forum

Ogura Yui - Raise

posted
Total Posts
120
show more
kajiyatta
I'm super lazy.
[General]
Hardのみファイル名が違うせいで、osuに表示される名前も違ってるので統一してください。
[Easy]
Placement
00:06:871(1,2) This spacing is ×1.2 but other looks ×1.0, so you should replace them.
Rhythm
00:10:621 Add a note here better, I don't agree this blank because back music has enough instrumetal to add a note.
01:23:371- Why not map following part to be consistence. I feel odd only this diff doesn't have notes.
Hit Sound
00:32:371(2) Add whistle at end for your pattern.
[Normal]
Rhythm
全体的に難し目の音取りになっているので、もう少し簡素化してみるのもアリでは?
00:37:433(1) ドラム音拾いたいのは分かるんですが、初心者にはちょっと予期しにくい音取りかなと思うので、素直に白線に沿った方がいいように思います。個人的にここはボーカルフォローの方が自然になるんじゃないかなと。
00:40:246(1)^
00:42:121(4)Normalということを考えると、突出した音がないのでこのスライダーの終点はややわかりにくく、00:42:496まで伸ばしたほうが方がいいと思います。
00:45:121(1-6) どこかにbreak入れてみてはどうですか?KIAIとかならまだ良いかもしれないんですが、通常パートにしてはやや難しいかなと思います。e.g.)
01:14:371(4) 1/4で終わらせるのは初心者にとって結構難しいので、個人的にはもっとシンプルに音取りをしたほうが無難かなと思います。
[Hard]
Placement
00:42:871(1) ここのスペーシングが狭いのは意図的ですか?少し流れが悪くなっているように見えるので、特に理由がなければ普通のスペーシングで配置したほうがいいと思います。
00:51:871(3) スペーシングも変わって、サビの始まりなのでNCつけてみては?
01:03:871(3) ^
Rhythm
00:02:839 不要な緑線
00:03:027 ^... その他にもたくさんあるので一度チェックしてください。
00:06:121(5) 途中から音が変わっているので、2つに分けてやったほうがいいと思います。
Hit Sound
01:25:902(4) 始点のclap削除?他のpartを見てみるとついていないようです。(00:09:402とか)
[Insane]
Placement
00:22:433(2) ダウンカーブのほうが前のnoteからの流れがよく打ちやすいと思います。配置見てると、割と動きが予想しやすい感じなので素直に配置したほうが統一感あるかなと。
00:34:246(2) ここも同じ指摘です。
Rhythm
00:21:683 不要な緑線
01:18:496 ^
00:19:433(4) このスライダーが伸びきっているせいで、途中にあるボーカルを拾えないので少し奇妙に聞こえました。提案としては以下の様な感じにしてみるなどして、00:19:808にあるボーカルを拾ってやると良くなると思います。 e.g.)
00:42:027 ここから始まるボーカルの始点を拾わず、伸びている部分である00:42:121から連打をかけているので少し妙に聞こえます。今の配置がいい感じになっているのは分かるんですが、できればこの音は拾ってやるといい感じかなと思います。e.g.)
00:54:308(2) この1/4スライダーは若干overmapのように聞こえました。単発に置き換えても問題ないように感じます。
01:17:839(3) ここも同様に、音がない部分なのでnote消したほうが次のnoteを効果的に魅せることができると思います。ちょっと考えてみてください。
Hit Sound
00:54:683(4) 音が少しくどいように聞こえるので、ここはNormalじゃないヒットサウンドのほうがいいと思います。
01:22:621(1,2) 前の部分から音付けがパターン化されてるので、ここにsoft-finishもってくると、盛り上がりがより強調されると思います。サビの最後の部分なので、尻すぼみ感がしました。

久しぶりにmodしたので変なこと書いてたらスルーしてください。
Good luck.
Abe Nana
ฅ(๑¯Δ¯๑)にゃんぱすー

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[General]
  1. Clear
[Tari's Easy]
  1. 00:09:871 (3) - I feel the unnatural on this slider. could you please adjust the length at 00:10:621?
  2. 00:27:871 (1) - 00:32:371 (2) - out of space.
  3. 00:42:871 00:43:621 00:44:371 - how about adjust of the vocal? I thought 1/1 slider looks good in this part
  4. 00:51:121 (2,3,1) - why you put a little jump in here? it doesn't fit the Easy and not the same to next pattern(01:03:121) IMO 'x'.
  5. 01:20:371 (3) - out of space
[Normal]
  1. Clear
[Ryafuka's Hard]
  1. CS=3.5オススメなん。InsaneとNormalとの難易度の調整なん
  2. 00:06:496 - リバースの途中にClapを入れるのん
  3. 00:47:371 (4,1) - 00:46:996 (2,3,4) - ここでジャンプをしたばかりなのでこの2つはもうちょっと距離をおいたほうがいいのん
  4. 01:10:808 (2,3) - 3の上に2のサークルをスタックするのが良さそうなのん。3に目が行って釣られるかもクマー
[Insane]
  1. 00:27:308 (4) - ctrl+Gオススメなん
  2. 01:23:558 (2) - このこをx:212 y:144に置くのはどうなん?流れ的に01:23:371 (1) - これとは距離をおいたほうが良さそうなん
Topic Starter
ShiraKai

kajiyatta wrote:

I'm super lazy. 8-)
[General]
Hardのみファイル名が違うせいで、osuに表示される名前も違ってるので統一してください。 あれ。。。了解しました :D

[Normal]
Rhythm
全体的に難し目の音取りになっているので、もう少し簡素化してみるのもアリでは?
00:37:433(1) ドラム音拾いたいのは分かるんですが、初心者にはちょっと予期しにくい音取りかなと思うので、素直に白線に沿った方がいいように思います。個人的にここはボーカルフォローの方が自然になるんじゃないかなと。 間も空いてますししっかりと後ろで音も鳴っているのでこのままで行きます :?
00:40:246(1)^ ^
00:42:121(4)Normalということを考えると、突出した音がないのでこのスライダーの終点はややわかりにくく、00:42:496まで伸ばしたほうが方がいいと思います。 fixed!
00:45:121(1-6) どこかにbreak入れてみてはどうですか?KIAIとかならまだ良いかもしれないんですが、通常パートにしてはやや難しいかなと思います。e.g.) 提案ありがとです~ 直しました( ˘◡˘ )
01:14:371(4) 1/4で終わらせるのは初心者にとって結構難しいので、個人的にはもっとシンプルに音取りをしたほうが無難かなと思います。 それでも01:14:652 - の音拾いたいんですよね… すみません :(

