MAK & SAK feat. XANA - Indecent (Nightcore Mix)

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meiikyuu
hello, m4m ^^

Easy
  1. 00:13:634 (2,3,4) - maybe you can try to align these 3 notes on the center of the y-axis somehow ~ it doesn't matter too much i guess though
  2. 01:05:382 (1) - blanket more neater around 01:04:687 (3) - by adjusting the 2nd point a bit
  3. 01:08:508 - you should drag the break to here :P it has a nice effect ^^
  4. 01:21:358 (2) - make neater curve around previous slider? make symmetrical basically if you can
  5. 01:24:484 (1) - move last point to x:368 y:288
  6. 01:39:765 (2) - move to x:220 y:100


Normal
  1. 01:08:508 - same as Easy diff., drag break if you did it at easy (applies to other diffs too ~)
  2. 01:51:573 (5) - why not move to center of the axis xD, looks neater


XinDecent
  1. 00:18:496 (3) - i made a better curve for you here if you want (code is in spoiler)
    224,188,18496,2,0,P|284:224|292:308,1,160,0|8,0:0|0:0,0:0:0
  2. 01:07:118 (6) - add finish


eLtXXx's Insanity
  1. 00:07:209 (8) - one grid to left so that (7) curves around it neater. Also so that you can create a better triangle pattern
  2. 01:03:298 (3) - imo it would flow much better if this was placed below 01:02:603 (1) - , rather than above it ~
  3. 01:24:484 (1,2) - you could try to horizontal flip 01:24:136 (4) - and having these 2 notes at this position instead so you can create a perfect geometris shape with 01:23:094 (1,2,3,4,1) -


nice job ^^ gl
neonat
Didn't really find anything to mod. Possibly too short for any kudosu haha. Anyways these are my suggestions. (From modding queue)

XinDecent

00:10:161 (1) - shift the spinner to 00:10:334, end it at the same spot. Add a circle at 00:10:161
00:33:430 (6) - new combo?
02:03:381 - maybe add a slider here, end at 02:03:555
Topic Starter
Gero

HabiHolic wrote:

Hi~ m4m~~

[Easy]
00:25:442 (3) - Urge gun like the picture below?


01:38:723 (1) - To repeat that slide

do not see any particularly pointed to ^ ^
good diff~

[Normal]
Not normal and I do not have much difficulty difference...;;
00:59:130 (5) - Urge gun like the picture below?


01:22:052 (2) - Circle 2
01:24:484 (1) - ^
01:25:873 (4) - ^

good~

[XinDecent]

none.. good.. map...

[eLtXXx's Insanity]

none.. Perfect!!

good Beatmap star~~!!!
Thanks For The Mod n3n!
Topic Starter
Gero

meiikyuu wrote:

hello, m4m ^^

Easy
  1. 00:13:634 (2,3,4) - maybe you can try to align these 3 notes on the center of the y-axis somehow ~ it doesn't matter too much i guess though
  2. 01:05:382 (1) - blanket more neater around 01:04:687 (3) - by adjusting the 2nd point a bit Fixed
  3. 01:08:508 - you should drag the break to here :P it has a nice effect ^^ Fixed
    Fixed
  4. 01:21:358 (2) - make neater curve around previous slider? make symmetrical basically if you can Fixed
  5. 01:24:484 (1) - move last point to x:368 y:288 Fixed
  6. 01:39:765 (2) - move to x:220 y:100 Fixed


Normal
  1. 01:08:508 - same as Easy diff., drag break if you did it at easy (applies to other diffs too ~) Fixed
  2. 01:51:573 (5) - why not move to center of the axis xD, looks neater
Fixed

XinDecent
  1. 00:18:496 (3) - i made a better curve for you here if you want (code is in spoiler) Fixed
    Fixed
    224,188,18496,2,0,P|284:224|292:308,1,160,0|8,0:0|0:0,0:0:0
  2. 01:07:118 (6) - add finish
Fixed

eLtXXx's Insanity
  1. 00:07:209 (8) - one grid to left so that (7) curves around it neater. Also so that you can create a better triangle pattern Fixed
  2. 01:03:298 (3) - imo it would flow much better if this was placed below 01:02:603 (1) - , rather than above it ~ Fixed
  3. 01:24:484 (1,2) - you could try to horizontal flip 01:24:136 (4) - and having these 2 notes at this position instead so you can create a perfect geometris shape with 01:23:094 (1,2,3,4,1) - Fixed


nice job ^^ gl
Thanks For The Awesome MOD! :3
Topic Starter
Gero

neonat wrote:

Didn't really find anything to mod. Possibly too short for any kudosu haha. Anyways these are my suggestions. (From modding queue)

