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Renard - I Love My Internet Friends [Taiko|Osu]

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OnosakiHito
We got already a decent number of Taiko mods. That's good.
I will contribute to this by giving some last checks before it really gets ranked.

[Zukisinx's Taiko Muzukashii]

General:
The volumen is not constant. I recommend using 80% in the whole map.

Hitcircles:
00:45:695~00:50:397 - Placements of kats are a bit off and could be refined. This might help you:
{
00:47:106 (213,214,215,216,217) - I suggest using d k d k d. In this way the section has a more stable usage of kats and it works well with the previous k d k d pattern. Also fair to the song.
00:47:811 (218,219,220,221,222,223,224,225,226,227) - k ddk d kd dk d
after that you can change at 00:49:692 (228,229,230,231) - to kd dk so the pattern connects the previous and up comping section good together.
}
00:53:219~01:00:742 - You should change this part a little bit. These 4-plet patterns are for a Muzukashii with BPM 255 a little bit hard. MIght confuse players. The previous one were a bit more simple. 00:56:980 - This gap here especially turns to be confusing. What do you think about using two-plets as you did before? Or more even patterns?
01:02:270 (9,21,33) - I suggest deleting these kats. Maybe a bit too much for a muzukashii in this low part.
01:07:325 - ddddkkd is easier to play and represents the song good?
- great usage of patterns in the first kiai -
01:31:189~01:45:648 - This has already a demanding level which leads to an Oni. Usage of 4-plet patterns should be avoided if possible. If it sounds without too weird, it is recommended to keep these patterns monton like xxxx oooo.
01:45:648 - consider using slider instead of a spinner. Short spinner can be distracting. Also, better keep x0,75 here, since the x1,0 has no significant effect on the high pitched sound.
01:45:883 - Bar issue. Move the timeline to 01:46:353 to have a smooth transition from one SV change to the other.
01:51:526 (15,18) - You might want to consider having k and d on these notes. The alternate of k and d is important at this part.
01:53:407~02:00:460 - I strongly suggest to keep x0,5 here. So many SV changes are not for the usage of a Muzukashii(normaly there isn't any). It confuses players and makes the transition of the bars look weird.
02:00:695 - you can start here with x1,0 and delete note (36) so you are not having any overlapping problems at 02:00:695 and 02:08:454. The kiai will do already the work of emphasizing this part.
02:07:983 (70,71,72,73) - kkk D is recommended. kk kD is a harder pattern, plus k D on a 255 BPM song is kinda tricky.
Coming 4-plets could be simplified as well.

Here and there some 4-plet and scrollbar problems. Overall the map is on the way of beeing an easy Oni by considering the BPM.
But still good mapped. You have some really interesting pattern constalations, especially in the first kiai. Great!

[Backfire's Oni]

General:
The volumen is not constant. I recommend using 80% in the whole map.

Hitcircle:
01:17:905~01:19:316 - Tripples came out of a sudden. Personally I don't feel so attached to them since the kiai was mostly mapped on 1/2. Upcoming 1/2 part has no big effect anymore due to the usage of 1/4. Consider deleting them.
01:22:842 (95) - Broken slider. Maybe switch hitcircles with slider by having at 01:22:842 - D and 01:23:313 - the slider.
01:45:648 (13) - Good idea, but with just three ticks(which are bugged) the effect of the slider is not emphasized enough. Also it is hard to hit all three ticks 'cause they are bugged(just two are shown). Maybe having kkkkk is okay?
02:15:977 (110,111,112) - questionable to have a finisher as first note. Just wanted to mention it.
02:38:548 - Another kiai time maybe? pitch is higher here and this part is the hardest one in the whole map.

Decent mapped, nothing much to say about it.

After this it should be ready for rank. I'm sure lovhin456 will rebubble it.
Nyukai
[Hard]

01:00:272 - Between slider 2 and 3 I would put a hit circle. Then, slider 2, note 3, slider 4...

01:08:148 - After sliders 2 and 3, a hit circle.

01:11:792 - This is the most opcional, but another hit circle anyway...

01:22:960 - Hit circle between slider and the other hit circle, to not lose the rhythm.

01:58:226 - The same between both sliders.

Very great map, I just love Renard ><
Topic Starter
P o M u T a

Inyuschan wrote:

[Hard]

01:00:272 - Between slider 2 and 3 I would put a hit circle. Then, slider 2, note 3, slider 4... not match sound.

01:08:148 - After sliders 2 and 3, a hit circle. keep rhythm better.

01:11:792 - This is the most opcional, but another hit circle anyway... umm, i want ordered rhythm, no change.

01:22:960 - Hit circle between slider and the other hit circle, to not lose the rhythm. Why? really really not fit.

01:58:226 - The same between both sliders. umm, not fit guitar sound.