[Insane]
Placement
00:22:433(2) ダウンカーブのほうが前のnoteからの流れがよく打ちやすいと思います。配置見てると、割と動きが予想しやすい感じなので素直に配置したほうが統一感あるかなと。 good!!!
00:34:246(2) ここも同じ指摘です。 ^
Rhythm
00:21:683 不要な緑線 ok
01:18:496 ^ ^
00:19:433(4) このスライダーが伸びきっているせいで、途中にあるボーカルを拾えないので少し奇妙に聞こえました。提案としては以下の様な感じにしてみるなどして、00:19:808にあるボーカルを拾ってやると良くなると思います。 e.g.) 確かに00:15:871 (3,4,5) - では拾ってるのにここで拾わないのはおかしいですね… 直しました~!
00:42:027 ここから始まるボーカルの始点を拾わず、伸びている部分である00:42:121から連打をかけているので少し妙に聞こえます。今の配置がいい感じになっているのは分かるんですが、できればこの音は拾ってやるといい感じかなと思います。e.g.) ここはどちらかというとボーカルよりバックの音の盛り上がりに合わせて連打を配置しているのでノーチェンジで :(
00:54:308(2) この1/4スライダーは若干overmapのように聞こえました。単発に置き換えても問題ないように感じます。 サビはスピード感(?)を出したいのでこのままで… 次指摘されたら直します :cry:
01:17:839(3) ここも同様に、音がない部分なのでnote消したほうが次のnoteを効果的に魅せることができると思います。ちょっと考えてみてください。 fixed :3
Hit Sound 
00:54:683(4) 音が少しくどいように聞こえるので、ここはNormalじゃないヒットサウンドのほうがいいと思います。 とりあえずDrumにしました :idea:
01:22:621(1,2) 前の部分から音付けがパターン化されてるので、ここにsoft-finishもってくると、盛り上がりがより強調されると思います。サビの最後の部分なので、尻すぼみ感がしました。 OK!

久しぶりにmodしたので変なこと書いてたらスルーしてください。
Good luck.
kajiyattaさんmoddingどうもです!

-Chata- wrote:

ฅ(๑¯Δ¯๑)にゃんぱすー (๑¯Δ¯๑)/

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.

[Insane]
  1. 00:27:308 (4) - ctrl+Gオススメなん そしたら00:27:308 (4,1) - の流れが嫌いな感じになるん… :cry:
  2. 01:23:558 (2) - このこをx:212 y:144に置くのはどうなん?流れ的に01:23:371 (1) - これとは距離をおいたほうが良さそうなん 最高なのん!
ちゃたさんありがとなの~~~ん :)
litoluna
double posted
ちん
litoluna
Shirakai~
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. InsaneとNormalのKIAI TIMEの終端が違うので統一しましょう。
    少なくとも自分のdiffは統一しないとUnrankbleなので...
    Insane -> end at 01:20:933
    Normal -> end at 01:21:121
  2. tagにtarisを追加
[Easy]
  1. 00:20:371 (3) - more blanket.
    nazi
    second point -> 2grid right
    end point -> 1grid left
  2. 00:35:371 (3) - I felt fiting Sampleset:Normal on Head point
  3. 00:47:183 (1,1) - Too soon after a spinner in a Easy diff

    Standard Ranking Criteria wrote:

    Try to avoid using hitobjects directly after spinners (especially on Easy/Normal difficulties). Spinners are sometimes the hardest element for players, and having a hitcircle or slider half a beat (or even a beat) after a spinner will commonly result in frustration and a broken combo. Hitobjects directly after spinners are fair game for Hard/Insane difficulties, but try to give a nice pause for Easy/Normal difficulties.
    https://osu.ppy.sh/forum/t/241019
  4. 01:07:996 (3) - nazi end point -> 1grid down
[Normal]
  1. 00:03:871 (1) - 自分なら逆向きに曲げますo.o
  2. 00:06:871 (1,2) - ここどっちか曲がったsliderにしたい。
    前のslider 00:04:621 (2,3) - が直線直線だったからカクッカクしてる感あるからここらで少し丸めませんか :oops:
  3. 01:14:371 (4,5) - 青線で終わって赤線単発難しく感じたけど今のNormalならきっと大丈夫なんだろうけど、、、
    自分なら01:14:933 (5) - を消して01:14:371 (4) - をReverseにして音取りします。(繋ぎが長くなるので 01:15:683 (7) - delete)

    DS調整大変そうだから任せます ;)
[Hard]
  1. 00:06:121 (5) - 00:06:496 - この部分から1/6で後ろの音が鳴ってるので、切り分けをした方がいいかなと思いました。

    00:06:121 (5) - 1/4 00:06:496 (6) - 1/6
  2. 01:03:121 (1,2) - vo に合わせて区切るのもいいと思うのですがKIAITIMEですし01:03:308 - と01:03:683 - の音もとりたい。
    01:01:996 (5,6,1,2,3,4,5) - ここが全部Circleなのでsliderで音をとっても合うと思ったのですがどうでしょうか。
[Insane]
  1. 00:36:871 (1,3) - ここ並行にしませんか?
    色々と綺麗になってる。
    特に気になる所なかったです。3/4slider多くて好き。
    サビが全部00:52:433 (3,4,5,6) - だから のpatternとか
    混ぜてもいいかなぁと思いました。統一感出したいとかならgoodだと思います。 8-)
がんばって~
Topic Starter
ShiraKai

litoluna wrote:

Shirakai~
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[General]
  1. InsaneとNormalのKIAI TIMEの終端が違うので統一しましょう。 お返事は~い!
    少なくとも自分のdiffは統一しないとUnrankbleなので...
    Insane -> end at 01:20:933
    Normal -> end at 01:21:121
  2. tagにtarisを追加 OK!!!
[Normal]
  1. 00:03:871 (1) - 自分なら逆向きに曲げますo.o 自分もです。
  2. 00:06:871 (1,2) - ここどっちか曲がったsliderにしたい。 下の方をクルンと曲げました( ˘ω˘ )
    前のslider 00:04:621 (2,3) - が直線直線だったからカクッカクしてる感あるからここらで少し丸めませんか :oops:
  3. 01:14:371 (4,5) - 青線で終わって赤線単発難しく感じたけど今のNormalならきっと大丈夫なんだろうけど、、、
    自分なら01:14:933 (5) - を消して01:14:371 (4) - をReverseにして音取りします。(繋ぎが長くなるので 01:15:683 (7) - delete)

