We got already a decent number of Taiko mods. That's good.
I will contribute to this by giving some last checks before it really gets ranked.
[Zukisinx's Taiko Muzukashii]
General:
The volumen is not constant. I recommend using 80% in the whole map.
Hitcircles:
00:45:695~00:50:397 - Placements of kats are a bit off and could be refined. This might help you:
{
00:47:106 (213,214,215,216,217) - I suggest using d k d k d. In this way the section has a more stable usage of kats and it works well with the previous k d k d pattern. Also fair to the song.
00:47:811 (218,219,220,221,222,223,224,225,226,227) - k ddk d kd dk d
after that you can change at 00:49:692 (228,229,230,231) - to kd dk so the pattern connects the previous and up comping section good together.
}
00:53:219~01:00:742 - You should change this part a little bit. These 4-plet patterns are for a Muzukashii with BPM 255 a little bit hard. MIght confuse players. The previous one were a bit more simple. 00:56:980 - This gap here especially turns to be confusing. What do you think about using two-plets as you did before? Or more even patterns?
01:02:270 (9,21,33) - I suggest deleting these kats. Maybe a bit too much for a muzukashii in this low part.
01:07:325 - ddddkkd is easier to play and represents the song good?
- great usage of patterns in the first kiai -
01:31:189~01:45:648 - This has already a demanding level which leads to an Oni. Usage of 4-plet patterns should be avoided if possible. If it sounds without too weird, it is recommended to keep these patterns monton like xxxx oooo.
01:45:648 - consider using slider instead of a spinner. Short spinner can be distracting. Also, better keep x0,75 here, since the x1,0 has no significant effect on the high pitched sound.
01:45:883 - Bar issue. Move the timeline to 01:46:353 to have a smooth transition from one SV change to the other.
01:51:526 (15,18) - You might want to consider having k and d on these notes. The alternate of k and d is important at this part.
01:53:407~02:00:460 - I strongly suggest to keep x0,5 here. So many SV changes are not for the usage of a Muzukashii(normaly there isn't any). It confuses players and makes the transition of the bars look weird.
02:00:695 - you can start here with x1,0 and delete note (36) so you are not having any overlapping problems at 02:00:695 and 02:08:454. The kiai will do already the work of emphasizing this part.
02:07:983 (70,71,72,73) - kkk D is recommended. kk kD is a harder pattern, plus k D on a 255 BPM song is kinda tricky.
Coming 4-plets could be simplified as well.
Here and there some 4-plet and scrollbar problems. Overall the map is on the way of beeing an easy Oni by considering the BPM.
But still good mapped. You have some really interesting pattern constalations, especially in the first kiai. Great!
[Backfire's Oni]
General:
The volumen is not constant. I recommend using 80% in the whole map.
Hitcircle:
01:17:905~01:19:316 - Tripples came out of a sudden. Personally I don't feel so attached to them since the kiai was mostly mapped on 1/2. Upcoming 1/2 part has no big effect anymore due to the usage of 1/4. Consider deleting them.
01:22:842 (95) - Broken slider. Maybe switch hitcircles with slider by having at 01:22:842 - D and 01:23:313 - the slider.
01:45:648 (13) - Good idea, but with just three ticks(which are bugged) the effect of the slider is not emphasized enough. Also it is hard to hit all three ticks 'cause they are bugged(just two are shown). Maybe having kkkkk is okay?
02:15:977 (110,111,112) - questionable to have a finisher as first note. Just wanted to mention it.
02:38:548 - Another kiai time maybe? pitch is higher here and this part is the hardest one in the whole map.
Decent mapped, nothing much to say about it.
After this it should be ready for rank. I'm sure lovhin456 will rebubble it.
I will contribute to this by giving some last checks before it really gets ranked.
[Zukisinx's Taiko Muzukashii]
General:
The volumen is not constant. I recommend using 80% in the whole map.
Hitcircles:
00:45:695~00:50:397 - Placements of kats are a bit off and could be refined. This might help you:
{
00:47:106 (213,214,215,216,217) - I suggest using d k d k d. In this way the section has a more stable usage of kats and it works well with the previous k d k d pattern. Also fair to the song.
00:47:811 (218,219,220,221,222,223,224,225,226,227) - k ddk d kd dk d
after that you can change at 00:49:692 (228,229,230,231) - to kd dk so the pattern connects the previous and up comping section good together.
}
00:53:219~01:00:742 - You should change this part a little bit. These 4-plet patterns are for a Muzukashii with BPM 255 a little bit hard. MIght confuse players. The previous one were a bit more simple. 00:56:980 - This gap here especially turns to be confusing. What do you think about using two-plets as you did before? Or more even patterns?
01:02:270 (9,21,33) - I suggest deleting these kats. Maybe a bit too much for a muzukashii in this low part.
01:07:325 - ddddkkd is easier to play and represents the song good?
- great usage of patterns in the first kiai -
01:31:189~01:45:648 - This has already a demanding level which leads to an Oni. Usage of 4-plet patterns should be avoided if possible. If it sounds without too weird, it is recommended to keep these patterns monton like xxxx oooo.
01:45:648 - consider using slider instead of a spinner. Short spinner can be distracting. Also, better keep x0,75 here, since the x1,0 has no significant effect on the high pitched sound.
01:45:883 - Bar issue. Move the timeline to 01:46:353 to have a smooth transition from one SV change to the other.
01:51:526 (15,18) - You might want to consider having k and d on these notes. The alternate of k and d is important at this part.
01:53:407~02:00:460 - I strongly suggest to keep x0,5 here. So many SV changes are not for the usage of a Muzukashii(normaly there isn't any). It confuses players and makes the transition of the bars look weird.
02:00:695 - you can start here with x1,0 and delete note (36) so you are not having any overlapping problems at 02:00:695 and 02:08:454. The kiai will do already the work of emphasizing this part.
02:07:983 (70,71,72,73) - kkk D is recommended. kk kD is a harder pattern, plus k D on a 255 BPM song is kinda tricky.
Coming 4-plets could be simplified as well.
Here and there some 4-plet and scrollbar problems. Overall the map is on the way of beeing an easy Oni by considering the BPM.
But still good mapped. You have some really interesting pattern constalations, especially in the first kiai. Great!
[Backfire's Oni]
General:
The volumen is not constant. I recommend using 80% in the whole map.
Hitcircle:
01:17:905~01:19:316 - Tripples came out of a sudden. Personally I don't feel so attached to them since the kiai was mostly mapped on 1/2. Upcoming 1/2 part has no big effect anymore due to the usage of 1/4. Consider deleting them.
01:22:842 (95) - Broken slider. Maybe switch hitcircles with slider by having at 01:22:842 - D and 01:23:313 - the slider.
01:45:648 (13) - Good idea, but with just three ticks(which are bugged) the effect of the slider is not emphasized enough. Also it is hard to hit all three ticks 'cause they are bugged(just two are shown). Maybe having kkkkk is okay?
02:15:977 (110,111,112) - questionable to have a finisher as first note. Just wanted to mention it.
02:38:548 - Another kiai time maybe? pitch is higher here and this part is the hardest one in the whole map.
Decent mapped, nothing much to say about it.
After this it should be ready for rank. I'm sure lovhin456 will rebubble it.