Hey there! There are a few things I've been wondering about for a little while now, and figured this would be the best place to get some answers.
The main thing I've been thinking about is what difficulties everyone starts out with, and why. I've been trying to get an idea of which difficulty I should start with. I can see why starting with any difficulty might be a good idea, like starting with the hardest and simplifying, or starting with the easiest and increasing complexity.
Another is if someone who is newer to the game should really be mapping in the first place. That might sound weird, because I'm not exactly new.. But I might as well be. I can barely play any 3 star maps. The issue is that if I can't even play the maps to understand their overall structure, am I really cut out to map them? Sure I could watch some videos and edit some of the harder maps, but will I really gain the same knowledge from observing as I could from actually playing?
Most of what I try to apply to the maps I've worked on have been based on concepts I've seen used in maps that I've actually played. I have a much easier time understanding their layouts and whatnot. Even editing some harder maps I haven't been able to understand a lot of circle placements. It's really been a struggle for me haha..
Yet another would be is related to distance snap. Should new mappers always try to use this? Should they not? How often does distance snap actually cause more issues? Stuff like that. I feel like I should be using it, but based on some of the stuff I'm learning.. Maybe not so much?
And lastly.. Is it really appropriate to ask people to check their maps for possible errors here? I know I have in the past, it just doesn't seem like anyone will help much unless the song is somewhat popular or if it's asked about here. I'm assuming it's best to make sure that a map is as good as it can be before it's submitted for approval in order to save time both on your end and on any moderator's end. Am I just looking at this all wrong?
The main thing I've been thinking about is what difficulties everyone starts out with, and why. I've been trying to get an idea of which difficulty I should start with. I can see why starting with any difficulty might be a good idea, like starting with the hardest and simplifying, or starting with the easiest and increasing complexity.
Another is if someone who is newer to the game should really be mapping in the first place. That might sound weird, because I'm not exactly new.. But I might as well be. I can barely play any 3 star maps. The issue is that if I can't even play the maps to understand their overall structure, am I really cut out to map them? Sure I could watch some videos and edit some of the harder maps, but will I really gain the same knowledge from observing as I could from actually playing?
Most of what I try to apply to the maps I've worked on have been based on concepts I've seen used in maps that I've actually played. I have a much easier time understanding their layouts and whatnot. Even editing some harder maps I haven't been able to understand a lot of circle placements. It's really been a struggle for me haha..
Yet another would be is related to distance snap. Should new mappers always try to use this? Should they not? How often does distance snap actually cause more issues? Stuff like that. I feel like I should be using it, but based on some of the stuff I'm learning.. Maybe not so much?
And lastly.. Is it really appropriate to ask people to check their maps for possible errors here? I know I have in the past, it just doesn't seem like anyone will help much unless the song is somewhat popular or if it's asked about here. I'm assuming it's best to make sure that a map is as good as it can be before it's submitted for approval in order to save time both on your end and on any moderator's end. Am I just looking at this all wrong?