 is a falling pitch, but imo kdd fits better than kkd because the drop is more significant from 159 to 160 )

01:36:114 ( 166~173 ) - Try this ? ( This fits the pitch better than 4d4k )

Overall the diff looks ok
Hitsounds are generally used reasonably. Keep it up :3

-----------------------

[ Kinomi's Muzukashii]

Copy-and-pastes everywhere x_x

00:25:944 ( 95~119 ) - I believe the diff will sound a lot better if it's not just following the background drum. See the box below on how to change the hitsounds.
01:20:182 ( 311~335 ) - ^
01:31:029 ( 354~378 ) - ^
01:41:876 ( 399~423 ) - ^

00:44:588 ( 174~259 ) - The use of k is repeating too much and this can be quite boring in gameplay. I'll suggest you having a look on the box below for some suggestions on fix.

01:04:927 ( 260 ) - I'd suggest ending this slider at 01:05:944 because that's where the vocal stops.

Suggested patterns
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:12:046 ( 40 ) - Add finish ? ( Same reason as oni. Refer to oni's box )
00:14:758 ( 53 ) - ^ ( Same reason )
00:17:470 ( 66 ) - ^

  • The following suggestions respond to 1st ~ 4th I mentioned above. They're based on vocal because I think that would be the best way to fit the music.
    00:25:944 ( 95 ), 01:20:182 ( 311 ) - Red note ? ( From what I see from 82~94, I guess you're trying to map based on pitch. As it's obvious that it has lower pitch than 94, so k -> d fits better imo )
    00:26:283 ( 96~99 ), 01:20:521 ( 312~315 )- o o o o ? ( Continuing the above suggestion. kkdd fits the pitch of music better. )
    00:27:470 ( 103 ), 01:21:707 ( 119 ) - Blue note ? ( Similar reason. 103 has the highest pitch among the section )
    00:29:334 ( 112~115 ), 01:23:571 ( 328~331 ) - o o o o ? ( This fits the pitch better )
    00:30:351 ( 117, 118 ), 01:24:588 ( 333, 334 ) - o o ? ( 117d : To fit the low pitch. 118k : To avoid monotonous d in a row )
    I'm not repeating this for ( 354~378 ) and ( 399~423 ), because they're about the same things.

  • The following suggestions respond to 1st I mentioned above.
    00:49:334 ( 195~197 ) - o o o ? ( Creating variations while having k that still fits the music. The suggestions below all have the same reason. )
    00:54:758 ( 219~221 ) - o o o ?
    00:59:504 ( 239 ) - Blue note ?
01:27:300 ( 339, 340 ) - O O ? ( Comparing with 337 and 338, you'll notice these 2 notes should be in k due to pitch difference )

01:47:639 ( 424 ) - Blue note ? ( Just to avoid monotonous D )
01:49:334 ( 428~430 ) - ooo ? ( Same reason )

Well, I believe this needs more fixing before it's ready to go
Try not to be lazy and don't copy-and-paste throughout the diff.
It's not a bad thing to create variations. You don't want players to feel bored, right ? ;)

-----------------------

Oni diff looks ok but muzu needs some more fixes imo

Anyway, star and good luck ~ ;)
Almost applied all for Taiko Oni. Remapped Muzukashii while applying few of the suggestions.