    DS調整大変そうだから任せます ;) 提案通りに直しました(*'ω'*) ただ01:15:683 (5) - はバシバシ鳴ってたので01:14:183 - を消すことに致しマシマシ。
[Insane]
  1. 00:36:871 (1,3) - ここ並行にしませんか? YES :idea:
    色々と綺麗になってる。
    特に気になる所なかったです。3/4slider多くて好き。
    サビが全部00:52:433 (3,4,5,6) - だから のpatternとか
    混ぜてもいいかなぁと思いました。統一感出したいとかならgoodだと思います。 8-)あれなんス…過去の自分も残しておきたかったんッス… :|
がんばって~
るなたそありたそ ;)
Ryafuka
とても遅くなりました、ごめんなさい

http://puu.sh/fnIdj.osu
xxdeathx
hi, m4m from your queue

[Insane]

  • 00:04:152 (2,3,4) - You should distance snap this because the irregular rhythm (3/4 before 3, 1/2 after it) is hard to read with approach circles. Put 00:04:433 (3) - closer to 00:04:621 (4) -
  1. 00:05:183 (6) - ^
  2. 00:06:121 (5,1) - The movement between these is kind of awkward because the player has to make a sharp angle change. Try this:
  3. 00:32:371 (1,2,3) - I'm a little surprised by this since you didn't decide to follow vocals here. It conflicts with the rest of your map, where you did follow them.
  4. 00:34:902 - ^
  5. 00:42:871 (1,2) - This follows vocal better:
  6. 00:43:621 (1,2) - 00:44:371 (1,2) - ^
  7. 00:59:183 (5,6,1) - This transition 00:58:808 (4,5,6,1) - plays poorly. You should point the triple in the same direction as coming from the repeat slider.
  8. 01:12:683 (5) - You normally use circles instead of 1/4 slider
  9. 01:21:027 - I highly recommend adding circle here, it fits the map and song much better.
Good luck!
Aerous
Hello ! M4M from your alacat's queue :>

Insane :

00:01:433 (4) - And blanket it with slider number 5?
00:04:152 (2) - Might want to change this a bit
00:05:183 (6,1) Spread these ?
00:06:121 (5) - Move it so the tail faces upwards? Pic : http://puu.sh/fzRL3/162adab7e7.jpg
00:43:246 (2) - Distance Snap with 0.7x ? Since you did it here : 00:28:527 (3,4) -
00:51:496 (1) - Curve this slider so it blankets with 00:51:121 (1) -
00:52:527 (3) - I don't think this is completely stacked , double check this
00:59:277(6) - I kinda don't like these 3 patterns , test played it with DT , maybe it was me
01:05:371 (1) - Curve this , more fun to play
01:12:683 (5) - Two circles ?

Fun map to DT with :3
Topic Starter
ShiraKai

xxdeathx wrote:

hi, m4m from your queue

[Insane]

  • 00:04:152 (2,3,4) - You should distance snap this because the irregular rhythm (3/4 before 3, 1/2 after it) is hard to read with approach circles. Put 00:04:433 (3) - closer to 00:04:621 (4) - I have changed the placement newly :)
  1. 00:05:183 (6) - ^ ^
  2. 00:06:121 (5,1) - The movement between these is kind of awkward because the player has to make a sharp angle change. Try this:
    OK. changed it on your advice
  3. 00:32:371 (1,2,3) - I'm a little surprised by this since you didn't decide to follow vocals here. It conflicts with the rest of your map, where you did follow them. hmm,i want to pick snare sound...sorry :(
  4. 00:34:902 - ^ ^
  5. 00:42:871 (1,2) - This follows vocal better: OK!
  6. 00:43:621 (1,2) - 00:44:371 (1,2) - ^ ^
  7. 00:59:183 (5,6,1) - This transition 00:58:808 (4,5,6,1) - plays poorly. You should point the triple in the same direction as coming from the repeat slider.
    stuck on 00:58:621 (3) -
  8. 01:12:683 (5) - You normally use circles instead of 1/4 slider fixed :D
  9. 01:21:027 - I highly recommend adding circle here, it fits the map and song much better. yay :)
thanks xxdeathx :)

Aerous wrote:

Hello ! M4M from your alacat's queue :>

Insane :

00:01:433 (4) - And blanket it with slider number 5? no~~
00:04:152 (2) - Might want to change this a bit I have changed the placement newly :)
00:05:183 (6,1) Spread these ? ^
00:06:121 (5) - Move it so the tail faces upwards? ^ Pic : http://puu.sh/fzRL3/162adab7e7.jpg
00:43:246 (2) - Distance Snap with 0.7x ? Since you did it here : 00:28:527 (3,4) - yeah nice idea!
00:51:496 (1) - Curve this slider so it blankets with 00:51:121 (1) - OK~
00:52:527 (3) - I don't think this is completely stacked , double check this fixed!
00:59:277(6) - I kinda don't like these 3 patterns , test played it with DT , maybe it was me stuck on 00:58:621 (3) -
01:05:371 (1) - Curve this , more fun to play k
01:12:683 (5) - Two circles ? k

Fun map to DT with :3
thanks Aerous ;)
Owntrolf
Im a terrible m0dder
it feels way too short

Insane
01:14:371 (1,2,3) - I think it should have 2 flipped so that the sliders bend in opposite ways
01:19:996 (7,8) - It sounds like 8 should start on the blue tick right after blue
Topic Starter
ShiraKai

Owntrolf wrote:

Im a terrible m0dder
it feels way too short

Insane
01:14:371 (1,2,3) - I think it should have 2 flipped so that the sliders bend in opposite ways OK :)
01:19:996 (7,8) - It sounds like 8 should start on the blue tick right after blue
thanks Owntrolf :)
Homura-
単位は取れましたか? :) :) :)

[Insane]
  1. 00:03:121 (3) - ここから緑線引いてS:C2にしませんか? S:C1のwhistleの音ないよ
  2. 00:04:152 (2) - 終点をS:C1のsoft-hitwhistleに変更
  3. 00:04:902 (4) - 終点にdrum-clap入ってるけど ここで音鳴ってないよ  Athenaには入ってないけどどうするよ?
  4. 00:06:027 (3) - whistle追加  :idea:
  5. 00:51:496 (1) - NCいる・・・のか?

