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Just some questions (CTB)

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sermitt
what "ar" is most important to develop skill in?

Is it a bad habit to jump straight from ar10 and down to maybe like ar8?, or should i stick to an spesific "ar" one day or some hours and then shift?

What is a good map? since right now im doing some mapping for one off the first times. Ive seen some really good unranked maps, and then ive compared it to other ranked maps. Sometimes i cant see the differense to much, is it needed to be exactly that circle size for an rain to be rated? or is just because the mappsett doesn't have enought maps in it. The pattern matters i know but the unranked can have some really fun patterns. Is generic mapping a thing?



I also want to know if ar10 is an skill that should be learned early or not
Zephirine
I'll ignore the question about maps because I am not a mapper and have no idea about that.

There is no such thing as the "most important" AR. It all depends on what YOU want to develop. Some players like playing nomod in which case ar9-9.8 is what you would want to develop. Others like low ar HD so they develop ar 6-8. Some like to play fast and play ar9+ with dt (ar10.3+). Thus, the "most important" ar depends on what you want to learn.

It's not really a bad habit to jump from ar10 to 8 and vice versa. I jump from ar10 to ar4.6 dt a lot (I play EZDT when bored) and actually doing this has helped me get used to a relatively wide range of ar (in my own opinion). You can stick to 1 ar for some time if you want to get used to it. This is what I did with AR10. It helped me get used to reading ar10.

It's not necessary to learn it early on imo. Just focus on what you can do right now and improve little by little from there. If you are comfortable with 9.2, try aiming for 9.4 and then 9.6 and so on until you reach ar10. It's not something you need to learn very early on, but something you'll need eventually if you want to play hard rock.
Topic Starter
sermitt

Zephirine wrote:

I'll ignore the question about maps because I am not a mapper and have no idea about that.

There is no such thing as the "most important" AR. It all depends on what YOU want to develop. Some players like playing nomod in which case ar9-9.8 is what you would want to develop. Others like low ar HD so they develop ar 6-8. Some like to play fast and play ar9+ with dt (ar10.3+). Thus, the "most important" ar depends on what you want to learn.

It's not really a bad habit to jump from ar10 to 8 and vice versa. I jump from ar10 to ar4.6 dt a lot (I play EZDT when bored) and actually doing this has helped me get used to a relatively wide range of ar (in my own opinion). You can stick to 1 ar for some time if you want to get used to it. This is what I did with AR10. It helped me get used to reading ar10.

It's not necessary to learn it early on imo. Just focus on what you can do right now and improve little by little from there. If you are comfortable with 9.2, try aiming for 9.4 and then 9.6 and so on until you reach ar10. It's not something you need to learn very early on, but something you'll need eventually if you want to play hard rock.
i really appreciate this, thanks
I CAN FC
3*>4*>5*>6*
8.x>9>9.1~9.3>9.4~9.5>9.6

9.7^=hell
CatzerTM
about ar. i would say ar9 would be a good kickstart. as you get better try bumping it up more and more until you reach ar10 instead of just jumping straight into it. I've done it before. not a fun experience. like zephirine said it really depends on what aiming to reach.

From my experience in mapping. there are three ways in which a map is judged. By a set criteria, Overall appeal, and individual appeal. these play a role in determining a "good" map. technically a map is rankable once it has passed all the guidlines and rules taken into consideration when mapping however at times debates might happen. like for example someone decides to make a map with a sort "gimmick" like having all diffs of the same ar or circle size or having weird but fairly acceptable patterns. this is where individual and overall appeal comes in. individual appeal is a single person's point of view towards said map while overall appeal is what's the overall community thought of it. Long story short there is not such thing as a perfect map. what you might think is a good map other might find it flawed. that's just how it is. it's all up to you.
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