00:18:149 : remove NC Fixed
00:18:496 : NC here Fixed
00:48:711 : remove NC clearly heard the word change here so no changes
00:49:059 : NC here ^
01:24:136 : add note ? / it up to you Ohhh I see O: Fixed
01:39:070 : i think use silder to 01:39:591 Nuu i like this :<, No changes
00:07:903 : remove whistle Fixed
01:06:945 : try move to under silder 01:06:771 and add fin https://osu.ppy.sh/ss/589892 oh i don't like that
02:03:381 : add note ? / it up to you ^
02:03:555 : ^ ^
02:14:495 : ^ ^
02:14:669 : ^ ^
00:54:615 : this silder end at 00:54:789 and note 00:54:963 Fixed!
01:06:771 : remove this silder and add note and 01:06:945 https://osu.ppy.sh/ss/589899 nuu i like this >< no changes
01:18:927 - 01:29:346 : i think you Should make whistle hitsound like XinDecent diff it good better ^
02:03:555 : add note ? no I do not like how it sounds with no added a note there
they're just suggestions Thanks for the mod indyinyou :3
sry my poor english No problem
BG so cute Star Ohh Thanks *·*
Hi~ m4m~~Thanks For The Mod n3n!
00:25:442 (3) - Urge gun like the picture below?
01:38:723 (1) - To repeat that slide
do not see any particularly pointed to ^ ^
Not normal and I do not have much difficulty difference...;;
00:59:130 (5) - Urge gun like the picture below?
01:22:052 (2) - Circle 2
01:24:484 (1) - ^
01:25:873 (4) - ^
none.. good.. map...
good Beatmap star~~!!!
hello, m4m ^^Thanks For The Awesome MOD! :3
- 00:13:634 (2,3,4) - maybe you can try to align these 3 notes on the center of the y-axis somehow ~ it doesn't matter too much i guess though
- 01:05:382 (1) - blanket more neater around 01:04:687 (3) - by adjusting the 2nd point a bit Fixed
- 01:08:508 - you should drag the break to here it has a nice effect ^^ Fixed
- 01:21:358 (2) - make neater curve around previous slider? make symmetrical basically if you can Fixed
- 01:24:484 (1) - move last point to x:368 y:288 Fixed
- 01:39:765 (2) - move to x:220 y:100 Fixed
- 01:08:508 - same as Easy diff., drag break if you did it at easy (applies to other diffs too ~) Fixed
- 01:51:573 (5) - why not move to center of the axis xD, looks neater
- 00:18:496 (3) - i made a better curve for you here if you want (code is in spoiler) FixedFixed224,188,18496,2,0,P|284:224|292:308,1,160,0|8,0:0|0:0,0:0:0
- 01:07:118 (6) - add finish
- 00:07:209 (8) - one grid to left so that (7) curves around it neater. Also so that you can create a better triangle pattern Fixed
- 01:03:298 (3) - imo it would flow much better if this was placed below 01:02:603 (1) - , rather than above it ~ Fixed
- 01:24:484 (1,2) - you could try to horizontal flip 01:24:136 (4) - and having these 2 notes at this position instead so you can create a perfect geometris shape with 01:23:094 (1,2,3,4,1) - Fixed
nice job ^^ gl
Didn't really find anything to mod. Possibly too short for any kudosu haha. Anyways these are my suggestions. (From modding queue)
00:10:161 (1) - shift the spinner to 00:10:334, end it at the same spot. Add a circle at 00:10:161 i dont like no changes :3
00:33:430 (6) - new combo? Fixed
Thanks For The Mod
00:05:299 (5) - here...not that pretty, blanket the note well it might looks better http://puu.sh/1Weyp Fixed
00:19:191 (5) - either make a straight one or blanket last slider's tail Fixed
00:37:250 (7,8,1) - looks messy.. blanket note 8 with slider 7 plz Emmrr No Changes I like this
01:36:292 (1) - place at x:300 y:148 or something like that? now it looks like failing to blanket 01:36:118 (3) - haha^
00:09:466 (6,7) - make a slider? like slider 5, and ctrl + h something Fixed
01:08:594 - the break starts at wrong point... should be at 01:08:508 - O:!!! Fixed
the map has no major mistakes itself however some arrangement is quite messy.
The map does not really makes others love it but the song is really charming <3
Thank You For The Mod :3!