[Athena]
  1. 00:03:121 (5) - このスライダーの始点に緑線引いてS:C2にしませんか? S:C1のwhistleの音ないよ
  2. 00:04:152 (3) - 終点をS:C1のsoft-hitwhistleに変更
  3. 00:04:152 (3) - 00:04:902 (3) - Insaneは始点の場所にwhistleありました。 どちらかに統一しませんか? ※1
  4. 00:05:558 (2) - whistle追加 (Insaneにはありました)
  5. 00:05:746 (2) - 始点のfinishなんだけどInsaneのほうはclap付いてるけどどちらかに統一しない? 個人的にはclap
  6. 00:05:933 (4) - 終点にwhistle追加してみたら?  :idea:
  7. 00:15:871 (3) - 終点にwhistle追加
※1  どっちにwhistleを統一するかで :idea: ←がついてる提案をどうするか決まります
Insaneのwhistleの付け方に合わせるなら :idea: の提案のようにwhistleを追加
Athenaに合わせるなら :idea: の提案は無視


Insaneだけ見てくれってことだったけどAthenaも気になったところがあったので見ときました

Insaneの配置は01:14:933 (3,1) - と最後のスピンの長さ(どっちも直ってます)ぐらいしか気にならなかったです
Topic Starter
ShiraKai

Homura- wrote:

単位は取れましたか? :) :) :) ま、まあまあ :o :o :o

[Insane]
  1. 00:03:121 (3) - ここから緑線引いてS:C2にしませんか? S:C1のwhistleの音ないよ OK~
  2. 00:04:152 (2) - 終点をS:C1のsoft-hitwhistleに変更 いいぞ
  3. 00:04:902 (4) - 終点にdrum-clap入ってるけど ここで音鳴ってないよ  Athenaには入ってないけどどうするよ? 消しました!
  4. 00:06:027 (3) - whistle追加  :idea: OK~~
  5. 00:51:496 (1) - NCいる・・・のか? いりませんね…

[Athena]
  1. 00:03:121 (5) - このスライダーの始点に緑線引いてS:C2にしませんか? S:C1のwhistleの音ないよ OK~
  2. 00:04:152 (3) - 終点をS:C1のsoft-hitwhistleに変更 すばら
  3. 00:04:152 (3) - 00:04:902 (3) - Insaneは始点の場所にwhistleありました。 どちらかに統一しませんか? ※1 OK~~
  4. 00:05:558 (2) - whistle追加 (Insaneにはありました) 見落としだ :o
  5. 00:05:746 (2) - 始点のfinishなんだけどInsaneのほうはclap付いてるけどどちらかに統一しない? 個人的にはclap なおしたぞい!
  6. 00:05:933 (4) - 終点にwhistle追加してみたら?  :idea: OK~~~
  7. 00:15:871 (3) - 終点にwhistle追加 ありがてえ
※1  どっちにwhistleを統一するかで :idea: ←がついてる提案をどうするか決まります
Insaneのwhistleの付け方に合わせるなら :idea: の提案のようにwhistleを追加
Athenaに合わせるなら :idea: の提案は無視


Insaneだけ見てくれってことだったけどAthenaも気になったところがあったので見ときました 神よ… :) :)

Insaneの配置は01:14:933 (3,1) - と最後のスピンの長さ(どっちも直ってます)ぐらいしか気にならなかったです
めちゃくちゃ助かりました( ˘ω˘ )
もっどありがとう!
Topic Starter
ShiraKai

Melophobia wrote:

[Easy]
This difficulty is really nice. :>
00:05:746 - This is an important beat so i want you to add a note here. If you're afraid that it'll be too hard then you can use 1/1 slider instead.
00:09:871 (3) - Add a newcombo here because of the change in melody.
00:13:433 - Add some claps on every 2nd red line? This section feels really empty due to lack of hitsounds.
00:27:871 (1,2) - The current pattern doesn't flow well imo due to its angle, how about rearranging it like this? https://osu.ppy.sh/ss/2203022 すみません、SSが見れませんでした…
00:30:871 (1) - I'm not sure if this is intentional or not, but currently it's not symmetrical. :<
00:49:433 (1) - Way too soon after a spinner. Easy diff need at the very least 2 empty beats imo.
01:02:371 (3) - This is a strong beat, you might as well add a finish here.
01:14:371 (3) - The end of this slider doesn't follow anything here. I think 2/1 slider would be the most suitable one.
01:20:839 (1) - Consider starting this spinner from 01:21:121 - . This might be confusing for beginners because the spinner suddenly arises.
書いてるところ以外は全部直しました!

kajiyatta wrote:

[Easy]
Placement
00:06:871(1,2) This spacing is ×1.2 but other looks ×1.0, so you should replace them.
Rhythm
00:10:621 Add a note here better, I don't agree this blank because back music has enough instrumetal to add a note.
01:23:371- Why not map following part to be consistence. I feel odd only this diff doesn't have notes.
Hit Sound
00:32:371(2) Add whistle at end for your pattern.
All fixed :)

-Chata- wrote:

[Tari's Easy]
  1. 00:09:871 (3) - I feel the unnatural on this slider. could you please adjust the length at 00:10:621? 00:10:621 (2) - を1/2スライダーにしました
  2. 00:27:871 (1) - 00:32:371 (2) - out of space.
  3. 00:42:871 00:43:621 00:44:371 - how about adjust of the vocal? I thought 1/1 slider looks good in this part
    裏の音を取っているらしいのでこのままで~
  4. 00:51:121 (2,3,1) - why you put a little jump in here? it doesn't fit the Easy and not the same to next pattern(01:03:121) IMO 'x'. ジャンプ…?
  5. 01:20:371 (3) - out of space
書いてるところ以外は直しました!

litoluna wrote:

[Easy]
  1. 00:20:371 (3) - more blanket.
    nazi
    second point -> 2grid right
    end point -> 1grid left
  2. 00:35:371 (3) - I felt fiting Sampleset:Normal on Head point
  3. 00:47:183 (1,1) - Too soon after a spinner in a Easy diff

    Standard Ranking Criteria wrote:

    Try to avoid using hitobjects directly after spinners (especially on Easy/Normal difficulties). Spinners are sometimes the hardest element for players, and having a hitcircle or slider half a beat (or even a beat) after a spinner will commonly result in frustration and a broken combo. Hitobjects directly after spinners are fair game for Hard/Insane difficulties, but try to give a nice pause for Easy/Normal difficulties.
    https://osu.ppy.sh/forum/t/241019
  4. 01:07:996 (3) - nazi end point -> 1grid down
All fixed :)

Tariさんに直しといてと言われたので代わりに修正しました :D
modding感謝です!
Melophobia
よし
Topic Starter
ShiraKai
@meloさん ありがとうございます~ :)
Ozato Fumika
placeholder.

I'm gonna have to pop this bubble for the following issues.

