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Atsumi Saori - Biidama

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Topic Starter
Sir Minelli
This beatmap was submitted using in-game submission on miércoles, 24 de junio de 2009 at 16:53:41

Artist: Atsumi Saori
Title: Biidama
BPM: 154,22
Filesize: 6515kb
Play Time: 03:53
Difficulties Available:
  1. Easy (1,89 stars, 213 notes)
  2. Hard (4,26 stars, 406 notes)
  3. Normal (3,51 stars, 325 notes)
  4. Sir Minelli Style (4,74 stars, 542 notes)
Download: Atsumi Saori - Biidama
Information: Scores/Beatmap Listing
---------------
Genshiken's ending theme.

Enjoy~
Skyripper
Here they are... Also, go into your .OSB file in your directory and change the .jpg's to .png's (JUST FOR THE FILES I UPLOADED!)

e.g.

nick.jpg
change it to
nick.png

In the osb file ~





Lesjuh
+ BPM: 153,20
+ Time Signature 3/4 - change this in first timing section in timing setup panel
+ I didn't actually notice the difference in the volume of the circles while playing. Lower the volume in those sections more because else all the inheriting was for nothing xD

00:52:417 - reverse silders at this part could better be normal sliders. I know, I know "What does it matter?" It just sounds more fitting.
01:57:787 - put a sound in this circle, I felt emptiness :(
02:24:620 - Slider here is possibly misplaced after resnap, POSSIBLY!!!
02:35:141 - start the spinner here 02:36:309 and fill up 02:35:141; to 02:36:309; with a slider or what you like.
02:54:791 - New combo colour

Would you also tell me what distance snap and grid level you used?

Very good map :D
Yuukari-Banteki
[Normal]
00:10:00 (6) - flip this vertically over 5 so that it doesn't overlap 7
00:11:56 (1,2,3) - spacing here bugs me for some reason. maybe b/c 1 and 6 of prev. combo were spaced so far
00:31:40 (2,3,4) - this is totally hidden by 1
00:39:57 (7) - make the end fall on the fading 4
01:01:75 (4) - nice job with the hitsound changes
01:19:35 (1) - why is this starting on a blue tick?
01:25:48 (5,6) - these are not quite stacked on their fading counterparts
01:33:26 (8) - this is pretty ^-^
01:57:77 (5,6,7,8) - can you make the notes not overlap the slider?
02:14:89 (4) - not quite stacked right (youll want to move 6 at the same time as you move this one to the correct place)
02:23:45 (4,5) - the slider overlap is REALLY hard to read and I'm leaning towards saying its illegal
02:35:12 (1) - delete and re-place the break after this spinner
02:54:77 (5,6,7,8,9) - this slider overlap is semiillegal and ugly
03:10:52 (5,6,1) - this one is just ugly :P
Lesjuh
This map has been deleted on the request of its creator. It is no longer available.
EEeee
Hi

Normal
02:16:06 (7) - end on a white tick
02:57:30 (1,2,3,4,5,6,7,8,9,10,11,12) - I don't know, are you using grid snap here, cause I can't find what these are snapped to, and if so snap these
03:29:009 - not much, but I would add a note here?

Sir_Minelli Style

00:09:22 (4) - Move 1 level 3 grid up, so it aligns with (2) and (6)
00:55:91 (2) - if your snapping to 1.0x snap this plz
00:56:88 (4,5,6,7,8,9,10,11,12,13,1,2,3,4,5,6) - highlight all, and grab the stack with 4,5,6 and snap all
01:21:20 (1,2,3,4,5,6) - make sure you snap these to the grid
01:22:37 (4,5,6) - snap so the end of (6) will end at the endpoint of (3)
01:23:54 (1,2,3,4,5,6,7,8,9,10) - move so it aligns in the (1), just move a little to the right
01:32:49 (8,9) - snap these
01:35:40 (11,12,13) - ^
02:10:62 (4) - Idk, move to the right a little
02:13:73 (1,2,3,4,5,6,7) - plz make sure these are snapped
02:16:06 (3) - end on white tick
03:40:49 (2) - move down a bit, so that it ends on (5)

OMG, Great Map overall, All of the above are opinions that I hope are useful, and that its on the right track
Anyways, yeah, great song choice and map,
hehe^_^
Gens
This map has been deleted on the request of its creator. It is no longer available.
heintsi
Hi!

Okeys i just played both maps, and i can say both are really playable.
Normal had smooth gameplay, "sir minelli style" was bit intense with all those stacks but if you are making hard difficulty
then that shouldn't bother anyone.