XinDecent

00:10:161 (1) - shift the spinner to 00:10:334, end it at the same spot. Add a circle at 00:10:161 i dont like no changes :3
00:33:430 (6) - new combo? Fixed
Thanks For The Mod
L_P


[eltXX's Insane]
00:10:161 (1,2,3,4,5) - here, the music is building up and i feel like you can make all short sliders here, so instead of 00:10:855 (3) - this long one..make a short one
00:34:993 (1,2) - dont you feel that 00:35:167 - here is the strong beat..? slider ends here sounds awkward to me, swap slider 1 and note 2 would be better :D
00:36:903 (5) - head cancel finish, dont spam imo. if you wanna keep it, 00:37:598 (6) - this has to be a finish as well. (4 finishes in a row makes more sense..)
00:49:059 (1,2) - these 2 heads finish, in responce to 00:46:280 (2,3) -
00:51:663 (1,3) - add finishes here on white tick ^
00:54:615 (2,3) - ^
01:00:172 (1,2) - ^
01:02:951 (2,3) - ^
01:18:927 (1,2,3,4,1) - could do some antijump or star pattern here, feel like now is too ordinary starting.
01:24:484 (1,2,3,4,5) - ^ i would suggest antijumps http://puu.sh/1Wewc
add some finish at last kiai as well~

[XinDecent]
00:05:299 (5) - here...not that pretty, blanket the note well it might looks better http://puu.sh/1Weyp
00:19:191 (5) - either make a straight one or blanket last slider's tail
00:37:250 (7,8,1) - looks messy.. blanket note 8 with slider 7 plz
01:36:292 (1) - place at x:300 y:148 or something like that? now it looks like failing to blanket 01:36:118 (3) - haha

[Normal]
00:09:466 (6,7) - make a slider? like slider 5, and ctrl + h something
01:08:594 - the break starts at wrong point... should be at 01:08:508 -

thats all
the map has no major mistakes itself however some arrangement is quite messy.
The map does not really makes others love it but the song is really charming <3
good luck~
Makyu

L_P wrote:

^ this
KokoroStudiox3
here mi difff http://puu.sh/1Wlpq

:):) all done
Topic Starter
Gero

L_P wrote:



[XinDecent]
00:05:299 (5) - here...not that pretty, blanket the note well it might looks better http://puu.sh/1Weyp Fixed
00:19:191 (5) - either make a straight one or blanket last slider's tail Fixed
00:37:250 (7,8,1) - looks messy.. blanket note 8 with slider 7 plz Emmrr No Changes I like this
01:36:292 (1) - place at x:300 y:148 or something like that? now it looks like failing to blanket 01:36:118 (3) - haha^

[Normal]
00:09:466 (6,7) - make a slider? like slider 5, and ctrl + h something Fixed
01:08:594 - the break starts at wrong point... should be at 01:08:508 - O:!!! Fixed

thats all
the map has no major mistakes itself however some arrangement is quite messy.
The map does not really makes others love it but the song is really charming <3
good luck~

Thank You For The Mod :3!
merchat7
Hi, M4M.

[General]

No problem

[Easy]

I won't nazi anything, this is already really good. I feel blanketting can be improve a little through. Also for stuff like 00:12:939 (1,2) - I prefer if you do the blanket the same way as 00:16:412 (3,4) - but it's very minor and not necessary.

[Normal]

01:39:070 (2,3,4) - This rhythm is hard to catch, why not do repeating slider instead? Similar feel, but much easier to play http://puu.sh/1XDto

Good as well.

[Hard]