  1. Insane and Athena diff having wrongly snapped objects 00:36:308
  2. your sliderslides are not 44kb.
    also your drum whistle had 3ms delay, but better to be safe.
    Please use this
  3. Also, Ryafuka's diff is using format v13 while other diffs are using v14. I don't know if this matters lol
  4. another thing, I'm not sure about the snap here 00:06:496 -
    I asked some people and they agreed it's not 1/6
    but if you look at this ranked map https://osu.ppy.sh/b/384411
    Champion diff has 1/6 while wkyik's Insane has 1/4.
    so, I don't know...
[Athena]
  1. 00:21:683 (3,4,1) - stack properly
  2. 00:24:308 (1) - too quiet imo. +10% volume?
  3. 00:27:496 - i think this should be soft clap?
  4. 00:36:308 (4) - this is 1/6
  5. 00:44:746 (3,4) - I know this is the hardest diff, but this spacing is really hard to read. as this song already has a lot of doubles like 00:04:058 (2,3) -
    please consider reducing the spacing here. even just a little bit would help
  6. 01:11:933 (3,4,5) - too many stacks here suddenly :/ possibly unstack some?
    01:12:871 (2,3) -
    01:13:527 (5,6) -
  7. 01:21:121 (1,1,1,1,1,1) - this NC spam looks really unnecessary to me
[Insane]
  1. could benefit from higher AR since this diff has a lot of 1/4. maybe 8.2~3?
  2. 00:27:496 (5) - same as other diffs. soft clap?
  3. 00:36:308 (1) - this is 1/6
  4. 00:54:496 (6) - this guy has normal sample set, which still works but only if the players don't have custom hitnormal in their skin :/
  5. 01:21:121 (1,2) - I find this 1.3 SV change a little too much for this diff. how about 1.2?
  6. 01:22:621 (3,4,5,6,1,2,3,4) - you should know this is hard :/
  7. 01:28:621 (1) - this slider is really short... I really recommend you have a slider here like Athena diff
[Ryafuka's Hard]
  1. OD too low imo. at least 5.5 please
    Also could use higher AR since you have a little jumps here and there
  2. 00:00:683 (1) - consider changing this to 1/4 instead of 1/6. 1/6 start is too hard for a hard diff imo
  3. 00:11:371 (1,2) - a bit hard to read because of stack with 00:10:902 (4) - . maybe move 00:11:371 (1) - more closer
  4. 00:24:121 - why ignore this :/ this melody goes with 00:23:371 (4,5,6) -
  5. 00:35:371 (1,2,3) - spacing really harsh here
  6. 01:02:558 (2,3,4,5) - this doesnt fit with the drum. you can do this if you don't wanna have circles
  7. 01:03:964 - I don't understand why your kiai starts here.
  8. 01:17:371 (1,2,3) - spacing also a bit harsh here.
  9. 01:20:933 (1) - really should end it 01:22:996 - . the recovery time is insane level.
[Normal]
  1. HP +1 for better spread
  2. 00:19:996 - should add clap or something. this slider feels so weird without any hitsound on the head
    00:22:996 (2) -
  3. 01:21:121 (1,1) - I'm a little worried about the recovery time. but if you can move 01:24:121 (1) - more closer to the center it will help.
[Tari's Easy]
  1. 01:03:121 (4) - maybe NC here to add the same effect as 00:51:121 (1) -
  2. 01:14:371 (3) - just make it 1/1. this is kinda random and unexpected
I think that's it.

Also if you can give me a link that proves this is the correct title that would help :3

found it

http://www.campi-anime.com/goods/cd.html
Topic Starter
ShiraKai

No Dap wrote:

placeholder.

I'm gonna have to pop this bubble for the following issues.

  1. Insane and Athena diff having wrongly snapped objects 00:36:308 fixed
  2. your sliderslides are not 44kb.
    also your drum whistle had 3ms delay, but better to be safe.
    Please use this thanks mp3== use it :)
  3. Also, Ryafuka's diff is using format v13 while other diffs are using v14. I don't know if this matters lol fixed
  4. another thing, I'm not sure about the snap here 00:06:496 -
    I asked some people and they agreed it's not 1/6
    but if you look at this ranked map https://osu.ppy.sh/b/384411
    Champion diff has 1/6 while wkyik's Insane has 1/4.
    so, I don't know...
    hmm,i think 1/6 is correct in this part :? sorry no change
[Athena]
  1. 00:21:683 (3,4,1) - stack properly
  2. 00:24:308 (1) - too quiet imo. +10% volume?
  3. 00:27:496 - i think this should be soft clap?
  4. 00:36:308 (4) - this is 1/6
  5. 00:44:746 (3,4) - I know this is the hardest diff, but this spacing is really hard to read. as this song already has a lot of doubles like 00:04:058 (2,3) -
    please consider reducing the spacing here. even just a little bit would help
  6. 01:11:933 (3,4,5) - too many stacks here suddenly :/ possibly unstack some? no change
    01:12:871 (2,3) - no change
    01:13:527 (5,6) -
  7. 01:21:121 (1,1,1,1,1,1) - this NC spam looks really unnecessary to me
[Insane]
  1. could benefit from higher AR since this diff has a lot of 1/4. maybe 8.2~3?
  2. 00:27:496 (5) - same as other diffs. soft clap?
  3. 00:36:308 (1) - this is 1/6
  4. 00:54:496 (6) - this guy has normal sample set, which still works but only if the players don't have custom hitnormal in their skin :/
  5. 01:21:121 (1,2) - I find this 1.3 SV change a little too much for this diff. how about 1.2?
  6. 01:22:621 (3,4,5,6,1,2,3,4) - you should know this is hard :/
  7. 01:28:621 (1) - this slider is really short... I really recommend you have a slider here like Athena diff
[Normal]
  1. HP +1 for better spread
  2. 00:19:996 - should add clap or something. this slider feels so weird without any hitsound on the head
    00:22:996 (2) -
  3. 01:21:121 (1,1) - I'm a little worried about the recovery time. but if you can move 01:24:121 (1) - more closer to the center it will help.
[Tari's Easy]
  1. 01:03:121 (4) - maybe NC here to add the same effect as 00:51:121 (1) -
  2. 01:14:371 (3) - just make it 1/1. this is kinda random and unexpected
I think that's it.

