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Overall Difficulty Setting to Affect Slider Followcircles

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7
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +2
Topic Starter
D33d
I've always thought that the target for sliders was a bit too lenient, especially in comparison to the DS games. Of course, this is because it's a lot more difficulty to draw accurate paths with the mouse or even a tablet without direct input to the playfield, so this wouldn't be fair to newer players or those who simply aren't crazily accurate.

Given that overall difficulty affects other factors, such as the hit window and the difficulty of spinners, I began to wonder if the setting could also be applied to the proportional size of the slider's followcircle in comparison to circle size. That way, easier difficulties with larger circles could still make it easy to follow sliders, while harder difficulties could still demand a good amount of accuracy. As anything that isn't a very bendy slider can be followed almost as if it's a line, this could demand that player follow the shape of the slider more closely, which could add more of an element of fun in addition to the challenge.

I know that making sliders more strict in this way may be unfair to newer players and the like, but I've thought about this a lot and this implementation could allow for a lot of flexibility with sliders, without imposing the difficulty increase across the board. That way, it would also let the mapper make more granular adjustments, depending on how much they want the complexity of their sliders to impact gameplay.
Zare
Dunno.
Wouldn't that make maps like http://osu.ppy.sh/s/43166 kinda unplayable?
Also that would mess up a lot of old replays and scores
Topic Starter
D33d
If the only way was to implement it retroactively, then yes. However, in my head, this wouldn't affect maps which have already been submitted. I have no idea if that could be made to work in that way, but if it could, then at least the argument of fairness/previous things breaking wouldn't apply.
DJKero
Me, like D33d, I think Osu! Standard needs a Start from the scratch...

Would be Perfect to have a new Score Calculation that doesn't count the combo as such an important thing and let the timing (Accuracy) have a better weight on the score than the combo...

HoldNotes and this would be perfectly fit together for a NEW OSU! Generation... +1...
Soaprman
There'd be no need for this to hit anything retroactively... just have the default setting for this correspond to how followcircles are now, and older maps without a value specified for it will just use the default. It's the same priniciple as with the OD/AR split... maps from before the split just have their AR set the same as their OD to emulate the original behavior.

Can't say I'd ever get much use out of this but I'm sure cool things could be made with it so sure, why not.

Got some nice whats and huhs out of DJKero's post.
theowest
Let's just hope it wouldn't become anything like this: t/42217

I'd prefer it to be proportional with the circle size.
Saten
I like to play around in sliders though, with the current given space on the followcircles.

HardRock makes the circle size smaller already
And OD 7 + Hardrock = D:
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