Very great map, I just love Renard ><
little weird.
Nyukai
Well, that was my suggestion xD
Mismagius
just while this was bubbled, a certain mapper has ranked 4 maps, 2 of them being marathons

and this is how fairness works in osu!
Irreversible

Blue Dragon wrote:

just while this was bubbled, a certain mapper has ranked 4 maps, 2 of them being marathons

and this is how fairness works in osu!
^
^
^
^
OnosakiHito

Blue Dragon wrote:

just while this was bubbled, a certain mapper has ranked 4 maps, 2 of them being marathons

and this is how fairness works in osu!
After my post, 11~15 people contacted me because of this case with a wall of text, agreeing to said words. Rage is big I can say, but we should probably wait for the new ranked system before doing anything...?

Also, P o M u T a better tell the Taiko mappers to check the mods.
Dark_Ai

OnosakiHito wrote:

Blue Dragon wrote:

just while this was bubbled, a certain mapper has ranked 4 maps, 2 of them being marathons

and this is how fairness works in osu!
After my post, 11~15 people contacted me because of this case with a wall of text, agreeing to said words. Rage is big I can say, but we should probably wait for the new ranked system before doing anything...?
yep it has to change something about this.. seriously ~
Topic Starter
P o M u T a
Thanks OnosakiHito modding.
i called Backfire and kazukisinx.
will check Ono's modding. wait please.
btw, with Backfire... I can't get in touch with him yet.
so, i commented Skype.
vipto

Blue Dragon wrote:

just while this was bubbled, a certain mapper has ranked 4 maps, 2 of them being marathons

and this is how fairness works in osu!
*cough*
Backfire
I'd like kazuki to mod it for me, I am busy.
Topic Starter
P o M u T a

kazukisinx wrote:

I'm afraid of modify Backfire's Oni ;w;
umm
[Luanny]
Let's see what happens.
Topic Starter
P o M u T a
Taiko diff updated.
Rebubbled ready.
-Kazu-

OnosakiHito wrote:

We got already a decent number of Taiko mods. That's good.
I will contribute to this by giving some last checks before it really gets ranked.

[Zukisinx's Taiko Muzukashii]

General:
The volumen is not constant. I recommend using 80% in the whole map.:3

Hitcircles:
00:45:695~00:50:397 - Placements of kats are a bit off and could be refined. This might help you:
{
00:47:106 (213,214,215,216,217) - I suggest using d k d k d. In this way the section has a more stable usage of kats and it works well with the previous k d k d pattern. Also fair to the song.:3
00:47:811 (218,219,220,221,222,223,224,225,226,227) - k ddk d kd dk d:3
after that you can change at 00:49:692 (228,229,230,231) - to kd dk so the pattern connects the previous and up comping section good together.:3
}
00:53:219~01:00:742 - You should change this part a little bit. These 4-plet patterns are for a Muzukashii with BPM 255 a little bit hard. MIght confuse players. The previous one were a bit more simple. 00:56:980 - This gap here especially turns to be confusing. What do you think about using two-plets as you did before? Or more even patterns?:3
01:02:270 (9,21,33) - I suggest deleting these kats. Maybe a bit too much for a muzukashii in this low part.:3
01:07:325 - ddddkkd is easier to play and represents the song good?
- great usage of patterns in the first kiai -
01:31:189~01:45:648 - This has already a demanding level which leads to an Oni. Usage of 4-plet patterns should be avoided if possible. If it sounds without too weird, it is recommended to keep these patterns monton like xxxx oooo.I will keep some 4plets,since i dunno how to make them sound good with a 2plet + single note or something like that,but i simplified most of them.
01:45:648 - consider using slider instead of a spinner. Short spinner can be distracting. Also, better keep x0,75 here, since the x1,0 has no significant effect on the high pitched sound.:3
01:45:883 - Bar issue. Move the timeline to 01:46:353 to have a smooth transition from one SV change to the other.:3
01:51:526 (15,18) - You might want to consider having k and d on these notes. The alternate of k and d is important at this part.:3
01:53:407~02:00:460 - I strongly suggest to keep x0,5 here. So many SV changes are not for the usage of a Muzukashii(normaly there isn't any). It confuses players and makes the transition of the bars look weird:3.
02:00:695 - you can start here with x1,0 and delete note (36) so you are not having any overlapping problems at 02:00:695 and 02:08:454. The kiai will do already the work of emphasizing this part.:3
02:07:983 (70,71,72,73) - kkk D is recommended. kk kD is a harder pattern, plus k D on a 255 BPM song is kinda tricky.:3
Coming 4-plets could be simplified as well.

Here and there some 4-plet and scrollbar problems. Overall the map is on the way of beeing an easy Oni by considering the BPM.
But still good mapped. You have some really interesting pattern constalations, especially in the first kiai. Great! Thanks Ono :D

[Backfire's Oni]

General:
The volumen is not constant. I recommend using 80% in the whole map.