00:03:215 (1,2,3) - Adjust this a bit [break spacing for (3)] for a nicer looking pattern? http://puu.sh/1XDCy
176,236,3215,6,2,P|144:216|100:220,1,80,8|0,0:0|0:0,0:0:0
232,288,3562,2,0,P|220:324|232:368,1,80,8|0,0:0|0:0,0:0:0
312,288,3909,1,8,0:0:0
00:08:772 (1,2,3) - Can be clean up a bit, use my code http://puu.sh/1XDIj
108,112,8772,6,0,P|64:128|48:160,1,80,8|0,0:0|0:0,0:0:0
56,236,9119,2,0,P|71:263|115:279,1,80,8|0,0:0|0:0,0:0:0
132,200,9466,2,0,P|184:156|184:68,1,160,8|8,0:0|0:0,0:0:0
00:12:939 (3) - Blanket this with (1), looks cleaner.
234,311,12939,2,0,P|182:265|193:182,1,160,4|8,0:0|0:0,0:0:0
Move (4) to x:260 y:140.
00:26:658 (5) - I find it better for you to stack it at begin of 00:26:831 (1) -
00:38:466 (2) - I prefer the flow when ctrl+J http://puu.sh/1XDQd
01:02:777 (2) - Same as 00:26:658.
01:05:035 (8) - I don't really like this slider shape to be honest, really think this look better http://puu.sh/1XDVP
360,148,65035,2,0,P|428:128|440:44,1,160,0|8,0:0|0:0,0:0:0
01:30:735 (3,4,1,2) - I think you would feel the music more here if these note follow the accent of vocal, so something like this. http://puu.sh/1XDZX. Notice that 01:30:214 (1,2,3) - and 01:31:603 (1,2,3) - are the same rhythm. I think this gives a nicer effect then following the drums.
01:36:292 (1) - Align the begin and end point on the y axis please. And move 01:36:118 (3,2) - to x:256 y:200. Use this code for the slider if you want.
172,144,96292,6,2,P|256:73|340:144,2,240,2|0|2,0:0|0:0|0:0,0:0:0
01:41:849 (1) - Finish instead of whistle at begin
02:04:597 (4) - Move a grid right for better blanketting with (3)
02:14:842 (1) - I feel a little too, close move a bit more to right? So for example, 02:14:842 (1) - Place at x:432 y:320 02:15:016 (2) - Place at x:468 y:248
02:15:711 (4) - Turn grid snaps off, move to x:402 y:140. Better blanketting.
02:20:747 (3) - Consider finish at begin
02:22:136 (5) - You did whistle at begin for 02:19:357 (4) - why not here?
02:23:525 (3) - Consider finish at begin

This diff could use some polishing. Modding can do quite a bit, but self modding is recommended here. Try to polish some pattern in this diff.

[Insane]

- Kiai time, if you want to use soft sampleset, you need a custom hitsound to follow the bass drum or hitsound is too soft. Here's a custom bass drum sound I used for one of my beatmap http://puu.sh/1XExT. Be sure to change timing point to s:c1. Put it on every white tick and do this for every part during kiai time

00:12:245 - Hitsounding sound too soft to me, do 50% volume here and 00:12:245 (1,2) - Do drum addition, add claps http://puu.sh/1XEgN
00:32:562 and 00:32:909 - I think you can make a funner pattern if you add hit circles here. Just keep distant snap for placement http://puu.sh/1XEkQ
00:40:376 (6) - You forgot finish at end
00:46:628 (3) - Please add clap as well on this spot
01:30:040 (1,2,3,4) - Sampleset normal for these notes.
01:30:735 - 01:38:723 - Use the custom bass drum sound here as well since you did soft-sampleset here and bass drum plays here.
01:41:849 (1) - Add finish
01:43:238 (4) - Add whistle for piano
01:46:016 (5) - Whistle at begin, same reason.
01:49:837 (6,1) - Whistle on (6) and begin of (1) for piano.
02:19:357 (1) - You add finish on all other parts, why not here? If you don't like how it sound, you shouldn't' be add it on 02:22:136 (1) - for example.

You need to add a custom bass drum or increase the volume of the soft-sampleset section when bass drum plays. Soft-hitclap is too soft at 60% volume. This is really important, the only hitsound I can really hear is the finish, all other hitsound sound too soft and hitsounding sound empty because of this.

Try to polish Hard some more. Be sure to follow my hitsound suggestions for Insane, I consider it a pretty big issue which should be taken care of. I really like Easy & Normal, good job there.

Some issues, but main reason I cannot star is that you haven't star any other people map. This breaks my starring policy, if you mod a good map, please give a star.

Good luck!
Topic Starter
Gero

merchat7 wrote:

Hi, M4M.

[General]

No problem Yay :3

[Easy]

I won't nazi anything, this is already really good. I feel blanketting can be improve a little through. Also for stuff like 00:12:939 (1,2) - I prefer if you do the blanket the same way as 00:16:412 (3,4) - but it's very minor and not necessary. Fixed

[Normal]

01:39:070 (2,3,4) - This rhythm is hard to catch, why not do repeating slider instead? Similar feel, but much easier to play http://puu.sh/1XDto Fixed

Good as well. wii \O3O/

[Hard]

