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Taiko General Discussion thread

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LZD

agu wrote:

I wish the taiko community would intereact with each other more than just talking in #taiko and working together to rank their maps.

I mean we sometimes do have tournaments which is nice, but I feel like more community activity would be nice...Too bad few people would actually participate if we did something.
this +1. But it's way easier to not interact
dewero
What would we even do in the first place?
roufou
play team fortress 2

nah I actually don't know, which is kind of sad
LZD
being less harsh with newscomers, i know its sad to see them play converteds. i think more people will interact on #taiko at least
OnosakiHito
Interesting. Well, I have something which might interest some of you, since it is about current topic. Maybe give it a read?
https://trello.com/b/PG85Gkqm/ono-s-room (some things might be outdated because I made this a year ago)
Kurokotei
>Music Maker Club

I DON'T FEEL TARGETED AT ALL (neither does Gezo)
Nwolf
you make music? 0.0
roufou
what



nwolf are you making a joke about how you don't count galaxy collapse as a song?
Topic Starter
Yuzeyun

Sayaka- wrote:

>Music Maker Club

I DON'T FEEL TARGETED AT ALL (neither does Gezo)
nobody maps my songs and it's better like that
Nwolf

agu wrote:

nwolf are you making a joke about how you don't count galaxy collapse as a song?
just like nanahira, the "song" Rivers, nightcore, and other stuff




:D
roufou
just like the retarded tv size you mapped
Aldwych

agu wrote:

just like the retarded furioso size you mapped
ftfy

i love you Nweff, don't slap me :'(
roufou
yeah furioso isn't a good song
Nwolf
this thread is still so dead


16 ranked maps in March, that's one more than February.
hyliades

Nwolf wrote:

this thread is still so dead


16 ranked maps in March, that's one more than February.
[Ayase Eli]
All people do anymore in taiko is whine about maps ;_;
Topic Starter
Yuzeyun
and kill mappers
Nwolf
don't kill mapper's spirit


rank more nwolf
Topic Starter
Yuzeyun
/kill @e[type=Wolf]
[TaikoTori]

Potatocracy wrote:

All people do anymore in taiko is whine about maps ;_;
;_;!
lolcubes

Potatocracy wrote:

All people do anymore in taiko is whine about maps ;_;
When people whine about maps, it's still far better than when they whine about no maps.
Raiden
╭( ・ㅂ・)و╭( ・ㅂ・)و╭( ・ㅂ・)و
funny because it's the truth, all people do is whine about beatmaps without actually providing feedback ╭( ・ㅂ・)و╭( ・ㅂ・)و
Estaryo
is there a thread somewhere for practising maps for specific patterns?
i still need a map with many dddkkkdddkkkddd patterns^^
hyliades

Estaryo wrote:

is there a thread somewhere for practising maps for specific patterns?
i still need a map with many dddkkkdddkkkddd patterns^^
THIS thread

[Extreme 8step] has a dddkkkddd pattern
LZD

Estaryo wrote:

is there a thread somewhere for practising maps for specific patterns?
i still need a map with many dddkkkdddkkkddd patterns^^
you can always create a new diff on an already done map, you can spam any pattern you need to practice
Nwolf
15 maps ranked in April. I think May will be having more though, look at the qualified section aaaah (actually two maps are dq'd but they will be back soon tm)
anaceleste

Luna wrote:

Regular (awful) player
player (way too much)

and i can do four star ez
Topic Starter
Yuzeyun
Hej, updated the mapper list in http://chiyozel.com/mappers
My question now is: What should I add to make it more interesting and not just a simple list of taiko mappers?
PatZar

_Gezo_ wrote:

Hej, updated the mapper list in http://chiyozel.com/mappers
My question now is: What should I add to make it more interesting and not just a simple list of taiko mappers?
aren't you gonna add me, are you?
Surono
me ;w;
Topic Starter
Yuzeyun
donezo with a fucking fun thing


This happened
Nwolf
19 maps ranked in May
karterfreak
Probably taking a bit of hiatus from playing the game for rank for a little while. Been kinda gradually losing motivation to play and with the recent kick in the nuts to HD players + lack of any devs having interest in making any actual adjustments to pp / sr algorithms, I'm just not feeling it anymore. Probably stick around for commentary and go back to just playing unranked stuff again.
DarkStoorM

Tasha wrote:

Probably taking a bit of hiatus from playing the game for rank for a little while. Been kinda gradually losing motivation to play and with the recent kick in the nuts to HD players + lack of any devs having interest in making any actual adjustments to pp / sr algorithms, I'm just not feeling it anymore. Probably stick around for commentary and go back to just playing unranked stuff again.
That's why I'm mostly playing unranked stuff until next year. I actually find it even more enjoyable to play generated, exhausting maps than today's ranked maps. I stopped caring about the ranking like 3 or 4 years ago. I'm not saying, that pp / ppv2 is bad, it just needs a bit more research.