I give it a star so we can see this as ranked someday.
Yuukari-Banteki
[Normal]
00:30:23 (1) - spacing too wide
00:55:13 (7) - slider is not quite straight
00:59:41 (7) - feels like it could use a whistle
02:22:28 (1) - put this on a horizontal with the end of 6
02:57:30 (1) - ^ with the end of 9
03:28:42 (7) - stack this on the end of 4


[Sir Minelli Style]
00:16:23 (6) - new combo?
00:32:57 (11) - ^
00:48:91 (11) - ^
00:57:86 (8) - ^
01:33:26 (10) - ^
02:12:95 (1) - stack on fading 4
02:30:46 (1,2,3) - looks kinda awkward with 3 in there
03:20:65 (2) - feels too close
03:24:54 (1,2,3,4) - timing vs. spacing is really illogical
03:36:02 (4) - too much finish spam
03:42:83 (7) - new combo
Yuukari-Banteki
[Normal]
01:01:36 (3) - imo this could just as easily be placed above 2 and then not fall under the 7 slider but you can keep it if you wish
01:26:26 (7) - new combo?
02:18:78 (1,2,3...) - imo this entire soft section could use a few more whistles~
02:29:28 (2) - spacing?
03:20:64 (1) - line this up vertically with the slider end
03:43:59 (6) - new combo?
what level grid are you using to snap this? you might want to make it smaller because its making your spacing vary depending on diagonal vs. horizontal/vertical


[Sir Minelli Style]
00:09:61 (5) - spacing?
01:35:40 (2,3,4) - line this up with 1
03:26:49 (7) - new combo?
03:34:85 (2) - augh finishspam!
03:36:02 (4) - ^


this is pretty much ready for a BAT, at least if this is all difficulties. Why is it still in Help?
eee
These mods are suggestions, so you don't have to follow, alright?

ALL
Darnit - your BPMs are not matched with hard, or hard is not matched with the others, slightly off, soo, yeah, fix it
- I also think all the maps have the exact same slider velocity, this will mean respacing the map, but you don't have to do that, cause it will take a while.

EEEasy
okay, first things first
-some places switch the spacing, some times they are too close, when they should, let's see, places like 00:19:34 (1,2) - here, where they are separated, when places like 00:12:33 (2,3) - here are closer, this would take some time, so just look through the map and move the separated ones closer :)
-okay, maybe you can up the circle size and HP drain (mostly circle size) a little bit.

02:18:78 (1) - this is the same as Normal, look there, but maybe you can keep it in normal, cause it kinda throws players off if they're n00bs
02:34:73 (1) - sorry, this "jump" doesn't really need to be new combo imo, it's almost equidistant to the slider before

Normal
02:18:78 (1) - pretty close to (7), even though it is new combo, it may full n00b players like me, you can keep it though
02:23:45 (4,5) - cool H, where's the E!!! j/k, don't do anything
02:53:60 (3) - you can make this new combo, but it's fine as is
02:54:77 (5) - ^
03:11:30 (1) - remove new combo
03:12:47 (1) - ^
03:13:64 (2) - Add New Combo

Sir Minelli
01:20:818 (x) - note here?

who wants eee priority^^
SomeStupidIdiot_old
This map has been deleted on the request of its creator. It is no longer available.
SteRRuM
here u got nice white star from me :D
ztrot
fun stuff right here i love how you made it fast in a slow song that takes skill.
STAR for you <3
LFPB07
This map has been deleted on the request of its creator. It is no longer available.
Al-Azif
blue and white :)
the whole theme looks comfortable

the bpm very interesting, but seems fine
Kubu
Nice beatmap and song :D
The_Priest_In_Yellow
Very nice, quite enjoyable.
Have a nice shiny star.
Nachy
* Easy = Perfectly fine, fun and easy.
* Hard = Really fun and challenging, nothing wrong with it. Good placement on notes and sliders.
* Normal = Perfectly fine also, good slider shapes, note positions, and spinners.
* Sir Minelli Style = Really frantic and tricky and at the same time really enjoyable, the stacks of notes are awesome and the overall placement of the notes and sliders fits well. I just suggest changing some jumps on the very close to the end.
Derekku
adklsfj I love this <3 so much blue <3<3

*starstarstarstarstar*
FurukawaPan
ALL: This song uses compound timing. In other words, set your beatsnap divisor to 1/3 (or possibly 1/6 for harder difficulties) The red tick (1/2) does not fall on any actual beat of this song, therefore everything you have placed on a red tick should be moved to the next purple tick (in 1/3 snap) unless you really like it the way it sounds.


[Easy]

Now, looking at [Easy] I get the impression you knew intuitively that the red ticks didn't seem to fit the song, and you mostly avoided them. There's a couple of short sliders that bounce on red, but I think those are okay, so you probably don't need to change them, but you can if you want to.

01:33:26 (6) - I think this would sound better if it started on the (2/3) purple before white (not the 5/6 purple if you are on 1/6 snap).

[Normal]

Again, looks like you were avoiding red, but make sure you move any red ticks you find here to their next purple tick in (1/3) and it will sound *much* better.

[Hard]
*NOTE* I wish this were as easy as a 1/3 snap all notes, but sadly, it snaps to the wrong purple each time (each bar has two purple ticks)

00:08:25 (2) - Move later to next purple tick
00:09:48 (6) - Move later to next purple tick
00:11:56 (1,2,3) - All of these need to be extended to end on next purple tick.
00:15:32 (2) - next purple tick
00:15:64 (4) - next purple tick
00:16:42 (7) - next purple tick
00:16:81 (9) - next purple tick
00:18:37 (2) - next purple tick
00:18:75 (4) - next purple tick
00:20:31 (7) - next purple tick
.. in fact, as I continued down this list, they are ALL basically getting you to move hit circles falling on red ticks onto the immediately next purple tick.