00:03:215 (1,2,3) - Adjust this a bit [break spacing for (3)] for a nicer looking pattern? http://puu.sh/1XDCy I don't like sorry, no changes
176,236,3215,6,2,P|144:216|100:220,1,80,8|0,0:0|0:0,0:0:0
232,288,3562,2,0,P|220:324|232:368,1,80,8|0,0:0|0:0,0:0:0
312,288,3909,1,8,0:0:0
00:08:772 (1,2,3) - Can be clean up a bit, use my code http://puu.sh/1XDIj Fixed
108,112,8772,6,0,P|64:128|48:160,1,80,8|0,0:0|0:0,0:0:0
56,236,9119,2,0,P|71:263|115:279,1,80,8|0,0:0|0:0,0:0:0
132,200,9466,2,0,P|184:156|184:68,1,160,8|8,0:0|0:0,0:0:0
00:12:939 (3) - Blanket this with (1), looks cleaner. Fixed
234,311,12939,2,0,P|182:265|193:182,1,160,4|8,0:0|0:0,0:0:0
Move (4) to x:260 y:140.
00:26:658 (5) - I find it better for you to stack it at begin of 00:26:831 (1) - Fixed
00:38:466 (2) - I prefer the flow when ctrl+J http://puu.sh/1XDQd Fixed
01:02:777 (2) - Same as 00:26:658. Fixed
01:05:035 (8) - I don't really like this slider shape to be honest, really think this look better http://puu.sh/1XDVP Fixed
360,148,65035,2,0,P|428:128|440:44,1,160,0|8,0:0|0:0,0:0:0
01:30:735 (3,4,1,2) - I think you would feel the music more here if these note follow the accent of vocal, so something like this. http://puu.sh/1XDZX. Notice that 01:30:214 (1,2,3) - and 01:31:603 (1,2,3) - are the same rhythm. I think this gives a nicer effect then following the drums. unnecessary no changes
01:36:292 (1) - Align the begin and end point on the y axis please. And move 01:36:118 (3,2) - to x:256 y:200. Use this code for the slider if you want.
172,144,96292,6,2,P|256:73|340:144,2,240,2|0|2,0:0|0:0|0:0,0:0:0
unnecessary no changes
01:41:849 (1) - Finish instead of whistle at begin is unnecessary here whistle would break patterns
02:04:597 (4) - Move a grid right for better blanketting with (3) Fixed
02:14:842 (1) - I feel a little too, close move a bit more to right? So for example, 02:14:842 (1) - Place at x:432 y:320 02:15:016 (2) - Place at x:468 y:248
02:15:711 (4) - Turn grid snaps off, move to x:402 y:140. Better blanketting. I like this I do not always blankets
02:20:747 (3) - Consider finish at begin unnecessary here
02:22:136 (5) - You did whistle at begin for 02:19:357 (4) - why not here? Fixed
02:23:525 (3) - Consider finish at begin unnecessary here

This diff could use some polishing. Modding can do quite a bit, but self modding is recommended here. Try to polish some pattern in this diff.

[Insane]

- Kiai time, if you want to use soft sampleset, you need a custom hitsound to follow the bass drum or hitsound is too soft. Here's a custom bass drum sound I used for one of my beatmap http://puu.sh/1XExT. Be sure to change timing point to s:c1. Put it on every white tick and do this for every part during kiai time Nice sound

00:12:245 - Hitsounding sound too soft to me, do 50% volume here and 00:12:245 (1,2) - Do drum addition, add claps http://puu.sh/1XEgN Fixed
00:32:562 and 00:32:909 - I think you can make a funner pattern if you add hit circles here. Just keep distant snap for placement http://puu.sh/1XEkQ
00:40:376 (6) - You forgot finish at end Fixed
00:46:628 (3) - Please add clap as well on this spot Fixed
01:30:040 (1,2,3,4) - Sampleset normal for these notes. Fixed
01:30:735 - 01:38:723 - Use the custom bass drum sound here as well since you did soft-sampleset here and bass drum plays here. Fixed
01:41:849 (1) - Add finish Fixed
01:43:238 (4) - Add whistle for piano Fixed
01:46:016 (5) - Whistle at begin, same reason. Fixed
01:49:837 (6,1) - Whistle on (6) and begin of (1) for piano. Fixed
02:19:357 (1) - You add finish on all other parts, why not here? If you don't like how it sound, you shouldn't' be add it on 02:22:136 (1) - for example.
Fixed
You need to add a custom bass drum or increase the volume of the soft-sampleset section when bass drum plays. Soft-hitclap is too soft at 60% volume. This is really important, the only hitsound I can really hear is the finish, all other hitsound sound too soft and hitsounding sound empty because of this.

Try to polish Hard some more. Be sure to follow my hitsound suggestions for Insane, I consider it a pretty big issue which should be taken care of. I really like Easy & Normal, good job there.

Some issues, but main reason I cannot star is that you haven't star any other people map. This breaks my starring policy, if you mod a good map, please give a star.