176,236,3215,6,2,P|144:216|100:220,1,80,8|0,0:0|0:0,0:0:000:08:772 (1,2,3) - Can be clean up a bit, use my code http://puu.sh/1XDIj
108,112,8772,6,0,P|64:128|48:160,1,80,8|0,0:0|0:0,0:0:000:12:939 (3) - Blanket this with (1), looks cleaner.
234,311,12939,2,0,P|182:265|193:182,1,160,4|8,0:0|0:0,0:0:0Move (4) to x:260 y:140.
360,148,65035,2,0,P|428:128|440:44,1,160,0|8,0:0|0:0,0:0:001:30:735 (3,4,1,2) - I think you would feel the music more here if these note follow the accent of vocal, so something like this. http://puu.sh/1XDZX. Notice that 01:30:214 (1,2,3) - and 01:31:603 (1,2,3) - are the same rhythm. I think this gives a nicer effect then following the drums.
172,144,96292,6,2,P|256:73|340:144,2,240,2|0|2,0:0|0:0|0:0,0:0:001:41:849 (1) - Finish instead of whistle at begin
Hi, M4M.Thanks For the mod :3
No problem Yay :3
I won't nazi anything, this is already really good. I feel blanketting can be improve a little through. Also for stuff like 00:12:939 (1,2) - I prefer if you do the blanket the same way as 00:16:412 (3,4) - but it's very minor and not necessary. Fixed
01:39:070 (2,3,4) - This rhythm is hard to catch, why not do repeating slider instead? Similar feel, but much easier to play http://puu.sh/1XDto Fixed
Good as well. wii \O3O/
00:03:215 (1,2,3) - Adjust this a bit [break spacing for (3)] for a nicer looking pattern? http://puu.sh/1XDCy I don't like sorry, no changes176,236,3215,6,2,P|144:216|100:220,1,80,8|0,0:0|0:0,0:0:000:08:772 (1,2,3) - Can be clean up a bit, use my code http://puu.sh/1XDIj Fixed
312,288,3909,1,8,0:0:0108,112,8772,6,0,P|64:128|48:160,1,80,8|0,0:0|0:0,0:0:000:12:939 (3) - Blanket this with (1), looks cleaner. Fixed
132,200,9466,2,0,P|184:156|184:68,1,160,8|8,0:0|0:0,0:0:0234,311,12939,2,0,P|182:265|193:182,1,160,4|8,0:0|0:0,0:0:0Move (4) to x:260 y:140.
00:26:658 (5) - I find it better for you to stack it at begin of 00:26:831 (1) - Fixed
00:38:466 (2) - I prefer the flow when ctrl+J http://puu.sh/1XDQd Fixed
01:02:777 (2) - Same as 00:26:658. Fixed
01:05:035 (8) - I don't really like this slider shape to be honest, really think this look better http://puu.sh/1XDVP Fixed360,148,65035,2,0,P|428:128|440:44,1,160,0|8,0:0|0:0,0:0:001:30:735 (3,4,1,2) - I think you would feel the music more here if these note follow the accent of vocal, so something like this. http://puu.sh/1XDZX. Notice that 01:30:214 (1,2,3) - and 01:31:603 (1,2,3) - are the same rhythm. I think this gives a nicer effect then following the drums. unnecessary no changes
01:36:292 (1) - Align the begin and end point on the y axis please. And move 01:36:118 (3,2) - to x:256 y:200. Use this code for the slider if you want.172,144,96292,6,2,P|256:73|340:144,2,240,2|0|2,0:0|0:0|0:0,0:0:0unnecessary no changes
01:41:849 (1) - Finish instead of whistle at begin is unnecessary here whistle would break patterns
02:04:597 (4) - Move a grid right for better blanketting with (3) Fixed
02:14:842 (1) - I feel a little too, close move a bit more to right? So for example, 02:14:842 (1) - Place at x:432 y:320 02:15:016 (2) - Place at x:468 y:248
02:15:711 (4) - Turn grid snaps off, move to x:402 y:140. Better blanketting. I like this I do not always blankets
02:20:747 (3) - Consider finish at begin unnecessary here
02:22:136 (5) - You did whistle at begin for 02:19:357 (4) - why not here? Fixed
02:23:525 (3) - Consider finish at begin unnecessary here
This diff could use some polishing. Modding can do quite a bit, but self modding is recommended here. Try to polish some pattern in this diff.