Ok, actually the fastest way to fix this up, set to 1/3, and drag every single hitcircle falling on a red tick onto the immediately next purple tick. In 1/3 timing, 1/2 is not an even split. only 1/3, 2/3 and 3/3 are. You cannot have a single note falling on a red tick, or else it'll not actually fall on a beat (despite being exactly 1/2 way between each white).

If you have a slider that doesn't rebound, and ends on red, simply extend it a bit. Rebounding sliders may require a bit more creativity, but what sounded good to me was eliminating the rebound, extending to purple and adding a hit circle on the next white tick.

[Sir Minelli style]
because it's your style I leave it to you :P

but now that you know about 1/3 timing I bet you can fix it right up now.

I'll come back and star this once you fix the timing. It's a great song, and your map has good form to it. I'm confused by the dandelion fluffing though (Biidama is Japanese for marbles)
Topic Starter
Sir Minelli
This map has been deleted on the request of its creator. It is no longer available.
FurukawaPan
While it's probably not necessary to change every instance of a red tick, the rhythm of the song is falling on purple ticks, which you have avoided every time. The 1/3 pattern carries the rhythm of the song so I feel it is important to use purple ticks regularly. Please change at least some of the recurring patterns so they hit when they are supposed to. I can't star this until you resolve this timing issue.
Topic Starter
Sir Minelli

james039 wrote:

While it's probably not necessary to change every instance of a red tick, the rhythm of the song is falling on purple ticks, which you have avoided every time. The 1/3 pattern carries the rhythm of the song so I feel it is important to use purple ticks regularly. Please change at least some of the recurring patterns so they hit when they are supposed to. I can't star this until you resolve this timing issue.
I know what you mean, but i won't change anything unless a BAT asks so.
To me it is good as it is. it can be mapped rather in 1/3 - 1/4 or however you want to map it. Point is, it should sound/play ok, and it does.

Thanks for the opinion though.
Lesjuh
This map has been deleted on the request of its creator. It is no longer available.
mrtn
This map has been deleted on the request of its creator. It is no longer available.
Yuukari-Banteki
[Easy]
00:24:40 (1) - hitsound
00:54:74 (9) - try a different hitsound
02:12:94 (1) - try a finish on the end
02:16:06 (4) - try removing finish from end (lol)
03:53:34 (4) - end on red tick


[Normal]
02:16:06 (7) - remove finish from end
02:35:12 (1) - hitsound
03:29:20 (10) - finish?
maybe move the last inherit section earlier to silence the slider ticks? inno


[Hard]
00:15:06 (1,2,3,4,5) - hitsounds?
01:21:20 (1,2,3/4,5,6) - parallel hitsounds
02:35:12 (1) - hitsound?


[Insane]
02:03:61 (8) - try a finish
02:35:13 (1) - hitsound?
Alace
<Normal> <Hard>
03:18:31 (2) - i am not sure if it is ok

Very good hitsounds using
softfinish fits the song

only one suggestion
i think <insane> is a bit overmapped
but your hitsounds are good so the map sounds fine
Maybe use some jumps to replace streams

good job
star~
Takuma
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Sir Minelli

Takuma wrote:

Looks fine to me. Except that I agree with Alace about Insane. I don't think this song deserves a lot of that 1/4 stuff. >w<
It's a nice, calm song. It's not my map anyway, so... ;P
Bubbled!

Thx for the ingame mod.

I like insane's style and i appreciate both yours and Alace comments. But if the map can get ranked as it is, then i wont change it. I think those stacks give that difficulty its own style.
Yuukari-Banteki
[Easy]
00:16:23 (8) - finish?


[Normal]
00:11:56 (1) - ok the alignment on this keeps bugging me but its your choice
00:16:23 (1,2,3) - i dont like the finish mash
00:18:56 (4) - finish?
01:00:97 (2) - remove whistle
03:32:31 (1) - finish instead of clap


[Hard]
00:18:56 (3,4) - hitsound 3 instead of 4
00:33:73 (1) - o-o wtf anti-jump
02:25:78 (1,2,3,4,5,6,7,8) - hitsounds sound off in this section
03:32:31 (1) - finish
03:43:59 (1) - move the whistle to the other end

contact me as soon as you finish this set of suggestions
Yuukari-Banteki
ok this map should be fully rankable now.

Edit: bubbled
Wizard Of Orz
This map has been deleted on the request of its creator. It is no longer available.
Ryuukun
1 request.

please stop changing the diff names all the time D:
i'm redownloading now for the fifth time or so. :P
RemmyX25
Slight nazi modding because this part really looks terrible, both in play and editor.

Normal:
01:01:75 (4) - Straighten this slider out, like 01:02:91 (5) is.
And before anyone tells me to actually PLAY the map, I did, and said "Ew."

oh if only updating didnt cause auto pop, i'd rank as soon as you fix'd. ill try and get this looked at asap.
RemmyX25
Guess editing my post wont rebubble it? o.O
vytalibus
Ranked.
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