Good luck!
Thanks For the mod :3
YTYuyu
i found this on #modreqs so i might as well mod this since you requested a MAT.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]

[Easy]
00:01:826 (1) - what do you think of a clap at this note to start the clap pattern in this part of the song? it'll give more effect as it'll look fun for beginners to follow during gameplay.
00:07:035 (1) - same as above, but at the repeat arrow.
00:15:718 (1) - remove this note and add a 1/1 slider starting at 00:15:370. also make this note a NC because of the change in the lyrics. i find it fun to follow for beginners during gameplay as it gives off a slider-circle pattern, and it follows the vocals/beat keeping the flow steady in this part of the song.
00:18:149 - add a circle here. same reason as above.
00:26:484 - ^
00:28:568 (3,4) - replace this for a 1/1 slider and a circle. same reason as above.
00:54:268 (2) - do a stack on the repeat of (4) because i find that the transition flows smoother and it looks neater during gameplay IMO.
00:59:130 (3,4) - same as 00:28:568.
01:02:256 (4) - same as 00:15:718, but this time, you should replace it, and don't make it a NC.
01:03:993 (2,3) - this pattern doesn't flow correctly to the vocals. it feels awkward following (2) because there are no vocals at the beginning. what i'm thinking is that replace all this for a circle followed by a 2/1 slider, or a circle and a 1/1 repeat. either one would be fine as it gives off a smooth feeling in the vocals during gameplay.
01:05:382 (1) - same as above, but replace this for a circle and a 1/1 slider.
01:47:405 (1) - i think that if you can put this at the middle of the previous (2), it'll look neater and it'll flow somewhat smoother during gameplay IMO. it should look like this.
02:07:549 (2,3) - for this one, it should be a 1/1 slider and a circle, so in other words, switch these 2 notes around in the measures so that it'll look smoother to follow in the vocals during gameplay.

[Normal]
00:01:826 (1) - same as easy. add a clap at the beginning to start off the clap pattern. same reason as easy.
00:05:299 (3) - move this note to the left because the transition feels a lot smoother to follow during gameplay. like this.
00:05:993 (5) - same as above, but move this note slightly above (4). like this. this is what the combo looks like from (1,5) if you follow both suggestions. it gives a smooth feeling to the diff for players during gameplay.
00:07:035 (1) - same as 00:01:826, but at the end.
00:45:933 - maybe a circle here to start off the vocals in this part of the song? i think doing this would make the diff a bit exciting for players during gameplay.
01:06:771 (4) - perhaps you can align it to the end of (2) so that it'll look like a triangular pattern? i find this easier to follow since it makes a shape during gameplay IMO.
01:28:998 (4,5) - maybe you can do this? it'll flow smoother and it gives off a smooth feeling for players during gameplay IMO.
02:02:339 (4) - maybe it'll look somewhat neater if you can stack this on the beginning of (3)? i find it somewhat fun to follow as well for players IMO.

[XinDecent]
00:01:826 (1) - same as easy.
00:07:382 (3) - ^
00:16:412 (6,7) - i think that if you can replace this for a 1/1 slider because of you do, it'll give off a smoother feeling to the vocals as the slider follows the "na~" in the vocals. also i think that it'd look fun for players to follow during gameplay. try to make this a curved slider so that you can blanket the repeat of (9). same reason as before.
00:21:274 (3,4) - what do you think of whistles at each end(beginning/end and the repeat)? i think that if you do this, it'll play along with the vocals a lot nicer during gameplay IMO. since you have whistles at the beginning, i assume that you were following the vocals, so whistles at each end would play nicely during gameplay.
00:36:556 (6,7) - hmm i think that a whistle at the end plays a lot smoother as it goes along with the BGM in the song during gameplay if you listen carefully IMO.
00:39:334 (4,5) - do the same thing here. add whistles at each end of (4) and at (5) for consistency with the previous phrase if you follow it.
01:03:472 (4) - move this to the left a bit. i think that doing this would give off a smooth feeling to the song IMO.
01:04:687 (7) - you need to space this note out, away from the other end of the slider. it'll be consistent in your previous jumps and fun to play during gameplay IMO.
01:06:424 (4,5,6) - hmm...personally i don't like this pattern because it doesn't flow correctly in my eyes. i was expecting a jump at the end of the last 2 notes. so how about this: move these notes around and it should come up to something like this? i think that idf you do that, it'll flow consistency and it'll play a lot fun for players during gameplay. to me, it looked like the last 2 notes canceled the flow in this part IMO.
01:07:205 (1) - move this back by 1/4 because the vocals connect from the previous note and that's from (6) since there's a hold in the vocals during gameplay.
01:19:274 (3) - i feel that a whistle is missing here to go along with the BGM in the song, so perhaps you can add a whistle with the clap so that it'll go along with the BGM during gameplay.
01:22:052 (2) - maybe a whistle at the beginning? same reason as above, i feel that doing this would go along with the BGM, and it's more effective as it sounds fun for players during gameplay IMO.
01:27:609 (2,3) - the whistle should be at (2), not at (3). adding it at (3) sounds unfitting for me to follow during gameplay.
01:30:040 - add a circle here. this is where the drums start in this part of the song, and i feel that it gives off a good feeling after the vocals.
01:37:681 (3) - let me help you with this wave slider. i highly suggest that you make the slider like this. the current one doesn't give off that smooth feeling, so you have to be sure that the arcs of the wave slider are symmetrical. adding a middle point like you did there is just for support in my point of view. i'll even give you the code so that you can use this if that's ok with you.
228,280,97681,2,0,P|176:324|120:292|120:292|64:260|-8:304,2,240