Someone should really re-check the WHOLE Taiko ppv2 feedback thread and gather all the information from every post. The ppv2 code is open-source now, so it will be a bit easier to write down all the details from the code and the feedback. The problem is to find that one tiny detail, that is making the current performance system as it is now.

There is a lot to look at in Taiko performance. I really dislike the DT favorizing. I know, that insane speed requires fast reading and insane timing, and only the fastest ones will climb up the current ladder. But! Check the osu! top plays. There's a lot of HD+HR players that have higher performance than DT players. In osu!, HDHR is not that hard for most of the players, in Taiko HDHR is nearly impossible to play for an average player. I know, these are two different modes and they have different methods for displaying notes, but still. A map with the same difficulty settings have notes visible for a tiny bit longer, than the same map on Taiko, and yes, adjusting the osu! AR to match Taiko SV could be a problem.

I feel like if we get all the important information from the feedback thread and deeply analyze every single detail, we can get a stable and balanced performance system once and for all even if it will take a year.
karterfreak

DarkStoorM wrote:

There's a lot of HD+HR players that have higher performance than DT players. In osu!, HDHR is not that hard for most of the players, in Taiko HDHR is nearly impossible to play for an average player.
I largely feel this was caused by osu!standard players who said they could read HDHR in taiko quite a few years back and now it's more nobody gives a shit to actually change this. I DISTINCTLY remember a conversation ages ago in mod chat where a osu!standard mod said that taiko's HDHR is readable and therefore should not be changed, that I'm just not good enough to read it, and that because they could do it on some braindead map anyone could do it on hard maps with practice.

There was a point when they made widescreen for taiko and HDHR was actually viable. Then they made HR SV faster (made it harder for 4:3 players) and added that black bar to HD (widescreen) to remove the visible area advantage widescreen had. When they implemented those changes they broke HDHR again and basically made it the equivalent of playing HD*2 + HR even on widescreen (pretty sure it's just flat out impossible to read on 4:3).

Thing is this is really simple to fix (don't cut the visible area even more with HR added to HD, donezo!) and was brought up several times years ago (and even recently!), and it just continues to fall on deaf ears. This would largely fix the dominance DT has over anything else but I legitimately don't see it happening due to lack of agreement from the community (even if it's a minority) on top of the devs dealing with things outside the state of the game's ranking / scoring. I think part of it for HDHR specifically is the taiko community's own fault for not being more vocal on the forums. Much of the discussion was held through the game client back then.

Anyways, it's still kinda sad that I've been around as long as I have and the only thing that seriously changed was widescreen and ppv2 (which was left to die once it was implemented despite a gigantic feedback thread). Heck I can't even say much as one of the currently broken 'features' is my own implementation that I could never figure out how to get working correctly on all hardware setups (Hello finisher count!)

tl;dr Not much being done to improve taiko or it's community and it feels sometimes like the community itself doesn't care.
darkmiz

Tasha wrote:

tl;dr Nobody gives a shit about taiko or it's community and it feels like people will continue to not give a shit.
I do, but

nobody gave their votes to this thread
p/2849135/
Conor
.
Topic Starter
Yuzeyun
me rn
HR: stupid scaling, OD0 gives zero bonus, OD10 gives 0 bonus, OD5.5 is where it crosses HD in pp, base OD10 240 BPM is the biggest fuck you in history
HD: ridiculously difficult to pp on slow maps, less bad for high OD maps
DT: don't even get me started on it
NC: i literally can't
FL: who cares
HRHD: broken unplayable (and thats even worse on 4:3), DS accusations for no fucking reason
HRDT: stupid low pp values for average bpm songs (150+)
HDFL: 98% DS players, 2% accused of DS despite being all legit
HDNC: decent until you have a dumb straightforward map
HRHDFL: just move 1% from not DS to DS
EZ: that mod is piss from the beginning, if you can't read at all a map, it will make you able to BARELY read it
Converts: fucking why
1/6 1/4 spam maps: WHY
360 bpm maps: WHY ARE THEY RATED LESS THAN 1/6 1/4 AT 160 BPM

Conor wrote:

hopefully the small percentage of the player base that actually talk about this dead thing enough can get something done about it one day
wish i could make the algorithms work in first place so i could at least attempt a fix buttfuck it


best of luck tasha, i kinda feel bad for medley because of that kick (even though i'm 100% confident it would have also been the case if it was ranked before the reprocessing) in hd...
Nwolf
monthly temporary thread revival

15 maps ranked in June (if nothing breaks) something broke it's 13 maps in June! We had an inactive week but a massive amount of newly qualified maps after that so there's at least that (esp qualifies on 23rd of June rofl)
Nwolf
monthly thread revival²

we have 20 ranked maps in July. Yay us.
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