Black - Suggestion
Blue - I highly recommend you to fix this
Red - Unrankable
[Easy]
00:15:023 (4) - Move this note on 187;248 to be on the same line as 00:13:634 (2). You've made it as I suggested now in another part, so you could follow it.
00:06:340 (5) - Since 00:04:604 (2,4) are on the same line, 00:06:340 (5) could be on 228;246 to be on the same line with 00:05:646 (3)
00:25:442 (3) - CTRL+G to follow 00:26:831 (1) better way, it breaks flow
00:26:831 (1) - If you followed ^, move it down to don't break snap
00:32:388 (1) - Move red point on 341;233. It looks weird when is this shape so sharp at the center.
00:34:125 (2,3) - To make better blanket, move 00:34:125 (2) - on 283;168 and 00:34:472 (3) on 205;127
00:36:556 (3,4,5) - This would fit better with slider like 00:35:514 (2) also with repeat, becuase if you listen music carefuly you'll notice that these notes feels to be a bit connected with some noise.
00:50:448 (1) - Move on 185;198 to make perfect stack with 00:48:364 (3)
00:53:226 (1) - Move on 252;252 ^
00:54:268 (2) - Move on 300;181 to make perfect blanket and better distance between objects
00:59:478 (4,3) - Avoid overlap by moving 01:01:562 (3) up.
[Normal]
00:07:035 (1) - Avoid overlap with 00:05:299 (3) by rotating 00:07:035 (1)
00:31:346 (4) - Move on 278;62 to make constant distance between 00:30:304 (2,3,4)
00:36:556 (4,5) - Move the slider on 00:36:556 and add repeat. The same reason as on easy.
01:04:340 (3) - Move on 285;291 to make perfect stack.
01:39:070 (2,3) - Make slider from these because it's hard for new players to beat accurately pattern with redtick notes.
02:16:579 (2,3,4) - Better with CTRL+J, then moving it somewhere, because it breaks flow this way.
02:22:136 (2,3,4,5) - ^
[XinDecent]
Rename this diff to Xin's Hard or something or it will break diff. name consistency.
00:27:526 (3,5) - move these on the same line
00:32:735 (3) - Add clap here to be consistent with other diffs
00:33:430 - ^
00:34:125 (7) - ^
00:38:466 (2) - Rotate it about -15° with selection centre to be the same rotated as 00:37:945 (1). Also it looks really weird.
01:37:681 (3) - Move 2nd point on 201;316 to make better shape, it's really unnecessary to make weird shapes like this
01:56:262 (3) - I think it breaks flow when it's under this slider and you must go back.. so consider moving this on 335;303
02:24:046 (4,5,6,7) - What an unnecessary change of ds. Resnap all these
[eLtXXx's Insanity]
00:40:550 (7) - Nice, overmapping slider.. remove it and add circle on 00:40:723 - , also you'll be consistent with other diffs.
If I would tell you everything bad in this diff.. I could be there for a long time so I'll say it simply:
-Use more shaped sliders, not only linear
-Use consistent hitsounds with Xin's diff. or with Normal diff. I noticed you're just placing hitsounds randomly and sometimes don't place them. You'll need to fix it.
Good map though. At least eLtXXx's Insanity needs to improve hitsounds very much!
Blue - I highly recommend you to fix this
Red - Unrankable
[Easy]
00:15:023 (4) - Move this note on 187;248 to be on the same line as 00:13:634 (2). You've made it as I suggested now in another part, so you could follow it.
00:06:340 (5) - Since 00:04:604 (2,4) are on the same line, 00:06:340 (5) could be on 228;246 to be on the same line with 00:05:646 (3)
00:25:442 (3) - CTRL+G to follow 00:26:831 (1) better way, it breaks flow
00:26:831 (1) - If you followed ^, move it down to don't break snap
00:32:388 (1) - Move red point on 341;233. It looks weird when is this shape so sharp at the center.
00:34:125 (2,3) - To make better blanket, move 00:34:125 (2) - on 283;168 and 00:34:472 (3) on 205;127
00:36:556 (3,4,5) - This would fit better with slider like 00:35:514 (2) also with repeat, becuase if you listen music carefuly you'll notice that these notes feels to be a bit connected with some noise.
00:50:448 (1) - Move on 185;198 to make perfect stack with 00:48:364 (3)
00:53:226 (1) - Move on 252;252 ^
00:54:268 (2) - Move on 300;181 to make perfect blanket and better distance between objects
00:59:478 (4,3) - Avoid overlap by moving 01:01:562 (3) up.
[Normal]
00:07:035 (1) - Avoid overlap with 00:05:299 (3) by rotating 00:07:035 (1)
00:31:346 (4) - Move on 278;62 to make constant distance between 00:30:304 (2,3,4)
00:36:556 (4,5) - Move the slider on 00:36:556 and add repeat. The same reason as on easy.
01:04:340 (3) - Move on 285;291 to make perfect stack.
01:39:070 (2,3) - Make slider from these because it's hard for new players to beat accurately pattern with redtick notes.
02:16:579 (2,3,4) - Better with CTRL+J, then moving it somewhere, because it breaks flow this way.
02:22:136 (2,3,4,5) - ^
[XinDecent]
Rename this diff to Xin's Hard or something or it will break diff. name consistency.
00:27:526 (3,5) - move these on the same line
00:32:735 (3) - Add clap here to be consistent with other diffs
00:33:430 - ^
00:34:125 (7) - ^
00:38:466 (2) - Rotate it about -15° with selection centre to be the same rotated as 00:37:945 (1). Also it looks really weird.
01:37:681 (3) - Move 2nd point on 201;316 to make better shape, it's really unnecessary to make weird shapes like this
01:56:262 (3) - I think it breaks flow when it's under this slider and you must go back.. so consider moving this on 335;303
02:24:046 (4,5,6,7) - What an unnecessary change of ds. Resnap all these
[eLtXXx's Insanity]
00:40:550 (7) - Nice, overmapping slider.. remove it and add circle on 00:40:723 - , also you'll be consistent with other diffs.
If I would tell you everything bad in this diff.. I could be there for a long time so I'll say it simply:
-Use more shaped sliders, not only linear
-Use consistent hitsounds with Xin's diff. or with Normal diff. I noticed you're just placing hitsounds randomly and sometimes don't place them. You'll need to fix it.
Good map though. At least eLtXXx's Insanity needs to improve hitsounds very much!