01:41:849 (1) - to make this more effective, you should make this a normal sampleset and a soft addition since the normal hitsound is for that hard hit and i'm guessing that the whistle is for the vocals, but there not enough emphasis, so replace this for a finish to show emphasis in the cymbals and vocals.
01:52:962 (2,3,4) - i find this kind of flow awkward to follow for me mainly because of the direction (3,4) are going. so in this case, once (3) is it, the flow is gone IMO. i suggest that you re-arrange these notes like this. since it's near the end, i think it'd be better to do this so that you can challenge players, but at the same time, let them have fun with this pattern during gameplay.
02:01:992 (5) - perhaps you can flip it like this? same reason as above about the fun during gameplay.
02:04:771 (5) - i can see a possible blanket here, so adjust this slider so that it'll blanket (3). it'll look a lot nicer and neater during gameplay.
02:05:465 (1,2,3,4) - hmm...try making 2 1/2 sliders and a jump pattern at the same time. again, i find it fun to follow and this movement may be somewhat hard for players to follow since there are players that aren't good at movement patterns. 02:08:244 (1,2) - is an example so do something that's similar to this jump pattern.
02:20:747 (3) - hmm...i feel that you're forgetting a finish at the beginning. add it so that it'll be consistent with the other finishes that follow the vocals in this part.
02:23:525 (3) - ^

[eLtXXx's Insanity]
00:01:826 (1) - same as easy.
00:03:562 (6) - do Ctrl+G in this part. since it's the hardest diff, i think it'll be interesting if you can start this song up with something fun and interesting to follow for players.
00:09:119 (5) - either do Ctrl+G or do a different pattern. this time it'll be consistent with 00:05:993 (5,6) - since it follows the same phrase in the vocals.
00:10:161 (1,2,3,4,5) - i can see a jump pattern in this part. it'll look even more fun for players since this is the the hardest diff and it's like a sneak peek into the diff and what players are gonna see IMO. you can use this if you like. it's an example i came up with. if you don't like it, then do something similar to this so that it'll look fun for players to do during gameplay.
00:13:286 (2) - you're forgetting a clap at the beginning. you should add it so that it'll sound a lot smoother in the hitsounds. adding claps at every 4th tick only doesn't give off a smooth feeling to the song in the hitsounds.
00:14:676 (5,1,2,1,6,3) - add claps at every 2nd downbeat here. same reason as above.
00:45:412 (2) - the clap here sounds unfitting and it's like a surprise attack for players IMO, so you should remove it doe that purpose.
00:46:628 (3) - same as above, but this time, it's the finish that sounds unfitting.
00:49:059 (1,2) - ^, also do Ctrl+G on (2). i find it fun to follow for players during gameplay IMO.
00:51:663 (1,3) - ^
00:54:268 (1,2) - same as 00:49:059.
00:55:657 (6) - do Ctrl+G on this note. same as 00:49:059.
01:07:118 (1) - same as Xindecent.
01:23:789 (3,4) - replace this for a 1/1 slider because i doesn't flow correctly to the BGM in this part and considering that this is the hardest diff, i feel that it should be steady IMO.
01:24:831 (3) - same as 00:13:286.
01:26:220 (3) - ^
01:33:166 (3) - ^
01:35:945 (2) - ^
01:54:699 (2) - perhaps it'd give a nice challenge for players if you want space this out, away from the slider so that the transition feels smoother and fitting to follow IMO.
02:02:339 (4) - remove the clap and at the sliderbody because it sounds unfitting and it breaks consistency with the current clap pattern during gameplay.
02:04:423 (2) - same as 00:13:286.
02:08:591 (3) - ^
02:12:411 (1) - same as above, but at the end.
02:13:887 (1) - move this up by 1/4 and add a circle with a finish. i find it more fitting to the song than a spinner during gameplay IMO.
02:22:831 (3) - same as 00:13:286.