- Kiai time, if you want to use soft sampleset, you need a custom hitsound to follow the bass drum or hitsound is too soft. Here's a custom bass drum sound I used for one of my beatmap http://puu.sh/1XExT. Be sure to change timing point to s:c1. Put it on every white tick and do this for every part during kiai time Nice sound
00:12:245 - Hitsounding sound too soft to me, do 50% volume here and 00:12:245 (1,2) - Do drum addition, add claps http://puu.sh/1XEgN Fixed
00:32:562 and 00:32:909 - I think you can make a funner pattern if you add hit circles here. Just keep distant snap for placement http://puu.sh/1XEkQ
00:40:376 (6) - You forgot finish at end Fixed
00:46:628 (3) - Please add clap as well on this spot Fixed
01:30:040 (1,2,3,4) - Sampleset normal for these notes. Fixed
01:30:735 - 01:38:723 - Use the custom bass drum sound here as well since you did soft-sampleset here and bass drum plays here. Fixed
01:41:849 (1) - Add finish Fixed
01:43:238 (4) - Add whistle for piano Fixed
01:46:016 (5) - Whistle at begin, same reason. Fixed
01:49:837 (6,1) - Whistle on (6) and begin of (1) for piano. Fixed
02:19:357 (1) - You add finish on all other parts, why not here? If you don't like how it sound, you shouldn't' be add it on 02:22:136 (1) - for example.
You need to add a custom bass drum or increase the volume of the soft-sampleset section when bass drum plays. Soft-hitclap is too soft at 60% volume. This is really important, the only hitsound I can really hear is the finish, all other hitsound sound too soft and hitsounding sound empty because of this.
Try to polish Hard some more. Be sure to follow my hitsound suggestions for Insane, I consider it a pretty big issue which should be taken care of. I really like Easy & Normal, good job there.
Some issues, but main reason I cannot star is that you haven't star any other people map. This breaks my starring policy, if you mod a good map, please give a star.
i found this on #modreqs so i might as well mod this since you requested a MAT.Thanks You for the awesome Mod <3
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.
00:01:826 (1) - what do you think of a clap at this note to start the clap pattern in this part of the song? it'll give more effect as it'll look fun for beginners to follow during gameplay. No changes I don't Like
00:07:035 (1) - same as above, but at the repeat arrow. ^
00:15:718 (1) - remove this note and add a 1/1 slider starting at 00:15:370. also make this note a NC because of the change in the lyrics. i find it fun to follow for beginners during gameplay as it gives off a slider-circle pattern, and it follows the vocals/beat keeping the flow steady in this part of the song. Fixed
00:18:149 - add a circle here. same reason as above. Fixed
00:26:484 - ^ Fixed
00:28:568 (3,4) - replace this for a 1/1 slider and a circle. same reason as above. I don't like
00:54:268 (2) - do a stack on the repeat of (4) because i find that the transition flows smoother and it looks neater during gameplay IMO. Fixed
00:59:130 (3,4) - same as 00:28:568. ^
01:02:256 (4) - same as 00:15:718, but this time, you should replace it, and don't make it a NC. No changes :s
01:03:993 (2,3) - this pattern doesn't flow correctly to the vocals. it feels awkward following (2) because there are no vocals at the beginning. what i'm thinking is that replace all this for a circle followed by a 2/1 slider, or a circle and a 1/1 repeat. either one would be fine as it gives off a smooth feeling in the vocals during gameplay. D: Fixed
01:05:382 (1) - same as above, but replace this for a circle and a 1/1 slider. D: Fixed
01:47:405 (1) - i think that if you can put this at the middle of the previous (2), it'll look neater and it'll flow somewhat smoother during gameplay IMO. it should look like this. D: Fixed
02:07:549 (2,3) - for this one, it should be a 1/1 slider and a circle, so in other words, switch these 2 notes around in the measures so that it'll look smoother to follow in the vocals during gameplay. D: Fixed
00:01:826 (1) - same as easy. add a clap at the beginning to start off the clap pattern. same reason as easy. No changes I Don't Like
00:05:299 (3) - move this note to the left because the transition feels a lot smoother to follow during gameplay. like this. Fixed
00:05:993 (5) - same as above, but move this note slightly above (4). like this. this is what the combo looks like from (1,5) if you follow both suggestions. it gives a smooth feeling to the diff for players during gameplay. Fixed
00:07:035 (1) - same as 00:01:826, but at the end. Fixed
00:45:933 - maybe a circle here to start off the vocals in this part of the song? i think doing this would make the diff a bit exciting for players during gameplay. Fixed
01:06:771 (4) - perhaps you can align it to the end of (2) so that it'll look like a triangular pattern? i find this easier to follow since it makes a shape during gameplay IMO. Fixed
