My friend shared this map for me, and that gave me this idea.
Basically, you can separate storyboard events based on the player's mod choice during gameplay. It can be separated as a group of "default", "Hidden", "HardRock", "Hidden+HardRock", "Easy", and "Easy+Hidden". (After all, those mods affects the difficulty settings and note's visibility)
You can also see how weird the storyboard is, when you're playing with HardRock mod on [Hard] and [Lunatic] diff of this mapset.
Basically, you can separate storyboard events based on the player's mod choice during gameplay. It can be separated as a group of "default", "Hidden", "HardRock", "Hidden+HardRock", "Easy", and "Easy+Hidden". (After all, those mods affects the difficulty settings and note's visibility)
You can also see how weird the storyboard is, when you're playing with HardRock mod on [Hard] and [Lunatic] diff of this mapset.