I'm with merchat on this one, the hard and insane needs more work. insane has missing hitsounds and there are several other parts like the ones i mentioned that aren't fun enough. in this case, jumps like 02:19:357 (1,2,3) - should be at 00:10:161 (1,2,3,4,5) - if you want to make it more exciting. hard is alright, but i can see it become a lot better in hitsounding for the whistles IMO. in this case, focus on improving hard and insane and see what happens. GL and don't give up on this map :D.
Topic Starter
Gero

Byakugan249 wrote:

i found this on #modreqs so i might as well mod this since you requested a MAT.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]

[Easy]
00:01:826 (1) - what do you think of a clap at this note to start the clap pattern in this part of the song? it'll give more effect as it'll look fun for beginners to follow during gameplay. No changes I don't Like
00:07:035 (1) - same as above, but at the repeat arrow. ^
00:15:718 (1) - remove this note and add a 1/1 slider starting at 00:15:370. also make this note a NC because of the change in the lyrics. i find it fun to follow for beginners during gameplay as it gives off a slider-circle pattern, and it follows the vocals/beat keeping the flow steady in this part of the song. Fixed
00:18:149 - add a circle here. same reason as above. Fixed
00:26:484 - ^ Fixed
00:28:568 (3,4) - replace this for a 1/1 slider and a circle. same reason as above. I don't like
00:54:268 (2) - do a stack on the repeat of (4) because i find that the transition flows smoother and it looks neater during gameplay IMO. Fixed
00:59:130 (3,4) - same as 00:28:568. ^
01:02:256 (4) - same as 00:15:718, but this time, you should replace it, and don't make it a NC. No changes :s
01:03:993 (2,3) - this pattern doesn't flow correctly to the vocals. it feels awkward following (2) because there are no vocals at the beginning. what i'm thinking is that replace all this for a circle followed by a 2/1 slider, or a circle and a 1/1 repeat. either one would be fine as it gives off a smooth feeling in the vocals during gameplay. D: Fixed
01:05:382 (1) - same as above, but replace this for a circle and a 1/1 slider. D: Fixed
01:47:405 (1) - i think that if you can put this at the middle of the previous (2), it'll look neater and it'll flow somewhat smoother during gameplay IMO. it should look like this. D: Fixed
02:07:549 (2,3) - for this one, it should be a 1/1 slider and a circle, so in other words, switch these 2 notes around in the measures so that it'll look smoother to follow in the vocals during gameplay. D: Fixed

[Normal]
00:01:826 (1) - same as easy. add a clap at the beginning to start off the clap pattern. same reason as easy. No changes I Don't Like
00:05:299 (3) - move this note to the left because the transition feels a lot smoother to follow during gameplay. like this. Fixed
00:05:993 (5) - same as above, but move this note slightly above (4). like this. this is what the combo looks like from (1,5) if you follow both suggestions. it gives a smooth feeling to the diff for players during gameplay. Fixed
00:07:035 (1) - same as 00:01:826, but at the end. Fixed
00:45:933 - maybe a circle here to start off the vocals in this part of the song? i think doing this would make the diff a bit exciting for players during gameplay. Fixed
01:06:771 (4) - perhaps you can align it to the end of (2) so that it'll look like a triangular pattern? i find this easier to follow since it makes a shape during gameplay IMO. Fixed
01:28:998 (4,5) - maybe you can do this? it'll flow smoother and it gives off a smooth feeling for players during gameplay IMO. I don't Like no changes :S
02:02:339 (4) - maybe it'll look somewhat neater if you can stack this on the beginning of (3)? i find it somewhat fun to follow as well for players IMO. I leave it like this ^^'

[XinDecent]
00:01:826 (1) - same as easy. No Like :s
00:07:382 (3) - ^ ^
00:16:412 (6,7) - i think that if you can replace this for a 1/1 slider because of you do, it'll give off a smoother feeling to the vocals as the slider follows the "na~" in the vocals. also i think that it'd look fun for players to follow during gameplay. try to make this a curved slider so that you can blanket the repeat of (9). same reason as before. Fixed
00:21:274 (3,4) - what do you think of whistles at each end(beginning/end and the repeat)? i think that if you do this, it'll play along with the vocals a lot nicer during gameplay IMO. since you have whistles at the beginning, i assume that you were following the vocals, so whistles at each end would play nicely during gameplay. Fixed
00:36:556 (6,7) - hmm i think that a whistle at the end plays a lot smoother as it goes along with the BGM in the song during gameplay if you listen carefully IMO. No changes ><
00:39:334 (4,5) - do the same thing here. add whistles at each end of (4) and at (5) for consistency with the previous phrase if you follow it. Fixed
01:03:472 (4) - move this to the left a bit. i think that doing this would give off a smooth feeling to the song IMO. Fixed
01:04:687 (7) - you need to space this note out, away from the other end of the slider. it'll be consistent in your previous jumps and fun to play during gameplay IMO. Fixed
01:06:424 (4,5,6) - hmm...personally i don't like this pattern because it doesn't flow correctly in my eyes. i was expecting a jump at the end of the last 2 notes. so how about this: move these notes around and it should come up to something like this? i think that idf you do that, it'll flow consistency and it'll play a lot fun for players during gameplay. to me, it looked like the last 2 notes canceled the flow in this part IMO. Fixed
01:07:205 (1) - move this back by 1/4 because the vocals connect from the previous note and that's from (6) since there's a hold in the vocals during gameplay. No changes sorry ><
01:19:274 (3) - i feel that a whistle is missing here to go along with the BGM in the song, so perhaps you can add a whistle with the clap so that it'll go along with the BGM during gameplay. Fixed
01:22:052 (2) - maybe a whistle at the beginning? same reason as above, i feel that doing this would go along with the BGM, and it's more effective as it sounds fun for players during gameplay IMO. Fixed
01:27:609 (2,3) - the whistle should be at (2), not at (3). adding it at (3) sounds unfitting for me to follow during gameplay. Fixed
01:30:040 - add a circle here. this is where the drums start in this part of the song, and i feel that it gives off a good feeling after the vocals. Fixed
01:37:681 (3) - let me help you with this wave slider. i highly suggest that you make the slider like this. the current one doesn't give off that smooth feeling, so you have to be sure that the arcs of the wave slider are symmetrical. adding a middle point like you did there is just for support in my point of view. i'll even give you the code so that you can use this if that's ok with you.
228,280,97681,2,0,P|176:324|120:292|120:292|64:260|-8:304,2,240