Also if you can give me a link that proves this is the correct title that would help :3

found it

http://www.campi-anime.com/goods/cd.html
thanks No Dap :)
All fixed where except i wrote something ;)
Ozato Fumika
oh thats wierd. there was no sound at all before 00:06:496 -

I guess you changed mp3 recently?

or something went wrong, since other bns coudln't hear anything either :3

Athena diff, 00:51:496 (3) - if you increaase the SV here it would create a cool effect with the sound imo

Insane diff, 01:28:527 (1) - rather than straight line, maybe a curve like Athena diff maybe? I think it's better

let me know when guest mappers have replied
Ryafuka

No Dap wrote:

[Ryafuka's Hard]
  1. OD too low imo. at least 5.5 please
    Also could use higher AR since you have a little jumps here and there
  2. 00:00:683 (1) - consider changing this to 1/4 instead of 1/6. 1/6 start is too hard for a hard diff imo nah I have to follow sounds this point.
  3. 00:11:371 (1,2) - a bit hard to read because of stack with 00:10:902 (4) - . maybe move 00:11:371 (1) - more closer
  4. 00:24:121 - why ignore this :/ this melody goes with 00:23:371 (4,5,6) - its not bad imo.
  5. 00:35:371 (1,2,3) - spacing really harsh here
  6. 01:02:558 (2,3,4,5) - this doesnt fit with the drum. you can do this if you don't wanna have circles
  7. 01:03:964 - I don't understand why your kiai starts here.
  8. 01:17:371 (1,2,3) - spacing also a bit harsh here.
  9. 01:20:933 (1) - really should end it 01:22:996 - . the recovery time is insane level.
http://puu.sh/g3Y0l.osu
Topic Starter
ShiraKai

No Dap wrote:

oh thats wierd. there was no sound at all before 00:06:496 -

I guess you changed mp3 recently?

or something went wrong, since other bns coudln't hear anything either :3 umm,really weird :o

Athena diff, 00:51:496 (3) - if you increaase the SV here it would create a cool effect with the sound imo
:arrow: changed SV (1.0 →1.2)
Insane diff, 01:28:527 (1) - rather than straight line, maybe a curve like Athena diff maybe? I think it's better
:arrow: I was changed to reference on your opinion :)
let me know when guest mappers have replied
thanks :3
All Diff updated!
Ozato Fumika
  1. video offset should be 225
  2. normal-sliderslide is still 62kb :3 fix it pls
@Insane
  1. 00:45:027 - this part is actually 1/6 also :(
    01:18:121 - ~ 01:18:308 - 1/6 also
@Hard
  1. 00:00:683 (1) - I'll suggest this one more last time :3 I'm not forcing you but just want you to reconsider
    the drum is 1/6 indeed, but the piano thing is 1/4. and really 1/4 would be easier for players :3
  2. 00:16:621 (4) - should end 1/4 earlier to follow vocal
  3. 01:18:496 - missed clap?
  4. 01:18:121 - ~ 01:18:308 - 1/6 also
@Normal
  1. 00:48:871 (1,2) - could replace them with 1/2 slider so it's easier for players since you have 5 circles here.
ok I really hope this there's no more 1/6 orz
Topic Starter
ShiraKai

No Dap wrote:

  1. video offset should be 225 fixed
  2. normal-sliderslide is still 62kb :3 fix it pls sorry,I forgot it XD fixed!
@Insane
  1. 00:45:027 - this part is actually 1/6 also :( remove note just like Athena Diff
    01:18:121 - ~ 01:18:308 - 1/6 also OK
@Normal
  1. 00:48:871 (1,2) - could replace them with 1/2 slider so it's easier for players since you have 5 circles here. OK
ok I really hope this there's no more 1/6 orz
Thank you many times :)
Ozato Fumika
ok let me know again when ryafuka fixes 1/6

ughhh nvm 01:03:308 - ~ 01:03:496 - this is also 1/6....
Topic Starter
ShiraKai

No Dap wrote:

ok let me know again when ryafuka fixes 1/6

ughhh nvm 01:03:308 - ~ 01:03:496 - this is also 1/6.... replaced! but Placement is anxiety :?
Ryafuka

No Dap wrote:

@Hard
  1. 00:00:683 (1) - I'll suggest this one more last time :3 I'm not forcing you but just want you to reconsider
    the drum is 1/6 indeed, but the piano thing is 1/4. and really 1/4 would be easier for players :3
  2. 00:16:621 (4) - should end 1/4 earlier to follow vocal
  3. 01:18:496 - missed clap? its not need i guess.
  4. 01:18:121 - ~ 01:18:308 - 1/6 also i don't know what mean you saying..
http://puu.sh/g5kiI.osu
Ozato Fumika
ok
01:03:371 - add clap
for Insane and Athena.

wierd 1/6 feedback...

ok that's it. let me know and I'll rebubble
Topic Starter
ShiraKai

No Dap wrote:

ok
01:03:371 - add clap
for Insane and Athena.

wierd 1/6 feedback...

ok that's it. let me know and I'll rebubble
fixed~ :3
Ozato Fumika
Rebubbled!

To next BN : Please double check that there are no more wrongly mapped 1/6.

I think I found all of them, but please double check :3
Topic Starter
ShiraKai
and to next BN : be careful because there is same beatmap in qualified
Ozato Fumika

ShiraKai wrote:

and to next BN : be careful because there is same beatmap in qualified
lol that strike
Satellite

ShiraKai wrote:

and to next BN : be careful because there is same beatmap in qualified
wwwwwwwwwwwwwwww LoL
meii18

ShiraKai wrote:

and to next BN : be careful because there is same beatmap in qualified
LOL ༼இɷஇ༽
Xinely
reserving for mod




  • General
  1. a little bit worry spread from Normal to Hard because Hard has some 1/4 (and imo that's kinda much but it spread well for Insane and Athena orz), after that i caught alacat and http://puu.sh/gaEGE.jpg so i'd say try make Normal a little bit harder (and Easy as well if you do because the spread) for safer spread i guess


  • Easy
  1. 00:02:933 - idk what this sound called but it sounds a little bit loud for me, try use whistle or sampleset normal to emphasize that sound?
  2. 00:06:496 - you can add note here because the clap music is so loud and strong, i guess it should be mapped
  3. 00:10:246 - 00:10:996 - 00:12:121 - instead of clap i'd say to use normal sampleset here. it sounds better for me
  4. 00:06:871 - the music is increasing here imo so how about try use 60% volume?
  5. 00:25:433 - if you follow guitar snare sound here so add whistle for emphasize it?
  6. 00:26:933 - same as above
  7. 00:27:871 (1) - nazi, just 0,94x looks as inconsistency spacing here
  8. 00:36:496 - still has drum sound here, try give normal sampleset or clap sound for it?
  9. 00:45:121 (1) - forgot finish on repeat?
  10. 00:46:621 - here too but i guess soft default finish for this time
  11. 00:58:996 - i guess you can add note here to follow the vocal, you look following vocal here ;p
  12. 01:00:871 (1,2) - imo the circle better to use normal sampleset here and then for (2)'s head add finish as you can hear the cymbal music here
  13. 01:09:121 - the music (piano) heard a little bit empty if you skip to map it imo, how about add circle?
  14. 01:11:371 (4) - just nazi 0,94x looks as inconsistency spacing here
  15. 01:15:121 - same as 01:09:121 -


