I am making a mapset with an easy and a normal and not going to do hard and above on purpose.
link: https://osu.ppy.sh/beatmapsets/1101448
Because the song is titled "Easy Breezy" and I can name the main diff "Breezy" so the diff name just fit the title... something like that.
However after reading rc I wonder that if it's able for rank...
link: https://osu.ppy.sh/beatmapsets/1101448
Because the song is titled "Easy Breezy" and I can name the main diff "Breezy" so the diff name just fit the title... something like that.
However after reading rc I wonder that if it's able for rank...
related rcs
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Rules:
- If the drain time of each difficulty is...
- ...lower than 3:30, the lowest difficulty of each included game mode cannot be harder than a Normal.
- ...between 3:30 and 4:15, the lowest difficulty of each included game mode cannot be harder than a Hard.
- ...between 4:15 and 5:00, the lowest difficulty of each included game mode cannot be harder than an Insane.
- ...anything higher, the beatmapset is exempt from reasonable spread rules.
- Difficulties lower than the highest difficulty can use their play time as a metric instead of drain time. This does not apply to difficulties with less than 30 seconds of drain time. Judgement regarding the suitability of gameplay elements used for any lowest difficulty Hard and Insane difficulties is up to the Beatmap Nominators and Nomination Assessment Team members for the corresponding game modes.
Guidelines: - The highest difficulty of a beatmapset should correspond to the general feel of the song. Easy/Normal difficulties can be used as a lone difficulty of a beatmapset if their rhythms are not oversimplified. A Hard difficulty or beyond should be included otherwise.