Fixed
01:41:849 (1) - to make this more effective, you should make this a normal sampleset and a soft addition since the normal hitsound is for that hard hit and i'm guessing that the whistle is for the vocals, but there not enough emphasis, so replace this for a finish to show emphasis in the cymbals and vocals. fixed
01:52:962 (2,3,4) - i find this kind of flow awkward to follow for me mainly because of the direction (3,4) are going. so in this case, once (3) is it, the flow is gone IMO. i suggest that you re-arrange these notes like this. since it's near the end, i think it'd be better to do this so that you can challenge players, but at the same time, let them have fun with this pattern during gameplay. no changes ><
02:01:992 (5) - perhaps you can flip it like this? same reason as above about the fun during gameplay. Fixed
02:04:771 (5) - i can see a possible blanket here, so adjust this slider so that it'll blanket (3). it'll look a lot nicer and neater during gameplay. Fixed
02:05:465 (1,2,3,4) - hmm...try making 2 1/2 sliders and a jump pattern at the same time. again, i find it fun to follow and this movement may be somewhat hard for players to follow since there are players that aren't good at movement patterns. 02:08:244 (1,2) - is an example so do something that's similar to this jump pattern. I Don't like :S
02:20:747 (3) - hmm...i feel that you're forgetting a finish at the beginning. add it so that it'll be consistent with the other finishes that follow the vocals in this part. Fixed
02:23:525 (3) - ^ Fixed
Thanks You for the awesome Mod <3
KokoroStudiox3
Topic Starter
Gero
Update :):):):):):):):):)

GO GO *·* rank ;3;!
LKs
hi

[timing]

offest-4?

[skin]

Missing Skin Files
spinner-clear.png
spinner-spin.png
spinner-osu.png

[eLtXXx's Insanity]

nice traditional nightcore style.

00:12:939 (1) - x107 y186 to get better pentagon? If you mind the symmetric move this 00:13:286 (2) - a big right too
00:15:718 (1) - missing clap?
00:36:903 (5) - well, maybe this is intended
01:07:118 (6) - finish?
01:31:256 (2) - spacing
01:42:891 (4) - add a note here and pitch on note 3. you will see the spacing is meh http://puu.sh/24mZe. plz make it congruent
01:43:238 (4,5,6) - ^
01:47:405 (1,2,3) - ^

[XinDecent]

00:49:749 (4) - move to x217y150 or somewhere and re-place 00:50:097 (5) -
KokoroStudiox3
http://puu.sh/24ooR :):):) all done thanks
Topic Starter
Gero

LKs wrote:

hi

[timing]

offest-4?

[skin]

Missing Skin Files
spinner-clear.png
spinner-spin.png
spinner-osu.png

[eLtXXx's Insanity]

nice traditional nightcore style.

00:12:939 (1) - x107 y186 to get better pentagon? If you mind the symmetric move this 00:13:286 (2) - a big right too
00:15:718 (1) - missing clap?
00:36:903 (5) - well, maybe this is intended
01:07:118 (6) - finish?
01:31:256 (2) - spacing
01:42:891 (4) - add a note here and pitch on note 3. you will see the spacing is meh http://puu.sh/24mZe. plz make it congruent
01:43:238 (4,5,6) - ^
01:47:405 (1,2,3) - ^

[XinDecent]

00:49:749 (4) - move to x217y150 or somewhere and re-place 00:50:097 (5) -
ALL FIXED THANKS A LOT FOR THE MOD *w*
LKs
bbb
Topic Starter
Gero

LKs wrote:

bbb
OMG ;3; Thanks a lot ;3;!!!
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