ALL: This song uses compound timing. In other words, set your beatsnap divisor to 1/3 (or possibly 1/6 for harder difficulties) The red tick (1/2) does not fall on any actual beat of this song, therefore everything you have placed on a red tick should be moved to the next purple tick (in 1/3 snap) unless you really like it the way it sounds.
[Easy]
Now, looking at [Easy] I get the impression you knew intuitively that the red ticks didn't seem to fit the song, and you mostly avoided them. There's a couple of short sliders that bounce on red, but I think those are okay, so you probably don't need to change them, but you can if you want to.
01:33:26 (6) - I think this would sound better if it started on the (2/3) purple before white (not the 5/6 purple if you are on 1/6 snap).
[Normal]
Again, looks like you were avoiding red, but make sure you move any red ticks you find here to their next purple tick in (1/3) and it will sound *much* better.
[Hard]
*NOTE* I wish this were as easy as a 1/3 snap all notes, but sadly, it snaps to the wrong purple each time (each bar has two purple ticks)
00:08:25 (2) - Move later to next purple tick
00:09:48 (6) - Move later to next purple tick
00:11:56 (1,2,3) - All of these need to be extended to end on next purple tick.
00:15:32 (2) - next purple tick
00:15:64 (4) - next purple tick
00:16:42 (7) - next purple tick
00:16:81 (9) - next purple tick
00:18:37 (2) - next purple tick
00:18:75 (4) - next purple tick
00:20:31 (7) - next purple tick
.. in fact, as I continued down this list, they are ALL basically getting you to move hit circles falling on red ticks onto the immediately next purple tick.
Ok, actually the fastest way to fix this up, set to 1/3, and drag every single hitcircle falling on a red tick onto the immediately next purple tick. In 1/3 timing, 1/2 is not an even split. only 1/3, 2/3 and 3/3 are. You cannot have a single note falling on a red tick, or else it'll not actually fall on a beat (despite being exactly 1/2 way between each white).
If you have a slider that doesn't rebound, and ends on red, simply extend it a bit. Rebounding sliders may require a bit more creativity, but what sounded good to me was eliminating the rebound, extending to purple and adding a hit circle on the next white tick.
[Sir Minelli style]
because it's your style I leave it to you
but now that you know about 1/3 timing I bet you can fix it right up now.
I'll come back and star this once you fix the timing. It's a great song, and your map has good form to it. I'm confused by the dandelion fluffing though (Biidama is Japanese for marbles)