Taiko Oni:
http://puu.sh/3kP6W

Taiko Muzukashii:
http://puu.sh/3kP7f

SPOILER
still having a hard time mapping muzukashii
JappyBabes
another irc mod
SPOILER
15:00 ampzz: After a test play here.
15:00 *ampzz is listening to [http://osu.ppy.sh/b/189861 kors k - smooooch]
15:00 JappyBabes: yeah i'll throw an xmas hat or something on mine later
15:00 ampzz: Anything you find, just post here
15:01 JappyBabes: logs are too hard
15:01 ampzz: Eh?
15:01 ampzz: /savelog
15:01 ampzz: done.
15:01 ampzz: Saves new one.
15:01 JappyBabes: i have it autod
15:01 JappyBabes: but rly
15:02 JappyBabes: can you even kd for one diff
15:02 JappyBabes: only
15:02 ampzz: Yes.
15:02 ampzz: If it's stuff that helps the map over all out it's worth it.
15:03 ampzz: Where the heck did the early breaks go?!
15:03 JappyBabes: no idea
15:04 JappyBabes: do you care about
15:04 JappyBabes: unreadable stacks only when
15:04 JappyBabes: hd
15:05 ampzz: Usually, yes, but I have my settings so things are readable regardless of opaque skin.
15:05 ampzz: Those end triples might go.
15:06 JappyBabes: unstable 118
15:06 JappyBabes: what.
15:06 ampzz: Actually sounds more 1/2
15:06 ampzz: unstable 118?
15:06 JappyBabes: is there a way
15:06 ampzz: For FPS?
15:06 JappyBabes: no
15:06 JappyBabes: when you finish watching/playing a full replay
15:06 ampzz: Ah.
15:06 JappyBabes: it shows how unstable your acc is
15:06 JappyBabes: so low for not much play
15:06 JappyBabes: anyway can i dim
15:06 JappyBabes: bg in edit
15:06 JappyBabes: this bright pink fuck
15:06 ampzz: Just remove it.
15:07 JappyBabes: 00:21:537 (1,2,1) - this felt like a trade-off
15:07 JappyBabes: the 2 has good positioning but was hard to tell when i should let go of 1
15:08 JappyBabes: might have just been hd
15:09 JappyBabes: 00:35:097 (6,7) - seems a bit squished compared to last notes in combo
15:10 JappyBabes: 00:38:487 (8) - would prefer if this was straight like 6
15:11 JappyBabes: 00:39:165 (1,3) - can't tell if these are the same slider (same angle)
15:11 JappyBabes: but if they aren't maybe they should be
15:12 JappyBabes: and nowhere else up until here have you had them overlap like that
15:12 JappyBabes: sliders, that is
15:13 ampzz: Screwed myself over for placement resulting in a corner trap. :x
15:13 JappyBabes: 00:44:588 (1,2,3,4,5,6,7) - you usually use shapes so these lines are kinda dull
15:14 JappyBabes: and the 1,2 / 4,5 overlap which i think i only saw on those 1/4s at the beginning
15:15 ampzz: Ah, the reason for more linear mappign on this was to show a change in what the rhythm I would be following goes to.
15:15 JappyBabes: dw most of this is
15:15 JappyBabes: trying really hard to find things which could be done better
15:15 JappyBabes: 00:48:317 (4) - not sure if i've seen you use the bent sliders with 1/4 inbetween earlier in the song
15:15 JappyBabes: they were curved unless this is to do
15:16 JappyBabes: with the change of song as you just said
15:16 ampzz: Yeah.
15:16 ampzz: More angle sliders used here than anywhere else.
15:16 JappyBabes: hey look i can pick up on things \:D/
15:16 JappyBabes: 00:51:537 (2,3,4) - this felt extremely odd to play
15:17 JappyBabes: like it fits the music
15:17 JappyBabes: just didn't play well imo
15:17 ampzz: Would you want a reduction in ds?
15:18 JappyBabes: is the SV changed
15:18 JappyBabes: there
15:18 JappyBabes: like
15:19 JappyBabes: it seems like the slider finishes earlier than the next
15:19 JappyBabes: unlike other typical maps where you just hold z > x
15:19 JappyBabes: or w/e
15:21 ampzz: Which?
15:21 ampzz: Oh, that, no.
15:21 ampzz: I usually avoid SV changes.
15:24 JappyBabes: 00:54:080 (1) - personal dislike of sliders used like this were they're in a row facing outwards, could fit a hexagon w/ 1/2 sliders like val did at the end of six trillion but this isn't needed at all
15:25 JappyBabes: 01:04:249 (1) - really compressed stream but i'm just going to go ahead and guess that's because of the instrument being diff
15:25 JappyBabes: and the sliders that come after that.
15:25 JappyBabes: ehhh doesn't look good when they overlap oddly at least to me