01:28:998 (4,5) - maybe you can do this? it'll flow smoother and it gives off a smooth feeling for players during gameplay IMO. I don't Like no changes :S
02:02:339 (4) - maybe it'll look somewhat neater if you can stack this on the beginning of (3)? i find it somewhat fun to follow as well for players IMO. I leave it like this ^^'
00:01:826 (1) - same as easy. No Like :s
00:07:382 (3) - ^ ^
00:16:412 (6,7) - i think that if you can replace this for a 1/1 slider because of you do, it'll give off a smoother feeling to the vocals as the slider follows the "na~" in the vocals. also i think that it'd look fun for players to follow during gameplay. try to make this a curved slider so that you can blanket the repeat of (9). same reason as before. Fixed
00:21:274 (3,4) - what do you think of whistles at each end(beginning/end and the repeat)? i think that if you do this, it'll play along with the vocals a lot nicer during gameplay IMO. since you have whistles at the beginning, i assume that you were following the vocals, so whistles at each end would play nicely during gameplay. Fixed
00:36:556 (6,7) - hmm i think that a whistle at the end plays a lot smoother as it goes along with the BGM in the song during gameplay if you listen carefully IMO. No changes ><
00:39:334 (4,5) - do the same thing here. add whistles at each end of (4) and at (5) for consistency with the previous phrase if you follow it. Fixed
01:03:472 (4) - move this to the left a bit. i think that doing this would give off a smooth feeling to the song IMO. Fixed
01:04:687 (7) - you need to space this note out, away from the other end of the slider. it'll be consistent in your previous jumps and fun to play during gameplay IMO. Fixed
01:06:424 (4,5,6) - hmm...personally i don't like this pattern because it doesn't flow correctly in my eyes. i was expecting a jump at the end of the last 2 notes. so how about this: move these notes around and it should come up to something like this? i think that idf you do that, it'll flow consistency and it'll play a lot fun for players during gameplay. to me, it looked like the last 2 notes canceled the flow in this part IMO. Fixed
01:07:205 (1) - move this back by 1/4 because the vocals connect from the previous note and that's from (6) since there's a hold in the vocals during gameplay. No changes sorry ><
01:19:274 (3) - i feel that a whistle is missing here to go along with the BGM in the song, so perhaps you can add a whistle with the clap so that it'll go along with the BGM during gameplay. Fixed
01:22:052 (2) - maybe a whistle at the beginning? same reason as above, i feel that doing this would go along with the BGM, and it's more effective as it sounds fun for players during gameplay IMO. Fixed
01:27:609 (2,3) - the whistle should be at (2), not at (3). adding it at (3) sounds unfitting for me to follow during gameplay. Fixed
01:30:040 - add a circle here. this is where the drums start in this part of the song, and i feel that it gives off a good feeling after the vocals. Fixed
01:37:681 (3) - let me help you with this wave slider. i highly suggest that you make the slider like this. the current one doesn't give off that smooth feeling, so you have to be sure that the arcs of the wave slider are symmetrical. adding a middle point like you did there is just for support in my point of view. i'll even give you the code so that you can use this if that's ok with you.228,280,97681,2,0,P|176:324|120:292|120:292|64:260|-8:304,2,240
01:41:849 (1) - to make this more effective, you should make this a normal sampleset and a soft addition since the normal hitsound is for that hard hit and i'm guessing that the whistle is for the vocals, but there not enough emphasis, so replace this for a finish to show emphasis in the cymbals and vocals. fixed
01:52:962 (2,3,4) - i find this kind of flow awkward to follow for me mainly because of the direction (3,4) are going. so in this case, once (3) is it, the flow is gone IMO. i suggest that you re-arrange these notes like this. since it's near the end, i think it'd be better to do this so that you can challenge players, but at the same time, let them have fun with this pattern during gameplay. no changes ><
02:01:992 (5) - perhaps you can flip it like this? same reason as above about the fun during gameplay. Fixed
02:04:771 (5) - i can see a possible blanket here, so adjust this slider so that it'll blanket (3). it'll look a lot nicer and neater during gameplay. Fixed
02:05:465 (1,2,3,4) - hmm...try making 2 1/2 sliders and a jump pattern at the same time. again, i find it fun to follow and this movement may be somewhat hard for players to follow since there are players that aren't good at movement patterns. 02:08:244 (1,2) - is an example so do something that's similar to this jump pattern. I Don't like :S
02:20:747 (3) - hmm...i feel that you're forgetting a finish at the beginning. add it so that it'll be consistent with the other finishes that follow the vocals in this part. Fixed
02:23:525 (3) - ^ Fixed