  • Normal
  1. 00:23:371 - i dont get why when the music is increasing and you use lower volume here lol, i guess better to use 50% here
  2. 00:29:933 (4) - if you go to make normal a little bit harder as i told in general, you can make this slider end in 00:30:308 - and 00:30:496 - add circle
  3. 00:46:621 - add finish because the cymbal?
  4. 00:54:121 (1) - imo this NC looks nothing, better to remove to keep the consistency
  5. 00:59:371 (3) - imo better to remove finish on head, on (1) it has cymbal music but (3) doesnt have it ><
  6. 01:02:183 (4) - even i told to make harder, but for this one i'd say to remove to avoid a little bit long rhtyhm here (just my feel after all)
  7. 01:06:121 (1) - same as 00:54:121 (1) -
  8. 01:27:871 (3) - you can make it harder, since the guitar on 01:28:433 - a little bit high ww http://puu.sh/gaFlF.jpg


  • Hard
  1. 00:06:496 (6,1) - aa wow the 1/6 jump >< , i'd say stop it in 00:06:683 - to avoid 1/6 gap, looks a little bit worry for me
  2. 00:52:527 (3) - remove this note for consistency with 01:04:433 (2,3) -
  3. 00:23:183 (2,3,4) - since the music is relax part, how about change them become 1/4 slider repeat?
  4. lovely diff <3


  • Insane
  1. 00:27:027 (3) - just my taste that i prefer to follow drums only with remove this note since it following guitar instead
  2. 00:31:246 (2) - for the flow i prefer ctrl+G again (and reduce the jump huehue) but again, just taste
  3. 00:34:996 (4) - i prefer ctrl+G too here so you can give a jump for 00:35:371 - to emphasize the cymbal
  4. 00:42:214 (4) - imo better to remove this, 00:42:121 (3,4,5,6,7,1,2,3) - looks a little bit long for 1/4 gaps here. i just want to say keep safer way ><
  5. 00:46:527 (3) - not overmap but imo i feel kinda hard to hear the music if i dont use normal speed so imo better to remove
  6. 00:54:121 (4) - remove finish, it sounds so random because no cymbal sound here
  7. 00:57:121 (4) - same as above
  8. 01:06:121 (3) - ^
  9. 01:03:589 (3,5) - so hard to catch after you use 1/6 slider repeat. you should remove these notes
  10. 01:03:214 (1) - this is overmap and should be removed imo
  11. 01:10:902 (3) - a little bit hard to hear music on that time even i use 25% better to remove? or at least make 01:10:808 (2,3,4) - become 1/4 slider repeat
  12. 01:12:308 (2,3,4) - better to make 1/4 slider repeat since you have another triplet for next objects
  13. 01:13:152 - a little bit hard to hear the music as well, maybe end the slider at 01:13:058 - instead?
  14. 01:15:214 (1,2,3,4,5,6,7) - after you have 1/4 gaps for 1/1 sliders and you continue it with stream. i really disagree since it will break the spread here. make this as 1/4 slider repeat or http://puu.sh/gaGxh.jpg
  15. 01:16:902 (3) - same as 01:10:902 (3) -
  16. 01:18:121 (2,3,4) - im a little bit worry with 1/6 gap 01:18:121 (2,3) - this as they are jump and then in same place with different gap we have 1/4 for (3,4). imo better to make simplifer rhythm as http://puu.sh/gaGCP.jpg (add 1 repeat more in 1/6 on that pic and circle in 1/4)
  17. 01:22:621 (3,4,5,6,1,2,3,4) - sometimes i feel streams with 8 circles feels hard for Insane since Hard diff only use triplet 1/4 for the max of 1/4 so i'd say change this to 2 sliders of 1/4 repeat http://puu.sh/gaGQu.jpg


  • Athena
  1. 00:19:433 (4) - since the blue tick only has vocal's breathe, i'd say stop the slider in 00:19:808 - , it sounds more natural for me
  2. 00:54:121 (1) - 00:57:121 (6) - 01:06:121 (1) - remove finishes here, reason same as Insane
  3. 00:54:027 (5) - hard to hear the music too here, maybe remove it?
  4. 01:03:589 (4) - NC this as 1/4 jump?
  5. 01:04:433 (3) - i'd say to ctrl+g this for consistency with 00:52:433 (3,4) -
  6. 01:21:683 (3) - move to 264,148 for consistent spacing please
  7. 01:22:996 (2,3,4,5) - i strong to suggest use 1/4 slider repeat as previous, you have quite long rhythm for 1/4 gaps before so when you use stream to make it harder, it makes me worry with spread again orz

nice diffs, i love it <3
poke me back ~

edit : red mention and some 1/4 triplet and rhythm i've mention in Insane and Athena are the most things that make me a little bit worry with spread. hope you can consider :3
Topic Starter
ShiraKai

Xinely wrote:

reserving for mod




  • General
  1. a little bit worry spread from Normal to Hard because Hard has some 1/4 (and imo that's kinda much but it spread well for Insane and Athena orz), after that i caught alacat and http://puu.sh/gaEGE.jpg so i'd say try make Normal a little bit harder (and Easy as well if you do because the spread) for safer spread i guess
OK,i try it :3


  • Easy
  1. 00:02:933 - idk what this sound called but it sounds a little bit loud for me, try use whistle or sampleset normal to emphasize that sound?
  2. 00:06:496 - you can add note here because the clap music is so loud and strong, i guess it should be mapped
  3. 00:10:246 - 00:10:996 - 00:12:121 - instead of clap i'd say to use normal sampleset here. it sounds better for me
  4. 00:06:871 - the music is increasing here imo so how about try use 60% volume?
  5. 00:25:433 - if you follow guitar snare sound here so add whistle for emphasize it?
  6. 00:26:933 - same as above
  7. 00:27:871 (1) - nazi, just 0,94x looks as inconsistency spacing here
  8. 00:36:496 - still has drum sound here, try give normal sampleset or clap sound for it?
  9. 00:45:121 (1) - forgot finish on repeat?
  10. 00:46:621 - here too but i guess soft default finish for this time
  11. 00:58:996 - i guess you can add note here to follow the vocal, you look following vocal here ;p
  12. 01:00:871 (1,2) - imo the circle better to use normal sampleset here and then for (2)'s head add finish as you can hear the cymbal music here
  13. 01:09:121 - the music (piano) heard a little bit empty if you skip to map it imo, how about add circle?
  14. 01:11:371 (4) - just nazi 0,94x looks as inconsistency spacing here
  15. 01:15:121 - same as 01:09:121 -
All fixed!


