I've always thought that the target for sliders was a bit too lenient, especially in comparison to the DS games. Of course, this is because it's a lot more difficulty to draw accurate paths with the mouse or even a tablet without direct input to the playfield, so this wouldn't be fair to newer players or those who simply aren't crazily accurate.
Given that overall difficulty affects other factors, such as the hit window and the difficulty of spinners, I began to wonder if the setting could also be applied to the proportional size of the slider's followcircle in comparison to circle size. That way, easier difficulties with larger circles could still make it easy to follow sliders, while harder difficulties could still demand a good amount of accuracy. As anything that isn't a very bendy slider can be followed almost as if it's a line, this could demand that player follow the shape of the slider more closely, which could add more of an element of fun in addition to the challenge.
I know that making sliders more strict in this way may be unfair to newer players and the like, but I've thought about this a lot and this implementation could allow for a lot of flexibility with sliders, without imposing the difficulty increase across the board. That way, it would also let the mapper make more granular adjustments, depending on how much they want the complexity of their sliders to impact gameplay.
Given that overall difficulty affects other factors, such as the hit window and the difficulty of spinners, I began to wonder if the setting could also be applied to the proportional size of the slider's followcircle in comparison to circle size. That way, easier difficulties with larger circles could still make it easy to follow sliders, while harder difficulties could still demand a good amount of accuracy. As anything that isn't a very bendy slider can be followed almost as if it's a line, this could demand that player follow the shape of the slider more closely, which could add more of an element of fun in addition to the challenge.
I know that making sliders more strict in this way may be unfair to newer players and the like, but I've thought about this a lot and this implementation could allow for a lot of flexibility with sliders, without imposing the difficulty increase across the board. That way, it would also let the mapper make more granular adjustments, depending on how much they want the complexity of their sliders to impact gameplay.