15:27 JappyBabes: 01:16:792 (3,4,5,6) - could be more wave shaped like 01:19:165 (9,10,11,12) - but it is the beginning/build up to the ending so it works
15:30 JappyBabes: 01:47:470 (4,5,6,7,8,9) - both approaching from the same side kinda odd seeing as you had 00:59:504 (1,2,3,4,5,6) -
15:31 ampzz: Thinking of removing the triples
15:31 JappyBabes: and yeah maybe you're right with removing the triples all together
15:31 ampzz: just go for 1/2 mapping here.
15:31 JappyBabes: could do a 1/2
15:31 JappyBabes: wow
15:31 JappyBabes: reading my mind
15:31 JappyBabes: large 1/2 with kinda large spacing?
15:31 JappyBabes: using same words OP
15:32 ampzz: 01:48:995 (4,5) - Did these play find?
15:32 ampzz: FIND
15:32 ampzz: Fine*
15:32 JappyBabes: yeah they felt fine
15:32 JappyBabes: but if you're going with the 10 1/2s in a row route or w/e
15:32 JappyBabes: they'll probably be in different locations
15:32 ampzz: Mhmm
15:33 JappyBabes: this ending half minute or so after the break
15:33 JappyBabes: uses a lot of straight sliders
15:33 JappyBabes: it seems like
15:35 ampzz: Not a fan?
15:35 JappyBabes: 01:37:470 (1) - these just look weird even though i can see what you were going for
15:35 JappyBabes: w/ the 2,3,4
15:36 JappyBabes: just trying to think of
15:36 JappyBabes: if where the 1 and 3 were
15:36 JappyBabes: sliders isntead
15:36 ampzz: OH
15:36 ampzz: MY
15:36 ampzz: GOD
15:36 JappyBabes: what
15:37 ampzz: That sentence made 0 sense.
15:37 ampzz: Ahahaha
15:37 JappyBabes: what
15:37 ampzz: Oh, wrong convo.
15:37 ampzz: Grea.t
15:37 ampzz: Thanks osu!
15:37 JappyBabes: i was so confused ):
15:38 JappyBabes: 01:33:741 (2,3,4) - felt a tad condensed
15:39 JappyBabes: 01:41:029 (2,3,4) - this looks to be the lone stacked triplet in the entire map
15:39 ampzz: Yeah, nothing really worked out decently except that.
15:40 ampzz: Tried a repeat slider instad, felt shit.
15:40 JappyBabes: would a
15:41 JappyBabes: triple going up
15:41 JappyBabes: followed by
15:41 JappyBabes: where the 9 is, flipped
15:41 JappyBabes: for the 6
15:41 JappyBabes: 8 flipped for 7
15:41 JappyBabes: 6 flipped for 9
15:41 JappyBabes: and 10 flipped for 10
15:41 JappyBabes: vertical of
15:41 JappyBabes: c
15:42 JappyBabes: oh wait
15:42 JappyBabes: there's a note after the triple gg
15:42 ampzz: Yeah, hence being lazy.
15:43 ampzz: You get that one stop to readjust your grip slightly before next section.
15:44 ampzz: Well, that's a lie...
15:44 ampzz: I was just being slack.
15:45 JappyBabes: yeah could tell
15:45 JappyBabes: trying to work something out
15:46 JappyBabes: having trouble but
15:47 JappyBabes: something where the triplet moves up in some direction and the note after is put somewhere where cool cursor movement can start to happen, where it just loops off from one slider end to the next slider start
15:47 ampzz: Oh, and please remember that I mapped this back in late 2012.
15:47 JappyBabes: also is 'somewhere where' right
15:47 JappyBabes: there should be better vocab for that
15:47 ampzz: No.
15:47 JappyBabes: i knew it
15:47 ampzz: 'where' is redundant.
15:48 ampzz: somwhere so that there is a place for
15:48 ampzz: if I could spell that would be cool too.
15:50 ampzz: If I were to map this with my current skills the map would be ridiculously different.
15:50 JappyBabes: 01:44:249 (1,2,3) - kinda dull, easy to fuck up here too w/ aim on middle note ;<
15:50 JappyBabes: 01:43:232 (3,4,5,6) - would prefer if this was all mapped on the same angle tilt
15:51 JappyBabes: 01:35:436 (4,5) - 01:36:114 (1) - ehhhhhhh
15:53 JappyBabes: idk why i didn't say this before but this 01:02:215 (1,2,3,4,5) - kinda awkard to play but mightj ust be me
15:53 JappyBabes: 01:25:775 (3,1,2,3,4) - same w/ this
15:54 JappyBabes: kind of like that star you did earlier w/out mapping it like a star
15:55 JappyBabes: https://osu.ppy.sh/forum/p/2386823/ FUCKING LOL.
15:55 JappyBabes: woooow
15:55 JappyBabes: ranked > nuked
15:55 JappyBabes: bl laurier
15:55 ampzz: LOL
15:56 ampzz: Soon osu! will basically be gone as everything breached copyright.
15:57 JappyBabes: anyways
15:57 JappyBabes: that's pretty much it
15:57 ampzz: Cool
Topic Starter
ampzz
Really helpful finds Jappy, thanks for that.
TKS
.taiko mooood ・∀・