  • Normal
  1. 00:23:371 - i dont get why when the music is increasing and you use lower volume here lol, i guess better to use 50% here
  2. 00:29:933 (4) - if you go to make normal a little bit harder as i told in general, you can make this slider end in 00:30:308 - and 00:30:496 - add circle
  3. 00:46:621 - add finish because the cymbal?
  4. 00:54:121 (1) - imo this NC looks nothing, better to remove to keep the consistency
  5. 00:59:371 (3) - imo better to remove finish on head, on (1) it has cymbal music but (3) doesnt have it ><
  6. 01:02:183 (4) - even i told to make harder, but for this one i'd say to remove to avoid a little bit long rhtyhm here (just my feel after all)
  7. 01:06:121 (1) - same as 00:54:121 (1) -
  8. 01:27:871 (3) - you can make it harder, since the guitar on 01:28:433 - a little bit high ww http://puu.sh/gaFlF.jpg
All fixed!
but SD is not increase.... :(



  • Insane
  1. 00:27:027 (3) - just my taste that i prefer to follow drums only with remove this note since it following guitar instead OK
  2. 00:31:246 (2) - for the flow i prefer ctrl+G again (and reduce the jump huehue) but again, just taste nice :)
  3. 00:34:996 (4) - i prefer ctrl+G too here so you can give a jump for 00:35:371 - to emphasize the cymbal hmm,OK
  4. 00:42:214 (4) - imo better to remove this, 00:42:121 (3,4,5,6,7,1,2,3) - looks a little bit long for 1/4 gaps here. i just want to say keep safer way >< yes...yes...
  5. 00:46:527 (3) - not overmap but imo i feel kinda hard to hear the music if i dont use normal speed so imo better to remove OK
  6. 00:54:121 (4) - remove finish, it sounds so random because no cymbal sound here yeah,add clap instead of finish
  7. 00:57:121 (4) - same as above ^
  8. 01:06:121 (3) - ^ ^
  9. 01:03:589 (3,5) - so hard to catch after you use 1/6 slider repeat. you should remove these notes ummmmm,OK :(
  10. 01:03:214 (1) - this is overmap and should be removed imo yes
  11. 01:10:902 (3) - a little bit hard to hear music on that time even i use 25% better to remove? or at least make 01:10:808 (2,3,4) - become 1/4 slider repeat change to 1/4 slider repeat ;3
  12. 01:12:308 (2,3,4) - better to make 1/4 slider repeat since you have another triplet for next objects ^
  13. 01:13:152 - a little bit hard to hear the music as well, maybe end the slider at 01:13:058 - instead? sorry,this point follow the vocal
  14. 01:15:214 (1,2,3,4,5,6,7) - after you have 1/4 gaps for 1/1 sliders and you continue it with stream. i really disagree since it will break the spread here. make this as 1/4 slider repeat or http://puu.sh/gaGxh.jpg change to your after suggestion ;)
  15. 01:16:902 (3) - same as 01:10:902 (3) - OK
  16. 01:18:121 (2,3,4) - im a little bit worry with 1/6 gap 01:18:121 (2,3) - this as they are jump and then in same place with different gap we have 1/4 for (3,4). imo better to make simplifer rhythm as http://puu.sh/gaGCP.jpg (add 1 repeat more in 1/6 on that pic and circle in 1/4) fixed
  17. 01:22:621 (3,4,5,6,1,2,3,4) - sometimes i feel streams with 8 circles feels hard for Insane since Hard diff only use triplet 1/4 for the max of 1/4 so i'd say change this to 2 sliders of 1/4 repeat http://puu.sh/gaGQu.jpg OK............


  • Athena
  1. 00:19:433 (4) - since the blue tick only has vocal's breathe, i'd say stop the slider in 00:19:808 - , it sounds more natural for me OK :3
  2. 00:54:121 (1) - 00:57:121 (6) - 01:06:121 (1) - remove finishes here, reason same as Insane yeah,add clap instead of finish
  3. 00:54:027 (5) - hard to hear the music too here, maybe remove it? Please forgive me :(
  4. 01:03:589 (4) - NC this as 1/4 jump? removed this 01:03:589 - as NC is not change
  5. 01:04:433 (3) - i'd say to ctrl+g this for consistency with 00:52:433 (3,4) - OK
  6. 01:21:683 (3) - move to 264,148 for consistent spacing please hmm,don't need change it imo
  7. 01:22:996 (2,3,4,5) - i strong to suggest use 1/4 slider repeat as previous, you have quite long rhythm for 1/4 gaps before so when you use stream to make it harder, it makes me worry with spread again orz sorry,no change. Athena is top degree of difficulty in this map. In addition to this,it is no problem because there is light insane diff imo. I want to leave this really lively point :(

nice diffs, i love it <3
poke me back ~

edit : red mention and some 1/4 triplet and rhythm i've mention in Insane and Athena are the most things that make me a little bit worry with spread. hope you can consider :3
thanks Xinely :)
Ryafuka

Xinely wrote:


  • Hard
  1. 00:06:496 (6,1) - aa wow the 1/6 jump >< , i'd say stop it in 00:06:683 - to avoid 1/6 gap, looks a little bit worry for me for sure, it's ok imo. cuz kick slider have enough time for players to prepare with low OD. 
  2. 00:52:527 (3) - remove this note for consistency with 01:04:433 (2,3) - yep.
  3. 00:23:183 (2,3,4) - since the music is relax part, how about change them become 1/4 slider repeat? k,I just deleted notes.
  4. lovely diff <3 yey, thanks.
http://puu.sh/gaRJ5.osu
Topic Starter
ShiraKai
to Ryafukaさん : ありがとうございます!

to Xinely : All diff updated
Xinely
recheck


  • Easy
  1. 01:09:121 (4) - forgot whistle? you use whistle for 3rd whitetick here
  2. 01:15:121 (4) - same as above
  3. 01:27:121 - maybe forgot whistle too for this? too empty for me
  4. 01:24:871 - how about 60% volume? the music is epic and kinda strong so i have a little bit problem to hear hitsound with 50% here


  • Hard
  1. 00:06:496 (6,1) - aa okay i understand, this is my final suggestion, just if possible could you make the spacing a little bit closer? at least move 00:06:496 (6) - 432,132 to get more balance spacing (if we see from design) with 00:06:871 (1,2) - http://puu.sh/gbsxL.jpg

anyway metadata for title and source already checked right? just want to make sure before qualify ww
Topic Starter
ShiraKai

Xinely wrote:

recheck


  • Easy
  1. 01:09:121 (4) - forgot whistle? you use whistle for 3rd whitetick here
  2. 01:15:121 (4) - same as above
  3. 01:27:121 - maybe forgot whistle too for this? too empty for me
  4. 01:24:871 - how about 60% volume? the music is epic and kinda strong so i have a little bit problem to hear hitsound with 50% here


anyway metadata for title and source already checked right? just want to make sure before qualify ww
All fixed :3
It is okay for the source & title :) description of such !"tv size" is nowhere.
source is here
show more
Please sign in to reply.

New reply