Hitcircle:
01:17:905~01:19:316 - Tripples came out of a sudden. Personally I don't feel so attached to them since the kiai was mostly mapped on 1/2. Upcoming 1/2 part has no big effect anymore due to the usage of 1/4. Consider deleting them.I asked backfire about this and i decided to add 1/4 patterns in previous streams.
01:22:842 (95) - Broken slider. Maybe switch hitcircles with slider by having at 01:22:842 - D and 01:23:313 - the slider.:3
01:45:648 (13) - Good idea, but with just three ticks(which are bugged) the effect of the slider is not emphasized enough. Also it is hard to hit all three ticks 'cause they are bugged(just two are shown). Maybe having kkkkk is okay? kkkkk was so hard at that SV,i left the slider as how it is,isnt that hard.
02:15:977 (110,111,112) - questionable to have a finisher as first note. Just wanted to mention it.:3 deleted a note to make it a K d
02:38:548 - Another kiai time maybe? pitch is higher here and this part is the hardest one in the whole map.I dont think so.

Decent mapped, nothing much to say about it. I liked it a lot >:c why u dont like it!

After this it should be ready for rank. I'm sure lovhin456 will rebubble it.
Thanks Ono for modding :D
Sorry Backfire if you think i ruined your map ;w;
Good luck ranking this P o M u T a >:D
Mismagius
I guess we'll have to wait one more month to see a BAT coming again here
Topic Starter
P o M u T a
i reply (called) lovhin456. (twitter)
I think
if, lovhin noticed my message, soon check map.
Zero__wind

Dark_Ai wrote:

Blue Dragon wrote:

just while this was bubbled, a certain mapper has ranked 4 maps, 2 of them being marathons

and this is how fairness works in osu!
After my post, 11~15 people contacted me because of this case with a wall of text, agreeing to said words. Rage is big I can say, but we should probably wait for the new ranked system before doing anything...?
Just wondering what would happen
Silverboxer
Good to see nobody came back for this mapset. Bumping because this has been ready for ranking for a very long time and damn it I want to see it ranked!
69653863
Try to ask/poke another BAT which might be interested.
lovhin456
Let me bubble this.
Topic Starter
P o M u T a
thanks lovhin456 xD!!
Zero__wind
Well man,
you finally have the chance
* before it get ranked
Topic Starter
P o M u T a

Zero__wind wrote:

Well man,
you finally have the chance
* before it get ranked
thanks :3
Frostmourne
I rarely look at pending forum :\\ and this is 2 months bubble...

General
fine

-kevincela-'s Easy
Nice easy diff

Normal
in some part that sounds faster than the rest, AR6 can fit them much better so I guess AR6 for this diff is fitting.
Nice Normal, I don't have anything to find :o

Hard
fine

DoKo
I thought you would torture me D: but yea, this is not that extremely hard and really fun.

Insane
00:20:303 (1) - This might be unrankable imo since it appears so suddenly after 00:19:833 (3) - so it might be really hard to notice if you ask me. To make sure that it's fine, I hope you can move it to else where from this point (I actually find it great to play and your pattern is in order well, but I don't really want you to be on the risk of getting unranked.
01:21:432 (1,2,3,4,5,6,7,8,1) - damn , the hardest part in this mapset D: , just let you know if you want to change it or not, just only my opinion!

Nogard
Oh hey BD, nice work as always just
01:16:259 (3) - object's end is off screen. It shows in AIMod which I think it needs to be avoided if possible and....
SPOILER
http://osu.ppy.sh/ss/828910 dat slider miss ;__;

call me back after fixing these 8-)
Raging Bull
inb4rank
Topic Starter
P o M u T a

Frostmourne wrote:

I rarely look at pending forum :\\ and this is 2 months bubble... :D

Insane
00:20:303 (1) - This might be unrankable imo since it appears so suddenly after 00:19:833 (3) - so it might be really hard to notice if you ask me. To make sure that it's fine, I hope you can move it to else where from this point (I actually find it great to play and your pattern is in order well, but I don't really want you to be on the risk of getting unranked. fixed -15 rotate. and Talk IRC~.
01:21:432 (1,2,3,4,5,6,7,8,1) - damn , the hardest part in this mapset D: , just let you know if you want to change it or not, just only my opinion! sorry no changed. Yes, You right, this part harder part. but, 01:20:962 ~ 01:21:432 empty 0.5 sec. so, people It is easy to judge it. and,A certain rule-related placement. so, not hell mapping imo~. and i want try this! sorry ;w;


call me back after fixing these 8-) roger!
will insane and nogard update, you call~.
Sieg
wb :3
Mismagius

Frostmourne wrote:

Nogard
Oh hey BD, nice work as always just
01:16:259 (3) - object's end is off screen. It shows in AIMod which I think it needs to be avoided if possible and.... http://osu.ppy.sh/ss/829327 just offgrid, shouldn't be a problem at all

SPOILER
http://osu.ppy.sh/ss/828910 dat slider miss ;__;
:( i know that feel

call me back after fixing these 8-)
Topic Starter
P o M u T a
updated~
Frostmourne
P o M u T a is my internet friend.
murasaki_sk
Foooooooooooo :)
Cihyaa
gratz :D
Topic Starter
P o M u T a
Frostmourne is my internet friend. (thanks!)
TKS
gratssssss :)
kajiyatta
congratz 8-)
Mismagius
Finally! :)

Good job PoMuTa!
Sieg
congratz
10nya
yeeey
gj~
Irreversible
gz pomuta finally you did it! :DD
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