[General]
  1. 00:44:588 - this KIAI TIME is unnecessary. please read this => Ranking Criteria
[Kinomi's Oni]
  1. 00:42:893 (258) - d
    00:43:063 (259) - k
  2. 00:44:080 (267) - add d ?
  3. 00:47:131 (286) - del ?
  4. 01:03:741 - this ? v
  5. 01:48:656 (238,239,240,241,242) - kkddk or kdkdk ?
  6. good overall. :)
[Kinomi's Muzukashii]
  1. 00:20:182 (1) - spinner end => 00:21:199 ? but this is trivial problem :)
  2. 00:26:622 (18) - del ?
  3. 00:30:860 (36) - ^
  4. 00:36:622 (58) - ^
  5. 01:06:283 (179) - d
sorry for nooob・A・ mod :o
good luck!!
KinomiCandy

TKSalt wrote:

.taiko mooood ・∀・

[General]
  1. 00:44:588 - this KIAI TIME is unnecessary. (削除された)

    [Kinomi's Oni]
    1. 00:42:893 (258) - d (はい)
      00:43:063 (259) - k
    2. 00:44:080 (267) - add d ? (いいえ)
    3. 00:47:131 (286) - del ? (はい)
    4. 01:03:741 - this ? v (https://osu.ppy.sh/ss/832525)
    5. 01:48:656 (238,239,240,241,242) - kkddk or kdkdk ? (はい)
    6. good overall. :)
    [Kinomi's Muzukashii]
    1. 00:20:182 (1) - spinner end => 00:21:199 ? but this is trivial problem :)
    2. 00:26:622 (18) - del ? (いいえ)
    3. 00:30:860 (36) - ^ (はい)
    4. 00:36:622 (58) - ^ (いいえ)
    5. 01:06:283 (179) - d (はい)
sorry for nooob・A・ mod :o
good luck!!
ありがとうございました, しゅがーそると!(。◜◡◝。)

Taiko Oni: http://puu.sh/3o0PD.osu
Taiko Muzukashii: http://puu.sh/3o0PM.osu
[Luanny]
Browser crashed in the middle of the mod >_> there's not much to say anyways, let's redo the thing

[Another]

00:27:131 (8,9,10) - haha this thing is so cool
00:36:453 (1) - move this a up a bit?
01:18:656 (7) - ctrl g?

Not much to suggest here

[Hypernize]

omg nice diff <3 everything ok to me

[Normal]

01:03:571 (1,1,2) - hmmm

[Beginner]

01:00:860 (1,2) - make this blanket better?


Fine, good luck with your mapset :3
Sorry for the short mod.
Topic Starter
ampzz

[Luanny] wrote:

Browser crashed in the middle of the mod >_> there's not much to say anyways, let's redo the thing

[Another]

00:27:131 (8,9,10) - haha this thing is so cool
00:36:453 (1) - move this a up a bit? - I liked this suggestion, changed.

01:18:656 (7) - ctrl g? - Changed the combo in this area around since it seemed fairly dull.

Not much to suggest here

[Hypernize]

omg nice diff <3 everything ok to me

[Beginner]

01:00:860 (1,2) - make this blanket better? - Applied.


Fine, good luck with your mapset :3
Sorry for the short mod.
Thanks for the mod.
Guy
Hi! in-game request~

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Clear~

[Another]
  1. 00:20:182 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this steram is little ugly shape. try this code.

    132,236,20182,5,0,0:0:0:0:
    118,218,20266,1,0,0:0:0:0:
    109,197,20351,1,0,0:0:0:0:
    107,174,20436,1,0,0:0:0:0:
    112,152,20520,1,0,0:0:0:0:
    122,132,20605,1,0,0:0:0:0:
    138,116,20690,1,0,0:0:0:0:
    158,105,20775,1,0,0:0:0:0:
    180,100,20859,5,0,0:0:0:0:
    202,101,20944,1,0,0:0:0:0:
    224,109,21029,1,0,0:0:0:0:
    242,122,21114,1,0,0:0:0:0:
    255,141,21198,1,0,0:0:0:0:
    263,162,21283,1,0,0:0:0:0:
    265,184,21368,1,0,0:0:0:0:
    260,206,21453,1,0,0:0:0:0:
  2. 00:30:182 (9) - add whistle?
  3. 01:19:249 (10) - hm, i think that not fit quintuplets. remove note and replacement to peripheral notes?
  4. 01:49:673 - there is a big sound. so add note + finish and spinner move to 01:49:843 - ?

[Hypernize]
  1. 01:05:944 (1) - like this slider's shape? it is more good placement for me.

[Normal]
  1. AR+1?
  2. 00:35:944 (5) - move to 00:35:775 - and replacement.
  3. 00:36:114 - in conjunction with the above suggestions, add note here.
  4. 01:17:809 (2,3) - distance is little far this notes... so like this placement?

  5. 01:41:029 (5) - same above 00:35:944 (5) - and 00:36:114 -

[Beginner]
  1. 00:18:826 (2) - make more good flow. move to x:216 y:12
  2. 00:38:826 (5) - add whistle?
  3. 00:54:080 (3) - i want to symmetrical slider here. try this code.
    212,228,54080,2,0,P|256:315|300:228,1,240,12|4,0:0|0:0,0:0:0:0:

That's all~ very nice mapset!
Good luck :)
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